mirror of
https://github.com/SFML/SFML.git
synced 2024-11-24 20:31:05 +08:00
Initial import
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1101 4e206d99-4929-0410-ac5d-dfc041789085
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// Entry point of application
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///
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// Destroy our objects
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CSFML/xcode/templates/CSFML Tool/CSFML Tool.xcodeproj/TemplateInfo.plist
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10
CSFML/xcode/templates/CSFML Tool/main.c
Normal file
10
CSFML/xcode/templates/CSFML Tool/main.c
Normal file
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||||
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||||
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>${EXECUTABLE_NAME}</string>
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<key>CFBundleIdentifier</key>
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<string>com.yourcompany.${PRODUCT_NAME:identifier}</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<string>1.0</string>
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</plist>
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59
CSFML/xcode/templates/CSFML Window-based Application/main.c
Normal file
59
CSFML/xcode/templates/CSFML Window-based Application/main.c
Normal file
@ -0,0 +1,59 @@
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////////////////////////////////////////////////////////////
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||||
// Headers
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||||
////////////////////////////////////////////////////////////
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#include <SFML/Window.h>
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////////////////////////////////////////////////////////////
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/// Entry point of application
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||||
///
|
||||
/// \return Application exit code
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
int main()
|
||||
{
|
||||
// Create main window
|
||||
sfVideoMode mode = {640, 480, 32};
|
||||
sfWindowSettings settings = {24, 8, 0};
|
||||
sfWindow *App = sfWindow_Create (mode, "CSFML Window", sfClose, settings);
|
||||
|
||||
// Start game loop
|
||||
while (sfWindow_IsOpened(App))
|
||||
{
|
||||
// Process events
|
||||
sfEvent Event;
|
||||
while (sfWindow_GetEvent(App, &Event))
|
||||
{
|
||||
// Close window : exit
|
||||
if (Event.Type == sfEvtClosed)
|
||||
sfWindow_Close(App);
|
||||
|
||||
// Escape key : exit
|
||||
if ((Event.Type == sfEvtKeyPressed) && (Event.Key.Code == sfKeyEscape))
|
||||
sfWindow_Close(App);
|
||||
|
||||
// Resize event : adjust viewport
|
||||
if (Event.Type == sfEvtResized)
|
||||
glViewport(0, 0, Event.Size.Width, Event.Size.Height);
|
||||
}
|
||||
|
||||
// Set the active window before using OpenGL commands
|
||||
// It's useless here because active window is always the same,
|
||||
// but don't forget it if you use multiple windows or controls
|
||||
sfWindow_SetActive(App, sfTrue);
|
||||
|
||||
// Clear color buffer
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// Your drawing here...
|
||||
|
||||
// Finally, display rendered frame on screen
|
||||
sfWindow_Display(App);
|
||||
}
|
||||
|
||||
// Destroy our window
|
||||
sfWindow_Destroy(App);
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
Loading…
Reference in New Issue
Block a user