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Fixed OpenGL.h using wrong macros in CSFML
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1111 4e206d99-4929-0410-ac5d-dfc041789085
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@ -36,18 +36,18 @@
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/// This file just includes the OpenGL (GL and GLU) headers,
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/// This file just includes the OpenGL (GL and GLU) headers,
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/// which have actually different paths on each system
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/// which have actually different paths on each system
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#if defined(SFML_SYSTEM_WINDOWS)
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#if defined(CSFML_SYSTEM_WINDOWS)
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#include <windows.h>
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#include <windows.h>
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#include <GL/gl.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glu.h>
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#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
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#elif defined(CSFML_SYSTEM_LINUX) || defined(CSFML_SYSTEM_FREEBSD)
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#include <GL/gl.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glu.h>
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#elif defined(SFML_SYSTEM_MACOS)
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#elif defined(CSFML_SYSTEM_MACOS)
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#include <OpenGL/gl.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#include <OpenGL/glu.h>
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