Merge branch '2.6.x' into feature/backmerge

This commit is contained in:
Lukas Dürrenberger 2021-12-20 01:08:25 +01:00 committed by Lukas Dürrenberger
commit 3cd45a283b
67 changed files with 585 additions and 282 deletions

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@ -70,17 +70,16 @@ function(set_file_warnings)
${NON_ANDROID_CLANG_AND_GCC_WARNINGS} ${NON_ANDROID_CLANG_AND_GCC_WARNINGS}
) )
if(WARNINGS_AS_ERRORS)
set(CLANG_AND_GCC_WARNINGS ${CLANG_AND_GCC_WARNINGS} -Werror)
set(MSVC_WARNINGS ${MSVC_WARNINGS} /WX)
endif()
set(CLANG_WARNINGS set(CLANG_WARNINGS
${CLANG_AND_GCC_WARNINGS} ${CLANG_AND_GCC_WARNINGS}
-Wno-unknown-warning-option # do not warn on GCC-specific warning diagnostic pragmas -Wno-unknown-warning-option # do not warn on GCC-specific warning diagnostic pragmas
) )
if(WARNINGS_AS_ERRORS)
set(CLANG_AND_GCC_WARNINGS ${CLANG_AND_GCC_WARNINGS} -Werror)
set(MSVC_WARNINGS ${MSVC_WARNINGS} /WX)
endif()
set(GCC_WARNINGS set(GCC_WARNINGS
${CLANG_AND_GCC_WARNINGS} ${CLANG_AND_GCC_WARNINGS}
${NON_ANDROID_GCC_WARNINGS} ${NON_ANDROID_GCC_WARNINGS}

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@ -31,6 +31,14 @@
#define GREEN @"Green" #define GREEN @"Green"
#define RED @"Red" #define RED @"Red"
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
// Our PIMPL // Our PIMPL
struct SFMLmainWindow struct SFMLmainWindow
{ {
@ -117,7 +125,7 @@ struct SFMLmainWindow
self.visible = YES; self.visible = YES;
// Launch the timer to periodically display our stuff into the Cocoa view. // Launch the timer to periodically display our stuff into the Cocoa view.
self.renderTimer = [NSTimer timerWithTimeInterval:1.f/60.f self.renderTimer = [NSTimer timerWithTimeInterval:1.0/60.0
target:self target:self
selector:@selector(renderMainWindow:) selector:@selector(renderMainWindow:)
userInfo:nil userInfo:nil
@ -148,7 +156,7 @@ struct SFMLmainWindow
self.sfmlView = nil; self.sfmlView = nil;
self.textField = nil; self.textField = nil;
delete (SFMLmainWindow*) self.mainWindow; delete static_cast<SFMLmainWindow*>(self.mainWindow);
self.mainWindow = 0; self.mainWindow = 0;
self.renderTimer = nil; self.renderTimer = nil;

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@ -42,8 +42,8 @@
+(id)stringWithstdwstring:(const std::wstring&)string +(id)stringWithstdwstring:(const std::wstring&)string
{ {
char* data = (char*)string.data(); const void* data = static_cast<const void*>(string.data());
unsigned size = string.size() * sizeof(wchar_t); unsigned size = static_cast<unsigned>(string.size() * sizeof(wchar_t));
NSString* str = [[[NSString alloc] initWithBytes:data length:size NSString* str = [[[NSString alloc] initWithBytes:data length:size
encoding:NSUTF32LittleEndianStringEncoding] autorelease]; encoding:NSUTF32LittleEndianStringEncoding] autorelease];
@ -67,7 +67,7 @@
// According to Wikipedia, Mac OS X is Little Endian on x86 and x86-64 // According to Wikipedia, Mac OS X is Little Endian on x86 and x86-64
// https://en.wikipedia.org/wiki/Endianness // https://en.wikipedia.org/wiki/Endianness
NSData* asData = [self dataUsingEncoding:NSUTF32LittleEndianStringEncoding]; NSData* asData = [self dataUsingEncoding:NSUTF32LittleEndianStringEncoding];
return std::wstring((wchar_t*)[asData bytes], [asData length] / sizeof(wchar_t)); return std::wstring(static_cast<const wchar_t*>([asData bytes]), [asData length] / sizeof(wchar_t));
} }
@end @end

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@ -228,8 +228,8 @@ public:
for (std::size_t i = 0; i < m_entities.size(); ++i) for (std::size_t i = 0; i < m_entities.size(); ++i)
{ {
sf::Vector2f position; sf::Vector2f position;
position.x = std::cos(0.25f * (time * static_cast<float>(i + (m_entities.size() - i)))) * 300 + 350; position.x = std::cos(0.25f * (time * static_cast<float>(i) + static_cast<float>(m_entities.size() - i))) * 300 + 350;
position.y = std::sin(0.25f * (time * static_cast<float>((m_entities.size() - i) + i))) * 200 + 250; position.y = std::sin(0.25f * (time * static_cast<float>(m_entities.size() - i) + static_cast<float>(i))) * 200 + 250;
m_entities[i].setPosition(position); m_entities[i].setPosition(position);
} }

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@ -194,8 +194,15 @@ namespace sf
using Int64 = signed __int64; using Int64 = signed __int64;
using Uint64 = unsigned __int64; using Uint64 = unsigned __int64;
#else #else
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wc++11-long-long"
#endif
using Int64 = long long; using Int64 = long long;
using Uint64 = unsigned long long; using Uint64 = unsigned long long;
#if defined(__clang__)
#pragma clang diagnostic pop
#endif
#endif #endif
} // namespace sf } // namespace sf

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@ -29,6 +29,7 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Config.hpp> #include <SFML/Config.hpp>
#include <iterator>
#include <locale> #include <locale>
#include <string> #include <string>
#include <cstdlib> #include <cstdlib>

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@ -39,7 +39,7 @@ template <typename InputIt, typename OutputIt>
OutputIt priv::copy(InputIt first, InputIt last, OutputIt d_first) OutputIt priv::copy(InputIt first, InputIt last, OutputIt d_first)
{ {
while (first != last) while (first != last)
*d_first++ = *first++; *d_first++ = static_cast<typename OutputIt::container_type::value_type>(*first++);
return d_first; return d_first;
} }
@ -106,7 +106,7 @@ Out Utf<8>::encode(Uint32 input, Out output, Uint8 replacement)
{ {
// Invalid character // Invalid character
if (replacement) if (replacement)
*output++ = replacement; *output++ = static_cast<typename Out::container_type::value_type>(replacement);
} }
else else
{ {

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@ -29,6 +29,13 @@
#include <SFML/System/Err.hpp> #include <SFML/System/Err.hpp>
#include <string> #include <string>
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
namespace sf namespace sf
{ {

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@ -30,6 +30,16 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Config.hpp> #include <SFML/Config.hpp>
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
#include <al.h> #include <al.h>
#include <alc.h> #include <alc.h>
@ -70,3 +80,11 @@ void alCheckError(const char* file, unsigned int line, const char* expression);
#endif // SFML_ALCHECK_HPP #endif // SFML_ALCHECK_HPP
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic pop
#elif defined(__GNUC__)
#pragma GCC diagnostic pop
#endif
#endif

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@ -31,6 +31,13 @@
#include <SFML/System/Err.hpp> #include <SFML/System/Err.hpp>
#include <optional> #include <optional>
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
namespace namespace
{ {

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@ -32,6 +32,13 @@
#include <algorithm> #include <algorithm>
#include <mutex> #include <mutex>
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
namespace sf namespace sf
{ {

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@ -29,6 +29,13 @@
#include <SFML/Audio/SoundBuffer.hpp> #include <SFML/Audio/SoundBuffer.hpp>
#include <SFML/Audio/ALCheck.hpp> #include <SFML/Audio/ALCheck.hpp>
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
namespace sf namespace sf
{ {

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@ -34,6 +34,13 @@
#include <SFML/System/Err.hpp> #include <SFML/System/Err.hpp>
#include <memory> #include <memory>
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
namespace sf namespace sf
{ {

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@ -37,6 +37,13 @@
#pragma warning(disable: 4355) // 'this' used in base member initializer list #pragma warning(disable: 4355) // 'this' used in base member initializer list
#endif #endif
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
namespace namespace
{ {

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@ -28,6 +28,13 @@
#include <SFML/Audio/SoundSource.hpp> #include <SFML/Audio/SoundSource.hpp>
#include <SFML/Audio/ALCheck.hpp> #include <SFML/Audio/ALCheck.hpp>
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
namespace sf namespace sf
{ {

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@ -37,6 +37,13 @@
#pragma warning(disable: 4355) // 'this' used in base member initializer list #pragma warning(disable: 4355) // 'this' used in base member initializer list
#endif #endif
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
namespace sf namespace sf
{ {

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@ -498,7 +498,10 @@ void RenderTarget::resetGLStates()
// Workaround for states not being properly reset on // Workaround for states not being properly reset on
// macOS unless a context switch really takes place // macOS unless a context switch really takes place
#if defined(SFML_SYSTEM_MACOS) #if defined(SFML_SYSTEM_MACOS)
setActive(false); if (!setActive(false))
{
err() << "Failed to set render target inactive" << std::endl;
}
#endif #endif
if (RenderTargetImpl::isActive(m_id) || setActive(true)) if (RenderTargetImpl::isActive(m_id) || setActive(true))

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@ -976,196 +976,196 @@ Shader::~Shader()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool Shader::loadFromFile(const std::string& filename, Type type) bool Shader::loadFromFile(const std::string& /* filename */, Type /* type */)
{ {
return false; return false;
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool Shader::loadFromFile(const std::string& vertexShaderFilename, const std::string& fragmentShaderFilename) bool Shader::loadFromFile(const std::string& /* vertexShaderFilename */, const std::string& /* fragmentShaderFilename */)
{ {
return false; return false;
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool Shader::loadFromFile(const std::string& vertexShaderFilename, const std::string& geometryShaderFilename, const std::string& fragmentShaderFilename) bool Shader::loadFromFile(const std::string& /* vertexShaderFilename */, const std::string& /* geometryShaderFilename */, const std::string& /* fragmentShaderFilename */)
{ {
return false; return false;
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool Shader::loadFromMemory(const std::string& shader, Type type) bool Shader::loadFromMemory(const std::string& /* shader */, Type /* type */)
{ {
return false; return false;
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool Shader::loadFromMemory(const std::string& vertexShader, const std::string& fragmentShader) bool Shader::loadFromMemory(const std::string& /* vertexShader */, const std::string& /* fragmentShader */)
{ {
return false; return false;
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool Shader::loadFromMemory(const std::string& vertexShader, const std::string& geometryShader, const std::string& fragmentShader) bool Shader::loadFromMemory(const std::string& /* vertexShader */, const std::string& /* geometryShader */, const std::string& /* fragmentShader */)
{ {
return false; return false;
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool Shader::loadFromStream(InputStream& stream, Type type) bool Shader::loadFromStream(InputStream& /* stream */, Type /* type */)
{ {
return false; return false;
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool Shader::loadFromStream(InputStream& vertexShaderStream, InputStream& fragmentShaderStream) bool Shader::loadFromStream(InputStream& /* vertexShaderStream */, InputStream& /* fragmentShaderStream */)
{ {
return false; return false;
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool Shader::loadFromStream(InputStream& vertexShaderStream, InputStream& geometryShaderStream, InputStream& fragmentShaderStream) bool Shader::loadFromStream(InputStream& /* vertexShaderStream */, InputStream& /* geometryShaderStream */, InputStream& /* fragmentShaderStream */)
{ {
return false; return false;
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Shader::setUniform(const std::string& name, float x) void Shader::setUniform(const std::string& /* name */, float)
{ {
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Shader::setUniform(const std::string& name, const Glsl::Vec2& v) void Shader::setUniform(const std::string& /* name */, const Glsl::Vec2&)
{ {
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Shader::setUniform(const std::string& name, const Glsl::Vec3& v) void Shader::setUniform(const std::string& /* name */, const Glsl::Vec3&)
{ {
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Shader::setUniform(const std::string& name, const Glsl::Vec4& v) void Shader::setUniform(const std::string& /* name */, const Glsl::Vec4&)
{ {
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Shader::setUniform(const std::string& name, int x) void Shader::setUniform(const std::string& /* name */, int)
{ {
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Shader::setUniform(const std::string& name, const Glsl::Ivec2& v) void Shader::setUniform(const std::string& /* name */, const Glsl::Ivec2&)
{ {
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Shader::setUniform(const std::string& name, const Glsl::Ivec3& v) void Shader::setUniform(const std::string& /* name */, const Glsl::Ivec3&)
{ {
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Shader::setUniform(const std::string& name, const Glsl::Ivec4& v) void Shader::setUniform(const std::string& /* name */, const Glsl::Ivec4&)
{ {
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Shader::setUniform(const std::string& name, bool x) void Shader::setUniform(const std::string& /* name */, bool)
{ {
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Shader::setUniform(const std::string& name, const Glsl::Bvec2& v) void Shader::setUniform(const std::string& /* name */, const Glsl::Bvec2&)
{ {
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Shader::setUniform(const std::string& name, const Glsl::Bvec3& v) void Shader::setUniform(const std::string& /* name */, const Glsl::Bvec3&)
{ {
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Shader::setUniform(const std::string& name, const Glsl::Bvec4& v) void Shader::setUniform(const std::string& /* name */, const Glsl::Bvec4&)
{ {
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Shader::setUniform(const std::string& name, const Glsl::Mat3& matrix) void Shader::setUniform(const std::string& /* name */, const Glsl::Mat3& /* matrix */)
{ {
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Shader::setUniform(const std::string& name, const Glsl::Mat4& matrix) void Shader::setUniform(const std::string& /* name */, const Glsl::Mat4& /* matrix */)
{ {
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Shader::setUniform(const std::string& name, const Texture& texture) void Shader::setUniform(const std::string& /* name */, const Texture& /* texture */)
{ {
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Shader::setUniform(const std::string& name, CurrentTextureType) void Shader::setUniform(const std::string& /* name */, CurrentTextureType)
{ {
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Shader::setUniformArray(const std::string& name, const float* scalarArray, std::size_t length) void Shader::setUniformArray(const std::string& /* name */, const float* /* scalarArray */, std::size_t /* length */)
{ {
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Shader::setUniformArray(const std::string& name, const Glsl::Vec2* vectorArray, std::size_t length) void Shader::setUniformArray(const std::string& /* name */, const Glsl::Vec2* /* vectorArray */, std::size_t /* length */)
{ {
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Shader::setUniformArray(const std::string& name, const Glsl::Vec3* vectorArray, std::size_t length) void Shader::setUniformArray(const std::string& /* name */, const Glsl::Vec3* /* vectorArray */, std::size_t /* length */)
{ {
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Shader::setUniformArray(const std::string& name, const Glsl::Vec4* vectorArray, std::size_t length) void Shader::setUniformArray(const std::string& /* name */, const Glsl::Vec4* /* vectorArray */, std::size_t /* length */)
{ {
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Shader::setUniformArray(const std::string& name, const Glsl::Mat3* matrixArray, std::size_t length) void Shader::setUniformArray(const std::string& /* name */, const Glsl::Mat3* /* matrixArray */, std::size_t /* length */)
{ {
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Shader::setUniformArray(const std::string& name, const Glsl::Mat4* matrixArray, std::size_t length) void Shader::setUniformArray(const std::string& /* name */, const Glsl::Mat4* /* matrixArray */, std::size_t /* length */)
{ {
} }
@ -1178,7 +1178,7 @@ unsigned int Shader::getNativeHandle() const
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Shader::bind(const Shader* shader) void Shader::bind(const Shader* /* shader */)
{ {
} }
@ -1198,7 +1198,7 @@ bool Shader::isGeometryAvailable()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool Shader::compile(const char* vertexShaderCode, const char* geometryShaderCode, const char* fragmentShaderCode) bool Shader::compile(const char* /* vertexShaderCode */, const char* /* geometryShaderCode */, const char* /* fragmentShaderCode */)
{ {
return false; return false;
} }

