Use emplacement operations to avoid unnecessary copies/moves

This commit is contained in:
Vittorio Romeo 2021-12-03 15:59:30 +00:00 committed by Lukas Dürrenberger
parent c9f7cb3d52
commit 4358a303a7
6 changed files with 11 additions and 11 deletions

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@ -364,7 +364,7 @@ const Glyph& Font::getGlyph(Uint32 codePoint, unsigned int characterSize, bool b
{ {
// Not found: we have to load it // Not found: we have to load it
Glyph glyph = loadGlyph(codePoint, characterSize, bold, outlineThickness); Glyph glyph = loadGlyph(codePoint, characterSize, bold, outlineThickness);
return glyphs.insert(std::make_pair(key, glyph)).first->second; return glyphs.emplace(key, glyph).first->second;
} }
} }
@ -785,7 +785,7 @@ IntRect Font::findGlyphRect(Page& page, unsigned int width, unsigned int height)
} }
// We can now create the new row // We can now create the new row
page.rows.push_back(Row(page.nextRow, rowHeight)); page.rows.emplace_back(page.nextRow, rowHeight);
page.nextRow += rowHeight; page.nextRow += rowHeight;
row = &page.rows.back(); row = &page.rows.back();
} }

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@ -161,10 +161,10 @@ RenderTextureImplFBO::~RenderTextureImplFBO()
// Move all frame buffer objects to stale set // Move all frame buffer objects to stale set
for (std::map<Uint64, unsigned int>::iterator iter = m_frameBuffers.begin(); iter != m_frameBuffers.end(); ++iter) for (std::map<Uint64, unsigned int>::iterator iter = m_frameBuffers.begin(); iter != m_frameBuffers.end(); ++iter)
staleFrameBuffers.insert(std::make_pair(iter->first, iter->second)); staleFrameBuffers.emplace(iter->first, iter->second);
for (std::map<Uint64, unsigned int>::iterator iter = m_multisampleFrameBuffers.begin(); iter != m_multisampleFrameBuffers.end(); ++iter) for (std::map<Uint64, unsigned int>::iterator iter = m_multisampleFrameBuffers.begin(); iter != m_multisampleFrameBuffers.end(); ++iter)
staleFrameBuffers.insert(std::make_pair(iter->first, iter->second)); staleFrameBuffers.emplace(iter->first, iter->second);
// Clean up FBOs // Clean up FBOs
destroyStaleFBOs(); destroyStaleFBOs();
@ -446,7 +446,7 @@ bool RenderTextureImplFBO::createFrameBuffer()
Lock lock(mutex); Lock lock(mutex);
// Insert the FBO into our map // Insert the FBO into our map
m_frameBuffers.insert(std::make_pair(Context::getActiveContextId(), frameBuffer)); m_frameBuffers.emplace(Context::getActiveContextId(), frameBuffer);
} }
#ifndef SFML_OPENGL_ES #ifndef SFML_OPENGL_ES
@ -493,7 +493,7 @@ bool RenderTextureImplFBO::createFrameBuffer()
Lock lock(mutex); Lock lock(mutex);
// Insert the FBO into our map // Insert the FBO into our map
m_multisampleFrameBuffers.insert(std::make_pair(Context::getActiveContextId(), multisampleFrameBuffer)); m_multisampleFrameBuffers.emplace(Context::getActiveContextId(), multisampleFrameBuffer);
} }
} }

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@ -999,7 +999,7 @@ int Shader::getUniformLocation(const std::string& name)
{ {
// Not in cache, request the location from OpenGL // Not in cache, request the location from OpenGL
int location = GLEXT_glGetUniformLocation(castToGlHandle(m_shaderProgram), name.c_str()); int location = GLEXT_glGetUniformLocation(castToGlHandle(m_shaderProgram), name.c_str());
m_uniforms.insert(std::make_pair(name, location)); m_uniforms.emplace(name, location);
if (location == -1) if (location == -1)
err() << "Uniform \"" << name << "\" not found in shader" << std::endl; err() << "Uniform \"" << name << "\" not found in shader" << std::endl;

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@ -43,7 +43,7 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
// Return both portrait and landscape resolutions // Return both portrait and landscape resolutions
std::vector<VideoMode> modes; std::vector<VideoMode> modes;
modes.push_back(desktop); modes.push_back(desktop);
modes.push_back(VideoMode(desktop.height, desktop.width, desktop.bitsPerPixel)); modes.emplace_back(desktop.height, desktop.width, desktop.bitsPerPixel);
return modes; return modes;
} }

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@ -264,7 +264,7 @@ namespace
while (*extensionString && (*extensionString != ' ')) while (*extensionString && (*extensionString != ' '))
extensionString++; extensionString++;
extensions.push_back(std::string(extension, extensionString)); extensions.emplace_back(extension, extensionString);
} }
while (*extensionString++); while (*extensionString++);
} }
@ -381,7 +381,7 @@ void GlContext::cleanupResource()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void GlContext::registerContextDestroyCallback(ContextDestroyCallback callback, void* arg) void GlContext::registerContextDestroyCallback(ContextDestroyCallback callback, void* arg)
{ {
GlContextImpl::contextDestroyCallbacks.insert(std::make_pair(callback, arg)); GlContextImpl::contextDestroyCallbacks.emplace(callback, arg);
} }

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@ -41,7 +41,7 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
// Return both portrait and landscape resolutions // Return both portrait and landscape resolutions
std::vector<VideoMode> modes; std::vector<VideoMode> modes;
modes.push_back(desktop); modes.push_back(desktop);
modes.push_back(VideoMode(desktop.height, desktop.width, desktop.bitsPerPixel)); modes.emplace_back(desktop.height, desktop.width, desktop.bitsPerPixel);
return modes; return modes;
} }