diff --git a/CSFML/build/VC2008/csfml-audio.vcproj b/CSFML/build/VC2008/csfml-audio.vcproj
index 1c1881430..fbf5f0c87 100644
--- a/CSFML/build/VC2008/csfml-audio.vcproj
+++ b/CSFML/build/VC2008/csfml-audio.vcproj
@@ -215,6 +215,10 @@
RelativePath="..\..\include\SFML\Audio\Music.h"
>
+
+
diff --git a/CSFML/build/VC2008/csfml-graphics.vcproj b/CSFML/build/VC2008/csfml-graphics.vcproj
index 22bcb1991..7b2ebfab0 100644
--- a/CSFML/build/VC2008/csfml-graphics.vcproj
+++ b/CSFML/build/VC2008/csfml-graphics.vcproj
@@ -268,6 +268,10 @@
RelativePath="..\..\src\SFML\Graphics\RenderImage.cpp"
>
+
+
diff --git a/CSFML/build/VC2008/csfml-main.vcproj b/CSFML/build/VC2008/csfml-main.vcproj
index 10e00d701..b996284fe 100644
--- a/CSFML/build/VC2008/csfml-main.vcproj
+++ b/CSFML/build/VC2008/csfml-main.vcproj
@@ -147,16 +147,10 @@
-
-
-
-
+
diff --git a/CSFML/include/SFML/Audio/Listener.h b/CSFML/include/SFML/Audio/Listener.h
index 601ae5c1a..ffc4cbd1a 100644
--- a/CSFML/include/SFML/Audio/Listener.h
+++ b/CSFML/include/SFML/Audio/Listener.h
@@ -34,10 +34,10 @@
////////////////////////////////////////////////////////////
/// Change the global volume of all the sounds
///
-/// \param Volume : New global volume, in the range [0, 100]
+/// \param volume : New global volume, in the range [0, 100]
///
////////////////////////////////////////////////////////////
-CSFML_API void sfListener_SetGlobalVolume(float Volume);
+CSFML_API void sfListener_SetGlobalVolume(float volume);
////////////////////////////////////////////////////////////
/// Get the current value of the global volume of all the sounds
@@ -50,44 +50,44 @@ CSFML_API float sfListener_GetGlobalVolume();
////////////////////////////////////////////////////////////
/// Change the position of the listener
///
-/// \param PosX : X position of the listener in the world
-/// \param PosY : Y position of the listener in the world
-/// \param PosZ : Z position of the listener in the world
+/// \param x : X position of the listener in the world
+/// \param y : Y position of the listener in the world
+/// \param z : Z position of the listener in the world
///
////////////////////////////////////////////////////////////
-CSFML_API void sfListener_SetPosition(float PosX, float PosY, float PosZ);
+CSFML_API void sfListener_SetPosition(float x, float y, float z);
////////////////////////////////////////////////////////////
/// Get the current position of the listener
///
-/// \param PosX : X position of the listener in the world
-/// \param PosY : Y position of the listener in the world
-/// \param PosZ : Z position of the listener in the world
+/// \param x : X position of the listener in the world
+/// \param y : Y position of the listener in the world
+/// \param z : Z position of the listener in the world
///
////////////////////////////////////////////////////////////
-CSFML_API void sfListener_GetPosition(float* PosX, float* PosY, float* PosZ);
+CSFML_API void sfListener_GetPosition(float* x, float* y, float* z);
////////////////////////////////////////////////////////////
/// Change the orientation of the listener (the point
/// he must look at)
///
-/// \param TargetX : X position of the point the listener must look at
-/// \param TargetY : X position of the point the listener must look at
-/// \param TargetZ : X position of the point the listener must look at
+/// \param x : X position of the point the listener must look at
+/// \param y : X position of the point the listener must look at
+/// \param z : X position of the point the listener must look at
///
////////////////////////////////////////////////////////////
-CSFML_API void sfListener_SetTarget(float TargetX, float TargetY, float TargetZ);
+CSFML_API void sfListener_SetTarget(float x, float y, float z);
////////////////////////////////////////////////////////////
/// Get the current orientation of the listener (the point
/// he's looking at)
///
-/// \param TargetX : X position of the point the listener is looking at
-/// \param TargetY : X position of the point the listener is looking at
-/// \param TargetZ : X position of the point the listener is looking at
+/// \param x : X position of the point the listener is looking at
+/// \param y : X position of the point the listener is looking at
+/// \param z : X position of the point the listener is looking at
///
////////////////////////////////////////////////////////////
-CSFML_API void sfListener_GetTarget(float* TargetX, float* TargetY, float* TargetZ);
+CSFML_API void sfListener_GetTarget(float* x, float* y, float* z);
#endif // SFML_LISTENER_H
diff --git a/CSFML/include/SFML/Audio/Music.h b/CSFML/include/SFML/Audio/Music.h
index cbf72749e..3c8b89cc2 100644
--- a/CSFML/include/SFML/Audio/Music.h
+++ b/CSFML/include/SFML/Audio/Music.h
@@ -36,257 +36,257 @@
////////////////////////////////////////////////////////////
/// Create a new music and load it from a file
///
-/// \param Filename : Path of the music file to open
+/// \param filename : Path of the music file to open
///
/// \return A new sfMusic object (NULL if failed)
///
////////////////////////////////////////////////////////////
-CSFML_API sfMusic* sfMusic_CreateFromFile(const char* Filename);
+CSFML_API sfMusic* sfMusic_CreateFromFile(const char* filename);
////////////////////////////////////////////////////////////
/// Create a new music and load it from a file in memory
///
-/// \param Data : Pointer to the file data in memory
-/// \param SizeInBytes : Size of the data to load, in bytes
+/// \param data : Pointer to the file data in memory
+/// \param sizeInBytes : Size of the data to load, in bytes
///
/// \return A new sfMusic object (NULL if failed)
///
////////////////////////////////////////////////////////////
-CSFML_API sfMusic* sfMusic_CreateFromMemory(const char* Data, size_t SizeInBytes);
+CSFML_API sfMusic* sfMusic_CreateFromMemory(const char* data, size_t sizeInBytes);
////////////////////////////////////////////////////////////
/// Destroy an existing music
///
-/// \param Music : Music to delete
+/// \param music : Music to delete
///
////////////////////////////////////////////////////////////
-CSFML_API void sfMusic_Destroy(sfMusic* Music);
+CSFML_API void sfMusic_Destroy(sfMusic* music);
////////////////////////////////////////////////////////////
/// Set a music loop state
///
-/// \param Music : Music to set the loop state
-/// \param Loop : sfTrue to play in loop, sfFalse to play once
+/// \param music : Music to set the loop state
+/// \param loop : sfTrue to play in loop, sfFalse to play once
///
////////////////////////////////////////////////////////////
-CSFML_API void sfMusic_SetLoop(sfMusic* Music, sfBool Loop);
+CSFML_API void sfMusic_SetLoop(sfMusic* music, sfBool loop);
////////////////////////////////////////////////////////////
/// Tell whether or not a music is looping
///
-/// \param Music : Music to get the loop state from
+/// \param music : Music to get the loop state from
///
/// \return sfTrue if the music is looping, sfFalse otherwise
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfMusic_GetLoop(sfMusic* Music);
+CSFML_API sfBool sfMusic_GetLoop(sfMusic* music);
////////////////////////////////////////////////////////////
/// Get a music duration
///
-/// \param Music : Music to get the duration from
+/// \param music : Music to get the duration from
///
/// \return Music duration, in seconds
///
////////////////////////////////////////////////////////////
-CSFML_API float sfMusic_GetDuration(sfMusic* Music);
+CSFML_API float sfMusic_GetDuration(sfMusic* music);
////////////////////////////////////////////////////////////
/// Start playing a music
///
-/// \param Music : Music to play
+/// \param music : Music to play
///
////////////////////////////////////////////////////////////
-CSFML_API void sfMusic_Play(sfMusic* Music);
+CSFML_API void sfMusic_Play(sfMusic* music);
////////////////////////////////////////////////////////////
/// Pause a music
///
-/// \param Music : Music to pause
+/// \param music : Music to pause
///
////////////////////////////////////////////////////////////
-CSFML_API void sfMusic_Pause(sfMusic* Music);
+CSFML_API void sfMusic_Pause(sfMusic* music);
////////////////////////////////////////////////////////////
/// Stop playing a music
///
-/// \param Music : Music to stop
+/// \param music : Music to stop
///
////////////////////////////////////////////////////////////
-CSFML_API void sfMusic_Stop(sfMusic* Music);
+CSFML_API void sfMusic_Stop(sfMusic* music);
////////////////////////////////////////////////////////////
/// Return the number of channels of a music (1 = mono, 2 = stereo)
///
-/// \param Music : Music to get the channels count from
+/// \param music : Music to get the channels count from
///
/// \return Number of channels
///
////////////////////////////////////////////////////////////
-CSFML_API unsigned int sfMusic_GetChannelsCount(sfMusic* Music);
+CSFML_API unsigned int sfMusic_GetChannelsCount(sfMusic* music);
////////////////////////////////////////////////////////////
/// Get the stream sample rate of a music
///
-/// \param Music : Music to get the sample rate from
+/// \param music : Music to get the sample rate from
///
/// \return Stream frequency (number of samples per second)
///
////////////////////////////////////////////////////////////
-CSFML_API unsigned int sfMusic_GetSampleRate(sfMusic* Music);
+CSFML_API unsigned int sfMusic_GetSampleRate(sfMusic* music);
////////////////////////////////////////////////////////////
/// Get the status of a music (stopped, paused, playing)
///
-/// \param Music : Music to get the status from
+/// \param music : Music to get the status from
///
/// \return Current status of the sound
///
////////////////////////////////////////////////////////////
-CSFML_API sfSoundStatus sfMusic_GetStatus(sfMusic* Music);
+CSFML_API sfSoundStatus sfMusic_GetStatus(sfMusic* music);
////////////////////////////////////////////////////////////
/// Get the current playing position of a music
///
-/// \param Music : Music to get the position from
+/// \param music : Music to get the position from
///
/// \return Current playing position, expressed in seconds
///
////////////////////////////////////////////////////////////
-CSFML_API float sfMusic_GetPlayingOffset(sfMusic* Music);
+CSFML_API float sfMusic_GetPlayingOffset(sfMusic* music);
////////////////////////////////////////////////////////////
/// Set the pitch of a music
///
-/// \param Music : Music to modify
-/// \param Pitch : New pitch
+/// \param music : Music to modify
+/// \param pitch : New pitch
///
////////////////////////////////////////////////////////////
-CSFML_API void sfMusic_SetPitch(sfMusic* Music, float Pitch);
+CSFML_API void sfMusic_SetPitch(sfMusic* music, float pitch);
////////////////////////////////////////////////////////////
/// Set the volume of a music
///
-/// \param Music : Music to modify
-/// \param Volume : Volume (in range [0, 100])
+/// \param music : Music to modify
+/// \param volume : Volume (in range [0, 100])
///
////////////////////////////////////////////////////////////
-CSFML_API void sfMusic_SetVolume(sfMusic* Music, float Volume);
+CSFML_API void sfMusic_SetVolume(sfMusic* music, float volume);
////////////////////////////////////////////////////////////
/// Set the position of a music
///
-/// \param Music : Music to modify
-/// \param X : X position of the sound in the world
-/// \param Y : Y position of the sound in the world
-/// \param Z : Z position of the sound in the world
+/// \param music : Music to modify
+/// \param x : X position of the sound in the world
+/// \param y : Y position of the sound in the world
+/// \param z : Z position of the sound in the world
///
////////////////////////////////////////////////////////////
-CSFML_API void sfMusic_SetPosition(sfMusic* Music, float X, float Y, float Z);
+CSFML_API void sfMusic_SetPosition(sfMusic* music, float x, float y, float z);
////////////////////////////////////////////////////////////
/// Make the music's position relative to the listener's
/// position, or absolute.
/// The default value is false (absolute)
///
-/// \param Music : Music to modify
-/// \param Relative : True to set the position relative, false to set it absolute
+/// \param music : Music to modify
+/// \param relative : True to set the position relative, false to set it absolute
///
////////////////////////////////////////////////////////////
-CSFML_API void sfMusic_SetRelativeToListener(sfMusic* Music, sfBool Relative);
+CSFML_API void sfMusic_SetRelativeToListener(sfMusic* music, sfBool relative);
////////////////////////////////////////////////////////////
/// Set the minimum distance - closer than this distance,
/// the listener will hear the music at its maximum volume.
/// The default minimum distance is 1.0
///
-/// \param Music : Music to modify
-/// \param MinDistance : New minimum distance for the music
+/// \param music : Music to modify
+/// \param distance : New minimum distance for the music
///
////////////////////////////////////////////////////////////
-CSFML_API void sfMusic_SetMinDistance(sfMusic* Music, float MinDistance);
+CSFML_API void sfMusic_SetMinDistance(sfMusic* music, float distance);
////////////////////////////////////////////////////////////
/// Set the attenuation factor - the higher the attenuation, the
/// more the sound will be attenuated with distance from listener.
/// The default attenuation factor 1.0
///
-/// \param Music : Music to modify
-/// \param Attenuation : New attenuation factor for the sound
+/// \param music : Music to modify
+/// \param attenuation : New attenuation factor for the sound
///
////////////////////////////////////////////////////////////
-CSFML_API void sfMusic_SetAttenuation(sfMusic* Music, float Attenuation);
+CSFML_API void sfMusic_SetAttenuation(sfMusic* music, float attenuation);
////////////////////////////////////////////////////////////
/// Set the current playing position of a music
///
-/// \param Music : Music to modify
-/// \param TimeOffset : New playing position, expressed in seconds
+/// \param music : Music to modify
+/// \param timeOffset : New playing position, expressed in seconds
///
////////////////////////////////////////////////////////////
-CSFML_API void sfMusic_SetPlayingOffset(sfMusic* Music, float TimeOffset);
+CSFML_API void sfMusic_SetPlayingOffset(sfMusic* music, float timeOffset);
////////////////////////////////////////////////////////////
/// Get the pitch of a music
///
-/// \param Music : Music to get the pitch from
+/// \param music : Music to get the pitch from
///
/// \return Pitch value
///
////////////////////////////////////////////////////////////
-CSFML_API float sfMusic_GetPitch(sfMusic* Music);
+CSFML_API float sfMusic_GetPitch(sfMusic* music);
////////////////////////////////////////////////////////////
/// Get the volume of a music
///
-/// \param Music : Music to get the volume from
+/// \param music : Music to get the volume from
///
/// \return Volume value (in range [1, 100])
///
////////////////////////////////////////////////////////////
-CSFML_API float sfMusic_GetVolume(sfMusic* Music);
+CSFML_API float sfMusic_GetVolume(sfMusic* music);
////////////////////////////////////////////////////////////
/// Get the position of a music
///
-/// \param Music : Music to get the position from
-/// \param X : X position of the sound in the world
-/// \param Y : Y position of the sound in the world
-/// \param Z : Z position of the sound in the world
+/// \param music : Music to get the position from
+/// \param x : X position of the sound in the world
+/// \param y : Y position of the sound in the world
+/// \param z : Z position of the sound in the world
///
////////////////////////////////////////////////////////////
-CSFML_API void sfMusic_GetPosition(sfMusic* Music, float* X, float* Y, float* Z);
+CSFML_API void sfMusic_GetPosition(sfMusic* music, float* x, float* y, float* z);
////////////////////////////////////////////////////////////
/// Tell if the music's position is relative to the listener's
/// position, or if it's absolute
///
-/// \param Music : Music to check
+/// \param music : Music to check
///
/// \return sfTrue if the position is relative, sfFalse if it's absolute
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfMusic_IsRelativeToListener(sfMusic* Music);
+CSFML_API sfBool sfMusic_IsRelativeToListener(sfMusic* music);
////////////////////////////////////////////////////////////
/// Get the minimum distance of a music
///
-/// \param Music : Music to get the minimum distance from
+/// \param music : Music to get the minimum distance from
///
/// \return Minimum distance for the music
///
////////////////////////////////////////////////////////////
-CSFML_API float sfMusic_GetMinDistance(sfMusic* Music);
+CSFML_API float sfMusic_GetMinDistance(sfMusic* music);
////////////////////////////////////////////////////////////
/// Get the attenuation factor of a music
///
-/// \param Music : Music to get the attenuation factor from
+/// \param music : Music to get the attenuation factor from
///
/// \return Attenuation factor for the a music
///
////////////////////////////////////////////////////////////
-CSFML_API float sfMusic_GetAttenuation(sfMusic* Music);
+CSFML_API float sfMusic_GetAttenuation(sfMusic* music);
#endif // SFML_MUSIC_H
diff --git a/CSFML/include/SFML/Audio/Sound.h b/CSFML/include/SFML/Audio/Sound.h
index 9afe95061..9e987c942 100644
--- a/CSFML/include/SFML/Audio/Sound.h
+++ b/CSFML/include/SFML/Audio/Sound.h
@@ -44,225 +44,225 @@ CSFML_API sfSound* sfSound_Create();
////////////////////////////////////////////////////////////
/// Destroy an existing sound
///
-/// \param Sound : Sound to delete
+/// \param sound : Sound to delete
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSound_Destroy(sfSound* Sound);
+CSFML_API void sfSound_Destroy(sfSound* sound);
////////////////////////////////////////////////////////////
/// Start playing a sound
///
-/// \param Sound : Sound to play
+/// \param sound : Sound to play
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSound_Play(sfSound* Sound);
+CSFML_API void sfSound_Play(sfSound* sound);
////////////////////////////////////////////////////////////
/// Pause a sound
///
-/// \param Sound : Sound to pause
+/// \param sound : Sound to pause
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSound_Pause(sfSound* Sound);
+CSFML_API void sfSound_Pause(sfSound* sound);
////////////////////////////////////////////////////////////
/// Stop playing a sound
///
-/// \param Sound : Sound to stop
+/// \param sound : Sound to stop
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSound_Stop(sfSound* Sound);
+CSFML_API void sfSound_Stop(sfSound* sound);
////////////////////////////////////////////////////////////
/// Bind a sound buffer to a sound
///
-/// \param Sound : Sound to set the loop state
-/// \param Buffer : Buffer to bind
+/// \param sound : Sound to set the loop state
+/// \param buffer : Buffer to bind
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSound_SetBuffer(sfSound* Sound, sfSoundBuffer* Buffer);
+CSFML_API void sfSound_SetBuffer(sfSound* sound, sfSoundBuffer* buffer);
////////////////////////////////////////////////////////////
/// Get the sound buffer bound to a sound
///
-/// \param Sound : Sound to get the buffer from
+/// \param sound : Sound to get the buffer from
///
/// \return Pointer to the sound's buffer
///
////////////////////////////////////////////////////////////
-CSFML_API sfSoundBuffer* sfSound_GetBuffer(sfSound* Sound);
+CSFML_API sfSoundBuffer* sfSound_GetBuffer(sfSound* sound);
////////////////////////////////////////////////////////////
/// Set a sound loop state
///
-/// \param Sound : Sound to set the loop state
-/// \param Loop : sfTrue to play in loop, sfFalse to play once
+/// \param sound : Sound to set the loop state
+/// \param loop : sfTrue to play in loop, sfFalse to play once
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSound_SetLoop(sfSound* Sound, sfBool Loop);
+CSFML_API void sfSound_SetLoop(sfSound* sound, sfBool loop);
////////////////////////////////////////////////////////////
/// Tell whether or not a sound is looping
///
-/// \param Sound : Sound to get the loop state from
+/// \param sound : Sound to get the loop state from
///
/// \return sfTrue if the sound is looping, sfFalse otherwise
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfSound_GetLoop(sfSound* Sound);
+CSFML_API sfBool sfSound_GetLoop(sfSound* sound);
////////////////////////////////////////////////////////////
/// Get the status of a sound (stopped, paused, playing)
///
-/// \param Sound : Sound to get the status from
+/// \param sound : Sound to get the status from
///
/// \return Current status of the sound
///
////////////////////////////////////////////////////////////
-CSFML_API sfSoundStatus sfSound_GetStatus(sfSound* Sound);
+CSFML_API sfSoundStatus sfSound_GetStatus(sfSound* sound);
////////////////////////////////////////////////////////////
/// Set the pitch of a sound
///
-/// \param Sound : Sound to modify
-/// \param Pitch : New pitch
+/// \param sound : Sound to modify
+/// \param pitch : New pitch
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSound_SetPitch(sfSound* Sound, float Pitch);
+CSFML_API void sfSound_SetPitch(sfSound* sound, float pitch);
////////////////////////////////////////////////////////////
/// Set the volume of a sound
///
-/// \param Sound : Sound to modify
-/// \param Volume : Volume (in range [0, 100])
+/// \param sound : Sound to modify
+/// \param volume : Volume (in range [0, 100])
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSound_SetVolume(sfSound* Sound, float Volume);
+CSFML_API void sfSound_SetVolume(sfSound* sound, float volume);
////////////////////////////////////////////////////////////
/// Set the position of a sound
///
-/// \param Sound : Sound to modify
-/// \param X : X position of the sound in the world
-/// \param Y : Y position of the sound in the world
-/// \param Z : Z position of the sound in the world
+/// \param sound : Sound to modify
+/// \param x : X position of the sound in the world
+/// \param y : Y position of the sound in the world
+/// \param z : Z position of the sound in the world
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSound_SetPosition(sfSound* Sound, float X, float Y, float Z);
+CSFML_API void sfSound_SetPosition(sfSound* sound, float x, float y, float z);
////////////////////////////////////////////////////////////
/// Make the sound's position relative to the listener's
/// position, or absolute.
/// The default value is false (absolute)
///
-/// \param Sound : Sound to modify
-/// \param Relative : True to set the position relative, false to set it absolute
+/// \param sound : Sound to modify
+/// \param relative : True to set the position relative, false to set it absolute
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSound_SetRelativeToListener(sfSound* Sound, sfBool Relative);
+CSFML_API void sfSound_SetRelativeToListener(sfSound* sound, sfBool relative);
////////////////////////////////////////////////////////////
/// Set the minimum distance - closer than this distance,
/// the listener will hear the sound at its maximum volume.
/// The default minimum distance is 1.0
///
-/// \param Sound : Sound to modify
-/// \param MinDistance : New minimum distance for the sound
+/// \param sound : Sound to modify
+/// \param distance : New minimum distance for the sound
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSound_SetMinDistance(sfSound* Sound, float MinDistance);
+CSFML_API void sfSound_SetMinDistance(sfSound* sound, float distance);
////////////////////////////////////////////////////////////
/// Set the attenuation factor - the higher the attenuation, the
/// more the sound will be attenuated with distance from listener.
/// The default attenuation factor is 1.0
///
-/// \param Sound : Sound to modify
-/// \param Attenuation : New attenuation factor for the sound
+/// \param sound : Sound to modify
+/// \param attenuation : New attenuation factor for the sound
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSound_SetAttenuation(sfSound* Sound, float Attenuation);
+CSFML_API void sfSound_SetAttenuation(sfSound* sound, float attenuation);
////////////////////////////////////////////////////////////
/// Set the current playing position of a sound
///
-/// \param Sound : Sound to modify
-/// \param TimeOffset : New playing position, expressed in seconds
+/// \param sound : Sound to modify
+/// \param timeOffset : New playing position, expressed in seconds
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSound_SetPlayingOffset(sfSound* Sound, float TimeOffset);
+CSFML_API void sfSound_SetPlayingOffset(sfSound* sound, float timeOffset);
////////////////////////////////////////////////////////////
/// Get the pitch of a sound
///
-/// \param Sound : Sound to get the pitch from
+/// \param sound : Sound to get the pitch from
///
/// \return Pitch value
///
////////////////////////////////////////////////////////////
-CSFML_API float sfSound_GetPitch(sfSound* Sound);
+CSFML_API float sfSound_GetPitch(sfSound* sound);
////////////////////////////////////////////////////////////
/// Get the volume of a sound
///
-/// \param Sound : Sound to get the volume from
+/// \param sound : Sound to get the volume from
///
/// \return Volume value (in range [1, 100])
///
////////////////////////////////////////////////////////////
-CSFML_API float sfSound_GetVolume(sfSound* Sound);
+CSFML_API float sfSound_GetVolume(sfSound* sound);
////////////////////////////////////////////////////////////
/// Get the position of a sound
///
-/// \param Sound : Sound to get the position from
-/// \param X : X position of the sound in the world
-/// \param Y : Y position of the sound in the world
-/// \param Z : Z position of the sound in the world
+/// \param sound : Sound to get the position from
+/// \param x : X position of the sound in the world
+/// \param y : Y position of the sound in the world
+/// \param z : Z position of the sound in the world
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSound_GetPosition(sfSound* Sound, float* X, float* Y, float* Z);
+CSFML_API void sfSound_GetPosition(sfSound* sound, float* x, float* y, float* z);
////////////////////////////////////////////////////////////
/// Tell if the sound's position is relative to the listener's
/// position, or if it's absolute
///
-/// \param Sound : Sound to check
+/// \param sound : Sound to check
///
/// \return sfTrue if the position is relative, sfFalse if it's absolute
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfSound_IsRelativeToListener(sfSound* Sound);
+CSFML_API sfBool sfSound_IsRelativeToListener(sfSound* sound);
////////////////////////////////////////////////////////////
/// Get the minimum distance of a sound
///
-/// \param Sound : Sound to get the minimum distance from
+/// \param sound : Sound to get the minimum distance from
///
/// \return Minimum distance for the sound
///
////////////////////////////////////////////////////////////
-CSFML_API float sfSound_GetMinDistance(sfSound* Sound);
+CSFML_API float sfSound_GetMinDistance(sfSound* sound);
////////////////////////////////////////////////////////////
/// Get the attenuation factor of a sound
///
-/// \param Sound : Sound to get the attenuation factor from
+/// \param sound : Sound to get the attenuation factor from
///
/// \return Attenuation factor for the sound
///
////////////////////////////////////////////////////////////
-CSFML_API float sfSound_GetAttenuation(sfSound* Sound);
+CSFML_API float sfSound_GetAttenuation(sfSound* sound);
////////////////////////////////////////////////////////////
/// Get the current playing position of a sound
///
-/// \param Sound : Sound to get the position from
+/// \param sound : Sound to get the position from
///
/// \return Current playing position, expressed in seconds
///
////////////////////////////////////////////////////////////
-CSFML_API float sfSound_GetPlayingOffset(sfSound* Sound);
+CSFML_API float sfSound_GetPlayingOffset(sfSound* sound);
#endif // SFML_SOUND_H
diff --git a/CSFML/include/SFML/Audio/SoundBuffer.h b/CSFML/include/SFML/Audio/SoundBuffer.h
index 2112b3072..a0ff4ad12 100644
--- a/CSFML/include/SFML/Audio/SoundBuffer.h
+++ b/CSFML/include/SFML/Audio/SoundBuffer.h
@@ -35,107 +35,107 @@
////////////////////////////////////////////////////////////
/// Create a new sound buffer and load it from a file
///
-/// \param Filename : Path of the music file to open
+/// \param filename : Path of the music file to open
///
/// \return A new sfSoundBuffer object (NULL if failed)
///
////////////////////////////////////////////////////////////
-CSFML_API sfSoundBuffer* sfSoundBuffer_CreateFromFile(const char* Filename);
+CSFML_API sfSoundBuffer* sfSoundBuffer_CreateFromFile(const char* filename);
////////////////////////////////////////////////////////////
/// Create a new sound buffer and load it from a file in memory
///
-/// \param Data : Pointer to the file data in memory
-/// \param SizeInBytes : Size of the data to load, in bytes
+/// \param data : Pointer to the file data in memory
+/// \param sizeInBytes : Size of the data to load, in bytes
///
/// \return A new sfSoundBuffer object (NULL if failed)
///
////////////////////////////////////////////////////////////
-CSFML_API sfSoundBuffer* sfSoundBuffer_CreateFromMemory(const char* Data, size_t SizeInBytes);
+CSFML_API sfSoundBuffer* sfSoundBuffer_CreateFromMemory(const char* data, size_t sizeInBytes);
////////////////////////////////////////////////////////////
/// Create a new sound buffer and load it from an array of
/// samples in memory - assumed format for samples is
/// 16 bits signed integer
///
-/// \param Samples : Pointer to the samples in memory
-/// \param SamplesCount : Number of samples pointed by Samples
-/// \param ChannelsCount : Number of channels (1 = mono, 2 = stereo, ...)
-/// \param SampleRate : Frequency (number of samples to play per second)
+/// \param samples : Pointer to the samples in memory
+/// \param samplesCount : Number of samples pointed by Samples
+/// \param channelsCount : Number of channels (1 = mono, 2 = stereo, ...)
+/// \param sampleRate : Frequency (number of samples to play per second)
///
/// \return A new sfSoundBuffer object (NULL if failed)
///
////////////////////////////////////////////////////////////
-CSFML_API sfSoundBuffer* sfSoundBuffer_CreateFromSamples(const sfInt16* Samples, size_t SamplesCount, unsigned int ChannelsCount, unsigned int SampleRate);
+CSFML_API sfSoundBuffer* sfSoundBuffer_CreateFromSamples(const sfInt16* samples, size_t samplesCount, unsigned int channelsCount, unsigned int sampleRate);
////////////////////////////////////////////////////////////
/// Destroy an existing sound buffer
///
-/// \param SoundBuffer : Sound buffer to delete
+/// \param soundBuffer : Sound buffer to delete
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSoundBuffer_Destroy(sfSoundBuffer* SoundBuffer);
+CSFML_API void sfSoundBuffer_Destroy(sfSoundBuffer* soundBuffer);
////////////////////////////////////////////////////////////
/// Save a sound buffer to a file
///
-/// \param SoundBuffer : Sound buffer to save
-/// \param Filename : Path of the sound file to write
+/// \param soundBuffer : Sound buffer to save
+/// \param filename : Path of the sound file to write
///
/// \return sfTrue if saving has been successful
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfSoundBuffer_SaveToFile(sfSoundBuffer* SoundBuffer, const char* Filename);
+CSFML_API sfBool sfSoundBuffer_SaveToFile(sfSoundBuffer* soundBuffer, const char* filename);
////////////////////////////////////////////////////////////
/// Return the samples contained in a sound buffer
///
-/// \param SoundBuffer : Sound buffer to get samples from
+/// \param soundBuffer : Sound buffer to get samples from
///
/// \return Pointer to the array of sound samples, in 16 bits signed integer format
///
////////////////////////////////////////////////////////////
-CSFML_API const sfInt16* sfSoundBuffer_GetSamples(sfSoundBuffer* SoundBuffer);
+CSFML_API const sfInt16* sfSoundBuffer_GetSamples(sfSoundBuffer* soundBuffer);
////////////////////////////////////////////////////////////
/// Return the number of samples contained in a sound buffer
///
-/// \param SoundBuffer : Sound buffer to get samples count from
+/// \param soundBuffer : Sound buffer to get samples count from
///
/// \return Number of samples
///
////////////////////////////////////////////////////////////
-CSFML_API size_t sfSoundBuffer_GetSamplesCount(sfSoundBuffer* SoundBuffer);
+CSFML_API size_t sfSoundBuffer_GetSamplesCount(sfSoundBuffer* soundBuffer);
////////////////////////////////////////////////////////////
/// Get the sample rate of a sound buffer
///
-/// \param SoundBuffer : Sound buffer to get sample rate from
+/// \param soundBuffer : Sound buffer to get sample rate from
///
/// \return Sound frequency (number of samples per second)
///
////////////////////////////////////////////////////////////
-CSFML_API unsigned int sfSoundBuffer_GetSampleRate(sfSoundBuffer* SoundBuffer);
+CSFML_API unsigned int sfSoundBuffer_GetSampleRate(sfSoundBuffer* soundBuffer);
////////////////////////////////////////////////////////////
/// Return the number of channels of a sound buffer (1 = mono, 2 = stereo, ...)
///
-/// \param SoundBuffer : Sound buffer to get channels count from
+/// \param soundBuffer : Sound buffer to get channels count from
///
/// \return Number of channels
///
////////////////////////////////////////////////////////////
-CSFML_API unsigned int sfSoundBuffer_GetChannelsCount(sfSoundBuffer* SoundBuffer);
+CSFML_API unsigned int sfSoundBuffer_GetChannelsCount(sfSoundBuffer* soundBuffer);
////////////////////////////////////////////////////////////
/// Get the duration of a sound buffer
///
-/// \param SoundBuffer : Sound buffer to get duration from
+/// \param soundBuffer : Sound buffer to get duration from
///
/// \return Sound duration, in seconds
///
////////////////////////////////////////////////////////////
-CSFML_API float sfSoundBuffer_GetDuration(sfSoundBuffer* SoundBuffer);
+CSFML_API float sfSoundBuffer_GetDuration(sfSoundBuffer* soundBuffer);
#endif // SFML_SOUNDBUFFER_H
diff --git a/CSFML/include/SFML/Audio/SoundBufferRecorder.h b/CSFML/include/SFML/Audio/SoundBufferRecorder.h
index 3741e01e4..7caf3de28 100644
--- a/CSFML/include/SFML/Audio/SoundBufferRecorder.h
+++ b/CSFML/include/SFML/Audio/SoundBufferRecorder.h
@@ -43,49 +43,49 @@ CSFML_API sfSoundBufferRecorder* sfSoundBufferRecorder_Create();
////////////////////////////////////////////////////////////
/// Destroy an existing sound buffer recorder
///
-/// \param SoundBufferRecorder : Sound buffer recorder to delete
+/// \param soundBufferRecorder : Sound buffer recorder to delete
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSoundBufferRecorder_Destroy(sfSoundBufferRecorder* SoundBufferRecorder);
+CSFML_API void sfSoundBufferRecorder_Destroy(sfSoundBufferRecorder* soundBufferRecorder);
////////////////////////////////////////////////////////////
/// Start the capture.
/// Warning : only one capture can happen at the same time
///
-/// \param SoundBufferRecorder : Sound bufferrecorder to start
-/// \param SampleRate : Sound frequency (the more samples, the higher the quality)
+/// \param soundBufferRecorder : Sound buffer recorder to start
+/// \param sampleRate : Sound frequency (the more samples, the higher the quality)
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSoundBufferRecorder_Start(sfSoundBufferRecorder* SoundBufferRecorder, unsigned int SampleRate);
+CSFML_API void sfSoundBufferRecorder_Start(sfSoundBufferRecorder* soundBufferRecorder, unsigned int sampleRate);
////////////////////////////////////////////////////////////
/// Stop the capture
///
-/// \param SoundBufferRecorder : Sound buffer recorder to stop
+/// \param soundBufferRecorder : Sound buffer recorder to stop
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSoundBufferRecorder_Stop(sfSoundBufferRecorder* SoundBufferRecorder);
+CSFML_API void sfSoundBufferRecorder_Stop(sfSoundBufferRecorder* soundBufferRecorder);
////////////////////////////////////////////////////////////
/// Get the sample rate of a sound buffer recorder
///
-/// \param SoundBufferRecorder : Sound buffer recorder to get sample rate from
+/// \param soundBufferRecorder : Sound buffer recorder to get sample rate from
///
/// \return Frequency, in samples per second
///
////////////////////////////////////////////////////////////
-CSFML_API unsigned int sfSoundBufferRecorder_GetSampleRate(sfSoundBufferRecorder* SoundBufferRecorder);
+CSFML_API unsigned int sfSoundBufferRecorder_GetSampleRate(sfSoundBufferRecorder* soundBufferRecorder);
////////////////////////////////////////////////////////////
/// Get the sound buffer containing the captured audio data
/// of a sound buffer recorder
///
-/// \param SoundBufferRecorder : Sound buffer recorder to get the sound buffer from
+/// \param soundBufferRecorder : Sound buffer recorder to get the sound buffer from
///
/// \return Pointer to the sound buffer (you don't need to destroy it after use)
///
////////////////////////////////////////////////////////////
-CSFML_API sfSoundBuffer* sfSoundBufferRecorder_GetBuffer(sfSoundBufferRecorder* SoundBufferRecorder);
+CSFML_API sfSoundBuffer* sfSoundBufferRecorder_GetBuffer(sfSoundBufferRecorder* soundBufferRecorder);
#endif // SFML_SOUNDBUFFERRECORDER_H
diff --git a/CSFML/include/SFML/Audio/SoundRecorder.h b/CSFML/include/SFML/Audio/SoundRecorder.h
index f93630d80..0872037db 100644
--- a/CSFML/include/SFML/Audio/SoundRecorder.h
+++ b/CSFML/include/SFML/Audio/SoundRecorder.h
@@ -41,54 +41,54 @@ typedef void (*sfSoundRecorderStopCallback)(void*);
/// Construct a new sound recorder with callback functions
/// for processing captured samples
///
-/// \param OnStart : Callback function which will be called when a new capture starts (can be NULL)
-/// \param OnProcess : Callback function which will be called each time there's audio data to process
-/// \param OnStop : Callback function which will be called when the current capture stops (can be NULL)
-/// \param UserData : Data to pass to the callback function (can be NULL)
+/// \param onStart : Callback function which will be called when a new capture starts (can be NULL)
+/// \param onProcess : Callback function which will be called each time there's audio data to process
+/// \param onStop : Callback function which will be called when the current capture stops (can be NULL)
+/// \param userData : Data to pass to the callback function (can be NULL)
///
/// \return A new sfSoundRecorder object (NULL if failed)
///
////////////////////////////////////////////////////////////
-CSFML_API sfSoundRecorder* sfSoundRecorder_Create(sfSoundRecorderStartCallback OnStart,
- sfSoundRecorderProcessCallback OnProcess,
- sfSoundRecorderStopCallback OnStop,
- void* UserData);
+CSFML_API sfSoundRecorder* sfSoundRecorder_Create(sfSoundRecorderStartCallback onStart,
+ sfSoundRecorderProcessCallback onProcess,
+ sfSoundRecorderStopCallback onStop,
+ void* userData);
////////////////////////////////////////////////////////////
/// Destroy an existing sound recorder
///
-/// \param SoundRecorder : Sound recorder to delete
+/// \param soundRecorder : Sound recorder to delete
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSoundRecorder_Destroy(sfSoundRecorder* SoundRecorder);
+CSFML_API void sfSoundRecorder_Destroy(sfSoundRecorder* soundRecorder);
////////////////////////////////////////////////////////////
/// Start the capture.
/// Warning : only one capture can happen at the same time
///
-/// \param SoundRecorder : Sound recorder to start
-/// \param SampleRate : Sound frequency (the more samples, the higher the quality)
+/// \param soundRecorder : Sound recorder to start
+/// \param sampleRate : Sound frequency (the more samples, the higher the quality)
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSoundRecorder_Start(sfSoundRecorder* SoundRecorder, unsigned int SampleRate);
+CSFML_API void sfSoundRecorder_Start(sfSoundRecorder* soundRecorder, unsigned int sampleRate);
////////////////////////////////////////////////////////////
/// Stop the capture
///
-/// \param SoundRecorder : Sound recorder to stop
+/// \param soundRecorder : Sound recorder to stop
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSoundRecorder_Stop(sfSoundRecorder* SoundRecorder);
+CSFML_API void sfSoundRecorder_Stop(sfSoundRecorder* soundRecorder);
////////////////////////////////////////////////////////////
/// Get the sample rate of a sound recorder
///
-/// \param SoundRecorder : Sound recorder to get sample rate from
+/// \param soundRecorder : Sound recorder to get sample rate from
///
/// \return Frequency, in samples per second
///
////////////////////////////////////////////////////////////
-CSFML_API unsigned int sfSoundRecorder_GetSampleRate(sfSoundRecorder* SoundRecorder);
+CSFML_API unsigned int sfSoundRecorder_GetSampleRate(sfSoundRecorder* soundRecorder);
////////////////////////////////////////////////////////////
/// Tell if the system supports sound capture.
diff --git a/CSFML/include/SFML/Audio/SoundStream.h b/CSFML/include/SFML/Audio/SoundStream.h
index cd0ac2a2f..6326d2eec 100644
--- a/CSFML/include/SFML/Audio/SoundStream.h
+++ b/CSFML/include/SFML/Audio/SoundStream.h
@@ -50,245 +50,245 @@ typedef void (*sfSoundStreamSeekCallback)(float, void*); ///<
////////////////////////////////////////////////////////////
/// Construct a new sound stream
///
-/// \param OnGetData : Function called when the stream needs more data (can't be NULL)
-/// \param OnSeek : Function called when the stream seeks (can't be NULL)
-/// \param ChannelsCount : Number of channels to use (1 = mono, 2 = stereo)
-/// \param SampleRate : Sample rate of the sound (44100 = CD quality)
-/// \param UserData : Data to pass to the callback functions
+/// \param onGetData : Function called when the stream needs more data (can't be NULL)
+/// \param onSeek : Function called when the stream seeks (can't be NULL)
+/// \param channelsCount : Number of channels to use (1 = mono, 2 = stereo)
+/// \param sampleRate : Sample rate of the sound (44100 = CD quality)
+/// \param userData : Data to pass to the callback functions
///
/// \return A new sfSoundStream object (NULL if failed)
///
////////////////////////////////////////////////////////////
-CSFML_API sfSoundStream* sfSoundStream_Create(sfSoundStreamGetDataCallback OnGetData,
- sfSoundStreamSeekCallback OnSeek,
- unsigned int ChannelsCount,
- unsigned int SampleRate,
- void* UserData);
+CSFML_API sfSoundStream* sfSoundStream_Create(sfSoundStreamGetDataCallback onGetData,
+ sfSoundStreamSeekCallback onSeek,
+ unsigned int channelsCount,
+ unsigned int sampleRate,
+ void* userData);
////////////////////////////////////////////////////////////
/// Destroy an existing sound stream
///
-/// \param SoundStream : Sound stream to delete
+/// \param soundStream : Sound stream to delete
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSoundStream_Destroy(sfSoundStream* SoundStreamStream);
+CSFML_API void sfSoundStream_Destroy(sfSoundStream* soundStream);
////////////////////////////////////////////////////////////
/// Start playing a sound stream
///
-/// \param SoundStream : Sound stream to play
+/// \param soundStream : Sound stream to play
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSoundStream_Play(sfSoundStream* SoundStream);
+CSFML_API void sfSoundStream_Play(sfSoundStream* soundStream);
////////////////////////////////////////////////////////////
/// Pause a sound stream
///
-/// \param SoundStream : Sound stream to pause
+/// \param soundStream : Sound stream to pause
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSoundStream_Pause(sfSoundStream* SoundStream);
+CSFML_API void sfSoundStream_Pause(sfSoundStream* soundStream);
////////////////////////////////////////////////////////////
/// Stop playing a sound stream
///
-/// \param SoundStream : Sound stream to stop
+/// \param soundStream : Sound stream to stop
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSoundStream_Stop(sfSoundStream* SoundStream);
+CSFML_API void sfSoundStream_Stop(sfSoundStream* soundStream);
////////////////////////////////////////////////////////////
/// Get the status of a sound stream (stopped, paused, playing)
///
-/// \param SoundStream : Sound stream to get the status from
+/// \param soundStream : Sound stream to get the status from
///
/// \return Current status of the sound stream
///
////////////////////////////////////////////////////////////
-CSFML_API sfSoundStatus sfSoundStream_GetStatus(sfSoundStream* SoundStream);
+CSFML_API sfSoundStatus sfSoundStream_GetStatus(sfSoundStream* soundStream);
////////////////////////////////////////////////////////////
/// Return the number of channels of a sound stream
/// (1 = mono, 2 = stereo)
///
-/// \param SoundStream : Sound stream to get the channels count from
+/// \param soundStream : Sound stream to get the channels count from
///
/// \return Number of channels
///
////////////////////////////////////////////////////////////
-CSFML_API unsigned int sfSoundStream_GetChannelsCount(sfSoundStream* SoundStream);
+CSFML_API unsigned int sfSoundStream_GetChannelsCount(sfSoundStream* soundStream);
////////////////////////////////////////////////////////////
/// Get the sample rate of a sound stream
///
-/// \param SoundStream : Sound stream to get the sample rate from
+/// \param soundStream : Sound stream to get the sample rate from
///
/// \return Stream frequency (number of samples per second)
///
////////////////////////////////////////////////////////////
-CSFML_API unsigned int sfSoundStream_GetSampleRate(sfSoundStream* SoundStream);
+CSFML_API unsigned int sfSoundStream_GetSampleRate(sfSoundStream* soundStream);
////////////////////////////////////////////////////////////
/// Set the pitch of a sound stream
///
-/// \param SoundStream : Sound stream to modify
-/// \param Pitch : New pitch
+/// \param soundStream : Sound stream to modify
+/// \param pitch : New pitch
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSoundStream_SetPitch(sfSoundStream* SoundStream, float Pitch);
+CSFML_API void sfSoundStream_SetPitch(sfSoundStream* soundStream, float pitch);
////////////////////////////////////////////////////////////
/// Set the volume of a sound stream
///
-/// \param SoundStream : Sound stream to modify
-/// \param Volume : Volume (in range [0, 100])
+/// \param soundStream : Sound stream to modify
+/// \param volume : Volume (in range [0, 100])
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSoundStream_SetVolume(sfSoundStream* SoundStream, float Volume);
+CSFML_API void sfSoundStream_SetVolume(sfSoundStream* soundStream, float volume);
////////////////////////////////////////////////////////////
/// Set the position of a sound stream
///
-/// \param SoundStream : Sound stream to modify
-/// \param X : X position of the sound stream in the world
-/// \param Y : Y position of the sound stream in the world
-/// \param Z : Z position of the sound stream in the world
+/// \param soundStream : Sound stream to modify
+/// \param x : X position of the sound stream in the world
+/// \param y : Y position of the sound stream in the world
+/// \param z : Z position of the sound stream in the world
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSoundStream_SetPosition(sfSoundStream* SoundStream, float X, float Y, float Z);
+CSFML_API void sfSoundStream_SetPosition(sfSoundStream* soundStream, float x, float y, float z);
////////////////////////////////////////////////////////////
/// Make the sound stream's position relative to the listener's
/// position, or absolute.
/// The default value is false (absolute)
///
-/// \param SoundStream : Sound stream to modify
-/// \param Relative : True to set the position relative, false to set it absolute
+/// \param soundStream : Sound stream to modify
+/// \param relative : True to set the position relative, false to set it absolute
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSoundStream_SetRelativeToListener(sfSoundStream* SoundStream, sfBool Relative);
+CSFML_API void sfSoundStream_SetRelativeToListener(sfSoundStream* soundStream, sfBool relative);
////////////////////////////////////////////////////////////
/// Set the minimum distance - closer than this distance,
/// the listener will hear the sound stream at its maximum volume.
/// The default minimum distance is 1.0
///
-/// \param SoundStream : Sound stream to modify
-/// \param MinDistance : New minimum distance for the sound stream
+/// \param soundStream : Sound stream to modify
+/// \param distance : New minimum distance for the sound stream
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSoundStream_SetMinDistance(sfSoundStream* SoundStream, float MinDistance);
+CSFML_API void sfSoundStream_SetMinDistance(sfSoundStream* soundStream, float distance);
////////////////////////////////////////////////////////////
/// Set the attenuation factor - the higher the attenuation, the
/// more the sound stream will be attenuated with distance from listener.