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@ -209,6 +209,7 @@ bool VertexBuffer::update(const VertexBuffer& vertexBuffer)
{ {
#ifdef SFML_OPENGL_ES #ifdef SFML_OPENGL_ES
(void) vertexBuffer;
return false; return false;
#else #else

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@ -68,7 +68,7 @@ const char *getLibraryName(JNIEnv* lJNIEnv, jobject& objectActivityInfo)
} }
// Convert the application name to a C++ string and return it // Convert the application name to a C++ string and return it
const jsize applicationNameLength = lJNIEnv->GetStringUTFLength(valueString); const size_t applicationNameLength = static_cast<size_t>(lJNIEnv->GetStringUTFLength(valueString));
const char* applicationName = lJNIEnv->GetStringUTFChars(valueString, nullptr); const char* applicationName = lJNIEnv->GetStringUTFChars(valueString, nullptr);
if (applicationNameLength >= 256) if (applicationNameLength >= 256)
@ -77,7 +77,7 @@ const char *getLibraryName(JNIEnv* lJNIEnv, jobject& objectActivityInfo)
exit(1); exit(1);
} }
strncpy(name, applicationName, applicationNameLength); strncpy(name, applicationName, static_cast<size_t>(applicationNameLength));
name[applicationNameLength] = '\0'; name[applicationNameLength] = '\0';
lJNIEnv->ReleaseStringUTFChars(valueString, applicationName); lJNIEnv->ReleaseStringUTFChars(valueString, applicationName);
@ -141,7 +141,6 @@ void ANativeActivity_onCreate(ANativeActivity* activity, void* savedState, size_
// With libname being the library name such as "jpeg". // With libname being the library name such as "jpeg".
// Retrieve JNI environment and JVM instance // Retrieve JNI environment and JVM instance
JavaVM* lJavaVM = activity->vm;
JNIEnv* lJNIEnv = activity->env; JNIEnv* lJNIEnv = activity->env;
// Retrieve the NativeActivity // Retrieve the NativeActivity

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@ -158,7 +158,7 @@ bool SocketSelector::wait(Time timeout)
// Setup the timeout // Setup the timeout
timeval time; timeval time;
time.tv_sec = static_cast<long>(timeout.asMicroseconds() / 1000000); time.tv_sec = static_cast<long>(timeout.asMicroseconds() / 1000000);
time.tv_usec = static_cast<long>(timeout.asMicroseconds() % 1000000); time.tv_usec = static_cast<int>(timeout.asMicroseconds() % 1000000);
// Initialize the set that will contain the sockets that are ready // Initialize the set that will contain the sockets that are ready
m_impl->socketsReady = m_impl->allSockets; m_impl->socketsReady = m_impl->allSockets;

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@ -175,7 +175,7 @@ Socket::Status TcpSocket::connect(const IpAddress& remoteAddress, unsigned short
// Setup the timeout // Setup the timeout
timeval time; timeval time;
time.tv_sec = static_cast<long>(timeout.asMicroseconds() / 1000000); time.tv_sec = static_cast<long>(timeout.asMicroseconds() / 1000000);
time.tv_usec = static_cast<long>(timeout.asMicroseconds() % 1000000); time.tv_usec = static_cast<int>(timeout.asMicroseconds() % 1000000);
// Wait for something to write on our socket (which means that the connection request has returned) // Wait for something to write on our socket (which means that the connection request has returned)
if (select(static_cast<int>(getHandle() + 1), nullptr, &selector, nullptr, &time) > 0) if (select(static_cast<int>(getHandle() + 1), nullptr, &selector, nullptr, &time) > 0)

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@ -41,14 +41,14 @@ std::streambuf()
std::streambuf::int_type LogcatStream::overflow (std::streambuf::int_type c) std::streambuf::int_type LogcatStream::overflow (std::streambuf::int_type c)
{ {
if (c == "\n"[0]) if (c == '\n')
{ {
m_message.push_back(c); m_message.push_back(static_cast<char>(c));
LOGE("%s", m_message.c_str()); LOGE("%s", m_message.c_str());
m_message.clear(); m_message.clear();
} }
m_message.push_back(c); m_message.push_back(static_cast<char>(c));
return traits_type::not_eof(c); return traits_type::not_eof(c);
} }

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@ -61,7 +61,7 @@ Int64 ResourceStream::read(void *data, Int64 size)
{ {
if (m_file) if (m_file)
{ {
return AAsset_read(m_file, data, size); return AAsset_read(m_file, data, static_cast<size_t>(size));
} }
else else
{ {
@ -75,7 +75,7 @@ Int64 ResourceStream::seek(Int64 position)
{ {
if (m_file) if (m_file)
{ {
return AAsset_seek(m_file, position, SEEK_SET); return AAsset_seek(m_file, static_cast<off_t>(position), SEEK_SET);
} }
else else
{ {

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@ -43,7 +43,7 @@ String ClipboardImpl::getString()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void ClipboardImpl::setString(const String& text) void ClipboardImpl::setString(const String& /* text */)
{ {
sf::err() << "Clipboard API not implemented for Android.\n"; sf::err() << "Clipboard API not implemented for Android.\n";
} }

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@ -47,7 +47,7 @@ CursorImpl::~CursorImpl()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool CursorImpl::loadFromPixels(const Uint8* pixels, Vector2u size, Vector2u hotspot) bool CursorImpl::loadFromPixels(const Uint8* /* pixels */, Vector2u /* size */, Vector2u /* hotspot */)
{ {
// Not supported // Not supported
return false; return false;
@ -55,7 +55,7 @@ bool CursorImpl::loadFromPixels(const Uint8* pixels, Vector2u size, Vector2u hot
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool CursorImpl::loadFromSystem(Cursor::Type type) bool CursorImpl::loadFromSystem(Cursor::Type /* type */)
{ {
// Not supported // Not supported
return false; return false;

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@ -37,7 +37,7 @@ namespace sf
namespace priv namespace priv
{ {
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool InputImpl::isKeyPressed(Keyboard::Key key) bool InputImpl::isKeyPressed(Keyboard::Key /* key */)
{ {
// Not applicable // Not applicable
return false; return false;
@ -52,7 +52,6 @@ void InputImpl::setVirtualKeyboardVisible(bool visible)
std::scoped_lock lock(states.mutex); std::scoped_lock lock(states.mutex);
// Initializes JNI // Initializes JNI
jint lResult;
jint lFlags = 0; jint lFlags = 0;
JavaVM* lJavaVM = states.activity->vm; JavaVM* lJavaVM = states.activity->vm;
@ -63,7 +62,7 @@ void InputImpl::setVirtualKeyboardVisible(bool visible)
lJavaVMAttachArgs.name = "NativeThread"; lJavaVMAttachArgs.name = "NativeThread";
lJavaVMAttachArgs.group = nullptr; lJavaVMAttachArgs.group = nullptr;
lResult=lJavaVM->AttachCurrentThread(&lJNIEnv, &lJavaVMAttachArgs); jint lResult = lJavaVM->AttachCurrentThread(&lJNIEnv, &lJavaVMAttachArgs);
if (lResult == JNI_ERR) if (lResult == JNI_ERR)
err() << "Failed to initialize JNI, couldn't switch the keyboard visibility" << std::endl; err() << "Failed to initialize JNI, couldn't switch the keyboard visibility" << std::endl;
@ -105,7 +104,7 @@ void InputImpl::setVirtualKeyboardVisible(bool visible)
// Runs lInputMethodManager.showSoftInput(...) // Runs lInputMethodManager.showSoftInput(...)
jmethodID MethodShowSoftInput = lJNIEnv->GetMethodID(ClassInputMethodManager, jmethodID MethodShowSoftInput = lJNIEnv->GetMethodID(ClassInputMethodManager,
"showSoftInput", "(Landroid/view/View;I)Z"); "showSoftInput", "(Landroid/view/View;I)Z");
jboolean lResult = lJNIEnv->CallBooleanMethod(lInputMethodManager, lJNIEnv->CallBooleanMethod(lInputMethodManager,
MethodShowSoftInput, lDecorView, lFlags); MethodShowSoftInput, lDecorView, lFlags);
} }
else else
@ -121,7 +120,7 @@ void InputImpl::setVirtualKeyboardVisible(bool visible)
// lInputMethodManager.hideSoftInput(...) // lInputMethodManager.hideSoftInput(...)
jmethodID MethodHideSoftInput = lJNIEnv->GetMethodID(ClassInputMethodManager, jmethodID MethodHideSoftInput = lJNIEnv->GetMethodID(ClassInputMethodManager,
"hideSoftInputFromWindow", "(Landroid/os/IBinder;I)Z"); "hideSoftInputFromWindow", "(Landroid/os/IBinder;I)Z");
jboolean lRes = lJNIEnv->CallBooleanMethod(lInputMethodManager, lJNIEnv->CallBooleanMethod(lInputMethodManager,
MethodHideSoftInput, lBinder, lFlags); MethodHideSoftInput, lBinder, lFlags);
lJNIEnv->DeleteLocalRef(lBinder); lJNIEnv->DeleteLocalRef(lBinder);
} }
@ -158,21 +157,21 @@ Vector2i InputImpl::getMousePosition()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
Vector2i InputImpl::getMousePosition(const WindowBase& relativeTo) Vector2i InputImpl::getMousePosition(const WindowBase& /* relativeTo */)
{ {
return getMousePosition(); return getMousePosition();
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void InputImpl::setMousePosition(const Vector2i& position) void InputImpl::setMousePosition(const Vector2i& /* position */)
{ {
// Injecting events is impossible on Android // Injecting events is impossible on Android
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void InputImpl::setMousePosition(const Vector2i& position, const WindowBase& relativeTo) void InputImpl::setMousePosition(const Vector2i& position, const WindowBase& /* relativeTo */)
{ {
setMousePosition(position); setMousePosition(position);
} }
@ -186,7 +185,7 @@ bool InputImpl::isTouchDown(unsigned int finger)
ActivityStates& states = getActivity(); ActivityStates& states = getActivity();
std::scoped_lock lock(states.mutex); std::scoped_lock lock(states.mutex);
return states.touchEvents.find(finger) != states.touchEvents.end(); return states.touchEvents.find(static_cast<int>(finger)) != states.touchEvents.end();
} }
@ -198,12 +197,12 @@ Vector2i InputImpl::getTouchPosition(unsigned int finger)
ActivityStates& states = getActivity(); ActivityStates& states = getActivity();
std::scoped_lock lock(states.mutex); std::scoped_lock lock(states.mutex);
return states.touchEvents.find(finger)->second; return states.touchEvents.find(static_cast<int>(finger))->second;
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
Vector2i InputImpl::getTouchPosition(unsigned int finger, const WindowBase& relativeTo) Vector2i InputImpl::getTouchPosition(unsigned int finger, const WindowBase& /* relativeTo */)
{ {
return getTouchPosition(finger); return getTouchPosition(finger);
} }

View File

@ -48,7 +48,7 @@ void JoystickImpl::cleanup()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool JoystickImpl::isConnected(unsigned int index) bool JoystickImpl::isConnected(unsigned int /* index */)
{ {
// To implement // To implement
return false; return false;
@ -56,7 +56,7 @@ bool JoystickImpl::isConnected(unsigned int index)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool JoystickImpl::open(unsigned int index) bool JoystickImpl::open(unsigned int /* index */)
{ {
// To implement // To implement
return false; return false;

View File

@ -105,7 +105,6 @@ private:
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// Member data // Member data
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
int m_index; ///< Index of the joystick
Joystick::Identification m_identification; ///< Joystick identification Joystick::Identification m_identification; ///< Joystick identification
}; };

