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Fixed X11 key repeat handling not filtering out events from other windows. (Fixes #1223)
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@ -77,6 +77,21 @@ namespace
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static const unsigned int maxTrialsCount = 5;
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// Predicate we use to find key repeat events in processEvent
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struct KeyRepeatFinder
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{
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KeyRepeatFinder(unsigned int keycode, Time time) : keycode(keycode), time(time) {}
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// Predicate operator that checks event type, keycode and timestamp
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bool operator()(const XEvent& event)
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{
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return ((event.type == KeyPress) && (event.xkey.keycode == keycode) && (event.xkey.time - time < 2));
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}
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unsigned int keycode;
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Time time;
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};
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// Filter the events received by windows (only allow those matching a specific window)
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Bool checkEvent(::Display*, XEvent* event, XPointer userData)
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{
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@ -752,8 +767,16 @@ WindowHandle WindowImplX11::getSystemHandle() const
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void WindowImplX11::processEvents()
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{
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XEvent event;
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// Pick out the events that are interesting for this window
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while (XCheckIfEvent(m_display, &event, &checkEvent, reinterpret_cast<XPointer>(m_window)))
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m_events.push_back(event);
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// Handle the events for this window that we just picked out
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while (!m_events.empty())
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{
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event = m_events.front();
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m_events.pop_front();
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processEvent(event);
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}
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}
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@ -1533,29 +1556,23 @@ bool WindowImplX11::processEvent(XEvent& windowEvent)
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// - Discard both duplicated KeyPress and KeyRelease events when KeyRepeatEnabled is false
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// Detect repeated key events
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// (code shamelessly taken from SDL)
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if (windowEvent.type == KeyRelease)
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{
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// Check if there's a matching KeyPress event in the queue
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XEvent nextEvent;
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if (XPending(m_display))
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{
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// Grab it but don't remove it from the queue, it still needs to be processed :)
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XPeekEvent(m_display, &nextEvent);
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if (nextEvent.type == KeyPress)
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{
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// Check if it is a duplicated event (same timestamp as the KeyRelease event)
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if ((nextEvent.xkey.keycode == windowEvent.xkey.keycode) &&
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(nextEvent.xkey.time - windowEvent.xkey.time < 2))
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{
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// If we don't want repeated events, remove the next KeyPress from the queue
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if (!m_keyRepeat)
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XNextEvent(m_display, &nextEvent);
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// Find the next KeyPress event with matching keycode and time
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std::deque<XEvent>::iterator iter = std::find_if(
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m_events.begin(),
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m_events.end(),
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KeyRepeatFinder(windowEvent.xkey.keycode, windowEvent.xkey.time)
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);
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// This KeyRelease is a repeated event and we don't want it
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return false;
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}
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}
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if (iter != m_events.end())
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{
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// If we don't want repeated events, remove the next KeyPress from the queue
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if (!m_keyRepeat)
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m_events.erase(iter);
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// This KeyRelease is a repeated event and we don't want it
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return false;
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}
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}
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@ -267,24 +267,25 @@ private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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::Window m_window; ///< X identifier defining our window
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::Display* m_display; ///< Pointer to the display
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int m_screen; ///< Screen identifier
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XIM m_inputMethod; ///< Input method linked to the X display
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XIC m_inputContext; ///< Input context used to get unicode input in our window
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bool m_isExternal; ///< Tell whether the window has been created externally or by SFML
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int m_oldVideoMode; ///< Video mode in use before we switch to fullscreen
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::Cursor m_hiddenCursor; ///< As X11 doesn't provide cursor hiding, we must create a transparent one
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::Cursor m_lastCursor; ///< Last cursor used -- this data is not owned by the window and is required to be always valid
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bool m_keyRepeat; ///< Is the KeyRepeat feature enabled?
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Vector2i m_previousSize; ///< Previous size of the window, to find if a ConfigureNotify event is a resize event (could be a move event only)
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bool m_useSizeHints; ///< Is the size of the window fixed with size hints?
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bool m_fullscreen; ///< Is the window in fullscreen?
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bool m_cursorGrabbed; ///< Is the mouse cursor trapped?
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bool m_windowMapped; ///< Has the window been mapped by the window manager?
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Pixmap m_iconPixmap; ///< The current icon pixmap if in use
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Pixmap m_iconMaskPixmap; ///< The current icon mask pixmap if in use
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::Time m_lastInputTime; ///< Last time we received user input
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::Window m_window; ///< X identifier defining our window
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::Display* m_display; ///< Pointer to the display
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int m_screen; ///< Screen identifier
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XIM m_inputMethod; ///< Input method linked to the X display
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XIC m_inputContext; ///< Input context used to get unicode input in our window
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std::deque<XEvent> m_events; ///< Queue we use to store pending events for this window
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bool m_isExternal; ///< Tell whether the window has been created externally or by SFML
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int m_oldVideoMode; ///< Video mode in use before we switch to fullscreen
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::Cursor m_hiddenCursor; ///< As X11 doesn't provide cursor hiding, we must create a transparent one
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::Cursor m_lastCursor; ///< Last cursor used -- this data is not owned by the window and is required to be always valid
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bool m_keyRepeat; ///< Is the KeyRepeat feature enabled?
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Vector2i m_previousSize; ///< Previous size of the window, to find if a ConfigureNotify event is a resize event (could be a move event only)
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bool m_useSizeHints; ///< Is the size of the window fixed with size hints?
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bool m_fullscreen; ///< Is the window in fullscreen?
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bool m_cursorGrabbed; ///< Is the mouse cursor trapped?
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bool m_windowMapped; ///< Has the window been mapped by the window manager?
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Pixmap m_iconPixmap; ///< The current icon pixmap if in use
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Pixmap m_iconMaskPixmap; ///< The current icon mask pixmap if in use
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::Time m_lastInputTime; ///< Last time we received user input
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};
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} // namespace priv
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