/// The default attenuation factor 1.0
///
-/// \param SoundStream : Sound stream to modify
-/// \param Attenuation : New attenuation factor for the sound stream
+/// \param soundStream : Sound stream to modify
+/// \param attenuation : New attenuation factor for the sound stream
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSoundStream_SetAttenuation(sfSoundStream* SoundStream, float Attenuation);
+CSFML_API void sfSoundStream_SetAttenuation(sfSoundStream* soundStream, float attenuation);
////////////////////////////////////////////////////////////
/// Set the current playing position of a stream
///
-/// \param SoundStream : Sound stream to modify
-/// \param TimeOffset : New playing position, expressed in seconds
+/// \param soundStream : Sound stream to modify
+/// \param timeOffset : New playing position, expressed in seconds
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSoundStream_SetPlayingOffset(sfSoundStream* SoundStream, float TimeOffset);
+CSFML_API void sfSoundStream_SetPlayingOffset(sfSoundStream* soundStream, float timeOffset);
////////////////////////////////////////////////////////////
/// Set a stream loop state
///
-/// \param SoundStream : Stream to set the loop state
-/// \param Loop : sfTrue to play in loop, sfFalse to play once
+/// \param soundStream : Stream to set the loop state
+/// \param loop : sfTrue to play in loop, sfFalse to play once
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSoundStream_SetLoop(sfSoundStream* SoundStream, sfBool Loop);
+CSFML_API void sfSoundStream_SetLoop(sfSoundStream* soundStream, sfBool loop);
////////////////////////////////////////////////////////////
/// Get the pitch of a sound stream
///
-/// \param SoundStream : Sound stream to get the pitch from
+/// \param soundStream : Sound stream to get the pitch from
///
/// \return Pitch value
///
////////////////////////////////////////////////////////////
-CSFML_API float sfSoundStream_GetPitch(sfSoundStream* SoundStream);
+CSFML_API float sfSoundStream_GetPitch(sfSoundStream* soundStream);
////////////////////////////////////////////////////////////
/// Get the volume of a sound stream
///
-/// \param SoundStream : Sound stream to get the volume from
+/// \param soundStream : Sound stream to get the volume from
///
/// \return Volume value (in range [1, 100])
///
////////////////////////////////////////////////////////////
-CSFML_API float sfSoundStream_GetVolume(sfSoundStream* SoundStream);
+CSFML_API float sfSoundStream_GetVolume(sfSoundStream* soundStream);
////////////////////////////////////////////////////////////
/// Get the position of a sound stream
///
-/// \param SoundStream : Sound stream to get the position from
-/// \param X : X position of the sound stream in the world
-/// \param Y : Y position of the sound stream in the world
-/// \param Z : Z position of the sound stream in the world
+/// \param soundStream : Sound stream to get the position from
+/// \param x : X position of the sound stream in the world
+/// \param y : Y position of the sound stream in the world
+/// \param z : Z position of the sound stream in the world
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSoundStream_GetPosition(sfSoundStream* SoundStream, float* X, float* Y, float* Z);
+CSFML_API void sfSoundStream_GetPosition(sfSoundStream* soundStream, float* x, float* y, float* z);
////////////////////////////////////////////////////////////
/// Tell if the sound stream's position is relative to the listener's
/// position, or if it's absolute
///
-/// \param SoundStream : Sound stream to check
+/// \param soundStream : Sound stream to check
///
/// \return sfTrue if the position is relative, sfFalse if it's absolute
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfSoundStream_IsRelativeToListener(sfSoundStream* SoundStream);
+CSFML_API sfBool sfSoundStream_IsRelativeToListener(sfSoundStream* soundStream);
////////////////////////////////////////////////////////////
/// Get the minimum distance of a sound stream
///
-/// \param SoundStream : Sound stream to get the minimum distance from
+/// \param soundStream : Sound stream to get the minimum distance from
///
/// \return Minimum distance for the sound stream
///
////////////////////////////////////////////////////////////
-CSFML_API float sfSoundStream_GetMinDistance(sfSoundStream* SoundStream);
+CSFML_API float sfSoundStream_GetMinDistance(sfSoundStream* soundStream);
////////////////////////////////////////////////////////////
/// Get the attenuation factor of a sound stream
///
-/// \param SoundStream : Sound stream to get the attenuation factor from
+/// \param soundStream : Sound stream to get the attenuation factor from
///
/// \return Attenuation factor for the sound stream
///
////////////////////////////////////////////////////////////
-CSFML_API float sfSoundStream_GetAttenuation(sfSoundStream* SoundStream);
+CSFML_API float sfSoundStream_GetAttenuation(sfSoundStream* soundStream);
////////////////////////////////////////////////////////////
/// Tell whether or not a stream is looping
///
-/// \param SoundStream : Soundstream to get the loop state from
+/// \param soundStream : Soundstream to get the loop state from
///
/// \return sfTrue if the stream is looping, sfFalse otherwise
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfSoundStream_GetLoop(sfSoundStream* SoundStream);
+CSFML_API sfBool sfSoundStream_GetLoop(sfSoundStream* soundStream);
////////////////////////////////////////////////////////////
/// Get the current playing position of a sound stream
///
-/// \param SoundStream : Sound stream to get the position from
+/// \param soundStream : Sound stream to get the position from
///
/// \return Current playing position, expressed in seconds
///
////////////////////////////////////////////////////////////
-CSFML_API float sfSoundStream_GetPlayingOffset(sfSoundStream* SoundStream);
+CSFML_API float sfSoundStream_GetPlayingOffset(sfSoundStream* soundStream);
#endif // SFML_SOUNDSTREAM_H
diff --git a/CSFML/include/SFML/Graphics/Color.h b/CSFML/include/SFML/Graphics/Color.h
index 795e93f42..767fa8447 100644
--- a/CSFML/include/SFML/Graphics/Color.h
+++ b/CSFML/include/SFML/Graphics/Color.h
@@ -59,49 +59,49 @@ CSFML_API sfColor sfCyan;
////////////////////////////////////////////////////////////
/// Construct a color from its 3 RGB components
///
-/// \param R : Red component (0 .. 255)
-/// \param G : Green component (0 .. 255)
-/// \param B : Blue component (0 .. 255)
+/// \param red : Red component (0 .. 255)
+/// \param green : Green component (0 .. 255)
+/// \param blue : Blue component (0 .. 255)
///
/// \return sfColor constructed from the components
///
////////////////////////////////////////////////////////////
-CSFML_API sfColor sfColor_FromRGB(sfUint8 R, sfUint8 G, sfUint8 B);
+CSFML_API sfColor sfColor_FromRGB(sfUint8 red, sfUint8 green, sfUint8 blue);
////////////////////////////////////////////////////////////
/// Construct a color from its 4 RGBA components
///
-/// \param R : Red component (0 .. 255)
-/// \param G : Green component (0 .. 255)
-/// \param B : Blue component (0 .. 255)
-/// \param A : Alpha component (0 .. 255)
+/// \param red : Red component (0 .. 255)
+/// \param green : Green component (0 .. 255)
+/// \param blue : Blue component (0 .. 255)
+/// \param alpha : Alpha component (0 .. 255)
///
/// \return sfColor constructed from the components
///
////////////////////////////////////////////////////////////
-CSFML_API sfColor sfColor_FromRGBA(sfUint8 R, sfUint8 G, sfUint8 B, sfUint8 A);
+CSFML_API sfColor sfColor_FromRGBA(sfUint8 red, sfUint8 green, sfUint8 blue, sfUint8 alpha);
////////////////////////////////////////////////////////////
/// Add two colors
///
-/// \param Color1 : First color
-/// \param Color2 : Second color
+/// \param color1 : First color
+/// \param color2 : Second color
///
/// \return Component-wise saturated addition of the two colors
///
////////////////////////////////////////////////////////////
-CSFML_API sfColor sfColor_Add(sfColor Color1, sfColor Color2);
+CSFML_API sfColor sfColor_Add(sfColor color1, sfColor color2);
////////////////////////////////////////////////////////////
/// Modulate two colors
///
-/// \param Color1 : First color
-/// \param Color2 : Second color
+/// \param color1 : First color
+/// \param color2 : Second color
///
/// \return Component-wise multiplication of the two colors
///
////////////////////////////////////////////////////////////
-CSFML_API sfColor sfColor_Modulate(sfColor Color1, sfColor Color2);
+CSFML_API sfColor sfColor_Modulate(sfColor color1, sfColor color2);
#endif // SFML_COLOR_H
diff --git a/CSFML/include/SFML/Graphics/Font.h b/CSFML/include/SFML/Graphics/Font.h
index 2598a916c..5e9b38d06 100644
--- a/CSFML/include/SFML/Graphics/Font.h
+++ b/CSFML/include/SFML/Graphics/Font.h
@@ -43,46 +43,46 @@ CSFML_API sfFont* sfFont_Create();
////////////////////////////////////////////////////////////
/// Create a new font from a file
///
-/// \param Filename : Path of the font file to load
-/// \param CharSize : Size of characters in bitmap - the bigger, the higher quality
-/// \param Charset : Characters set to generate (just pass NULL to get the default charset)
+/// \param filename : Path of the font file to load
+/// \param charSize : Size of characters in bitmap - the bigger, the higher quality
+/// \param charset : Characters set to generate (just pass NULL to get the default charset)
///
/// \return A new sfFont object, or NULL if it failed
///
////////////////////////////////////////////////////////////
-CSFML_API sfFont* sfFont_CreateFromFile(const char* Filename, unsigned int CharSize, const sfUint32* Charset);
+CSFML_API sfFont* sfFont_CreateFromFile(const char* filename, unsigned int charSize, const sfUint32* charset);
////////////////////////////////////////////////////////////
/// Create a new image font a file in memory
///
-/// \param Data : Pointer to the file data in memory
-/// \param SizeInBytes : Size of the data to load, in bytes
-/// \param CharSize : Size of characters in bitmap - the bigger, the higher quality
-/// \param Charset : Characters set to generate (just pass NULL to get the default charset)
+/// \param data : Pointer to the file data in memory
+/// \param sizeInBytes : Size of the data to load, in bytes
+/// \param charSize : Size of characters in bitmap - the bigger, the higher quality
+/// \param charset : Characters set to generate (just pass NULL to get the default charset)
///
/// \return A new sfFont object, or NULL if it failed
///
////////////////////////////////////////////////////////////
-CSFML_API sfFont* sfFont_CreateFromMemory(const char* Data, size_t SizeInBytes, unsigned int CharSize, const sfUint32* Charset);
+CSFML_API sfFont* sfFont_CreateFromMemory(const char* data, size_t sizeInBytes, unsigned int charSize, const sfUint32* charset);
////////////////////////////////////////////////////////////
/// Destroy an existing font
///
-/// \param Font : Font to delete
+/// \param font : Font to delete
///
////////////////////////////////////////////////////////////
-CSFML_API void sfFont_Destroy(sfFont* Font);
+CSFML_API void sfFont_Destroy(sfFont* font);
////////////////////////////////////////////////////////////
/// Get the base size of characters in a font;
/// All glyphs dimensions are based on this value
///
-/// \param Font : Font object
+/// \param font : Font object
///
/// \return Base size of characters
///
////////////////////////////////////////////////////////////
-CSFML_API unsigned int sfFont_GetCharacterSize(sfFont* Font);
+CSFML_API unsigned int sfFont_GetCharacterSize(sfFont* font);
////////////////////////////////////////////////////////////
/// Get the built-in default font (Arial)
diff --git a/CSFML/include/SFML/Graphics/Image.h b/CSFML/include/SFML/Graphics/Image.h
index bf0cb93d4..5bbb549f0 100644
--- a/CSFML/include/SFML/Graphics/Image.h
+++ b/CSFML/include/SFML/Graphics/Image.h
@@ -45,186 +45,186 @@ CSFML_API sfImage* sfImage_Create();
////////////////////////////////////////////////////////////
/// Create a new image filled with a color
///
-/// \param Width : Image width
-/// \param Height : Image height
-/// \param Col : Image color
+/// \param width : Image width
+/// \param height : Image height
+/// \param color : Image color
///
/// \return A new sfImage object, or NULL if it failed
///
////////////////////////////////////////////////////////////
-CSFML_API sfImage* sfImage_CreateFromColor(unsigned int Width, unsigned int Height, sfColor Color);
+CSFML_API sfImage* sfImage_CreateFromColor(unsigned int width, unsigned int height, sfColor color);
////////////////////////////////////////////////////////////
/// Create a new image from an array of pixels in memory
///
-/// \param Width : Image width
-/// \param Height : Image height
-/// \param Data : Pointer to the pixels in memory (assumed format is RGBA)
+/// \param width : Image width
+/// \param height : Image height
+/// \param data : Pointer to the pixels in memory (assumed format is RGBA)
///
/// \return A new sfImage object, or NULL if it failed
///
////////////////////////////////////////////////////////////
-CSFML_API sfImage* sfImage_CreateFromPixels(unsigned int Width, unsigned int Height, const sfUint8* Data);
+CSFML_API sfImage* sfImage_CreateFromPixels(unsigned int width, unsigned int height, const sfUint8* data);
////////////////////////////////////////////////////////////
/// Create a new image from a file
///
-/// \param Filename : Path of the image file to load
+/// \param filename : Path of the image file to load
///
/// \return A new sfImage object, or NULL if it failed
///
////////////////////////////////////////////////////////////
-CSFML_API sfImage* sfImage_CreateFromFile(const char* Filename);
+CSFML_API sfImage* sfImage_CreateFromFile(const char* filename);
////////////////////////////////////////////////////////////
/// Create a new image from a file in memory
///
-/// \param Data : Pointer to the file data in memory
-/// \param SizeInBytes : Size of the data to load, in bytes
+/// \param data : Pointer to the file data in memory
+/// \param sizeInBytes : Size of the data to load, in bytes
///
/// \return A new sfImage object, or NULL if it failed
///
////////////////////////////////////////////////////////////
-CSFML_API sfImage* sfImage_CreateFromMemory(const char* Data, size_t SizeInBytes);
+CSFML_API sfImage* sfImage_CreateFromMemory(const char* data, size_t sizeInBytes);
////////////////////////////////////////////////////////////
/// Destroy an existing image
///
-/// \param Image : Image to delete
+/// \param image : Image to delete
///
////////////////////////////////////////////////////////////
-CSFML_API void sfImage_Destroy(sfImage* Image);
+CSFML_API void sfImage_Destroy(sfImage* image);
////////////////////////////////////////////////////////////
/// Save the content of an image to a file
///
-/// \param Image : Image to save
-/// \param Filename : Path of the file to save (overwritten if already exist)
+/// \param image : Image to save
+/// \param filename : Path of the file to save (overwritten if already exist)
///
/// \return sfTrue if saving was successful
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfImage_SaveToFile(sfImage* Image, const char* Filename);
+CSFML_API sfBool sfImage_SaveToFile(sfImage* image, const char* filename);
////////////////////////////////////////////////////////////
/// Create a transparency mask for an image from a specified colorkey
///
-/// \param Image : Image to modify
-/// \param ColorKey : Color to become transparent
-/// \param Alpha : Alpha value to use for transparent pixels
+/// \param image : Image to modify
+/// \param colorKey : Color to become transparent
+/// \param alpha : Alpha value to use for transparent pixels
///
////////////////////////////////////////////////////////////
-CSFML_API void sfImage_CreateMaskFromColor(sfImage* Image, sfColor ColorKey, sfUint8 Alpha);
+CSFML_API void sfImage_CreateMaskFromColor(sfImage* image, sfColor colorKey, sfUint8 alpha);
////////////////////////////////////////////////////////////
/// Copy pixels from another image onto this one.
/// This function does a slow pixel copy and should only
/// be used at initialization time
///
-/// \param Image : Destination image
-/// \param Source : Source image to copy
-/// \param DestX : X coordinate of the destination position
-/// \param DestY : Y coordinate of the destination position
-/// \param SourceRect : Sub-rectangle of the source image to copy
+/// \param image : Destination image
+/// \param source : Source image to copy
+/// \param destX : X coordinate of the destination position
+/// \param destY : Y coordinate of the destination position
+/// \param sourceRect : Sub-rectangle of the source image to copy
///
////////////////////////////////////////////////////////////
-CSFML_API void sfImage_Copy(sfImage* Image, sfImage* Source, unsigned int DestX, unsigned int DestY, sfIntRect SourceRect);
+CSFML_API void sfImage_Copy(sfImage* image, sfImage* source, unsigned int destX, unsigned int destY, sfIntRect sourceRect);
////////////////////////////////////////////////////////////
/// Create the image from the current contents of the
/// given window
///
-/// \param Image : Destination image
-/// \param Window : Window to capture
-/// \param SourceRect : Sub-rectangle of the screen to copy (empty by default - entire image)
+/// \param image : Destination image
+/// \param window : Window to capture
+/// \param sourceRect : Sub-rectangle of the screen to copy (empty by default - entire image)
///
/// \return True if creation was successful
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfImage_CopyScreen(sfImage* Image, sfRenderWindow* Window, sfIntRect SourceRect);
+CSFML_API sfBool sfImage_CopyScreen(sfImage* image, sfRenderWindow* window, sfIntRect sourceRect);
////////////////////////////////////////////////////////////
/// Change the color of a pixel of an image
/// Don't forget to call Update when you end modifying pixels
///
-/// \param Image : Image to modify
-/// \param X : X coordinate of pixel in the image
-/// \param Y : Y coordinate of pixel in the image
-/// \param Col : New color for pixel (X, Y)
+/// \param image : Image to modify
+/// \param x : X coordinate of pixel in the image
+/// \param y : Y coordinate of pixel in the image
+/// \param color : New color for pixel (X, Y)
///
////////////////////////////////////////////////////////////
-CSFML_API void sfImage_SetPixel(sfImage* Image, unsigned int X, unsigned int Y, sfColor Color);
+CSFML_API void sfImage_SetPixel(sfImage* image, unsigned int x, unsigned int y, sfColor color);
////////////////////////////////////////////////////////////
/// Get a pixel from an image
///
-/// \param Image : Image to read
-/// \param X : X coordinate of pixel in the image
-/// \param Y : Y coordinate of pixel in the image
+/// \param image : Image to read
+/// \param x : X coordinate of pixel in the image
+/// \param y : Y coordinate of pixel in the image
///
/// \return Color of pixel (x, y)
///
////////////////////////////////////////////////////////////
-CSFML_API sfColor sfImage_GetPixel(sfImage* Image, unsigned int X, unsigned int Y);
+CSFML_API sfColor sfImage_GetPixel(sfImage* image, unsigned int x, unsigned int y);
////////////////////////////////////////////////////////////
/// Get a read-only pointer to the array of pixels of an image (8 bits integers RGBA)
/// Array size is sfImage_GetWidth() x sfImage_GetHeight() x 4
/// This pointer becomes invalid if you reload or resize the image
///
-/// \param Image : Image to read
+/// \param image : Image to read
///
/// \return Pointer to the array of pixels
///
////////////////////////////////////////////////////////////
-CSFML_API const sfUint8* sfImage_GetPixelsPtr(sfImage* Image);
+CSFML_API const sfUint8* sfImage_GetPixelsPtr(sfImage* image);
////////////////////////////////////////////////////////////
/// Bind the image for rendering
///
-/// \param Image : Image to bind
+/// \param image : Image to bind
///
////////////////////////////////////////////////////////////
-CSFML_API void sfImage_Bind(sfImage* Image);
+CSFML_API void sfImage_Bind(sfImage* image);
////////////////////////////////////////////////////////////
/// Enable or disable image smooth filter
///
-/// \param Image : Image to modify
-/// \param Smooth : sfTrue to enable smoothing filter, false to disable it
+/// \param image : Image to modify
+/// \param smooth : sfTrue to enable smoothing filter, false to disable it
///
////////////////////////////////////////////////////////////
-CSFML_API void sfImage_SetSmooth(sfImage* Image, sfBool Smooth);
+CSFML_API void sfImage_SetSmooth(sfImage* image, sfBool smooth);
////////////////////////////////////////////////////////////
/// Return the width of the image
///
-/// \param Image : Image to read
+/// \param image : Image to read
///
/// \return Width in pixels
///
////////////////////////////////////////////////////////////
-CSFML_API unsigned int sfImage_GetWidth(sfImage* Image);
+CSFML_API unsigned int sfImage_GetWidth(sfImage* image);
////////////////////////////////////////////////////////////
/// Return the height of the image
///
-/// \param Image : Image to read
+/// \param image : Image to read
///
/// \return Height in pixels
///
////////////////////////////////////////////////////////////
-CSFML_API unsigned int sfImage_GetHeight(sfImage* Image);
+CSFML_API unsigned int sfImage_GetHeight(sfImage* image);
////////////////////////////////////////////////////////////
/// Tells whether the smoothing filter is enabled or not on an image
///
-/// \param Image : Image to read
+/// \param image : Image to read
///
/// \return sfTrue if the smoothing filter is enabled
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfImage_IsSmooth(sfImage* Image);
+CSFML_API sfBool sfImage_IsSmooth(sfImage* image);
#endif // SFML_IMAGE_H
diff --git a/CSFML/include/SFML/Graphics/PostFX.h b/CSFML/include/SFML/Graphics/PostFX.h
index 719d985ea..d7db0c227 100644
--- a/CSFML/include/SFML/Graphics/PostFX.h
+++ b/CSFML/include/SFML/Graphics/PostFX.h
@@ -35,7 +35,7 @@
////////////////////////////////////////////////////////////
/// Create a new post-fx from a file
///
-/// \param Filename : File to load
+/// \param filename : File to load
///
/// \return A new sfPostFX object, or NULL if it failed
///
@@ -45,70 +45,70 @@ CSFML_API sfPostFX* sfPostFX_CreateFromFile(const char* Filename);
////////////////////////////////////////////////////////////
/// Create a new post-fx from an effect source code
///
-/// \param Effect : Source code of the effect
+/// \param effect : Source code of the effect
///
/// \return A new sfPostFX object, or NULL if it failed
///
////////////////////////////////////////////////////////////
-CSFML_API sfPostFX* sfPostFX_CreateFromMemory(const char* Effect);
+CSFML_API sfPostFX* sfPostFX_CreateFromMemory(const char* effect);
////////////////////////////////////////////////////////////
/// Destroy an existing post-fx
///
-/// \param PostFX : PostFX to delete
+/// \param postFX : PostFX to delete
///
////////////////////////////////////////////////////////////
-CSFML_API void sfPostFX_Destroy(sfPostFX* PostFX);
+CSFML_API void sfPostFX_Destroy(sfPostFX* postFX);
////////////////////////////////////////////////////////////
/// Change a parameter of a post-fx (1 float)
///
-/// \param PostFX : Post-effect to modify
-/// \param Name : Parameter name in the effect
-/// \param X : Value to assign
+/// \param postFX : Post-effect to modify
+/// \param name : Parameter name in the effect
+/// \param x : Value to assign
///
////////////////////////////////////////////////////////////
-CSFML_API void sfPostFX_SetParameter1(sfPostFX* PostFX, const char* Name, float X);
+CSFML_API void sfPostFX_SetParameter1(sfPostFX* postFX, const char* name, float x);
////////////////////////////////////////////////////////////
/// Change a parameter of a post-fx (2 floats)
///
-/// \param PostFX : Post-effect to modify
-/// \param Name : Parameter name in the effect
-/// \param X, Y : Values to assign
+/// \param postFX : Post-effect to modify
+/// \param name : Parameter name in the effect
+/// \param x, y : Values to assign
///
////////////////////////////////////////////////////////////
-CSFML_API void sfPostFX_SetParameter2(sfPostFX* PostFX, const char* Name, float X, float Y);
+CSFML_API void sfPostFX_SetParameter2(sfPostFX* postFX, const char* name, float x, float y);
////////////////////////////////////////////////////////////
/// Change a parameter of a post-fx (3 floats)
///
-/// \param PostFX : Post-effect to modify
-/// \param Name : Parameter name in the effect
-/// \param X, Y, Z : Values to assign
+/// \param postFX : Post-effect to modify
+/// \param name : Parameter name in the effect
+/// \param x, y, z : Values to assign
///
////////////////////////////////////////////////////////////
-CSFML_API void sfPostFX_SetParameter3(sfPostFX* PostFX, const char* Name, float X, float Y, float Z);
+CSFML_API void sfPostFX_SetParameter3(sfPostFX* postFX, const char* name, float x, float y, float z);
////////////////////////////////////////////////////////////
/// Change a parameter of a post-fx (4 floats)
///
-/// \param PostFX : Post-effect to modify
-/// \param Name : Parameter name in the effect
-/// \param X, Y, Z, W : Values to assign
+/// \param postFX : Post-effect to modify
+/// \param name : Parameter name in the effect
+/// \param x, y, z, w : Values to assign
///
////////////////////////////////////////////////////////////
-CSFML_API void sfPostFX_SetParameter4(sfPostFX* PostFX, const char* Name, float X, float Y, float Z, float W);
+CSFML_API void sfPostFX_SetParameter4(sfPostFX* postFX, const char* name, float x, float y, float z, float w);
////////////////////////////////////////////////////////////
/// Set a texture parameter in a post-fx
///
-/// \param PostFX : Post-effect to modify
-/// \param Name : Texture name in the effect
-/// \param Texture : Image to set (pass NULL to use content of current framebuffer)
+/// \param postFX : Post-effect to modify
+/// \param name : Texture name in the effect
+/// \param texture : Image to set (pass NULL to use content of current framebuffer)
///
////////////////////////////////////////////////////////////
-CSFML_API void sfPostFX_SetTexture(sfPostFX* PostFX, const char* Name, sfImage* Texture);
+CSFML_API void sfPostFX_SetTexture(sfPostFX* postFX, const char* name, sfImage* texture);
////////////////////////////////////////////////////////////
/// Tell whether or not the system supports post-effects
diff --git a/CSFML/include/SFML/Graphics/Rect.h b/CSFML/include/SFML/Graphics/Rect.h
index 7f978085a..eecb31c6b 100644
--- a/CSFML/include/SFML/Graphics/Rect.h
+++ b/CSFML/include/SFML/Graphics/Rect.h
@@ -55,39 +55,39 @@ typedef struct
////////////////////////////////////////////////////////////
/// Move a rectangle by the given offset
///
-/// \param Rect : Rectangle to move
-/// \param OffsetX : Horizontal offset
-/// \param OffsetY : Vertical offset
+/// \param rect : Rectangle to move
+/// \param offsetX : Horizontal offset
+/// \param offsetY : Vertical offset
///
////////////////////////////////////////////////////////////
-CSFML_API void sfFloatRect_Offset(sfFloatRect* Rect, float OffsetX, float OffsetY);
-CSFML_API void sfIntRect_Offset(sfIntRect* Rect, int OffsetX, int OffsetY);
+CSFML_API void sfFloatRect_Offset(sfFloatRect* rect, float offsetX, float offsetY);
+CSFML_API void sfIntRect_Offset(sfIntRect* rect, int offsetX, int offsetY);
////////////////////////////////////////////////////////////
/// Check if a point is inside a rectangle's area
///
-/// \param Rect : Rectangle to test
-/// \param X : X coordinate of the point to test
-/// \param Y : Y coordinate of the point to test
+/// \param rect : Rectangle to test
+/// \param x : X coordinate of the point to test
+/// \param y : Y coordinate of the point to test
///
/// \return sfTrue if the point is inside
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfFloatRect_Contains(sfFloatRect* Rect, float X, float Y);
-CSFML_API sfBool sfIntRect_Contains(sfIntRect* Rect, int X, int Y);
+CSFML_API sfBool sfFloatRect_Contains(sfFloatRect* rect, float x, float y);
+CSFML_API sfBool sfIntRect_Contains(sfIntRect* rect, int x, int y);
////////////////////////////////////////////////////////////
/// Check intersection between two rectangles
///
-/// \param Rect1 : First rectangle to test
-/// \param Rect2 : Second rectangle to test
-/// \param OverlappingRect : Rectangle to be filled with overlapping rect (can be NULL)
+/// \param rect1 : First rectangle to test
+/// \param rect2 : Second rectangle to test
+/// \param intersection : Rectangle to be filled with overlapping rect (can be NULL)
///
/// \return sfTrue if rectangles overlap
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfFloatRect_Intersects(sfFloatRect* Rect1, sfFloatRect* Rect2, sfFloatRect* OverlappingRect);
-CSFML_API sfBool sfIntRect_Intersects(sfIntRect* Rect1, sfIntRect* Rect2, sfIntRect* OverlappingRect);
+CSFML_API sfBool sfFloatRect_Intersects(sfFloatRect* rect1, sfFloatRect* rect2, sfFloatRect* intersection);
+CSFML_API sfBool sfIntRect_Intersects(sfIntRect* rect1, sfIntRect* rect2, sfIntRect* intersection);
#endif // SFML_RECT_H
diff --git a/CSFML/include/SFML/Graphics/RenderImage.h b/CSFML/include/SFML/Graphics/RenderImage.h
index 3e6c38f9f..ced58a7bc 100644
--- a/CSFML/include/SFML/Graphics/RenderImage.h
+++ b/CSFML/include/SFML/Graphics/RenderImage.h
@@ -37,101 +37,101 @@
////////////////////////////////////////////////////////////
/// Construct a new renderimage
///
-/// \param Width : Width of the renderimage
-/// \param Height : Height of the renderimage
-/// \param DepthBuffer : Do you want a depth-buffer attached? (useful only if you're doing 3D OpenGL on the renderimage)
+/// \param width : Width of the renderimage
+/// \param height : Height of the renderimage
+/// \param depthBuffer : Do you want a depth-buffer attached? (useful only if you're doing 3D OpenGL on the renderimage)
///
////////////////////////////////////////////////////////////
-CSFML_API sfRenderImage* sfRenderImage_Create(unsigned int Width, unsigned int Height, sfBool DepthBuffer);
+CSFML_API sfRenderImage* sfRenderImage_Create(unsigned int width, unsigned int height, sfBool depthBuffer);
////////////////////////////////////////////////////////////
/// Destroy an existing renderimage
///
-/// \param RenderImage : renderimage to destroy
+/// \param renderImage : renderimage to destroy
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRenderImage_Destroy(sfRenderImage* RenderImage);
+CSFML_API void sfRenderImage_Destroy(sfRenderImage* renderImage);
////////////////////////////////////////////////////////////
/// Get the width of the rendering region of a renderimage
///
-/// \param RenderImage : Renderimage object
+/// \param renderImage : Renderimage object
///
/// \return Width in pixels
///
////////////////////////////////////////////////////////////
-CSFML_API unsigned int sfRenderImage_GetWidth(sfRenderImage* RenderImage);
+CSFML_API unsigned int sfRenderImage_GetWidth(sfRenderImage* renderImage);
////////////////////////////////////////////////////////////
/// Get the height of the rendering region of a renderimage
///
-/// \param RenderImage : Renderimage object
+/// \param renderImage : Renderimage object
///
/// \return Height in pixels
///
////////////////////////////////////////////////////////////
-CSFML_API unsigned int sfRenderImage_GetHeight(sfRenderImage* RenderImage);
+CSFML_API unsigned int sfRenderImage_GetHeight(sfRenderImage* renderImage);
////////////////////////////////////////////////////////////
/// Activate or deactivate a renderimage as the current target for rendering
///
-/// \param RenderImage : Renderimage object
-/// \param Active : sfTrue to activate, sfFalse to deactivate
+/// \param renderImage : Renderimage object
+/// \param active : sfTrue to activate, sfFalse to deactivate
///
/// \return True if operation was successful, false otherwise
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfRenderImage_SetActive(sfRenderImage* RenderImage, sfBool Active);
+CSFML_API sfBool sfRenderImage_SetActive(sfRenderImage* renderImage, sfBool active);
////////////////////////////////////////////////////////////
/// Draw something on a renderimage
///
-/// \param RenderImage : Renderimage to draw in
-/// \param PostFX / Sprite / String / shape : Object to draw
+/// \param renderImage : Renderimage to draw in
+/// \param postFX / sprite / string / shape : Object to draw
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRenderImage_DrawPostFX(sfRenderImage* RenderImage, sfPostFX* PostFX);
-CSFML_API void sfRenderImage_DrawSprite(sfRenderImage* RenderImage, sfSprite* Sprite);
-CSFML_API void sfRenderImage_DrawShape (sfRenderImage* RenderImage, sfShape* Shape);
-CSFML_API void sfRenderImage_DrawString(sfRenderImage* RenderImage, sfString* String);
+CSFML_API void sfRenderImage_DrawPostFX(sfRenderImage* renderImage, sfPostFX* postFX);
+CSFML_API void sfRenderImage_DrawSprite(sfRenderImage* renderImage, sfSprite* sprite);
+CSFML_API void sfRenderImage_DrawShape (sfRenderImage* renderImage, sfShape* shape);
+CSFML_API void sfRenderImage_DrawString(sfRenderImage* renderImage, sfString* string);
////////////////////////////////////////////////////////////
/// Clear the renderimage with the given color
///
-/// \param RenderImage : Renderimage to modify
-/// \param Color : Fill color
+/// \param renderImage : Renderimage to modify
+/// \param color : Fill color
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRenderImage_Clear(sfRenderImage* RenderImage, sfColor Color);
+CSFML_API void sfRenderImage_Clear(sfRenderImage* renderImage, sfColor color);
////////////////////////////////////////////////////////////
/// Change the current active view of a renderimage
///
-/// \param RenderImage : Renderimage to modify
-/// \param NewView : Pointer to the new view
+/// \param renderImage : Renderimage to modify
+/// \param view : Pointer to the new view
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRenderImage_SetView(sfRenderImage* RenderImage, sfView* View);
+CSFML_API void sfRenderImage_SetView(sfRenderImage* renderImage, sfView* view);
////////////////////////////////////////////////////////////
/// Get the current active view of a renderimage
///
-/// \param RenderImage : Renderimage
+/// \param renderImage : Renderimage
///
/// \return Current active view
///
////////////////////////////////////////////////////////////
-CSFML_API const sfView* sfRenderImage_GetView(sfRenderImage* RenderImage);
+CSFML_API const sfView* sfRenderImage_GetView(sfRenderImage* renderImage);
////////////////////////////////////////////////////////////
/// Get the default view of a renderimage
///
-/// \param RenderImage : Renderimage
+/// \param renderImage : Renderimage
///
/// \return Default view of the renderimage
///
////////////////////////////////////////////////////////////
-CSFML_API sfView* sfRenderImage_GetDefaultView(sfRenderImage* RenderImage);
+CSFML_API sfView* sfRenderImage_GetDefaultView(sfRenderImage* renderImage);
////////////////////////////////////////////////////////////
/// Tell SFML to preserve external OpenGL states, at the expense of
@@ -141,21 +141,21 @@ CSFML_API sfView* sfRenderImage_GetDefaultView(sfRenderImage* RenderImage);
/// SFML to do internal optimizations and improve performances.
/// This parameter is false by default
///
-/// \param RenderImage : Target renderimage
-/// \param Preserve : True to preserve OpenGL states, false to let SFML optimize
+/// \param renderImage : Target renderimage
+/// \param preserve : True to preserve OpenGL states, false to let SFML optimize
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRenderImage_PreserveOpenGLStates(sfRenderImage* RenderImage, sfBool Preserve);
+CSFML_API void sfRenderImage_PreserveOpenGLStates(sfRenderImage* renderImage, sfBool preserve);
////////////////////////////////////////////////////////////
/// Get the target image
///
-/// \param RenderImage : Renderimage object
+/// \param renderImage : Renderimage object
///
/// \return Pointer to the target image
///
////////////////////////////////////////////////////////////
-CSFML_API sfImage* sfRenderImage_GetImage(sfRenderImage* RenderImage);
+CSFML_API sfImage* sfRenderImage_GetImage(sfRenderImage* renderImage);
////////////////////////////////////////////////////////////
/// Check whether the system supports render images or not
diff --git a/CSFML/include/SFML/Graphics/RenderWindow.h b/CSFML/include/SFML/Graphics/RenderWindow.h
index ea93edb6c..328e1b3db 100644
--- a/CSFML/include/SFML/Graphics/RenderWindow.h
+++ b/CSFML/include/SFML/Graphics/RenderWindow.h
@@ -41,298 +41,297 @@
////////////////////////////////////////////////////////////
/// Construct a new renderwindow
///
-/// \param Mode : Video mode to use
-/// \param Title : Title of the window
-/// \param Style : Window style
-/// \param Params : Creation settings
+/// \param mode : Video mode to use
+/// \param title : Title of the window
+/// \param style : Window style
+/// \param settings : Creation settings
///
////////////////////////////////////////////////////////////
-CSFML_API sfRenderWindow* sfRenderWindow_Create(sfVideoMode Mode, const char* Title, unsigned long Style, sfContextSettings Params);
+CSFML_API sfRenderWindow* sfRenderWindow_Create(sfVideoMode mode, const char* title, unsigned long style, sfContextSettings settings);
////////////////////////////////////////////////////////////
/// Construct a renderwindow from an existing control
///
-/// \param Handle : Platform-specific handle of the control
-/// \param Params : Creation settings
+/// \param handle : Platform-specific handle of the control
+/// \param settings : Creation settings
///
////////////////////////////////////////////////////////////
-CSFML_API sfRenderWindow* sfRenderWindow_CreateFromHandle(sfWindowHandle Handle, sfContextSettings Params);
+CSFML_API sfRenderWindow* sfRenderWindow_CreateFromHandle(sfWindowHandle handle, sfContextSettings settings);
////////////////////////////////////////////////////////////
/// Destroy an existing renderwindow
///
-/// \param RenderWindow : Renderwindow to destroy
+/// \param renderWindow : Renderwindow to destroy
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRenderWindow_Destroy(sfRenderWindow* RenderWindow);
+CSFML_API void sfRenderWindow_Destroy(sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// Close a renderwindow (but doesn't destroy the internal data)
///
-/// \param RenderWindow : Renderwindow to close
+/// \param renderWindow : Renderwindow to close
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRenderWindow_Close(sfRenderWindow* RenderWindow);
+CSFML_API void sfRenderWindow_Close(sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// Tell whether or not a renderwindow is opened
///
-/// \param RenderWindow : Renderwindow object
+/// \param renderWindow : Renderwindow object
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfRenderWindow_IsOpened(sfRenderWindow* RenderWindow);
+CSFML_API sfBool sfRenderWindow_IsOpened(sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// Get the width of the rendering region of a window
///
-/// \param RenderWindow : Renderwindow object
+/// \param renderWindow : Renderwindow object
///
/// \return Width in pixels
///
////////////////////////////////////////////////////////////
-CSFML_API unsigned int sfRenderWindow_GetWidth(sfRenderWindow* RenderWindow);
+CSFML_API unsigned int sfRenderWindow_GetWidth(sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// Get the height of the rendering region of a window
///
-/// \param RenderWindow : Renderwindow object
+/// \param renderWindow : Renderwindow object
///
/// \return Height in pixels
///
////////////////////////////////////////////////////////////
-CSFML_API unsigned int sfRenderWindow_GetHeight(sfRenderWindow* RenderWindow);
+CSFML_API unsigned int sfRenderWindow_GetHeight(sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// Get the creation settings of a window
///
-/// \param RenderWindow : Renderwindow object
+/// \param renderWindow : Renderwindow object
///
/// \return Settings used to create the window
///
////////////////////////////////////////////////////////////
-CSFML_API sfContextSettings sfRenderWindow_GetSettings(sfRenderWindow* RenderWindow);
+CSFML_API sfContextSettings sfRenderWindow_GetSettings(sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// Get the event on top of events stack of a window, if any, and pop it
///
-/// \param RenderWindow : Renderwindow object
-/// \param Event : Event to fill, if any
+/// \param renderWindow : Renderwindow object
+/// \param event : Event to fill, if any
///
/// \return sfTrue if an event was returned, sfFalse if events stack was empty
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfRenderWindow_GetEvent(sfRenderWindow* RenderWindow, sfEvent* Event);
+CSFML_API sfBool sfRenderWindow_GetEvent(sfRenderWindow* renderWindow, sfEvent* event);
////////////////////////////////////////////////////////////
/// Enable / disable vertical synchronization on a window
///
-/// \param RenderWindow : Renderwindow object
-/// \param Enabled : sfTrue to enable v-sync, sfFalse to deactivate
+/// \param renderWindow : Renderwindow object
+/// \param enabled : sfTrue to enable v-sync, sfFalse to deactivate
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRenderWindow_UseVerticalSync(sfRenderWindow* RenderWindow, sfBool Enabled);
+CSFML_API void sfRenderWindow_UseVerticalSync(sfRenderWindow* renderWindow, sfBool enabled);
////////////////////////////////////////////////////////////
/// Show or hide the mouse cursor on a window
///
-/// \param RenderWindow : RenderWindow object
-/// \param Show : sfTrue to show, sfFalse to hide
+/// \param renderWindow : RenderWindow object
+/// \param show : sfTrue to show, sfFalse to hide
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRenderWindow_ShowMouseCursor(sfRenderWindow* RenderWindow, sfBool Show);
+CSFML_API void sfRenderWindow_ShowMouseCursor(sfRenderWindow* renderWindow, sfBool show);
////////////////////////////////////////////////////////////
/// Change the position of the mouse cursor on a window
///
-/// \param RenderWindow : Renderwindow object
-/// \param Left : Left coordinate of the cursor, relative to the window
-/// \param Top : Top coordinate of the cursor, relative to the window
+/// \param renderWindow : Renderwindow object
+/// \param left : Left coordinate of the cursor, relative to the window
+/// \param top : Top coordinate of the cursor, relative to the window
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRenderWindow_SetCursorPosition(sfRenderWindow* RenderWindow, unsigned int Left, unsigned int Top);
+CSFML_API void sfRenderWindow_SetCursorPosition(sfRenderWindow* renderWindow, unsigned int left, unsigned int top);
////////////////////////////////////////////////////////////
/// Change the position of a window on screen.
/// Only works for top-level windows
///
-/// \param RenderWindow : Renderwindow object
-/// \param Left : Left position
-/// \param Top : Top position
+/// \param renderWindow : Renderwindow object
+/// \param left : Left position
+/// \param top : Top position
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRenderWindow_SetPosition(sfRenderWindow* RenderWindow, int Left, int Top);
+CSFML_API void sfRenderWindow_SetPosition(sfRenderWindow* renderWindow, int left, int top);
////////////////////////////////////////////////////////////
/// Change the size of the rendering region of a window
///
-/// \param RenderWindow : Renderwindow object
-/// \param Width : New Width
-/// \param Height : New Height
+/// \param renderWindow : Renderwindow object
+/// \param width : New Width
+/// \param height : New Height
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRenderWindow_SetSize(sfRenderWindow* RenderWindow, unsigned int Width, unsigned int Height);
+CSFML_API void sfRenderWindow_SetSize(sfRenderWindow* renderWindow, unsigned int width, unsigned int height);
////////////////////////////////////////////////////////////
/// Show or hide a window
///
-/// \param RenderWindow : Renderwindow object
-/// \param State : sfTrue to show, sfFalse to hide
+/// \param renderWindow : Renderwindow object
+/// \param show : sfTrue to show, sfFalse to hide
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRenderWindow_Show(sfRenderWindow* RenderWindow, sfBool State);
+CSFML_API void sfRenderWindow_Show(sfRenderWindow* renderWindow, sfBool show);
////////////////////////////////////////////////////////////
/// Enable or disable automatic key-repeat for keydown events.
/// Automatic key-repeat is enabled by default
///
-/// \param RenderWindow : Renderwindow object
-/// \param Enabled : sfTrue to enable, sfFalse to disable
+/// \param renderWindow : Renderwindow object
+/// \param enabled : sfTrue to enable, sfFalse to disable
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRenderWindow_EnableKeyRepeat(sfRenderWindow* RenderWindow, sfBool Enabled);
+CSFML_API void sfRenderWindow_EnableKeyRepeat(sfRenderWindow* renderWindow, sfBool enabled);
////////////////////////////////////////////////////////////
/// Change the window's icon
///
-/// \param RenderWindow : Renderwindow object
-/// \param Width : Icon's width, in pixels
-/// \param Height : Icon's height, in pixels
-/// \param Pixels : Pointer to the pixels in memory, format must be RGBA 32 bits
+/// \param renderWindow : Renderwindow object
+/// \param width : Icon's width, in pixels
+/// \param height : Icon's height, in pixels
+/// \param pixels : Pointer to the pixels in memory, format must be RGBA 32 bits
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRenderWindow_SetIcon(sfRenderWindow* RenderWindow, unsigned int Width, unsigned int Height, sfUint8* Pixels);
+CSFML_API void sfRenderWindow_SetIcon(sfRenderWindow* renderWindow, unsigned int width, unsigned int height, sfUint8* pixels);
////////////////////////////////////////////////////////////
/// Activate or deactivate a window as the current target for rendering
///
-/// \param RenderWindow : Renderwindow object
-/// \param Active : sfTrue to activate, sfFalse to deactivate
+/// \param renderWindow : Renderwindow object
+/// \param active : sfTrue to activate, sfFalse to deactivate
///
/// \return True if operation was successful, false otherwise
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfRenderWindow_SetActive(sfRenderWindow* RenderWindow, sfBool Active);
+CSFML_API sfBool sfRenderWindow_SetActive(sfRenderWindow* renderWindow, sfBool active);
////////////////////////////////////////////////////////////
/// Display a window on screen
///
-/// \param RenderWindow : Renderwindow object
+/// \param renderWindow : Renderwindow object
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRenderWindow_Display(sfRenderWindow* RenderWindow);
+CSFML_API void sfRenderWindow_Display(sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// Get the input manager of a window
///
-/// \param RenderWindow : Renderwindow object
+/// \param renderWindow : Renderwindow object
///
/// \return Reference to the input
///
////////////////////////////////////////////////////////////
-CSFML_API sfInput* sfRenderWindow_GetInput(sfRenderWindow* RenderWindow);
+CSFML_API sfInput* sfRenderWindow_GetInput(sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// Limit the framerate to a maximum fixed frequency for a window
///
-/// \param RenderWindow : Renderwindow object
-///
-/// \param Limit : Framerate limit, in frames per seconds (use 0 to disable limit)
+/// \param renderWindow : Renderwindow object
+/// \param limit : Framerate limit, in frames per seconds (use 0 to disable limit)
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRenderWindow_SetFramerateLimit(sfRenderWindow* RenderWindow, unsigned int Limit);
+CSFML_API void sfRenderWindow_SetFramerateLimit(sfRenderWindow* renderWindow, unsigned int limit);
////////////////////////////////////////////////////////////
/// Get time elapsed since last frame of a window
///
-/// \param RenderWindow : Renderwindow object
+/// \param renderWindow : Renderwindow object
///
/// \return Time elapsed, in seconds
///
////////////////////////////////////////////////////////////
-CSFML_API float sfRenderWindow_GetFrameTime(sfRenderWindow* RenderWindow);
+CSFML_API float sfRenderWindow_GetFrameTime(sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// Change the joystick threshold, ie. the value below which
/// no move event will be generated
///
-/// \param RenderWindow : Renderwindow object
-/// \param Threshold : New threshold, in range [0, 100]
+/// \param renderWindow : Renderwindow object
+/// \param threshold : New threshold, in range [0, 100]
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRenderWindow_SetJoystickThreshold(sfRenderWindow* RenderWindow, float Threshold);
+CSFML_API void sfRenderWindow_SetJoystickThreshold(sfRenderWindow* renderWindow, float threshold);
////////////////////////////////////////////////////////////
/// Draw something on a renderwindow
///
-/// \param RenderWindow : Renderwindow to draw in
-/// \param PostFX / Sprite / String / shape : Object to draw
+/// \param renderWindow : Renderwindow to draw in
+/// \param postFX / sprite / string / shape : Object to draw
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRenderWindow_DrawPostFX(sfRenderWindow* RenderWindow, sfPostFX* PostFX);
-CSFML_API void sfRenderWindow_DrawSprite(sfRenderWindow* RenderWindow, sfSprite* Sprite);
-CSFML_API void sfRenderWindow_DrawShape (sfRenderWindow* RenderWindow, sfShape* Shape);
-CSFML_API void sfRenderWindow_DrawString(sfRenderWindow* RenderWindow, sfString* String);
+CSFML_API void sfRenderWindow_DrawPostFX(sfRenderWindow* renderWindow, sfPostFX* postFX);
+CSFML_API void sfRenderWindow_DrawSprite(sfRenderWindow* renderWindow, sfSprite* sprite);
+CSFML_API void sfRenderWindow_DrawShape (sfRenderWindow* renderWindow, sfShape* shape);
+CSFML_API void sfRenderWindow_DrawString(sfRenderWindow* renderWindow, sfString* string);
////////////////////////////////////////////////////////////
/// Save the content of a renderwindow to an image
///
-/// \param RenderWindow : Renderwindow to capture
+/// \param renderWindow : Renderwindow to capture
///
/// \return Image instance containing the contents of the screen
///
////////////////////////////////////////////////////////////
-CSFML_API sfImage* sfRenderWindow_Capture(sfRenderWindow* RenderWindow);
+CSFML_API sfImage* sfRenderWindow_Capture(sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// Clear the screen with the given color
///
-/// \param RenderWindow : Renderwindow to modify
-/// \param Color : Fill color
+/// \param renderWindow : Renderwindow to modify
+/// \param color : Fill color
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRenderWindow_Clear(sfRenderWindow* RenderWindow, sfColor Color);
+CSFML_API void sfRenderWindow_Clear(sfRenderWindow* renderWindow, sfColor color);
////////////////////////////////////////////////////////////
/// Change the current active view of a renderwindow
///
-/// \param RenderWindow : Renderwindow to modify
-/// \param NewView : Pointer to the new view
+/// \param renderWindow : Renderwindow to modify
+/// \param view : Pointer to the new view
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRenderWindow_SetView(sfRenderWindow* RenderWindow, sfView* View);
+CSFML_API void sfRenderWindow_SetView(sfRenderWindow* renderWindow, sfView* view);
////////////////////////////////////////////////////////////
/// Get the current active view of a renderwindow
///
-/// \param RenderWindow : Renderwindow
+/// \param renderWindow : Renderwindow
///
/// \return Current active view
///
////////////////////////////////////////////////////////////
-CSFML_API const sfView* sfRenderWindow_GetView(sfRenderWindow* RenderWindow);
+CSFML_API const sfView* sfRenderWindow_GetView(sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// Get the default view of a renderwindow
///
-/// \param RenderWindow : Renderwindow
+/// \param renderWindow : Renderwindow
///
/// \return Default view of the render window
///
////////////////////////////////////////////////////////////
-CSFML_API sfView* sfRenderWindow_GetDefaultView(sfRenderWindow* RenderWindow);
+CSFML_API sfView* sfRenderWindow_GetDefaultView(sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// Convert a point in window coordinates into view coordinates
///
-/// \param RenderWindow : Target Renderwindow
-/// \param WindowX : X coordinate of the point to convert, relative to the window
-/// \param WindowY : Y coordinate of the point to convert, relative to the window
-/// \param ViewX : Pointer to fill with the X coordinate of the converted point
-/// \param ViewY : Pointer to fill with the Y coordinate of the converted point
-/// \param TargetView : Target view to convert the point to (pass NULL to use the current view)
+/// \param renderWindow : Target Renderwindow
+/// \param windowX : X coordinate of the point to convert, relative to the window
+/// \param windowY : Y coordinate of the point to convert, relative to the window
+/// \param viewX : Pointer to fill with the X coordinate of the converted point
+/// \param viewY : Pointer to fill with the Y coordinate of the converted point
+/// \param targetView : Target view to convert the point to (pass NULL to use the current view)
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRenderWindow_ConvertCoords(sfRenderWindow* RenderWindow, unsigned int WindowX, unsigned int WindowY, float* ViewX, float* ViewY, sfView* TargetView);
+CSFML_API void sfRenderWindow_ConvertCoords(sfRenderWindow* renderWindow, unsigned int windowX, unsigned int windowY, float* viewX, float* viewY, sfView* targetView);
////////////////////////////////////////////////////////////
/// Tell SFML to preserve external OpenGL states, at the expense of
@@ -342,11 +341,11 @@ CSFML_API void sfRenderWindow_ConvertCoords(sfRenderWindow* RenderWindow, unsign
/// SFML to do internal optimizations and improve performances.