View File

@ -29,6 +29,12 @@
#include <SFML/System/Time.hpp> #include <SFML/System/Time.hpp>
#include <android/looper.h> #include <android/looper.h>
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
// Define missing constants // Define missing constants
#define ASENSOR_TYPE_GRAVITY 0x00000009 #define ASENSOR_TYPE_GRAVITY 0x00000009
#define ASENSOR_TYPE_LINEAR_ACCELERATION 0x0000000a #define ASENSOR_TYPE_LINEAR_ACCELERATION 0x0000000a
@ -54,7 +60,11 @@ void SensorImpl::initialize()
looper = ALooper_forThread(); looper = ALooper_forThread();
// Get the unique sensor manager // Get the unique sensor manager
#if ANDROID_API >= 26 || __ANDROID_API__ >= 26
sensorManager = ASensorManager_getInstanceForPackage(nullptr);
#else
sensorManager = ASensorManager_getInstance(); sensorManager = ASensorManager_getInstance();
#endif
// Create the sensor events queue and attach it to the looper // Create the sensor events queue and attach it to the looper
sensorEventQueue = ASensorManager_createEventQueue(sensorManager, looper, sensorEventQueue = ASensorManager_createEventQueue(sensorManager, looper,
@ -93,7 +103,7 @@ bool SensorImpl::open(Sensor::Type sensor)
Time minimumDelay = microseconds(ASensor_getMinDelay(m_sensor)); Time minimumDelay = microseconds(ASensor_getMinDelay(m_sensor));
// Set the event rate (not to consume too much battery) // Set the event rate (not to consume too much battery)
ASensorEventQueue_setEventRate(sensorEventQueue, m_sensor, minimumDelay.asMicroseconds()); ASensorEventQueue_setEventRate(sensorEventQueue, m_sensor, static_cast<Int32>(minimumDelay.asMicroseconds()));
// Save the index of the sensor // Save the index of the sensor
m_index = static_cast<unsigned int>(sensor); m_index = static_cast<unsigned int>(sensor);
@ -145,7 +155,7 @@ ASensor const* SensorImpl::getDefaultSensor(Sensor::Type sensor)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
int SensorImpl::processSensorEvents(int fd, int events, void* data) int SensorImpl::processSensorEvents(int /* fd */, int /* events */, void* /* sensorData */)
{ {
ASensorEvent event; ASensorEvent event;

View File

@ -55,7 +55,7 @@ VideoMode VideoModeImpl::getDesktopMode()
priv::ActivityStates& states = priv::getActivity(); priv::ActivityStates& states = priv::getActivity();
std::scoped_lock lock(states.mutex); std::scoped_lock lock(states.mutex);
return VideoMode(states.screenSize.x, states.screenSize.y); return VideoMode(static_cast<unsigned int>(states.screenSize.x), static_cast<unsigned int>(states.screenSize.y));
} }
} // namespace priv } // namespace priv

View File

@ -49,7 +49,7 @@ namespace priv
WindowImplAndroid* WindowImplAndroid::singleInstance = nullptr; WindowImplAndroid* WindowImplAndroid::singleInstance = nullptr;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
WindowImplAndroid::WindowImplAndroid(WindowHandle handle) WindowImplAndroid::WindowImplAndroid(WindowHandle /* handle */)
: m_size(0, 0) : m_size(0, 0)
, m_windowBeingCreated(false) , m_windowBeingCreated(false)
, m_windowBeingDestroyed(false) , m_windowBeingDestroyed(false)
@ -59,7 +59,7 @@ WindowImplAndroid::WindowImplAndroid(WindowHandle handle)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
WindowImplAndroid::WindowImplAndroid(VideoMode mode, const String& title, unsigned long style, const ContextSettings& settings) WindowImplAndroid::WindowImplAndroid(VideoMode mode, const String& /* title */, unsigned long style, const ContextSettings& /* settings */)
: m_size(mode.width, mode.height) : m_size(mode.width, mode.height)
, m_windowBeingCreated(false) , m_windowBeingCreated(false)
, m_windowBeingDestroyed(false) , m_windowBeingDestroyed(false)
@ -132,7 +132,7 @@ Vector2i WindowImplAndroid::getPosition() const
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplAndroid::setPosition(const Vector2i& position) void WindowImplAndroid::setPosition(const Vector2i& /* position */)
{ {
// Not applicable // Not applicable
} }
@ -146,55 +146,55 @@ Vector2u WindowImplAndroid::getSize() const
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplAndroid::setSize(const Vector2u& size) void WindowImplAndroid::setSize(const Vector2u& /* size */)
{ {
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplAndroid::setTitle(const String& title) void WindowImplAndroid::setTitle(const String& /* title */)
{ {
// Not applicable // Not applicable
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplAndroid::setIcon(unsigned int width, unsigned int height, const Uint8* pixels) void WindowImplAndroid::setIcon(unsigned int /* width */, unsigned int /* height */, const Uint8* /* pixels */)
{ {
// Not applicable // Not applicable
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplAndroid::setVisible(bool visible) void WindowImplAndroid::setVisible(bool /* visible */)
{ {
// Not applicable // Not applicable
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplAndroid::setMouseCursorVisible(bool visible) void WindowImplAndroid::setMouseCursorVisible(bool /* visible */)
{ {
// Not applicable // Not applicable
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplAndroid::setMouseCursorGrabbed(bool grabbed) void WindowImplAndroid::setMouseCursorGrabbed(bool /* grabbed */)
{ {
// Not applicable // Not applicable
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplAndroid::setMouseCursor(const CursorImpl& cursor) void WindowImplAndroid::setMouseCursor(const CursorImpl& /* cursor */)
{ {
// Not applicable // Not applicable
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplAndroid::setKeyRepeatEnabled(bool enabled) void WindowImplAndroid::setKeyRepeatEnabled(bool /* enabled */)
{ {
// Not applicable // Not applicable
} }
@ -223,8 +223,8 @@ void WindowImplAndroid::forwardEvent(const Event& event)
if (event.type == Event::GainedFocus) if (event.type == Event::GainedFocus)
{ {
WindowImplAndroid::singleInstance->m_size.x = ANativeWindow_getWidth(states.window); WindowImplAndroid::singleInstance->m_size.x = static_cast<unsigned int>(ANativeWindow_getWidth(states.window));
WindowImplAndroid::singleInstance->m_size.y = ANativeWindow_getHeight(states.window); WindowImplAndroid::singleInstance->m_size.y = static_cast<unsigned int>(ANativeWindow_getHeight(states.window));
WindowImplAndroid::singleInstance->m_windowBeingCreated = true; WindowImplAndroid::singleInstance->m_windowBeingCreated = true;
WindowImplAndroid::singleInstance->m_hasFocus = true; WindowImplAndroid::singleInstance->m_hasFocus = true;
} }
@ -240,7 +240,7 @@ void WindowImplAndroid::forwardEvent(const Event& event)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
int WindowImplAndroid::processEvent(int fd, int events, void* data) int WindowImplAndroid::processEvent(int /* fd */, int /* events */, void* /* data */)
{ {
ActivityStates& states = getActivity(); ActivityStates& states = getActivity();
std::scoped_lock lock(states.mutex); std::scoped_lock lock(states.mutex);
@ -318,7 +318,6 @@ int WindowImplAndroid::processScrollEvent(AInputEvent* _event, ActivityStates& s
{ {
// Prepare the Java virtual machine // Prepare the Java virtual machine
jint lResult; jint lResult;
jint lFlags = 0;
JavaVM* lJavaVM = states.activity->vm; JavaVM* lJavaVM = states.activity->vm;
JNIEnv* lJNIEnv = states.activity->env; JNIEnv* lJNIEnv = states.activity->env;
@ -336,23 +335,33 @@ int WindowImplAndroid::processScrollEvent(AInputEvent* _event, ActivityStates& s
} }
// Retrieve everything we need to create this MotionEvent in Java // Retrieve everything we need to create this MotionEvent in Java
jlong downTime = AMotionEvent_getDownTime(_event); Int64 downTime = AMotionEvent_getDownTime(_event);
jlong eventTime = AMotionEvent_getEventTime(_event); Int64 eventTime = AMotionEvent_getEventTime(_event);
jint action = AMotionEvent_getAction(_event); Int32 action = AMotionEvent_getAction(_event);
jfloat x = AMotionEvent_getX(_event, 0); float x = AMotionEvent_getX(_event, 0);
jfloat y = AMotionEvent_getY(_event, 0); float y = AMotionEvent_getY(_event, 0);
jfloat pressure = AMotionEvent_getPressure(_event, 0); float pressure = AMotionEvent_getPressure(_event, 0);
jfloat size = AMotionEvent_getSize(_event, 0); float size = AMotionEvent_getSize(_event, 0);
jint metaState = AMotionEvent_getMetaState(_event); Int32 metaState = AMotionEvent_getMetaState(_event);
jfloat xPrecision = AMotionEvent_getXPrecision(_event); float xPrecision = AMotionEvent_getXPrecision(_event);
jfloat yPrecision = AMotionEvent_getYPrecision(_event); float yPrecision = AMotionEvent_getYPrecision(_event);
jint deviceId = AInputEvent_getDeviceId(_event); Int32 deviceId = AInputEvent_getDeviceId(_event);
jint edgeFlags = AMotionEvent_getEdgeFlags(_event); Int32 edgeFlags = AMotionEvent_getEdgeFlags(_event);
// Create the MotionEvent object in Java trough its static constructor obtain() // Create the MotionEvent object in Java trough its static constructor obtain()
jclass ClassMotionEvent = lJNIEnv->FindClass("android/view/MotionEvent"); jclass ClassMotionEvent = lJNIEnv->FindClass("android/view/MotionEvent");
jmethodID StaticMethodObtain = lJNIEnv->GetStaticMethodID(ClassMotionEvent, "obtain", "(JJIFFFFIFFII)Landroid/view/MotionEvent;"); jmethodID StaticMethodObtain = lJNIEnv->GetStaticMethodID(ClassMotionEvent, "obtain", "(JJIFFFFIFFII)Landroid/view/MotionEvent;");
jobject ObjectMotionEvent = lJNIEnv->CallStaticObjectMethod(ClassMotionEvent, StaticMethodObtain, downTime, eventTime, action, x, y, pressure, size, metaState, xPrecision, yPrecision, deviceId, edgeFlags); // Note: C standard compatibility, varargs
// automatically promote floats to doubles
// even though the function signature declares float
jobject ObjectMotionEvent = lJNIEnv->CallStaticObjectMethod(
ClassMotionEvent, StaticMethodObtain, downTime,
eventTime, action, static_cast<double>(x),
static_cast<double>(y), static_cast<double>(pressure),
static_cast<double>(size), metaState,
static_cast<double>(xPrecision), static_cast<double>(yPrecision),
deviceId, edgeFlags
);
// Call its getAxisValue() method to get the delta value of our wheel move event // Call its getAxisValue() method to get the delta value of our wheel move event
jmethodID MethodGetAxisValue = lJNIEnv->GetMethodID(ClassMotionEvent, "getAxisValue", "(I)F"); jmethodID MethodGetAxisValue = lJNIEnv->GetMethodID(ClassMotionEvent, "getAxisValue", "(I)F");
@ -365,9 +374,9 @@ int WindowImplAndroid::processScrollEvent(AInputEvent* _event, ActivityStates& s
Event event; Event event;
event.type = Event::MouseWheelScrolled; event.type = Event::MouseWheelScrolled;
event.mouseWheelScroll.wheel = Mouse::VerticalWheel; event.mouseWheelScroll.wheel = Mouse::VerticalWheel;
event.mouseWheelScroll.delta = static_cast<double>(delta); event.mouseWheelScroll.delta = static_cast<float>(delta);
event.mouseWheelScroll.x = AMotionEvent_getX(_event, 0); event.mouseWheelScroll.x = static_cast<int>(AMotionEvent_getX(_event, 0));
event.mouseWheelScroll.y = AMotionEvent_getY(_event, 0); event.mouseWheelScroll.y = static_cast<int>(AMotionEvent_getY(_event, 0));
forwardEvent(event); forwardEvent(event);
@ -379,9 +388,8 @@ int WindowImplAndroid::processScrollEvent(AInputEvent* _event, ActivityStates& s
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
int WindowImplAndroid::processKeyEvent(AInputEvent* _event, ActivityStates& states) int WindowImplAndroid::processKeyEvent(AInputEvent* _event, ActivityStates& /* states */)
{ {
int32_t device = AInputEvent_getSource(_event);
int32_t action = AKeyEvent_getAction(_event); int32_t action = AKeyEvent_getAction(_event);
int32_t key = AKeyEvent_getKeyCode(_event); int32_t key = AKeyEvent_getKeyCode(_event);
@ -403,10 +411,10 @@ int WindowImplAndroid::processKeyEvent(AInputEvent* _event, ActivityStates& stat
event.type = Event::KeyReleased; event.type = Event::KeyReleased;
forwardEvent(event); forwardEvent(event);
if (int unicode = getUnicode(_event)) if (Uint32 unicode = static_cast<Uint32>(getUnicode(_event)))
{ {
event.type = Event::TextEntered; event.type = Event::TextEntered;
event.text.unicode = unicode; event.text.unicode = static_cast<Uint32>(unicode);
forwardEvent(event); forwardEvent(event);
} }
return 1; return 1;
@ -426,10 +434,10 @@ int WindowImplAndroid::processKeyEvent(AInputEvent* _event, ActivityStates& stat
// https://code.google.com/p/android/issues/detail?id=33998 // https://code.google.com/p/android/issues/detail?id=33998
return 0; return 0;
} }
else if (int unicode = getUnicode(_event)) // This is a repeated sequence else if (Uint32 unicode = static_cast<Uint32>(getUnicode(_event))) // This is a repeated sequence
{ {
event.type = Event::TextEntered; event.type = Event::TextEntered;
event.text.unicode = unicode; event.text.unicode = static_cast<Uint32>(unicode);
int32_t repeats = AKeyEvent_getRepeatCount(_event); int32_t repeats = AKeyEvent_getRepeatCount(_event);
for (int32_t i = 0; i < repeats; ++i) for (int32_t i = 0; i < repeats; ++i)
@ -446,23 +454,22 @@ int WindowImplAndroid::processKeyEvent(AInputEvent* _event, ActivityStates& stat
int WindowImplAndroid::processMotionEvent(AInputEvent* _event, ActivityStates& states) int WindowImplAndroid::processMotionEvent(AInputEvent* _event, ActivityStates& states)
{ {
int32_t device = AInputEvent_getSource(_event); int32_t device = AInputEvent_getSource(_event);
int32_t action = AMotionEvent_getAction(_event);
Event event; Event event;
if (device == AINPUT_SOURCE_MOUSE) if (device == AINPUT_SOURCE_MOUSE)
event.type = Event::MouseMoved; event.type = Event::MouseMoved;
else if (device & AINPUT_SOURCE_TOUCHSCREEN) else if (static_cast<Uint32>(device) & AINPUT_SOURCE_TOUCHSCREEN)
event.type = Event::TouchMoved; event.type = Event::TouchMoved;
int pointerCount = AMotionEvent_getPointerCount(_event); size_t pointerCount = AMotionEvent_getPointerCount(_event);
for (int p = 0; p < pointerCount; p++) for (size_t p = 0; p < pointerCount; p++)
{ {
int id = AMotionEvent_getPointerId(_event, p); int32_t id = AMotionEvent_getPointerId(_event, p);
float x = AMotionEvent_getX(_event, p); int x = static_cast<int>(AMotionEvent_getX(_event, p));
float y = AMotionEvent_getY(_event, p); int y = static_cast<int>(AMotionEvent_getY(_event, p));
if (device == AINPUT_SOURCE_MOUSE) if (device == AINPUT_SOURCE_MOUSE)
{ {
@ -471,12 +478,12 @@ int WindowImplAndroid::processMotionEvent(AInputEvent* _event, ActivityStates& s
states.mousePosition = Vector2i(event.mouseMove.x, event.mouseMove.y); states.mousePosition = Vector2i(event.mouseMove.x, event.mouseMove.y);
} }
else if (device & AINPUT_SOURCE_TOUCHSCREEN) else if (static_cast<Uint32>(device) & AINPUT_SOURCE_TOUCHSCREEN)
{ {
if (states.touchEvents[id].x == x && states.touchEvents[id].y == y) if (states.touchEvents[id].x == x && states.touchEvents[id].y == y)
continue; continue;
event.touch.finger = id; event.touch.finger = static_cast<unsigned int>(id);
event.touch.x = x; event.touch.x = x;
event.touch.y = y; event.touch.y = y;
@ -495,11 +502,11 @@ int WindowImplAndroid::processPointerEvent(bool isDown, AInputEvent* _event, Act
int32_t device = AInputEvent_getSource(_event); int32_t device = AInputEvent_getSource(_event);
int32_t action = AMotionEvent_getAction(_event); int32_t action = AMotionEvent_getAction(_event);
int index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; size_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
int id = AMotionEvent_getPointerId(_event, index); int32_t id = AMotionEvent_getPointerId(_event, index);
float x = AMotionEvent_getX(_event, index); int x = static_cast<int>(AMotionEvent_getX(_event, index));
float y = AMotionEvent_getY(_event, index); int y = static_cast<int>(AMotionEvent_getY(_event, index));
Event event; Event event;
@ -515,10 +522,10 @@ int WindowImplAndroid::processPointerEvent(bool isDown, AInputEvent* _event, Act
if (id >= 0 && id < Mouse::ButtonCount) if (id >= 0 && id < Mouse::ButtonCount)
states.isButtonPressed[id] = true; states.isButtonPressed[id] = true;
} }
else if (device & AINPUT_SOURCE_TOUCHSCREEN) else if (static_cast<unsigned int>(device) & AINPUT_SOURCE_TOUCHSCREEN)
{ {
event.type = Event::TouchBegan; event.type = Event::TouchBegan;
event.touch.finger = id; event.touch.finger = static_cast<unsigned int>(id);
event.touch.x = x; event.touch.x = x;
event.touch.y = y; event.touch.y = y;
@ -537,10 +544,10 @@ int WindowImplAndroid::processPointerEvent(bool isDown, AInputEvent* _event, Act
if (id >= 0 && id < Mouse::ButtonCount) if (id >= 0 && id < Mouse::ButtonCount)
states.isButtonPressed[id] = false; states.isButtonPressed[id] = false;
} }
else if (device & AINPUT_SOURCE_TOUCHSCREEN) else if (static_cast<Uint32>(device) & AINPUT_SOURCE_TOUCHSCREEN)
{ {
event.type = Event::TouchEnded; event.type = Event::TouchEnded;
event.touch.finger = id; event.touch.finger = static_cast<unsigned int>(id);
event.touch.x = x; event.touch.x = x;
event.touch.y = y; event.touch.y = y;
@ -684,7 +691,6 @@ int WindowImplAndroid::getUnicode(AInputEvent* event)
// Initializes JNI // Initializes JNI
jint lResult; jint lResult;
jint lFlags = 0;
JavaVM* lJavaVM = states.activity->vm; JavaVM* lJavaVM = states.activity->vm;
JNIEnv* lJNIEnv = states.activity->env; JNIEnv* lJNIEnv = states.activity->env;

