mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
Initial import
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1101 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
d773b106be
commit
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////////////////////////////////////////////////////////////
|
||||||
|
// Headers
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
#include <SFML/Graphics.h>
|
||||||
|
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||||||
|
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||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Entry point of application
|
||||||
|
///
|
||||||
|
/// \return Application exit code
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
// Create main window
|
||||||
|
sfVideoMode mode = {640, 480, 32};
|
||||||
|
sfWindowSettings settings = {24, 8, 0};
|
||||||
|
sfRenderWindow *App = sfRenderWindow_Create (mode, "CSFML Graphics", sfClose, settings);
|
||||||
|
sfShape *Shape = sfShape_CreateCircle(200, 200, 100, sfYellow,10.f, sfBlue);
|
||||||
|
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||||||
|
// Start game loop
|
||||||
|
while (sfRenderWindow_IsOpened(App))
|
||||||
|
{
|
||||||
|
// Process events
|
||||||
|
sfEvent Event;
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||||||
|
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|
||||||
|
{
|
||||||
|
// Close window : exit
|
||||||
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if (Event.Type == sfEvtClosed)
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||||||
|
sfRenderWindow_Close(App);
|
||||||
|
}
|
||||||
|
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||||||
|
// Clear screen
|
||||||
|
sfRenderWindow_Clear(App, sfBlack);
|
||||||
|
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||||||
|
// Draw shape
|
||||||
|
sfRenderWindow_DrawShape(App, Shape);
|
||||||
|
|
||||||
|
// Finally, display the rendered frame on screen
|
||||||
|
sfRenderWindow_Display(App);
|
||||||
|
}
|
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|
|
||||||
|
// Destroy our objects
|
||||||
|
sfShape_Destroy(Shape);
|
||||||
|
sfRenderWindow_Destroy(App);
|
||||||
|
|
||||||
|
return EXIT_SUCCESS;
|
||||||
|
}
|
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3
CSFML/xcode/templates/CSFML Tool/CSFML Tool.xcodeproj/TemplateInfo.plist
Executable file
3
CSFML/xcode/templates/CSFML Tool/CSFML Tool.xcodeproj/TemplateInfo.plist
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}
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||||||
|
productName = "«PROJECTNAME»";
|
||||||
|
productReference = A01FB6A90F07CF6E000AAC7B /* «PROJECTNAME».app */;
|
||||||
|
productType = "com.apple.product-type.application";
|
||||||
|
};
|
||||||
|
/* End PBXNativeTarget section */
|
||||||
|
|
||||||
|
/* Begin PBXProject section */
|
||||||
|
A01FB69C0F07CF63000AAC7B /* Project object */ = {
|
||||||
|
isa = PBXProject;
|
||||||
|
buildConfigurationList = A01FB69F0F07CF63000AAC7B /* Build configuration list for PBXProject "«PROJECTNAME»" */;
|
||||||
|
compatibilityVersion = "Xcode 2.4";
|
||||||
|
hasScannedForEncodings = 0;
|
||||||
|
mainGroup = A01FB69A0F07CF63000AAC7B;
|
||||||
|
