Fixed OpenGL.h using wrong macros in CSFML

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1111 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
laurentgom 2009-05-28 15:48:43 +00:00
parent 05259e95de
commit 4137072b0c

View File

@ -36,18 +36,18 @@
/// This file just includes the OpenGL (GL and GLU) headers, /// This file just includes the OpenGL (GL and GLU) headers,
/// which have actually different paths on each system /// which have actually different paths on each system
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#if defined(SFML_SYSTEM_WINDOWS) #if defined(CSFML_SYSTEM_WINDOWS)
#include <windows.h> #include <windows.h>
#include <GL/gl.h> #include <GL/gl.h>
#include <GL/glu.h> #include <GL/glu.h>
#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) #elif defined(CSFML_SYSTEM_LINUX) || defined(CSFML_SYSTEM_FREEBSD)
#include <GL/gl.h> #include <GL/gl.h>
#include <GL/glu.h> #include <GL/glu.h>
#elif defined(SFML_SYSTEM_MACOS) #elif defined(CSFML_SYSTEM_MACOS)
#include <OpenGL/gl.h> #include <OpenGL/gl.h>
#include <OpenGL/glu.h> #include <OpenGL/glu.h>