View File

@ -163,6 +163,8 @@ m_config (nullptr)
// Create EGL surface (except on Android because the window is created // Create EGL surface (except on Android because the window is created
// asynchronously, its activity manager will call it for us) // asynchronously, its activity manager will call it for us)
createSurface(owner->getSystemHandle()); createSurface(owner->getSystemHandle());
#else
(void) owner;
#endif #endif
} }

View File

@ -123,7 +123,7 @@ namespace
name += directoryEntry->d_name; name += directoryEntry->d_name;
if (isJoystick(name.c_str())) if (isJoystick(name.c_str()))
plugged[joystickCount++] = name; plugged[static_cast<unsigned int>(joystickCount++)] = name;
} }
directoryEntry = readdir(directory); directoryEntry = readdir(directory);
@ -149,8 +149,8 @@ namespace
void hatValueToSfml(int value, sf::priv::JoystickState& state) void hatValueToSfml(int value, sf::priv::JoystickState& state)
{ {
state.axes[sf::Joystick::PovX] = hatValueMap[value].first; state.axes[sf::Joystick::PovX] = static_cast<float>(hatValueMap[value].first);
state.axes[sf::Joystick::PovY] = hatValueMap[value].second; state.axes[sf::Joystick::PovY] = static_cast<float>(hatValueMap[value].second);
} }
} }
@ -220,7 +220,7 @@ bool JoystickImpl::open(unsigned int index)
// Then allocate a buffer for data retrieval // Then allocate a buffer for data retrieval
m_length = hid_report_size(m_desc, hid_input, m_id); m_length = hid_report_size(m_desc, hid_input, m_id);
m_buffer.resize(m_length); m_buffer.resize(static_cast<size_t>(m_length));
m_state.connected = true; m_state.connected = true;
@ -292,7 +292,7 @@ Joystick::Identification JoystickImpl::getIdentification() const
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
JoystickState JoystickImpl::JoystickImpl::update() JoystickState JoystickImpl::JoystickImpl::update()
{ {
while (read(m_file, m_buffer.data(), m_length) == m_length) while (read(m_file, m_buffer.data(), static_cast<size_t>(m_length)) == m_length)
{ {
hid_data_t data = hid_start_parse(m_desc, 1 << hid_input, m_id); hid_data_t data = hid_start_parse(m_desc, 1 << hid_input, m_id);
@ -328,7 +328,7 @@ JoystickState JoystickImpl::JoystickImpl::update()
int maximum = item.logical_maximum; int maximum = item.logical_maximum;
value = (value - minimum) * 200 / (maximum - minimum) - 100; value = (value - minimum) * 200 / (maximum - minimum) - 100;
m_state.axes[axis] = value; m_state.axes[axis] = static_cast<float>(value);
} }
} }
} }

View File

@ -60,7 +60,7 @@ long HIDInputManager::getLocationID(IOHIDDeviceRef device)
if (!typeRef || (CFGetTypeID(typeRef) != CFNumberGetTypeID())) if (!typeRef || (CFGetTypeID(typeRef) != CFNumberGetTypeID()))
return 0; return 0;
CFNumberRef locRef = (CFNumberRef)typeRef; CFNumberRef locRef = static_cast<CFNumberRef>(typeRef);
if (!CFNumberGetValue(locRef, kCFNumberLongType, &loc)) if (!CFNumberGetValue(locRef, kCFNumberLongType, &loc))
return 0; return 0;
@ -100,8 +100,7 @@ m_manager(0)
{ {
// Get the current keyboard layout // Get the current keyboard layout
TISInputSourceRef tis = TISCopyCurrentKeyboardLayoutInputSource(); TISInputSourceRef tis = TISCopyCurrentKeyboardLayoutInputSource();
m_layoutData = (CFDataRef)TISGetInputSourceProperty(tis, m_layoutData = static_cast<CFDataRef>(TISGetInputSourceProperty(tis, kTISPropertyUnicodeKeyLayoutData));
kTISPropertyUnicodeKeyLayoutData);
if (m_layoutData == 0) if (m_layoutData == 0)
{ {
@ -112,7 +111,7 @@ m_manager(0)
// Keep a reference for ourself // Keep a reference for ourself
CFRetain(m_layoutData); CFRetain(m_layoutData);
m_layout = (UCKeyboardLayout *)CFDataGetBytePtr(m_layoutData); m_layout = reinterpret_cast<UCKeyboardLayout*>(const_cast<UInt8*>(CFDataGetBytePtr(m_layoutData)));
// The TIS is no more needed // The TIS is no more needed
CFRelease(tis); CFRelease(tis);
@ -160,12 +159,12 @@ void HIDInputManager::initializeKeyboard()
CFIndex keyboardCount = CFSetGetCount(keyboards); // >= 1 (asserted by copyDevices) CFIndex keyboardCount = CFSetGetCount(keyboards); // >= 1 (asserted by copyDevices)
// Get an iterable array // Get an iterable array
CFTypeRef devicesArray[keyboardCount]; std::vector<CFTypeRef> devicesArray(static_cast<std::size_t>(keyboardCount));
CFSetGetValues(keyboards, devicesArray); CFSetGetValues(keyboards, &devicesArray[0]);
for (CFIndex i = 0; i < keyboardCount; ++i) for (CFIndex i = 0; i < keyboardCount; ++i)
{ {
IOHIDDeviceRef keyboard = (IOHIDDeviceRef)devicesArray[i]; IOHIDDeviceRef keyboard = static_cast<IOHIDDeviceRef>(const_cast<void*>(devicesArray[static_cast<std::size_t>(i)]));
loadKeyboard(keyboard); loadKeyboard(keyboard);
} }
@ -202,7 +201,7 @@ void HIDInputManager::loadKeyboard(IOHIDDeviceRef keyboard)
// Go through all connected elements. // Go through all connected elements.
for (CFIndex i = 0; i < keysCount; ++i) for (CFIndex i = 0; i < keysCount; ++i)
{ {
IOHIDElementRef aKey = (IOHIDElementRef) CFArrayGetValueAtIndex(keys, i); IOHIDElementRef aKey = static_cast<IOHIDElementRef>(const_cast<void*>(CFArrayGetValueAtIndex(keys, i)));
// Skip non-matching keys elements // Skip non-matching keys elements
if (IOHIDElementGetUsagePage(aKey) != kHIDPage_KeyboardOrKeypad) if (IOHIDElementGetUsagePage(aKey) != kHIDPage_KeyboardOrKeypad)
@ -233,7 +232,7 @@ void HIDInputManager::loadKey(IOHIDElementRef key)
// Unicode string length is usually less or equal to 4 // Unicode string length is usually less or equal to 4
UniCharCount maxStringLength = 4; UniCharCount maxStringLength = 4;
UniCharCount actualStringLength = 0; UniCharCount actualStringLength = 0;
UniChar unicodeString[maxStringLength]; std::vector<UniChar> unicodeString(maxStringLength);
OSStatus error; OSStatus error;
@ -246,7 +245,7 @@ void HIDInputManager::loadKey(IOHIDElementRef key)
&deadKeyState, // unused stuff &deadKeyState, // unused stuff
maxStringLength, // our memory limit maxStringLength, // our memory limit
&actualStringLength, // length of what we get &actualStringLength, // length of what we get
unicodeString); // what we get unicodeString.data()); // what we get
if (error == noErr) if (error == noErr)
{ {

View File

@ -85,7 +85,7 @@ m_joystickCount(0)
maskArray[0] = mask0; maskArray[0] = mask0;
maskArray[1] = mask1; maskArray[1] = mask1;
CFArrayRef mask = CFArrayCreate(nullptr, (const void**)maskArray, 2, nullptr); CFArrayRef mask = CFArrayCreate(nullptr, reinterpret_cast<const void**>(maskArray), 2, nullptr);
IOHIDManagerSetDeviceMatchingMultiple(m_manager, mask); IOHIDManagerSetDeviceMatchingMultiple(m_manager, mask);
CFRelease(mask); CFRelease(mask);