/// This parameter is false by default
///
-/// \param RenderWindow : Target Renderwindow
-/// \param Preserve : True to preserve OpenGL states, false to let SFML optimize
+/// \param renderWindow : Target Renderwindow
+/// \param preserve : True to preserve OpenGL states, false to let SFML optimize
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRenderWindow_PreserveOpenGLStates(sfRenderWindow* RenderWindow, sfBool Preserve);
+CSFML_API void sfRenderWindow_PreserveOpenGLStates(sfRenderWindow* renderWindow, sfBool preserve);
#endif // SFML_RENDERWINDOW_H
diff --git a/CSFML/include/SFML/Graphics/Shape.h b/CSFML/include/SFML/Graphics/Shape.h
index 072ef0b59..719c26848 100644
--- a/CSFML/include/SFML/Graphics/Shape.h
+++ b/CSFML/include/SFML/Graphics/Shape.h
@@ -45,39 +45,39 @@ CSFML_API sfShape* sfShape_Create();
////////////////////////////////////////////////////////////
/// Create a new shape made of a single line
///
-/// \param P1X, P1Y : Position of the first point
-/// \param P2X, P2Y : Position second point
-/// \param Thickness : Line thickness
-/// \param Col : Color used to draw the line
-/// \param Outline : Outline width
-/// \param OutlineCol : Color used to draw the outline
+/// \param p1x, p1y : Position of the first point
+/// \param p2x, p2y : Position second point
+/// \param thickness : Line thickness
+/// \param color : Color used to draw the line
+/// \param outline : Outline width
+/// \param outlineColor : Color used to draw the outline
///
////////////////////////////////////////////////////////////
-CSFML_API sfShape* sfShape_CreateLine(float P1X, float P1Y, float P2X, float P2Y, float Thickness, sfColor Col, float Outline, sfColor OutlineCol);
+CSFML_API sfShape* sfShape_CreateLine(float p1x, float p1y, float p2x, float p2y, float thickness, sfColor color, float outline, sfColor outlineColor);
////////////////////////////////////////////////////////////
/// Create a new shape made of a single rectangle
///
-/// \param P1X, P1Y : Position of the first point
-/// \param P2X, P2Y : Position second point
-/// \param Col : Color used to fill the rectangle
-/// \param Outline : Outline width
-/// \param OutlineCol : Color used to draw the outline
+/// \param p1x, p1y : Position of the first point
+/// \param p2x, p2y : Position second point
+/// \param color : Color used to fill the rectangle
+/// \param outline : Outline width
+/// \param outlineColor : Color used to draw the outline
///
////////////////////////////////////////////////////////////
-CSFML_API sfShape* sfShape_CreateRectangle(float P1X, float P1Y, float P2X, float P2Y, sfColor Col, float Outline, sfColor OutlineCol);
+CSFML_API sfShape* sfShape_CreateRectangle(float p1x, float p1y, float p2x, float p2y, sfColor color, float outline, sfColor outlineColor);
////////////////////////////////////////////////////////////
/// Create a new shape made of a single circle
///
-/// \param X, Y : Position of the center
-/// \param Radius : Radius
-/// \param Col : Color used to fill the circle
-/// \param Outline : Outline width
-/// \param OutlineCol : Color used to draw the outline
+/// \param x, y : Position of the center
+/// \param radius : Radius
+/// \param color : Color used to fill the circle
+/// \param outline : Outline width
+/// \param outlineColor : Color used to draw the outline
///
////////////////////////////////////////////////////////////
-CSFML_API sfShape* sfShape_CreateCircle(float X, float Y, float Radius, sfColor Col, float Outline, sfColor OutlineCol);
+CSFML_API sfShape* sfShape_CreateCircle(float x, float y, float radius, sfColor color, float outline, sfColor outlineColor);
////////////////////////////////////////////////////////////
/// Destroy an existing Shape
@@ -85,369 +85,370 @@ CSFML_API sfShape* sfShape_CreateCircle(float X, float Y, float Radius, sfColor
/// \param Shape : Shape to delete
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_Destroy(sfShape* Shape);
+CSFML_API void sfShape_Destroy(sfShape* shape);
////////////////////////////////////////////////////////////
/// Set the X position of a shape
///
-/// \param Shape : Shape to modify
-/// \param X : New X coordinate
+/// \param shape : Shape to modify
+/// \param x : New X coordinate
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_SetX(sfShape* Shape, float X);
+CSFML_API void sfShape_SetX(sfShape* shape, float x);
////////////////////////////////////////////////////////////
/// Set the Y position of a shape
///
-/// \param Shape : Shape to modify
-/// \param Y : New Y coordinate
+/// \param shape : Shape to modify
+/// \param y : New Y coordinate
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_SetY(sfShape* Shape, float Y);
+CSFML_API void sfShape_SetY(sfShape* shape, float y);
////////////////////////////////////////////////////////////
/// Set the position of a shape
///
-/// \param Shape : Shape to modify
-/// \param X : New X coordinate
-/// \param Y : New Y coordinate
+/// \param shape : Shape to modify
+/// \param x : New X coordinate
+/// \param y : New Y coordinate
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_SetPosition(sfShape* Shape, float X, float Y);
+CSFML_API void sfShape_SetPosition(sfShape* shape, float x, float y);
////////////////////////////////////////////////////////////
/// Set the horizontal scale of a shape
///
-/// \param Shape : Shape to modify
-/// \param Scale : New scale (must be strictly positive)
+/// \param shape : Shape to modify
+/// \param scale : New scale (must be strictly positive)
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_SetScaleX(sfShape* Shape, float Scale);
+CSFML_API void sfShape_SetScaleX(sfShape* shape, float scale);
////////////////////////////////////////////////////////////
/// Set the vertical scale of a shape
///
-/// \param Shape : Shape to modify
-/// \param Scale : New scale (must be strictly positive)
+/// \param shape : Shape to modify
+/// \param scale : New scale (must be strictly positive)
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_SetScaleY(sfShape* Shape, float Scale);
+CSFML_API void sfShape_SetScaleY(sfShape* shape, float scale);
////////////////////////////////////////////////////////////
/// Set the scale of a shape
///
-/// \param Shape : Shape to modify
-/// \param ScaleX : New horizontal scale (must be strictly positive)
-/// \param ScaleY : New vertical scale (must be strictly positive)
+/// \param shape : Shape to modify
+/// \param scaleX : New horizontal scale (must be strictly positive)
+/// \param scaleY : New vertical scale (must be strictly positive)
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_SetScale(sfShape* Shape, float ScaleX, float ScaleY);
+CSFML_API void sfShape_SetScale(sfShape* shape, float scaleX, float scaleY);
////////////////////////////////////////////////////////////
/// Set the orientation of a shape
///
-/// \param Shape : Shape to modify
-/// \param Rotation : Angle of rotation, in degrees
+/// \param shape : Shape to modify
+/// \param rotation : Angle of rotation, in degrees
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_SetRotation(sfShape* Shape, float Rotation);
+CSFML_API void sfShape_SetRotation(sfShape* shape, float rotation);
////////////////////////////////////////////////////////////
/// Set the local origin of a shape, in coordinates relative to
/// its left-top corner
///
-/// \param Shape : Shape to modify
-/// \param X : X coordinate of the origin
-/// \param Y : Y coordinate of the origin
+/// \param shape : Shape to modify
+/// \param x : X coordinate of the origin
+/// \param y : Y coordinate of the origin
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_SetOrigin(sfShape* Shape, float X, float Y);
+CSFML_API void sfShape_SetOrigin(sfShape* shape, float x, float y);
////////////////////////////////////////////////////////////
/// Set the color of a shape
///
-/// \param Shape : Shape to modify
-/// \param Color : New color
+/// \param shape : Shape to modify
+/// \param color : New color
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_SetColor(sfShape* Shape, sfColor Color);
+CSFML_API void sfShape_SetColor(sfShape* shape, sfColor color);
////////////////////////////////////////////////////////////
/// Set the blending mode for a shape
///
-/// \param Shape : Shape to modify
-/// \param Mode : New blending mode
+/// \param shape : Shape to modify
+/// \param mode : New blending mode
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_SetBlendMode(sfShape* Shape, sfBlendMode Mode);
+CSFML_API void sfShape_SetBlendMode(sfShape* shape, sfBlendMode mode);
////////////////////////////////////////////////////////////
/// Get the X position of a shape
///
-/// \param Shape : Shape to read
+/// \param shape : Shape to read
///
/// \return Current X position
///
////////////////////////////////////////////////////////////
-CSFML_API float sfShape_GetX(sfShape* Shape);
+CSFML_API float sfShape_GetX(sfShape* shape);
////////////////////////////////////////////////////////////
/// Get the Y position of a shape
///
-/// \param Shape : Shape to read
+/// \param shape : Shape to read
///
/// \return Current Y position
///
////////////////////////////////////////////////////////////
-CSFML_API float sfShape_GetY(sfShape* Shape);
+CSFML_API float sfShape_GetY(sfShape* shape);
////////////////////////////////////////////////////////////
/// Get the horizontal scale of a shape
///
-/// \param Shape : Shape to read
+/// \param shape : Shape to read
///
/// \return Current X scale factor (always positive)
///
////////////////////////////////////////////////////////////
-CSFML_API float sfShape_GetScaleX(sfShape* Shape);
+CSFML_API float sfShape_GetScaleX(sfShape* shape);
////////////////////////////////////////////////////////////
/// Get the vertical scale of a shape
///
-/// \param Shape : Shape to read
+/// \param shape : Shape to read
///
/// \return Current Y scale factor (always positive)
///
////////////////////////////////////////////////////////////
-CSFML_API float sfShape_GetScaleY(sfShape* Shape);
+CSFML_API float sfShape_GetScaleY(sfShape* shape);
////////////////////////////////////////////////////////////
/// Get the orientation of a shape
///
-/// \param Shape : Shape to read
+/// \param shape : Shape to read
///
/// \return Current rotation, in degrees
///
////////////////////////////////////////////////////////////
-CSFML_API float sfShape_GetRotation(sfShape* Shape);
+CSFML_API float sfShape_GetRotation(sfShape* shape);
////////////////////////////////////////////////////////////
/// Get the X position of the origin a shape
///
-/// \param Shape : Shape to read
+/// \param shape : Shape to read
///
/// \return Current X origin
///
////////////////////////////////////////////////////////////
-CSFML_API float sfShape_GetOriginX(sfShape* Shape);
+CSFML_API float sfShape_GetOriginX(sfShape* shape);
////////////////////////////////////////////////////////////
/// Get the Y position of the origin a shape
///
-/// \param Shape : Shape to read
+/// \param shape : Shape to read
///
/// \return Current Y origin
///
////////////////////////////////////////////////////////////
-CSFML_API float sfShape_GetOriginY(sfShape* Shape);
+CSFML_API float sfShape_GetOriginY(sfShape* shape);
////////////////////////////////////////////////////////////
/// Get the color of a shape
///
-/// \param Shape : Shape to read
+/// \param shape : Shape to read
///
/// \return Current color
///
////////////////////////////////////////////////////////////
-CSFML_API sfColor sfShape_GetColor(sfShape* Shape);
+CSFML_API sfColor sfShape_GetColor(sfShape* shape);
////////////////////////////////////////////////////////////
/// Get the current blending mode of a shape
///
-/// \param Shape : Shape to read
+/// \param shape : Shape to read
///
/// \return Current blending mode
///
////////////////////////////////////////////////////////////
-CSFML_API sfBlendMode sfShape_GetBlendMode(sfShape* Shape);
+CSFML_API sfBlendMode sfShape_GetBlendMode(sfShape* shape);
////////////////////////////////////////////////////////////
/// Move a shape
///
-/// \param Shape : Shape to modify
-/// \param OffsetX : Offset on the X axis
-/// \param OffsetY : Offset on the Y axis
+/// \param shape : Shape to modify
+/// \param offsetX : Offset on the X axis
+/// \param offsetY : Offset on the Y axis
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_Move(sfShape* Shape, float OffsetX, float OffsetY);
+CSFML_API void sfShape_Move(sfShape* shape, float offsetX, float offsetY);
////////////////////////////////////////////////////////////
/// Scale a shape
///
-/// \param Shape : Shape to modify
-/// \param FactorX : Horizontal scaling factor (must be strictly positive)
-/// \param FactorY : Vertical scaling factor (must be strictly positive)
+/// \param shape : Shape to modify
+/// \param factorX : Horizontal scaling factor (must be strictly positive)
+/// \param factorY : Vertical scaling factor (must be strictly positive)
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_Scale(sfShape* Shape, float FactorX, float FactorY);
+CSFML_API void sfShape_Scale(sfShape* shape, float factorX, float factorY);
////////////////////////////////////////////////////////////
/// Rotate a shape
///
-/// \param Shape : Shape to modify
-/// \param Angle : Angle of rotation, in degrees
+/// \param shape : Shape to modify
+/// \param angle : Angle of rotation, in degrees
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_Rotate(sfShape* Shape, float Angle);
+CSFML_API void sfShape_Rotate(sfShape* shape, float angle);
////////////////////////////////////////////////////////////
/// Transform a point from global coordinates into the shape's local coordinates
/// (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
///
-/// \param Shape : Shape object
-/// \param PointX : X coordinate of the point to transform
-/// \param PointY : Y coordinate of the point to transform
-/// \param X : Value to fill with the X coordinate of the converted point
-/// \param Y : Value to fill with the y coordinate of the converted point
+/// \param shape : Shape object
+/// \param pointX : X coordinate of the point to transform
+/// \param pointY : Y coordinate of the point to transform
+/// \param x : Value to fill with the X coordinate of the converted point
+/// \param y : Value to fill with the y coordinate of the converted point
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_TransformToLocal(sfShape* Shape, float PointX, float PointY, float* X, float* Y);
+CSFML_API void sfShape_TransformToLocal(sfShape* shape, float pointX, float pointY, float* x, float* y);
////////////////////////////////////////////////////////////
/// Transform a point from the shape's local coordinates into global coordinates
/// (ie it applies the object's origin, translation, rotation and scale to the point)
///
-/// \param Shape : Shape object
-/// \param PointX : X coordinate of the point to transform
-/// \param PointY : Y coordinate of the point to transform
-/// \param X : Value to fill with the X coordinate of the converted point
-/// \param Y : Value to fill with the y coordinate of the converted point
+/// \param shape : Shape object
+/// \param pointX : X coordinate of the point to transform
+/// \param pointY : Y coordinate of the point to transform
+/// \param x : Value to fill with the X coordinate of the converted point
+/// \param y : Value to fill with the y coordinate of the converted point
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_TransformToGlobal(sfShape* Shape, float PointX, float PointY, float* X, float* Y);
+CSFML_API void sfShape_TransformToGlobal(sfShape* shape, float pointX, float pointY, float* x, float* y);
////////////////////////////////////////////////////////////
/// Add a point to a shape
///
-/// \param Shape : Shape to modify
-/// \param X, Y : Position of the point
-/// \param Col : Color of the point
-/// \param OutlineCol : Outline color of the point
+/// \param shape : Shape to modify
+/// \param x, y : Position of the point
+/// \param color : Color of the point
+/// \param outlineColor : Outline color of the point
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_AddPoint(sfShape* Shape, float X, float Y, sfColor Col, sfColor OutlineCol);
+CSFML_API void sfShape_AddPoint(sfShape* shape, float x, float y, sfColor color, sfColor outlineColor);
////////////////////////////////////////////////////////////
/// Enable or disable filling a shape.
/// Fill is enabled by default
///
-/// \param Enable : True to enable, false to disable
+/// \param shape : Shape to modify
+/// \param enable : True to enable, false to disable
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_EnableFill(sfShape* Shape, sfBool Enable);
+CSFML_API void sfShape_EnableFill(sfShape* shape, sfBool enable);
////////////////////////////////////////////////////////////
/// Enable or disable drawing a shape outline.
/// Outline is enabled by default
///
-/// \param Shape : Shape to modify
-/// \param Enable : True to enable, false to disable
+/// \param shape : Shape to modify
+/// \param enable : True to enable, false to disable
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_EnableOutline(sfShape* Shape, sfBool Enable);
+CSFML_API void sfShape_EnableOutline(sfShape* shape, sfBool enable);
////////////////////////////////////////////////////////////
/// Change the width of a shape outline
///
-/// \param Shape : Shape to modify
-/// \param Width : New width
+/// \param shape : Shape to modify
+/// \param width : New width
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_SetOutlineWidth(sfShape* Shape, float Width);
+CSFML_API void sfShape_SetOutlineWidth(sfShape* shape, float width);
////////////////////////////////////////////////////////////
/// Get the width of a shape outline
///
-/// \param Shape : Shape to read
+/// \param shape : Shape to read
///
/// \param return Current outline width
///
////////////////////////////////////////////////////////////
-CSFML_API float sfShape_GetOutlineWidth(sfShape* Shape);
+CSFML_API float sfShape_GetOutlineWidth(sfShape* shape);
////////////////////////////////////////////////////////////
/// Get the number of points composing a shape
///
-/// \param Shape : Shape to read
+/// \param shape : Shape to read
///
/// \return Total number of points
///
////////////////////////////////////////////////////////////
-CSFML_API unsigned int sfShape_GetNbPoints(sfShape* Shape);
+CSFML_API unsigned int sfShape_GetNbPoints(sfShape* shape);
////////////////////////////////////////////////////////////
/// Get a the position of a shape's point
///
-/// \param Shape : Shape to read
-/// \param Index : Index of the point to get
-/// \param X : Variable to fill with the X coordinate of the point
-/// \param Y : Variable to fill with the Y coordinate of the point
+/// \param shape : Shape to read
+/// \param index : Index of the point to get
+/// \param x : Variable to fill with the X coordinate of the point
+/// \param y : Variable to fill with the Y coordinate of the point
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_GetPointPosition(sfShape* Shape, unsigned int Index, float* X, float* Y);
+CSFML_API void sfShape_GetPointPosition(sfShape* shape, unsigned int index, float* x, float* y);
////////////////////////////////////////////////////////////
/// Get a the color of a shape's point
///
-/// \param Shape : Shape to read
-/// \param Index : Index of the point to get
+/// \param shape : Shape to read
+/// \param index : Index of the point to get
///
/// \return Color of the point
///
////////////////////////////////////////////////////////////
-CSFML_API sfColor sfShape_GetPointColor(sfShape* Shape, unsigned int Index);
+CSFML_API sfColor sfShape_GetPointColor(sfShape* shape, unsigned int index);
////////////////////////////////////////////////////////////
/// Get a the outline color of a shape's point
///
-/// \param Shape : Shape to read
-/// \param Index : Index of the point to get
+/// \param shape : Shape to read
+/// \param index : Index of the point to get
///
/// \return Outline color of the point
///
////////////////////////////////////////////////////////////
-CSFML_API sfColor sfShape_GetPointOutlineColor(sfShape* Shape, unsigned int Index);
+CSFML_API sfColor sfShape_GetPointOutlineColor(sfShape* shape, unsigned int index);
////////////////////////////////////////////////////////////
/// Set a the position of a shape's point
///
-/// \param Shape : Shape to read
-/// \param Index : Index of the point to get
-/// \param X : X coordinate of the point
-/// \param Y : Y coordinate of the point
+/// \param shape : Shape to read
+/// \param index : Index of the point to get
+/// \param x : X coordinate of the point
+/// \param y : Y coordinate of the point
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_SetPointPosition(sfShape* Shape, unsigned int Index, float X, float Y);
+CSFML_API void sfShape_SetPointPosition(sfShape* shape, unsigned int index, float x, float y);
////////////////////////////////////////////////////////////
/// Set a the color of a shape's point
///
-/// \param Shape : Shape to read
-/// \param Index : Index of the point to get
-/// \param Color : Color of the point
+/// \param shape : Shape to read
+/// \param index : Index of the point to get
+/// \param color : Color of the point
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_SetPointColor(sfShape* Shape, unsigned int Index, sfColor Color);
+CSFML_API void sfShape_SetPointColor(sfShape* shape, unsigned int index, sfColor color);
////////////////////////////////////////////////////////////
/// Set a the outline color of a shape's point
///
-/// \param Shape : Shape to read
-/// \param Index : Index of the point to get
-/// \param Color : Outline color of the point
+/// \param shape : Shape to read
+/// \param index : Index of the point to get
+/// \param color : Outline color of the point
///
////////////////////////////////////////////////////////////
-CSFML_API void sfShape_SetPointOutlineColor(sfShape* Shape, unsigned int Index, sfColor Color);
+CSFML_API void sfShape_SetPointOutlineColor(sfShape* shape, unsigned int index, sfColor color);
#endif // SFML_Shape_H
diff --git a/CSFML/include/SFML/Graphics/Sprite.h b/CSFML/include/SFML/Graphics/Sprite.h
index 5ec023b0b..15477e8ed 100644
--- a/CSFML/include/SFML/Graphics/Sprite.h
+++ b/CSFML/include/SFML/Graphics/Sprite.h
@@ -46,347 +46,347 @@ CSFML_API sfSprite* sfSprite_Create();
////////////////////////////////////////////////////////////
/// Destroy an existing sprite
///
-/// \param Sprite : Sprite to delete
+/// \param sprite : Sprite to delete
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSprite_Destroy(sfSprite* Sprite);
+CSFML_API void sfSprite_Destroy(sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Set the X position of a sprite
///
-/// \param Sprite : Sprite to modify
-/// \param X : New X coordinate
+/// \param sprite : Sprite to modify
+/// \param x : New X coordinate
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSprite_SetX(sfSprite* Sprite, float X);
+CSFML_API void sfSprite_SetX(sfSprite* sprite, float x);
////////////////////////////////////////////////////////////
/// Set the T position of a sprite
///
-/// \param Sprite : Sprite to modify
-/// \param Y : New Y coordinate
+/// \param sprite : Sprite to modify
+/// \param y : New Y coordinate
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSprite_SetY(sfSprite* Sprite, float Y);
+CSFML_API void sfSprite_SetY(sfSprite* sprite, float y);
////////////////////////////////////////////////////////////
/// Set the position of a sprite
///
-/// \param Sprite : Sprite to modify
-/// \param X : New X coordinate
-/// \param Y : New Y coordinate
+/// \param sprite : Sprite to modify
+/// \param x : New X coordinate
+/// \param y : New Y coordinate
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSprite_SetPosition(sfSprite* Sprite, float X, float Y);
+CSFML_API void sfSprite_SetPosition(sfSprite* sprite, float x, float y);
////////////////////////////////////////////////////////////
/// Set the horizontal scale of a sprite
///
-/// \param Sprite : Sprite to modify
-/// \param Scale : New scale (must be strictly positive)
+/// \param sprite : Sprite to modify
+/// \param scale : New scale (must be strictly positive)
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSprite_SetScaleX(sfSprite* Sprite, float Scale);
+CSFML_API void sfSprite_SetScaleX(sfSprite* sprite, float scale);
////////////////////////////////////////////////////////////
/// Set the vertical scale of a sprite
///
-/// \param Sprite : Sprite to modify
-/// \param Scale : New scale (must be strictly positive)
+/// \param sprite : Sprite to modify
+/// \param scale : New scale (must be strictly positive)
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSprite_SetScaleY(sfSprite* Sprite, float Scale);
+CSFML_API void sfSprite_SetScaleY(sfSprite* sprite, float scale);
////////////////////////////////////////////////////////////
/// Set the scale of a sprite
///
-/// \param Sprite : Sprite to modify
-/// \param ScaleX : New horizontal scale (must be strictly positive)
-/// \param ScaleY : New vertical scale (must be strictly positive)
+/// \param sprite : Sprite to modify
+/// \param scaleX : New horizontal scale (must be strictly positive)
+/// \param scaleY : New vertical scale (must be strictly positive)
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSprite_SetScale(sfSprite* Sprite, float ScaleX, float ScaleY);
+CSFML_API void sfSprite_SetScale(sfSprite* sprite, float scaleX, float scaleY);
////////////////////////////////////////////////////////////
/// Set the orientation of a sprite
///
-/// \param Sprite : Sprite to modify
-/// \param Rotation : Angle of rotation, in degrees
+/// \param sprite : Sprite to modify
+/// \param rotation : Angle of rotation, in degrees
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSprite_SetRotation(sfSprite* Sprite, float Rotation);
+CSFML_API void sfSprite_SetRotation(sfSprite* sprite, float rotation);
////////////////////////////////////////////////////////////
/// Set the local origin of a sprite, in coordinates relative to
/// its left-top corner
///
-/// \param Sprite : Sprite to modify
-/// \param X : X coordinate of the origin
-/// \param Y : Y coordinate of the origin
+/// \param sprite : Sprite to modify
+/// \param x : X coordinate of the origin
+/// \param y : Y coordinate of the origin
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSprite_SetOrigin(sfSprite* Sprite, float X, float Y);
+CSFML_API void sfSprite_SetOrigin(sfSprite* sprite, float x, float y);
////////////////////////////////////////////////////////////
/// Set the color of a sprite
///
-/// \param Sprite : Sprite to modify
-/// \param Color : New color
+/// \param sprite : Sprite to modify
+/// \param color : New color
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSprite_SetColor(sfSprite* Sprite, sfColor Color);
+CSFML_API void sfSprite_SetColor(sfSprite* sprite, sfColor color);
////////////////////////////////////////////////////////////
/// Set the blending mode for a sprite
///
-/// \param Sprite : Sprite to modify
-/// \param Mode : New blending mode
+/// \param sprite : Sprite to modify
+/// \param mode : New blending mode
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSprite_SetBlendMode(sfSprite* Sprite, sfBlendMode Mode);
+CSFML_API void sfSprite_SetBlendMode(sfSprite* sprite, sfBlendMode mode);
////////////////////////////////////////////////////////////
/// Get the X position of a sprite
///
-/// \param Sprite : Sprite to read
+/// \param sprite : Sprite to read
///
/// \return Current X position
///
////////////////////////////////////////////////////////////
-CSFML_API float sfSprite_GetX(sfSprite* Sprite);
+CSFML_API float sfSprite_GetX(sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Get the Y position of a sprite
///
-/// \param Sprite : Sprite to read
+/// \param sprite : Sprite to read
///
/// \return Current Y position
///
////////////////////////////////////////////////////////////
-CSFML_API float sfSprite_GetY(sfSprite* Sprite);
+CSFML_API float sfSprite_GetY(sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Get the horizontal scale of a sprite
///
-/// \param Sprite : Sprite to read
+/// \param sprite : Sprite to read
///
/// \return Current X scale factor (always positive)
///
////////////////////////////////////////////////////////////
-CSFML_API float sfSprite_GetScaleX(sfSprite* Sprite);
+CSFML_API float sfSprite_GetScaleX(sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Get the vertical scale of a sprite
///
-/// \param Sprite : Sprite to read
+/// \param sprite : Sprite to read
///
/// \return Current Y scale factor (always positive)
///
////////////////////////////////////////////////////////////
-CSFML_API float sfSprite_GetScaleY(sfSprite* Sprite);
+CSFML_API float sfSprite_GetScaleY(sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Get the orientation of a sprite
///
-/// \param Sprite : Sprite to read
+/// \param sprite : Sprite to read
///
/// \return Current rotation, in degrees
///
////////////////////////////////////////////////////////////
-CSFML_API float sfSprite_GetRotation(sfSprite* Sprite);
+CSFML_API float sfSprite_GetRotation(sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Get the X position of the origin a sprite
///
-/// \param Sprite : Sprite to read
+/// \param sprite : Sprite to read
///
/// \return Current X origin
///
////////////////////////////////////////////////////////////
-CSFML_API float sfSprite_GetOriginX(sfSprite* Sprite);
+CSFML_API float sfSprite_GetOriginX(sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Get the Y position of the origin a sprite
///
-/// \param Sprite : Sprite to read
+/// \param sprite : Sprite to read
///
/// \return Current Y origin
///
////////////////////////////////////////////////////////////
-CSFML_API float sfSprite_GetOriginY(sfSprite* Sprite);
+CSFML_API float sfSprite_GetOriginY(sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Get the color of a sprite
///
-/// \param Sprite : Sprite to read
+/// \param sprite : Sprite to read
///
/// \return Current color
///
////////////////////////////////////////////////////////////
-CSFML_API sfColor sfSprite_GetColor(sfSprite* Sprite);
+CSFML_API sfColor sfSprite_GetColor(sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Get the current blending mode of a sprite
///
-/// \param Sprite : Sprite to read
+/// \param sprite : Sprite to read
///
/// \return Current blending mode
///
////////////////////////////////////////////////////////////
-CSFML_API sfBlendMode sfSprite_GetBlendMode(sfSprite* Sprite);
+CSFML_API sfBlendMode sfSprite_GetBlendMode(sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Move a sprite
///
-/// \param Sprite : Sprite to modify
-/// \param OffsetX : Offset on the X axis
-/// \param OffsetY : Offset on the Y axis
+/// \param sprite : Sprite to modify
+/// \param offsetX : Offset on the X axis
+/// \param offsetY : Offset on the Y axis
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSprite_Move(sfSprite* Sprite, float OffsetX, float OffsetY);
+CSFML_API void sfSprite_Move(sfSprite* sprite, float offsetX, float offsetY);
////////////////////////////////////////////////////////////
/// Scale a sprite
///
-/// \param Sprite : Sprite to modify
-/// \param FactorX : Horizontal scaling factor (must be strictly positive)
-/// \param FactorY : Vertical scaling factor (must be strictly positive)
+/// \param sprite : Sprite to modify
+/// \param factorX : Horizontal scaling factor (must be strictly positive)
+/// \param factorY : Vertical scaling factor (must be strictly positive)
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSprite_Scale(sfSprite* Sprite, float FactorX, float FactorY);
+CSFML_API void sfSprite_Scale(sfSprite* sprite, float factorX, float factorY);
////////////////////////////////////////////////////////////
/// Rotate a sprite
///
-/// \param Sprite : Sprite to modify
-/// \param Angle : Angle of rotation, in degrees
+/// \param sprite : Sprite to modify
+/// \param angle : Angle of rotation, in degrees
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSprite_Rotate(sfSprite* Sprite, float Angle);
+CSFML_API void sfSprite_Rotate(sfSprite* sprite, float angle);
////////////////////////////////////////////////////////////
/// Transform a point from global coordinates into the sprite's local coordinates
/// (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
///
-/// \param Sprite : Sprite object
-/// \param PointX : X coordinate of the point to transform
-/// \param PointY : Y coordinate of the point to transform
-/// \param X : Value to fill with the X coordinate of the converted point
-/// \param Y : Value to fill with the y coordinate of the converted point
+/// \param sprite : Sprite object
+/// \param pointX : X coordinate of the point to transform
+/// \param pointY : Y coordinate of the point to transform
+/// \param x : Value to fill with the X coordinate of the converted point
+/// \param y : Value to fill with the y coordinate of the converted point
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSprite_TransformToLocal(sfSprite* Sprite, float PointX, float PointY, float* X, float* Y);
+CSFML_API void sfSprite_TransformToLocal(sfSprite* sprite, float pointX, float pointY, float* x, float* y);
////////////////////////////////////////////////////////////
/// Transform a point from the sprite's local coordinates into global coordinates
/// (ie it applies the object's origin, translation, rotation and scale to the point)
///
-/// \param Sprite : Sprite object
-/// \param PointX : X coordinate of the point to transform
-/// \param PointY : Y coordinate of the point to transform
-/// \param X : Value to fill with the X coordinate of the converted point
-/// \param Y : Value to fill with the y coordinate of the converted point
+/// \param sprite : Sprite object
+/// \param pointX : X coordinate of the point to transform
+/// \param pointY : Y coordinate of the point to transform
+/// \param x : Value to fill with the X coordinate of the converted point
+/// \param y : Value to fill with the y coordinate of the converted point
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSprite_TransformToGlobal(sfSprite* Sprite, float PointX, float PointY, float* X, float* Y);
+CSFML_API void sfSprite_TransformToGlobal(sfSprite* sprite, float pointX, float pointY, float* x, float* y);
////////////////////////////////////////////////////////////
/// Change the image of a sprite
///
/// \param Sprite : Sprite to modify
-/// \param Image : New image
+/// \param image : New image
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSprite_SetImage(sfSprite* Sprite, sfImage* Image);
+CSFML_API void sfSprite_SetImage(sfSprite* sprite, sfImage* image);
////////////////////////////////////////////////////////////
/// Set the sub-rectangle of a sprite inside the source image
///
-/// \param Sprite : Sprite to modify
-/// \param SubRect : New sub-rectangle
+/// \param sprite : Sprite to modify
+/// \param rectangle : New sub-rectangle
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSprite_SetSubRect(sfSprite* Sprite, sfIntRect SubRect);
+CSFML_API void sfSprite_SetSubRect(sfSprite* sprite, sfIntRect rectangle);
////////////////////////////////////////////////////////////
/// Resize a sprite (by changing its scale factors)
///
-/// \param Sprite : Sprite to modify
-/// \param Width : New width (must be strictly positive)
-/// \param Height : New height (must be strictly positive)
+/// \param sprite : Sprite to modify
+/// \param width : New width (must be strictly positive)
+/// \param height : New height (must be strictly positive)
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSprite_Resize(sfSprite* Sprite, float Width, float Height);
+CSFML_API void sfSprite_Resize(sfSprite* sprite, float width, float height);
////////////////////////////////////////////////////////////
/// Flip a sprite horizontally
///
-/// \param Sprite : Sprite to modify
-/// \param Flipped : sfTrue to flip the sprite
+/// \param sprite : Sprite to modify
+/// \param flipped : sfTrue to flip the sprite
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSprite_FlipX(sfSprite* Sprite, sfBool Flipped);
+CSFML_API void sfSprite_FlipX(sfSprite* sprite, sfBool flipped);
////////////////////////////////////////////////////////////
/// Flip a sprite vertically
///
-/// \param Sprite : Sprite to modify
-/// \param Flipped : sfTrue to flip the sprite
+/// \param sprite : Sprite to modify
+/// \param flipped : sfTrue to flip the sprite
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSprite_FlipY(sfSprite* Sprite, sfBool Flipped);
+CSFML_API void sfSprite_FlipY(sfSprite* sprite, sfBool flipped);
////////////////////////////////////////////////////////////
/// Get the source image of a sprite
///
-/// \param Sprite : Sprite to read
+/// \param sprite : Sprite to read
///
/// \return Pointer to the image (can be NULL)
///
////////////////////////////////////////////////////////////
-CSFML_API sfImage* sfSprite_GetImage(sfSprite* Sprite);
+CSFML_API sfImage* sfSprite_GetImage(sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Get the sub-rectangle of a sprite inside the source image
///
-/// \param Sprite : Sprite to read
+/// \param sprite : Sprite to read
///
/// \return Sub-rectangle
///
////////////////////////////////////////////////////////////
-CSFML_API sfIntRect sfSprite_GetSubRect(sfSprite* Sprite);
+CSFML_API sfIntRect sfSprite_GetSubRect(sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Get a sprite width
///
-/// \param Sprite : Sprite to read
+/// \param sprite : Sprite to read
///
/// \return Width of the sprite
///
////////////////////////////////////////////////////////////
-CSFML_API float sfSprite_GetWidth(sfSprite* Sprite);
+CSFML_API float sfSprite_GetWidth(sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Get a sprite height
///
-/// \param Sprite : Sprite to read
+/// \param sprite : Sprite to read
///
/// \return Height of the sprite
///
////////////////////////////////////////////////////////////
-CSFML_API float sfSprite_GetHeight(sfSprite* Sprite);
+CSFML_API float sfSprite_GetHeight(sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Get the color of a given pixel in a sprite
///
-/// \param Sprite : Sprite to read
-/// \param X : X coordinate of the pixel to get
-/// \param Y : Y coordinate of the pixel to get
+/// \param sprite : Sprite to read
+/// \param x : X coordinate of the pixel to get
+/// \param y : Y coordinate of the pixel to get
///
/// \return Color of pixel (X, Y)
///
////////////////////////////////////////////////////////////
-CSFML_API sfColor sfSprite_GetPixel(sfSprite* Sprite, unsigned int X, unsigned int Y);
+CSFML_API sfColor sfSprite_GetPixel(sfSprite* sprite, unsigned int x, unsigned int y);
#endif // SFML_SPRITE_H
diff --git a/CSFML/include/SFML/Graphics/String.h b/CSFML/include/SFML/Graphics/String.h
index 4887d2020..3909aa760 100644
--- a/CSFML/include/SFML/Graphics/String.h
+++ b/CSFML/include/SFML/Graphics/String.h
@@ -58,367 +58,367 @@ CSFML_API sfString* sfString_Create();
////////////////////////////////////////////////////////////
/// Destroy an existing string
///
-/// \param String : String to delete
+/// \param string : String to delete
///
////////////////////////////////////////////////////////////
-CSFML_API void sfString_Destroy(sfString* String);
+CSFML_API void sfString_Destroy(sfString* string);
////////////////////////////////////////////////////////////
/// Set the X position of a string
///
-/// \param String : String to modify
-/// \param X : New X coordinate
+/// \param string : String to modify
+/// \param x : New X coordinate
///
////////////////////////////////////////////////////////////
-CSFML_API void sfString_SetX(sfString* String, float X);
+CSFML_API void sfString_SetX(sfString* string, float x);
////////////////////////////////////////////////////////////
/// Set the Y position of a string
///
-/// \param String : String to modify
-/// \param Y : New Y coordinate
+/// \param string : String to modify
+/// \param y : New Y coordinate
///
////////////////////////////////////////////////////////////
-CSFML_API void sfString_SetY(sfString* String, float Y);
+CSFML_API void sfString_SetY(sfString* string, float y);
////////////////////////////////////////////////////////////
/// Set the position of a string
///
-/// \param String : String to modify
-/// \param Left : New left coordinate
-/// \param Top : New top coordinate
+/// \param string : String to modify
+/// \param x : New X coordinate
+/// \param y : New Y coordinate
///
////////////////////////////////////////////////////////////
-CSFML_API void sfString_SetPosition(sfString* String, float Left, float Top);
+CSFML_API void sfString_SetPosition(sfString* string, float x, float y);
////////////////////////////////////////////////////////////
/// Set the horizontal scale of a string
///
-/// \param String : String to modify
-/// \param Scale : New scale (must be strictly positive)
+/// \param string : String to modify
+/// \param scale : New scale (must be strictly positive)
///
////////////////////////////////////////////////////////////
-CSFML_API void sfString_SetScaleX(sfString* String, float Scale);
+CSFML_API void sfString_SetScaleX(sfString* string, float scale);
////////////////////////////////////////////////////////////
/// Set the vertical scale of a string
///
-/// \param String : String to modify
-/// \param Scale : New scale (must be strictly positive)
+/// \param string : String to modify
+/// \param scale : New scale (must be strictly positive)
///
////////////////////////////////////////////////////////////
-CSFML_API void sfString_SetScaleY(sfString* String, float Scale);
+CSFML_API void sfString_SetScaleY(sfString* string, float scale);
////////////////////////////////////////////////////////////
/// Set the scale of a string
///
-/// \param String : String to modify
-/// \param ScaleX : New horizontal scale (must be strictly positive)
-/// \param ScaleY : New vertical scale (must be strictly positive)
+/// \param string : String to modify
+/// \param scaleX : New horizontal scale (must be strictly positive)
+/// \param scaleY : New vertical scale (must be strictly positive)
///
////////////////////////////////////////////////////////////
-CSFML_API void sfString_SetScale(sfString* String, float ScaleX, float ScaleY);
+CSFML_API void sfString_SetScale(sfString* string, float scaleX, float scaleY);
////////////////////////////////////////////////////////////
/// Set the orientation of a string
///
-/// \param String : String to modify
-/// \param Rotation : Angle of rotation, in degrees
+/// \param string : String to modify
+/// \param rotation : Angle of rotation, in degrees
///
////////////////////////////////////////////////////////////
-CSFML_API void sfString_SetRotation(sfString* String, float Rotation);
+CSFML_API void sfString_SetRotation(sfString* string, float rotation);
////////////////////////////////////////////////////////////
/// Set the local origin of a string, in coordinates
/// relative to its left-top corner
///
-/// \param String : String to modify
-/// \param X : X coordinate of the origin
-/// \param Y : Y coordinate of the origin
+/// \param string : String to modify
+/// \param x : X coordinate of the origin
+/// \param y : Y coordinate of the origin
///
////////////////////////////////////////////////////////////
-CSFML_API void sfString_SetOrigin(sfString* String, float X, float Y);
+CSFML_API void sfString_SetOrigin(sfString* string, float x, float y);
////////////////////////////////////////////////////////////
/// Set the color of a string
///
-/// \param String : String to modify
-/// \param Color : New color
+/// \param string : String to modify
+/// \param color : New color
///
////////////////////////////////////////////////////////////
-CSFML_API void sfString_SetColor(sfString* String, sfColor Color);
+CSFML_API void sfString_SetColor(sfString* string, sfColor color);
////////////////////////////////////////////////////////////
/// Set the blending mode for a string
///
-/// \param String : String to modify
-/// \param Mode : New blending mode
+/// \param string : String to modify
+/// \param mode : New blending mode
///
////////////////////////////////////////////////////////////
-CSFML_API void sfString_SetBlendMode(sfString* String, sfBlendMode Mode);
+CSFML_API void sfString_SetBlendMode(sfString* string, sfBlendMode mode);
////////////////////////////////////////////////////////////
/// Get the X position of a string
///
-/// \param String : String to read
+/// \param string : String to read
///
/// \return Current X position
///
////////////////////////////////////////////////////////////
-CSFML_API float sfString_GetX(sfString* String);
+CSFML_API float sfString_GetX(sfString* string);
////////////////////////////////////////////////////////////
/// Get the top Y of a string
///
-/// \param String : String to read
+/// \param string : String to read
///
/// \return Current Y position
///
////////////////////////////////////////////////////////////
-CSFML_API float sfString_GetY(sfString* String);
+CSFML_API float sfString_GetY(sfString* string);
////////////////////////////////////////////////////////////
/// Get the horizontal scale of a string
///
-/// \param String : String to read
+/// \param string : String to read
///
/// \return Current X scale factor (always positive)
///
////////////////////////////////////////////////////////////
-CSFML_API float sfString_GetScaleX(sfString* String);
+CSFML_API float sfString_GetScaleX(sfString* string);
////////////////////////////////////////////////////////////
/// Get the vertical scale of a string
///
-/// \param String : String to read
+/// \param string : String to read
///
/// \return Current Y scale factor (always positive)
///
////////////////////////////////////////////////////////////
-CSFML_API float sfString_GetScaleY(sfString* String);
+CSFML_API float sfString_GetScaleY(sfString* string);
////////////////////////////////////////////////////////////
/// Get the orientation of a string
///
-/// \param String : String to read
+/// \param string : String to read
///
/// \return Current rotation, in degrees
///
////////////////////////////////////////////////////////////
-CSFML_API float sfString_GetRotation(sfString* String);
+CSFML_API float sfString_GetRotation(sfString* string);
////////////////////////////////////////////////////////////
/// Get the X position of the origin a string
///
-/// \param String : String to read
+/// \param string : String to read
///
/// \return Current X origin position
///
////////////////////////////////////////////////////////////
-CSFML_API float sfString_GetOriginX(sfString* String);
+CSFML_API float sfString_GetOriginX(sfString* string);
////////////////////////////////////////////////////////////
/// Get the top Y of the origin of a string
///
-/// \param String : String to read
+/// \param string : String to read
///
/// \return Current Y origin position
///
////////////////////////////////////////////////////////////
-CSFML_API float sfString_GetOriginY(sfString* String);
+CSFML_API float sfString_GetOriginY(sfString* string);
////////////////////////////////////////////////////////////
/// Get the color of a string
///
-/// \param String : String to read
+/// \param string : String to read
///
/// \return Current color
///
////////////////////////////////////////////////////////////
-CSFML_API sfColor sfString_GetColor(sfString* String);
+CSFML_API sfColor sfString_GetColor(sfString* string);
////////////////////////////////////////////////////////////
/// Get the current blending mode of a string
///
-/// \param String : String to read
+/// \param string : String to read
///
/// \return Current blending mode
///
////////////////////////////////////////////////////////////
-CSFML_API sfBlendMode sfString_GetBlendMode(sfString* String);
+CSFML_API sfBlendMode sfString_GetBlendMode(sfString* string);
////////////////////////////////////////////////////////////
/// Move a string
///
-/// \param String : String to modify
-/// \param OffsetX : Offset on the X axis
-/// \param OffsetY : Offset on the Y axis
+/// \param string : String to modify
+/// \param offsetX : Offset on the X axis
+/// \param offsetY : Offset on the Y axis
///
////////////////////////////////////////////////////////////
-CSFML_API void sfString_Move(sfString* String, float OffsetX, float OffsetY);
+CSFML_API void sfString_Move(sfString* string, float offsetX, float offsetY);
////////////////////////////////////////////////////////////
/// Scale a string
///
-/// \param String : String to modify
-/// \param FactorX : Horizontal scaling factor (must be strictly positive)
-/// \param FactorY : Vertical scaling factor (must be strictly positive)
+/// \param string : String to modify
+/// \param factorX : Horizontal scaling factor (must be strictly positive)
+/// \param factorY : Vertical scaling factor (must be strictly positive)
///
////////////////////////////////////////////////////////////
-CSFML_API void sfString_Scale(sfString* String, float FactorX, float FactorY);
+CSFML_API void sfString_Scale(sfString* string, float factorX, float factorY);
////////////////////////////////////////////////////////////
/// Rotate a string
///
-/// \param String : String to modify
-/// \param Angle : Angle of rotation, in degrees
+/// \param string : String to modify
+/// \param angle : Angle of rotation, in degrees
///
////////////////////////////////////////////////////////////
-CSFML_API void sfString_Rotate(sfString* String, float Angle);
+CSFML_API void sfString_Rotate(sfString* string, float angle);
////////////////////////////////////////////////////////////
/// Transform a point from global coordinates into the string's local coordinates
/// (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
///
-/// \param String : String object
-/// \param PointX : X coordinate of the point to transform
-/// \param PointY : Y coordinate of the point to transform
-/// \param X : Value to fill with the X coordinate of the converted point
-/// \param Y : Value to fill with the y coordinate of the converted point
+/// \param string : String object
+/// \param pointX : X coordinate of the point to transform
+/// \param pointY : Y coordinate of the point to transform
+/// \param x : Value to fill with the X coordinate of the converted point
+/// \param y : Value to fill with the y coordinate of the converted point
///
////////////////////////////////////////////////////////////
-CSFML_API void sfString_TransformToLocal(sfString* String, float PointX, float PointY, float* X, float* Y);
+CSFML_API void sfString_TransformToLocal(sfString* string, float pointX, float pointY, float* x, float* y);
////////////////////////////////////////////////////////////
/// Transform a point from the string's local coordinates into global coordinates
/// (ie it applies the object's origin, translation, rotation and scale to the point)
///
-/// \param String : String object
-/// \param PointX : X coordinate of the point to transform
-/// \param PointY : Y coordinate of the point to transform
-/// \param X : Value to fill with the X coordinate of the converted point
-/// \param Y : Value to fill with the y coordinate of the converted point
+/// \param string : String object
+/// \param pointX : X coordinate of the point to transform
+/// \param pointY : Y coordinate of the point to transform
+/// \param x : Value to fill with the X coordinate of the converted point
+/// \param y : Value to fill with the y coordinate of the converted point
///
////////////////////////////////////////////////////////////
-CSFML_API void sfString_TransformToGlobal(sfString* String, float PointX, float PointY, float* X, float* Y);
+CSFML_API void sfString_TransformToGlobal(sfString* string, float pointX, float pointY, float* X, float* y);
////////////////////////////////////////////////////////////
/// Set the text of a string (from a multibyte string)
///
-/// \param String : String to modify
-/// \param Text : New text
+/// \param string : String to modify
+/// \param text : New text
///
////////////////////////////////////////////////////////////
-CSFML_API void sfString_SetText(sfString* String, const char* Text);
+CSFML_API void sfString_SetText(sfString* string, const char* text);
////////////////////////////////////////////////////////////
/// Set the text of a string (from a unicode string)
///
-/// \param String : String to modify
-/// \param Text : New text
+/// \param string : String to modify
+/// \param text : New text
///
////////////////////////////////////////////////////////////
-CSFML_API void sfString_SetUnicodeText(sfString* String, const sfUint32* Text);
+CSFML_API void sfString_SetUnicodeText(sfString* string, const sfUint32* text);
////////////////////////////////////////////////////////////
/// Set the font of a string
///
-/// \param String : String to modify
-/// \param Font : Font to use
+/// \param string : String to modify
+/// \param font : Font to use
///
////////////////////////////////////////////////////////////
-CSFML_API void sfString_SetFont(sfString* String, sfFont* Font);
+CSFML_API void sfString_SetFont(sfString* string, sfFont* font);
////////////////////////////////////////////////////////////
/// Set the size of a string
///
-/// \param String : String to modify
-/// \param Size : New size, in pixels
+/// \param string : String to modify
+/// \param size : New size, in pixels
///
////////////////////////////////////////////////////////////
-CSFML_API void sfString_SetSize(sfString* String, float Size);
+CSFML_API void sfString_SetSize(sfString* string, float size);
////////////////////////////////////////////////////////////
/// Set the style of a string
///
-/// \param String : String to modify
-/// \param Size : New style (see sfStringStyle enum)
+/// \param string : String to modify
+/// \param style : New style (see sfStringStyle enum)
///
////////////////////////////////////////////////////////////
-CSFML_API void sfString_SetStyle(sfString* String, unsigned long Style);
+CSFML_API void sfString_SetStyle(sfString* string, unsigned long style);
////////////////////////////////////////////////////////////
/// Get the text of a string (returns a unicode string)
///
-/// \param String : String to read
+/// \param string : String to read
///
/// \return Text as UTF-32
///
////////////////////////////////////////////////////////////
-CSFML_API const sfUint32* sfString_GetUnicodeText(sfString* String);
+CSFML_API const sfUint32* sfString_GetUnicodeText(sfString* string);
////////////////////////////////////////////////////////////
/// Get the text of a string (returns an ANSI string)
///
-/// \param String : String to read
+/// \param string : String to read
///
/// \return Text an a locale-dependant ANSI string
///
////////////////////////////////////////////////////////////
-CSFML_API const char* sfString_GetText(sfString* String);
+CSFML_API const char* sfString_GetText(sfString* string);
////////////////////////////////////////////////////////////
/// Get the font used by a string
///
-/// \param String : String to read
+/// \param string : String to read
///
/// \return Pointer to the font
///
////////////////////////////////////////////////////////////
-CSFML_API sfFont* sfString_GetFont(sfString* String);
+CSFML_API sfFont* sfString_GetFont(sfString* string);
////////////////////////////////////////////////////////////
/// Get the size of the characters of a string
///
-/// \param String : String to read
+/// \param string : String to read
///
/// \return Size of the characters
///
////////////////////////////////////////////////////////////
-CSFML_API float sfString_GetSize(sfString* String);
+CSFML_API float sfString_GetSize(sfString* string);
////////////////////////////////////////////////////////////
/// Get the style of a string
///
-/// \param String : String to read
+/// \param string : String to read
///
/// \return Current string style (see sfStringStyle enum)
///
////////////////////////////////////////////////////////////
-CSFML_API unsigned long sfString_GetStyle(sfString* String);
+CSFML_API unsigned long sfString_GetStyle(sfString* string);
////////////////////////////////////////////////////////////
/// Return the visual position of the Index-th character of the string,
/// in coordinates relative to the string
/// (note : translation, origin, rotation and scale are not applied)
///
-/// \param String : String to read
-/// \param Index : Index of the character
-/// \param X : Value to fill with the X coordinate of the position
-/// \param Y : Value to fill with the y coordinate of the position
+/// \param string : String to read
+/// \param index : Index of the character
+/// \param x : Value to fill with the X coordinate of the position
+/// \param y : Value to fill with the y coordinate of the position
///
////////////////////////////////////////////////////////////
-CSFML_API void sfString_GetCharacterPos(sfString* String, size_t Index, float* X, float* Y);
+CSFML_API void sfString_GetCharacterPos(sfString* string, size_t index, float* x, float* y);
////////////////////////////////////////////////////////////
/// Get the bounding rectangle of a string on screen
///
-/// \param String : String to read
+/// \param string : String to read
///
/// \return Rectangle contaning the string in screen coordinates
///
////////////////////////////////////////////////////////////
-CSFML_API sfFloatRect sfString_GetRect(sfString* String);
+CSFML_API sfFloatRect sfString_GetRect(sfString* string);
#endif // SFML_STRING_H
diff --git a/CSFML/include/SFML/Graphics/View.h b/CSFML/include/SFML/Graphics/View.h
index c45045b11..c13217315 100644
--- a/CSFML/include/SFML/Graphics/View.h
+++ b/CSFML/include/SFML/Graphics/View.h
@@ -42,47 +42,47 @@ CSFML_API sfView* sfView_Create();
////////////////////////////////////////////////////////////
/// Construct a view from a rectangle
///
-/// \param Rect : Rectangle defining the bounds of the view
+/// \param rectangle : Rectangle defining the bounds of the view
///
////////////////////////////////////////////////////////////
-CSFML_API sfView* sfView_CreateFromRect(sfFloatRect Rect);
+CSFML_API sfView* sfView_CreateFromRect(sfFloatRect rectangle);
////////////////////////////////////////////////////////////
/// Destroy an existing view
///
-/// \param View : View to destroy
+/// \param view : View to destroy
///
////////////////////////////////////////////////////////////
-CSFML_API void sfView_Destroy(sfView* View);
+CSFML_API void sfView_Destroy(sfView* view);
////////////////////////////////////////////////////////////
/// Change the center of a view
///
-/// \param View : View to modify
-/// \param X : X coordinate of the new center
-/// \param Y : Y coordinate of the new center
+/// \param view : View to modify
+/// \param x : X coordinate of the new center
+/// \param y : Y coordinate of the new center
///
////////////////////////////////////////////////////////////
-CSFML_API void sfView_SetCenter(sfView* View, float X, float Y);
+CSFML_API void sfView_SetCenter(sfView* view, float x, float y);
////////////////////////////////////////////////////////////
/// Change the size of a view
///
-/// \param View : View to modify
-/// \param Width : New width
-/// \param Height : New height
+/// \param view : View to modify
+/// \param width : New width
+/// \param height : New height
///
////////////////////////////////////////////////////////////
-CSFML_API void sfView_SetSize(sfView* View, float Width, float Height);
+CSFML_API void sfView_SetSize(sfView* view, float width, float height);
////////////////////////////////////////////////////////////
/// Set the angle of rotation of a view
///
-/// \param View : View to modify
-/// \param Angle : New angle, in degrees
+/// \param view : View to modify
+/// \param angle : New angle, in degrees
///
////////////////////////////////////////////////////////////
-CSFML_API void sfView_SetRotation(sfView* View, float Angle);
+CSFML_API void sfView_SetRotation(sfView* view, float angle);
////////////////////////////////////////////////////////////
/// Set the target viewport of a view
@@ -91,109 +91,109 @@ CSFML_API void sfView_SetRotation(sfView* View, float Angle);
/// view are displayed, expressed as a factor (between 0 and 1)
/// of the size of the RenderTarget to which the view is applied.