productRefGroup = A01FB6AA0F07CF6E000AAC7B /* Products */;
|
||||||
|
projectDirPath = "";
|
||||||
|
projectRoot = "";
|
||||||
|
targets = (
|
||||||
|
A01FB6A80F07CF6E000AAC7B /* «PROJECTNAME» */,
|
||||||
|
);
|
||||||
|
};
|
||||||
|
/* End PBXProject section */
|
||||||
|
|
||||||
|
/* Begin PBXResourcesBuildPhase section */
|
||||||
|
A01FB6A50F07CF6E000AAC7B /* Resources */ = {
|
||||||
|
isa = PBXResourcesBuildPhase;
|
||||||
|
buildActionMask = 2147483647;
|
||||||
|
files = (
|
||||||
|
);
|
||||||
|
runOnlyForDeploymentPostprocessing = 0;
|
||||||
|
};
|
||||||
|
/* End PBXResourcesBuildPhase section */
|
||||||
|
|
||||||
|
/* Begin PBXSourcesBuildPhase section */
|
||||||
|
A01FB6A60F07CF6E000AAC7B /* Sources */ = {
|
||||||
|
isa = PBXSourcesBuildPhase;
|
||||||
|
buildActionMask = 2147483647;
|
||||||
|
files = (
|
||||||
|
A01FB6C90F07CFCE000AAC7B /* main.c in Sources */,
|
||||||
|
);
|
||||||
|
runOnlyForDeploymentPostprocessing = 0;
|
||||||
|
};
|
||||||
|
/* End PBXSourcesBuildPhase section */
|
||||||
|
|
||||||
|
/* Begin XCBuildConfiguration section */
|
||||||
|
A01FB69D0F07CF63000AAC7B /* Debug */ = {
|
||||||
|
isa = XCBuildConfiguration;
|
||||||
|
buildSettings = {
|
||||||
|
COPY_PHASE_STRIP = NO;
|
||||||
|
};
|
||||||
|
name = Debug;
|
||||||
|
};
|
||||||
|
A01FB69E0F07CF63000AAC7B /* Release */ = {
|
||||||
|
isa = XCBuildConfiguration;
|
||||||
|
buildSettings = {
|
||||||
|
COPY_PHASE_STRIP = YES;
|
||||||
|
};
|
||||||
|
name = Release;
|
||||||
|
};
|
||||||
|
A01FB6AD0F07CF6F000AAC7B /* Debug */ = {
|
||||||
|
isa = XCBuildConfiguration;
|
||||||
|
buildSettings = {
|
||||||
|
ALWAYS_SEARCH_USER_PATHS = NO;
|
||||||
|
COPY_PHASE_STRIP = NO;
|
||||||
|
GCC_DYNAMIC_NO_PIC = NO;
|
||||||
|
GCC_ENABLE_FIX_AND_CONTINUE = YES;
|
||||||
|
GCC_MODEL_TUNING = G5;
|
||||||
|
GCC_OPTIMIZATION_LEVEL = 0;
|
||||||
|
INFOPLIST_FILE = Info.plist;
|
||||||
|
INSTALL_PATH = "$(HOME)/Applications";
|
||||||
|
PREBINDING = NO;
|
||||||
|
PRODUCT_NAME = "«PROJECTNAME»";
|
||||||
|
};
|
||||||
|
name = Debug;
|
||||||
|
};
|
||||||
|
A01FB6AE0F07CF6F000AAC7B /* Release */ = {
|
||||||
|
isa = XCBuildConfiguration;
|
||||||
|
buildSettings = {
|
||||||
|
ALWAYS_SEARCH_USER_PATHS = NO;
|
||||||
|
COPY_PHASE_STRIP = YES;
|
||||||
|
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
|
||||||
|
GCC_ENABLE_FIX_AND_CONTINUE = NO;
|
||||||
|
GCC_MODEL_TUNING = G5;
|
||||||
|
INFOPLIST_FILE = Info.plist;
|
||||||
|
INSTALL_PATH = "$(HOME)/Applications";
|
||||||
|
PREBINDING = NO;
|
||||||
|
PRODUCT_NAME = "«PROJECTNAME»";
|
||||||
|
ZERO_LINK = NO;
|
||||||
|
};
|
||||||
|
name = Release;
|
||||||
|
};
|
||||||
|
/* End XCBuildConfiguration section */
|
||||||
|
|
||||||
|
/* Begin XCConfigurationList section */
|
||||||
|
A01FB69F0F07CF63000AAC7B /* Build configuration list for PBXProject "«PROJECTNAME»" */ = {
|
||||||
|
isa = XCConfigurationList;
|
||||||
|
buildConfigurations = (
|
||||||
|
A01FB69D0F07CF63000AAC7B /* Debug */,
|
||||||
|
A01FB69E0F07CF63000AAC7B /* Release */,
|
||||||
|
);
|
||||||
|
defaultConfigurationIsVisible = 0;
|
||||||
|
defaultConfigurationName = Release;
|
||||||
|
};
|
||||||
|
A01FB6AF0F07CF6F000AAC7B /* Build configuration list for PBXNativeTarget "«PROJECTNAME»" */ = {