View File

@ -58,7 +58,7 @@ namespace priv
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
SFOpenGLView* getSFOpenGLViewFromSFMLWindow(const WindowBase& window) SFOpenGLView* getSFOpenGLViewFromSFMLWindow(const WindowBase& window)
{ {
id nsHandle = (id)window.getSystemHandle(); id nsHandle = static_cast<id>(window.getSystemHandle());
// Get our SFOpenGLView from ... // Get our SFOpenGLView from ...
SFOpenGLView* view = nil; SFOpenGLView* view = nil;
@ -78,7 +78,7 @@ SFOpenGLView* getSFOpenGLViewFromSFMLWindow(const WindowBase& window)
{ {
if ([subview isKindOfClass:[SFOpenGLView class]]) if ([subview isKindOfClass:[SFOpenGLView class]])
{ {
view = (SFOpenGLView*)subview; view = static_cast<SFOpenGLView*>(subview);
break; break;
} }
} }
@ -102,7 +102,7 @@ SFOpenGLView* getSFOpenGLViewFromSFMLWindow(const WindowBase& window)
{ {
if ([subview isKindOfClass:[SFOpenGLView class]]) if ([subview isKindOfClass:[SFOpenGLView class]])
{ {
view = (SFOpenGLView*)subview; view = static_cast<SFOpenGLView*>(subview);
break; break;
} }
} }
@ -156,8 +156,8 @@ Vector2i InputImpl::getMousePosition()
NSPoint pos = [NSEvent mouseLocation]; NSPoint pos = [NSEvent mouseLocation];
pos.y = sf::VideoMode::getDesktopMode().height - pos.y; pos.y = sf::VideoMode::getDesktopMode().height - pos.y;
int scale = [[NSScreen mainScreen] backingScaleFactor]; int scale = static_cast<int>([[NSScreen mainScreen] backingScaleFactor]);
return Vector2i(pos.x, pos.y) * scale; return Vector2i(static_cast<int>(pos.x), static_cast<int>(pos.y)) * scale;
} }
@ -174,8 +174,8 @@ Vector2i InputImpl::getMousePosition(const WindowBase& relativeTo)
// Use -cursorPositionFromEvent: with nil. // Use -cursorPositionFromEvent: with nil.
NSPoint pos = [view cursorPositionFromEvent:nil]; NSPoint pos = [view cursorPositionFromEvent:nil];
int scale = [view displayScaleFactor]; int scale = static_cast<int>([view displayScaleFactor]);
return Vector2i(pos.x, pos.y) * scale; return Vector2i(static_cast<int>(pos.x), static_cast<int>(pos.y)) * scale;
} }
@ -184,7 +184,7 @@ void InputImpl::setMousePosition(const Vector2i& position)
{ {
AutoreleasePool pool; AutoreleasePool pool;
// Here we don't need to reverse the coordinates. // Here we don't need to reverse the coordinates.
int scale = [[NSScreen mainScreen] backingScaleFactor]; int scale = static_cast<int>([[NSScreen mainScreen] backingScaleFactor]);
CGPoint pos = CGPointMake(position.x / scale, position.y / scale); CGPoint pos = CGPointMake(position.x / scale, position.y / scale);
// Place the cursor. // Place the cursor.
@ -209,10 +209,10 @@ void InputImpl::setMousePosition(const Vector2i& position, const WindowBase& rel
return; return;
// Let SFOpenGLView compute the position in global coordinate // Let SFOpenGLView compute the position in global coordinate
int scale = [view displayScaleFactor]; int scale = static_cast<int>([view displayScaleFactor]);
NSPoint p = NSMakePoint(position.x / scale, position.y / scale); NSPoint p = NSMakePoint(position.x / scale, position.y / scale);
p = [view computeGlobalPositionOfRelativePoint:p]; p = [view computeGlobalPositionOfRelativePoint:p];
setMousePosition(sf::Vector2i(p.x, p.y) * scale); setMousePosition(sf::Vector2i(static_cast<int>(p.x), static_cast<int>(p.y)) * scale);
} }

View File

@ -44,7 +44,7 @@ namespace
std::string stringFromCFString(CFStringRef cfString) std::string stringFromCFString(CFStringRef cfString)
{ {
CFIndex length = CFStringGetLength(cfString); CFIndex length = CFStringGetLength(cfString);
std::vector<char> str(length); std::vector<char> str(static_cast<std::size_t>(length));
CFIndex maxSize = CFStringGetMaximumSizeForEncoding(length, kCFStringEncodingUTF8); CFIndex maxSize = CFStringGetMaximumSizeForEncoding(length, kCFStringEncodingUTF8);
CFStringGetCString(cfString, str.data(), maxSize, kCFStringEncodingUTF8); CFStringGetCString(cfString, str.data(), maxSize, kCFStringEncodingUTF8);
return str.data(); return str.data();
@ -72,8 +72,8 @@ namespace
if (typeRef && (CFGetTypeID(typeRef) == CFNumberGetTypeID())) if (typeRef && (CFGetTypeID(typeRef) == CFNumberGetTypeID()))
{ {
SInt32 value; SInt32 value;
CFNumberGetValue((CFNumberRef)typeRef, kCFNumberSInt32Type, &value); CFNumberGetValue(static_cast<CFNumberRef>(typeRef), kCFNumberSInt32Type, &value);
return value; return static_cast<unsigned int>(value);
} }
sf::err() << "Unable to read uint value for property '" << stringFromCFString(prop) << "' for joystick at index " << index << std::endl; sf::err() << "Unable to read uint value for property '" << stringFromCFString(prop) << "' for joystick at index " << index << std::endl;
@ -143,15 +143,15 @@ bool JoystickImpl::isConnected(unsigned int index)
CFIndex size = CFSetGetCount(devices); CFIndex size = CFSetGetCount(devices);
if (size > 0) if (size > 0)
{ {
CFTypeRef array[size]; // array of IOHIDDeviceRef std::vector<CFTypeRef> array(static_cast<std::size_t>(size)); // array of IOHIDDeviceRef
CFSetGetValues(devices, array); CFSetGetValues(devices, array.data());
// If there exists a device d s.t. there is no j s.t. // If there exists a device d s.t. there is no j s.t.
// m_locationIDs[j] == d's location then we have a new device. // m_locationIDs[j] == d's location then we have a new device.
for (CFIndex didx(0); !state && didx < size; ++didx) for (CFIndex didx(0); !state && didx < size; ++didx)
{ {
IOHIDDeviceRef d = (IOHIDDeviceRef)array[didx]; IOHIDDeviceRef d = static_cast<IOHIDDeviceRef>(const_cast<void*>(array[static_cast<std::size_t>(didx)]));
Location dloc = HIDInputManager::getLocationID(d); Location dloc = HIDInputManager::getLocationID(d);
bool foundJ = false; bool foundJ = false;
@ -194,14 +194,14 @@ bool JoystickImpl::open(unsigned int index)
// Get a usable copy of the joysticks devices. // Get a usable copy of the joysticks devices.
CFIndex joysticksCount = CFSetGetCount(devices); CFIndex joysticksCount = CFSetGetCount(devices);
CFTypeRef devicesArray[joysticksCount]; std::vector<CFTypeRef> devicesArray(static_cast<std::size_t>(joysticksCount));
CFSetGetValues(devices, devicesArray); CFSetGetValues(devices, devicesArray.data());
// Get the desired joystick. // Get the desired joystick.
IOHIDDeviceRef self = 0; IOHIDDeviceRef self = 0;
for (CFIndex i(0); self == 0 && i < joysticksCount; ++i) for (CFIndex i(0); self == 0 && i < joysticksCount; ++i)
{ {
IOHIDDeviceRef d = (IOHIDDeviceRef)devicesArray[i]; IOHIDDeviceRef d = static_cast<IOHIDDeviceRef>(const_cast<void*>(devicesArray[static_cast<std::size_t>(i)]));
if (deviceLoc == HIDInputManager::getLocationID(d)) if (deviceLoc == HIDInputManager::getLocationID(d))
self = d; self = d;
} }
@ -229,7 +229,7 @@ bool JoystickImpl::open(unsigned int index)
CFIndex elementsCount = CFArrayGetCount(elements); CFIndex elementsCount = CFArrayGetCount(elements);
for (int i = 0; i < elementsCount; ++i) for (int i = 0; i < elementsCount; ++i)
{ {
IOHIDElementRef element = (IOHIDElementRef) CFArrayGetValueAtIndex(elements, i); IOHIDElementRef element = static_cast<IOHIDElementRef>(const_cast<void*>(CFArrayGetValueAtIndex(elements, i)));
switch (IOHIDElementGetUsagePage(element)) switch (IOHIDElementGetUsagePage(element))
{ {
case kHIDPage_GenericDesktop: case kHIDPage_GenericDesktop:
@ -359,7 +359,7 @@ JoystickCaps JoystickImpl::getCapabilities() const
JoystickCaps caps; JoystickCaps caps;
// Buttons: // Buttons:
caps.buttonCount = m_buttons.size(); caps.buttonCount = static_cast<unsigned int>(m_buttons.size());
// Axis: // Axis:
for (const auto& [axis, iohidElementRef] : m_axis) for (const auto& [axis, iohidElementRef] : m_axis)
@ -401,14 +401,14 @@ JoystickState JoystickImpl::update()
// Get a usable copy of the joysticks devices. // Get a usable copy of the joysticks devices.
CFIndex joysticksCount = CFSetGetCount(devices); CFIndex joysticksCount = CFSetGetCount(devices);
CFTypeRef devicesArray[joysticksCount]; std::vector<CFTypeRef> devicesArray(static_cast<std::size_t>(joysticksCount));
CFSetGetValues(devices, devicesArray); CFSetGetValues(devices, devicesArray.data());
// Search for it // Search for it
bool found = false; bool found = false;
for (CFIndex i(0); !found && i < joysticksCount; ++i) for (CFIndex i(0); !found && i < joysticksCount; ++i)
{ {
IOHIDDeviceRef d = (IOHIDDeviceRef)devicesArray[i]; IOHIDDeviceRef d = static_cast<IOHIDDeviceRef>(const_cast<void*>(devicesArray[static_cast<std::size_t>(i)]));
if (selfLoc == HIDInputManager::getLocationID(d)) if (selfLoc == HIDInputManager::getLocationID(d))
found = true; found = true;
} }
@ -459,12 +459,12 @@ JoystickState JoystickImpl::update()
// This method might not be very accurate (the "0 position" can be // This method might not be very accurate (the "0 position" can be
// slightly shift with some device) but we don't care because most // slightly shift with some device) but we don't care because most
// of devices are so sensitive that this is not relevant. // of devices are so sensitive that this is not relevant.
double physicalMax = IOHIDElementGetPhysicalMax(iohidElementRef); double physicalMax = static_cast<double>(IOHIDElementGetPhysicalMax(iohidElementRef));
double physicalMin = IOHIDElementGetPhysicalMin(iohidElementRef); double physicalMin = static_cast<double>(IOHIDElementGetPhysicalMin(iohidElementRef));
double scaledMin = -100; double scaledMin = -100;
double scaledMax = 100; double scaledMax = 100;
double physicalValue = IOHIDValueGetScaledValue(value, kIOHIDValueScaleTypePhysical); double physicalValue = IOHIDValueGetScaledValue(value, kIOHIDValueScaleTypePhysical);
float scaledValue = (((physicalValue - physicalMin) * (scaledMax - scaledMin)) / (physicalMax - physicalMin)) + scaledMin; float scaledValue = static_cast<float>((((physicalValue - physicalMin) * (scaledMax - scaledMin)) / (physicalMax - physicalMin)) + scaledMin);
state.axes[axis] = scaledValue; state.axes[axis] = scaledValue;
} }

View File

@ -35,8 +35,8 @@
// Create an empty image representation. // Create an empty image representation.
NSBitmapImageRep* bitmap = NSBitmapImageRep* bitmap =
[[NSBitmapImageRep alloc] initWithBitmapDataPlanes:0 // if 0: only allocate memory [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:0 // if 0: only allocate memory
pixelsWide:size.width pixelsWide:(static_cast<NSInteger>(size.width))
pixelsHigh:size.height pixelsHigh:(static_cast<NSInteger>(size.height))
bitsPerSample:8 // The number of bits used to specify bitsPerSample:8 // The number of bits used to specify
// one pixel in a single component of the data. // one pixel in a single component of the data.
samplesPerPixel:4 // 3 if no alpha, 4 with it samplesPerPixel:4 // 3 if no alpha, 4 with it

View File

@ -28,6 +28,14 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#import <SFML/Window/OSX/SFApplication.h> #import <SFML/Window/OSX/SFApplication.h>
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@implementation SFApplication @implementation SFApplication

View File

@ -28,6 +28,14 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#import <SFML/Window/OSX/SFApplicationDelegate.h> #import <SFML/Window/OSX/SFApplicationDelegate.h>
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@implementation SFApplicationDelegate @implementation SFApplicationDelegate