///
-/// \param View : View to modify
-/// \param Viewport : New viewport
+/// \param view : View to modify
+/// \param viewport : New viewport
///
////////////////////////////////////////////////////////////
-CSFML_API void sfView_SetViewport(sfView* View, sfFloatRect Viewport);
+CSFML_API void sfView_SetViewport(sfView* view, sfFloatRect viewport);
////////////////////////////////////////////////////////////
/// Reset a view to the given rectangle.
/// Note: this function resets the rotation angle to 0.
///
-/// \param View : View to modify
-/// \param Rectangle : Rectangle defining the position and size of the view
+/// \param view : View to modify
+/// \param rectangle : Rectangle defining the position and size of the view
///
////////////////////////////////////////////////////////////
-CSFML_API void sfView_Reset(sfView* View, sfFloatRect Rectangle);
+CSFML_API void sfView_Reset(sfView* view, sfFloatRect rectangle);
////////////////////////////////////////////////////////////
/// Get the X coordinate of the center of a view
///
-/// \param View : View to read
+/// \param view : View to read
///
/// \return X coordinate of the center of the view
///
////////////////////////////////////////////////////////////
-CSFML_API float sfView_GetCenterX(sfView* View);
+CSFML_API float sfView_GetCenterX(sfView* view);
////////////////////////////////////////////////////////////
/// Get the Y coordinate of the center of a view
///
-/// \param View : View to read
+/// \param view : View to read
///
/// \return Y coordinate of the center of the view
///
////////////////////////////////////////////////////////////
-CSFML_API float sfView_GetCenterY(sfView* View);
+CSFML_API float sfView_GetCenterY(sfView* view);
////////////////////////////////////////////////////////////
/// Get the width of the view
///
-/// \param View : View to read
+/// \param view : View to read
///
/// \return Width of the view
///
////////////////////////////////////////////////////////////
-CSFML_API float sfView_GetWidth(sfView* View);
+CSFML_API float sfView_GetWidth(sfView* view);
////////////////////////////////////////////////////////////
/// Get the height of the view
///
-/// \param View : View to read
+/// \param view : View to read
///
/// \return Height of the view
///
////////////////////////////////////////////////////////////
-CSFML_API float sfView_GetHeight(sfView* View);
+CSFML_API float sfView_GetHeight(sfView* view);
////////////////////////////////////////////////////////////
/// Get the current rotation of a view
///
-/// \param View : View to read
+/// \param view : View to read
///
/// \return Rotation of the view, in degrees
///
////////////////////////////////////////////////////////////
-CSFML_API float sfView_GetRotation(sfView* View);
+CSFML_API float sfView_GetRotation(sfView* view);
////////////////////////////////////////////////////////////
/// Get the target viewport of a view
///
-/// \param View : View to read
+/// \param view : View to read
///
/// \return Viewport rectangle, expressed as a factor of the target size
///
////////////////////////////////////////////////////////////
-CSFML_API sfFloatRect sfView_GetViewport(sfView* View);
+CSFML_API sfFloatRect sfView_GetViewport(sfView* view);
////////////////////////////////////////////////////////////
/// Move a view
///
-/// \param View : View to move
-/// \param OffsetX : Offset to move the view, on X axis
-/// \param OffsetY : Offset to move the view, on Y axis
+/// \param view : View to move
+/// \param offsetX : Offset to move the view, on X axis
+/// \param offsetY : Offset to move the view, on Y axis
///
////////////////////////////////////////////////////////////
-CSFML_API void sfView_Move(sfView* View, float OffsetX, float OffsetY);
+CSFML_API void sfView_Move(sfView* view, float offsetX, float offsetY);
////////////////////////////////////////////////////////////
/// Rotate a view
///
-/// \param View : View to rotate
-/// \param Angle : Angle in degrees
+/// \param view : View to rotate
+/// \param angle : Angle in degrees
///
////////////////////////////////////////////////////////////
-CSFML_API void sfView_Rotate(sfView* View, float Angle);
+CSFML_API void sfView_Rotate(sfView* view, float angle);
////////////////////////////////////////////////////////////
/// Resize a view rectangle to simulate a zoom / unzoom effect
///
-/// \param View : View to zoom
-/// \param Factor : Zoom factor to apply, relative to the current zoom
+/// \param view : View to zoom
+/// \param factor : Zoom factor to apply, relative to the current zoom
///
////////////////////////////////////////////////////////////
-CSFML_API void sfView_Zoom(sfView* View, float Factor);
+CSFML_API void sfView_Zoom(sfView* view, float factor);
#endif // SFML_VIEW_H
diff --git a/CSFML/include/SFML/Network/Ftp.h b/CSFML/include/SFML/Network/Ftp.h
index bc8ac6265..8904d1215 100644
--- a/CSFML/include/SFML/Network/Ftp.h
+++ b/CSFML/include/SFML/Network/Ftp.h
@@ -114,151 +114,151 @@ enum sfFtpStatus
////////////////////////////////////////////////////////////
/// Destroy an existing Ftp listing response
///
-/// \param FtpResponse : Ftp listing response to destroy
+/// \param ftpListingResponse : Ftp listing response to destroy
///
////////////////////////////////////////////////////////////
-CSFML_API void sfFtpListingResponse_Destroy(sfFtpListingResponse* FtpListingResponse);
+CSFML_API void sfFtpListingResponse_Destroy(sfFtpListingResponse* ftpListingResponse);
////////////////////////////////////////////////////////////
/// Convenience function to check if the response status code
/// means a success
///
-/// \param FtpListingResponse : Ftp listing response
+/// \param ftpListingResponse : Ftp listing response
///
/// \return sfTrue if status is success (code < 400)
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfFtpListingResponse_IsOk(sfFtpListingResponse* FtpListingResponse);
+CSFML_API sfBool sfFtpListingResponse_IsOk(sfFtpListingResponse* ftpListingResponse);
////////////////////////////////////////////////////////////
/// Get the response status code
///
-/// \param FtpListingResponse : Ftp listing response
+/// \param ftpListingResponse : Ftp listing response
///
/// \return Status code
///
////////////////////////////////////////////////////////////
-CSFML_API sfFtpStatus sfFtpListingResponse_GetStatus(sfFtpListingResponse* FtpListingResponse);
+CSFML_API sfFtpStatus sfFtpListingResponse_GetStatus(sfFtpListingResponse* ftpListingResponse);
////////////////////////////////////////////////////////////
/// Get the full message contained in the response
///
-/// \param FtpListingResponse : Ftp listing response
+/// \param ftpListingResponse : Ftp listing response
///
/// \return The response message
///
////////////////////////////////////////////////////////////
-CSFML_API const char* sfFtpListingResponse_GetMessage(sfFtpListingResponse* FtpListingResponse);
+CSFML_API const char* sfFtpListingResponse_GetMessage(sfFtpListingResponse* ftpListingResponse);
////////////////////////////////////////////////////////////
/// Get the number of filenames in the listing
///
-/// \param FtpListingResponse : Ftp listing response
+/// \param ftpListingResponse : Ftp listing response
///
/// \return Total number of filenames
///
////////////////////////////////////////////////////////////
-CSFML_API size_t sfFtpListingResponse_GetCount(sfFtpListingResponse* FtpListingResponse);
+CSFML_API size_t sfFtpListingResponse_GetCount(sfFtpListingResponse* ftpListingResponse);
////////////////////////////////////////////////////////////
/// Get the Index-th filename in the directory
///
-/// \param FtpListingResponse : Ftp listing response
-/// \param Index : Index of the filename to get
+/// \param ftpListingResponse : Ftp listing response
+/// \param index : Index of the filename to get
///
/// \return Index-th filename
///
////////////////////////////////////////////////////////////
-CSFML_API const char* sfFtpListingResponse_GetFilename(sfFtpListingResponse* FtpListingResponse, size_t Index);
+CSFML_API const char* sfFtpListingResponse_GetFilename(sfFtpListingResponse* ftpListingResponse, size_t index);
////////////////////////////////////////////////////////////
/// Destroy an existing Ftp directory response
///
-/// \param FtpDirectoryResponse : Ftp directory response to destroy
+/// \param ftpDirectoryResponse : Ftp directory response to destroy
///
////////////////////////////////////////////////////////////
-CSFML_API void sfFtpDirectoryResponse_Destroy(sfFtpDirectoryResponse* FtpDirectoryResponse);
+CSFML_API void sfFtpDirectoryResponse_Destroy(sfFtpDirectoryResponse* ftpDirectoryResponse);
////////////////////////////////////////////////////////////
/// Convenience function to check if the response status code
/// means a success
///
-/// \param FtpDirectoryResponse : Ftp directory response
+/// \param ftpDirectoryResponse : Ftp directory response
///
/// \return sfTrue if status is success (code < 400)
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfFtpDirectoryResponse_IsOk(sfFtpDirectoryResponse* FtpDirectoryResponse);
+CSFML_API sfBool sfFtpDirectoryResponse_IsOk(sfFtpDirectoryResponse* ftpDirectoryResponse);
////////////////////////////////////////////////////////////
/// Get the response status code
///
-/// \param FtpDirectoryResponse : Ftp directory response
+/// \param ftpDirectoryResponse : Ftp directory response
///
/// \return Status code
///
////////////////////////////////////////////////////////////
-CSFML_API sfFtpStatus sfFtpDirectoryResponse_GetStatus(sfFtpDirectoryResponse* FtpDirectoryResponse);
+CSFML_API sfFtpStatus sfFtpDirectoryResponse_GetStatus(sfFtpDirectoryResponse* ftpDirectoryResponse);
////////////////////////////////////////////////////////////
/// Get the full message contained in the response
///
-/// \param FtpDirectoryResponse : Ftp directory response
+/// \param ftpDirectoryResponse : Ftp directory response
///
/// \return The response message
///
////////////////////////////////////////////////////////////
-CSFML_API const char* sfFtpDirectoryResponse_GetMessage(sfFtpDirectoryResponse* FtpDirectoryResponse);
+CSFML_API const char* sfFtpDirectoryResponse_GetMessage(sfFtpDirectoryResponse* ftpDirectoryResponse);
////////////////////////////////////////////////////////////
/// Get the directory returned in the response
///
-/// \param FtpDirectoryResponse : Ftp directory response
+/// \param ftpDirectoryResponse : Ftp directory response
///
/// \return Directory name
///
////////////////////////////////////////////////////////////
-CSFML_API const char* sfFtpDirectoryResponse_GetDirectory(sfFtpDirectoryResponse* FtpDirectoryResponse);
+CSFML_API const char* sfFtpDirectoryResponse_GetDirectory(sfFtpDirectoryResponse* ftpDirectoryResponse);
////////////////////////////////////////////////////////////
/// Destroy an existing Ftp response
///
-/// \param FtpResponse : Ftp response to destroy
+/// \param ftpResponse : Ftp response to destroy
///
////////////////////////////////////////////////////////////
-CSFML_API void sfFtpResponse_Destroy(sfFtpResponse* FtpResponse);
+CSFML_API void sfFtpResponse_Destroy(sfFtpResponse* ftpResponse);
////////////////////////////////////////////////////////////
/// Convenience function to check if the response status code
/// means a success
///
-/// \param FtpResponse : Ftp response
+/// \param ftpResponse : Ftp response
///
/// \return sfTrue if status is success (code < 400)
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfFtpResponse_IsOk(sfFtpResponse* FtpResponse);
+CSFML_API sfBool sfFtpResponse_IsOk(sfFtpResponse* ftpResponse);
////////////////////////////////////////////////////////////
/// Get the response status code
///
-/// \param FtpResponse : Ftp response
+/// \param ftpResponse : Ftp response
///
/// \return Status code
///
////////////////////////////////////////////////////////////
-CSFML_API sfFtpStatus sfFtpResponse_GetStatus(sfFtpResponse* FtpResponse);
+CSFML_API sfFtpStatus sfFtpResponse_GetStatus(sfFtpResponse* ftpResponse);
////////////////////////////////////////////////////////////
/// Get the full message contained in the response
///
-/// \param FtpResponse : Ftp response
+/// \param ftpResponse : Ftp response
///
/// \return The response message
///
////////////////////////////////////////////////////////////
-CSFML_API const char* sfFtpResponse_GetMessage(sfFtpResponse* FtpResponse);
+CSFML_API const char* sfFtpResponse_GetMessage(sfFtpResponse* ftpResponse);
////////////////////////////////////////////////////////////
/// Construct a new Ftp
@@ -271,179 +271,179 @@ CSFML_API sfFtp* sfFtp_Create();
////////////////////////////////////////////////////////////
/// Destroy an existing Ftp
///
-/// \param Ftp : Ftp to destroy
+/// \param ftp : Ftp to destroy
///
////////////////////////////////////////////////////////////
-CSFML_API void sfFtp_Destroy(sfFtp* Ftp);
+CSFML_API void sfFtp_Destroy(sfFtp* ftp);
////////////////////////////////////////////////////////////
/// Connect to the specified FTP server
///
-/// \param Ftp : Ftp instance
-/// \param Server : FTP server to connect to
-/// \param Port : Port used for connection (21 by default, standard FTP port)
-/// \param Timeout : Maximum time to wait (0 to use no timeout)
+/// \param ftp : Ftp instance
+/// \param server : FTP server to connect to
+/// \param port : Port used for connection (21 by default, standard FTP port)
+/// \param timeout : Maximum time to wait (0 to use no timeout)
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
-CSFML_API sfFtpResponse* sfFtp_Connect(sfFtp* Ftp, sfIPAddress Server, unsigned short Port, float Timeout);
+CSFML_API sfFtpResponse* sfFtp_Connect(sfFtp* ftp, sfIPAddress server, unsigned short port, float timeout);
////////////////////////////////////////////////////////////
/// Log in using anonymous account
///
-/// \param Ftp : Ftp instance
+/// \param ftp : Ftp instance
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
-CSFML_API sfFtpResponse* sfFtp_LoginAnonymous(sfFtp* Ftp);
+CSFML_API sfFtpResponse* sfFtp_LoginAnonymous(sfFtp* ftp);
////////////////////////////////////////////////////////////
/// Log in using a username and a password
///
-/// \param Ftp : Ftp instance
-/// \param UserName : User name
-/// \param Password : Password
+/// \param ftp : Ftp instance
+/// \param userName : User name
+/// \param password : Password
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
-CSFML_API sfFtpResponse* sfFtp_Login(sfFtp* Ftp, const char* UserName, const char* Password);
+CSFML_API sfFtpResponse* sfFtp_Login(sfFtp* ftp, const char* userName, const char* password);
////////////////////////////////////////////////////////////
/// Close the connection with FTP server
///
-/// \param Ftp : Ftp instance
+/// \param ftp : Ftp instance
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
-CSFML_API sfFtpResponse* sfFtp_Disconnect(sfFtp* Ftp);
+CSFML_API sfFtpResponse* sfFtp_Disconnect(sfFtp* ftp);
////////////////////////////////////////////////////////////
/// Send a null command just to prevent from being disconnected
///
-/// \param Ftp : Ftp instance
+/// \param ftp : Ftp instance
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
-CSFML_API sfFtpResponse* sfFtp_KeepAlive(sfFtp* Ftp);
+CSFML_API sfFtpResponse* sfFtp_KeepAlive(sfFtp* ftp);
////////////////////////////////////////////////////////////
/// Get the current working directory
///
-/// \param Ftp : Ftp instance
+/// \param ftp : Ftp instance
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
-CSFML_API sfFtpDirectoryResponse* sfFtp_GetWorkingDirectory(sfFtp* Ftp);
+CSFML_API sfFtpDirectoryResponse* sfFtp_GetWorkingDirectory(sfFtp* ftp);
////////////////////////////////////////////////////////////
/// Get the contents of the given directory
/// (subdirectories and files)
///
-/// \param Ftp : Ftp instance
-/// \param Directory : Directory to list ("" by default, the current one)
+/// \param ftp : Ftp instance
+/// \param directory : Directory to list ("" by default, the current one)
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
-CSFML_API sfFtpListingResponse* sfFtp_GetDirectoryListing(sfFtp* Ftp, const char* Directory);
+CSFML_API sfFtpListingResponse* sfFtp_GetDirectoryListing(sfFtp* ftp, const char* directory);
////////////////////////////////////////////////////////////
/// Change the current working directory
///
-/// \param Ftp : Ftp instance
-/// \param Directory : New directory, relative to the current one
+/// \param ftp : Ftp instance
+/// \param directory : New directory, relative to the current one
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
-CSFML_API sfFtpResponse* sfFtp_ChangeDirectory(sfFtp* Ftp, const char* Directory);
+CSFML_API sfFtpResponse* sfFtp_ChangeDirectory(sfFtp* ftp, const char* directory);
////////////////////////////////////////////////////////////
/// Go to the parent directory of the current one
///
-/// \param Ftp : Ftp instance
+/// \param ftp : Ftp instance
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
-CSFML_API sfFtpResponse* sfFtp_ParentDirectory(sfFtp* Ftp);
+CSFML_API sfFtpResponse* sfFtp_ParentDirectory(sfFtp* ftp);
////////////////////////////////////////////////////////////
/// Create a new directory
///
-/// \param Ftp : Ftp instance
-/// \param Name : Name of the directory to create
+/// \param ftp : Ftp instance
+/// \param name : Name of the directory to create
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
-CSFML_API sfFtpResponse* sfFtp_MakeDirectory(sfFtp* Ftp, const char* Name);
+CSFML_API sfFtpResponse* sfFtp_MakeDirectory(sfFtp* ftp, const char* name);
////////////////////////////////////////////////////////////
/// Remove an existing directory
///
-/// \param Ftp : Ftp instance
-/// \param Name : Name of the directory to remove
+/// \param ftp : Ftp instance
+/// \param name : Name of the directory to remove
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
-CSFML_API sfFtpResponse* sfFtp_DeleteDirectory(sfFtp* Ftp, const char* Name);
+CSFML_API sfFtpResponse* sfFtp_DeleteDirectory(sfFtp* ftp, const char* name);
////////////////////////////////////////////////////////////
/// Rename a file
///
-/// \param Ftp : Ftp instance
-/// \param File : File to rename
-/// \param NewName : New name
+/// \param ftp : Ftp instance
+/// \param file : File to rename
+/// \param newName : New name
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
-CSFML_API sfFtpResponse* sfFtp_RenameFile(sfFtp* Ftp, const char* File, const char* NewName);
+CSFML_API sfFtpResponse* sfFtp_RenameFile(sfFtp* ftp, const char* file, const char* newName);
////////////////////////////////////////////////////////////
/// Remove an existing file
///
-/// \param Ftp : Ftp instance
-/// \param Name : File to remove
+/// \param ftp : Ftp instance
+/// \param name : File to remove
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
-CSFML_API sfFtpResponse* sfFtp_DeleteFile(sfFtp* Ftp, const char* Name);
+CSFML_API sfFtpResponse* sfFtp_DeleteFile(sfFtp* ftp, const char* name);
////////////////////////////////////////////////////////////
/// Download a file from the server
///
-/// \param Ftp : Ftp instance
-/// \param DistantFile : Path of the distant file to download
-/// \param DestPath : Where to put to file on the local computer
-/// \param Mode : Transfer mode (binary by default)
+/// \param ftp : Ftp instance
+/// \param distantFile : Path of the distant file to download
+/// \param destPath : Where to put to file on the local computer
+/// \param mode : Transfer mode (binary by default)
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
-CSFML_API sfFtpResponse* sfFtp_Download(sfFtp* Ftp, const char* DistantFile, const char* DestPath, sfFtpTransferMode Mode);
+CSFML_API sfFtpResponse* sfFtp_Download(sfFtp* ftp, const char* distantFile, const char* destPath, sfFtpTransferMode mode);
////////////////////////////////////////////////////////////
/// Upload a file to the server
///
-/// \param Ftp : Ftp instance
-/// \param LocalFile : Path of the local file to upload
-/// \param DestPath : Where to put to file on the server
-/// \param Mode : Transfer mode (binary by default)
+/// \param ftp : Ftp instance
+/// \param localFile : Path of the local file to upload
+/// \param destPath : Where to put to file on the server
+/// \param mode : Transfer mode (binary by default)
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
-CSFML_API sfFtpResponse* sfFtp_Upload(sfFtp* Ftp, const char* LocalFile, const char* DestPath, sfFtpTransferMode Mode);
+CSFML_API sfFtpResponse* sfFtp_Upload(sfFtp* ftp, const char* localFile, const char* destPath, sfFtpTransferMode mode);
#endif // SFML_FTP_H
diff --git a/CSFML/include/SFML/Network/Http.h b/CSFML/include/SFML/Network/Http.h
index 107265f7d..642f1cbc0 100644
--- a/CSFML/include/SFML/Network/Http.h
+++ b/CSFML/include/SFML/Network/Http.h
@@ -90,111 +90,111 @@ CSFML_API sfHttpRequest* sfHttpRequest_Create();
////////////////////////////////////////////////////////////
/// Destroy an existing Http request
///
-/// \param HttpRequest : Http request to destroy
+/// \param httpRequest : Http request to destroy
///
////////////////////////////////////////////////////////////
-CSFML_API void sfHttpRequest_Destroy(sfHttpRequest* HttpRequest);
+CSFML_API void sfHttpRequest_Destroy(sfHttpRequest* httpRequest);
////////////////////////////////////////////////////////////
/// Set the value of a field; the field is added if it doesn't exist
///
-/// \param HttpRequest : Http request to modify
-/// \param Field : Name of the field to set (case-insensitive)
-/// \param Value : Value of the field
+/// \param httpRequest : Http request to modify
+/// \param field : Name of the field to set (case-insensitive)
+/// \param value : Value of the field
///
////////////////////////////////////////////////////////////
-CSFML_API void sfHttpRequest_SetField(sfHttpRequest* HttpRequest, const char* Field, const char* Value);
+CSFML_API void sfHttpRequest_SetField(sfHttpRequest* httpRequest, const char* field, const char* value);
////////////////////////////////////////////////////////////
/// Set the request method.
/// This parameter is sfHttpGet by default
///
-/// \param HttpRequest : Http request to modify
-/// \param RequestMethod : Method to use for the request
+/// \param httpRequest : Http request to modify
+/// \param method : Method to use for the request
///
////////////////////////////////////////////////////////////
-CSFML_API void sfHttpRequest_SetMethod(sfHttpRequest* HttpRequest, sfHttpMethod Method);
+CSFML_API void sfHttpRequest_SetMethod(sfHttpRequest* httpRequest, sfHttpMethod method);
////////////////////////////////////////////////////////////
/// Set the target URI of the request.
/// This parameter is "/" by default
///
-/// \param HttpRequest : Http request to modify
+/// \param httpRequest : Http request to modify
/// \param URI : URI to request, local to the host
///
////////////////////////////////////////////////////////////
-CSFML_API void sfHttpRequest_SetURI(sfHttpRequest* HttpRequest, const char* URI);
+CSFML_API void sfHttpRequest_SetURI(sfHttpRequest* httpRequest, const char* URI);
////////////////////////////////////////////////////////////
/// Set the HTTP version of the request.
/// This parameter is 1.0 by default
///
-/// \param HttpRequest : Http request to modify
-/// \param Major : Major version number
-/// \param Minor : Minor version number
+/// \param httpRequest : Http request to modify
+/// \param major : Major version number
+/// \param minor : Minor version number
///
////////////////////////////////////////////////////////////
-CSFML_API void sfHttpRequest_SetHttpVersion(sfHttpRequest* HttpRequest, unsigned int Major, unsigned int Minor);
+CSFML_API void sfHttpRequest_SetHttpVersion(sfHttpRequest* httpRequest, unsigned int major, unsigned int minor);
////////////////////////////////////////////////////////////
/// Set the body of the request. This parameter is optional and
/// makes sense only for POST requests.
/// This parameter is empty by default
///
-/// \param HttpRequest : Http request to modify
-/// \param Body : Content of the request body
+/// \param httpRequest : Http request to modify
+/// \param body : Content of the request body
///
////////////////////////////////////////////////////////////
-CSFML_API void sfHttpRequest_SetBody(sfHttpRequest* HttpRequest, const char* Body);
+CSFML_API void sfHttpRequest_SetBody(sfHttpRequest* httpRequest, const char* body);
////////////////////////////////////////////////////////////
/// Destroy an existing Http response
///
-/// \param HttpResponse : Http response to destroy
+/// \param httpResponse : Http response to destroy
///
////////////////////////////////////////////////////////////
-CSFML_API void sfHttpResponse_Destroy(sfHttpResponse* HttpResponse);
+CSFML_API void sfHttpResponse_Destroy(sfHttpResponse* httpResponse);
////////////////////////////////////////////////////////////
/// Get the value of a field; returns NULL if the field doesn't exist
///
-/// \param HttpResponse : Http response
-/// \param Field : Field to get
+/// \param httpResponse : Http response
+/// \param field : Field to get
///
/// \return Value of the field (NULL if it doesn't exist)
///
////////////////////////////////////////////////////////////
-CSFML_API const char* sfHttpResponse_GetField(sfHttpResponse* HttpResponse, const char* Field);
+CSFML_API const char* sfHttpResponse_GetField(sfHttpResponse* httpResponse, const char* field);
////////////////////////////////////////////////////////////
/// Get the status of a response
///
-/// \param HttpResponse : Http response
+/// \param httpResponse : Http response
///
/// \return Status of the response
///
////////////////////////////////////////////////////////////
-CSFML_API sfHttpStatus sfHttpResponse_GetStatus(sfHttpResponse* HttpResponse);
+CSFML_API sfHttpStatus sfHttpResponse_GetStatus(sfHttpResponse* httpResponse);
////////////////////////////////////////////////////////////
/// Get the major HTTP version of a response
///
-/// \param HttpResponse : Http response
+/// \param httpResponse : Http response
///
/// \return HTTP major version of the response
///
////////////////////////////////////////////////////////////
-CSFML_API unsigned int sfHttpResponse_GetMajorVersion(sfHttpResponse* HttpResponse);
+CSFML_API unsigned int sfHttpResponse_GetMajorVersion(sfHttpResponse* httpResponse);
////////////////////////////////////////////////////////////
/// Get the minor HTTP version of a response
///
-/// \param HttpResponse : Http response
+/// \param httpResponse : Http response
///
/// \return HTTP minor version of the response
///
////////////////////////////////////////////////////////////
-CSFML_API unsigned int sfHttpResponse_GetMinorVersion(sfHttpResponse* HttpResponse);
+CSFML_API unsigned int sfHttpResponse_GetMinorVersion(sfHttpResponse* httpResponse);
////////////////////////////////////////////////////////////
/// Get the body of the response. The body can contain :
@@ -203,12 +203,12 @@ CSFML_API unsigned int sfHttpResponse_GetMinorVersion(sfHttpResponse* HttpRespon
/// - nothing (for HEAD requests)
/// - an error message (in case of an error)
///
-/// \param HttpResponse : Http response
+/// \param httpResponse : Http response
///
/// \return Body of the response (empty string if no body)
///
////////////////////////////////////////////////////////////
-CSFML_API const char* sfHttpResponse_GetBody(sfHttpResponse* HttpResponse);
+CSFML_API const char* sfHttpResponse_GetBody(sfHttpResponse* httpResponse);
////////////////////////////////////////////////////////////
/// Construct a new Http object
@@ -224,17 +224,17 @@ CSFML_API sfHttp* sfHttp_Create();
/// \param Http : Http to destroy
///
////////////////////////////////////////////////////////////
-CSFML_API void sfHttp_Destroy(sfHttp* Http);
+CSFML_API void sfHttp_Destroy(sfHttp* http);
////////////////////////////////////////////////////////////
/// Set the target host of a Http server
///
-/// \param Http : Http object
-/// \param Host : Web server to connect to
-/// \param Port : Port to use for connection (0 to use the standard port of the protocol used)
+/// \param http : Http object
+/// \param host : Web server to connect to
+/// \param port : Port to use for connection (0 to use the standard port of the protocol used)
///
////////////////////////////////////////////////////////////
-CSFML_API void sfHttp_SetHost(sfHttp* Http, const char* Host, unsigned short Port);
+CSFML_API void sfHttp_SetHost(sfHttp* http, const char* host, unsigned short port);
////////////////////////////////////////////////////////////
/// Send a HTTP request and return the server's response.
@@ -244,14 +244,14 @@ CSFML_API void sfHttp_SetHost(sfHttp* Http, const char* Host, unsigned short Por
/// not return instantly; use a thread if you don't want to block your
/// application.
///
-/// \param Http : Http object
-/// \param Request : Request to send
-/// \param Timeout : Maximum time to wait (0 to use no timeout)
+/// \param http : Http object
+/// \param request : Request to send
+/// \param timeout : Maximum time to wait (0 to use no timeout)
///
/// \return Server's response, or NULL if request is invalid
///
////////////////////////////////////////////////////////////
-CSFML_API sfHttpResponse* sfHttp_SendRequest(sfHttp* Http, sfHttpRequest* Request, float Timeout);
+CSFML_API sfHttpResponse* sfHttp_SendRequest(sfHttp* http, sfHttpRequest* request, float timeout);
#endif // SFML_HTTP_H
diff --git a/CSFML/include/SFML/Network/IPAddress.h b/CSFML/include/SFML/Network/IPAddress.h
index ad675bbde..6558c47de 100644
--- a/CSFML/include/SFML/Network/IPAddress.h
+++ b/CSFML/include/SFML/Network/IPAddress.h
@@ -43,62 +43,62 @@ typedef struct
////////////////////////////////////////////////////////////
/// Construct an address from a string
///
-/// \param String : IP address ("xxx.xxx.xxx.xxx") or network name
+/// \param string : IP address ("xxx.xxx.xxx.xxx") or network name
///
/// \return Resulting address
///
////////////////////////////////////////////////////////////
-CSFML_API sfIPAddress sfIPAddress_FromString(const char* String);
+CSFML_API sfIPAddress sfIPAddress_FromString(const char* string);
////////////////////////////////////////////////////////////
/// Construct an address from 4 bytes
///
-/// \param Byte0 : First byte of the address
-/// \param Byte1 : Second byte of the address
-/// \param Byte2 : Third byte of the address
-/// \param Byte3 : Fourth byte of the address
+/// \param byte0 : First byte of the address
+/// \param byte1 : Second byte of the address
+/// \param byte2 : Third byte of the address
+/// \param byte3 : Fourth byte of the address
///
/// \return Resulting address
///
////////////////////////////////////////////////////////////
-CSFML_API sfIPAddress sfIPAddress_FromBytes(sfUint8 Byte0, sfUint8 Byte1, sfUint8 Byte2, sfUint8 Byte3);
+CSFML_API sfIPAddress sfIPAddress_FromBytes(sfUint8 byte0, sfUint8 byte1, sfUint8 byte2, sfUint8 byte3);
////////////////////////////////////////////////////////////
/// Construct the address from a 32-bits integer
///
-/// \param Address : 4 bytes of the address packed into a 32-bits integer
+/// \param address : 4 bytes of the address packed into a 32-bits integer
///
////////////////////////////////////////////////////////////
-CSFML_API sfIPAddress sfIPAddress_FromInteger(sfUint32 Address);
+CSFML_API sfIPAddress sfIPAddress_FromInteger(sfUint32 address);
////////////////////////////////////////////////////////////
/// Tell if an address is a valid one
///
-/// \param Address : Address to check
+/// \param address : Address to check
///
/// \return sfTrue if address has a valid syntax
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfIPAddress_IsValid(sfIPAddress Address);
+CSFML_API sfBool sfIPAddress_IsValid(sfIPAddress address);
////////////////////////////////////////////////////////////
/// Get a string representation of an address
///
-/// \param Address : Address to convert
-/// \param String : Char array to fill (size must be >= 16)
+/// \param address : Address to convert
+/// \param string : Char array to fill (size must be >= 16)
///
////////////////////////////////////////////////////////////
-CSFML_API void sfIPAddress_ToString(sfIPAddress Address, char* String);
+CSFML_API void sfIPAddress_ToString(sfIPAddress address, char* string);
////////////////////////////////////////////////////////////
/// Get an integer representation of the address
///
-/// \param Address : Address to convert
+/// \param address : Address to convert
///
/// \return 32-bits integer containing the 4 bytes of the address, in system endianness
///
////////////////////////////////////////////////////////////
-CSFML_API sfUint32 sfIPAddress_ToInteger(sfIPAddress Address);
+CSFML_API sfUint32 sfIPAddress_ToInteger(sfIPAddress address);
////////////////////////////////////////////////////////////
/// Get the computer's local IP address (from the LAN point of view)
@@ -114,12 +114,12 @@ CSFML_API sfIPAddress sfIPAddress_GetLocalAddress();
/// distant website ; as a consequence, this function may be
/// very slow -- use it as few as possible !
///
-/// \param Timeout : Maximum time to wait, in seconds (use 0 for no timeout)
+/// \param timeout : Maximum time to wait, in seconds (use 0 for no timeout)
///
/// \return Public IP address
///
////////////////////////////////////////////////////////////
-CSFML_API sfIPAddress sfIPAddress_GetPublicAddress(float Timeout);
+CSFML_API sfIPAddress sfIPAddress_GetPublicAddress(float timeout);
////////////////////////////////////////////////////////////
/// Get the computer's loopback address
diff --git a/CSFML/include/SFML/Network/Packet.h b/CSFML/include/SFML/Network/Packet.h
index 8331ff086..ddea64d6d 100644
--- a/CSFML/include/SFML/Network/Packet.h
+++ b/CSFML/include/SFML/Network/Packet.h
@@ -43,106 +43,106 @@ CSFML_API sfPacket* sfPacket_Create();
////////////////////////////////////////////////////////////
/// Destroy an existing packet
///
-/// \param Packet : Packet to delete
+/// \param packet : Packet to delete
///
////////////////////////////////////////////////////////////
-CSFML_API void sfPacket_Destroy(sfPacket* Packet);
+CSFML_API void sfPacket_Destroy(sfPacket* packet);
////////////////////////////////////////////////////////////
/// Append data to the end of a packet
///
-/// \param Packet : Packet to fill
-/// \param Data : Pointer to the bytes to append
-/// \param SizeInBytes : Number of bytes to append
+/// \param packet : Packet to fill
+/// \param data : Pointer to the bytes to append
+/// \param sizeInBytes : Number of bytes to append
///
////////////////////////////////////////////////////////////
-CSFML_API void sfPacket_Append(sfPacket* Packet, void* Data, size_t SizeInBytes);
+CSFML_API void sfPacket_Append(sfPacket* packet, void* data, size_t sizeInBytes);
////////////////////////////////////////////////////////////
/// Clear all the data of a packet
///
-/// \param Packet : Packet to clear
+/// \param packet : Packet to clear
///
///////////////////////////////////////////////////////////
-CSFML_API void sfPacket_Clear(sfPacket* Packet);
+CSFML_API void sfPacket_Clear(sfPacket* packet);
////////////////////////////////////////////////////////////
/// Get a pointer to the data contained in a packet
/// Warning : the returned pointer may be invalid after you
/// append data to the packet
///
-/// \param Packet : Packet to get data from
+/// \param packet : Packet to get data from
///
/// \return Pointer to the data
///
////////////////////////////////////////////////////////////
-CSFML_API const char* sfPacket_GetData(sfPacket* Packet);
+CSFML_API const char* sfPacket_GetData(sfPacket* packet);
////////////////////////////////////////////////////////////
/// Get the size of the data contained in a packet
///
-/// \param Packet : Packet to get data size from
+/// \param packet : Packet to get data size from
///
/// \return Data size, in bytes
///
////////////////////////////////////////////////////////////
-CSFML_API size_t sfPacket_GetDataSize(sfPacket* Packet);
+CSFML_API size_t sfPacket_GetDataSize(sfPacket* packet);
////////////////////////////////////////////////////////////
/// Tell if the reading position has reached the end of the packet
///
-/// \param Packet : Packet to check
+/// \param packet : Packet to check
///
/// \return sfTrue if all data have been read into the packet
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfPacket_EndOfPacket(sfPacket* Packet);
+CSFML_API sfBool sfPacket_EndOfPacket(sfPacket* packet);
////////////////////////////////////////////////////////////
/// Return the validity of packet
///
-/// \param Packet : Packet to check
+/// \param packet : Packet to check
///
/// \return sfTrue if last data extraction from packet was successful
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfPacket_CanRead(sfPacket* Packet);
+CSFML_API sfBool sfPacket_CanRead(sfPacket* packet);
////////////////////////////////////////////////////////////
/// Functions to extract data from a packet
///
-/// \param Packet : Packet to read
+/// \param packet : Packet to read
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfPacket_ReadBool(sfPacket* Packet);
-CSFML_API sfInt8 sfPacket_ReadInt8(sfPacket* Packet);
-CSFML_API sfUint8 sfPacket_ReadUint8(sfPacket* Packet);
-CSFML_API sfInt16 sfPacket_ReadInt16(sfPacket* Packet);
-CSFML_API sfUint16 sfPacket_ReadUint16(sfPacket* Packet);
-CSFML_API sfInt32 sfPacket_ReadInt32(sfPacket* Packet);
-CSFML_API sfUint32 sfPacket_ReadUint32(sfPacket* Packet);
-CSFML_API float sfPacket_ReadFloat(sfPacket* Packet);
-CSFML_API double sfPacket_ReadDouble(sfPacket* Packet);
-CSFML_API void sfPacket_ReadString(sfPacket* Packet, char* String);
-CSFML_API void sfPacket_ReadWideString(sfPacket* Packet, wchar_t* String);
+CSFML_API sfBool sfPacket_ReadBool(sfPacket* packet);
+CSFML_API sfInt8 sfPacket_ReadInt8(sfPacket* packet);
+CSFML_API sfUint8 sfPacket_ReadUint8(sfPacket* packet);
+CSFML_API sfInt16 sfPacket_ReadInt16(sfPacket* packet);
+CSFML_API sfUint16 sfPacket_ReadUint16(sfPacket* packet);
+CSFML_API sfInt32 sfPacket_ReadInt32(sfPacket* packet);
+CSFML_API sfUint32 sfPacket_ReadUint32(sfPacket* packet);
+CSFML_API float sfPacket_ReadFloat(sfPacket* packet);
+CSFML_API double sfPacket_ReadDouble(sfPacket* packet);
+CSFML_API void sfPacket_ReadString(sfPacket* packet, char* string);
+CSFML_API void sfPacket_ReadWideString(sfPacket* packet, wchar_t* string);
////////////////////////////////////////////////////////////
/// Functions to insert data into a packet
///
-/// \param Packet : Packet to write
+/// \param packet : Packet to write
///
////////////////////////////////////////////////////////////
-CSFML_API void sfPacket_WriteBool(sfPacket* Packet, sfBool);
-CSFML_API void sfPacket_WriteInt8(sfPacket* Packet, sfInt8);
-CSFML_API void sfPacket_WriteUint8(sfPacket* Packet, sfUint8);
-CSFML_API void sfPacket_WriteInt16(sfPacket* Packet, sfInt16);
-CSFML_API void sfPacket_WriteUint16(sfPacket* Packet, sfUint16);
-CSFML_API void sfPacket_WriteInt32(sfPacket* Packet, sfInt32);
-CSFML_API void sfPacket_WriteUint32(sfPacket* Packet, sfUint32);
-CSFML_API void sfPacket_WriteFloat(sfPacket* Packet, float);
-CSFML_API void sfPacket_WriteDouble(sfPacket* Packet, double);
-CSFML_API void sfPacket_WriteString(sfPacket* Packet, const char* String);
-CSFML_API void sfPacket_WriteWideString(sfPacket* Packet, const wchar_t* String);
+CSFML_API void sfPacket_WriteBool(sfPacket* packet, sfBool);
+CSFML_API void sfPacket_WriteInt8(sfPacket* packet, sfInt8);
+CSFML_API void sfPacket_WriteUint8(sfPacket* packet, sfUint8);
+CSFML_API void sfPacket_WriteInt16(sfPacket* packet, sfInt16);
+CSFML_API void sfPacket_WriteUint16(sfPacket* packet, sfUint16);
+CSFML_API void sfPacket_WriteInt32(sfPacket* packet, sfInt32);
+CSFML_API void sfPacket_WriteUint32(sfPacket* packet, sfUint32);
+CSFML_API void sfPacket_WriteFloat(sfPacket* packet, float);
+CSFML_API void sfPacket_WriteDouble(sfPacket* packet, double);
+CSFML_API void sfPacket_WriteString(sfPacket* packet, const char* string);
+CSFML_API void sfPacket_WriteWideString(sfPacket* packet, const wchar_t* string);
#endif // SFML_PACKET_H
diff --git a/CSFML/include/SFML/Network/Selector.h b/CSFML/include/SFML/Network/Selector.h
index 982e059ff..bf6fc3dab 100644
--- a/CSFML/include/SFML/Network/Selector.h
+++ b/CSFML/include/SFML/Network/Selector.h
@@ -44,68 +44,68 @@ CSFML_API sfSelectorUDP* sfSelectorUDP_Create();
////////////////////////////////////////////////////////////
/// Destroy an existing selector
///
-/// \param Selector : Selector to delete
+/// \param selector : Selector to delete
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSelectorTCP_Destroy(sfSelectorTCP* Selector);
-CSFML_API void sfSelectorUDP_Destroy(sfSelectorUDP* Selector);
+CSFML_API void sfSelectorTCP_Destroy(sfSelectorTCP* selector);
+CSFML_API void sfSelectorUDP_Destroy(sfSelectorUDP* selector);
////////////////////////////////////////////////////////////
/// Add a socket to watch to a selector
///
-/// \param Selector : Selector to add the socket to
-/// \param Socket : Socket to add
+/// \param selector : Selector to add the socket to
+/// \param socket : Socket to add
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSelectorTCP_Add(sfSelectorTCP* Selector, sfSocketTCP* Socket);
-CSFML_API void sfSelectorUDP_Add(sfSelectorUDP* Selector, sfSocketUDP* Socket);
+CSFML_API void sfSelectorTCP_Add(sfSelectorTCP* selector, sfSocketTCP* socket);
+CSFML_API void sfSelectorUDP_Add(sfSelectorUDP* selector, sfSocketUDP* socket);
////////////////////////////////////////////////////////////
/// Remove a socket from a selector
///
-/// \param Selector : Selector to remove the socket from
-/// \param Socket : Socket to remove
+/// \param selector : Selector to remove the socket from
+/// \param socket : Socket to remove
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSelectorTCP_Remove(sfSelectorTCP* Selector, sfSocketTCP* Socket);
-CSFML_API void sfSelectorUDP_Remove(sfSelectorUDP* Selector, sfSocketUDP* Socket);
+CSFML_API void sfSelectorTCP_Remove(sfSelectorTCP* selector, sfSocketTCP* socket);
+CSFML_API void sfSelectorUDP_Remove(sfSelectorUDP* selector, sfSocketUDP* socket);
////////////////////////////////////////////////////////////
/// Remove all sockets from a selector
///
-/// \param Selector : Selector to remove the socket from
+/// \param selector : Selector to remove the socket from
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSelectorTCP_Clear(sfSelectorTCP* Selector);
-CSFML_API void sfSelectorUDP_Clear(sfSelectorUDP* Selector);
+CSFML_API void sfSelectorTCP_Clear(sfSelectorTCP* selector);
+CSFML_API void sfSelectorUDP_Clear(sfSelectorUDP* selector);
////////////////////////////////////////////////////////////
/// Wait and collect sockets which are ready for reading.
/// This functions will return either when at least one socket
/// is ready, or when the given time is out
///
-/// \param Selector : Selector to check
-/// \param Timeout : Maximum time to wait, in seconds (0 to disable timeout)
+/// \param selector : Selector to check
+/// \param timeout : Maximum time to wait, in seconds (0 to disable timeout)
///
/// \return Number of sockets ready
///
////////////////////////////////////////////////////////////
-CSFML_API unsigned int sfSelectorTCP_Wait(sfSelectorTCP* Selector, float Timeout);
-CSFML_API unsigned int sfSelectorUDP_Wait(sfSelectorUDP* Selector, float Timeout);
+CSFML_API unsigned int sfSelectorTCP_Wait(sfSelectorTCP* selector, float timeout);
+CSFML_API unsigned int sfSelectorUDP_Wait(sfSelectorUDP* selector, float timeout);
////////////////////////////////////////////////////////////
/// After a call to Wait(), get the Index-th socket which is
/// ready for reading. The total number of sockets ready
/// is the integer returned by the previous call to Wait()
///
-/// \param Selector : Selector to check
-/// \param Index : Index of the socket to get
+/// \param selector : Selector to check
+/// \param index : Index of the socket to get
///
/// \return The Index-th socket
///
////////////////////////////////////////////////////////////
-CSFML_API sfSocketTCP* sfSelectorTCP_GetSocketReady(sfSelectorTCP* Selector, unsigned int Index);
-CSFML_API sfSocketUDP* sfSelectorUDP_GetSocketReady(sfSelectorUDP* Selector, unsigned int Index);
+CSFML_API sfSocketTCP* sfSelectorTCP_GetSocketReady(sfSelectorTCP* selector, unsigned int index);
+CSFML_API sfSocketUDP* sfSelectorUDP_GetSocketReady(sfSelectorUDP* selector, unsigned int index);
#endif // SFML_SELECTOR_H
diff --git a/CSFML/include/SFML/Network/SocketTCP.h b/CSFML/include/SFML/Network/SocketTCP.h
index 86471c3e6..4aed9a450 100644
--- a/CSFML/include/SFML/Network/SocketTCP.h
+++ b/CSFML/include/SFML/Network/SocketTCP.h
@@ -45,116 +45,116 @@ CSFML_API sfSocketTCP* sfSocketTCP_Create();
////////////////////////////////////////////////////////////
/// Destroy an existing TCP socket
///
-/// \param Socket : Socket to destroy
+/// \param socket : Socket to destroy
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSocketTCP_Destroy(sfSocketTCP* Socket);
+CSFML_API void sfSocketTCP_Destroy(sfSocketTCP* socket);
////////////////////////////////////////////////////////////
/// Change the blocking state of a TCP socket.
/// The default behaviour of a socket is blocking
///
-/// \param Socket : Socket to modify
-/// \param Blocking : Pass sfTrue to set the socket as blocking, or false for non-blocking
+/// \param socket : Socket to modify
+/// \param blocking : Pass sfTrue to set the socket as blocking, or false for non-blocking
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSocketTCP_SetBlocking(sfSocketTCP* Socket, sfBool Blocking);
+CSFML_API void sfSocketTCP_SetBlocking(sfSocketTCP* socket, sfBool blocking);
////////////////////////////////////////////////////////////
/// Connect a TCP socket to another computer on a specified port
///
-/// \param Socket : Socket to use for connecting
-/// \param Port : Port to use for transfers (warning : ports < 1024 are reserved)
-/// \param HostAddress : IP Address of the host to connect to
-/// \param Timeout : Maximum time to wait (0 to use no timeout)
+/// \param socket : Socket to use for connecting
+/// \param port : Port to use for transfers (warning : ports < 1024 are reserved)
+/// \param host : IP Address of the host to connect to
+/// \param timeout : Maximum time to wait (0 to use no timeout)
///
/// \return sfTrue if operation has been successful
///
////////////////////////////////////////////////////////////
-CSFML_API sfSocketStatus sfSocketTCP_Connect(sfSocketTCP* Socket, unsigned short Port, sfIPAddress HostAddress, float Timeout);
+CSFML_API sfSocketStatus sfSocketTCP_Connect(sfSocketTCP* socket, unsigned short port, sfIPAddress host, float timeout);
////////////////////////////////////////////////////////////
/// Listen to a specified port for incoming data or connections
///
-/// \param Socket : Socket to use for listening
-/// \param Port : Port to listen to
+/// \param socket : Socket to use for listening
+/// \param port : Port to listen to
///
/// \return sfTrue if operation has been successful
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfSocketTCP_Listen(sfSocketTCP* Socket, unsigned short Port);
+CSFML_API sfBool sfSocketTCP_Listen(sfSocketTCP* socket, unsigned short port);
////////////////////////////////////////////////////////////
/// Wait for a connection (must be listening to a port).
/// This function is blocking, ie. it won't return before
/// a connection has been accepted
///
-/// \param Socket : Socket to use for accepting
-/// \param Connected : Pointer to a socket pointer that will be filled with the connected client
-/// \param Address : Pointer to an address to fill with client infos
+/// \param socket : Socket to use for accepting
+/// \param connected : Pointer to a socket pointer that will be filled with the connected client
+/// \param address : Pointer to an address to fill with client infos
///
/// \return Socket status
///
////////////////////////////////////////////////////////////
-CSFML_API sfSocketStatus sfSocketTCP_Accept(sfSocketTCP* Socket, sfSocketTCP** Connected, sfIPAddress* Address);
+CSFML_API sfSocketStatus sfSocketTCP_Accept(sfSocketTCP* socket, sfSocketTCP** connected, sfIPAddress* address);
////////////////////////////////////////////////////////////
/// Send an array of bytes to the host (must be connected first)
///
-/// \param Socket : Socket to use for sending
-/// \param Data : Pointer to the bytes to send
-/// \param Size : Number of bytes to send
+/// \param socket : Socket to use for sending
+/// \param data : Pointer to the bytes to send
+/// \param size : Number of bytes to send
///
/// \return Socket status
///
////////////////////////////////////////////////////////////
-CSFML_API sfSocketStatus sfSocketTCP_Send(sfSocketTCP* Socket, const char* Data, size_t Size);
+CSFML_API sfSocketStatus sfSocketTCP_Send(sfSocketTCP* socket, const char* data, size_t size);
////////////////////////////////////////////////////////////
/// Receive an array of bytes from the host (must be connected first)
///
-/// \param Socket : Socket to use for receiving
-/// \param Data : Pointer to a byte array to fill (make sure it is big enough)
-/// \param MaxSize : Maximum number of bytes to read
-/// \param SizeReceived : Number of bytes received
+/// \param socket : Socket to use for receiving
+/// \param data : Pointer to a byte array to fill (make sure it is big enough)
+/// \param maxSize : Maximum number of bytes to read
+/// \param sizeReceived : Number of bytes received
///
/// \return Socket status
///
////////////////////////////////////////////////////////////
-CSFML_API sfSocketStatus sfSocketTCP_Receive(sfSocketTCP* Socket, char* Data, size_t MaxSize, size_t* SizeReceived);
+CSFML_API sfSocketStatus sfSocketTCP_Receive(sfSocketTCP* socket, char* data, size_t maxSize, size_t* sizeReceived);
////////////////////////////////////////////////////////////
/// Send a packet of data to the host (must be connected first)
///
-/// \param Socket : Socket to use for sending
-/// \param Packet : Packet to send
+/// \param socket : Socket to use for sending
+/// \param packet : Packet to send
///
/// \return Socket status
///
////////////////////////////////////////////////////////////
-CSFML_API sfSocketStatus sfSocketTCP_SendPacket(sfSocketTCP* Socket, sfPacket* Packet);
+CSFML_API sfSocketStatus sfSocketTCP_SendPacket(sfSocketTCP* socket, sfPacket* packet);
////////////////////////////////////////////////////////////
/// Receive a packet from the host (must be connected first)
///
-/// \param Socket : Socket to use for receiving
-/// \param Packet : Packet to fill with received data
+/// \param socket : Socket to use for receiving
+/// \param packet : Packet to fill with received data
///
/// \return Socket status
///
////////////////////////////////////////////////////////////
-CSFML_API sfSocketStatus sfSocketTCP_ReceivePacket(sfSocketTCP* Socket, sfPacket* Packet);
+CSFML_API sfSocketStatus sfSocketTCP_ReceivePacket(sfSocketTCP* socket, sfPacket* packet);
////////////////////////////////////////////////////////////
/// Check if a socket is in a valid state ; this function
/// can be called any time to check if the socket is OK
///
-/// \param Socket : Socket to check
+/// \param socket : Socket to check
///
/// \return True if the socket is valid
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfSocketTCP_IsValid(sfSocketTCP* Socket);
+CSFML_API sfBool sfSocketTCP_IsValid(sfSocketTCP* socket);
#endif // SFML_SOCKETTCP_H
diff --git a/CSFML/include/SFML/Network/SocketUDP.h b/CSFML/include/SFML/Network/SocketUDP.h
index 97fa9d402..3c00ae509 100644
--- a/CSFML/include/SFML/Network/SocketUDP.h
+++ b/CSFML/include/SFML/Network/SocketUDP.h
@@ -45,111 +45,111 @@ CSFML_API sfSocketUDP* sfSocketUDP_Create();
////////////////////////////////////////////////////////////
/// Destroy an existing UDP socket
///
-/// \param Socket : Socket to destroy
+/// \param socket : Socket to destroy
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSocketUDP_Destroy(sfSocketUDP* Socket);
+CSFML_API void sfSocketUDP_Destroy(sfSocketUDP* socket);
////////////////////////////////////////////////////////////
/// Change the blocking state of a UDP socket.
