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Updated CSFML to properly handle the new way of storing views in render targets
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1322 4e206d99-4929-0410-ac5d-dfc041789085
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@ -168,7 +168,7 @@ CSFML_API const sfView* sfRenderImage_GetView(const sfRenderImage* renderImage);
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/// \return Default view of the renderimage
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfView* sfRenderImage_GetDefaultView(sfRenderImage* renderImage);
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CSFML_API const sfView* sfRenderImage_GetDefaultView(const sfRenderImage* renderImage);
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////////////////////////////////////////////////////////////
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/// Get the viewport of a view applied to this target
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@ -348,7 +348,7 @@ CSFML_API const sfView* sfRenderWindow_GetView(const sfRenderWindow* renderWindo
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/// \return Default view of the render window
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfView* sfRenderWindow_GetDefaultView(sfRenderWindow* renderWindow);
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CSFML_API const sfView* sfRenderWindow_GetDefaultView(const sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Get the viewport of a view applied to this target
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@ -42,8 +42,8 @@ sfRenderImage* sfRenderImage_Create(unsigned int width, unsigned int height, sfB
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sfRenderImage* renderImage = new sfRenderImage;
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renderImage->This.Create(width, height, depthBuffer == sfTrue);
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renderImage->Target = new sfImage(const_cast<sf::Image*>(&renderImage->This.GetImage()));
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renderImage->DefaultView = new sfView(const_cast<sf::View*>(&renderImage->This.GetDefaultView()));
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renderImage->CurrentView = renderImage->DefaultView;
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renderImage->DefaultView.This = renderImage->This.GetDefaultView();
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renderImage->CurrentView.This = renderImage->This.GetView();
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return renderImage;
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}
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@ -54,7 +54,6 @@ sfRenderImage* sfRenderImage_Create(unsigned int width, unsigned int height, sfB
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////////////////////////////////////////////////////////////
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void sfRenderImage_Destroy(sfRenderImage* renderImage)
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{
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delete renderImage->DefaultView;
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delete renderImage->Target;
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delete renderImage;
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}
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@ -175,8 +174,8 @@ void sfRenderImage_Clear(sfRenderImage* renderImage, sfColor color)
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void sfRenderImage_SetView(sfRenderImage* renderImage, const sfView* view)
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{
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CSFML_CHECK(view);
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CSFML_CALL(renderImage, SetView(*view->This));
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renderImage->CurrentView = view;
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CSFML_CALL(renderImage, SetView(view->This));
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renderImage->CurrentView.This = view->This;
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}
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@ -187,18 +186,18 @@ const sfView* sfRenderImage_GetView(const sfRenderImage* renderImage)
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{
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CSFML_CHECK_RETURN(renderImage, NULL);
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return renderImage->CurrentView;
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return &renderImage->CurrentView;
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}
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////////////////////////////////////////////////////////////
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/// Get the default view of a renderimage
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////////////////////////////////////////////////////////////
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sfView* sfRenderImage_GetDefaultView(sfRenderImage* renderImage)
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const sfView* sfRenderImage_GetDefaultView(const sfRenderImage* renderImage)
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{
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CSFML_CHECK_RETURN(renderImage, NULL);
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return renderImage->DefaultView;
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return &renderImage->DefaultView;
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}
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@ -211,7 +210,7 @@ sfIntRect sfRenderImage_GetViewport(const sfRenderImage* renderImage, const sfVi
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CSFML_CHECK_RETURN(view, rect);
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CSFML_CHECK_RETURN(renderImage, rect);
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sf::IntRect SFMLrect = renderImage->This.GetViewport(*view->This);
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sf::IntRect SFMLrect = renderImage->This.GetViewport(view->This);
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rect.Left = SFMLrect.Left;
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rect.Top = SFMLrect.Top;
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rect.Right = SFMLrect.Right;
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@ -230,7 +229,7 @@ void sfRenderImage_ConvertCoords(const sfRenderImage* renderImage, unsigned int
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sf::Vector2f point;
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if (targetView)
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point = renderImage->This.ConvertCoords(imageX, imageY, *targetView->This);
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point = renderImage->This.ConvertCoords(imageX, imageY, targetView->This);
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else
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point = renderImage->This.ConvertCoords(imageX, imageY);
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@ -41,8 +41,8 @@ struct sfRenderImage
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{
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sf::RenderImage This;
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const sfImage* Target;
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sfView* DefaultView;
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const sfView* CurrentView;
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sfView DefaultView;
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sfView CurrentView;
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};
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@ -59,8 +59,8 @@ sfRenderWindow* sfRenderWindow_Create(sfVideoMode mode, const char* title, unsig
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sfRenderWindow* renderWindow = new sfRenderWindow;
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renderWindow->This.Create(videoMode, title, style, params);
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renderWindow->Input.This = &renderWindow->This.GetInput();
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renderWindow->DefaultView = new sfView(const_cast<sf::View*>(&renderWindow->This.GetDefaultView()));
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renderWindow->CurrentView = renderWindow->DefaultView;
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renderWindow->DefaultView.This = renderWindow->This.GetDefaultView();
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renderWindow->CurrentView.This = renderWindow->This.GetView();
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return renderWindow;
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}