View File

@ -33,6 +33,14 @@
#include <dlfcn.h> #include <dlfcn.h>
#include <stdint.h> #include <stdint.h>
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
namespace sf namespace sf
{ {
namespace priv namespace priv
@ -184,14 +192,14 @@ void SFContext::createContext(SFContext* shared,
if (bitsPerPixel > 24) if (bitsPerPixel > 24)
{ {
attrs.push_back(NSOpenGLPFAAlphaSize); attrs.push_back(NSOpenGLPFAAlphaSize);
attrs.push_back((NSOpenGLPixelFormatAttribute)8); attrs.push_back(static_cast<NSOpenGLPixelFormatAttribute>(8));
} }
attrs.push_back(NSOpenGLPFADepthSize); attrs.push_back(NSOpenGLPFADepthSize);
attrs.push_back((NSOpenGLPixelFormatAttribute)m_settings.depthBits); attrs.push_back(static_cast<NSOpenGLPixelFormatAttribute>(m_settings.depthBits));
attrs.push_back(NSOpenGLPFAStencilSize); attrs.push_back(NSOpenGLPFAStencilSize);
attrs.push_back((NSOpenGLPixelFormatAttribute)m_settings.stencilBits); attrs.push_back(static_cast<NSOpenGLPixelFormatAttribute>(m_settings.stencilBits));
if (m_settings.antialiasingLevel > 0) if (m_settings.antialiasingLevel > 0)
{ {
@ -211,11 +219,11 @@ void SFContext::createContext(SFContext* shared,
// Only one buffer is currently available // Only one buffer is currently available
attrs.push_back(NSOpenGLPFASampleBuffers); attrs.push_back(NSOpenGLPFASampleBuffers);
attrs.push_back((NSOpenGLPixelFormatAttribute)1); attrs.push_back(static_cast<NSOpenGLPixelFormatAttribute>(1));
// Antialiasing level // Antialiasing level
attrs.push_back(NSOpenGLPFASamples); attrs.push_back(NSOpenGLPFASamples);
attrs.push_back((NSOpenGLPixelFormatAttribute)m_settings.antialiasingLevel); attrs.push_back(static_cast<NSOpenGLPixelFormatAttribute>(m_settings.antialiasingLevel));
// No software renderer - only hardware renderer // No software renderer - only hardware renderer
attrs.push_back(NSOpenGLPFAAccelerated); attrs.push_back(NSOpenGLPFAAccelerated);
@ -232,7 +240,7 @@ void SFContext::createContext(SFContext* shared,
if (legacy) if (legacy)
{ {
m_settings.attributeFlags &= ~ContextSettings::Core; m_settings.attributeFlags &= ~static_cast<unsigned int>(ContextSettings::Core);
m_settings.majorVersion = 2; m_settings.majorVersion = 2;
m_settings.minorVersion = 1; m_settings.minorVersion = 1;
attrs.push_back(NSOpenGLPFAOpenGLProfile); attrs.push_back(NSOpenGLPFAOpenGLProfile);
@ -254,10 +262,10 @@ void SFContext::createContext(SFContext* shared,
if (m_settings.attributeFlags & ContextSettings::Debug) if (m_settings.attributeFlags & ContextSettings::Debug)
{ {
sf::err() << "Warning. OpenGL debugging not supported on this platform." << std::endl; sf::err() << "Warning. OpenGL debugging not supported on this platform." << std::endl;
m_settings.attributeFlags &= ~ContextSettings::Debug; m_settings.attributeFlags &= ~static_cast<unsigned int>(ContextSettings::Debug);
} }
attrs.push_back((NSOpenGLPixelFormatAttribute)0); // end of array attrs.push_back(static_cast<NSOpenGLPixelFormatAttribute>(0)); // end of array
// All OS X pixel formats are sRGB capable // All OS X pixel formats are sRGB capable
m_settings.sRgbCapable = true; m_settings.sRgbCapable = true;

View File

@ -30,6 +30,14 @@
#import <SFML/Window/OSX/SFKeyboardModifiersHelper.h> #import <SFML/Window/OSX/SFKeyboardModifiersHelper.h>
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Here are define the mask value for the 'modifiers' /// Here are define the mask value for the 'modifiers'

View File

@ -33,6 +33,14 @@
#import <SFML/Window/OSX/SFOpenGLView.h> #import <SFML/Window/OSX/SFOpenGLView.h>
#import <SFML/Window/OSX/SFOpenGLView+keyboard_priv.h> #import <SFML/Window/OSX/SFOpenGLView+keyboard_priv.h>
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// In this file, we implement keyboard handling for SFOpenGLView /// In this file, we implement keyboard handling for SFOpenGLView
/// ///

View File

@ -32,6 +32,14 @@
#import <SFML/Window/OSX/SFOpenGLView.h> #import <SFML/Window/OSX/SFOpenGLView.h>
#import <SFML/Window/OSX/SFOpenGLView+mouse_priv.h> #import <SFML/Window/OSX/SFOpenGLView+mouse_priv.h>
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// In this file, we implement mouse handling for SFOpenGLView /// In this file, we implement mouse handling for SFOpenGLView
@ -136,7 +144,7 @@
NSPoint loc = [self cursorPositionFromEvent:theEvent]; NSPoint loc = [self cursorPositionFromEvent:theEvent];
if (button != sf::Mouse::ButtonCount) if (button != sf::Mouse::ButtonCount)
m_requester->mouseDownAt(button, loc.x, loc.y); m_requester->mouseDownAt(button, static_cast<int>(loc.x), static_cast<int>(loc.y));
} }
} }
@ -181,7 +189,7 @@
NSPoint loc = [self cursorPositionFromEvent:theEvent]; NSPoint loc = [self cursorPositionFromEvent:theEvent];
if (button != sf::Mouse::ButtonCount) if (button != sf::Mouse::ButtonCount)
m_requester->mouseUpAt(button, loc.x, loc.y); m_requester->mouseUpAt(button, static_cast<int>(loc.x), static_cast<int>(loc.y));
} }
} }
@ -242,7 +250,7 @@
// when the mouse is dragged. That would be too easy!) // when the mouse is dragged. That would be too easy!)
[self updateMouseState]; [self updateMouseState];
if ((m_requester != 0) && m_mouseIsIn) if ((m_requester != 0) && m_mouseIsIn)
m_requester->mouseMovedAt(loc.x, loc.y); m_requester->mouseMovedAt(static_cast<int>(loc.x), static_cast<int>(loc.y));
} }
@ -290,7 +298,7 @@
{ {
NSScreen* screen = [[self window] screen]; NSScreen* screen = [[self window] screen];
NSNumber* displayId = [[screen deviceDescription] objectForKey:@"NSScreenNumber"]; NSNumber* displayId = [[screen deviceDescription] objectForKey:@"NSScreenNumber"];
return [displayId intValue]; return static_cast<unsigned int>([displayId intValue]);
} }
@ -300,7 +308,7 @@
if (m_requester != 0) if (m_requester != 0)
{ {
NSPoint loc = [self cursorPositionFromEvent:theEvent]; NSPoint loc = [self cursorPositionFromEvent:theEvent];
m_requester->mouseWheelScrolledAt([theEvent deltaX], [theEvent deltaY], loc.x, loc.y); m_requester->mouseWheelScrolledAt(static_cast<float>([theEvent deltaX]), static_cast<float>([theEvent deltaY]), static_cast<int>(loc.x), static_cast<int>(loc.y));
} }
// Transmit to non-SFML responder // Transmit to non-SFML responder
@ -396,7 +404,7 @@
NSPoint loc = [self convertPoint:rawPos fromView:nil]; NSPoint loc = [self convertPoint:rawPos fromView:nil];
// Don't forget to change to SFML coord system. // Don't forget to change to SFML coord system.
float h = [self frame].size.height; const double h = [self frame].size.height;
loc.y = h - loc.y; loc.y = h - loc.y;
return loc; return loc;

View File

@ -28,6 +28,16 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#import <AppKit/AppKit.h> #import <AppKit/AppKit.h>
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
namespace sf { namespace sf {
namespace priv { namespace priv {
class WindowImplCocoa; class WindowImplCocoa;
@ -199,3 +209,11 @@ namespace sf {
-(void)updateCursorGrabbed; -(void)updateCursorGrabbed;
@end @end
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic pop
#elif defined(__GNUC__)
#pragma GCC diagnostic pop
#endif
#endif

View File

@ -33,6 +33,14 @@
#import <SFML/Window/OSX/SFOpenGLView+mouse_priv.h> #import <SFML/Window/OSX/SFOpenGLView+mouse_priv.h>
#import <SFML/Window/OSX/SFSilentResponder.h> #import <SFML/Window/OSX/SFSilentResponder.h>
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// SFOpenGLView class: Privates Methods Declaration /// SFOpenGLView class: Privates Methods Declaration
@ -214,7 +222,7 @@
point = [self convertPointToScreen:point]; point = [self convertPointToScreen:point];
// Flip screen coordinates to match CGDisplayMoveCursorToPoint referential. // Flip screen coordinates to match CGDisplayMoveCursorToPoint referential.
const float screenHeight = [[[self window] screen] frame].size.height; const double screenHeight = [[[self window] screen] frame].size.height;
point.y = screenHeight - point.y; point.y = screenHeight - point.y;
return point; return point;
@ -239,7 +247,7 @@
// Send a resize event if the scaling factor changed // Send a resize event if the scaling factor changed
if ((m_scaleFactor != oldScaleFactor) && (m_requester != 0)) { if ((m_scaleFactor != oldScaleFactor) && (m_requester != 0)) {
NSSize newSize = [self frame].size; NSSize newSize = [self frame].size;
m_requester->windowResized(newSize.width, newSize.height); m_requester->windowResized(static_cast<unsigned int>(newSize.width), static_cast<unsigned int>(newSize.height));
} }
} }
@ -271,7 +279,7 @@
// The new size // The new size
NSSize newSize = [self frame].size; NSSize newSize = [self frame].size;
m_requester->windowResized(newSize.width, newSize.height); m_requester->windowResized(static_cast<unsigned int>(newSize.width), static_cast<unsigned int>(newSize.height));
} }
//////////////////////////////////////////////////////// ////////////////////////////////////////////////////////

View File

@ -33,6 +33,14 @@
#import <SFML/Window/OSX/SFOpenGLView.h> #import <SFML/Window/OSX/SFOpenGLView.h>
#import <SFML/Window/OSX/SFViewController.h> #import <SFML/Window/OSX/SFViewController.h>
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
@implementation SFViewController @implementation SFViewController

View File

@ -42,6 +42,14 @@
#import <SFML/Window/OSX/SFWindowController.h> #import <SFML/Window/OSX/SFWindowController.h>
#import <OpenGL/OpenGL.h> #import <OpenGL/OpenGL.h>
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// SFBlackView is a simple view filled with black, nothing more /// SFBlackView is a simple view filled with black, nothing more
/// ///
@ -153,7 +161,7 @@
m_window = nil; m_window = nil;
m_oglView = nil; m_oglView = nil;
m_requester = 0; m_requester = 0;
m_fullscreen = (style & sf::Style::Fullscreen); m_fullscreen = ((style & sf::Style::Fullscreen) != 0) ? YES : NO;
m_restoreResize = NO; m_restoreResize = NO;
m_highDpi = NO; m_highDpi = NO;
@ -359,7 +367,7 @@
-(void)setCursorGrabbed:(BOOL)grabbed -(void)setCursorGrabbed:(BOOL)grabbed
{ {
// Remove or restore resizeable style if needed // Remove or restore resizeable style if needed
BOOL resizeable = [m_window styleMask] & NSResizableWindowMask; BOOL resizeable = (([m_window styleMask] & NSResizableWindowMask) != 0) ? YES : NO;
if (grabbed && resizeable) if (grabbed && resizeable)
{ {
m_restoreResize = YES; m_restoreResize = YES;
@ -403,7 +411,7 @@
CGFloat y = screen.origin.y + [m_oglView frame].size.height; CGFloat y = screen.origin.y + [m_oglView frame].size.height;
// Flip y-axis (titlebar was already taken into account above) // Flip y-axis (titlebar was already taken into account above)
y = [self screenHeight] - y; y = static_cast<double>([self screenHeight]) - y;
return NSMakePoint(x, y); return NSMakePoint(x, y);
} }
@ -415,7 +423,7 @@
NSPoint point = NSMakePoint(x, y); NSPoint point = NSMakePoint(x, y);
// Flip for SFML window coordinate system and take titlebar into account // Flip for SFML window coordinate system and take titlebar into account
point.y = [self screenHeight] - point.y + [self titlebarHeight]; point.y = static_cast<double>([self screenHeight]) - point.y + static_cast<double>([self titlebarHeight]);
// Place the window. // Place the window.
[m_window setFrameTopLeftPoint:point]; [m_window setFrameTopLeftPoint:point];
@ -461,7 +469,7 @@
[m_window setStyleMask:styleMask ^ NSResizableWindowMask]; [m_window setStyleMask:styleMask ^ NSResizableWindowMask];
// Add titlebar height. // Add titlebar height.
height += [self titlebarHeight]; height += static_cast<unsigned int>([self titlebarHeight]);
// Corner case: don't set the window height bigger than the screen height // Corner case: don't set the window height bigger than the screen height
// or the view will be resized _later_ without generating a resize event. // or the view will be resized _later_ without generating a resize event.
@ -469,11 +477,11 @@
CGFloat maxVisibleHeight = screenFrame.size.height; CGFloat maxVisibleHeight = screenFrame.size.height;
if (height > maxVisibleHeight) if (height > maxVisibleHeight)
{ {
height = maxVisibleHeight; height = static_cast<unsigned int>(maxVisibleHeight);
// The size is not the requested one, we fire an event // The size is not the requested one, we fire an event
if (m_requester != 0) if (m_requester != 0)
m_requester->windowResized(width, height - [self titlebarHeight]); m_requester->windowResized(width, height - static_cast<unsigned int>([self titlebarHeight]));
} }
NSRect frame = NSMakeRect([m_window frame].origin.x, NSRect frame = NSMakeRect([m_window frame].origin.x,
@ -621,16 +629,16 @@
{ {
NSDictionary* deviceDescription = [[m_window screen] deviceDescription]; NSDictionary* deviceDescription = [[m_window screen] deviceDescription];
NSNumber* screenNumber = [deviceDescription valueForKey:@"NSScreenNumber"]; NSNumber* screenNumber = [deviceDescription valueForKey:@"NSScreenNumber"];
CGDirectDisplayID screenID = (CGDirectDisplayID)[screenNumber intValue]; CGDirectDisplayID screenID = static_cast<CGDirectDisplayID>([screenNumber intValue]);
CGFloat height = CGDisplayPixelsHigh(screenID); CGFloat height = CGDisplayPixelsHigh(screenID);
return height; return static_cast<float>(height);
} }
//////////////////////////////////////////////////////// ////////////////////////////////////////////////////////
-(float)titlebarHeight -(float)titlebarHeight
{ {
return NSHeight([m_window frame]) - NSHeight([[m_window contentView] frame]); return static_cast<float>(NSHeight([m_window frame]) - NSHeight([[m_window contentView] frame]));
} }
@end @end

