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https://github.com/SFML/SFML.git
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Reduce compile-time impact of 'windows.h'
This commit is contained in:
parent
ae3a38345d
commit
3c7fba0f96
@ -3,6 +3,9 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics.hpp>
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#include <cmath>
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@ -40,6 +40,9 @@
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// The Visual C++ version of gl.h uses WINGDIAPI and APIENTRY but doesn't define them
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#ifdef _MSC_VER
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#endif
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@ -67,7 +70,7 @@
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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// We're not using OpenGL ES 2+ yet, but we can use the sRGB extension
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#include <GLES2/gl2platform.h>
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#include <GLES2/gl2ext.h>
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@ -39,7 +39,8 @@
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#ifdef SFML_SYSTEM_WINDOWS
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#include <windows.h>
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#include <SFML/System/Win32/WindowsHeader.hpp>
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#include <cstdlib> // for `__argc` and `__argv`
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extern int main(int argc, char* argv[]);
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@ -28,15 +28,8 @@
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#ifdef _WIN32_WINDOWS
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#undef _WIN32_WINDOWS
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#endif
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#ifdef _WIN32_WINNT
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#undef _WIN32_WINNT
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#endif
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#define _WIN32_WINDOWS 0x0501
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#define _WIN32_WINNT 0x0501
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#include <SFML/Network/Socket.hpp>
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#include <SFML/System/Win32/WindowsHeader.hpp>
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#include <winsock2.h>
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#include <ws2tcpip.h>
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50
src/SFML/System/Win32/WindowsHeader.hpp
Normal file
50
src/SFML/System/Win32/WindowsHeader.hpp
Normal file
@ -0,0 +1,50 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2021 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_WINDOWSHEADER_HPP
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#define SFML_WINDOWSHEADER_HPP
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#ifndef _WIN32_WINDOWS
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#define _WIN32_WINDOWS 0x0501
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#endif
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#ifndef _WIN32_WINNT
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#define _WIN32_WINNT 0x0501
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#endif
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#ifndef WINVER
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#define WINVER 0x0501
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#endif
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#include <windows.h>
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#endif // SFML_WINDOWSHEADER_HPP
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@ -26,9 +26,9 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Win32/ClipboardImpl.hpp>
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#include <SFML/System/Win32/WindowsHeader.hpp>
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#include <SFML/System/String.hpp>
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#include <iostream>
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#include <windows.h>
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namespace sf
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@ -26,9 +26,11 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Win32/CursorImpl.hpp>
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#include <SFML/System/Win32/WindowsHeader.hpp>
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#include <SFML/System/Err.hpp>
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#include <cstring>
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namespace sf
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{
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namespace priv
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@ -188,7 +190,7 @@ bool CursorImpl::loadFromSystem(Cursor::Type type)
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void CursorImpl::release()
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{
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if (m_cursor && !m_systemCursor) {
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DestroyCursor(m_cursor);
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DestroyCursor(static_cast<HCURSOR>(m_cursor));
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m_cursor = nullptr;
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}
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}
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@ -32,8 +32,6 @@
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#include <SFML/System/NonCopyable.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <windows.h>
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namespace sf
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{
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@ -92,8 +90,8 @@ private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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HCURSOR m_cursor;
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bool m_systemCursor;
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void* m_cursor; // Type erasure via `void*` is used here to avoid depending on `windows.h`
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bool m_systemCursor;
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};
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} // namespace priv
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@ -25,17 +25,9 @@
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#ifdef _WIN32_WINDOWS
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#undef _WIN32_WINDOWS
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#endif
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#ifdef _WIN32_WINNT
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#undef _WIN32_WINNT
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#endif
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#define _WIN32_WINDOWS 0x0501
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#define _WIN32_WINNT 0x0501
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#include <SFML/Window/Window.hpp>
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#include <SFML/Window/Win32/InputImpl.hpp>