/// The default behaviour of a socket is blocking
///
-/// \param Socket : Socket to modify
-/// \param Blocking : Pass sfTrue to set the socket as blocking, or false for non-blocking
+/// \param socket : Socket to modify
+/// \param blocking : Pass sfTrue to set the socket as blocking, or false for non-blocking
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSocketUDP_SetBlocking(sfSocketUDP* Socket, sfBool Blocking);
+CSFML_API void sfSocketUDP_SetBlocking(sfSocketUDP* socket, sfBool blocking);
////////////////////////////////////////////////////////////
/// Bind a socket to a specific port
///
-/// \param Socket : Socket to bind
-/// \param Port : Port to bind the socket to
+/// \param socket : Socket to bind
+/// \param port : Port to bind the socket to
///
/// \return True if operation has been successful
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfSocketUDP_Bind(sfSocketUDP* Socket, unsigned short Port);
+CSFML_API sfBool sfSocketUDP_Bind(sfSocketUDP* socket, unsigned short port);
////////////////////////////////////////////////////////////
/// Unbind a socket from its previous port, if any
///
-/// \param Socket : Socket to unbind
+/// \param socket : Socket to unbind
///
/// \return sfTrue if operation has been successful
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfSocketUDP_Unbind(sfSocketUDP* Socket);
+CSFML_API sfBool sfSocketUDP_Unbind(sfSocketUDP* socket);
////////////////////////////////////////////////////////////
/// Send an array of bytes
///
-/// \param Socket : Socket to use for sending
-/// \param Data : Pointer to the bytes to send
-/// \param Size : Number of bytes to send
-/// \param Address : Address of the computer to send the packet to
-/// \param Port : Port to use for communication
+/// \param socket : Socket to use for sending
+/// \param data : Pointer to the bytes to send
+/// \param size : Number of bytes to send
+/// \param address : Address of the computer to send the packet to
+/// \param port : Port to use for communication
///
/// \return Socket status
///
////////////////////////////////////////////////////////////
-CSFML_API sfSocketStatus sfSocketUDP_Send(sfSocketUDP* Socket, const char* Data, size_t Size, sfIPAddress Address, unsigned short Port);
+CSFML_API sfSocketStatus sfSocketUDP_Send(sfSocketUDP* socket, const char* data, size_t size, sfIPAddress address, unsigned short port);
////////////////////////////////////////////////////////////
/// Receive an array of bytes.
/// This function is blocking, ie. it won't return before some
/// bytes have been received
///
-/// \param Socket : Socket to use for receiving
-/// \param Data : Pointer to a byte array to fill (make sure it is big enough)
-/// \param MaxSize : Maximum number of bytes to read
-/// \param SizeReceived : Number of bytes received
-/// \param Address : Address of the computer which sent the data
-/// \param Port : Port on which the remote computer sent the data
+/// \param socket : Socket to use for receiving
+/// \param data : Pointer to a byte array to fill (make sure it is big enough)
+/// \param maxSize : Maximum number of bytes to read
+/// \param sizeReceived : Number of bytes received
+/// \param address : Address of the computer which sent the data
+/// \param port : Port on which the remote computer sent the data
///
/// \return Socket status
///
////////////////////////////////////////////////////////////
-CSFML_API sfSocketStatus sfSocketUDP_Receive(sfSocketUDP* Socket, char* Data, size_t MaxSize, size_t* SizeReceived, sfIPAddress* Address, unsigned short* Port);
+CSFML_API sfSocketStatus sfSocketUDP_Receive(sfSocketUDP* socket, char* data, size_t maxSize, size_t* sizeReceived, sfIPAddress* address, unsigned short* port);
////////////////////////////////////////////////////////////
/// Send a packet of data
///
-/// \param Socket : Socket to use for sending
-/// \param Packet : Packet to send
-/// \param Address : Address of the computer to send the packet to
-/// \param Port : Port to use for communication
+/// \param socket : Socket to use for sending
+/// \param packet : Packet to send
+/// \param address : Address of the computer to send the packet to
+/// \param port : Port to use for communication
///
/// \return Socket status
///
////////////////////////////////////////////////////////////
-CSFML_API sfSocketStatus sfSocketUDP_SendPacket(sfSocketUDP* Socket, sfPacket* Packet, sfIPAddress Address, unsigned short Port);
+CSFML_API sfSocketStatus sfSocketUDP_SendPacket(sfSocketUDP* socket, sfPacket* packet, sfIPAddress address, unsigned short port);
////////////////////////////////////////////////////////////
/// Receive a packet.
/// This function is blocking, ie. it won't return before a
/// packet is received
///
-/// \param Socket : Socket to use for receiving
-/// \param Packet : Packet to fill with received data
-/// \param Address : Address of the computer which sent the packet
-/// \param Port : Port on which the remote computer sent the data
+/// \param socket : Socket to use for receiving
+/// \param packet : Packet to fill with received data
+/// \param address : Address of the computer which sent the packet
+/// \param port : Port on which the remote computer sent the data
///
/// \return Socket status
///
////////////////////////////////////////////////////////////
-CSFML_API sfSocketStatus sfSocketUDP_ReceivePacket(sfSocketUDP* Socket, sfPacket* Packet, sfIPAddress* Address, unsigned short* Port);
+CSFML_API sfSocketStatus sfSocketUDP_ReceivePacket(sfSocketUDP* socket, sfPacket* packet, sfIPAddress* address, unsigned short* port);
////////////////////////////////////////////////////////////
/// Check if a socket is in a valid state ; this function
/// can be called any time to check if the socket is OK
///
-/// \param Socket : Socket to check
+/// \param socket : Socket to check
///
/// \return sfTrue if the socket is valid
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfSocketUDP_IsValid(sfSocketUDP* Socket);
+CSFML_API sfBool sfSocketUDP_IsValid(sfSocketUDP* socket);
#endif // SFML_SOCKETUDP_H
diff --git a/CSFML/include/SFML/System/Clock.h b/CSFML/include/SFML/System/Clock.h
index 363ce4a51..eca52ed85 100644
--- a/CSFML/include/SFML/System/Clock.h
+++ b/CSFML/include/SFML/System/Clock.h
@@ -43,26 +43,26 @@ CSFML_API sfClock* sfClock_Create();
////////////////////////////////////////////////////////////
/// Destroy an existing clock
///
-/// \param Clock : Clock to delete
+/// \param clock : Clock to delete
///
////////////////////////////////////////////////////////////
-CSFML_API void sfClock_Destroy(sfClock* Clock);
+CSFML_API void sfClock_Destroy(sfClock* clock);
////////////////////////////////////////////////////////////
/// Get the time elapsed for a clock
///
-/// \param Clock : Clock to get time from
+/// \param clock : Clock to get time from
///
////////////////////////////////////////////////////////////
-CSFML_API float sfClock_GetTime(sfClock* Clock);
+CSFML_API float sfClock_GetTime(sfClock* clock);
////////////////////////////////////////////////////////////
/// Restart a clock
///
-/// \param Clock : Clock to restart
+/// \param clock : Clock to restart
///
////////////////////////////////////////////////////////////
-CSFML_API void sfClock_Reset(sfClock* Clock);
+CSFML_API void sfClock_Reset(sfClock* clock);
#endif // SFML_CLOCK_H
diff --git a/CSFML/include/SFML/System/Mutex.h b/CSFML/include/SFML/System/Mutex.h
index f0c8095b7..f60f89750 100644
--- a/CSFML/include/SFML/System/Mutex.h
+++ b/CSFML/include/SFML/System/Mutex.h
@@ -43,26 +43,26 @@ CSFML_API sfMutex* sfMutex_Create();
////////////////////////////////////////////////////////////
/// Destroy an existing mutex
///
-/// \param Mutex : Mutex to delete
+/// \param mutex : Mutex to delete
///
////////////////////////////////////////////////////////////
-CSFML_API void sfMutex_Destroy(sfMutex* Mutex);
+CSFML_API void sfMutex_Destroy(sfMutex* mutex);
////////////////////////////////////////////////////////////
/// Lock a mutex
///
-/// \param Mutex : Mutex to lock
+/// \param mutex : Mutex to lock
///
////////////////////////////////////////////////////////////
-CSFML_API void sfMutex_Lock(sfMutex* Mutex);
+CSFML_API void sfMutex_Lock(sfMutex* mutex);
////////////////////////////////////////////////////////////
/// Unlock a mutex
///
-/// \param Mutex : Mutex to unlock
+/// \param mutex : Mutex to unlock
///
////////////////////////////////////////////////////////////
-CSFML_API void sfMutex_Unlock(sfMutex* Mutex);
+CSFML_API void sfMutex_Unlock(sfMutex* mutex);
#endif // SFML_MUTEX_H
diff --git a/CSFML/include/SFML/System/Randomizer.h b/CSFML/include/SFML/System/Randomizer.h
index ff8570cd1..52bd09216 100644
--- a/CSFML/include/SFML/System/Randomizer.h
+++ b/CSFML/include/SFML/System/Randomizer.h
@@ -35,10 +35,10 @@
/// Set the seed for the random numbers generator. Using a known seed
/// allows you to reproduce the same sequence of random numbers
///
-/// \param Seed : Number to use as the seed
+/// \param seed : Number to use as the seed
///
////////////////////////////////////////////////////////////
-CSFML_API void sfRandom_SetSeed(unsigned int Seed);
+CSFML_API void sfRandom_SetSeed(unsigned int seed);
////////////////////////////////////////////////////////////
/// Get the seed used to generate random numbers the generator
@@ -51,24 +51,24 @@ CSFML_API unsigned int sfRandom_GetSeed();
////////////////////////////////////////////////////////////
/// Get a random float number in a given range
///
-/// \return Start : Start of the range
-/// \return End : End of the range
+/// \return begin : Start of the range
+/// \return end : End of the range
///
-/// \return Random number in [Begin, End]
+/// \return Random number in [begin, end]
///
////////////////////////////////////////////////////////////
-CSFML_API float sfRandom_Float(float Begin, float End);
+CSFML_API float sfRandom_Float(float begin, float end);
////////////////////////////////////////////////////////////
/// Get a random integer number in a given range
///
-/// \return Start : Start of the range
-/// \return End : End of the range
+/// \return begin : Start of the range
+/// \return end : End of the range
///
-/// \return Random number in [Begin, End]
+/// \return Random number in [begin, end]
///
////////////////////////////////////////////////////////////
-CSFML_API int sfRandom_Int(int Begin, int End);
+CSFML_API int sfRandom_Int(int begin, int end);
#endif // SFML_RANDOMIZER_H
diff --git a/CSFML/include/SFML/System/Sleep.h b/CSFML/include/SFML/System/Sleep.h
index 8461c4566..6177a6c9e 100644
--- a/CSFML/include/SFML/System/Sleep.h
+++ b/CSFML/include/SFML/System/Sleep.h
@@ -34,10 +34,10 @@
////////////////////////////////////////////////////////////
/// Make the current thread sleep for a given time
///
-/// \param Duration : Time to sleep, in seconds
+/// \param duration : Time to sleep, in seconds
///
////////////////////////////////////////////////////////////
-CSFML_API void sfSleep(float Duration);
+CSFML_API void sfSleep(float duration);
#endif // SFML_SLEEP_H
diff --git a/CSFML/include/SFML/System/Thread.h b/CSFML/include/SFML/System/Thread.h
index 20972d824..05e485dce 100644
--- a/CSFML/include/SFML/System/Thread.h
+++ b/CSFML/include/SFML/System/Thread.h
@@ -35,35 +35,35 @@
////////////////////////////////////////////////////////////
/// Construct a new thread from a function pointer
///
-/// \param Function : Entry point of the thread
-/// \param UserData : Data to pass to the thread function
+/// \param function : Entry point of the thread
+/// \param userData : Data to pass to the thread function
///
////////////////////////////////////////////////////////////
-CSFML_API sfThread* sfThread_Create(void (*Function)(void*), void* UserData);
+CSFML_API sfThread* sfThread_Create(void (*function)(void*), void* userData);
////////////////////////////////////////////////////////////
/// Destroy an existing thread
///
-/// \param Thread : Thread to delete
+/// \param thread : Thread to delete
///
////////////////////////////////////////////////////////////
-CSFML_API void sfThread_Destroy(sfThread* Thread);
+CSFML_API void sfThread_Destroy(sfThread* thread);
////////////////////////////////////////////////////////////
/// Run a thread
///
-/// \param Thread : Thread to launch
+/// \param thread : Thread to launch
///
////////////////////////////////////////////////////////////
-CSFML_API void sfThread_Launch(sfThread* Thread);
+CSFML_API void sfThread_Launch(sfThread* thread);
////////////////////////////////////////////////////////////
/// Wait until a thread finishes
///
-/// \param Thread : Thread to wait for
+/// \param thread : Thread to wait for
///
////////////////////////////////////////////////////////////
-CSFML_API void sfThread_Wait(sfThread* Thread);
+CSFML_API void sfThread_Wait(sfThread* thread);
////////////////////////////////////////////////////////////
/// Terminate a thread
@@ -71,10 +71,10 @@ CSFML_API void sfThread_Wait(sfThread* Thread);
/// you should rather try to make the thread function
/// terminate by itself
///
-/// \param Thread : Thread to terminate
+/// \param thread : Thread to terminate
///
////////////////////////////////////////////////////////////
-CSFML_API void sfThread_Terminate(sfThread* Thread);
+CSFML_API void sfThread_Terminate(sfThread* thread);
#endif // SFML_THREAD_H
diff --git a/CSFML/include/SFML/Window/Context.h b/CSFML/include/SFML/Window/Context.h
index ca86157f0..81506894b 100644
--- a/CSFML/include/SFML/Window/Context.h
+++ b/CSFML/include/SFML/Window/Context.h
@@ -43,19 +43,19 @@ CSFML_API sfContext* sfContext_Create();
////////////////////////////////////////////////////////////
/// Destroy an existing context
///
-/// \param Context : Context to destroy
+/// \param context : Context to destroy
///
////////////////////////////////////////////////////////////
-CSFML_API void sfContext_Destroy(sfContext* Context);
+CSFML_API void sfContext_Destroy(sfContext* context);
////////////////////////////////////////////////////////////
/// Activate or deactivate a context
///
-/// \param Context : Context to activate or deactivate
-/// \param Active : sfTrue to activate, sfFalse to deactivate
+/// \param context : Context to activate or deactivate
+/// \param active : sfTrue to activate, sfFalse to deactivate
///
////////////////////////////////////////////////////////////
-CSFML_API void sfContext_SetActive(sfContext* Context, sfBool Active);
+CSFML_API void sfContext_SetActive(sfContext* context, sfBool active);
#endif // SFML_CONTEXT_H
diff --git a/CSFML/include/SFML/Window/Input.h b/CSFML/include/SFML/Window/Input.h
index d8aacaf1a..fa1ff0607 100644
--- a/CSFML/include/SFML/Window/Input.h
+++ b/CSFML/include/SFML/Window/Input.h
@@ -35,68 +35,68 @@
////////////////////////////////////////////////////////////
/// Get the state of a key
///
-/// \param Input : Input object
-/// \param KeyCode : Key to check
+/// \param input : Input object
+/// \param code : Key to check
///
/// \return sfTrue if key is down, sfFalse if key is up
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfInput_IsKeyDown(sfInput* Input, sfKeyCode KeyCode);
+CSFML_API sfBool sfInput_IsKeyDown(sfInput* input, sfKeyCode code);
////////////////////////////////////////////////////////////
/// Get the state of a mouse button
///
-/// \param Input : Input object
-/// \param Button : Button to check
+/// \param input : Input object
+/// \param button : Button to check
///
/// \return sfTrue if button is down, sfFalse if button is up
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfInput_IsMouseButtonDown(sfInput* Input, sfMouseButton Button);
+CSFML_API sfBool sfInput_IsMouseButtonDown(sfInput* input, sfMouseButton button);
////////////////////////////////////////////////////////////
/// Get the state of a joystick button
///
-/// \param Input : Input object
-/// \param JoyId : Identifier of the joystick to check (0 or 1)
-/// \param Button : Button to check
+/// \param input : Input object
+/// \param joyId : Identifier of the joystick to check (0 or 1)
+/// \param button : Button to check
///
/// \return sfTrue if button is down, sfFalse if button is up
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfInput_IsJoystickButtonDown(sfInput* Input, unsigned int JoyId, unsigned int Button);
+CSFML_API sfBool sfInput_IsJoystickButtonDown(sfInput* input, unsigned int joyId, unsigned int button);
////////////////////////////////////////////////////////////
/// Get the mouse X position
///
-/// \param Input : Input object
+/// \param input : Input object
///
/// \return Current mouse left position, relative to owner window
///
////////////////////////////////////////////////////////////
-CSFML_API int sfInput_GetMouseX(sfInput* Input);
+CSFML_API int sfInput_GetMouseX(sfInput* input);
////////////////////////////////////////////////////////////
/// Get the mouse Y position
///
-/// \param Input : Input object
+/// \param input : Input object
///
/// \return Current mouse top position, relative to owner window
///
////////////////////////////////////////////////////////////
-CSFML_API int sfInput_GetMouseY(sfInput* Input);
+CSFML_API int sfInput_GetMouseY(sfInput* input);
////////////////////////////////////////////////////////////
/// Get the joystick position on a given axis
///
-/// \param Input : Input object
-/// \param JoyId : Identifier of the joystick to check (0 or 1)
-/// \param Axis : Identifier of the axis to read
+/// \param input : Input object
+/// \param joyId : Identifier of the joystick to check (0 or 1)
+/// \param axis : Identifier of the axis to read
///
/// \return Current joystick position, in the range [-100, 100]
///
////////////////////////////////////////////////////////////
-CSFML_API float sfInput_GetJoystickAxis(sfInput* Input, unsigned int JoyId, sfJoyAxis Axis);
+CSFML_API float sfInput_GetJoystickAxis(sfInput* input, unsigned int joyId, sfJoyAxis axis);
#endif // SFML_INPUT_H
diff --git a/CSFML/include/SFML/Window/VideoMode.h b/CSFML/include/SFML/Window/VideoMode.h
index ea3bfda03..ebbd0dda5 100644
--- a/CSFML/include/SFML/Window/VideoMode.h
+++ b/CSFML/include/SFML/Window/VideoMode.h
@@ -56,12 +56,12 @@ CSFML_API sfVideoMode sfVideoMode_GetDesktopMode();
/// Index must be in range [0, GetModesCount()[
/// Modes are sorted from best to worst
///
-/// \param Index : Index of video mode to get
+/// \param index : Index of video mode to get
///
/// \return Corresponding video mode (invalid mode if index is out of range)
///
////////////////////////////////////////////////////////////
-CSFML_API sfVideoMode sfVideoMode_GetMode(size_t Index);
+CSFML_API sfVideoMode sfVideoMode_GetMode(size_t index);
////////////////////////////////////////////////////////////
/// Get valid video modes count
@@ -74,13 +74,13 @@ CSFML_API size_t sfVideoMode_GetModesCount();
////////////////////////////////////////////////////////////
/// Tell whether or not a video mode is supported
///
-/// \param Mode : Video mode to check
+/// \param mode : Video mode to check
///
///
/// \return True if video mode is supported, false otherwise
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfVideoMode_IsValid(sfVideoMode Mode);
+CSFML_API sfBool sfVideoMode_IsValid(sfVideoMode mode);
#endif // SFML_VIDEOMODE_H
diff --git a/CSFML/include/SFML/Window/Window.h b/CSFML/include/SFML/Window/Window.h
index cb2bfb34a..d39ecf41c 100644
--- a/CSFML/include/SFML/Window/Window.h
+++ b/CSFML/include/SFML/Window/Window.h
@@ -63,225 +63,224 @@ typedef struct
////////////////////////////////////////////////////////////
/// Construct a new window
///
-/// \param Mode : Video mode to use
-/// \param Title : Title of the window
-/// \param Style : Window style
-/// \param Params : Creation settings
+/// \param mode : Video mode to use
+/// \param title : Title of the window
+/// \param style : Window style
+/// \param settings : Creation settings
///
////////////////////////////////////////////////////////////
-CSFML_API sfWindow* sfWindow_Create(sfVideoMode Mode, const char* Title, unsigned long Style, sfContextSettings Params);
+CSFML_API sfWindow* sfWindow_Create(sfVideoMode mode, const char* title, unsigned long style, sfContextSettings settings);
////////////////////////////////////////////////////////////
/// Construct a window from an existing control
///
-/// \param Handle : Platform-specific handle of the control
-/// \param Params : Creation settings
+/// \param handle : Platform-specific handle of the control
+/// \param settings : Creation settings
///
////////////////////////////////////////////////////////////
-CSFML_API sfWindow* sfWindow_CreateFromHandle(sfWindowHandle Handle, sfContextSettings Params);
+CSFML_API sfWindow* sfWindow_CreateFromHandle(sfWindowHandle handle, sfContextSettings settings);
////////////////////////////////////////////////////////////
/// Destroy an existing window
///
-/// \param Window : Window to destroy
+/// \param window : Window to destroy
///
////////////////////////////////////////////////////////////
-CSFML_API void sfWindow_Destroy(sfWindow* Window);
+CSFML_API void sfWindow_Destroy(sfWindow* window);
////////////////////////////////////////////////////////////
/// Close a window (but doesn't destroy the internal data)
///
-/// \param Window : Window to close
+/// \param window : Window to close
///
////////////////////////////////////////////////////////////
-CSFML_API void sfWindow_Close(sfWindow* Window);
+CSFML_API void sfWindow_Close(sfWindow* window);
////////////////////////////////////////////////////////////
/// Tell whether or not a window is opened
///
-/// \param Window : Window object
+/// \param window : Window object
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfWindow_IsOpened(sfWindow* Window);
+CSFML_API sfBool sfWindow_IsOpened(sfWindow* window);
////////////////////////////////////////////////////////////
/// Get the width of the rendering region of a window
///
-/// \param Window : Window object
+/// \param window : Window object
///
/// \return Width in pixels
///
////////////////////////////////////////////////////////////
-CSFML_API unsigned int sfWindow_GetWidth(sfWindow* Window);
+CSFML_API unsigned int sfWindow_GetWidth(sfWindow* window);
////////////////////////////////////////////////////////////
/// Get the height of the rendering region of a window
///
-/// \param Window : Window object
+/// \param window : Window object
///
/// \return Height in pixels
///
////////////////////////////////////////////////////////////
-CSFML_API unsigned int sfWindow_GetHeight(sfWindow* Window);
+CSFML_API unsigned int sfWindow_GetHeight(sfWindow* window);
////////////////////////////////////////////////////////////
/// Get the creation settings of a window
///
-/// \param Window : Window object
+/// \param window : Window object
///
/// \return Settings used to create the window
///
////////////////////////////////////////////////////////////
-CSFML_API sfContextSettings sfWindow_GetSettings(sfWindow* Window);
+CSFML_API sfContextSettings sfWindow_GetSettings(sfWindow* window);
////////////////////////////////////////////////////////////
/// Get the event on top of events stack of a window, if any, and pop it
///
-/// \param Window : Window object
-/// \param Event : Event to fill, if any
+/// \param window : Window object
+/// \param event : Event to fill, if any
///
/// \return sfTrue if an event was returned, sfFalse if events stack was empty
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfWindow_GetEvent(sfWindow* Window, sfEvent* Event);
+CSFML_API sfBool sfWindow_GetEvent(sfWindow* window, sfEvent* event);
////////////////////////////////////////////////////////////
/// Enable / disable vertical synchronization on a window
///
-/// \param Window : Window object
-/// \param Enabled : sfTrue to enable v-sync, sfFalse to deactivate
+/// \param window : Window object
+/// \param enabled : sfTrue to enable v-sync, sfFalse to deactivate
///
////////////////////////////////////////////////////////////
-CSFML_API void sfWindow_UseVerticalSync(sfWindow* Window, sfBool Enabled);
+CSFML_API void sfWindow_UseVerticalSync(sfWindow* window, sfBool enabled);
////////////////////////////////////////////////////////////
/// Show or hide the mouse cursor on a window
///
-/// \param Window : Window object
-/// \param Show : sfTrue to show, sfFalse to hide
+/// \param window : Window object
+/// \param show : sfTrue to show, sfFalse to hide
///
////////////////////////////////////////////////////////////
-CSFML_API void sfWindow_ShowMouseCursor(sfWindow* Window, sfBool Show);
+CSFML_API void sfWindow_ShowMouseCursor(sfWindow* window, sfBool show);
////////////////////////////////////////////////////////////
/// Change the position of the mouse cursor on a window
///
-/// \param Window : Window object
-/// \param Left : Left coordinate of the cursor, relative to the window
-/// \param Top : Top coordinate of the cursor, relative to the window
+/// \param window : Window object
+/// \param left : Left coordinate of the cursor, relative to the window
+/// \param top : Top coordinate of the cursor, relative to the window
///
////////////////////////////////////////////////////////////
-CSFML_API void sfWindow_SetCursorPosition(sfWindow* Window, unsigned int Left, unsigned int Top);
+CSFML_API void sfWindow_SetCursorPosition(sfWindow* window, unsigned int left, unsigned int Top);
////////////////////////////////////////////////////////////
/// Change the position of a window on screen.
/// Only works for top-level windows
///
-/// \param Window : Window object
-/// \param Left : Left position
-/// \param Top : Top position
+/// \param window : Window object
+/// \param left : Left position
+/// \param top : Top position
///
////////////////////////////////////////////////////////////
-CSFML_API void sfWindow_SetPosition(sfWindow* Window, int Left, int Top);
+CSFML_API void sfWindow_SetPosition(sfWindow* window, int left, int top);
////////////////////////////////////////////////////////////
/// Change the size of the rendering region of a window
///
-/// \param Window : Window object
-/// \param Width : New Width
-/// \param Height : New Height
+/// \param window : Window object
+/// \param width : New Width
+/// \param height : New Height
///
////////////////////////////////////////////////////////////
-CSFML_API void sfWindow_SetSize(sfWindow* Window, unsigned int Width, unsigned int Height);
+CSFML_API void sfWindow_SetSize(sfWindow* window, unsigned int width, unsigned int height);
////////////////////////////////////////////////////////////
/// Show or hide a window
///
-/// \param Window : Window object
-/// \param State : sfTrue to show, sfFalse to hide
+/// \param window : Window object
+/// \param show : sfTrue to show, sfFalse to hide
///
////////////////////////////////////////////////////////////
-CSFML_API void sfWindow_Show(sfWindow* Window, sfBool State);
+CSFML_API void sfWindow_Show(sfWindow* window, sfBool show);
////////////////////////////////////////////////////////////
/// Enable or disable automatic key-repeat for keydown events.
/// Automatic key-repeat is enabled by default
///
-/// \param Window : Window object
-/// \param Enabled : sfTrue to enable, sfFalse to disable
+/// \param window : Window object
+/// \param enabled : sfTrue to enable, sfFalse to disable
///
////////////////////////////////////////////////////////////
-CSFML_API void sfWindow_EnableKeyRepeat(sfWindow* Window, sfBool Enabled);
+CSFML_API void sfWindow_EnableKeyRepeat(sfWindow* window, sfBool enabled);
////////////////////////////////////////////////////////////
/// Change the window's icon
///
-/// \param Window : Window object
-/// \param Width : Icon's width, in pixels
-/// \param Height : Icon's height, in pixels
-/// \param Pixels : Pointer to the pixels in memory, format must be RGBA 32 bits
+/// \param window : Window object
+/// \param width : Icon's width, in pixels
+/// \param height : Icon's height, in pixels
+/// \param pixels : Pointer to the pixels in memory, format must be RGBA 32 bits
///
////////////////////////////////////////////////////////////
-CSFML_API void sfWindow_SetIcon(sfWindow* Window, unsigned int Width, unsigned int Height, sfUint8* Pixels);
+CSFML_API void sfWindow_SetIcon(sfWindow* window, unsigned int width, unsigned int height, sfUint8* pixels);
////////////////////////////////////////////////////////////
/// Activate or deactivate a window as the current target for rendering
///
-/// \param Window : Window object
-/// \param Active : sfTrue to activate, sfFalse to deactivate
+/// \param window : Window object
+/// \param active : sfTrue to activate, sfFalse to deactivate
///
/// \return True if operation was successful, false otherwise
///
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfWindow_SetActive(sfWindow* Window, sfBool Active);
+CSFML_API sfBool sfWindow_SetActive(sfWindow* window, sfBool active);
////////////////////////////////////////////////////////////
/// Display a window on screen
///
-/// \param Window : Window object
+/// \param window : Window object
///
////////////////////////////////////////////////////////////
-CSFML_API void sfWindow_Display(sfWindow* Window);
+CSFML_API void sfWindow_Display(sfWindow* window);
////////////////////////////////////////////////////////////
/// Get the input manager of a window
///
-/// \param Window : Window object
+/// \param window : Window object
///
/// \return Reference to the input
///
////////////////////////////////////////////////////////////
-CSFML_API sfInput* sfWindow_GetInput(sfWindow* Window);
+CSFML_API sfInput* sfWindow_GetInput(sfWindow* window);
////////////////////////////////////////////////////////////
/// Limit the framerate to a maximum fixed frequency for a window
///
-/// \param Window : Window object
-///
-/// \param Limit : Framerate limit, in frames per seconds (use 0 to disable limit)
+/// \param window : Window object
+/// \param limit : Framerate limit, in frames per seconds (use 0 to disable limit)
///
////////////////////////////////////////////////////////////
-CSFML_API void sfWindow_SetFramerateLimit(sfWindow* Window, unsigned int Limit);
+CSFML_API void sfWindow_SetFramerateLimit(sfWindow* window, unsigned int limit);
////////////////////////////////////////////////////////////
/// Get time elapsed since last frame of a window
///
-/// \param Window : Window object
+/// \param window : Window object
///
/// \return Time elapsed, in seconds
///
////////////////////////////////////////////////////////////
-CSFML_API float sfWindow_GetFrameTime(sfWindow* Window);
+CSFML_API float sfWindow_GetFrameTime(sfWindow* window);
////////////////////////////////////////////////////////////
/// Change the joystick threshold, ie. the value below which
/// no move event will be generated
///
-/// \param Window : Window object
-/// \param Threshold : New threshold, in range [0, 100]
+/// \param window : Window object
+/// \param threshold : New threshold, in range [0, 100]
///
////////////////////////////////////////////////////////////
-CSFML_API void sfWindow_SetJoystickThreshold(sfWindow* Window, float Threshold);
+CSFML_API void sfWindow_SetJoystickThreshold(sfWindow* window, float threshold);
#endif // SFML_WINDOW_H
diff --git a/CSFML/src/SFML/Audio/Listener.cpp b/CSFML/src/SFML/Audio/Listener.cpp
index c80cc5e6b..0eb57ef6e 100644
--- a/CSFML/src/SFML/Audio/Listener.cpp
+++ b/CSFML/src/SFML/Audio/Listener.cpp
@@ -33,9 +33,9 @@
////////////////////////////////////////////////////////////
/// Change the global volume of all the sounds
////////////////////////////////////////////////////////////
-void sfListener_SetGlobalVolume(float Volume)
+void sfListener_SetGlobalVolume(float volume)
{
- sf::Listener::SetGlobalVolume(Volume);
+ sf::Listener::SetGlobalVolume(volume);
}
@@ -51,23 +51,23 @@ float sfListener_GetGlobalVolume()
////////////////////////////////////////////////////////////
/// Change the position of the listener
////////////////////////////////////////////////////////////
-void sfListener_SetPosition(float PosX, float PosY, float PosZ)
+void sfListener_SetPosition(float x, float y, float PosZ)
{
- sf::Listener::SetPosition(sf::Vector3f(PosX, PosY, PosZ));
+ sf::Listener::SetPosition(sf::Vector3f(x, y, PosZ));
}
////////////////////////////////////////////////////////////
/// Get the current position of the listener
////////////////////////////////////////////////////////////
-void sfListener_GetPosition(float* PosX, float* PosY, float* PosZ)
+void sfListener_GetPosition(float* x, float* y, float* z)
{
- if (PosX && PosY && PosZ)
+ if (x && y && z)
{
- sf::Vector3f Position = sf::Listener::GetPosition();
- *PosX = Position.x;
- *PosY = Position.y;
- *PosZ = Position.z;
+ sf::Vector3f position = sf::Listener::GetPosition();
+ *x = position.x;
+ *y = position.y;
+ *z = position.z;
}
}
@@ -76,9 +76,9 @@ void sfListener_GetPosition(float* PosX, float* PosY, float* PosZ)
/// Change the orientation of the listener (the point
/// he must look at)
////////////////////////////////////////////////////////////
-void sfListener_SetTarget(float TargetX, float TargetY, float TargetZ)
+void sfListener_SetTarget(float x, float y, float z)
{
- sf::Listener::SetTarget(sf::Vector3f(TargetX, TargetY, TargetZ));
+ sf::Listener::SetTarget(sf::Vector3f(x, y, z));
}
@@ -86,13 +86,13 @@ void sfListener_SetTarget(float TargetX, float TargetY, float TargetZ)
/// Get the current orientation of the listener (the point
/// he's looking at)
////////////////////////////////////////////////////////////
-void sfListener_GetTarget(float* TargetX, float* TargetY, float* TargetZ)
+void sfListener_GetTarget(float* x, float* y, float* z)
{
- if (TargetX && TargetY && TargetZ)
+ if (x && y && z)
{
- sf::Vector3f Target = sf::Listener::GetTarget();
- *TargetX = Target.x;
- *TargetY = Target.y;
- *TargetZ = Target.z;
+ sf::Vector3f target = sf::Listener::GetTarget();
+ *x = target.x;
+ *y = target.y;
+ *z = target.z;
}
}
diff --git a/CSFML/src/SFML/Audio/Music.cpp b/CSFML/src/SFML/Audio/Music.cpp
index e3e8ebbbf..5f364bba6 100644
--- a/CSFML/src/SFML/Audio/Music.cpp
+++ b/CSFML/src/SFML/Audio/Music.cpp
@@ -33,162 +33,162 @@
////////////////////////////////////////////////////////////
/// Create a new music and load it from a file
////////////////////////////////////////////////////////////
-sfMusic* sfMusic_CreateFromFile(const char* Filename)
+sfMusic* sfMusic_CreateFromFile(const char* filename)
{
- sfMusic* Music = new sfMusic;
+ sfMusic* music = new sfMusic;
- if (!Music->This.OpenFromFile(Filename))
+ if (!music->This.OpenFromFile(filename))
{
- delete Music;
- Music = NULL;
+ delete music;
+ music = NULL;
}
- return Music;
+ return music;
}
////////////////////////////////////////////////////////////
/// Create a new music and load it from a file in memory
////////////////////////////////////////////////////////////
-sfMusic* sfMusic_CreateFromMemory(const char* Data, size_t SizeInBytes)
+sfMusic* sfMusic_CreateFromMemory(const char* data, size_t sizeInBytes)
{
- sfMusic* Music = new sfMusic;
+ sfMusic* music = new sfMusic;
- if (!Music->This.OpenFromMemory(Data, SizeInBytes))
+ if (!music->This.OpenFromMemory(data, sizeInBytes))
{
- delete Music;
- Music = NULL;
+ delete music;
+ music = NULL;
}
- return Music;
+ return music;
}
////////////////////////////////////////////////////////////
/// Destroy an existing music
////////////////////////////////////////////////////////////
-void sfMusic_Destroy(sfMusic* Music)
+void sfMusic_Destroy(sfMusic* music)
{
- delete Music;
+ delete music;
}
////////////////////////////////////////////////////////////
/// Set a music loop state
////////////////////////////////////////////////////////////
-void sfMusic_SetLoop(sfMusic* Music, sfBool Loop)
+void sfMusic_SetLoop(sfMusic* music, sfBool loop)
{
- CSFML_CALL(Music, SetLoop(Loop != 0));
+ CSFML_CALL(music, SetLoop(loop != 0));
}
////////////////////////////////////////////////////////////
/// Tell whether or not a music is looping
////////////////////////////////////////////////////////////
-sfBool sfMusic_GetLoop(sfMusic* Music)
+sfBool sfMusic_GetLoop(sfMusic* music)
{
- CSFML_CALL_RETURN(Music, GetLoop(), sfFalse);
+ CSFML_CALL_RETURN(music, GetLoop(), sfFalse);
}
////////////////////////////////////////////////////////////
/// Get a music duration
////////////////////////////////////////////////////////////
-float sfMusic_GetDuration(sfMusic* Music)
+float sfMusic_GetDuration(sfMusic* music)
{
- CSFML_CALL_RETURN(Music, GetDuration(), 0.f);
+ CSFML_CALL_RETURN(music, GetDuration(), 0.f);
}
////////////////////////////////////////////////////////////
/// Start playing a music
////////////////////////////////////////////////////////////
-void sfMusic_Play(sfMusic* Music)
+void sfMusic_Play(sfMusic* music)
{
- CSFML_CALL(Music, Play());
+ CSFML_CALL(music, Play());
}
////////////////////////////////////////////////////////////
/// Pause a music
////////////////////////////////////////////////////////////
-void sfMusic_Pause(sfMusic* Music)
+void sfMusic_Pause(sfMusic* music)
{
- CSFML_CALL(Music, Pause());
+ CSFML_CALL(music, Pause());
}
////////////////////////////////////////////////////////////
/// Stop playing a music
////////////////////////////////////////////////////////////
-void sfMusic_Stop(sfMusic* Music)
+void sfMusic_Stop(sfMusic* music)
{
- CSFML_CALL(Music, Stop());
+ CSFML_CALL(music, Stop());
}
////////////////////////////////////////////////////////////
/// Return the number of channels of a music (1 = mono, 2 = stereo)
////////////////////////////////////////////////////////////
-unsigned int sfMusic_GetChannelsCount(sfMusic* Music)
+unsigned int sfMusic_GetChannelsCount(sfMusic* music)
{
- CSFML_CALL_RETURN(Music, GetChannelsCount(), 0);
+ CSFML_CALL_RETURN(music, GetChannelsCount(), 0);
}
////////////////////////////////////////////////////////////
/// Get the stream sample rate of a music
////////////////////////////////////////////////////////////
-unsigned int sfMusic_GetSampleRate(sfMusic* Music)
+unsigned int sfMusic_GetSampleRate(sfMusic* music)
{
- CSFML_CALL_RETURN(Music, GetSampleRate(), 0);
+ CSFML_CALL_RETURN(music, GetSampleRate(), 0);
}
////////////////////////////////////////////////////////////
/// Get the status of a music (stopped, paused, playing)
////////////////////////////////////////////////////////////
-sfSoundStatus sfMusic_GetStatus(sfMusic* Music)
+sfSoundStatus sfMusic_GetStatus(sfMusic* music)
{
- CSFML_CHECK_RETURN(Music, sfStopped);
+ CSFML_CHECK_RETURN(music, sfStopped);
- return static_cast(Music->This.GetStatus());
+ return static_cast(music->This.GetStatus());
}
////////////////////////////////////////////////////////////
/// Get the current playing position of a music
////////////////////////////////////////////////////////////
-float sfMusic_GetPlayingOffset(sfMusic* Music)
+float sfMusic_GetPlayingOffset(sfMusic* music)
{
- CSFML_CALL_RETURN(Music, GetPlayingOffset(), 0.f);
+ CSFML_CALL_RETURN(music, GetPlayingOffset(), 0.f);
}
////////////////////////////////////////////////////////////
/// Set the pitch of a music
////////////////////////////////////////////////////////////
-void sfMusic_SetPitch(sfMusic* Music, float Pitch)
+void sfMusic_SetPitch(sfMusic* music, float pitch)
{
- CSFML_CALL(Music, SetPitch(Pitch));
+ CSFML_CALL(music, SetPitch(pitch));
}
////////////////////////////////////////////////////////////
/// Set the volume of a music
////////////////////////////////////////////////////////////
-void sfMusic_SetVolume(sfMusic* Music, float Volume)
+void sfMusic_SetVolume(sfMusic* music, float volume)
{
- CSFML_CALL(Music, SetVolume(Volume));
+ CSFML_CALL(music, SetVolume(volume));
}
////////////////////////////////////////////////////////////
/// Set the position of a music
////////////////////////////////////////////////////////////
-void sfMusic_SetPosition(sfMusic* Music, float X, float Y, float Z)
+void sfMusic_SetPosition(sfMusic* music, float x, float y, float z)
{
- CSFML_CALL(Music, SetPosition(sf::Vector3f(X, Y, Z)));
+ CSFML_CALL(music, SetPosition(sf::Vector3f(x, y, z)));
}
@@ -197,9 +197,9 @@ void sfMusic_SetPosition(sfMusic* Music, float X, float Y, float Z)
/// position, or absolute.
/// The default value is false (absolute)
////////////////////////////////////////////////////////////
-void sfMusic_SetRelativeToListener(sfMusic* music, sfBool Relative)
+void sfMusic_SetRelativeToListener(sfMusic* music, sfBool relative)
{
- CSFML_CALL(music, SetRelativeToListener(Relative == sfTrue));
+ CSFML_CALL(music, SetRelativeToListener(relative == sfTrue));
}
@@ -208,9 +208,9 @@ void sfMusic_SetRelativeToListener(sfMusic* music, sfBool Relative)
/// the listener will hear the music at its maximum volume.
/// The default minimum distance is 1.0
////////////////////////////////////////////////////////////
-void sfMusic_SetMinDistance(sfMusic* Music, float MinDistance)
+void sfMusic_SetMinDistance(sfMusic* music, float distance)
{
- CSFML_CALL(Music, SetMinDistance(MinDistance));
+ CSFML_CALL(music, SetMinDistance(distance));
}
@@ -219,52 +219,52 @@ void sfMusic_SetMinDistance(sfMusic* Music, float MinDistance)
/// more the sound will be attenuated with distance from listener.
/// The default attenuation factor 1.0
////////////////////////////////////////////////////////////
-void sfMusic_SetAttenuation(sfMusic* Music, float Attenuation)
+void sfMusic_SetAttenuation(sfMusic* music, float attenuation)
{
- CSFML_CALL(Music, SetAttenuation(Attenuation));
+ CSFML_CALL(music, SetAttenuation(attenuation));
}
////////////////////////////////////////////////////////////
/// Set the current playing position of a stream
////////////////////////////////////////////////////////////
-void sfMusic_SetPlayingOffset(sfMusic* Music, float TimeOffset)
+void sfMusic_SetPlayingOffset(sfMusic* music, float timeOffset)
{
- CSFML_CALL(Music, SetPlayingOffset(TimeOffset));
+ CSFML_CALL(music, SetPlayingOffset(timeOffset));
}
////////////////////////////////////////////////////////////
/// Get the pitch of a music
////////////////////////////////////////////////////////////
-float sfMusic_GetPitch(sfMusic* Music)
+float sfMusic_GetPitch(sfMusic* music)
{
- CSFML_CALL_RETURN(Music, GetPitch(), 0.f);
+ CSFML_CALL_RETURN(music, GetPitch(), 0.f);
}
////////////////////////////////////////////////////////////
/// Get the volume of a music
////////////////////////////////////////////////////////////
-float sfMusic_GetVolume(sfMusic* Music)
+float sfMusic_GetVolume(sfMusic* music)
{
- CSFML_CALL_RETURN(Music, GetVolume(), 0.f);
+ CSFML_CALL_RETURN(music, GetVolume(), 0.f);
}
////////////////////////////////////////////////////////////
/// Get the position of a music
////////////////////////////////////////////////////////////
-void sfMusic_GetPosition(sfMusic* Music, float* X, float* Y, float* Z)
+void sfMusic_GetPosition(sfMusic* music, float* x, float* y, float* z)
{
- CSFML_CHECK(Music);
+ CSFML_CHECK(music);
- if (X && Y && Z)
+ if (x && y && z)
{
- sf::Vector3f Position = Music->This.GetPosition();
- *X = Position.x;
- *Y = Position.y;
- *Z = Position.z;
+ sf::Vector3f position = music->This.GetPosition();
+ *x = position.x;
+ *y = position.y;
+ *z = position.z;
}
}
@@ -273,25 +273,25 @@ void sfMusic_GetPosition(sfMusic* Music, float* X, float* Y, float* Z)
/// Tell if the music's position is relative to the listener's
/// position, or if it's absolute
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfMusic_IsRelativeToListener(sfMusic* Music)
+CSFML_API sfBool sfMusic_IsRelativeToListener(sfMusic* music)
{
- CSFML_CALL_RETURN(Music, IsRelativeToListener(), sfFalse);
+ CSFML_CALL_RETURN(music, IsRelativeToListener(), sfFalse);
}
////////////////////////////////////////////////////////////
/// Get the minimum distance of a music
////////////////////////////////////////////////////////////
-float sfMusic_GetMinDistance(sfMusic* Music)
+float sfMusic_GetMinDistance(sfMusic* music)
{
- CSFML_CALL_RETURN(Music, GetMinDistance(), 0.f);
+ CSFML_CALL_RETURN(music, GetMinDistance(), 0.f);
}
////////////////////////////////////////////////////////////
/// Get the attenuation factor of a a
////////////////////////////////////////////////////////////
-float sfMusic_GetAttenuation(sfMusic* Music)
+float sfMusic_GetAttenuation(sfMusic* music)
{
- CSFML_CALL_RETURN(Music, GetAttenuation(), 0.f);
+ CSFML_CALL_RETURN(music, GetAttenuation(), 0.f);
}
diff --git a/CSFML/src/SFML/Audio/Sound.cpp b/CSFML/src/SFML/Audio/Sound.cpp
index ae82d8a5b..bf4622795 100644
--- a/CSFML/src/SFML/Audio/Sound.cpp
+++ b/CSFML/src/SFML/Audio/Sound.cpp
@@ -42,48 +42,48 @@ sfSound* sfSound_Create()
////////////////////////////////////////////////////////////
/// Destroy an existing sound
////////////////////////////////////////////////////////////
-void sfSound_Destroy(sfSound* Sound)
+void sfSound_Destroy(sfSound* sound)
{
- delete Sound;
+ delete sound;
}
////////////////////////////////////////////////////////////
/// Start playing a sound
////////////////////////////////////////////////////////////
-void sfSound_Play(sfSound* Sound)
+void sfSound_Play(sfSound* sound)
{
- CSFML_CALL(Sound, Play())
+ CSFML_CALL(sound, Play())
}
////////////////////////////////////////////////////////////
/// Pause a sound
////////////////////////////////////////////////////////////
-void sfSound_Pause(sfSound* Sound)
+void sfSound_Pause(sfSound* sound)
{
- CSFML_CALL(Sound, Pause())
+ CSFML_CALL(sound, Pause())
}
////////////////////////////////////////////////////////////
/// Stop playing a sound
////////////////////////////////////////////////////////////
-void sfSound_Stop(sfSound* Sound)
+void sfSound_Stop(sfSound* sound)
{
- CSFML_CALL(Sound, Stop())
+ CSFML_CALL(sound, Stop())
}
////////////////////////////////////////////////////////////
/// Bind a sound buffer to a sound
////////////////////////////////////////////////////////////
-void sfSound_SetBuffer(sfSound* Sound, sfSoundBuffer* Buffer)
+void sfSound_SetBuffer(sfSound* sound, sfSoundBuffer* buffer)
{
- if (Buffer)
+ if (buffer)
{
- CSFML_CALL(Sound, SetBuffer(Buffer->This))
- Sound->Buffer = Buffer;
+ CSFML_CALL(sound, SetBuffer(buffer->This))
+ sound->Buffer = buffer;
}
}
@@ -91,67 +91,67 @@ void sfSound_SetBuffer(sfSound* Sound, sfSoundBuffer* Buffer)
////////////////////////////////////////////////////////////
/// Get the sound buffer bound to a sound
////////////////////////////////////////////////////////////
-sfSoundBuffer* sfSound_GetBuffer(sfSound* Sound)
+sfSoundBuffer* sfSound_GetBuffer(sfSound* sound)
{
- CSFML_CHECK_RETURN(Sound, NULL)
+ CSFML_CHECK_RETURN(sound, NULL)
- return Sound->Buffer;
+ return sound->Buffer;
}
////////////////////////////////////////////////////////////
/// Set a sound loop state
////////////////////////////////////////////////////////////
-void sfSound_SetLoop(sfSound* Sound, sfBool Loop)
+void sfSound_SetLoop(sfSound* sound, sfBool loop)
{
- CSFML_CALL(Sound, SetLoop(Loop == sfTrue))
+ CSFML_CALL(sound, SetLoop(loop == sfTrue))
}
////////////////////////////////////////////////////////////
/// Tell whether or not a sound is looping
////////////////////////////////////////////////////////////
-sfBool sfSound_GetLoop(sfSound* Sound)
+sfBool sfSound_GetLoop(sfSound* sound)
{
- CSFML_CALL_RETURN(Sound, GetLoop(), sfFalse)
+ CSFML_CALL_RETURN(sound, GetLoop(), sfFalse)
}
////////////////////////////////////////////////////////////
/// Get the status of a sound (stopped, paused, playing)
////////////////////////////////////////////////////////////
-sfSoundStatus sfSound_GetStatus(sfSound* Sound)
+sfSoundStatus sfSound_GetStatus(sfSound* sound)
{
- CSFML_CHECK_RETURN(Sound, sfStopped);
+ CSFML_CHECK_RETURN(sound, sfStopped);
- return static_cast(Sound->This.GetStatus());
+ return static_cast(sound->This.GetStatus());
}
////////////////////////////////////////////////////////////
/// Set the pitch of a sound
////////////////////////////////////////////////////////////
-void sfSound_SetPitch(sfSound* Sound, float Pitch)
+void sfSound_SetPitch(sfSound* sound, float pitch)
{
- CSFML_CALL(Sound, SetPitch(Pitch))
+ CSFML_CALL(sound, SetPitch(pitch))
}
////////////////////////////////////////////////////////////
/// Set the volume of a sound
////////////////////////////////////////////////////////////
-void sfSound_SetVolume(sfSound* Sound, float Volume)
+void sfSound_SetVolume(sfSound* sound, float volume)
{
- CSFML_CALL(Sound, SetVolume(Volume))
+ CSFML_CALL(sound, SetVolume(volume))
}
////////////////////////////////////////////////////////////
/// Set the position of a sound
////////////////////////////////////////////////////////////
-void sfSound_SetPosition(sfSound* Sound, float X, float Y, float Z)
+void sfSound_SetPosition(sfSound* sound, float x, float y, float z)
{
- CSFML_CALL(Sound, SetPosition(sf::Vector3f(X, Y, Z)))
+ CSFML_CALL(sound, SetPosition(sf::Vector3f(x, y, z)))
}
@@ -160,9 +160,9 @@ void sfSound_SetPosition(sfSound* Sound, float X, float Y, float Z)
/// position, or absolute.