View File

@ -54,7 +54,7 @@ inline CGFloat getDefaultScaleFactor()
template <class T> template <class T>
void scaleIn(T& in, id<WindowImplDelegateProtocol> delegate) void scaleIn(T& in, id<WindowImplDelegateProtocol> delegate)
{ {
in /= delegate ? [delegate displayScaleFactor] : getDefaultScaleFactor(); in /= static_cast<T>(delegate ? [delegate displayScaleFactor] : getDefaultScaleFactor());
} }
template <class T> template <class T>
@ -81,7 +81,7 @@ void scaleInXY(T& in, id<WindowImplDelegateProtocol> delegate)
template <class T> template <class T>
void scaleOut(T& out, id<WindowImplDelegateProtocol> delegate) void scaleOut(T& out, id<WindowImplDelegateProtocol> delegate)
{ {
out *= delegate ? [delegate displayScaleFactor] : getDefaultScaleFactor(); out = out * static_cast<T>(delegate ? [delegate displayScaleFactor] : getDefaultScaleFactor());
} }
template <class T> template <class T>

View File

@ -56,7 +56,7 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
const CFIndex modesCount = CFArrayGetCount(cgmodes); const CFIndex modesCount = CFArrayGetCount(cgmodes);
for (CFIndex i = 0; i < modesCount; i++) for (CFIndex i = 0; i < modesCount; i++)
{ {
CGDisplayModeRef cgmode = (CGDisplayModeRef)CFArrayGetValueAtIndex(cgmodes, i); CGDisplayModeRef cgmode = static_cast<CGDisplayModeRef>(const_cast<void*>(CFArrayGetValueAtIndex(cgmodes, i)));
VideoMode mode = convertCGModeToSFMode(cgmode); VideoMode mode = convertCGModeToSFMode(cgmode);

View File

@ -32,6 +32,16 @@
#include <SFML/Window/Event.hpp> #include <SFML/Window/Event.hpp>
#include <SFML/Window/WindowImpl.hpp> #include <SFML/Window/WindowImpl.hpp>
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Predefine OBJ-C classes /// Predefine OBJ-C classes
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@ -374,5 +384,12 @@ private:
} // namespace sf } // namespace sf
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic pop
#elif defined(__GNUC__)
#pragma GCC diagnostic pop
#endif
#endif
#endif // SFML_WINDOWIMPLCOCOA_HPP #endif // SFML_WINDOWIMPLCOCOA_HPP

View File

@ -89,7 +89,7 @@ m_showCursor(true)
{ {
AutoreleasePool pool; AutoreleasePool pool;
// Treat the handle as it real type // Treat the handle as it real type
id nsHandle = (id)handle; id nsHandle = static_cast<id>(handle);
if ([nsHandle isKindOfClass:[NSWindow class]]) if ([nsHandle isKindOfClass:[NSWindow class]])
{ {
// We have a window. // We have a window.
@ -409,7 +409,7 @@ Vector2i WindowImplCocoa::getPosition() const
{ {
AutoreleasePool pool; AutoreleasePool pool;
NSPoint pos = [m_delegate position]; NSPoint pos = [m_delegate position];
sf::Vector2i ret(pos.x, pos.y); sf::Vector2i ret(static_cast<int>(pos.x), static_cast<int>(pos.y));
scaleOutXY(ret, m_delegate); scaleOutXY(ret, m_delegate);
return ret; return ret;
} }
@ -430,7 +430,7 @@ Vector2u WindowImplCocoa::getSize() const
{ {
AutoreleasePool pool; AutoreleasePool pool;
NSSize size = [m_delegate size]; NSSize size = [m_delegate size];
Vector2u ret(size.width, size.height); Vector2u ret(static_cast<unsigned int>(size.width), static_cast<unsigned int>(size.height));
scaleOutXY(ret, m_delegate); scaleOutXY(ret, m_delegate);
return ret; return ret;
} }

View File

@ -31,6 +31,16 @@
#import <AppKit/AppKit.h> #import <AppKit/AppKit.h>
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
namespace sf { namespace sf {
namespace priv { namespace priv {
class WindowImplCocoa; class WindowImplCocoa;
@ -232,3 +242,11 @@ namespace sf {
-(void)applyContext:(NSOpenGLContext*)context; -(void)applyContext:(NSOpenGLContext*)context;
@end @end
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic pop
#elif defined(__GNUC__)
#pragma GCC diagnostic pop
#endif
#endif

View File

@ -31,6 +31,14 @@
#import <SFML/Window/OSX/Scaling.h> #import <SFML/Window/OSX/Scaling.h>
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
namespace sf namespace sf
{ {
namespace priv namespace priv
@ -87,7 +95,7 @@ VideoMode convertCGModeToSFMode(CGDisplayModeRef cgmode)
// //
// [1]: "APIs for Supporting High Resolution" > "Additions and Changes for OS X v10.8" // [1]: "APIs for Supporting High Resolution" > "Additions and Changes for OS X v10.8"
// https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/APIs/APIs.html#//apple_ref/doc/uid/TP40012302-CH5-SW27 // https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/APIs/APIs.html#//apple_ref/doc/uid/TP40012302-CH5-SW27
VideoMode mode(CGDisplayModeGetWidth(cgmode), CGDisplayModeGetHeight(cgmode), modeBitsPerPixel(cgmode)); VideoMode mode(static_cast<unsigned int>(CGDisplayModeGetWidth(cgmode)), static_cast<unsigned int>(CGDisplayModeGetHeight(cgmode)), static_cast<unsigned int>(modeBitsPerPixel(cgmode)));
scaleOutWidthHeight(mode, nil); scaleOutWidthHeight(mode, nil);
return mode; return mode;
} }

View File

@ -44,7 +44,7 @@ NSString* stringToNSString(const std::string& string)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
NSString* sfStringToNSString(const sf::String& string) NSString* sfStringToNSString(const sf::String& string)
{ {
sf::Uint32 length = string.getSize() * sizeof(sf::Uint32); sf::Uint32 length = static_cast<sf::Uint32>(string.getSize() * sizeof(sf::Uint32));
const void* data = reinterpret_cast<const void*>(string.getData()); const void* data = reinterpret_cast<const void*>(string.getData());
NSStringEncoding encoding; NSStringEncoding encoding;

View File

@ -51,6 +51,7 @@ bool Vulkan::isAvailable(bool requireGraphics)
{ {
#if defined(SFML_VULKAN_IMPLEMENTATION_NOT_AVAILABLE) #if defined(SFML_VULKAN_IMPLEMENTATION_NOT_AVAILABLE)
(void) requireGraphics;
return false; return false;
#else #else
@ -66,6 +67,7 @@ VulkanFunctionPointer Vulkan::getFunction(const char* name)
{ {
#if defined(SFML_VULKAN_IMPLEMENTATION_NOT_AVAILABLE) #if defined(SFML_VULKAN_IMPLEMENTATION_NOT_AVAILABLE)
(void) name;
return nullptr; return nullptr;
#else #else

View File

@ -288,6 +288,9 @@ bool WindowImpl::createVulkanSurface(const VkInstance& instance, VkSurfaceKHR& s
{ {
#if defined(SFML_VULKAN_IMPLEMENTATION_NOT_AVAILABLE) #if defined(SFML_VULKAN_IMPLEMENTATION_NOT_AVAILABLE)
(void) instance;
(void) surface;
(void) allocator;
return false; return false;
#else #else

View File

@ -47,7 +47,7 @@ CursorImpl::~CursorImpl()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool CursorImpl::loadFromPixels(const Uint8* pixels, Vector2u size, Vector2u hotspot) bool CursorImpl::loadFromPixels(const Uint8* /* pixels */, Vector2u /* size */, Vector2u /* hotspot */)
{ {
// Not supported // Not supported
return false; return false;
@ -55,7 +55,7 @@ bool CursorImpl::loadFromPixels(const Uint8* pixels, Vector2u size, Vector2u hot
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool CursorImpl::loadFromSystem(Cursor::Type type) bool CursorImpl::loadFromSystem(Cursor::Type /* type */)
{ {
// Not supported // Not supported
return false; return false;

View File

@ -35,6 +35,14 @@
#include <QuartzCore/CAEAGLLayer.h> #include <QuartzCore/CAEAGLLayer.h>
#include <dlfcn.h> #include <dlfcn.h>
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
namespace namespace
{ {
@ -114,8 +122,8 @@ m_clock ()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
EaglContext::EaglContext(EaglContext* shared, const ContextSettings& settings, EaglContext::EaglContext(EaglContext* /* shared */, const ContextSettings& /* settings */,
unsigned int width, unsigned int height) : unsigned int /* width */, unsigned int /* height */) :
m_context (nil), m_context (nil),
m_framebuffer (0), m_framebuffer (0),
m_colorbuffer (0), m_colorbuffer (0),
@ -179,7 +187,8 @@ GlFunctionPointer EaglContext::getFunction(const char* name)
} }
if (module) if (module)
return reinterpret_cast<GlFunctionPointer>(dlsym(module, name)); return reinterpret_cast<GlFunctionPointer>(
reinterpret_cast<uintptr_t>(dlsym(module, name)));
return 0; return 0;
} }
@ -205,7 +214,7 @@ void EaglContext::recreateRenderBuffers(SFView* glView)
glGenRenderbuffersOESFunc(1, &m_colorbuffer); glGenRenderbuffersOESFunc(1, &m_colorbuffer);
glBindRenderbufferOESFunc(GL_RENDERBUFFER_OES, m_colorbuffer); glBindRenderbufferOESFunc(GL_RENDERBUFFER_OES, m_colorbuffer);
if (glView) if (glView)
[m_context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)glView.layer]; [m_context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(static_cast<CAEAGLLayer*>(glView.layer))];
glFramebufferRenderbufferOESFunc(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, m_colorbuffer); glFramebufferRenderbufferOESFunc(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, m_colorbuffer);
// Create a depth buffer if requested // Create a depth buffer if requested
@ -278,7 +287,7 @@ void EaglContext::setVerticalSyncEnabled(bool enabled)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void EaglContext::createContext(EaglContext* shared, void EaglContext::createContext(EaglContext* shared,
const WindowImplUIKit* window, const WindowImplUIKit* window,
unsigned int bitsPerPixel, unsigned int /* bitsPerPixel */,
const ContextSettings& settings) const ContextSettings& settings)
{ {
// Save the settings // Save the settings

View File

@ -37,7 +37,7 @@ namespace sf
namespace priv namespace priv
{ {
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool InputImpl::isKeyPressed(Keyboard::Key key) bool InputImpl::isKeyPressed(Keyboard::Key /* key */)
{ {
// Not applicable // Not applicable
return false; return false;
@ -52,7 +52,7 @@ void InputImpl::setVirtualKeyboardVisible(bool visible)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool InputImpl::isMouseButtonPressed(Mouse::Button button) bool InputImpl::isMouseButtonPressed(Mouse::Button /* button */)
{ {
// Not applicable // Not applicable
return false; return false;
@ -67,23 +67,21 @@ Vector2i InputImpl::getMousePosition()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
Vector2i InputImpl::getMousePosition(const WindowBase& relativeTo) Vector2i InputImpl::getMousePosition(const WindowBase& /* relativeTo */)
{ {
(void)relativeTo;
return getMousePosition(); return getMousePosition();
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void InputImpl::setMousePosition(const Vector2i& position) void InputImpl::setMousePosition(const Vector2i& /* position */)
{ {
// Not applicable // Not applicable
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void InputImpl::setMousePosition(const Vector2i& position, const WindowBase& relativeTo) void InputImpl::setMousePosition(const Vector2i& /* position */, const WindowBase& /* relativeTo */)
{ {
// Not applicable // Not applicable
} }
@ -104,10 +102,8 @@ Vector2i InputImpl::getTouchPosition(unsigned int finger)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
Vector2i InputImpl::getTouchPosition(unsigned int finger, const WindowBase& relativeTo) Vector2i InputImpl::getTouchPosition(unsigned int finger, const WindowBase& /* relativeTo */)
{ {
(void)relativeTo;
return getTouchPosition(finger); return getTouchPosition(finger);
} }

View File

@ -47,7 +47,7 @@ void JoystickImpl::cleanup()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool JoystickImpl::isConnected(unsigned int index) bool JoystickImpl::isConnected(unsigned int /* index */)
{ {
// Not implemented // Not implemented
return false; return false;
@ -55,7 +55,7 @@ bool JoystickImpl::isConnected(unsigned int index)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool JoystickImpl::open(unsigned int index) bool JoystickImpl::open(unsigned int /* index */)
{ {
// Not implemented // Not implemented
return false; return false;

View File

@ -171,7 +171,26 @@ namespace
if (!self.sfWindow) if (!self.sfWindow)
return false; return false;
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wold-style-cast"
#elif defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wold-style-cast"
#endif
#endif
UIViewController* rootViewController = [((__bridge UIWindow*)(self.sfWindow->getSystemHandle())) rootViewController]; UIViewController* rootViewController = [((__bridge UIWindow*)(self.sfWindow->getSystemHandle())) rootViewController];
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic pop
#elif defined(__GNUC__)
#pragma GCC diagnostic pop
#endif
#endif
if (!rootViewController || ![rootViewController shouldAutorotate]) if (!rootViewController || ![rootViewController shouldAutorotate])
return false; return false;
@ -189,7 +208,7 @@ namespace
if ([supportedOrientations containsObject:@"UIInterfaceOrientationLandscapeRight"]) if ([supportedOrientations containsObject:@"UIInterfaceOrientationLandscapeRight"])
appFlags += UIInterfaceOrientationMaskLandscapeRight; appFlags += UIInterfaceOrientationMaskLandscapeRight;
return (1 << orientation) & [rootViewController supportedInterfaceOrientations] & appFlags; return (1 << orientation) & [rootViewController supportedInterfaceOrientations] & static_cast<unsigned long>(appFlags);
} }
- (bool)needsToFlipFrameForOrientation:(UIDeviceOrientation)orientation - (bool)needsToFlipFrameForOrientation:(UIDeviceOrientation)orientation
@ -244,10 +263,10 @@ namespace
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
- (void)notifyTouchBegin:(unsigned int)index atPosition:(sf::Vector2i)position; - (void)notifyTouchBegin:(unsigned int)index atPosition:(sf::Vector2i)position
{ {
position.x *= backingScaleFactor; position.x *= static_cast<int>(backingScaleFactor);
position.y *= backingScaleFactor; position.y *= static_cast<int>(backingScaleFactor);
// save the touch position // save the touch position
if (index >= touchPositions.size()) if (index >= touchPositions.size())
@ -268,10 +287,10 @@ namespace
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
- (void)notifyTouchMove:(unsigned int)index atPosition:(sf::Vector2i)position; - (void)notifyTouchMove:(unsigned int)index atPosition:(sf::Vector2i)position
{ {
position.x *= backingScaleFactor; position.x *= static_cast<int>(backingScaleFactor);
position.y *= backingScaleFactor; position.y *= static_cast<int>(backingScaleFactor);
// save the touch position // save the touch position
if (index >= touchPositions.size()) if (index >= touchPositions.size())
@ -292,7 +311,7 @@ namespace
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
- (void)notifyTouchEnd:(unsigned int)index atPosition:(sf::Vector2i)position; - (void)notifyTouchEnd:(unsigned int)index atPosition:(sf::Vector2i)position
{ {
// clear the touch position // clear the touch position
if (index < touchPositions.size()) if (index < touchPositions.size())
@ -304,8 +323,8 @@ namespace
sf::Event event; sf::Event event;
event.type = sf::Event::TouchEnded; event.type = sf::Event::TouchEnded;
event.touch.finger = index; event.touch.finger = index;
event.touch.x = position.x * backingScaleFactor; event.touch.x = position.x * static_cast<int>(backingScaleFactor);
event.touch.y = position.y * backingScaleFactor; event.touch.y = position.y * static_cast<int>(backingScaleFactor);
sfWindow->forwardEvent(event); sfWindow->forwardEvent(event);
} }
} }

