Update documentation of creating Music and Cursor

This commit is contained in:
copyrat90 2024-06-11 16:23:05 +09:00 committed by Lukas Dürrenberger
parent 571eee359f
commit 37ac80dbe5
3 changed files with 5 additions and 14 deletions

View File

@ -29,9 +29,7 @@
/// sf::Text text(font, "Hello SFML", 50); /// sf::Text text(font, "Hello SFML", 50);
/// ///
/// // Load a music to play /// // Load a music to play
/// sf::Music music; /// auto music = sf::Music::openFromFile("nice_music.ogg").value();
/// if (!music.openFromFile("nice_music.ogg"))
/// return EXIT_FAILURE;
/// ///
/// // Play the music /// // Play the music
/// music.play(); /// music.play();

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@ -299,14 +299,8 @@ private:
/// ///
/// Usage example: /// Usage example:
/// \code /// \code
/// // Declare a new music /// // Open a music from an audio file
/// sf::Music music; /// auto music = sf::Music::openFromFile("music.ogg").value();
///
/// // Open it from an audio file
/// if (!music.openFromFile("music.ogg"))
/// {
/// // error...
/// }
/// ///
/// // Change some parameters /// // Change some parameters
/// music.setPosition(0, 1, 10); // change its 3D position /// music.setPosition(0, 1, 10); // change its 3D position

View File

@ -245,9 +245,8 @@ private:
/// ///
/// // ... create window as usual ... /// // ... create window as usual ...
/// ///
/// sf::Cursor cursor; /// const auto cursor = sf::Cursor::loadFromSystem(sf::Cursor::Type::Hand).value();
/// if (cursor.loadFromSystem(sf::Cursor::Type::Hand)) /// window.setMouseCursor(cursor);
/// window.setMouseCursor(cursor);
/// \endcode /// \endcode
/// ///
/// \see sf::WindowBase::setMouseCursor /// \see sf::WindowBase::setMouseCursor