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@ -86,8 +86,8 @@ sfRenderWindow* sfRenderWindow_CreateFromHandle(sfWindowHandle handle, const sfC
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sfRenderWindow* renderWindow = new sfRenderWindow;
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renderWindow->This.Create(handle, params);
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renderWindow->Input.This = &renderWindow->This.GetInput();
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renderWindow->DefaultView = new sfView(const_cast<sf::View*>(&renderWindow->This.GetDefaultView()));
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renderWindow->CurrentView = renderWindow->DefaultView;
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renderWindow->DefaultView.This = renderWindow->This.GetDefaultView();
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renderWindow->CurrentView.This = renderWindow->This.GetView();
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return renderWindow;
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}
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@ -98,7 +98,6 @@ sfRenderWindow* sfRenderWindow_CreateFromHandle(sfWindowHandle handle, const sfC
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////////////////////////////////////////////////////////////
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void sfRenderWindow_Destroy(sfRenderWindow* renderWindow)
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{
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delete renderWindow->DefaultView;
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delete renderWindow;
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}
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@ -413,8 +412,8 @@ void sfRenderWindow_Clear(sfRenderWindow* renderWindow, sfColor color)
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void sfRenderWindow_SetView(sfRenderWindow* renderWindow, const sfView* view)
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{
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CSFML_CHECK(view);
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CSFML_CALL(renderWindow, SetView(*view->This));
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renderWindow->CurrentView = view;
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CSFML_CALL(renderWindow, SetView(view->This));
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renderWindow->CurrentView.This = view->This;
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}
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@ -425,18 +424,18 @@ const sfView* sfRenderWindow_GetView(const sfRenderWindow* renderWindow)
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{
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CSFML_CHECK_RETURN(renderWindow, NULL);
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return renderWindow->CurrentView;
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return &renderWindow->CurrentView;
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}
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////////////////////////////////////////////////////////////
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/// Get the default view of a renderwindow
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////////////////////////////////////////////////////////////
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sfView* sfRenderWindow_GetDefaultView(sfRenderWindow* renderWindow)
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const sfView* sfRenderWindow_GetDefaultView(const sfRenderWindow* renderWindow)
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{
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CSFML_CHECK_RETURN(renderWindow, NULL);
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return renderWindow->DefaultView;
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return &renderWindow->DefaultView;
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}
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@ -449,7 +448,7 @@ sfIntRect sfRenderWindow_GetViewport(const sfRenderWindow* renderWindow, const s
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CSFML_CHECK_RETURN(view, rect);
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CSFML_CHECK_RETURN(renderWindow, rect);
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sf::IntRect SFMLrect = renderWindow->This.GetViewport(*view->This);
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sf::IntRect SFMLrect = renderWindow->This.GetViewport(view->This);
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rect.Left = SFMLrect.Left;
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rect.Top = SFMLrect.Top;
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rect.Right = SFMLrect.Right;
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@ -468,7 +467,7 @@ void sfRenderWindow_ConvertCoords(const sfRenderWindow* renderWindow, unsigned i
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sf::Vector2f point;
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if (targetView)
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point = renderWindow->This.ConvertCoords(windowX, windowY, *targetView->This);
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point = renderWindow->This.ConvertCoords(windowX, windowY, targetView->This);
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else
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point = renderWindow->This.ConvertCoords(windowX, windowY);
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@ -40,8 +40,8 @@ struct sfRenderWindow
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{
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sf::RenderWindow This;
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sfInput Input;
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sfView* DefaultView;
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const sfView* CurrentView;
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sfView DefaultView;
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sfView CurrentView;
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};
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@ -44,7 +44,10 @@ sfView* sfView_Create()
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////////////////////////////////////////////////////////////
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sfView* sfView_CreateFromRect(sfFloatRect rectangle)
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{
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return new sfView(rectangle);
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sfView* view = new sfView;
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sfView_Reset(view, rectangle);
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return view;
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}
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@ -73,7 +76,7 @@ void sfView_Destroy(sfView* view)
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////////////////////////////////////////////////////////////
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void sfView_SetCenter(sfView* view, float x, float y)
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{
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CSFML_CALL_PTR(view, SetCenter(x, y));
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CSFML_CALL(view, SetCenter(x, y));
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}
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@ -82,7 +85,7 @@ void sfView_SetCenter(sfView* view, float x, float y)
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////////////////////////////////////////////////////////////
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void sfView_SetSize(sfView* view, float width, float height)
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{
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CSFML_CALL_PTR(view, SetSize(width, height));
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CSFML_CALL(view, SetSize(width, height));
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}
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@ -91,7 +94,7 @@ void sfView_SetSize(sfView* view, float width, float height)
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////////////////////////////////////////////////////////////
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void sfView_SetRotation(sfView* view, float angle)
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{
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CSFML_CALL_PTR(view, SetRotation(angle));
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CSFML_CALL(view, SetRotation(angle));
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}
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@ -100,7 +103,7 @@ void sfView_SetRotation(sfView* view, float angle)
