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Fixed issue where the viewport's width and/or height could be off by 1 pixel
Signed-off-by: Stefan Schindler <stefan@boxbox.org>
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@ -133,8 +133,8 @@ IntRect RenderTarget::getViewport(const View& view) const
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return IntRect(static_cast<int>(0.5f + width * viewport.left),
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return IntRect(static_cast<int>(0.5f + width * viewport.left),
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static_cast<int>(0.5f + height * viewport.top),
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static_cast<int>(0.5f + height * viewport.top),
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static_cast<int>(width * viewport.width),
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static_cast<int>(0.5f + width * viewport.width),
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static_cast<int>(height * viewport.height));
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static_cast<int>(0.5f + height * viewport.height));
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}
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}
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