/// The default value is false (absolute)
////////////////////////////////////////////////////////////
-void sfSound_SetRelativeToListener(sfSound* Sound, sfBool Relative)
+void sfSound_SetRelativeToListener(sfSound* sound, sfBool relative)
{
- CSFML_CALL(Sound, SetRelativeToListener(Relative == sfTrue));
+ CSFML_CALL(sound, SetRelativeToListener(relative == sfTrue));
}
@@ -171,9 +171,9 @@ void sfSound_SetRelativeToListener(sfSound* Sound, sfBool Relative)
/// the listener will hear the sound at its maximum volume.
/// The default minimum distance is 1.0
////////////////////////////////////////////////////////////
-void sfSound_SetMinDistance(sfSound* Sound, float MinDistance)
+void sfSound_SetMinDistance(sfSound* sound, float distance)
{
- CSFML_CALL(Sound, SetMinDistance(MinDistance));
+ CSFML_CALL(sound, SetMinDistance(distance));
}
@@ -182,50 +182,50 @@ void sfSound_SetMinDistance(sfSound* Sound, float MinDistance)
/// more the sound will be attenuated with distance from listener.
/// The default attenuation factor is 1.0
////////////////////////////////////////////////////////////
-void sfSound_SetAttenuation(sfSound* Sound, float Attenuation)
+void sfSound_SetAttenuation(sfSound* sound, float attenuation)
{
- CSFML_CALL(Sound, SetAttenuation(Attenuation));
+ CSFML_CALL(sound, SetAttenuation(attenuation));
}
////////////////////////////////////////////////////////////
/// Set the current playing position of a sound
////////////////////////////////////////////////////////////
-void sfSound_SetPlayingOffset(sfSound* Sound, float TimeOffset)
+void sfSound_SetPlayingOffset(sfSound* sound, float timeOffset)
{
- CSFML_CALL(Sound, SetPlayingOffset(TimeOffset));
+ CSFML_CALL(sound, SetPlayingOffset(timeOffset));
}
////////////////////////////////////////////////////////////
/// Get the pitch of a sound
////////////////////////////////////////////////////////////
-float sfSound_GetPitch(sfSound* Sound)
+float sfSound_GetPitch(sfSound* sound)
{
- CSFML_CALL_RETURN(Sound, GetPitch(), 0.f)
+ CSFML_CALL_RETURN(sound, GetPitch(), 0.f)
}
////////////////////////////////////////////////////////////
/// Get the volume of a sound
////////////////////////////////////////////////////////////
-float sfSound_GetVolume(sfSound* Sound)
+float sfSound_GetVolume(sfSound* sound)
{
- CSFML_CALL_RETURN(Sound, GetVolume(), 0.f)
+ CSFML_CALL_RETURN(sound, GetVolume(), 0.f)
}
////////////////////////////////////////////////////////////
/// Get the position of a sound
////////////////////////////////////////////////////////////
-void sfSound_GetPosition(sfSound* Sound, float* X, float* Y, float* Z)
+void sfSound_GetPosition(sfSound* sound, float* x, float* y, float* z)
{
- CSFML_CHECK(Sound);
+ CSFML_CHECK(sound);
- sf::Vector3f Position = Sound->This.GetPosition();
- if (X) *X = Position.x;
- if (Y) *Y = Position.y;
- if (Z) *Z = Position.z;
+ sf::Vector3f position = sound->This.GetPosition();
+ if (x) *x = position.x;
+ if (y) *y = position.y;
+ if (z) *z = position.z;
}
@@ -233,34 +233,34 @@ void sfSound_GetPosition(sfSound* Sound, float* X, float* Y, float* Z)
/// Tell if the sound's position is relative to the listener's
/// position, or if it's absolute
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfSound_IsRelativeToListener(sfSound* Sound)
+CSFML_API sfBool sfSound_IsRelativeToListener(sfSound* sound)
{
- CSFML_CALL_RETURN(Sound, IsRelativeToListener(), sfFalse);
+ CSFML_CALL_RETURN(sound, IsRelativeToListener(), sfFalse);
}
////////////////////////////////////////////////////////////
/// Get the minimum distance of a sound
////////////////////////////////////////////////////////////
-float sfSound_GetMinDistance(sfSound* Sound)
+float sfSound_GetMinDistance(sfSound* sound)
{
- CSFML_CALL_RETURN(Sound, GetMinDistance(), 0.f);
+ CSFML_CALL_RETURN(sound, GetMinDistance(), 0.f);
}
////////////////////////////////////////////////////////////
/// Get the attenuation factor of a sound
////////////////////////////////////////////////////////////
-float sfSound_GetAttenuation(sfSound* Sound)
+float sfSound_GetAttenuation(sfSound* sound)
{
- CSFML_CALL_RETURN(Sound, GetAttenuation(), 0.f);
+ CSFML_CALL_RETURN(sound, GetAttenuation(), 0.f);
}
////////////////////////////////////////////////////////////
/// Get the current playing position of a sound
////////////////////////////////////////////////////////////
-float sfSound_GetPlayingOffset(sfSound* Sound)
+float sfSound_GetPlayingOffset(sfSound* sound)
{
- CSFML_CALL_RETURN(Sound, GetPlayingOffset(), 0.f)
+ CSFML_CALL_RETURN(sound, GetPlayingOffset(), 0.f)
}
diff --git a/CSFML/src/SFML/Audio/SoundBuffer.cpp b/CSFML/src/SFML/Audio/SoundBuffer.cpp
index 2c28a65eb..8a85ba6b6 100644
--- a/CSFML/src/SFML/Audio/SoundBuffer.cpp
+++ b/CSFML/src/SFML/Audio/SoundBuffer.cpp
@@ -33,34 +33,34 @@
////////////////////////////////////////////////////////////
/// Create a new sound buffer and load it from a file
////////////////////////////////////////////////////////////
-sfSoundBuffer* sfSoundBuffer_CreateFromFile(const char* Filename)
+sfSoundBuffer* sfSoundBuffer_CreateFromFile(const char* filename)
{
- sfSoundBuffer* Buffer = new sfSoundBuffer;
+ sfSoundBuffer* buffer = new sfSoundBuffer;
- if (!Buffer->This.LoadFromFile(Filename))
+ if (!buffer->This.LoadFromFile(filename))
{
- delete Buffer;
- Buffer = NULL;
+ delete buffer;
+ buffer = NULL;
}
- return Buffer;
+ return buffer;
}
////////////////////////////////////////////////////////////
/// Create a new sound buffer and load it from a file in memory
////////////////////////////////////////////////////////////
-sfSoundBuffer* sfSoundBuffer_CreateFromMemory(const char* Data, size_t SizeInBytes)
+sfSoundBuffer* sfSoundBuffer_CreateFromMemory(const char* data, size_t sizeInBytes)
{
- sfSoundBuffer* Buffer = new sfSoundBuffer;
+ sfSoundBuffer* buffer = new sfSoundBuffer;
- if (!Buffer->This.LoadFromMemory(Data, SizeInBytes))
+ if (!buffer->This.LoadFromMemory(data, sizeInBytes))
{
- delete Buffer;
- Buffer = NULL;
+ delete buffer;
+ buffer = NULL;
}
- return Buffer;
+ return buffer;
}
@@ -69,78 +69,78 @@ sfSoundBuffer* sfSoundBuffer_CreateFromMemory(const char* Data, size_t SizeInByt
/// samples in memory - assumed format for samples is
/// 16 bits signed integer
////////////////////////////////////////////////////////////
-sfSoundBuffer* sfSoundBuffer_CreateFromSamples(const sfInt16* Samples, size_t SamplesCount, unsigned int ChannelsCount, unsigned int SampleRate)
+sfSoundBuffer* sfSoundBuffer_CreateFromSamples(const sfInt16* samples, size_t samplesCount, unsigned int channelsCount, unsigned int sampleRate)
{
- sfSoundBuffer* Buffer = new sfSoundBuffer;
+ sfSoundBuffer* buffer = new sfSoundBuffer;
- if (!Buffer->This.LoadFromSamples(Samples, SamplesCount, ChannelsCount, SampleRate))
+ if (!buffer->This.LoadFromSamples(samples, samplesCount, channelsCount, sampleRate))
{
- delete Buffer;
- Buffer = NULL;
+ delete buffer;
+ buffer = NULL;
}
- return Buffer;
+ return buffer;
}
////////////////////////////////////////////////////////////
/// Destroy an existing sound buffer
////////////////////////////////////////////////////////////
-void sfSoundBuffer_Destroy(sfSoundBuffer* SoundBuffer)
+void sfSoundBuffer_Destroy(sfSoundBuffer* soundBuffer)
{
- delete SoundBuffer;
+ delete soundBuffer;
}
////////////////////////////////////////////////////////////
/// Save a sound buffer to a file
////////////////////////////////////////////////////////////
-sfBool sfSoundBuffer_SaveToFile(sfSoundBuffer* SoundBuffer, const char* Filename)
+sfBool sfSoundBuffer_SaveToFile(sfSoundBuffer* soundBuffer, const char* filename)
{
- CSFML_CALL_RETURN(SoundBuffer, SaveToFile(Filename), sfFalse)
+ CSFML_CALL_RETURN(soundBuffer, SaveToFile(filename), sfFalse)
}
////////////////////////////////////////////////////////////
/// Return the samples contained in a sound buffer
////////////////////////////////////////////////////////////
-const sfInt16* sfSoundBuffer_GetSamples(sfSoundBuffer* SoundBuffer)
+const sfInt16* sfSoundBuffer_GetSamples(sfSoundBuffer* soundBuffer)
{
- CSFML_CALL_RETURN(SoundBuffer, GetSamples(), NULL)
+ CSFML_CALL_RETURN(soundBuffer, GetSamples(), NULL)
}
////////////////////////////////////////////////////////////
/// Return the number of samples contained in a sound buffer
////////////////////////////////////////////////////////////
-size_t sfSoundBuffer_GetSamplesCount(sfSoundBuffer* SoundBuffer)
+size_t sfSoundBuffer_GetSamplesCount(sfSoundBuffer* soundBuffer)
{
- CSFML_CALL_RETURN(SoundBuffer, GetSamplesCount(), 0)
+ CSFML_CALL_RETURN(soundBuffer, GetSamplesCount(), 0)
}
////////////////////////////////////////////////////////////
/// Get the sample rate of a sound buffer
////////////////////////////////////////////////////////////
-unsigned int sfSoundBuffer_GetSampleRate(sfSoundBuffer* SoundBuffer)
+unsigned int sfSoundBuffer_GetSampleRate(sfSoundBuffer* soundBuffer)
{
- CSFML_CALL_RETURN(SoundBuffer, GetSampleRate(), 0)
+ CSFML_CALL_RETURN(soundBuffer, GetSampleRate(), 0)
}
////////////////////////////////////////////////////////////
/// Return the number of channels of a sound buffer (1 = mono, 2 = stereo, ...)
////////////////////////////////////////////////////////////
-unsigned int sfSoundBuffer_GetChannelsCount(sfSoundBuffer* SoundBuffer)
+unsigned int sfSoundBuffer_GetChannelsCount(sfSoundBuffer* soundBuffer)
{
- CSFML_CALL_RETURN(SoundBuffer, GetChannelsCount(), 0)
+ CSFML_CALL_RETURN(soundBuffer, GetChannelsCount(), 0)
}
////////////////////////////////////////////////////////////
/// Get the duration of a sound buffer
////////////////////////////////////////////////////////////
-float sfSoundBuffer_GetDuration(sfSoundBuffer* SoundBuffer)
+float sfSoundBuffer_GetDuration(sfSoundBuffer* soundBuffer)
{
- CSFML_CALL_RETURN(SoundBuffer, GetDuration(), 0.f)
+ CSFML_CALL_RETURN(soundBuffer, GetDuration(), 0.f)
}
diff --git a/CSFML/src/SFML/Audio/SoundBufferRecorder.cpp b/CSFML/src/SFML/Audio/SoundBufferRecorder.cpp
index b5d705b43..a49c6c885 100644
--- a/CSFML/src/SFML/Audio/SoundBufferRecorder.cpp
+++ b/CSFML/src/SFML/Audio/SoundBufferRecorder.cpp
@@ -42,9 +42,9 @@ sfSoundBufferRecorder* sfSoundBufferRecorder_Create()
////////////////////////////////////////////////////////////
/// Destroy an existing sound buffer recorder
////////////////////////////////////////////////////////////
-void sfSoundBufferRecorder_Destroy(sfSoundBufferRecorder* SoundBufferRecorder)
+void sfSoundBufferRecorder_Destroy(sfSoundBufferRecorder* soundBufferRecorder)
{
- delete SoundBufferRecorder;
+ delete soundBufferRecorder;
}
@@ -52,27 +52,27 @@ void sfSoundBufferRecorder_Destroy(sfSoundBufferRecorder* SoundBufferRecorder)
/// Start the capture.
/// Warning : only one capture can happen at the same time
////////////////////////////////////////////////////////////
-void sfSoundBufferRecorder_Start(sfSoundBufferRecorder* SoundBufferRecorder, unsigned int SampleRate)
+void sfSoundBufferRecorder_Start(sfSoundBufferRecorder* soundBufferRecorder, unsigned int sampleRate)
{
- CSFML_CALL(SoundBufferRecorder, Start(SampleRate));
+ CSFML_CALL(soundBufferRecorder, Start(sampleRate));
}
////////////////////////////////////////////////////////////
/// Stop the capture
////////////////////////////////////////////////////////////
-void sfSoundBufferRecorder_Stop(sfSoundBufferRecorder* SoundBufferRecorder)
+void sfSoundBufferRecorder_Stop(sfSoundBufferRecorder* soundBufferRecorder)
{
- CSFML_CALL(SoundBufferRecorder, Stop());
+ CSFML_CALL(soundBufferRecorder, Stop());
}
////////////////////////////////////////////////////////////
/// Get the sample rate of a sound buffer recorder
////////////////////////////////////////////////////////////
-unsigned int sfSoundBufferRecorder_GetSampleRate(sfSoundBufferRecorder* SoundBufferRecorder)
+unsigned int sfSoundBufferRecorder_GetSampleRate(sfSoundBufferRecorder* soundBufferRecorder)
{
- CSFML_CALL_RETURN(SoundBufferRecorder, GetSampleRate(), 0);
+ CSFML_CALL_RETURN(soundBufferRecorder, GetSampleRate(), 0);
}
@@ -80,11 +80,11 @@ unsigned int sfSoundBufferRecorder_GetSampleRate(sfSoundBufferRecorder* SoundBuf
/// Get the sound buffer containing the captured audio data
/// of a sound buffer recorder
////////////////////////////////////////////////////////////
-sfSoundBuffer* sfSoundBufferRecorder_GetBuffer(sfSoundBufferRecorder* SoundBufferRecorder)
+sfSoundBuffer* sfSoundBufferRecorder_GetBuffer(sfSoundBufferRecorder* soundBufferRecorder)
{
- CSFML_CHECK_RETURN(SoundBufferRecorder, NULL);
+ CSFML_CHECK_RETURN(soundBufferRecorder, NULL);
- SoundBufferRecorder->SoundBuffer.This = SoundBufferRecorder->This.GetBuffer();
+ soundBufferRecorder->SoundBuffer.This = soundBufferRecorder->This.GetBuffer();
- return &SoundBufferRecorder->SoundBuffer;
+ return &soundBufferRecorder->SoundBuffer;
}
diff --git a/CSFML/src/SFML/Audio/SoundRecorder.cpp b/CSFML/src/SFML/Audio/SoundRecorder.cpp
index 6013608fb..9332ac87b 100644
--- a/CSFML/src/SFML/Audio/SoundRecorder.cpp
+++ b/CSFML/src/SFML/Audio/SoundRecorder.cpp
@@ -34,21 +34,21 @@
/// Construct a new sound recorder with callback functions
/// for processing captured samples
////////////////////////////////////////////////////////////
-sfSoundRecorder* sfSoundRecorder_Create(sfSoundRecorderStartCallback OnStart,
- sfSoundRecorderProcessCallback OnProcess,
- sfSoundRecorderStopCallback OnStop,
- void* UserData)
+sfSoundRecorder* sfSoundRecorder_Create(sfSoundRecorderStartCallback onStart,
+ sfSoundRecorderProcessCallback onProcess,
+ sfSoundRecorderStopCallback onStop,
+ void* userData)
{
- return new sfSoundRecorder(OnStart, OnProcess, OnStop, UserData);
+ return new sfSoundRecorder(onStart, onProcess, onStop, userData);
}
////////////////////////////////////////////////////////////
/// Destroy an existing sound recorder
////////////////////////////////////////////////////////////
-void sfSoundRecorder_Destroy(sfSoundRecorder* SoundRecorder)
+void sfSoundRecorder_Destroy(sfSoundRecorder* soundRecorder)
{
- delete SoundRecorder;
+ delete soundRecorder;
}
@@ -56,27 +56,27 @@ void sfSoundRecorder_Destroy(sfSoundRecorder* SoundRecorder)
/// Start the capture.
/// Warning : only one capture can happen at the same time
////////////////////////////////////////////////////////////
-void sfSoundRecorder_Start(sfSoundRecorder* SoundRecorder, unsigned int SampleRate)
+void sfSoundRecorder_Start(sfSoundRecorder* soundRecorder, unsigned int sampleRate)
{
- CSFML_CALL(SoundRecorder, Start(SampleRate));
+ CSFML_CALL(soundRecorder, Start(sampleRate));
}
////////////////////////////////////////////////////////////
/// Stop the capture
////////////////////////////////////////////////////////////
-void sfSoundRecorder_Stop(sfSoundRecorder* SoundRecorder)
+void sfSoundRecorder_Stop(sfSoundRecorder* soundRecorder)
{
- CSFML_CALL(SoundRecorder, Stop());
+ CSFML_CALL(soundRecorder, Stop());
}
////////////////////////////////////////////////////////////
/// Get the sample rate of a sound recorder
////////////////////////////////////////////////////////////
-unsigned int sfSoundRecorder_GetSampleRate(sfSoundRecorder* SoundRecorder)
+unsigned int sfSoundRecorder_GetSampleRate(sfSoundRecorder* soundRecorder)
{
- CSFML_CALL_RETURN(SoundRecorder, GetSampleRate(), 0);
+ CSFML_CALL_RETURN(soundRecorder, GetSampleRate(), 0);
}
diff --git a/CSFML/src/SFML/Audio/SoundStream.cpp b/CSFML/src/SFML/Audio/SoundStream.cpp
index 209e99437..3a97ea369 100644
--- a/CSFML/src/SFML/Audio/SoundStream.cpp
+++ b/CSFML/src/SFML/Audio/SoundStream.cpp
@@ -33,60 +33,60 @@
////////////////////////////////////////////////////////////
/// Construct a new sound stream
////////////////////////////////////////////////////////////
-sfSoundStream* sfSoundStream_Create(sfSoundStreamGetDataCallback OnGetData,
- sfSoundStreamSeekCallback OnSeek,
- unsigned int ChannelsCount,
- unsigned int SampleRate,
- void* UserData)
+sfSoundStream* sfSoundStream_Create(sfSoundStreamGetDataCallback onGetData,
+ sfSoundStreamSeekCallback onSeek,
+ unsigned int channelsCount,
+ unsigned int sampleRate,
+ void* userData)
{
- return new sfSoundStream(OnGetData, OnSeek, ChannelsCount, SampleRate, UserData);
+ return new sfSoundStream(onGetData, onSeek, channelsCount, sampleRate, userData);
}
////////////////////////////////////////////////////////////
/// Destroy an existing sound stream
////////////////////////////////////////////////////////////
-void sfSoundStream_Destroy(sfSoundStream* SoundStream)
+void sfSoundStream_Destroy(sfSoundStream* soundStream)
{
- delete SoundStream;
+ delete soundStream;
}
////////////////////////////////////////////////////////////
/// Start playing a sound stream
////////////////////////////////////////////////////////////
-void sfSoundStream_Play(sfSoundStream* SoundStream)
+void sfSoundStream_Play(sfSoundStream* soundStream)
{
- CSFML_CALL(SoundStream, Play());
+ CSFML_CALL(soundStream, Play());
}
////////////////////////////////////////////////////////////
/// Pause a sound stream
////////////////////////////////////////////////////////////
-void sfSoundStream_Pause(sfSoundStream* SoundStream)
+void sfSoundStream_Pause(sfSoundStream* soundStream)
{
- CSFML_CALL(SoundStream, Pause());
+ CSFML_CALL(soundStream, Pause());
}
////////////////////////////////////////////////////////////
/// Stop playing a sound stream
////////////////////////////////////////////////////////////
-void sfSoundStream_Stop(sfSoundStream* SoundStream)
+void sfSoundStream_Stop(sfSoundStream* soundStream)
{
- CSFML_CALL(SoundStream, Stop());
+ CSFML_CALL(soundStream, Stop());
}
////////////////////////////////////////////////////////////
/// Get the status of a sound stream (stopped, paused, playing)
////////////////////////////////////////////////////////////
-sfSoundStatus sfSoundStream_GetStatus(sfSoundStream* SoundStream)
+sfSoundStatus sfSoundStream_GetStatus(sfSoundStream* soundStream)
{
- CSFML_CHECK_RETURN(SoundStream, sfStopped);
+ CSFML_CHECK_RETURN(soundStream, sfStopped);
- return static_cast(SoundStream->This.GetStatus());
+ return static_cast(soundStream->This.GetStatus());
}
@@ -94,45 +94,45 @@ sfSoundStatus sfSoundStream_GetStatus(sfSoundStream* SoundStream)
/// Return the number of channels of a sound stream
/// (1 = mono, 2 = stereo)
////////////////////////////////////////////////////////////
-unsigned int sfSoundStream_GetChannelsCount(sfSoundStream* SoundStream)
+unsigned int sfSoundStream_GetChannelsCount(sfSoundStream* soundStream)
{
- CSFML_CALL_RETURN(SoundStream, GetChannelsCount(), 0);
+ CSFML_CALL_RETURN(soundStream, GetChannelsCount(), 0);
}
////////////////////////////////////////////////////////////
/// Get the sample rate of a sound stream
////////////////////////////////////////////////////////////
-unsigned int sfSoundStream_GetSampleRate(sfSoundStream* SoundStream)
+unsigned int sfSoundStream_GetSampleRate(sfSoundStream* soundStream)
{
- CSFML_CALL_RETURN(SoundStream, GetSampleRate(), 0);
+ CSFML_CALL_RETURN(soundStream, GetSampleRate(), 0);
}
////////////////////////////////////////////////////////////
/// Set the pitch of a sound stream
////////////////////////////////////////////////////////////
-void sfSoundStream_SetPitch(sfSoundStream* SoundStream, float Pitch)
+void sfSoundStream_SetPitch(sfSoundStream* soundStream, float pitch)
{
- CSFML_CALL(SoundStream, SetPitch(Pitch));
+ CSFML_CALL(soundStream, SetPitch(pitch));
}
////////////////////////////////////////////////////////////
/// Set the volume of a sound stream
////////////////////////////////////////////////////////////
-void sfSoundStream_SetVolume(sfSoundStream* SoundStream, float Volume)
+void sfSoundStream_SetVolume(sfSoundStream* soundStream, float volume)
{
- CSFML_CALL(SoundStream, SetVolume(Volume));
+ CSFML_CALL(soundStream, SetVolume(volume));
}
////////////////////////////////////////////////////////////
/// Set the position of a sound stream
////////////////////////////////////////////////////////////
-void sfSoundStream_SetPosition(sfSoundStream* SoundStream, float X, float Y, float Z)
+void sfSoundStream_SetPosition(sfSoundStream* soundStream, float x, float y, float z)
{
- CSFML_CALL(SoundStream, SetPosition(X, Y, Z));
+ CSFML_CALL(soundStream, SetPosition(x, y, z));
}
@@ -141,9 +141,9 @@ void sfSoundStream_SetPosition(sfSoundStream* SoundStream, float X, float Y, flo
/// position, or absolute.
/// The default value is false (absolute)
////////////////////////////////////////////////////////////
-void sfSoundStream_SetRelativeToListener(sfSoundStream* SoundStream, sfBool Relative)
+void sfSoundStream_SetRelativeToListener(sfSoundStream* soundStream, sfBool relative)
{
- CSFML_CALL(SoundStream, SetRelativeToListener(Relative == sfTrue));
+ CSFML_CALL(soundStream, SetRelativeToListener(relative == sfTrue));
}
@@ -152,9 +152,9 @@ void sfSoundStream_SetRelativeToListener(sfSoundStream* SoundStream, sfBool Rela
/// the listener will hear the sound stream at its maximum volume.
/// The default minimum distance is 1.0
////////////////////////////////////////////////////////////
-void sfSoundStream_SetMinDistance(sfSoundStream* SoundStream, float MinDistance)
+void sfSoundStream_SetMinDistance(sfSoundStream* soundStream, float distance)
{
- CSFML_CALL(SoundStream, SetMinDistance(MinDistance));
+ CSFML_CALL(soundStream, SetMinDistance(distance));
}
@@ -163,59 +163,59 @@ void sfSoundStream_SetMinDistance(sfSoundStream* SoundStream, float MinDistance)
/// more the sound stream will be attenuated with distance from listener.
/// The default attenuation factor 1.0
////////////////////////////////////////////////////////////
-void sfSoundStream_SetAttenuation(sfSoundStream* SoundStream, float Attenuation)
+void sfSoundStream_SetAttenuation(sfSoundStream* soundStream, float attenuation)
{
- CSFML_CALL(SoundStream, SetAttenuation(Attenuation));
+ CSFML_CALL(soundStream, SetAttenuation(attenuation));
}
////////////////////////////////////////////////////////////
/// Set the current playing position of a stream
////////////////////////////////////////////////////////////
-void sfSoundStream_SetPlayingOffset(sfSoundStream* SoundStream, float TimeOffset)
+void sfSoundStream_SetPlayingOffset(sfSoundStream* soundStream, float timeOffset)
{
- CSFML_CALL(SoundStream, SetPlayingOffset(TimeOffset));
+ CSFML_CALL(soundStream, SetPlayingOffset(timeOffset));
}
////////////////////////////////////////////////////////////
/// Set a stream loop state
////////////////////////////////////////////////////////////
-void sfSoundStream_SetLoop(sfSoundStream* SoundStream, sfBool Loop)
+void sfSoundStream_SetLoop(sfSoundStream* soundStream, sfBool loop)
{
- CSFML_CALL(SoundStream, SetLoop(Loop == sfTrue));
+ CSFML_CALL(soundStream, SetLoop(loop == sfTrue));
}
////////////////////////////////////////////////////////////
/// Get the pitch of a sound stream
////////////////////////////////////////////////////////////
-float sfSoundStream_GetPitch(sfSoundStream* SoundStream)
+float sfSoundStream_GetPitch(sfSoundStream* soundStream)
{
- CSFML_CALL_RETURN(SoundStream, GetPitch(), 0.f);
+ CSFML_CALL_RETURN(soundStream, GetPitch(), 0.f);
}
////////////////////////////////////////////////////////////
/// Get the volume of a sound stream
////////////////////////////////////////////////////////////
-float sfSoundStream_GetVolume(sfSoundStream* SoundStream)
+float sfSoundStream_GetVolume(sfSoundStream* soundStream)
{
- CSFML_CALL_RETURN(SoundStream, GetVolume(), 0.f);
+ CSFML_CALL_RETURN(soundStream, GetVolume(), 0.f);
}
////////////////////////////////////////////////////////////
/// Get the position of a sound stream
////////////////////////////////////////////////////////////
-void sfSoundStream_GetPosition(sfSoundStream* SoundStream, float* X, float* Y, float* Z)
+void sfSoundStream_GetPosition(sfSoundStream* soundStream, float* x, float* y, float* z)
{
- CSFML_CHECK(SoundStream);
+ CSFML_CHECK(soundStream);
- sf::Vector3f Position = SoundStream->This.GetPosition();
- if (X) *X = Position.x;
- if (Y) *Y = Position.y;
- if (Z) *Z = Position.z;
+ sf::Vector3f position = soundStream->This.GetPosition();
+ if (x) *x = position.x;
+ if (y) *y = position.y;
+ if (z) *z = position.z;
}
@@ -223,43 +223,43 @@ void sfSoundStream_GetPosition(sfSoundStream* SoundStream, float* X, float* Y, f
/// Tell if the sound stream's position is relative to the listener's
/// position, or if it's absolute
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfSoundStream_IsRelativeToListener(sfSoundStream* SoundStream)
+CSFML_API sfBool sfSoundStream_IsRelativeToListener(sfSoundStream* soundStream)
{
- CSFML_CALL_RETURN(SoundStream, IsRelativeToListener(), sfFalse);
+ CSFML_CALL_RETURN(soundStream, IsRelativeToListener(), sfFalse);
}
////////////////////////////////////////////////////////////
/// Get the minimum distance of a sound stream
////////////////////////////////////////////////////////////
-float sfSoundStream_GetMinDistance(sfSoundStream* SoundStream)
+float sfSoundStream_GetMinDistance(sfSoundStream* soundStream)
{
- CSFML_CALL_RETURN(SoundStream, GetMinDistance(), 0.f);
+ CSFML_CALL_RETURN(soundStream, GetMinDistance(), 0.f);
}
////////////////////////////////////////////////////////////
/// Get the attenuation factor of a sound stream
////////////////////////////////////////////////////////////
-float sfSoundStream_GetAttenuation(sfSoundStream* SoundStream)
+float sfSoundStream_GetAttenuation(sfSoundStream* soundStream)
{
- CSFML_CALL_RETURN(SoundStream, GetAttenuation(), 0.f);
+ CSFML_CALL_RETURN(soundStream, GetAttenuation(), 0.f);
}
////////////////////////////////////////////////////////////
/// Tell whether or not a stream is looping
////////////////////////////////////////////////////////////
-sfBool sfSoundStream_GetLoop(sfSoundStream* SoundStream)
+sfBool sfSoundStream_GetLoop(sfSoundStream* soundStream)
{
- CSFML_CALL_RETURN(SoundStream, GetLoop(), sfFalse);
+ CSFML_CALL_RETURN(soundStream, GetLoop(), sfFalse);
}
////////////////////////////////////////////////////////////
/// Get the current playing position of a sound stream
////////////////////////////////////////////////////////////
-float sfSoundStream_GetPlayingOffset(sfSoundStream* SoundStream)
+float sfSoundStream_GetPlayingOffset(sfSoundStream* soundStream)
{
- CSFML_CALL_RETURN(SoundStream, GetPlayingOffset(), 0.f);
+ CSFML_CALL_RETURN(soundStream, GetPlayingOffset(), 0.f);
}
diff --git a/CSFML/src/SFML/Graphics/Color.cpp b/CSFML/src/SFML/Graphics/Color.cpp
index dc1861cb7..1d5618e12 100644
--- a/CSFML/src/SFML/Graphics/Color.cpp
+++ b/CSFML/src/SFML/Graphics/Color.cpp
@@ -46,51 +46,57 @@ sfColor sfCyan = { 0, 255, 255, 255};
////////////////////////////////////////////////////////////
/// Construct a color from its 3 RGB components
////////////////////////////////////////////////////////////
-sfColor sfColor_FromRGB(sfUint8 R, sfUint8 G, sfUint8 B)
+sfColor sfColor_FromRGB(sfUint8 red, sfUint8 green, sfUint8 blue)
{
- return sfColor_FromRGBA(R, G, B, 255);
+ return sfColor_FromRGBA(red, green, blue, 255);
}
////////////////////////////////////////////////////////////
/// Construct a color from its 4 RGBA components
////////////////////////////////////////////////////////////
-sfColor sfColor_FromRGBA(sfUint8 R, sfUint8 G, sfUint8 B, sfUint8 A)
+sfColor sfColor_FromRGBA(sfUint8 red, sfUint8 green, sfUint8 blue, sfUint8 alpha)
{
- sfColor Color;
+ sfColor color;
- Color.r = R;
- Color.g = G;
- Color.b = B;
- Color.a = A;
+ color.r = red;
+ color.g = green;
+ color.b = blue;
+ color.a = alpha;
- return Color;
+ return color;
}
////////////////////////////////////////////////////////////
/// Add two colors
////////////////////////////////////////////////////////////
-sfColor sfColor_Add(sfColor Color1, sfColor Color2)
+sfColor sfColor_Add(sfColor color1, sfColor color2)
{
- int R = std::min(Color1.r + Color2.r, 255);
- int G = std::min(Color1.g + Color2.g, 255);
- int B = std::min(Color1.b + Color2.b, 255);
- int A = std::min(Color1.a + Color2.a, 255);
+ int red = std::min(color1.r + color2.r, 255);
+ int green = std::min(color1.g + color2.g, 255);
+ int blue = std::min(color1.b + color2.b, 255);
+ int alpha = std::min(color1.a + color2.a, 255);
- return sfColor_FromRGBA(static_cast(R), static_cast(G), static_cast(B), static_cast(A));
+ return sfColor_FromRGBA(static_cast(red),
+ static_cast(green),
+ static_cast(blue),
+ static_cast(alpha));
}
////////////////////////////////////////////////////////////
/// Modulate two colors
////////////////////////////////////////////////////////////
-sfColor sfColor_Modulate(sfColor Color1, sfColor Color2)
+sfColor sfColor_Modulate(sfColor color1, sfColor color2)
{
- int R = Color1.r * Color2.r / 255;
- int G = Color1.g * Color2.g / 255;
- int B = Color1.b * Color2.b / 255;
- int A = Color1.a * Color2.a / 255;
+ int red = color1.r * color2.r / 255;
+ int green = color1.g * color2.g / 255;
+ int blue = color1.b * color2.b / 255;
+ int alpha = color1.a * color2.a / 255;
- return sfColor_FromRGBA(static_cast(R), static_cast(G), static_cast(B), static_cast(A));
+ return sfColor_FromRGBA(static_cast(red),
+ static_cast(green),
+ static_cast(blue),
+ static_cast(alpha));
}
diff --git a/CSFML/src/SFML/Graphics/Font.cpp b/CSFML/src/SFML/Graphics/Font.cpp
index 82dafb553..8901aab0b 100644
--- a/CSFML/src/SFML/Graphics/Font.cpp
+++ b/CSFML/src/SFML/Graphics/Font.cpp
@@ -42,55 +42,55 @@ sfFont* sfFont_Create()
////////////////////////////////////////////////////////////
/// Create a new font from a file
////////////////////////////////////////////////////////////
-sfFont* sfFont_CreateFromFile(const char* Filename, unsigned int CharSize, const sfUint32* Charset)
+sfFont* sfFont_CreateFromFile(const char* filename, unsigned int charSize, const sfUint32* charset)
{
- sfFont* Font = new sfFont;
+ sfFont* font = new sfFont;
- bool bSucceeded = false;
- if (Charset)
- bSucceeded = Font->This.LoadFromFile(Filename, CharSize, Charset);
+ bool success = false;
+ if (charset)
+ success = font->This.LoadFromFile(filename, charSize, charset);
else
- bSucceeded = Font->This.LoadFromFile(Filename, CharSize);
+ success = font->This.LoadFromFile(filename, charSize);
- if (!bSucceeded)
+ if (!success)
{
- delete Font;
- Font = NULL;
+ delete font;
+ font = NULL;
}
- return Font;
+ return font;
}
////////////////////////////////////////////////////////////
/// Create a new font from a file in memory
////////////////////////////////////////////////////////////
-sfFont* sfFont_CreateFromMemory(const char* Data, size_t SizeInBytes, unsigned int CharSize, const sfUint32* Charset)
+sfFont* sfFont_CreateFromMemory(const char* data, size_t sizeInBytes, unsigned int charSize, const sfUint32* charset)
{
- sfFont* Font = new sfFont;
+ sfFont* font = new sfFont;
- bool bSucceeded = false;
- if (Charset)
- bSucceeded = Font->This.LoadFromMemory(Data, SizeInBytes, CharSize, Charset);
+ bool success = false;
+ if (charset)
+ success = font->This.LoadFromMemory(data, sizeInBytes, charSize, charset);
else
- bSucceeded = Font->This.LoadFromMemory(Data, SizeInBytes, CharSize);
+ success = font->This.LoadFromMemory(data, sizeInBytes, charSize);
- if (!bSucceeded)
+ if (!success)
{
- delete Font;
- Font = NULL;
+ delete font;
+ font = NULL;
}
- return Font;
+ return font;
}
////////////////////////////////////////////////////////////
/// Destroy an existing font
////////////////////////////////////////////////////////////
-void sfFont_Destroy(sfFont* Font)
+void sfFont_Destroy(sfFont* font)
{
- delete Font;
+ delete font;
}
@@ -98,9 +98,9 @@ void sfFont_Destroy(sfFont* Font)
/// Get the base size of characters in a font;
/// All glyphs dimensions are based on this value
////////////////////////////////////////////////////////////
-unsigned int sfFont_GetCharacterSize(sfFont* Font)
+unsigned int sfFont_GetCharacterSize(sfFont* font)
{
- CSFML_CALL_RETURN(Font, GetCharacterSize(), 0);
+ CSFML_CALL_RETURN(font, GetCharacterSize(), 0);
}
@@ -109,7 +109,7 @@ unsigned int sfFont_GetCharacterSize(sfFont* Font)
////////////////////////////////////////////////////////////
sfFont* sfFont_GetDefaultFont()
{
- static sfFont DefaultFont = {sf::Font::GetDefaultFont()};
+ static sfFont defaultFont = {sf::Font::GetDefaultFont()};
- return &DefaultFont;
+ return &defaultFont;
}
diff --git a/CSFML/src/SFML/Graphics/Image.cpp b/CSFML/src/SFML/Graphics/Image.cpp
index 9ef7a8f04..c72fa63d0 100644
--- a/CSFML/src/SFML/Graphics/Image.cpp
+++ b/CSFML/src/SFML/Graphics/Image.cpp
@@ -43,96 +43,96 @@ sfImage* sfImage_Create()
////////////////////////////////////////////////////////////
/// Create a new image filled with a color
////////////////////////////////////////////////////////////
-sfImage* sfImage_CreateFromColor(unsigned int Width, unsigned int Height, sfColor Color)
+sfImage* sfImage_CreateFromColor(unsigned int width, unsigned int height, sfColor color)
{
- sfImage* Image = new sfImage;
+ sfImage* image = new sfImage;
- if (!Image->This->Create(Width, Height, sf::Color(Color.r, Color.g, Color.b, Color.a)))
+ if (!image->This->Create(width, height, sf::Color(color.r, color.g, color.b, color.a)))
{
- delete Image;
- Image = NULL;
+ delete image;
+ image = NULL;
}
- return Image;
+ return image;
}
////////////////////////////////////////////////////////////
/// Create a new image from an array of pixels in memory
////////////////////////////////////////////////////////////
-sfImage* sfImage_CreateFromPixels(unsigned int Width, unsigned int Height, const sfUint8* Data)
+sfImage* sfImage_CreateFromPixels(unsigned int width, unsigned int height, const sfUint8* data)
{
- sfImage* Image = new sfImage;
+ sfImage* image = new sfImage;
- if (!Image->This->LoadFromPixels(Width, Height, Data))
+ if (!image->This->LoadFromPixels(width, height, data))
{
- delete Image;
- Image = NULL;
+ delete image;
+ image = NULL;
}
- return Image;
+ return image;
}
////////////////////////////////////////////////////////////
/// Create a new image from a file
////////////////////////////////////////////////////////////
-sfImage* sfImage_CreateFromFile(const char* Filename)
+sfImage* sfImage_CreateFromFile(const char* filename)
{
- sfImage* Image = new sfImage;
+ sfImage* image = new sfImage;
- if (!Image->This->LoadFromFile(Filename))
+ if (!image->This->LoadFromFile(filename))
{
- delete Image;
- Image = NULL;
+ delete image;
+ image = NULL;
}
- return Image;
+ return image;
}
////////////////////////////////////////////////////////////
/// Create a new image from a file in memory
////////////////////////////////////////////////////////////
-sfImage* sfImage_CreateFromMemory(const char* Data, size_t SizeInBytes)
+sfImage* sfImage_CreateFromMemory(const char* data, size_t sizeInBytes)
{
- sfImage* Image = new sfImage;
+ sfImage* image = new sfImage;
- if (!Image->This->LoadFromMemory(Data, SizeInBytes))
+ if (!image->This->LoadFromMemory(data, sizeInBytes))
{
- delete Image;
- Image = NULL;
+ delete image;
+ image = NULL;
}
- return Image;
+ return image;
}
////////////////////////////////////////////////////////////
/// Destroy an existing image
////////////////////////////////////////////////////////////
-void sfImage_Destroy(sfImage* Image)
+void sfImage_Destroy(sfImage* image)
{
- delete Image;
+ delete image;
}
////////////////////////////////////////////////////////////
/// Save the content of an image to a file
////////////////////////////////////////////////////////////
-sfBool sfImage_SaveToFile(sfImage* Image, const char* Filename)
+sfBool sfImage_SaveToFile(sfImage* image, const char* filename)
{
- CSFML_CALL_PTR_RETURN(Image, SaveToFile(Filename), sfFalse);
+ CSFML_CALL_PTR_RETURN(image, SaveToFile(filename), sfFalse);
}
////////////////////////////////////////////////////////////
/// Create a transparency mask for an image from a specified colorkey
////////////////////////////////////////////////////////////
-void sfImage_CreateMaskFromColor(sfImage* Image, sfColor ColorKey, sfUint8 Alpha)
+void sfImage_CreateMaskFromColor(sfImage* image, sfColor colorKey, sfUint8 alpha)
{
- sf::Color SFMLColor(ColorKey.r, ColorKey.g, ColorKey.b, ColorKey.a);
- CSFML_CALL_PTR(Image, CreateMaskFromColor(SFMLColor, Alpha));
+ sf::Color SFMLColor(colorKey.r, colorKey.g, colorKey.b, colorKey.a);
+ CSFML_CALL_PTR(image, CreateMaskFromColor(SFMLColor, alpha));
}
@@ -141,11 +141,11 @@ void sfImage_CreateMaskFromColor(sfImage* Image, sfColor ColorKey, sfUint8 Alpha
/// This function does a slow pixel copy and should only
/// be used at initialization time
////////////////////////////////////////////////////////////
-void sfImage_Copy(sfImage* Image, sfImage* Source, unsigned int DestX, unsigned int DestY, sfIntRect SourceRect)
+void sfImage_Copy(sfImage* image, sfImage* source, unsigned int destX, unsigned int destY, sfIntRect sourceRect)
{
- CSFML_CHECK(Source);
- sf::IntRect SFMLRect(SourceRect.Left, SourceRect.Top, SourceRect.Right, SourceRect.Bottom);
- CSFML_CALL_PTR(Image, Copy(*Source->This, DestX, DestY, SFMLRect));
+ CSFML_CHECK(source);
+ sf::IntRect SFMLRect(sourceRect.Left, sourceRect.Top, sourceRect.Right, sourceRect.Bottom);
+ CSFML_CALL_PTR(image, Copy(*source->This, destX, destY, SFMLRect));
}
@@ -153,11 +153,11 @@ void sfImage_Copy(sfImage* Image, sfImage* Source, unsigned int DestX, unsigned
/// Create the image from the current contents of the
/// given window
////////////////////////////////////////////////////////////
-CSFML_API sfBool sfImage_CopyScreen(sfImage* Image, sfRenderWindow* Window, sfIntRect SourceRect)
+CSFML_API sfBool sfImage_CopyScreen(sfImage* image, sfRenderWindow* window, sfIntRect sourceRect)
{
- CSFML_CHECK_RETURN(Window, sfFalse);
- sf::IntRect SFMLRect(SourceRect.Left, SourceRect.Top, SourceRect.Right, SourceRect.Bottom);
- CSFML_CALL_PTR_RETURN(Image, CopyScreen(Window->This, SFMLRect), sfFalse);
+ CSFML_CHECK_RETURN(window, sfFalse);
+ sf::IntRect SFMLRect(sourceRect.Left, sourceRect.Top, sourceRect.Right, sourceRect.Bottom);
+ CSFML_CALL_PTR_RETURN(image, CopyScreen(window->This, SFMLRect), sfFalse);
}
@@ -165,22 +165,22 @@ CSFML_API sfBool sfImage_CopyScreen(sfImage* Image, sfRenderWindow* Window, sfIn
/// Change the color of a pixel of an image
/// Don't forget to call Update when you end modifying pixels
////////////////////////////////////////////////////////////
-void sfImage_SetPixel(sfImage* Image, unsigned int X, unsigned int Y, sfColor Color)
+void sfImage_SetPixel(sfImage* image, unsigned int x, unsigned int y, sfColor color)
{
- sf::Color SFMLColor(Color.r, Color.g, Color.b, Color.a);
- CSFML_CALL_PTR(Image, SetPixel(X, Y, SFMLColor));
+ sf::Color SFMLColor(color.r, color.g, color.b, color.a);
+ CSFML_CALL_PTR(image, SetPixel(x, y, SFMLColor));
}
////////////////////////////////////////////////////////////
/// Get a pixel from an image
////////////////////////////////////////////////////////////
-sfColor sfImage_GetPixel(sfImage* Image, unsigned int X, unsigned int Y)
+sfColor sfImage_GetPixel(sfImage* image, unsigned int x, unsigned int y)
{
- sfColor Color = {0, 0, 0, 0};
- CSFML_CHECK_RETURN(Image, Color);
+ sfColor color = {0, 0, 0, 0};
+ CSFML_CHECK_RETURN(image, color);
- sf::Color SFMLColor = Image->This->GetPixel(X, Y);
+ sf::Color SFMLColor = image->This->GetPixel(x, y);
return sfColor_FromRGBA(SFMLColor.r, SFMLColor.g, SFMLColor.b, SFMLColor.a);
}
@@ -191,52 +191,52 @@ sfColor sfImage_GetPixel(sfImage* Image, unsigned int X, unsigned int Y)
/// Array size is sfImage_GetWidth() x sfImage_GetHeight() x 4
/// This pointer becomes invalid if you reload or resize the image
////////////////////////////////////////////////////////////
-const sfUint8* sfImage_GetPixelsPtr(sfImage* Image)
+const sfUint8* sfImage_GetPixelsPtr(sfImage* image)
{
- CSFML_CALL_PTR_RETURN(Image, GetPixelsPtr(), NULL);
+ CSFML_CALL_PTR_RETURN(image, GetPixelsPtr(), NULL);
}
////////////////////////////////////////////////////////////
/// Bind the image for rendering
////////////////////////////////////////////////////////////
-void sfImage_Bind(sfImage* Image)
+void sfImage_Bind(sfImage* image)
{
- CSFML_CALL_PTR(Image, Bind());
+ CSFML_CALL_PTR(image, Bind());
}
////////////////////////////////////////////////////////////
/// Enable or disable image smooth filter
////////////////////////////////////////////////////////////
-void sfImage_SetSmooth(sfImage* Image, sfBool Smooth)
+void sfImage_SetSmooth(sfImage* image, sfBool smooth)
{
- CSFML_CALL_PTR(Image, SetSmooth(Smooth == sfTrue));
+ CSFML_CALL_PTR(image, SetSmooth(smooth == sfTrue));
}
////////////////////////////////////////////////////////////
/// Return the width of the image
////////////////////////////////////////////////////////////
-unsigned int sfImage_GetWidth(sfImage* Image)
+unsigned int sfImage_GetWidth(sfImage* image)
{
- CSFML_CALL_PTR_RETURN(Image, GetWidth(), 0);
+ CSFML_CALL_PTR_RETURN(image, GetWidth(), 0);
}
////////////////////////////////////////////////////////////
/// Return the height of the image
////////////////////////////////////////////////////////////
-unsigned int sfImage_GetHeight(sfImage* Image)
+unsigned int sfImage_GetHeight(sfImage* image)
{
- CSFML_CALL_PTR_RETURN(Image, GetHeight(), 0);
+ CSFML_CALL_PTR_RETURN(image, GetHeight(), 0);
}
////////////////////////////////////////////////////////////
/// Tells whether the smoothing filter is enabled or not on an image
////////////////////////////////////////////////////////////
-sfBool sfImage_IsSmooth(sfImage* Image)
+sfBool sfImage_IsSmooth(sfImage* image)
{
- CSFML_CALL_PTR_RETURN(Image, IsSmooth(), sfFalse);
+ CSFML_CALL_PTR_RETURN(image, IsSmooth(), sfFalse);
}
diff --git a/CSFML/src/SFML/Graphics/PostFX.cpp b/CSFML/src/SFML/Graphics/PostFX.cpp
index 0d850330a..3a2d95575 100644
--- a/CSFML/src/SFML/Graphics/PostFX.cpp
+++ b/CSFML/src/SFML/Graphics/PostFX.cpp
@@ -34,88 +34,88 @@
////////////////////////////////////////////////////////////
/// Create a new post-fx from a file
////////////////////////////////////////////////////////////
-sfPostFX* sfPostFX_CreateFromFile(const char* Filename)
+sfPostFX* sfPostFX_CreateFromFile(const char* filename)
{
- sfPostFX* PostFX = new sfPostFX;
+ sfPostFX* postFX = new sfPostFX;
- if (!PostFX->This.LoadFromFile(Filename))
+ if (!postFX->This.LoadFromFile(filename))
{
- delete PostFX;
- PostFX = NULL;
+ delete postFX;
+ postFX = NULL;
}
- return PostFX;
+ return postFX;
}
////////////////////////////////////////////////////////////
/// Create a new post-fx from an effect source code
////////////////////////////////////////////////////////////
-sfPostFX* sfPostFX_CreateFromMemory(const char* Effect)
+sfPostFX* sfPostFX_CreateFromMemory(const char* effect)
{
- sfPostFX* PostFX = new sfPostFX;
+ sfPostFX* postFX = new sfPostFX;
- if (!PostFX->This.LoadFromMemory(Effect))
+ if (!postFX->This.LoadFromMemory(effect))
{
- delete PostFX;
- PostFX = NULL;
+ delete postFX;
+ postFX = NULL;
}
- return PostFX;
+ return postFX;
}
////////////////////////////////////////////////////////////
/// Destroy an existing post-fx
////////////////////////////////////////////////////////////
-void sfPostFX_Destroy(sfPostFX* PostFX)
+void sfPostFX_Destroy(sfPostFX* postFX)
{
- delete PostFX;
+ delete postFX;
}
////////////////////////////////////////////////////////////
/// Change a parameter of a post-fx (1 float)
////////////////////////////////////////////////////////////
-void sfPostFX_SetParameter1(sfPostFX* PostFX, const char* Name, float X)
+void sfPostFX_SetParameter1(sfPostFX* postFX, const char* name, float x)
{
- CSFML_CALL(PostFX, SetParameter(Name, X))
+ CSFML_CALL(postFX, SetParameter(name, x))
}
////////////////////////////////////////////////////////////
/// Change a parameter of a post-fx (2 floats)
////////////////////////////////////////////////////////////