|
||||||
|
isa = XCConfigurationList;
|
||||||
|
buildConfigurations = (
|
||||||
|
A01FB6AD0F07CF6F000AAC7B /* Debug */,
|
||||||
|
A01FB6AE0F07CF6F000AAC7B /* Release */,
|
||||||
|
);
|
||||||
|
defaultConfigurationIsVisible = 0;
|
||||||
|
defaultConfigurationName = Release;
|
||||||
|
};
|
||||||
|
/* End XCConfigurationList section */
|
||||||
|
};
|
||||||
|
rootObject = A01FB69C0F07CF63000AAC7B /* Project object */;
|
||||||
|
}
|
@ -0,0 +1,20 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||||
|
<plist version="1.0">
|
||||||
|
<dict>
|
||||||
|
<key>CFBundleDevelopmentRegion</key>
|
||||||
|
<string>English</string>
|
||||||
|
<key>CFBundleExecutable</key>
|
||||||
|
<string>${EXECUTABLE_NAME}</string>
|
||||||
|
<key>CFBundleIdentifier</key>
|
||||||
|
<string>com.yourcompany.${PRODUCT_NAME:identifier}</string>
|
||||||
|
<key>CFBundleInfoDictionaryVersion</key>
|
||||||
|
<string>6.0</string>
|
||||||
|
<key>CFBundlePackageType</key>
|
||||||
|
<string>APPL</string>
|
||||||
|
<key>CFBundleSignature</key>
|
||||||
|
<string>????</string>
|
||||||
|
<key>CFBundleVersion</key>
|
||||||
|
<string>1.0</string>
|
||||||
|
</dict>
|
||||||
|
</plist>
|
59
CSFML/xcode/templates/CSFML Window-based Application/main.c
Normal file
59
CSFML/xcode/templates/CSFML Window-based Application/main.c
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
// Headers
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
#include <SFML/Window.h>
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Entry point of application
|
||||||
|
///
|
||||||
|
/// \return Application exit code
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
// Create main window
|
||||||
|
sfVideoMode mode = {640, 480, 32};
|
||||||
|
sfWindowSettings settings = {24, 8, 0};
|
||||||
|
sfWindow *App = sfWindow_Create (mode, "CSFML Window", sfClose, settings);
|
||||||
|
|
||||||
|
// Start game loop
|
||||||
|
while (sfWindow_IsOpened(App))
|
||||||
|
{
|
||||||
|
// Process events
|
||||||
|
sfEvent Event;
|
||||||
|
while (sfWindow_GetEvent(App, &Event))
|
||||||
|
{
|
||||||
|
// Close window : exit
|
||||||
|
if (Event.Type == sfEvtClosed)
|
||||||
|
sfWindow_Close(App);
|
||||||
|
|
||||||
|
// Escape key : exit
|
||||||
|
if ((Event.Type == sfEvtKeyPressed) && (Event.Key.Code == sfKeyEscape))
|
||||||
|
sfWindow_Close(App);
|
||||||
|
|
||||||
|
// Resize event : adjust viewport
|
||||||
|
if (Event.Type == sfEvtResized)
|
||||||
|
glViewport(0, 0, Event.Size.Width, Event.Size.Height);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set the active window before using OpenGL commands
|
||||||
|
// It's useless here because active window is always the same,
|
||||||
|
// but don't forget it if you use multiple windows or controls
|
||||||
|
sfWindow_SetActive(App, sfTrue);
|
||||||
|
|
||||||
|
// Clear color buffer
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
|
// Your drawing here...
|
||||||
|
|
||||||
|
// Finally, display rendered frame on screen
|
||||||
|
sfWindow_Display(App);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Destroy our window
|
||||||
|
sfWindow_Destroy(App);
|
||||||
|
|
||||||
|
return EXIT_SUCCESS;
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user