Disable MinGW jobs until linker errors are addressed

See https://github.com/SFML/SFML/issues/2700
This commit is contained in:
Chris Thrasher 2023-09-22 11:44:24 -06:00
parent 739129d009
commit 3acb69e347

View File

@ -25,7 +25,7 @@ jobs:
- { name: Windows VS2022 x64, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -A x64 } - { name: Windows VS2022 x64, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -A x64 }
- { name: Windows VS2022 ClangCL, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -T ClangCL } - { name: Windows VS2022 ClangCL, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -T ClangCL }
- { name: Windows VS2022 Clang, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -GNinja } - { name: Windows VS2022 Clang, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -GNinja }
- { name: Windows MinGW, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -GNinja } # - { name: Windows MinGW, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -GNinja }
- { name: Linux GCC, os: ubuntu-22.04, flags: -DSFML_RUN_DISPLAY_TESTS=ON -GNinja } - { name: Linux GCC, os: ubuntu-22.04, flags: -DSFML_RUN_DISPLAY_TESTS=ON -GNinja }
- { name: Linux Clang, os: ubuntu-22.04, flags: -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DSFML_RUN_DISPLAY_TESTS=ON -GNinja , gcovr_options: '--gcov-executable="llvm-cov-$CLANG_VERSION gcov"' } - { name: Linux Clang, os: ubuntu-22.04, flags: -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DSFML_RUN_DISPLAY_TESTS=ON -GNinja , gcovr_options: '--gcov-executable="llvm-cov-$CLANG_VERSION gcov"' }
- { name: Linux Intel oneAPI, os: ubuntu-22.04, flags: -DCMAKE_C_COMPILER=icx -DCMAKE_CXX_COMPILER=icpx -GNinja } - { name: Linux Intel oneAPI, os: ubuntu-22.04, flags: -DCMAKE_C_COMPILER=icx -DCMAKE_CXX_COMPILER=icpx -GNinja }
@ -53,8 +53,8 @@ jobs:
- platform: { name: Windows VS2022, os: windows-2022 } - platform: { name: Windows VS2022, os: windows-2022 }
config: { name: OpenGL ES, flags: -DSFML_USE_MESA3D=TRUE -DBUILD_SHARED_LIBS=TRUE -DSFML_OPENGL_ES=ON } config: { name: OpenGL ES, flags: -DSFML_USE_MESA3D=TRUE -DBUILD_SHARED_LIBS=TRUE -DSFML_OPENGL_ES=ON }
type: { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug -DSFML_ENABLE_COVERAGE=TRUE } type: { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug -DSFML_ENABLE_COVERAGE=TRUE }
- platform: { name: Windows MinGW, os: windows-2022 } # - platform: { name: Windows MinGW, os: windows-2022 }
config: { name: Static Standard Libraries, flags: -GNinja -DSFML_USE_MESA3D=TRUE -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -DSFML_USE_STATIC_STD_LIBS=TRUE } # config: { name: Static Standard Libraries, flags: -GNinja -DSFML_USE_MESA3D=TRUE -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -DSFML_USE_STATIC_STD_LIBS=TRUE }
- platform: { name: macOS, os: macos-12 } - platform: { name: macOS, os: macos-12 }
config: { name: Frameworks, flags: -GNinja -DSFML_BUILD_FRAMEWORKS=TRUE -DBUILD_SHARED_LIBS=TRUE } config: { name: Frameworks, flags: -GNinja -DSFML_BUILD_FRAMEWORKS=TRUE -DBUILD_SHARED_LIBS=TRUE }
- platform: { name: Android, os: ubuntu-22.04 } - platform: { name: Android, os: ubuntu-22.04 }