diff --git a/examples/X11/X11.cpp b/examples/X11/X11.cpp index 47939e940..d9bc2b6d5 100644 --- a/examples/X11/X11.cpp +++ b/examples/X11/X11.cpp @@ -39,8 +39,8 @@ void Initialize(sf::Window& window) /// Draw the OpenGL scene (a rotating cube) into /// the specified view /// -/// \param Window Target window for rendering -/// \param ElapsedTime Time elapsed since the last draw +/// \param window Target window for rendering +/// \param elapsedTime Time elapsed since the last draw /// //////////////////////////////////////////////////////////// void Draw(sf::Window& window, float elapsedTime) diff --git a/examples/opengl/OpenGL.cpp b/examples/opengl/OpenGL.cpp index 5f408e5b2..723599a22 100644 --- a/examples/opengl/OpenGL.cpp +++ b/examples/opengl/OpenGL.cpp @@ -97,9 +97,9 @@ int main() glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(x, y, -100.f); - glRotatef(clock.GetElapsedTime().AsSeconds() * 0.05f, 1.f, 0.f, 0.f); - glRotatef(clock.GetElapsedTime().AsSeconds() * 0.03f, 0.f, 1.f, 0.f); - glRotatef(clock.GetElapsedTime().AsSeconds() * 0.09f, 0.f, 0.f, 1.f); + glRotatef(clock.GetElapsedTime().AsSeconds() * 50.f, 1.f, 0.f, 0.f); + glRotatef(clock.GetElapsedTime().AsSeconds() * 30.f, 0.f, 1.f, 0.f); + glRotatef(clock.GetElapsedTime().AsSeconds() * 90.f, 0.f, 0.f, 1.f); // Draw a cube float size = 20.f;