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#include <windows.h>
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#include <SFML/System/Win32/WindowsHeader.hpp>
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namespace sf
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@ -26,9 +26,9 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/JoystickImpl.hpp>
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#include <SFML/System/Win32/WindowsHeader.hpp>
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#include <SFML/System/Clock.hpp>
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#include <SFML/System/Err.hpp>
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#include <windows.h>
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#include <tchar.h>
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#include <regstr.h>
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#include <algorithm>
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@ -28,18 +28,9 @@
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#ifdef _WIN32_WINDOWS
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#undef _WIN32_WINDOWS
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#endif
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#ifdef _WIN32_WINNT
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#undef _WIN32_WINNT
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#endif
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#define _WIN32_WINDOWS 0x0501
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#define _WIN32_WINNT 0x0501
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#define DIRECTINPUT_VERSION 0x0800
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#include <SFML/Window/Joystick.hpp>
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#include <SFML/Window/JoystickImpl.hpp>
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#include <windows.h>
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#include <SFML/System/Win32/WindowsHeader.hpp>
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#include <mmsystem.h>
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#include <dinput.h>
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@ -26,7 +26,7 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/VideoModeImpl.hpp>
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#include <windows.h>
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#include <SFML/System/Win32/WindowsHeader.hpp>
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#include <algorithm>
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@ -26,10 +26,7 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Win32/VulkanImplWin32.hpp>
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#include <SFML/System/Win32/WindowsHeader.hpp>
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#define VK_USE_PLATFORM_WIN32_KHR
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#define VK_NO_PROTOTYPES
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#include <vulkan.h>
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@ -25,20 +25,9 @@
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#ifdef _WIN32_WINDOWS
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#undef _WIN32_WINDOWS
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#endif
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#ifdef _WIN32_WINNT
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#undef _WIN32_WINNT
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#endif
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#ifdef WINVER
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#undef WINVER
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#endif
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#define _WIN32_WINDOWS 0x0501
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#define _WIN32_WINNT 0x0501
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#define WINVER 0x0501
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#include <SFML/Window/Win32/WindowImplWin32.hpp>
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#include <SFML/Window/WindowStyle.hpp>
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#include <SFML/Window/JoystickImpl.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/Utf.hpp>
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// dbt.h is lowercase here, as a cross-compile on linux with mingw-w64
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@ -417,7 +406,7 @@ void WindowImplWin32::setMouseCursorGrabbed(bool grabbed)
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////////////////////////////////////////////////////////////
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void WindowImplWin32::setMouseCursor(const CursorImpl& cursor)
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{
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m_lastCursor = cursor.m_cursor;
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m_lastCursor = static_cast<HCURSOR>(cursor.m_cursor);
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SetCursor(m_cursorVisible ? m_lastCursor : nullptr);
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}
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Event.hpp>
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#include <SFML/Window/WindowImpl.hpp>
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#include <SFML/System/Win32/WindowsHeader.hpp>
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#include <SFML/System/String.hpp>
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#include <windows.h>
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namespace sf
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////////////////////////////////////////////////////////////
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#include <SFML/Window/WindowImpl.hpp>
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#include <SFML/Window/Event.hpp>
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#include <SFML/Window/JoystickImpl.hpp>
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#include <SFML/Window/JoystickManager.hpp>
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#include <SFML/Window/SensorManager.hpp>
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#include <SFML/System/Sleep.hpp>
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@ -77,6 +78,12 @@ namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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struct WindowImpl::JoystickStatesImpl
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{
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JoystickState m_states[Joystick::Count]; //!< Previous state of the joysticks
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};
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////////////////////////////////////////////////////////////
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WindowImpl* WindowImpl::create(VideoMode mode, const String& title, Uint32 style, const ContextSettings& settings)
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{
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@ -93,13 +100,14 @@ WindowImpl* WindowImpl::create(WindowHandle handle)
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////////////////////////////////////////////////////////////
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WindowImpl::WindowImpl() :
