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Fixed a bug in GeometryRendererVBO which caused some quads to be ignored
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1303 4e206d99-4929-0410-ac5d-dfc041789085
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@ -118,7 +118,7 @@ void GeometryRendererVBO::End()
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void GeometryRendererVBO::RenderTriangles(Uint32 start, Uint32 count)
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void GeometryRendererVBO::RenderTriangles(Uint32 start, Uint32 count)
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{
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{
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static const std::size_t* pointer = NULL;
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static const UInt32* pointer = NULL;
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GLCheck(glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(count), GL_UNSIGNED_INT, pointer + start));
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GLCheck(glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(count), GL_UNSIGNED_INT, pointer + start));
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}
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}
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