View File

@ -31,6 +31,14 @@
#include <QuartzCore/CAEAGLLayer.h> #include <QuartzCore/CAEAGLLayer.h>
#include <cstring> #include <cstring>
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
@interface SFView() @interface SFView()
@property (nonatomic) NSMutableArray* touches; @property (nonatomic) NSMutableArray* touches;
@ -103,7 +111,7 @@
sf::Vector2i position(static_cast<int>(point.x), static_cast<int>(point.y)); sf::Vector2i position(static_cast<int>(point.x), static_cast<int>(point.y));
// notify the application delegate // notify the application delegate
[[SFAppDelegate getInstance] notifyTouchBegin:index atPosition:position]; [[SFAppDelegate getInstance] notifyTouchBegin:(static_cast<unsigned int>(index)) atPosition:position];
} }
} }
@ -122,7 +130,7 @@
sf::Vector2i position(static_cast<int>(point.x), static_cast<int>(point.y)); sf::Vector2i position(static_cast<int>(point.x), static_cast<int>(point.y));
// notify the application delegate // notify the application delegate
[[SFAppDelegate getInstance] notifyTouchMove:index atPosition:position]; [[SFAppDelegate getInstance] notifyTouchMove:(static_cast<unsigned int>(index)) atPosition:position];
} }
} }
} }
@ -142,7 +150,7 @@
sf::Vector2i position(static_cast<int>(point.x), static_cast<int>(point.y)); sf::Vector2i position(static_cast<int>(point.x), static_cast<int>(point.y));
// notify the application delegate // notify the application delegate
[[SFAppDelegate getInstance] notifyTouchEnd:index atPosition:position]; [[SFAppDelegate getInstance] notifyTouchEnd:(static_cast<unsigned int>(index)) atPosition:position];
// remove the touch // remove the touch
[self.touches replaceObjectAtIndex:index withObject:[NSNull null]]; [self.touches replaceObjectAtIndex:index withObject:[NSNull null]];
@ -187,7 +195,7 @@
self.touches = [NSMutableArray array]; self.touches = [NSMutableArray array];
// Configure the EAGL layer // Configure the EAGL layer
CAEAGLLayer* eaglLayer = (CAEAGLLayer*)self.layer; CAEAGLLayer* eaglLayer = static_cast<CAEAGLLayer*>(self.layer);
eaglLayer.opaque = YES; eaglLayer.opaque = YES;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking,

View File

@ -139,37 +139,37 @@ Vector3f SensorImpl::update()
{ {
case Sensor::Accelerometer: case Sensor::Accelerometer:
// Acceleration is given in G, convert to m/s^2 // Acceleration is given in G, convert to m/s^2
value.x = manager.accelerometerData.acceleration.x * 9.81f; value.x = static_cast<float>(manager.accelerometerData.acceleration.x * 9.81);
value.y = manager.accelerometerData.acceleration.y * 9.81f; value.y = static_cast<float>(manager.accelerometerData.acceleration.y * 9.81);
value.z = manager.accelerometerData.acceleration.z * 9.81f; value.z = static_cast<float>(manager.accelerometerData.acceleration.z * 9.81);
break; break;
case Sensor::Gyroscope: case Sensor::Gyroscope:
// Rotation rates are given in rad/s, convert to deg/s // Rotation rates are given in rad/s, convert to deg/s
value.x = toDegrees(manager.gyroData.rotationRate.x); value.x = toDegrees(static_cast<float>(manager.gyroData.rotationRate.x));
value.y = toDegrees(manager.gyroData.rotationRate.y); value.y = toDegrees(static_cast<float>(manager.gyroData.rotationRate.y));
value.z = toDegrees(manager.gyroData.rotationRate.z); value.z = toDegrees(static_cast<float>(manager.gyroData.rotationRate.z));
break; break;
case Sensor::Magnetometer: case Sensor::Magnetometer:
// Magnetic field is given in microteslas // Magnetic field is given in microteslas
value.x = manager.magnetometerData.magneticField.x; value.x = static_cast<float>(manager.magnetometerData.magneticField.x);
value.y = manager.magnetometerData.magneticField.y; value.y = static_cast<float>(manager.magnetometerData.magneticField.y);
value.z = manager.magnetometerData.magneticField.z; value.z = static_cast<float>(manager.magnetometerData.magneticField.z);
break; break;
case Sensor::UserAcceleration: case Sensor::UserAcceleration:
// User acceleration is given in G, convert to m/s^2 // User acceleration is given in G, convert to m/s^2
value.x = manager.deviceMotion.userAcceleration.x * 9.81f; value.x = static_cast<float>(manager.deviceMotion.userAcceleration.x * 9.81);
value.y = manager.deviceMotion.userAcceleration.y * 9.81f; value.y = static_cast<float>(manager.deviceMotion.userAcceleration.y * 9.81);
value.z = manager.deviceMotion.userAcceleration.z * 9.81f; value.z = static_cast<float>(manager.deviceMotion.userAcceleration.z * 9.81);
break; break;
case Sensor::Orientation: case Sensor::Orientation:
// Absolute rotation (Euler) angles are given in radians, convert to degrees // Absolute rotation (Euler) angles are given in radians, convert to degrees
value.x = toDegrees(manager.deviceMotion.attitude.yaw); value.x = toDegrees(static_cast<float>(manager.deviceMotion.attitude.yaw));
value.y = toDegrees(manager.deviceMotion.attitude.pitch); value.y = toDegrees(static_cast<float>(manager.deviceMotion.attitude.pitch));
value.z = toDegrees(manager.deviceMotion.attitude.roll); value.z = toDegrees(static_cast<float>(manager.deviceMotion.attitude.roll));
break; break;
default: default:

View File

@ -50,8 +50,8 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
VideoMode VideoModeImpl::getDesktopMode() VideoMode VideoModeImpl::getDesktopMode()
{ {
CGRect bounds = [[UIScreen mainScreen] bounds]; CGRect bounds = [[UIScreen mainScreen] bounds];
float backingScale = [SFAppDelegate getInstance].backingScaleFactor; double backingScale = [SFAppDelegate getInstance].backingScaleFactor;
return VideoMode(bounds.size.width * backingScale, bounds.size.height * backingScale); return VideoMode(static_cast<unsigned int>(bounds.size.width * backingScale), static_cast<unsigned int>(bounds.size.height * backingScale));
} }
} // namespace priv } // namespace priv

View File

@ -33,12 +33,20 @@
#include <SFML/System/Err.hpp> #include <SFML/System/Err.hpp>
#include <UIKit/UIKit.h> #include <UIKit/UIKit.h>
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#endif
namespace sf namespace sf
{ {
namespace priv namespace priv
{ {
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
WindowImplUIKit::WindowImplUIKit(WindowHandle handle) WindowImplUIKit::WindowImplUIKit(WindowHandle /* handle */)
{ {
// Not implemented // Not implemented
} }
@ -46,11 +54,11 @@ WindowImplUIKit::WindowImplUIKit(WindowHandle handle)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
WindowImplUIKit::WindowImplUIKit(VideoMode mode, WindowImplUIKit::WindowImplUIKit(VideoMode mode,
const String& title, const String& /* title */,
unsigned long style, unsigned long style,
const ContextSettings& /* settings */) const ContextSettings& /* settings */)
{ {
m_backingScale = [SFAppDelegate getInstance].backingScaleFactor; m_backingScale = static_cast<float>([SFAppDelegate getInstance].backingScaleFactor);
// Apply the fullscreen flag // Apply the fullscreen flag
[UIApplication sharedApplication].statusBarHidden = !(style & Style::Titlebar) || (style & Style::Fullscreen); [UIApplication sharedApplication].statusBarHidden = !(style & Style::Titlebar) || (style & Style::Fullscreen);
@ -77,7 +85,7 @@ WindowImplUIKit::WindowImplUIKit(VideoMode mode,
std::swap(viewRect.size.width, viewRect.size.height); std::swap(viewRect.size.width, viewRect.size.height);
// Create the view // Create the view
m_view = [[SFView alloc] initWithFrame:viewRect andContentScaleFactor:m_backingScale]; m_view = [[SFView alloc] initWithFrame:viewRect andContentScaleFactor:(static_cast<double>(m_backingScale))];
[m_view resignFirstResponder]; [m_view resignFirstResponder];
// Create the view controller // Create the view controller
@ -108,7 +116,25 @@ void WindowImplUIKit::processEvents()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
WindowHandle WindowImplUIKit::getSystemHandle() const WindowHandle WindowImplUIKit::getSystemHandle() const
{ {
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wold-style-cast"
#elif defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wold-style-cast"
#endif
#endif
return (__bridge WindowHandle)m_window; return (__bridge WindowHandle)m_window;
#if defined(__APPLE__)
#if defined(__clang__)
#pragma clang diagnostic pop
#elif defined(__GNUC__)
#pragma GCC diagnostic pop
#endif
#endif
} }
@ -116,12 +142,12 @@ WindowHandle WindowImplUIKit::getSystemHandle() const
Vector2i WindowImplUIKit::getPosition() const Vector2i WindowImplUIKit::getPosition() const
{ {
CGPoint origin = m_window.frame.origin; CGPoint origin = m_window.frame.origin;
return Vector2i(origin.x * m_backingScale, origin.y * m_backingScale); return Vector2i(static_cast<int>(origin.x * static_cast<double>(m_backingScale)), static_cast<int>(origin.y * static_cast<double>(m_backingScale)));
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplUIKit::setPosition(const Vector2i& position) void WindowImplUIKit::setPosition(const Vector2i& /* position */)
{ {
} }
@ -129,12 +155,12 @@ void WindowImplUIKit::setPosition(const Vector2i& position)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
Vector2u WindowImplUIKit::getSize() const Vector2u WindowImplUIKit::getSize() const
{ {
auto physicalFrame = m_window.frame; CGRect physicalFrame = m_window.frame;
// iOS 7 and 8 do different stuff here. In iOS 7 frame.x<frame.y always! In iOS 8 it correctly depends on orientation // iOS 7 and 8 do different stuff here. In iOS 7 frame.x<frame.y always! In iOS 8 it correctly depends on orientation
if ((NSFoundationVersionNumber <= NSFoundationVersionNumber_iOS_7_1) if ((NSFoundationVersionNumber <= NSFoundationVersionNumber_iOS_7_1)
&& UIInterfaceOrientationIsLandscape([[UIApplication sharedApplication] statusBarOrientation])) && UIInterfaceOrientationIsLandscape([[UIApplication sharedApplication] statusBarOrientation]))
std::swap(physicalFrame.size.width, physicalFrame.size.height); std::swap(physicalFrame.size.width, physicalFrame.size.height);
return Vector2u(physicalFrame.size.width * m_backingScale, physicalFrame.size.height * m_backingScale); return Vector2u(static_cast<unsigned int>(physicalFrame.size.width * static_cast<double>(m_backingScale)), static_cast<unsigned int>(physicalFrame.size.height * static_cast<double>(m_backingScale)));
} }
@ -156,49 +182,49 @@ void WindowImplUIKit::setSize(const Vector2u& size)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplUIKit::setTitle(const String& title) void WindowImplUIKit::setTitle(const String& /* title */)
{ {
// Not applicable // Not applicable
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplUIKit::setIcon(unsigned int width, unsigned int height, const Uint8* pixels) void WindowImplUIKit::setIcon(unsigned int /* width */, unsigned int /* height */, const Uint8* /* pixels */)
{ {
// Not applicable // Not applicable
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplUIKit::setVisible(bool visible) void WindowImplUIKit::setVisible(bool /* visible */)
{ {
// Not applicable // Not applicable
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplUIKit::setMouseCursorVisible(bool visible) void WindowImplUIKit::setMouseCursorVisible(bool /* visible */)
{ {
// Not applicable // Not applicable
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplUIKit::setMouseCursorGrabbed(bool grabbed) void WindowImplUIKit::setMouseCursorGrabbed(bool /* grabbed */)
{ {
// Not applicable // Not applicable
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplUIKit::setMouseCursor(const CursorImpl& cursor) void WindowImplUIKit::setMouseCursor(const CursorImpl& /* cursor */)
{ {
// Not applicable // Not applicable
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplUIKit::setKeyRepeatEnabled(bool enabled) void WindowImplUIKit::setKeyRepeatEnabled(bool /* enabled */)
{ {
// Not applicable // Not applicable
} }