-void sfPostFX_SetParameter2(sfPostFX* PostFX, const char* Name, float X, float Y)
+void sfPostFX_SetParameter2(sfPostFX* postFX, const char* name, float x, float y)
{
- CSFML_CALL(PostFX, SetParameter(Name, X, Y))
+ CSFML_CALL(postFX, SetParameter(name, x, y))
}
////////////////////////////////////////////////////////////
/// Change a parameter of a post-fx (3 floats)
////////////////////////////////////////////////////////////
-void sfPostFX_SetParameter3(sfPostFX* PostFX, const char* Name, float X, float Y, float Z)
+void sfPostFX_SetParameter3(sfPostFX* postFX, const char* name, float x, float y, float z)
{
- CSFML_CALL(PostFX, SetParameter(Name, X, Y, Z))
+ CSFML_CALL(postFX, SetParameter(name, x, y, z))
}
////////////////////////////////////////////////////////////
/// Change a parameter of a post-fx (4 floats)
////////////////////////////////////////////////////////////
-void sfPostFX_SetParameter4(sfPostFX* PostFX, const char* Name, float X, float Y, float Z, float W)
+void sfPostFX_SetParameter4(sfPostFX* postFX, const char* name, float x, float y, float z, float w)
{
- CSFML_CALL(PostFX, SetParameter(Name, X, Y, Z, W))
+ CSFML_CALL(postFX, SetParameter(name, x, y, z, w))
}
////////////////////////////////////////////////////////////
/// Set a texture parameter in a post-fx
////////////////////////////////////////////////////////////
-void sfPostFX_SetTexture(sfPostFX* PostFX, const char* Name, sfImage* Texture)
+void sfPostFX_SetTexture(sfPostFX* postFX, const char* name, sfImage* texture)
{
- CSFML_CALL(PostFX, SetTexture(Name, Texture ? Texture->This : NULL))
+ CSFML_CALL(postFX, SetTexture(name, texture ? texture->This : NULL))
}
diff --git a/CSFML/src/SFML/Graphics/Rect.cpp b/CSFML/src/SFML/Graphics/Rect.cpp
index 3166ce79b..7b1012ffe 100644
--- a/CSFML/src/SFML/Graphics/Rect.cpp
+++ b/CSFML/src/SFML/Graphics/Rect.cpp
@@ -33,86 +33,86 @@
////////////////////////////////////////////////////////////
/// Move a rectangle by the given offset
////////////////////////////////////////////////////////////
-void sfFloatRect_Offset(sfFloatRect* Rect, float OffsetX, float OffsetY)
+void sfFloatRect_Offset(sfFloatRect* rect, float offsetX, float offsetY)
{
- CSFML_CHECK(Rect)
- Rect->Left += OffsetX;
- Rect->Right += OffsetX;
- Rect->Top += OffsetY;
- Rect->Bottom += OffsetY;
+ CSFML_CHECK(rect)
+ rect->Left += offsetX;
+ rect->Right += offsetX;
+ rect->Top += offsetY;
+ rect->Bottom += offsetY;
}
-void sfIntRect_Offset(sfIntRect* Rect, int OffsetX, int OffsetY)
+void sfIntRect_Offset(sfIntRect* rect, int offsetX, int offsetY)
{
- CSFML_CHECK(Rect)
- Rect->Left += OffsetX;
- Rect->Right += OffsetX;
- Rect->Top += OffsetY;
- Rect->Bottom += OffsetY;
+ CSFML_CHECK(rect)
+ rect->Left += offsetX;
+ rect->Right += offsetX;
+ rect->Top += offsetY;
+ rect->Bottom += offsetY;
}
////////////////////////////////////////////////////////////
/// Check if a point is inside a rectangle's area
////////////////////////////////////////////////////////////
-sfBool sfFloatRect_Contains(sfFloatRect* Rect, float X, float Y)
+sfBool sfFloatRect_Contains(sfFloatRect* rect, float x, float y)
{
- CSFML_CHECK_RETURN(Rect, sfFalse)
- return sf::FloatRect(Rect->Left, Rect->Top, Rect->Right, Rect->Bottom).Contains(X, Y);
+ CSFML_CHECK_RETURN(rect, sfFalse)
+ return sf::FloatRect(rect->Left, rect->Top, rect->Right, rect->Bottom).Contains(x, y);
}
-sfBool sfIntRect_Contains(sfIntRect* Rect, int X, int Y)
+sfBool sfIntRect_Contains(sfIntRect* rect, int x, int y)
{
- CSFML_CHECK_RETURN(Rect, sfFalse)
- return sf::IntRect(Rect->Left, Rect->Top, Rect->Right, Rect->Bottom).Contains(X, Y);
+ CSFML_CHECK_RETURN(rect, sfFalse)
+ return sf::IntRect(rect->Left, rect->Top, rect->Right, rect->Bottom).Contains(x, y);
}
////////////////////////////////////////////////////////////
/// Check intersection between two rectangles
////////////////////////////////////////////////////////////
-sfBool sfFloatRect_Intersects(sfFloatRect* Rect1, sfFloatRect* Rect2, sfFloatRect* OverlappingRect)
+sfBool sfFloatRect_Intersects(sfFloatRect* rect1, sfFloatRect* rect2, sfFloatRect* intersection)
{
- CSFML_CHECK_RETURN(Rect1, sfFalse)
- CSFML_CHECK_RETURN(Rect2, sfFalse)
+ CSFML_CHECK_RETURN(rect1, sfFalse)
+ CSFML_CHECK_RETURN(rect2, sfFalse)
- sf::FloatRect SFMLRect1(Rect1->Left, Rect1->Top, Rect1->Right, Rect1->Bottom);
- sf::FloatRect SFMLRect2(Rect2->Left, Rect2->Top, Rect2->Right, Rect2->Bottom);
+ sf::FloatRect SFMLRect1(rect1->Left, rect1->Top, rect1->Right, rect1->Bottom);
+ sf::FloatRect SFMLRect2(rect2->Left, rect2->Top, rect2->Right, rect2->Bottom);
- if (OverlappingRect)
+ if (intersection)
{
- sf::FloatRect Overlap;
- bool Intersect = SFMLRect1.Intersects(SFMLRect2, Overlap);
+ sf::FloatRect overlap;
+ bool intersects = SFMLRect1.Intersects(SFMLRect2, overlap);
- OverlappingRect->Left = Overlap.Left;
- OverlappingRect->Top = Overlap.Top;
- OverlappingRect->Right = Overlap.Right;
- OverlappingRect->Bottom = Overlap.Bottom;
+ intersection->Left = overlap.Left;
+ intersection->Top = overlap.Top;
+ intersection->Right = overlap.Right;
+ intersection->Bottom = overlap.Bottom;
- return Intersect;
+ return intersects;
}
else
{
return SFMLRect1.Intersects(SFMLRect2);
}
}
-sfBool sfIntRect_Intersects(sfIntRect* Rect1, sfIntRect* Rect2, sfIntRect* OverlappingRect)
+sfBool sfIntRect_Intersects(sfIntRect* rect1, sfIntRect* rect2, sfIntRect* intersection)
{
- CSFML_CHECK_RETURN(Rect1, sfFalse)
- CSFML_CHECK_RETURN(Rect2, sfFalse)
+ CSFML_CHECK_RETURN(rect1, sfFalse)
+ CSFML_CHECK_RETURN(rect2, sfFalse)
- sf::IntRect SFMLRect1(Rect1->Left, Rect1->Top, Rect1->Right, Rect1->Bottom);
- sf::IntRect SFMLRect2(Rect2->Left, Rect2->Top, Rect2->Right, Rect2->Bottom);
+ sf::IntRect SFMLRect1(rect1->Left, rect1->Top, rect1->Right, rect1->Bottom);
+ sf::IntRect SFMLRect2(rect2->Left, rect2->Top, rect2->Right, rect2->Bottom);
- if (OverlappingRect)
+ if (intersection)
{
- sf::IntRect Overlap;
- bool Intersect = SFMLRect1.Intersects(SFMLRect2, Overlap);
+ sf::IntRect overlap;
+ bool intersects = SFMLRect1.Intersects(SFMLRect2, overlap);
- OverlappingRect->Left = Overlap.Left;
- OverlappingRect->Top = Overlap.Top;
- OverlappingRect->Right = Overlap.Right;
- OverlappingRect->Bottom = Overlap.Bottom;
+ intersection->Left = overlap.Left;
+ intersection->Top = overlap.Top;
+ intersection->Right = overlap.Right;
+ intersection->Bottom = overlap.Bottom;
- return Intersect;
+ return intersects;
}
else
{
diff --git a/CSFML/src/SFML/Graphics/RenderImage.cpp b/CSFML/src/SFML/Graphics/RenderImage.cpp
index f70582c3b..033d920d3 100644
--- a/CSFML/src/SFML/Graphics/RenderImage.cpp
+++ b/CSFML/src/SFML/Graphics/RenderImage.cpp
@@ -37,122 +37,122 @@
////////////////////////////////////////////////////////////
/// Construct a new renderimage
////////////////////////////////////////////////////////////
-sfRenderImage* sfRenderImage_Create(unsigned int Width, unsigned int Height, sfBool DepthBuffer)
+sfRenderImage* sfRenderImage_Create(unsigned int width, unsigned int height, sfBool depthBuffer)
{
- sfRenderImage* RenderImage = new sfRenderImage;
- RenderImage->This.Create(Width, Height, DepthBuffer == sfTrue);
- RenderImage->Target = new sfImage(const_cast(&RenderImage->This.GetImage()));
- RenderImage->DefaultView = new sfView(const_cast(&RenderImage->This.GetDefaultView()));
- RenderImage->CurrentView = RenderImage->DefaultView;
+ sfRenderImage* renderImage = new sfRenderImage;
+ renderImage->This.Create(width, height, depthBuffer == sfTrue);
+ renderImage->Target = new sfImage(const_cast(&renderImage->This.GetImage()));
+ renderImage->DefaultView = new sfView(const_cast(&renderImage->This.GetDefaultView()));
+ renderImage->CurrentView = renderImage->DefaultView;
- return RenderImage;
+ return renderImage;
}
////////////////////////////////////////////////////////////
/// Destroy an existing renderimage
////////////////////////////////////////////////////////////
-void sfRenderImage_Destroy(sfRenderImage* RenderImage)
+void sfRenderImage_Destroy(sfRenderImage* renderImage)
{
- delete RenderImage->DefaultView;
- delete RenderImage->Target;
- delete RenderImage;
+ delete renderImage->DefaultView;
+ delete renderImage->Target;
+ delete renderImage;
}
////////////////////////////////////////////////////////////
/// Get the width of the rendering region of a renderimage
////////////////////////////////////////////////////////////
-unsigned int sfRenderImage_GetWidth(sfRenderImage* RenderImage)
+unsigned int sfRenderImage_GetWidth(sfRenderImage* renderImage)
{
- CSFML_CALL_RETURN(RenderImage, GetWidth(), 0);
+ CSFML_CALL_RETURN(renderImage, GetWidth(), 0);
}
////////////////////////////////////////////////////////////
/// Get the height of the rendering region of a renderimage
////////////////////////////////////////////////////////////
-unsigned int sfRenderImage_GetHeight(sfRenderImage* RenderImage)
+unsigned int sfRenderImage_GetHeight(sfRenderImage* renderImage)
{
- CSFML_CALL_RETURN(RenderImage, GetHeight(), 0);
+ CSFML_CALL_RETURN(renderImage, GetHeight(), 0);
}
////////////////////////////////////////////////////////////
/// Set a renderimage as the current target for rendering
////////////////////////////////////////////////////////////
-sfBool sfRenderImage_SetActive(sfRenderImage* RenderImage, sfBool Active)
+sfBool sfRenderImage_SetActive(sfRenderImage* renderImage, sfBool active)
{
- CSFML_CALL_RETURN(RenderImage, SetActive(Active == sfTrue), sfFalse)
+ CSFML_CALL_RETURN(renderImage, SetActive(active == sfTrue), sfFalse)
}
////////////////////////////////////////////////////////////
/// Draw something on a renderimage
////////////////////////////////////////////////////////////
-void sfRenderImage_DrawPostFX(sfRenderImage* RenderImage, sfPostFX* PostFX)
+void sfRenderImage_DrawPostFX(sfRenderImage* renderImage, sfPostFX* postFX)
{
- CSFML_CHECK(PostFX);
- CSFML_CALL(RenderImage, Draw(PostFX->This));
+ CSFML_CHECK(postFX);
+ CSFML_CALL(renderImage, Draw(postFX->This));
}
-void sfRenderImage_DrawShape(sfRenderImage* RenderImage, sfShape* Shape)
+void sfRenderImage_DrawShape(sfRenderImage* renderImage, sfShape* shape)
{
- CSFML_CHECK(Shape);
- CSFML_CALL(RenderImage, Draw(Shape->This));
+ CSFML_CHECK(shape);
+ CSFML_CALL(renderImage, Draw(shape->This));
}
-void sfRenderImage_DrawSprite(sfRenderImage* RenderImage, sfSprite* Sprite)
+void sfRenderImage_DrawSprite(sfRenderImage* renderImage, sfSprite* sprite)
{
- CSFML_CHECK(Sprite);
- CSFML_CALL(RenderImage, Draw(Sprite->This));
+ CSFML_CHECK(sprite);
+ CSFML_CALL(renderImage, Draw(sprite->This));
}
-void sfRenderImage_DrawString(sfRenderImage* RenderImage, sfString* String)
+void sfRenderImage_DrawString(sfRenderImage* renderImage, sfString* string)
{
- CSFML_CHECK(String);
- CSFML_CALL(RenderImage, Draw(String->This));
+ CSFML_CHECK(string);
+ CSFML_CALL(renderImage, Draw(string->This));
}
////////////////////////////////////////////////////////////
/// Clear the renderimage with the given color
////////////////////////////////////////////////////////////
-void sfRenderImage_Clear(sfRenderImage* RenderImage, sfColor Color)
+void sfRenderImage_Clear(sfRenderImage* renderImage, sfColor color)
{
- sf::Color SFMLColor(Color.r, Color.g, Color.b, Color.a);
+ sf::Color SFMLColor(color.r, color.g, color.b, color.a);
- CSFML_CALL(RenderImage, Clear(SFMLColor));
+ CSFML_CALL(renderImage, Clear(SFMLColor));
}
////////////////////////////////////////////////////////////
/// Change the current active view of a renderimage
////////////////////////////////////////////////////////////
-void sfRenderImage_SetView(sfRenderImage* RenderImage, sfView* View)
+void sfRenderImage_SetView(sfRenderImage* renderImage, sfView* view)
{
- CSFML_CHECK(View);
- CSFML_CALL(RenderImage, SetView(*View->This));
- RenderImage->CurrentView = View;
+ CSFML_CHECK(view);
+ CSFML_CALL(renderImage, SetView(*view->This));
+ renderImage->CurrentView = view;
}
////////////////////////////////////////////////////////////
/// Get the current active view of a renderimage
////////////////////////////////////////////////////////////
-const sfView* sfRenderImage_GetView(sfRenderImage* RenderImage)
+const sfView* sfRenderImage_GetView(sfRenderImage* renderImage)
{
- CSFML_CHECK_RETURN(RenderImage, NULL);
+ CSFML_CHECK_RETURN(renderImage, NULL);
- return RenderImage->CurrentView;
+ return renderImage->CurrentView;
}
////////////////////////////////////////////////////////////
/// Get the default view of a renderimage
////////////////////////////////////////////////////////////
-sfView* sfRenderImage_GetDefaultView(sfRenderImage* RenderImage)
+sfView* sfRenderImage_GetDefaultView(sfRenderImage* renderImage)
{
- CSFML_CHECK_RETURN(RenderImage, NULL);
+ CSFML_CHECK_RETURN(renderImage, NULL);
- return RenderImage->DefaultView;
+ return renderImage->DefaultView;
}
@@ -164,20 +164,20 @@ sfView* sfRenderImage_GetDefaultView(sfRenderImage* RenderImage)
/// SFML to do internal optimizations and improve performances.
/// This parameter is false by default
////////////////////////////////////////////////////////////
-void sfRenderImage_PreserveOpenGLStates(sfRenderImage* RenderImage, sfBool Preserve)
+void sfRenderImage_PreserveOpenGLStates(sfRenderImage* renderImage, sfBool preserve)
{
- CSFML_CALL(RenderImage, PreserveOpenGLStates(Preserve == sfTrue));
+ CSFML_CALL(renderImage, PreserveOpenGLStates(preserve == sfTrue));
}
////////////////////////////////////////////////////////////
/// Get the target image
////////////////////////////////////////////////////////////
-sfImage* sfRenderImage_GetImage(sfRenderImage* RenderImage)
+sfImage* sfRenderImage_GetImage(sfRenderImage* renderImage)
{
- CSFML_CHECK_RETURN(RenderImage, NULL);
+ CSFML_CHECK_RETURN(renderImage, NULL);
- return RenderImage->Target;
+ return renderImage->Target;
}
diff --git a/CSFML/src/SFML/Graphics/Shape.cpp b/CSFML/src/SFML/Graphics/Shape.cpp
index 729490168..5aa6c909f 100644
--- a/CSFML/src/SFML/Graphics/Shape.cpp
+++ b/CSFML/src/SFML/Graphics/Shape.cpp
@@ -43,114 +43,114 @@ sfShape* sfShape_Create()
////////////////////////////////////////////////////////////
/// Create a new shape made of a single line
////////////////////////////////////////////////////////////
-sfShape* sfShape_CreateLine(float P1X, float P1Y, float P2X, float P2Y, float Thickness, sfColor Col, float Outline, sfColor OutlineCol)
+sfShape* sfShape_CreateLine(float p1x, float p1y, float p2x, float p2y, float thickness, sfColor color, float outline, sfColor outlineColor)
{
- sf::Color Color(Col.r, Col.g, Col.b, Col.a);
- sf::Color OutlineColor(OutlineCol.r, OutlineCol.g, OutlineCol.b, OutlineCol.a);
+ sf::Color SFMLColor(color.r, color.g, color.b, color.a);
+ sf::Color SFMLOutlineColor(outlineColor.r, outlineColor.g, outlineColor.b, outlineColor.a);
- sfShape* Shape = new sfShape;
- Shape->This = sf::Shape::Line(P1X, P1Y, P2X, P2Y, Thickness, Color, Outline, OutlineColor);
- return Shape;
+ sfShape* shape = new sfShape;
+ shape->This = sf::Shape::Line(p1x, p1y, p2x, p2y, thickness, SFMLColor, outline, SFMLOutlineColor);
+ return shape;
}
////////////////////////////////////////////////////////////
/// Create a new shape made of a single rectangle
////////////////////////////////////////////////////////////
-sfShape* sfShape_CreateRectangle(float P1X, float P1Y, float P2X, float P2Y, sfColor Col, float Outline, sfColor OutlineCol)
+sfShape* sfShape_CreateRectangle(float p1x, float p1y, float p2x, float p2y, sfColor color, float outline, sfColor outlineColor)
{
- sf::Color Color(Col.r, Col.g, Col.b, Col.a);
- sf::Color OutlineColor(OutlineCol.r, OutlineCol.g, OutlineCol.b, OutlineCol.a);
+ sf::Color SFMLColor(color.r, color.g, color.b, color.a);
+ sf::Color SFMLOutlineColor(outlineColor.r, outlineColor.g, outlineColor.b, outlineColor.a);
- sfShape* Shape = new sfShape;
- Shape->This = sf::Shape::Rectangle(P1X, P1Y, P2X, P2Y, Color, Outline, OutlineColor);
- return Shape;
+ sfShape* shape = new sfShape;
+ shape->This = sf::Shape::Rectangle(p1x, p1y, p2x, p2y, SFMLColor, outline, SFMLOutlineColor);
+ return shape;
}
////////////////////////////////////////////////////////////
/// Create a new shape made of a single circle
////////////////////////////////////////////////////////////
-sfShape* sfShape_CreateCircle(float X, float Y, float Radius, sfColor Col, float Outline, sfColor OutlineCol)
+sfShape* sfShape_CreateCircle(float x, float y, float radius, sfColor color, float outline, sfColor outlineColor)
{
- sf::Color Color(Col.r, Col.g, Col.b, Col.a);
- sf::Color OutlineColor(OutlineCol.r, OutlineCol.g, OutlineCol.b, OutlineCol.a);
+ sf::Color SFMLColor(color.r, color.g, color.b, color.a);
+ sf::Color SFMLOutlineColor(outlineColor.r, outlineColor.g, outlineColor.b, outlineColor.a);
- sfShape* Shape = new sfShape;
- Shape->This = sf::Shape::Circle(X, Y, Radius, Color, Outline, OutlineColor);
- return Shape;
+ sfShape* shape = new sfShape;
+ shape->This = sf::Shape::Circle(x, y, radius, SFMLColor, outline, SFMLOutlineColor);
+ return shape;
}
////////////////////////////////////////////////////////////
/// Destroy an existing shape
////////////////////////////////////////////////////////////
-void sfShape_Destroy(sfShape* Shape)
+void sfShape_Destroy(sfShape* shape)
{
- delete Shape;
+ delete shape;
}
////////////////////////////////////////////////////////////
/// Set the X position of a shape
////////////////////////////////////////////////////////////
-void sfShape_SetX(sfShape* Shape, float X)
+void sfShape_SetX(sfShape* shape, float x)
{
- CSFML_CALL(Shape, SetX(X))
+ CSFML_CALL(shape, SetX(x))
}
////////////////////////////////////////////////////////////
/// Set the Y position of a shape
////////////////////////////////////////////////////////////
-void sfShape_SetY(sfShape* Shape, float Y)
+void sfShape_SetY(sfShape* shape, float y)
{
- CSFML_CALL(Shape, SetY(Y))
+ CSFML_CALL(shape, SetY(y))
}
////////////////////////////////////////////////////////////
/// Set the position of a shape
////////////////////////////////////////////////////////////
-void sfShape_SetPosition(sfShape* Shape, float X, float Y)
+void sfShape_SetPosition(sfShape* shape, float x, float y)
{
- CSFML_CALL(Shape, SetPosition(sf::Vector2f(X, Y)))
+ CSFML_CALL(shape, SetPosition(sf::Vector2f(x, y)))
}
////////////////////////////////////////////////////////////
/// Set the horizontal scale of a shape
////////////////////////////////////////////////////////////
-void sfShape_SetScaleX(sfShape* Shape, float Scale)
+void sfShape_SetScaleX(sfShape* shape, float scale)
{
- CSFML_CALL(Shape, SetScaleX(Scale))
+ CSFML_CALL(shape, SetScaleX(scale))
}
////////////////////////////////////////////////////////////
/// Set the vertical scale of a shape
////////////////////////////////////////////////////////////
-void sfShape_SetScaleY(sfShape* Shape, float Scale)
+void sfShape_SetScaleY(sfShape* shape, float scale)
{
- CSFML_CALL(Shape, SetScaleY(Scale))
+ CSFML_CALL(shape, SetScaleY(scale))
}
////////////////////////////////////////////////////////////
/// Set the scale of a shape
////////////////////////////////////////////////////////////
-void sfShape_SetScale(sfShape* Shape, float ScaleX, float ScaleY)
+void sfShape_SetScale(sfShape* shape, float scaleX, float scaleY)
{
- CSFML_CALL(Shape, SetScale(sf::Vector2f(ScaleX, ScaleY)))
+ CSFML_CALL(shape, SetScale(sf::Vector2f(scaleX, scaleY)))
}
////////////////////////////////////////////////////////////
/// Set the orientation of a shape
////////////////////////////////////////////////////////////
-void sfShape_SetRotation(sfShape* Shape, float Rotation)
+void sfShape_SetRotation(sfShape* shape, float rotation)
{
- CSFML_CALL(Shape, SetRotation(Rotation))
+ CSFML_CALL(shape, SetRotation(rotation))
}
@@ -158,102 +158,102 @@ void sfShape_SetRotation(sfShape* Shape, float Rotation)
/// Set the local origin of a shape, in coordinates
/// relative to its left-top corner
////////////////////////////////////////////////////////////
-void sfShape_SetOrigin(sfShape* Shape, float X, float Y)
+void sfShape_SetOrigin(sfShape* shape, float x, float y)
{
- CSFML_CALL(Shape, SetOrigin(sf::Vector2f(X, Y)))
+ CSFML_CALL(shape, SetOrigin(sf::Vector2f(x, y)))
}
////////////////////////////////////////////////////////////
/// Set the color of a shape
////////////////////////////////////////////////////////////
-void sfShape_SetColor(sfShape* Shape, sfColor Color)
+void sfShape_SetColor(sfShape* shape, sfColor color)
{
- CSFML_CALL(Shape, SetColor(sf::Color(Color.r, Color.g, Color.b, Color.a)))
+ CSFML_CALL(shape, SetColor(sf::Color(color.r, color.g, color.b, color.a)))
}
////////////////////////////////////////////////////////////
/// Set the blending mode for a shape
////////////////////////////////////////////////////////////
-void sfShape_SetBlendMode(sfShape* Shape, sfBlendMode Mode)
+void sfShape_SetBlendMode(sfShape* shape, sfBlendMode mode)
{
- CSFML_CALL(Shape, SetBlendMode(static_cast(Mode)))
+ CSFML_CALL(shape, SetBlendMode(static_cast(mode)))
}
////////////////////////////////////////////////////////////
/// Get the X position of a shape
////////////////////////////////////////////////////////////
-float sfShape_GetX(sfShape* Shape)
+float sfShape_GetX(sfShape* shape)
{
- CSFML_CALL_RETURN(Shape, GetPosition().x, 0.f)
+ CSFML_CALL_RETURN(shape, GetPosition().x, 0.f)
}
////////////////////////////////////////////////////////////
/// Get the Y position of a shape
////////////////////////////////////////////////////////////
-float sfShape_GetY(sfShape* Shape)
+float sfShape_GetY(sfShape* shape)
{
- CSFML_CALL_RETURN(Shape, GetPosition().y, 0.f)
+ CSFML_CALL_RETURN(shape, GetPosition().y, 0.f)
}
////////////////////////////////////////////////////////////
/// Get the horizontal scale of a shape
////////////////////////////////////////////////////////////
-float sfShape_GetScaleX(sfShape* Shape)
+float sfShape_GetScaleX(sfShape* shape)
{
- CSFML_CALL_RETURN(Shape, GetScale().x, 0.f)
+ CSFML_CALL_RETURN(shape, GetScale().x, 0.f)
}
////////////////////////////////////////////////////////////
/// Get the vertical scale of a shape
////////////////////////////////////////////////////////////
-float sfShape_GetScaleY(sfShape* Shape)
+float sfShape_GetScaleY(sfShape* shape)
{
- CSFML_CALL_RETURN(Shape, GetScale().y, 0.f)
+ CSFML_CALL_RETURN(shape, GetScale().y, 0.f)
}
////////////////////////////////////////////////////////////
/// Get the orientation of a shape
////////////////////////////////////////////////////////////
-float sfShape_GetRotation(sfShape* Shape)
+float sfShape_GetRotation(sfShape* shape)
{
- CSFML_CALL_RETURN(Shape, GetRotation(), 0.f)
+ CSFML_CALL_RETURN(shape, GetRotation(), 0.f)
}
////////////////////////////////////////////////////////////
/// Get the X position of the origin a shape
////////////////////////////////////////////////////////////
-float sfShape_GetOriginX(sfShape* Shape)
+float sfShape_GetOriginX(sfShape* shape)
{
- CSFML_CALL_RETURN(Shape, GetOrigin().x, 0.f)
+ CSFML_CALL_RETURN(shape, GetOrigin().x, 0.f)
}
////////////////////////////////////////////////////////////
/// Get the Y position of the origin a shape
////////////////////////////////////////////////////////////
-float sfShape_GetOriginY(sfShape* Shape)
+float sfShape_GetOriginY(sfShape* shape)
{
- CSFML_CALL_RETURN(Shape, GetOrigin().y, 0.f)
+ CSFML_CALL_RETURN(shape, GetOrigin().y, 0.f)
}
////////////////////////////////////////////////////////////
/// Get the color of a shape
////////////////////////////////////////////////////////////
-sfColor sfShape_GetColor(sfShape* Shape)
+sfColor sfShape_GetColor(sfShape* shape)
{
- sfColor Color = {0, 0, 0, 0};
- CSFML_CHECK_RETURN(Shape, Color)
+ sfColor color = {0, 0, 0, 0};
+ CSFML_CHECK_RETURN(Shape, color)
- sf::Color SFMLColor = Shape->This.GetColor();
+ sf::Color SFMLColor = shape->This.GetColor();
return sfColor_FromRGBA(SFMLColor.r, SFMLColor.g, SFMLColor.b, SFMLColor.a);
}
@@ -261,38 +261,38 @@ sfColor sfShape_GetColor(sfShape* Shape)
////////////////////////////////////////////////////////////
/// Get the current blending mode of a shape
////////////////////////////////////////////////////////////
-sfBlendMode sfShape_GetBlendMode(sfShape* Shape)
+sfBlendMode sfShape_GetBlendMode(sfShape* shape)
{
- CSFML_CHECK_RETURN(Shape, sfBlendNone)
+ CSFML_CHECK_RETURN(shape, sfBlendNone)
- return static_cast(Shape->This.GetBlendMode());
+ return static_cast(shape->This.GetBlendMode());
}
////////////////////////////////////////////////////////////
/// Move a shape
////////////////////////////////////////////////////////////
-void sfShape_Move(sfShape* Shape, float OffsetX, float OffsetY)
+void sfShape_Move(sfShape* shape, float offsetX, float offsetY)
{
- CSFML_CALL(Shape, Move(sf::Vector2f(OffsetX, OffsetY)))
+ CSFML_CALL(shape, Move(sf::Vector2f(offsetX, offsetY)))
}
////////////////////////////////////////////////////////////
/// Scale a shape
////////////////////////////////////////////////////////////
-void sfShape_Scale(sfShape* Shape, float FactorX, float FactorY)
+void sfShape_Scale(sfShape* shape, float factorX, float factorY)
{
- CSFML_CALL(Shape, Scale(sf::Vector2f(FactorX, FactorY)))
+ CSFML_CALL(shape, Scale(sf::Vector2f(factorX, factorY)))
}
////////////////////////////////////////////////////////////
/// Rotate a shape
////////////////////////////////////////////////////////////
-void sfShape_Rotate(sfShape* Shape, float Angle)
+void sfShape_Rotate(sfShape* shape, float angle)
{
- CSFML_CALL(Shape, Rotate(Angle))
+ CSFML_CALL(shape, Rotate(angle))
}
@@ -300,13 +300,13 @@ void sfShape_Rotate(sfShape* Shape, float Angle)
/// Transform a point from global coordinates into the shape's local coordinates
/// (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
////////////////////////////////////////////////////////////
-void sfShape_TransformToLocal(sfShape* Shape, float PointX, float PointY, float* X, float* Y)
+void sfShape_TransformToLocal(sfShape* shape, float pointX, float pointY, float* x, float* y)
{
- CSFML_CHECK(Shape)
+ CSFML_CHECK(shape)
- sf::Vector2f Point = Shape->This.TransformToLocal(sf::Vector2f(PointX, PointY));
- if (X) *X = Point.x;
- if (Y) *Y = Point.y;
+ sf::Vector2f point = shape->This.TransformToLocal(sf::Vector2f(pointX, pointY));
+ if (x) *x = point.x;
+ if (y) *y = point.y;
}
@@ -314,25 +314,25 @@ void sfShape_TransformToLocal(sfShape* Shape, float PointX, float PointY, float*
/// Transform a point from the shape's local coordinates into global coordinates
/// (ie it applies the object's origin, translation, rotation and scale to the point)
////////////////////////////////////////////////////////////
-void sfShape_TransformToGlobal(sfShape* Shape, float PointX, float PointY, float* X, float* Y)
+void sfShape_TransformToGlobal(sfShape* shape, float pointX, float pointY, float* x, float* y)
{
- CSFML_CHECK(Shape)
+ CSFML_CHECK(shape)
- sf::Vector2f Point = Shape->This.TransformToGlobal(sf::Vector2f(PointX, PointY));
- if (X) *X = Point.x;
- if (Y) *Y = Point.y;
+ sf::Vector2f point = shape->This.TransformToGlobal(sf::Vector2f(pointX, pointY));
+ if (x) *x = point.x;
+ if (y) *y = point.y;
}
////////////////////////////////////////////////////////////
/// Add a point to a shape
////////////////////////////////////////////////////////////
-void sfShape_AddPoint(sfShape* Shape, float X, float Y, sfColor Col, sfColor OutlineCol)
+void sfShape_AddPoint(sfShape* shape, float x, float y, sfColor color, sfColor outlineColor)
{
- sf::Color Color(Col.r, Col.g, Col.b, Col.a);
- sf::Color OutlineColor(OutlineCol.r, OutlineCol.g, OutlineCol.b, OutlineCol.a);
+ sf::Color SFMLColor(color.r, color.g, color.b, color.a);
+ sf::Color SFMLOutlineColor(outlineColor.r, outlineColor.g, outlineColor.b, outlineColor.a);
- CSFML_CALL(Shape, AddPoint(X, Y, Color, OutlineColor))
+ CSFML_CALL(shape, AddPoint(x, y, SFMLColor, SFMLOutlineColor))
}
@@ -340,9 +340,9 @@ void sfShape_AddPoint(sfShape* Shape, float X, float Y, sfColor Col, sfColor Out
/// Enable or disable filling a shape.
/// Fill is enabled by default
////////////////////////////////////////////////////////////
-void sfShape_EnableFill(sfShape* Shape, sfBool Enable)
+void sfShape_EnableFill(sfShape* shape, sfBool enable)
{
- CSFML_CALL(Shape, EnableFill(Enable == sfTrue))
+ CSFML_CALL(shape, EnableFill(enable == sfTrue))
}
@@ -350,109 +350,109 @@ void sfShape_EnableFill(sfShape* Shape, sfBool Enable)
/// Enable or disable drawing a shape outline.
/// Outline is enabled by default
////////////////////////////////////////////////////////////
-void sfShape_EnableOutline(sfShape* Shape, sfBool Enable)
+void sfShape_EnableOutline(sfShape* shape, sfBool enable)
{
- CSFML_CALL(Shape, EnableOutline(Enable == sfTrue))
+ CSFML_CALL(shape, EnableOutline(enable == sfTrue))
}
////////////////////////////////////////////////////////////
/// Change the width of a shape outline
////////////////////////////////////////////////////////////
-void sfShape_SetOutlineWidth(sfShape* Shape, float Width)
+void sfShape_SetOutlineWidth(sfShape* shape, float width)
{
- CSFML_CALL(Shape, SetOutlineWidth(Width))
+ CSFML_CALL(shape, SetOutlineWidth(width))
}
////////////////////////////////////////////////////////////
/// Get the width of a shape outline
////////////////////////////////////////////////////////////
-float sfShape_GetOutlineWidth(sfShape* Shape)
+float sfShape_GetOutlineWidth(sfShape* shape)
{
- CSFML_CALL_RETURN(Shape, GetOutlineWidth(), 0.f)
+ CSFML_CALL_RETURN(shape, GetOutlineWidth(), 0.f)
}
////////////////////////////////////////////////////////////
/// Get the number of points composing a shape
////////////////////////////////////////////////////////////
-unsigned int sfShape_GetNbPoints(sfShape* Shape)
+unsigned int sfShape_GetNbPoints(sfShape* shape)
{
- CSFML_CALL_RETURN(Shape, GetNbPoints(), 0)
+ CSFML_CALL_RETURN(shape, GetNbPoints(), 0)
}
////////////////////////////////////////////////////////////
/// Get a point of a shape
////////////////////////////////////////////////////////////
-void sfShape_GetPointPosition(sfShape* Shape, unsigned int Index, float* X, float* Y)
+void sfShape_GetPointPosition(sfShape* shape, unsigned int index, float* x, float* y)
{
- CSFML_CHECK(Shape)
+ CSFML_CHECK(shape)
- sf::Vector2f Point = Shape->This.GetPointPosition(Index);
- if (X) *X = Point.x;
- if (Y) *Y = Point.y;
+ sf::Vector2f point = shape->This.GetPointPosition(index);
+ if (x) *x = point.x;
+ if (y) *y = point.y;
}
////////////////////////////////////////////////////////////
/// Get a the color of a shape's point
////////////////////////////////////////////////////////////
-sfColor sfShape_GetPointColor(sfShape* Shape, unsigned int Index)
+sfColor sfShape_GetPointColor(sfShape* shape, unsigned int index)
{
- sfColor Color = {255, 255, 255, 255};
- CSFML_CHECK_RETURN(Shape, Color)
+ sfColor color = {255, 255, 255, 255};
+ CSFML_CHECK_RETURN(Shape, color)
- const sf::Color& SFMLColor = Shape->This.GetPointColor(Index);
- Color.r = SFMLColor.r;
- Color.g = SFMLColor.g;
- Color.b = SFMLColor.b;
- Color.a = SFMLColor.a;
+ const sf::Color& SFMLColor = shape->This.GetPointColor(index);
+ color.r = SFMLColor.r;
+ color.g = SFMLColor.g;
+ color.b = SFMLColor.b;
+ color.a = SFMLColor.a;
- return Color;
+ return color;
}
////////////////////////////////////////////////////////////
/// Get a the outline color of a shape's point
////////////////////////////////////////////////////////////
-sfColor sfShape_GetPointOutlineColor(sfShape* Shape, unsigned int Index)
+sfColor sfShape_GetPointOutlineColor(sfShape* shape, unsigned int index)
{
- sfColor Color = {255, 255, 255, 255};
- CSFML_CHECK_RETURN(Shape, Color)
+ sfColor color = {255, 255, 255, 255};
+ CSFML_CHECK_RETURN(Shape, color)
- const sf::Color& SFMLColor = Shape->This.GetPointOutlineColor(Index);
- Color.r = SFMLColor.r;
- Color.g = SFMLColor.g;
- Color.b = SFMLColor.b;
- Color.a = SFMLColor.a;
+ const sf::Color& SFMLColor = shape->This.GetPointOutlineColor(index);
+ color.r = SFMLColor.r;
+ color.g = SFMLColor.g;
+ color.b = SFMLColor.b;
+ color.a = SFMLColor.a;
- return Color;
+ return color;
}
////////////////////////////////////////////////////////////
/// Set a the position of a shape's point
////////////////////////////////////////////////////////////
-void sfShape_SetPointPosition(sfShape* Shape, unsigned int Index, float X, float Y)
+void sfShape_SetPointPosition(sfShape* shape, unsigned int index, float x, float y)
{
- CSFML_CALL(Shape, SetPointPosition(Index, X, Y));
+ CSFML_CALL(shape, SetPointPosition(index, x, y));
}
////////////////////////////////////////////////////////////
/// Set a the color of a shape's point
////////////////////////////////////////////////////////////
-void sfShape_SetPointColor(sfShape* Shape, unsigned int Index, sfColor Color)
+void sfShape_SetPointColor(sfShape* shape, unsigned int index, sfColor color)
{
- CSFML_CALL(Shape, SetPointColor(Index, sf::Color(Color.r, Color.g, Color.b, Color.a)));
+ CSFML_CALL(shape, SetPointColor(index, sf::Color(color.r, color.g, color.b, color.a)));
}
////////////////////////////////////////////////////////////
/// Set a the outline color of a shape's point
////////////////////////////////////////////////////////////
-void sfShape_SetPointOutlineColor(sfShape* Shape, unsigned int Index, sfColor Color)
+void sfShape_SetPointOutlineColor(sfShape* shape, unsigned int index, sfColor color)
{
- CSFML_CALL(Shape, SetPointOutlineColor(Index, sf::Color(Color.r, Color.g, Color.b, Color.a)));
+ CSFML_CALL(shape, SetPointOutlineColor(index, sf::Color(color.r, color.g, color.b, color.a)));
}
diff --git a/CSFML/src/SFML/Graphics/Sprite.cpp b/CSFML/src/SFML/Graphics/Sprite.cpp
index 5afbbd7da..35175568d 100644
--- a/CSFML/src/SFML/Graphics/Sprite.cpp
+++ b/CSFML/src/SFML/Graphics/Sprite.cpp
@@ -37,86 +37,86 @@
////////////////////////////////////////////////////////////
sfSprite* sfSprite_Create()
{
- sfSprite* Sprite = new sfSprite;
- Sprite->Image = NULL;
- Sprite->SubRect.Left = Sprite->This.GetSubRect().Left;
- Sprite->SubRect.Top = Sprite->This.GetSubRect().Top;
- Sprite->SubRect.Right = Sprite->This.GetSubRect().Right;
- Sprite->SubRect.Bottom = Sprite->This.GetSubRect().Bottom;
+ sfSprite* sprite = new sfSprite;
+ sprite->Image = NULL;
+ sprite->SubRect.Left = sprite->This.GetSubRect().Left;
+ sprite->SubRect.Top = sprite->This.GetSubRect().Top;
+ sprite->SubRect.Right = sprite->This.GetSubRect().Right;
+ sprite->SubRect.Bottom = sprite->This.GetSubRect().Bottom;
- return Sprite;
+ return sprite;
}
////////////////////////////////////////////////////////////
/// Destroy an existing sprite
////////////////////////////////////////////////////////////
-void sfSprite_Destroy(sfSprite* Sprite)
+void sfSprite_Destroy(sfSprite* sprite)
{
- delete Sprite;
+ delete sprite;
}
////////////////////////////////////////////////////////////
/// Set the X position of a sprite
////////////////////////////////////////////////////////////
-void sfSprite_SetX(sfSprite* Sprite, float X)
+void sfSprite_SetX(sfSprite* sprite, float x)
{
- CSFML_CALL(Sprite, SetX(X))
+ CSFML_CALL(sprite, SetX(x))
}
////////////////////////////////////////////////////////////
/// Set the Y position of a sprite
////////////////////////////////////////////////////////////
-void sfSprite_SetY(sfSprite* Sprite, float Y)
+void sfSprite_SetY(sfSprite* sprite, float y)
{
- CSFML_CALL(Sprite, SetY(Y))
+ CSFML_CALL(sprite, SetY(y))
}
////////////////////////////////////////////////////////////
/// Set the position of a sprite
////////////////////////////////////////////////////////////
-void sfSprite_SetPosition(sfSprite* Sprite, float X, float Y)
+void sfSprite_SetPosition(sfSprite* sprite, float x, float y)
{
- CSFML_CALL(Sprite, SetPosition(sf::Vector2f(X, Y)))
+ CSFML_CALL(sprite, SetPosition(sf::Vector2f(x, y)))
}
////////////////////////////////////////////////////////////
/// Set the horizontal scale of a sprite
////////////////////////////////////////////////////////////
-void sfSprite_SetScaleX(sfSprite* Sprite, float Scale)
+void sfSprite_SetScaleX(sfSprite* sprite, float scale)
{
- CSFML_CALL(Sprite, SetScaleX(Scale))
+ CSFML_CALL(sprite, SetScaleX(scale))
}
////////////////////////////////////////////////////////////
/// Set the vertical scale of a sprite
////////////////////////////////////////////////////////////
-void sfSprite_SetScaleY(sfSprite* Sprite, float Scale)
+void sfSprite_SetScaleY(sfSprite* sprite, float scale)
{
- CSFML_CALL(Sprite, SetScaleY(Scale))
+ CSFML_CALL(sprite, SetScaleY(scale))
}
////////////////////////////////////////////////////////////
/// Set the scale of a sprite
////////////////////////////////////////////////////////////
-void sfSprite_SetScale(sfSprite* Sprite, float ScaleX, float ScaleY)
+void sfSprite_SetScale(sfSprite* sprite, float scaleX, float scaleY)
{
- CSFML_CALL(Sprite, SetScale(sf::Vector2f(ScaleX, ScaleY)))
+ CSFML_CALL(sprite, SetScale(sf::Vector2f(scaleX, scaleY)))
}
////////////////////////////////////////////////////////////
/// Set the orientation of a sprite
////////////////////////////////////////////////////////////
-void sfSprite_SetRotation(sfSprite* Sprite, float Rotation)
+void sfSprite_SetRotation(sfSprite* sprite, float rotation)
{
- CSFML_CALL(Sprite, SetRotation(Rotation))
+ CSFML_CALL(sprite, SetRotation(rotation))
}
@@ -124,102 +124,102 @@ void sfSprite_SetRotation(sfSprite* Sprite, float Rotation)
/// Set the local origin of a sprite, in coordinates
/// relative to its left-top corner
////////////////////////////////////////////////////////////
-void sfSprite_SetOrigin(sfSprite* Sprite, float X, float Y)
+void sfSprite_SetOrigin(sfSprite* sprite, float x, float y)
{
- CSFML_CALL(Sprite, SetOrigin(sf::Vector2f(X, Y)))
+ CSFML_CALL(sprite, SetOrigin(sf::Vector2f(x, y)))
}
////////////////////////////////////////////////////////////
/// Set the color of a sprite
////////////////////////////////////////////////////////////
-void sfSprite_SetColor(sfSprite* Sprite, sfColor Color)
+void sfSprite_SetColor(sfSprite* sprite, sfColor color)
{
- CSFML_CALL(Sprite, SetColor(sf::Color(Color.r, Color.g, Color.b, Color.a)))
+ CSFML_CALL(sprite, SetColor(sf::Color(color.r, color.g, color.b, color.a)))
}
////////////////////////////////////////////////////////////
/// Set the blending mode for a sprite
////////////////////////////////////////////////////////////
-void sfSprite_SetBlendMode(sfSprite* Sprite, sfBlendMode Mode)
+void sfSprite_SetBlendMode(sfSprite* sprite, sfBlendMode mode)
{
- CSFML_CALL(Sprite, SetBlendMode(static_cast(Mode)))
+ CSFML_CALL(sprite, SetBlendMode(static_cast(mode)))
}
////////////////////////////////////////////////////////////
/// Get the X position of a sprite
////////////////////////////////////////////////////////////
-float sfSprite_GetX(sfSprite* Sprite)
+float sfSprite_GetX(sfSprite* sprite)
{
- CSFML_CALL_RETURN(Sprite, GetPosition().x, 0.f)
+ CSFML_CALL_RETURN(sprite, GetPosition().x, 0.f)
}
////////////////////////////////////////////////////////////
/// Get the Y position of a sprite
////////////////////////////////////////////////////////////
-float sfSprite_GetY(sfSprite* Sprite)
+float sfSprite_GetY(sfSprite* sprite)
{
- CSFML_CALL_RETURN(Sprite, GetPosition().y, 0.f)
+ CSFML_CALL_RETURN(sprite, GetPosition().y, 0.f)
}
////////////////////////////////////////////////////////////
/// Get the horizontal scale of a sprite
////////////////////////////////////////////////////////////
-float sfSprite_GetScaleX(sfSprite* Sprite)
+float sfSprite_GetScaleX(sfSprite* sprite)
{
- CSFML_CALL_RETURN(Sprite, GetScale().x, 0.f)
+ CSFML_CALL_RETURN(sprite, GetScale().x, 0.f)
}
////////////////////////////////////////////////////////////
/// Get the vertical scale of a sprite
////////////////////////////////////////////////////////////
-float sfSprite_GetScaleY(sfSprite* Sprite)
+float sfSprite_GetScaleY(sfSprite* sprite)
{
- CSFML_CALL_RETURN(Sprite, GetScale().y, 0.f)
+ CSFML_CALL_RETURN(sprite, GetScale().y, 0.f)
}
////////////////////////////////////////////////////////////
/// Get the orientation of a sprite
////////////////////////////////////////////////////////////
-float sfSprite_GetRotation(sfSprite* Sprite)
+float sfSprite_GetRotation(sfSprite* sprite)
{
- CSFML_CALL_RETURN(Sprite, GetRotation(), 0.f)
+ CSFML_CALL_RETURN(sprite, GetRotation(), 0.f)
}
////////////////////////////////////////////////////////////
/// Get the X position of the origin a sprite
////////////////////////////////////////////////////////////
-float sfSprite_GetOriginX(sfSprite* Sprite)
+float sfSprite_GetOriginX(sfSprite* sprite)
{
- CSFML_CALL_RETURN(Sprite, GetOrigin().x, 0.f)
+ CSFML_CALL_RETURN(sprite, GetOrigin().x, 0.f)
}
////////////////////////////////////////////////////////////
/// Get the Y position of the origin a sprite
////////////////////////////////////////////////////////////
-float sfSprite_GetOriginY(sfSprite* Sprite)
+float sfSprite_GetOriginY(sfSprite* sprite)
{
- CSFML_CALL_RETURN(Sprite, GetOrigin().y, 0.f)
+ CSFML_CALL_RETURN(sprite, GetOrigin().y, 0.f)
}
////////////////////////////////////////////////////////////
/// Get the color of a sprite
////////////////////////////////////////////////////////////
-sfColor sfSprite_GetColor(sfSprite* Sprite)
+sfColor sfSprite_GetColor(sfSprite* sprite)
{
- sfColor Color = {0, 0, 0, 0};
- CSFML_CHECK_RETURN(Sprite, Color)
+ sfColor color = {0, 0, 0, 0};
+ CSFML_CHECK_RETURN(sprite, color)
- sf::Color SFMLColor = Sprite->This.GetColor();
+ sf::Color SFMLColor = sprite->This.GetColor();
return sfColor_FromRGBA(SFMLColor.r, SFMLColor.g, SFMLColor.b, SFMLColor.a);
}
@@ -227,38 +227,38 @@ sfColor sfSprite_GetColor(sfSprite* Sprite)
////////////////////////////////////////////////////////////
/// Get the current blending mode of a sprite
////////////////////////////////////////////////////////////
-sfBlendMode sfSprite_GetBlendMode(sfSprite* Sprite)
+sfBlendMode sfSprite_GetBlendMode(sfSprite* sprite)
{
- CSFML_CHECK_RETURN(Sprite, sfBlendNone)
+ CSFML_CHECK_RETURN(sprite, sfBlendNone)
- return static_cast(Sprite->This.GetBlendMode());
+ return static_cast(sprite->This.GetBlendMode());
}
////////////////////////////////////////////////////////////
/// Move a sprite
////////////////////////////////////////////////////////////
-void sfSprite_Move(sfSprite* Sprite, float OffsetX, float OffsetY)
+void sfSprite_Move(sfSprite* sprite, float offsetX, float offsetY)
{
- CSFML_CALL(Sprite, Move(sf::Vector2f(OffsetX, OffsetY)))
+ CSFML_CALL(sprite, Move(sf::Vector2f(offsetX, offsetY)))
}
////////////////////////////////////////////////////////////
/// Scale a sprite
////////////////////////////////////////////////////////////
-void sfSprite_Scale(sfSprite* Sprite, float FactorX, float FactorY)
+void sfSprite_Scale(sfSprite* sprite, float factorX, float factorY)
{
- CSFML_CALL(Sprite, Scale(sf::Vector2f(FactorX, FactorY)))
+ CSFML_CALL(sprite, Scale(sf::Vector2f(factorX, factorY)))
}
////////////////////////////////////////////////////////////
/// Rotate a sprite
////////////////////////////////////////////////////////////
-void sfSprite_Rotate(sfSprite* Sprite, float Angle)
+void sfSprite_Rotate(sfSprite* sprite, float angle)
{
- CSFML_CALL(Sprite, Rotate(Angle))
+ CSFML_CALL(sprite, Rotate(angle))
}
@@ -266,13 +266,13 @@ void sfSprite_Rotate(sfSprite* Sprite, float Angle)
/// Transform a point from global coordinates into the sprite's local coordinates
/// (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
////////////////////////////////////////////////////////////
-void sfSprite_TransformToLocal(sfSprite* Sprite, float PointX, float PointY, float* X, float* Y)