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m_joystickStatesImpl(new JoystickStatesImpl),
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m_joystickThreshold(0.1f)
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{
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// Get the initial joystick states
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JoystickManager::getInstance().update();
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for (unsigned int i = 0; i < Joystick::Count; ++i)
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{
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m_joystickStates[i] = JoystickManager::getInstance().getState(i);
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m_joystickStatesImpl->m_states[i] = JoystickManager::getInstance().getState(i);
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std::fill_n(m_previousAxes[i], static_cast<std::size_t>(Joystick::AxisCount), 0.f);
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}
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@ -112,7 +120,7 @@ m_joystickThreshold(0.1f)
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////////////////////////////////////////////////////////////
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WindowImpl::~WindowImpl()
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{
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// Nothing to do
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delete m_joystickStatesImpl;
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}
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@ -179,11 +187,11 @@ void WindowImpl::processJoystickEvents()
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for (unsigned int i = 0; i < Joystick::Count; ++i)
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{
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// Copy the previous state of the joystick and get the new one
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JoystickState previousState = m_joystickStates[i];
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m_joystickStates[i] = JoystickManager::getInstance().getState(i);
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JoystickState previousState = m_joystickStatesImpl->m_states[i];
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m_joystickStatesImpl->m_states[i] = JoystickManager::getInstance().getState(i);
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// Connection state
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bool connected = m_joystickStates[i].connected;
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bool connected = m_joystickStatesImpl->m_states[i].connected;
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if (previousState.connected ^ connected)
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{
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Event event;
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@ -207,7 +215,7 @@ void WindowImpl::processJoystickEvents()
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{
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auto axis = static_cast<Joystick::Axis>(j);
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float prevPos = m_previousAxes[i][axis];
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float currPos = m_joystickStates[i].axes[axis];
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float currPos = m_joystickStatesImpl->m_states[i].axes[axis];
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if (std::abs(currPos - prevPos) >= m_joystickThreshold)
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{
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Event event;
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@ -226,7 +234,7 @@ void WindowImpl::processJoystickEvents()
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for (unsigned int j = 0; j < caps.buttonCount; ++j)
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{
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bool prevPressed = previousState.buttons[j];
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bool currPressed = m_joystickStates[i].buttons[j];
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bool currPressed = m_joystickStatesImpl->m_states[i].buttons[j];
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if (prevPressed ^ currPressed)
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{
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#include <SFML/Window/CursorImpl.hpp>
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#include <SFML/Window/Event.hpp>
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#include <SFML/Window/Joystick.hpp>
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#include <SFML/Window/JoystickImpl.hpp>
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#include <SFML/Window/Sensor.hpp>
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#include <SFML/Window/SensorImpl.hpp>
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#include <SFML/Window/VideoMode.hpp>
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@ -266,6 +265,7 @@ protected:
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virtual void processEvents() = 0;
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private:
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struct JoystickStatesImpl;
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////////////////////////////////////////////////////////////
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/// \brief Read the joysticks state and generate the appropriate events
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@ -282,11 +282,11 @@ private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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std::queue<Event> m_events; //!< Queue of available events
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JoystickState m_joystickStates[Joystick::Count]; //!< Previous state of the joysticks
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Vector3f m_sensorValue[Sensor::Count]; //!< Previous value of the sensors
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float m_joystickThreshold; //!< Joystick threshold (minimum motion for "move" event to be generated)
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float m_previousAxes[Joystick::Count][Joystick::AxisCount]; //!< Position of each axis last time a move event triggered, in range [-100, 100]
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std::queue<Event> m_events; //!< Queue of available events
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JoystickStatesImpl* m_joystickStatesImpl; //!< Previous state of the joysticks (PImpl)
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Vector3f m_sensorValue[Sensor::Count]; //!< Previous value of the sensors
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float m_joystickThreshold; //!< Joystick threshold (minimum motion for "move" event to be generated)
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float m_previousAxes[Joystick::Count][Joystick::AxisCount]; //!< Position of each axis last time a move event triggered, in range [-100, 100]
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};
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} // namespace priv
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