From 4488f7f345d6096c90819e62aa372c9984db0550 Mon Sep 17 00:00:00 2001 From: Laurent Gomila Date: Wed, 25 Jan 2012 10:27:29 +0100 Subject: [PATCH] Fixed errors in examples after switching to sf::Time --- examples/X11/X11.cpp | 4 ++-- examples/opengl/OpenGL.cpp | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/examples/X11/X11.cpp b/examples/X11/X11.cpp index 47939e940..d9bc2b6d5 100644 --- a/examples/X11/X11.cpp +++ b/examples/X11/X11.cpp @@ -39,8 +39,8 @@ void Initialize(sf::Window& window) /// Draw the OpenGL scene (a rotating cube) into /// the specified view /// -/// \param Window Target window for rendering -/// \param ElapsedTime Time elapsed since the last draw +/// \param window Target window for rendering +/// \param elapsedTime Time elapsed since the last draw /// //////////////////////////////////////////////////////////// void Draw(sf::Window& window, float elapsedTime) diff --git a/examples/opengl/OpenGL.cpp b/examples/opengl/OpenGL.cpp index 5f408e5b2..723599a22 100644 --- a/examples/opengl/OpenGL.cpp +++ b/examples/opengl/OpenGL.cpp @@ -97,9 +97,9 @@ int main() glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(x, y, -100.f); - glRotatef(clock.GetElapsedTime().AsSeconds() * 0.05f, 1.f, 0.f, 0.f); - glRotatef(clock.GetElapsedTime().AsSeconds() * 0.03f, 0.f, 1.f, 0.f); - glRotatef(clock.GetElapsedTime().AsSeconds() * 0.09f, 0.f, 0.f, 1.f); + glRotatef(clock.GetElapsedTime().AsSeconds() * 50.f, 1.f, 0.f, 0.f); + glRotatef(clock.GetElapsedTime().AsSeconds() * 30.f, 0.f, 1.f, 0.f); + glRotatef(clock.GetElapsedTime().AsSeconds() * 90.f, 0.f, 0.f, 1.f); // Draw a cube float size = 20.f;