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////////////////////////////////////////////////////////////
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void sfView_SetViewport(sfView* view, sfFloatRect viewport)
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{
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CSFML_CALL_PTR(view, SetViewport(sf::FloatRect(viewport.Left, viewport.Top, viewport.Right, viewport.Bottom)));
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CSFML_CALL(view, SetViewport(sf::FloatRect(viewport.Left, viewport.Top, viewport.Right, viewport.Bottom)));
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}
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@ -110,7 +113,7 @@ void sfView_SetViewport(sfView* view, sfFloatRect viewport)
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////////////////////////////////////////////////////////////
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void sfView_Reset(sfView* view, sfFloatRect rectangle)
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{
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CSFML_CALL_PTR(view, Reset(sf::FloatRect(rectangle.Left, rectangle.Top, rectangle.Right, rectangle.Bottom)));
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CSFML_CALL(view, Reset(sf::FloatRect(rectangle.Left, rectangle.Top, rectangle.Right, rectangle.Bottom)));
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}
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@ -121,7 +124,7 @@ float sfView_GetCenterX(const sfView* view)
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{
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CSFML_CHECK_RETURN(view, 0.f);
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return view->This->GetCenter().x;
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return view->This.GetCenter().x;
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}
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@ -132,7 +135,7 @@ float sfView_GetCenterY(const sfView* view)
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{
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CSFML_CHECK_RETURN(view, 0.f);
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return view->This->GetCenter().y;
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return view->This.GetCenter().y;
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}
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@ -143,7 +146,7 @@ float sfView_GetWidth(const sfView* view)
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{
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CSFML_CHECK_RETURN(view, 0.f);
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return view->This->GetSize().x;
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return view->This.GetSize().x;
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}
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@ -154,7 +157,7 @@ float sfView_GetHeight(const sfView* view)
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{
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CSFML_CHECK_RETURN(view, 0.f);
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return view->This->GetSize().y;
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return view->This.GetSize().y;
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}
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@ -163,7 +166,7 @@ float sfView_GetHeight(const sfView* view)
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////////////////////////////////////////////////////////////
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float sfView_GetRotation(const sfView* view)
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{
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CSFML_CALL_PTR_RETURN(view, GetRotation(), 0.f);
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CSFML_CALL_RETURN(view, GetRotation(), 0.f);
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}
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@ -175,7 +178,7 @@ sfFloatRect sfView_GetViewport(const sfView* view)
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sfFloatRect rect = {0, 0, 0, 0};
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CSFML_CHECK_RETURN(view, rect);
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sf::FloatRect SFMLRect = view->This->GetViewport();
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sf::FloatRect SFMLRect = view->This.GetViewport();
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rect.Left = SFMLRect.Left;
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rect.Top = SFMLRect.Top;
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rect.Right = SFMLRect.Right;
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@ -190,7 +193,7 @@ sfFloatRect sfView_GetViewport(const sfView* view)
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////////////////////////////////////////////////////////////
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void sfView_Move(sfView* view, float offsetX, float offsetY)
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{
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CSFML_CALL_PTR(view, Move(offsetX, offsetY));
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CSFML_CALL(view, Move(offsetX, offsetY));
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}
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@ -199,7 +202,7 @@ void sfView_Move(sfView* view, float offsetX, float offsetY)
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////////////////////////////////////////////////////////////
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void sfView_Rotate(sfView* view, float angle)
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{
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CSFML_CALL_PTR(view, Rotate(angle));
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CSFML_CALL(view, Rotate(angle));
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}
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@ -208,5 +211,5 @@ void sfView_Rotate(sfView* view, float angle)
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////////////////////////////////////////////////////////////
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void sfView_Zoom(sfView* view, float factor)
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{
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CSFML_CALL_PTR(view, Zoom(factor));
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CSFML_CALL(view, Zoom(factor));
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}
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@ -36,38 +36,7 @@
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////////////////////////////////////////////////////////////
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struct sfView
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{
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sfView() :
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This(new sf::View),
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OwnInstance(true)
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{
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}
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sfView(sfFloatRect Rect) :
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This(new sf::View(sf::FloatRect(Rect.Left, Rect.Top, Rect.Right, Rect.Bottom))),
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OwnInstance(true)
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{
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}
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sfView(sf::View* View) :
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This(View),
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OwnInstance(false)
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{
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}
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sfView(const sfView& View) :
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This(View.This ? new sf::View(*View.This) : NULL),
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OwnInstance(true)
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{
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}
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~sfView()
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{
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if (OwnInstance)
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delete This;
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}
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sf::View* This; // pointer needed for RenderWindow
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bool OwnInstance;
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sf::View This;
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};
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