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Remove unnecessary default destructor
sf::RenderWindow still inherits a virtual destructor from a base class so there's no need to explicitly declare a virtual destructor. I added a test to ensure this property was not broken.
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@ -96,14 +96,6 @@ public:
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////////////////////////////////////////////////////////////
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explicit RenderWindow(WindowHandle handle, const ContextSettings& settings = ContextSettings());
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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///
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/// Closes the window and frees all the resources attached to it.
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///
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////////////////////////////////////////////////////////////
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~RenderWindow() override;
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////////////////////////////////////////////////////////////
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/// \brief Get the size of the rendering region of the window
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///
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@ -52,10 +52,6 @@ RenderWindow::RenderWindow(WindowHandle handle, const ContextSettings& settings)
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}
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////////////////////////////////////////////////////////////
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RenderWindow::~RenderWindow() = default;
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////////////////////////////////////////////////////////////
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Vector2u RenderWindow::getSize() const
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{
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@ -17,6 +17,7 @@ TEST_CASE("[Graphics] sf::RenderWindow", runDisplayTests())
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{
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SECTION("Type traits")
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{
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STATIC_CHECK(std::has_virtual_destructor_v<sf::RenderWindow>);
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STATIC_CHECK(!std::is_copy_constructible_v<sf::RenderWindow>);
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STATIC_CHECK(!std::is_copy_assignable_v<sf::RenderWindow>);
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STATIC_CHECK(!std::is_nothrow_move_constructible_v<sf::RenderWindow>);
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