Initial import

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1101 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
ceylo 2009-05-28 14:02:48 +00:00
parent d773b106be
commit 3a81c0cfab
14 changed files with 850 additions and 0 deletions

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////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics.h>
////////////////////////////////////////////////////////////
/// Entry point of application
///
/// \return Application exit code
///
////////////////////////////////////////////////////////////
int main()
{
// Create main window
sfVideoMode mode = {640, 480, 32};
sfWindowSettings settings = {24, 8, 0};
sfRenderWindow *App = sfRenderWindow_Create (mode, "CSFML Graphics", sfClose, settings);
sfShape *Shape = sfShape_CreateCircle(200, 200, 100, sfYellow,10.f, sfBlue);
// Start game loop
while (sfRenderWindow_IsOpened(App))
{
// Process events
sfEvent Event;
while (sfRenderWindow_GetEvent(App, &Event))
{
// Close window : exit
if (Event.Type == sfEvtClosed)
sfRenderWindow_Close(App);
}
// Clear screen
sfRenderWindow_Clear(App, sfBlack);
// Draw shape
sfRenderWindow_DrawShape(App, Shape);
// Finally, display the rendered frame on screen
sfRenderWindow_Display(App);
}
// Destroy our objects
sfShape_Destroy(Shape);
sfRenderWindow_Destroy(App);
return EXIT_SUCCESS;
}

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/* Your code here */
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View File

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>com.yourcompany.${PRODUCT_NAME:identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
</dict>
</plist>

View File

@ -0,0 +1,59 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window.h>
////////////////////////////////////////////////////////////
/// Entry point of application
///
/// \return Application exit code
///
////////////////////////////////////////////////////////////
int main()
{
// Create main window
sfVideoMode mode = {640, 480, 32};
sfWindowSettings settings = {24, 8, 0};
sfWindow *App = sfWindow_Create (mode, "CSFML Window", sfClose, settings);
// Start game loop
while (sfWindow_IsOpened(App))
{
// Process events
sfEvent Event;
while (sfWindow_GetEvent(App, &Event))
{
// Close window : exit
if (Event.Type == sfEvtClosed)
sfWindow_Close(App);
// Escape key : exit
if ((Event.Type == sfEvtKeyPressed) && (Event.Key.Code == sfKeyEscape))
sfWindow_Close(App);
// Resize event : adjust viewport
if (Event.Type == sfEvtResized)
glViewport(0, 0, Event.Size.Width, Event.Size.Height);
}
// Set the active window before using OpenGL commands
// It's useless here because active window is always the same,
// but don't forget it if you use multiple windows or controls
sfWindow_SetActive(App, sfTrue);
// Clear color buffer
glClear(GL_COLOR_BUFFER_BIT);
// Your drawing here...
// Finally, display rendered frame on screen
sfWindow_Display(App);
}
// Destroy our window
sfWindow_Destroy(App);
return EXIT_SUCCESS;
}