+void sfSprite_TransformToLocal(sfSprite* sprite, float pointX, float pointY, float* x, float* y)
{
- CSFML_CHECK(Sprite)
+ CSFML_CHECK(sprite)
- sf::Vector2f Point = Sprite->This.TransformToLocal(sf::Vector2f(PointX, PointY));
- if (X) *X = Point.x;
- if (Y) *Y = Point.y;
+ sf::Vector2f point = sprite->This.TransformToLocal(sf::Vector2f(pointX, pointY));
+ if (x) *x = point.x;
+ if (y) *y = point.y;
}
@@ -280,25 +280,25 @@ void sfSprite_TransformToLocal(sfSprite* Sprite, float PointX, float PointY, flo
/// Transform a point from the sprite's local coordinates into global coordinates
/// (ie it applies the object's origin, translation, rotation and scale to the point)
////////////////////////////////////////////////////////////
-void sfSprite_TransformToGlobal(sfSprite* Sprite, float PointX, float PointY, float* X, float* Y)
+void sfSprite_TransformToGlobal(sfSprite* sprite, float pointX, float pointY, float* x, float* y)
{
- CSFML_CHECK(Sprite)
+ CSFML_CHECK(sprite)
- sf::Vector2f Point = Sprite->This.TransformToGlobal(sf::Vector2f(PointX, PointY));
- if (X) *X = Point.x;
- if (Y) *Y = Point.y;
+ sf::Vector2f point = sprite->This.TransformToGlobal(sf::Vector2f(pointX, pointY));
+ if (x) *x = point.x;
+ if (y) *y = point.y;
}
////////////////////////////////////////////////////////////
/// Change the image of a sprite
////////////////////////////////////////////////////////////
-void sfSprite_SetImage(sfSprite* Sprite, sfImage* Image)
+void sfSprite_SetImage(sfSprite* sprite, sfImage* image)
{
- if (Image)
+ if (image)
{
- CSFML_CALL(Sprite, SetImage(*Image->This))
- Sprite->Image = Image;
+ CSFML_CALL(sprite, SetImage(*image->This))
+ sprite->Image = image;
}
}
@@ -306,89 +306,89 @@ void sfSprite_SetImage(sfSprite* Sprite, sfImage* Image)
////////////////////////////////////////////////////////////
/// Set the sub-rectangle of a sprite inside the source image
////////////////////////////////////////////////////////////
-void sfSprite_SetSubRect(sfSprite* Sprite, sfIntRect SubRect)
+void sfSprite_SetSubRect(sfSprite* sprite, sfIntRect rectangle)
{
- CSFML_CALL(Sprite, SetSubRect(sf::IntRect(SubRect.Left, SubRect.Top, SubRect.Right, SubRect.Bottom)))
- Sprite->SubRect = SubRect;
+ CSFML_CALL(sprite, SetSubRect(sf::IntRect(rectangle.Left, rectangle.Top, rectangle.Right, rectangle.Bottom)))
+ sprite->SubRect = rectangle;
}
////////////////////////////////////////////////////////////
/// Resize a sprite (by changing its scale factors)
////////////////////////////////////////////////////////////
-void sfSprite_Resize(sfSprite* Sprite, float Width, float Height)
+void sfSprite_Resize(sfSprite* sprite, float width, float height)
{
- CSFML_CALL(Sprite, Resize(sf::Vector2f(Width, Height)))
+ CSFML_CALL(sprite, Resize(sf::Vector2f(width, height)))
}
////////////////////////////////////////////////////////////
/// Flip a sprite horizontally
////////////////////////////////////////////////////////////
-void sfSprite_FlipX(sfSprite* Sprite, sfBool Flipped)
+void sfSprite_FlipX(sfSprite* sprite, sfBool flipped)
{
- CSFML_CALL(Sprite, FlipX(Flipped == sfTrue))
+ CSFML_CALL(sprite, FlipX(flipped == sfTrue))
}
////////////////////////////////////////////////////////////
/// Flip a sprite vertically
////////////////////////////////////////////////////////////
-void sfSprite_FlipY(sfSprite* Sprite, sfBool Flipped)
+void sfSprite_FlipY(sfSprite* sprite, sfBool flipped)
{
- CSFML_CALL(Sprite, FlipY(Flipped == sfTrue))
+ CSFML_CALL(sprite, FlipY(flipped == sfTrue))
}
////////////////////////////////////////////////////////////
/// Get the source image of a sprite
////////////////////////////////////////////////////////////
-sfImage* sfSprite_GetImage(sfSprite* Sprite)
+sfImage* sfSprite_GetImage(sfSprite* sprite)
{
- CSFML_CHECK_RETURN(Sprite, NULL)
+ CSFML_CHECK_RETURN(sprite, NULL)
- return Sprite->Image;
+ return sprite->Image;
}
////////////////////////////////////////////////////////////
/// Get the sub-rectangle of a sprite inside the source image
////////////////////////////////////////////////////////////
-sfIntRect sfSprite_GetSubRect(sfSprite* Sprite)
+sfIntRect sfSprite_GetSubRect(sfSprite* sprite)
{
- sfIntRect Rect = {0, 0, 0, 0};
- CSFML_CHECK_RETURN(Sprite, Rect)
+ sfIntRect rect = {0, 0, 0, 0};
+ CSFML_CHECK_RETURN(sprite, rect)
- return Sprite->SubRect;
+ return sprite->SubRect;
}
////////////////////////////////////////////////////////////
/// Get a sprite width
////////////////////////////////////////////////////////////
-float sfSprite_GetWidth(sfSprite* Sprite)
+float sfSprite_GetWidth(sfSprite* sprite)
{
- CSFML_CALL_RETURN(Sprite, GetSize().x, 0.f)
+ CSFML_CALL_RETURN(sprite, GetSize().x, 0.f)
}
////////////////////////////////////////////////////////////
/// Get a sprite height
////////////////////////////////////////////////////////////
-float sfSprite_GetHeight(sfSprite* Sprite)
+float sfSprite_GetHeight(sfSprite* sprite)
{
- CSFML_CALL_RETURN(Sprite, GetSize().y, 0.f)
+ CSFML_CALL_RETURN(sprite, GetSize().y, 0.f)
}
////////////////////////////////////////////////////////////
/// Get the color of a given pixel in a sprite
////////////////////////////////////////////////////////////
-sfColor sfSprite_GetPixel(sfSprite* Sprite, unsigned int X, unsigned int Y)
+sfColor sfSprite_GetPixel(sfSprite* sprite, unsigned int x, unsigned int y)
{
- sfColor Color = {0, 0, 0, 0};
- CSFML_CHECK_RETURN(Sprite, Color)
+ sfColor color = {0, 0, 0, 0};
+ CSFML_CHECK_RETURN(sprite, color)
- sf::Color SFMLColor = Sprite->This.GetPixel(X, Y);
+ sf::Color SFMLColor = sprite->This.GetPixel(x, y);
return sfColor_FromRGBA(SFMLColor.r, SFMLColor.g, SFMLColor.b, SFMLColor.a);
}
diff --git a/CSFML/src/SFML/Graphics/String.cpp b/CSFML/src/SFML/Graphics/String.cpp
index 39d4f2032..b176ce1b6 100644
--- a/CSFML/src/SFML/Graphics/String.cpp
+++ b/CSFML/src/SFML/Graphics/String.cpp
@@ -37,82 +37,82 @@
////////////////////////////////////////////////////////////
sfString* sfString_Create()
{
- sfString* String = new sfString;
- String->Font = sfFont_GetDefaultFont();
+ sfString* string = new sfString;
+ string->Font = sfFont_GetDefaultFont();
- return String;
+ return string;
}
////////////////////////////////////////////////////////////
/// Destroy an existing string
////////////////////////////////////////////////////////////
-void sfString_Destroy(sfString* String)
+void sfString_Destroy(sfString* string)
{
- delete String;
+ delete string;
}
////////////////////////////////////////////////////////////
/// Set the X position of a string
////////////////////////////////////////////////////////////
-void sfString_SetX(sfString* String, float X)
+void sfString_SetX(sfString* string, float x)
{
- CSFML_CALL(String, SetX(X))
+ CSFML_CALL(string, SetX(x))
}
////////////////////////////////////////////////////////////
/// Set the Y position of a string
////////////////////////////////////////////////////////////
-void sfString_SetY(sfString* String, float Y)
+void sfString_SetY(sfString* string, float y)
{
- CSFML_CALL(String, SetY(Y))
+ CSFML_CALL(string, SetY(y))
}
////////////////////////////////////////////////////////////
/// Set the position of a string
////////////////////////////////////////////////////////////
-void sfString_SetPosition(sfString* String, float X, float Y)
+void sfString_SetPosition(sfString* string, float x, float y)
{
- CSFML_CALL(String, SetPosition(sf::Vector2f(X, Y)))
+ CSFML_CALL(string, SetPosition(sf::Vector2f(x, y)))
}
////////////////////////////////////////////////////////////
/// Set the horizontal scale of a string
////////////////////////////////////////////////////////////
-void sfString_SetScaleX(sfString* String, float Scale)
+void sfString_SetScaleX(sfString* string, float scale)
{
- CSFML_CALL(String, SetScaleX(Scale))
+ CSFML_CALL(string, SetScaleX(scale))
}
////////////////////////////////////////////////////////////
/// Set the vertical scale of a string
////////////////////////////////////////////////////////////
-void sfString_SetScaleY(sfString* String, float Scale)
+void sfString_SetScaleY(sfString* string, float scale)
{
- CSFML_CALL(String, SetScaleY(Scale))
+ CSFML_CALL(string, SetScaleY(scale))
}
////////////////////////////////////////////////////////////
/// Set the scale of a string
////////////////////////////////////////////////////////////
-void sfString_SetScale(sfString* String, float ScaleX, float ScaleY)
+void sfString_SetScale(sfString* string, float scaleX, float scaleY)
{
- CSFML_CALL(String, SetScale(sf::Vector2f(ScaleX, ScaleY)))
+ CSFML_CALL(string, SetScale(sf::Vector2f(scaleX, scaleY)))
}
////////////////////////////////////////////////////////////
/// Set the orientation of a string
////////////////////////////////////////////////////////////
-void sfString_SetRotation(sfString* String, float Rotation)
+void sfString_SetRotation(sfString* string, float rotation)
{
- CSFML_CALL(String, SetRotation(Rotation))
+ CSFML_CALL(string, SetRotation(rotation))
}
@@ -120,102 +120,102 @@ void sfString_SetRotation(sfString* String, float Rotation)
/// Set the local origin of a string, in coordinates
/// relative to its left-top corner
////////////////////////////////////////////////////////////
-void sfString_SetOrigin(sfString* String, float X, float Y)
+void sfString_SetOrigin(sfString* string, float x, float y)
{
- CSFML_CALL(String, SetOrigin(sf::Vector2f(X, Y)))
+ CSFML_CALL(string, SetOrigin(sf::Vector2f(x, y)))
}
////////////////////////////////////////////////////////////
/// Set the color of a string
////////////////////////////////////////////////////////////
-void sfString_SetColor(sfString* String, sfColor Color)
+void sfString_SetColor(sfString* string, sfColor color)
{
- CSFML_CALL(String, SetColor(sf::Color(Color.r, Color.g, Color.b, Color.a)))
+ CSFML_CALL(string, SetColor(sf::Color(color.r, color.g, color.b, color.a)))
}
////////////////////////////////////////////////////////////
/// Set the blending mode for a string
////////////////////////////////////////////////////////////
-void sfString_SetBlendMode(sfString* String, sfBlendMode Mode)
+void sfString_SetBlendMode(sfString* string, sfBlendMode mode)
{
- CSFML_CALL(String, SetBlendMode(static_cast(Mode)))
+ CSFML_CALL(string, SetBlendMode(static_cast(mode)))
}
////////////////////////////////////////////////////////////
/// Get the X position of a string
////////////////////////////////////////////////////////////
-float sfString_GetX(sfString* String)
+float sfString_GetX(sfString* string)
{
- CSFML_CALL_RETURN(String, GetPosition().x, 0.f)
+ CSFML_CALL_RETURN(string, GetPosition().x, 0.f)
}
////////////////////////////////////////////////////////////
/// Get the Y position of a string
////////////////////////////////////////////////////////////
-float sfString_GetY(sfString* String)
+float sfString_GetY(sfString* string)
{
- CSFML_CALL_RETURN(String, GetPosition().y, 0.f)
+ CSFML_CALL_RETURN(string, GetPosition().y, 0.f)
}
////////////////////////////////////////////////////////////
/// Get the horizontal scale of a string
////////////////////////////////////////////////////////////
-float sfString_GetScaleX(sfString* String)
+float sfString_GetScaleX(sfString* string)
{
- CSFML_CALL_RETURN(String, GetScale().x, 0.f)
+ CSFML_CALL_RETURN(string, GetScale().x, 0.f)
}
////////////////////////////////////////////////////////////
/// Get the vertical scale of a string
////////////////////////////////////////////////////////////
-float sfString_GetScaleY(sfString* String)
+float sfString_GetScaleY(sfString* string)
{
- CSFML_CALL_RETURN(String, GetScale().y, 0.f)
+ CSFML_CALL_RETURN(string, GetScale().y, 0.f)
}
////////////////////////////////////////////////////////////
/// Get the orientation of a string
////////////////////////////////////////////////////////////
-float sfString_GetRotation(sfString* String)
+float sfString_GetRotation(sfString* string)
{
- CSFML_CALL_RETURN(String, GetRotation(), 0.f)
+ CSFML_CALL_RETURN(string, GetRotation(), 0.f)
}
////////////////////////////////////////////////////////////
/// Get the X position of the origin a string
////////////////////////////////////////////////////////////
-float sfString_GetOriginX(sfString* String)
+float sfString_GetOriginX(sfString* string)
{
- CSFML_CALL_RETURN(String, GetOrigin().x, 0.f)
+ CSFML_CALL_RETURN(string, GetOrigin().x, 0.f)
}
////////////////////////////////////////////////////////////
/// Get the top Y of the origin of a string
////////////////////////////////////////////////////////////
-float sfString_GetOriginY(sfString* String)
+float sfString_GetOriginY(sfString* string)
{
- CSFML_CALL_RETURN(String, GetOrigin().y, 0.f)
+ CSFML_CALL_RETURN(string, GetOrigin().y, 0.f)
}
////////////////////////////////////////////////////////////
/// Get the color of a string
////////////////////////////////////////////////////////////
-sfColor sfString_GetColor(sfString* String)
+sfColor sfString_GetColor(sfString* string)
{
- sfColor Color = {0, 0, 0, 0};
- CSFML_CHECK_RETURN(String, Color)
+ sfColor color = {0, 0, 0, 0};
+ CSFML_CHECK_RETURN(string, color)
- sf::Color SFMLColor = String->This.GetColor();
+ sf::Color SFMLColor = string->This.GetColor();
return sfColor_FromRGBA(SFMLColor.r, SFMLColor.g, SFMLColor.b, SFMLColor.a);
}
@@ -223,38 +223,38 @@ sfColor sfString_GetColor(sfString* String)
////////////////////////////////////////////////////////////
/// Get the current blending mode of a string
////////////////////////////////////////////////////////////
-sfBlendMode sfString_GetBlendMode(sfString* String)
+sfBlendMode sfString_GetBlendMode(sfString* string)
{
- CSFML_CHECK_RETURN(String, sfBlendNone)
+ CSFML_CHECK_RETURN(string, sfBlendNone)
- return static_cast(String->This.GetBlendMode());
+ return static_cast(string->This.GetBlendMode());
}
////////////////////////////////////////////////////////////
/// Move a string
////////////////////////////////////////////////////////////
-void sfString_Move(sfString* String, float OffsetX, float OffsetY)
+void sfString_Move(sfString* string, float offsetX, float offsetY)
{
- CSFML_CALL(String, Move(sf::Vector2f(OffsetX, OffsetY)))
+ CSFML_CALL(string, Move(sf::Vector2f(offsetX, offsetY)))
}
////////////////////////////////////////////////////////////
/// Scale a string
////////////////////////////////////////////////////////////
-void sfString_Scale(sfString* String, float FactorX, float FactorY)
+void sfString_Scale(sfString* string, float factorX, float factorY)
{
- CSFML_CALL(String, Scale(sf::Vector2f(FactorX, FactorY)))
+ CSFML_CALL(string, Scale(sf::Vector2f(factorX, factorY)))
}
////////////////////////////////////////////////////////////
/// Rotate a string
////////////////////////////////////////////////////////////
-void sfString_Rotate(sfString* String, float Angle)
+void sfString_Rotate(sfString* string, float angle)
{
- CSFML_CALL(String, Rotate(Angle))
+ CSFML_CALL(string, Rotate(angle))
}
@@ -262,13 +262,13 @@ void sfString_Rotate(sfString* String, float Angle)
/// Transform a point from global coordinates into the string's local coordinates
/// (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
////////////////////////////////////////////////////////////
-void sfString_TransformToLocal(sfString* String, float PointX, float PointY, float* X, float* Y)
+void sfString_TransformToLocal(sfString* string, float pointX, float pointY, float* x, float* y)
{
- CSFML_CHECK(String)
+ CSFML_CHECK(string)
- sf::Vector2f Point = String->This.TransformToLocal(sf::Vector2f(PointX, PointY));
- if (X) *X = Point.x;
- if (Y) *Y = Point.y;
+ sf::Vector2f point = string->This.TransformToLocal(sf::Vector2f(pointX, pointY));
+ if (x) *x = point.x;
+ if (y) *y = point.y;
}
@@ -276,115 +276,115 @@ void sfString_TransformToLocal(sfString* String, float PointX, float PointY, flo
/// Transform a point from the string's local coordinates into global coordinates
/// (ie it applies the object's origin, translation, rotation and scale to the point)
////////////////////////////////////////////////////////////
-void sfString_TransformToGlobal(sfString* String, float PointX, float PointY, float* X, float* Y)
+void sfString_TransformToGlobal(sfString* string, float pointX, float pointY, float* x, float* y)
{
- CSFML_CHECK(String)
+ CSFML_CHECK(string)
- sf::Vector2f Point = String->This.TransformToGlobal(sf::Vector2f(PointX, PointY));
- if (X) *X = Point.x;
- if (Y) *Y = Point.y;
+ sf::Vector2f point = string->This.TransformToGlobal(sf::Vector2f(pointX, pointY));
+ if (x) *x = point.x;
+ if (y) *y = point.y;
}
////////////////////////////////////////////////////////////
/// Set the text of a string (from a multibyte string)
////////////////////////////////////////////////////////////
-void sfString_SetText(sfString* String, const char* Text)
+void sfString_SetText(sfString* string, const char* text)
{
- CSFML_CALL(String, SetText(Text))
+ CSFML_CALL(string, SetText(text))
}
////////////////////////////////////////////////////////////
/// Set the text of a string (from a unicode string)
////////////////////////////////////////////////////////////
-void sfString_SetUnicodeText(sfString* String, const sfUint32* Text)
+void sfString_SetUnicodeText(sfString* string, const sfUint32* text)
{
- sf::Unicode::UTF32String UTF32Text = Text;
- CSFML_CALL(String, SetText(UTF32Text))
+ sf::Unicode::UTF32String UTF32Text = text;
+ CSFML_CALL(string, SetText(UTF32Text))
}
////////////////////////////////////////////////////////////
/// Set the font of a string
////////////////////////////////////////////////////////////
-void sfString_SetFont(sfString* String, sfFont* Font)
+void sfString_SetFont(sfString* string, sfFont* font)
{
- CSFML_CHECK(Font);
+ CSFML_CHECK(font);
- CSFML_CALL(String, SetFont(Font->This))
- String->Font = Font;
+ CSFML_CALL(string, SetFont(font->This))
+ string->Font = font;
}
////////////////////////////////////////////////////////////
/// Set the size of a string
////////////////////////////////////////////////////////////
-void sfString_SetSize(sfString* String, float Size)
+void sfString_SetSize(sfString* string, float size)
{
- CSFML_CALL(String, SetSize(Size))
+ CSFML_CALL(string, SetSize(size))
}
////////////////////////////////////////////////////////////
/// Set the style of a string
////////////////////////////////////////////////////////////
-void sfString_SetStyle(sfString* String, unsigned long Style)
+void sfString_SetStyle(sfString* string, unsigned long style)
{
- CSFML_CALL(String, SetStyle(Style))
+ CSFML_CALL(string, SetStyle(style))
}
////////////////////////////////////////////////////////////
/// Get the text of a string (returns a unicode string)
////////////////////////////////////////////////////////////
-const sfUint32* sfString_GetUnicodeText(sfString* String)
+const sfUint32* sfString_GetUnicodeText(sfString* string)
{
- CSFML_CHECK_RETURN(String, NULL)
+ CSFML_CHECK_RETURN(string, NULL)
- return static_cast(String->This.GetText()).c_str();
+ return static_cast(string->This.GetText()).c_str();
}
////////////////////////////////////////////////////////////
/// Get the text of a string (returns an ANSI string)
////////////////////////////////////////////////////////////
-const char* sfString_GetText(sfString* String)
+const char* sfString_GetText(sfString* string)
{
- CSFML_CHECK_RETURN(String, NULL)
+ CSFML_CHECK_RETURN(string, NULL)
- String->Text = String->This.GetText();
+ string->Text = string->This.GetText();
- return String->Text.c_str();
+ return string->Text.c_str();
}
////////////////////////////////////////////////////////////
/// Get the font used by a string
////////////////////////////////////////////////////////////
-sfFont* sfString_GetFont(sfString* String)
+sfFont* sfString_GetFont(sfString* string)
{
- CSFML_CHECK_RETURN(String, NULL)
+ CSFML_CHECK_RETURN(string, NULL)
- return String->Font;
+ return string->Font;
}
////////////////////////////////////////////////////////////
/// Get the size of the characters of a string
////////////////////////////////////////////////////////////
-float sfString_GetSize(sfString* String)
+float sfString_GetSize(sfString* string)
{
- CSFML_CALL_RETURN(String, GetSize(), 0.f)
+ CSFML_CALL_RETURN(string, GetSize(), 0.f)
}
////////////////////////////////////////////////////////////
/// Get the style of a string
////////////////////////////////////////////////////////////
-unsigned long sfString_GetStyle(sfString* String)
+unsigned long sfString_GetStyle(sfString* string)
{
- CSFML_CALL_RETURN(String, GetStyle(), 0)
+ CSFML_CALL_RETURN(string, GetStyle(), 0)
}
@@ -393,29 +393,29 @@ unsigned long sfString_GetStyle(sfString* String)
/// in coordinates relative to the string
/// (note : translation, origin, rotation and scale are not applied)
////////////////////////////////////////////////////////////
-void sfString_GetCharacterPos(sfString* String, size_t Index, float* X, float* Y)
+void sfString_GetCharacterPos(sfString* string, size_t index, float* x, float* y)
{
- CSFML_CHECK(String);
+ CSFML_CHECK(string);
- sf::Vector2f Pos = String->This.GetCharacterPos(Index);
- if (X) *X = Pos.x;
- if (Y) *Y = Pos.y;
+ sf::Vector2f pos = string->This.GetCharacterPos(index);
+ if (x) *x = pos.x;
+ if (y) *y = pos.y;
}
////////////////////////////////////////////////////////////
/// Get the bounding rectangle of a string on screen
////////////////////////////////////////////////////////////
-sfFloatRect sfString_GetRect(sfString* String)
+sfFloatRect sfString_GetRect(sfString* string)
{
- sfFloatRect Rect = {0.f, 0.f, 0.f, 0.f};
- CSFML_CHECK_RETURN(String, Rect)
+ sfFloatRect rect = {0.f, 0.f, 0.f, 0.f};
+ CSFML_CHECK_RETURN(string, rect)
- sf::FloatRect SFMLRect = String->This.GetRect();
- String->Rect.Left = SFMLRect.Left;
- String->Rect.Top = SFMLRect.Top;
- String->Rect.Right = SFMLRect.Right;
- String->Rect.Bottom = SFMLRect.Bottom;
+ sf::FloatRect SFMLRect = string->This.GetRect();
+ string->Rect.Left = SFMLRect.Left;
+ string->Rect.Top = SFMLRect.Top;
+ string->Rect.Right = SFMLRect.Right;
+ string->Rect.Bottom = SFMLRect.Bottom;
- return String->Rect;
+ return string->Rect;
}
diff --git a/CSFML/src/SFML/Network/Ftp.cpp b/CSFML/src/SFML/Network/Ftp.cpp
index 0ba3a5b12..36150b780 100644
--- a/CSFML/src/SFML/Network/Ftp.cpp
+++ b/CSFML/src/SFML/Network/Ftp.cpp
@@ -34,113 +34,113 @@
////////////////////////////////////////////////////////////
/// Destroy an existing Ftp directory response
////////////////////////////////////////////////////////////
-void sfFtpListingResponse_Destroy(sfFtpListingResponse* FtpListingResponse)
+void sfFtpListingResponse_Destroy(sfFtpListingResponse* ftpListingResponse)
{
- delete FtpListingResponse;
+ delete ftpListingResponse;
}
////////////////////////////////////////////////////////////
/// Convenience function to check if the response status code
/// means a success
////////////////////////////////////////////////////////////
-sfBool sfFtpListingResponse_IsOk(sfFtpListingResponse* FtpListingResponse)
+sfBool sfFtpListingResponse_IsOk(sfFtpListingResponse* ftpListingResponse)
{
- CSFML_CALL_RETURN(FtpListingResponse, IsOk(), sfFalse);
+ CSFML_CALL_RETURN(ftpListingResponse, IsOk(), sfFalse);
}
////////////////////////////////////////////////////////////
/// Get the response status code
////////////////////////////////////////////////////////////
-sfFtpStatus sfFtpListingResponse_GetStatus(sfFtpListingResponse* FtpListingResponse)
+sfFtpStatus sfFtpListingResponse_GetStatus(sfFtpListingResponse* ftpListingResponse)
{
- CSFML_CHECK_RETURN(FtpListingResponse, sfFtpInvalidResponse);
+ CSFML_CHECK_RETURN(ftpListingResponse, sfFtpInvalidResponse);
- return static_cast(FtpListingResponse->This.GetStatus());
+ return static_cast(ftpListingResponse->This.GetStatus());
}
////////////////////////////////////////////////////////////
/// Get the full message contained in the response
////////////////////////////////////////////////////////////
-const char* sfFtpListingResponse_GetMessage(sfFtpListingResponse* FtpListingResponse)
+const char* sfFtpListingResponse_GetMessage(sfFtpListingResponse* ftpListingResponse)
{
- CSFML_CHECK_RETURN(FtpListingResponse, NULL);
+ CSFML_CHECK_RETURN(ftpListingResponse, NULL);
- return FtpListingResponse->This.GetMessage().c_str();
+ return ftpListingResponse->This.GetMessage().c_str();
}
////////////////////////////////////////////////////////////
/// Get the number of filenames in the listing
////////////////////////////////////////////////////////////
-size_t sfFtpListingResponse_GetCount(sfFtpListingResponse* FtpListingResponse)
+size_t sfFtpListingResponse_GetCount(sfFtpListingResponse* ftpListingResponse)
{
- CSFML_CALL_RETURN(FtpListingResponse, GetCount(), 0);
+ CSFML_CALL_RETURN(ftpListingResponse, GetCount(), 0);
}
////////////////////////////////////////////////////////////
/// Get the Index-th filename in the directory
////////////////////////////////////////////////////////////
-const char* sfFtpListingResponse_GetFilename(sfFtpListingResponse* FtpListingResponse, size_t Index)
+const char* sfFtpListingResponse_GetFilename(sfFtpListingResponse* ftpListingResponse, size_t index)
{
- CSFML_CHECK_RETURN(FtpListingResponse, NULL);
+ CSFML_CHECK_RETURN(ftpListingResponse, NULL);
- return FtpListingResponse->This.GetFilename(Index).c_str();
+ return ftpListingResponse->This.GetFilename(index).c_str();
}
////////////////////////////////////////////////////////////
/// Destroy an existing Ftp directory response
////////////////////////////////////////////////////////////
-void sfFtpDirectoryResponse_Destroy(sfFtpDirectoryResponse* FtpDirectoryResponse)
+void sfFtpDirectoryResponse_Destroy(sfFtpDirectoryResponse* ftpDirectoryResponse)
{
- delete FtpDirectoryResponse;
+ delete ftpDirectoryResponse;
}
////////////////////////////////////////////////////////////
/// Convenience function to check if the response status code
/// means a success
////////////////////////////////////////////////////////////
-sfBool sfFtpDirectoryResponse_IsOk(sfFtpDirectoryResponse* FtpDirectoryResponse)
+sfBool sfFtpDirectoryResponse_IsOk(sfFtpDirectoryResponse* ftpDirectoryResponse)
{
- CSFML_CALL_RETURN(FtpDirectoryResponse, IsOk(), sfFalse);
+ CSFML_CALL_RETURN(ftpDirectoryResponse, IsOk(), sfFalse);
}
////////////////////////////////////////////////////////////
/// Get the response status code
////////////////////////////////////////////////////////////
-sfFtpStatus sfFtpDirectoryResponse_GetStatus(sfFtpDirectoryResponse* FtpDirectoryResponse)
+sfFtpStatus sfFtpDirectoryResponse_GetStatus(sfFtpDirectoryResponse* ftpDirectoryResponse)
{
- CSFML_CHECK_RETURN(FtpDirectoryResponse, sfFtpInvalidResponse);
+ CSFML_CHECK_RETURN(ftpDirectoryResponse, sfFtpInvalidResponse);
- return static_cast(FtpDirectoryResponse->This.GetStatus());
+ return static_cast(ftpDirectoryResponse->This.GetStatus());
}
////////////////////////////////////////////////////////////
/// Get the full message contained in the response
////////////////////////////////////////////////////////////
-const char* sfFtpDirectoryResponse_GetMessage(sfFtpDirectoryResponse* FtpDirectoryResponse)
+const char* sfFtpDirectoryResponse_GetMessage(sfFtpDirectoryResponse* ftpDirectoryResponse)
{
- CSFML_CHECK_RETURN(FtpDirectoryResponse, NULL);
+ CSFML_CHECK_RETURN(ftpDirectoryResponse, NULL);
- return FtpDirectoryResponse->This.GetMessage().c_str();
+ return ftpDirectoryResponse->This.GetMessage().c_str();
}
////////////////////////////////////////////////////////////
/// Get the directory returned in the response
////////////////////////////////////////////////////////////
-const char* sfFtpDirectoryResponse_GetDirectory(sfFtpDirectoryResponse* FtpDirectoryResponse)
+const char* sfFtpDirectoryResponse_GetDirectory(sfFtpDirectoryResponse* ftpDirectoryResponse)
{
- CSFML_CHECK_RETURN(FtpDirectoryResponse, NULL);
+ CSFML_CHECK_RETURN(ftpDirectoryResponse, NULL);
- return FtpDirectoryResponse->This.GetDirectory().c_str();
+ return ftpDirectoryResponse->This.GetDirectory().c_str();
}
////////////////////////////////////////////////////////////
/// Destroy an existing Ftp response
////////////////////////////////////////////////////////////
-void sfFtpResponse_Destroy(sfFtpResponse* FtpResponse)
+void sfFtpResponse_Destroy(sfFtpResponse* ftpResponse)
{
- delete FtpResponse;
+ delete ftpResponse;
}
@@ -148,31 +148,31 @@ void sfFtpResponse_Destroy(sfFtpResponse* FtpResponse)
/// Convenience function to check if the response status code
/// means a success
////////////////////////////////////////////////////////////
-sfBool sfFtpResponse_IsOk(sfFtpResponse* FtpResponse)
+sfBool sfFtpResponse_IsOk(sfFtpResponse* ftpResponse)
{
- CSFML_CALL_RETURN(FtpResponse, IsOk(), sfFalse);
+ CSFML_CALL_RETURN(ftpResponse, IsOk(), sfFalse);
}
////////////////////////////////////////////////////////////
/// Get the response status code
////////////////////////////////////////////////////////////
-sfFtpStatus sfFtpResponse_GetStatus(sfFtpResponse* FtpResponse)
+sfFtpStatus sfFtpResponse_GetStatus(sfFtpResponse* ftpResponse)
{
- CSFML_CHECK_RETURN(FtpResponse, sfFtpInvalidResponse);
+ CSFML_CHECK_RETURN(ftpResponse, sfFtpInvalidResponse);
- return static_cast(FtpResponse->This.GetStatus());
+ return static_cast(ftpResponse->This.GetStatus());
}
////////////////////////////////////////////////////////////
/// Get the full message contained in the response
////////////////////////////////////////////////////////////
-const char* sfFtpResponse_GetMessage(sfFtpResponse* FtpResponse)
+const char* sfFtpResponse_GetMessage(sfFtpResponse* ftpResponse)
{
- CSFML_CHECK_RETURN(FtpResponse, NULL);
+ CSFML_CHECK_RETURN(ftpResponse, NULL);
- return FtpResponse->This.GetMessage().c_str();
+ return ftpResponse->This.GetMessage().c_str();
}
@@ -188,77 +188,77 @@ sfFtp* sfFtp_Create()
////////////////////////////////////////////////////////////
/// Destroy an existing Ftp
////////////////////////////////////////////////////////////
-void sfFtp_Destroy(sfFtp* Ftp)
+void sfFtp_Destroy(sfFtp* ftp)
{
- delete Ftp;
+ delete ftp;
}
////////////////////////////////////////////////////////////
/// Connect to the specified FTP server
////////////////////////////////////////////////////////////
-sfFtpResponse* sfFtp_Connect(sfFtp* Ftp, sfIPAddress Server, unsigned short Port, float Timeout)
+sfFtpResponse* sfFtp_Connect(sfFtp* ftp, sfIPAddress server, unsigned short port, float timeout)
{
- CSFML_CHECK_RETURN(Ftp, NULL);
+ CSFML_CHECK_RETURN(ftp, NULL);
- sf::IPAddress SFMLServer(Server.Address);
+ sf::IPAddress SFMLServer(server.Address);
- return new sfFtpResponse(Ftp->This.Connect(SFMLServer, Port, Timeout));
+ return new sfFtpResponse(ftp->This.Connect(SFMLServer, port, timeout));
}
////////////////////////////////////////////////////////////
/// Log in using anonymous account
////////////////////////////////////////////////////////////
-sfFtpResponse* sfFtp_LoginAnonymous(sfFtp* Ftp)
+sfFtpResponse* sfFtp_LoginAnonymous(sfFtp* ftp)
{
- CSFML_CHECK_RETURN(Ftp, NULL);
+ CSFML_CHECK_RETURN(ftp, NULL);
- return new sfFtpResponse(Ftp->This.Login());
+ return new sfFtpResponse(ftp->This.Login());
}
////////////////////////////////////////////////////////////
/// Log in using a username and a password
////////////////////////////////////////////////////////////
-sfFtpResponse* sfFtp_Login(sfFtp* Ftp, const char* UserName, const char* Password)
+sfFtpResponse* sfFtp_Login(sfFtp* ftp, const char* userName, const char* password)
{
- CSFML_CHECK_RETURN(Ftp, NULL);
+ CSFML_CHECK_RETURN(ftp, NULL);
- return new sfFtpResponse(Ftp->This.Login(UserName ? UserName : "", Password ? Password : ""));
+ return new sfFtpResponse(ftp->This.Login(userName ? userName : "", password ? password : ""));
}
////////////////////////////////////////////////////////////
/// Close the connection with FTP server
////////////////////////////////////////////////////////////
-sfFtpResponse* sfFtp_Disconnect(sfFtp* Ftp)
+sfFtpResponse* sfFtp_Disconnect(sfFtp* ftp)
{
- CSFML_CHECK_RETURN(Ftp, NULL);
+ CSFML_CHECK_RETURN(ftp, NULL);
- return new sfFtpResponse(Ftp->This.Disconnect());
+ return new sfFtpResponse(ftp->This.Disconnect());
}
////////////////////////////////////////////////////////////
/// Send a null command just to prevent from being disconnected
////////////////////////////////////////////////////////////
-sfFtpResponse* sfFtp_KeepAlive(sfFtp* Ftp)
+sfFtpResponse* sfFtp_KeepAlive(sfFtp* ftp)
{
- CSFML_CHECK_RETURN(Ftp, NULL);
+ CSFML_CHECK_RETURN(ftp, NULL);
- return new sfFtpResponse(Ftp->This.KeepAlive());
+ return new sfFtpResponse(ftp->This.KeepAlive());
}
////////////////////////////////////////////////////////////
/// Get the current working directory
////////////////////////////////////////////////////////////
-sfFtpDirectoryResponse* sfFtp_GetWorkingDirectory(sfFtp* Ftp)
+sfFtpDirectoryResponse* sfFtp_GetWorkingDirectory(sfFtp* ftp)
{
- CSFML_CHECK_RETURN(Ftp, NULL);
+ CSFML_CHECK_RETURN(ftp, NULL);
- return new sfFtpDirectoryResponse(Ftp->This.GetWorkingDirectory());
+ return new sfFtpDirectoryResponse(ftp->This.GetWorkingDirectory());
}
@@ -266,101 +266,101 @@ sfFtpDirectoryResponse* sfFtp_GetWorkingDirectory(sfFtp* Ftp)
/// Get the contents of the given directory
/// (subdirectories and files)
////////////////////////////////////////////////////////////
-sfFtpListingResponse* sfFtp_GetDirectoryListing(sfFtp* Ftp, const char* Directory)
+sfFtpListingResponse* sfFtp_GetDirectoryListing(sfFtp* ftp, const char* directory)
{
- CSFML_CHECK_RETURN(Ftp, NULL);
+ CSFML_CHECK_RETURN(ftp, NULL);
- return new sfFtpListingResponse(Ftp->This.GetDirectoryListing(Directory ? Directory : ""));
+ return new sfFtpListingResponse(ftp->This.GetDirectoryListing(directory ? directory : ""));
}
////////////////////////////////////////////////////////////
/// Change the current working directory
////////////////////////////////////////////////////////////
-sfFtpResponse* sfFtp_ChangeDirectory(sfFtp* Ftp, const char* Directory)
+sfFtpResponse* sfFtp_ChangeDirectory(sfFtp* ftp, const char* directory)
{
- CSFML_CHECK_RETURN(Ftp, NULL);
+ CSFML_CHECK_RETURN(ftp, NULL);
- return new sfFtpResponse(Ftp->This.ChangeDirectory(Directory ? Directory : ""));
+ return new sfFtpResponse(ftp->This.ChangeDirectory(directory ? directory : ""));
}
////////////////////////////////////////////////////////////
/// Go to the parent directory of the current one
////////////////////////////////////////////////////////////
-sfFtpResponse* sfFtp_ParentDirectory(sfFtp* Ftp)
+sfFtpResponse* sfFtp_ParentDirectory(sfFtp* ftp)
{
- CSFML_CHECK_RETURN(Ftp, NULL);
+ CSFML_CHECK_RETURN(ftp, NULL);
- return new sfFtpResponse(Ftp->This.ParentDirectory());
+ return new sfFtpResponse(ftp->This.ParentDirectory());
}
////////////////////////////////////////////////////////////
/// Create a new directory
////////////////////////////////////////////////////////////
-sfFtpResponse* sfFtp_MakeDirectory(sfFtp* Ftp, const char* Name)
+sfFtpResponse* sfFtp_MakeDirectory(sfFtp* ftp, const char* name)
{
- CSFML_CHECK_RETURN(Ftp, NULL);
+ CSFML_CHECK_RETURN(ftp, NULL);
- return new sfFtpResponse(Ftp->This.MakeDirectory(Name ? Name : ""));
+ return new sfFtpResponse(ftp->This.MakeDirectory(name ? name : ""));
}
////////////////////////////////////////////////////////////
/// Remove an existing directory
////////////////////////////////////////////////////////////
-sfFtpResponse* sfFtp_DeleteDirectory(sfFtp* Ftp, const char* Name)
+sfFtpResponse* sfFtp_DeleteDirectory(sfFtp* ftp, const char* name)
{
- CSFML_CHECK_RETURN(Ftp, NULL);
+ CSFML_CHECK_RETURN(ftp, NULL);
- return new sfFtpResponse(Ftp->This.DeleteDirectory(Name ? Name : ""));
+ return new sfFtpResponse(ftp->This.DeleteDirectory(name ? name : ""));
}
////////////////////////////////////////////////////////////
/// Rename a file
////////////////////////////////////////////////////////////
-sfFtpResponse* sfFtp_RenameFile(sfFtp* Ftp, const char* File, const char* NewName)
+sfFtpResponse* sfFtp_RenameFile(sfFtp* ftp, const char* file, const char* newName)
{
- CSFML_CHECK_RETURN(Ftp, NULL);
+ CSFML_CHECK_RETURN(ftp, NULL);
- return new sfFtpResponse(Ftp->This.RenameFile(File ? File : "", NewName ? NewName : ""));
+ return new sfFtpResponse(ftp->This.RenameFile(file ? file : "", newName ? newName : ""));
}
////////////////////////////////////////////////////////////
/// Remove an existing file
////////////////////////////////////////////////////////////
-sfFtpResponse* sfFtp_DeleteFile(sfFtp* Ftp, const char* Name)
+sfFtpResponse* sfFtp_DeleteFile(sfFtp* ftp, const char* name)
{
- CSFML_CHECK_RETURN(Ftp, NULL);
+ CSFML_CHECK_RETURN(ftp, NULL);
- return new sfFtpResponse(Ftp->This.DeleteFile(Name ? Name : ""));
+ return new sfFtpResponse(ftp->This.DeleteFile(name ? name : ""));
}
////////////////////////////////////////////////////////////
/// Download a file from the server
////////////////////////////////////////////////////////////
-sfFtpResponse* sfFtp_Download(sfFtp* Ftp, const char* DistantFile, const char* DestPath, sfFtpTransferMode Mode)
+sfFtpResponse* sfFtp_Download(sfFtp* ftp, const char* distantFile, const char* destPath, sfFtpTransferMode mode)
{
- CSFML_CHECK_RETURN(Ftp, NULL);
+ CSFML_CHECK_RETURN(ftp, NULL);
- return new sfFtpResponse(Ftp->This.Download(DistantFile ? DistantFile : "",
- DestPath ? DestPath : "",
- static_cast(Mode)));
+ return new sfFtpResponse(ftp->This.Download(distantFile ? distantFile : "",
+ destPath ? destPath : "",
+ static_cast(mode)));
}
////////////////////////////////////////////////////////////
/// Upload a file to the server
////////////////////////////////////////////////////////////
-sfFtpResponse* sfFtp_Upload(sfFtp* Ftp, const char* LocalFile, const char* DestPath, sfFtpTransferMode Mode)
+sfFtpResponse* sfFtp_Upload(sfFtp* ftp, const char* localFile, const char* destPath, sfFtpTransferMode mode)
{
- CSFML_CHECK_RETURN(Ftp, NULL);
+ CSFML_CHECK_RETURN(ftp, NULL);
- return new sfFtpResponse(Ftp->This.Upload(LocalFile ? LocalFile : "",
- DestPath ? DestPath : "",
- static_cast(Mode)));
+ return new sfFtpResponse(ftp->This.Upload(localFile ? localFile : "",
+ destPath ? destPath : "",
+ static_cast(mode)));
}
diff --git a/CSFML/src/SFML/Network/Http.cpp b/CSFML/src/SFML/Network/Http.cpp
index f5bfa1159..f50d7b33d 100644
--- a/CSFML/src/SFML/Network/Http.cpp
+++ b/CSFML/src/SFML/Network/Http.cpp
@@ -42,20 +42,20 @@ sfHttpRequest* sfHttpRequest_Create()
////////////////////////////////////////////////////////////
/// Destroy an existing Http request
////////////////////////////////////////////////////////////
-void sfHttpRequest_Destroy(sfHttpRequest* HttpRequest)
+void sfHttpRequest_Destroy(sfHttpRequest* httpRequest)
{
- delete HttpRequest;
+ delete httpRequest;
}
////////////////////////////////////////////////////////////
/// Set the value of a field; the field is added if it doesn't exist
////////////////////////////////////////////////////////////
-void sfHttpRequest_SetField(sfHttpRequest* HttpRequest, const char* Field, const char* Value)
+void sfHttpRequest_SetField(sfHttpRequest* httpRequest, const char* field, const char* value)
{
- CSFML_CHECK(HttpRequest);
- if (Field)
- HttpRequest->This.SetField(Field, Value);
+ CSFML_CHECK(httpRequest);
+ if (field)
+ httpRequest->This.SetField(field, value);
}
@@ -63,9 +63,9 @@ void sfHttpRequest_SetField(sfHttpRequest* HttpRequest, const char* Field, const
/// Set the request method.
/// This parameter is sfHttpGet by default
////////////////////////////////////////////////////////////
-void sfHttpRequest_SetMethod(sfHttpRequest* HttpRequest, sfHttpMethod Method)
+void sfHttpRequest_SetMethod(sfHttpRequest* httpRequest, sfHttpMethod method)
{
- CSFML_CALL(HttpRequest, SetMethod(static_cast(Method)));
+ CSFML_CALL(httpRequest, SetMethod(static_cast(method)));
}
@@ -73,9 +73,9 @@ void sfHttpRequest_SetMethod(sfHttpRequest* HttpRequest, sfHttpMethod Method)
/// Set the target URI of the request.
/// This parameter is "/" by default
////////////////////////////////////////////////////////////
-void sfHttpRequest_SetURI(sfHttpRequest* HttpRequest, const char* URI)
+void sfHttpRequest_SetURI(sfHttpRequest* httpRequest, const char* URI)
{
- CSFML_CALL(HttpRequest, SetURI(URI ? URI : ""));
+ CSFML_CALL(httpRequest, SetURI(URI ? URI : ""));
}
@@ -83,9 +83,9 @@ void sfHttpRequest_SetURI(sfHttpRequest* HttpRequest, const char* URI)
/// Set the HTTP version of the request.
/// This parameter is 1.0 by default
////////////////////////////////////////////////////////////
-void sfHttpRequest_SetHttpVersion(sfHttpRequest* HttpRequest, unsigned int Major, unsigned int Minor)
+void sfHttpRequest_SetHttpVersion(sfHttpRequest* httpRequest, unsigned int major, unsigned int minor)
{
- CSFML_CALL(HttpRequest, SetHttpVersion(Major, Minor));
+ CSFML_CALL(httpRequest, SetHttpVersion(major, minor));
}
@@ -94,60 +94,60 @@ void sfHttpRequest_SetHttpVersion(sfHttpRequest* HttpRequest, unsigned int Major
/// makes sense only for POST requests.
/// This parameter is empty by default
////////////////////////////////////////////////////////////
-void sfHttpRequest_SetBody(sfHttpRequest* HttpRequest, const char* Body)
+void sfHttpRequest_SetBody(sfHttpRequest* httpRequest, const char* body)
{
- CSFML_CALL(HttpRequest, SetBody(Body ? Body : ""));
+ CSFML_CALL(httpRequest, SetBody(body ? body : ""));
}
////////////////////////////////////////////////////////////
/// Destroy an existing Http response
////////////////////////////////////////////////////////////
-void sfHttpResponse_Destroy(sfHttpResponse* HttpResponse)
+void sfHttpResponse_Destroy(sfHttpResponse* httpResponse)
{
- delete HttpResponse;
+ delete httpResponse;
}
////////////////////////////////////////////////////////////
/// Get the value of a field; returns NULL if the field doesn't exist
////////////////////////////////////////////////////////////
-const char* sfHttpResponse_GetField(sfHttpResponse* HttpResponse, const char* Field)
+const char* sfHttpResponse_GetField(sfHttpResponse* httpResponse, const char* field)
{
- CSFML_CHECK_RETURN(HttpResponse, NULL);
- if (!Field)
+ CSFML_CHECK_RETURN(httpResponse, NULL);
+ if (!field)
return NULL;
- return HttpResponse->This.GetField(Field).c_str();
+ return httpResponse->This.GetField(field).c_str();
}
////////////////////////////////////////////////////////////
/// Get the status of a response
////////////////////////////////////////////////////////////
-sfHttpStatus sfHttpResponse_GetStatus(sfHttpResponse* HttpResponse)
+sfHttpStatus sfHttpResponse_GetStatus(sfHttpResponse* httpResponse)
{
- CSFML_CHECK_RETURN(HttpResponse, sfHttpInvalidResponse);
+ CSFML_CHECK_RETURN(httpResponse, sfHttpInvalidResponse);
- return static_cast(HttpResponse->This.GetStatus());
+ return static_cast(httpResponse->This.GetStatus());
}
////////////////////////////////////////////////////////////
/// Get the major HTTP version of a response
////////////////////////////////////////////////////////////
-unsigned int sfHttpResponse_GetMajorVersion(sfHttpResponse* HttpResponse)
+unsigned int sfHttpResponse_GetMajorVersion(sfHttpResponse* httpResponse)
{
- CSFML_CALL_RETURN(HttpResponse, GetMajorHttpVersion(), 0);
+ CSFML_CALL_RETURN(httpResponse, GetMajorHttpVersion(), 0);
}
////////////////////////////////////////////////////////////
/// Get the minor HTTP version of a response
////////////////////////////////////////////////////////////
-unsigned int sfHttpResponse_GetMinorVersion(sfHttpResponse* HttpResponse)
+unsigned int sfHttpResponse_GetMinorVersion(sfHttpResponse* httpResponse)
{
- CSFML_CALL_RETURN(HttpResponse, GetMinorHttpVersion(), 0);
+ CSFML_CALL_RETURN(httpResponse, GetMinorHttpVersion(), 0);
}
@@ -158,11 +158,11 @@ unsigned int sfHttpResponse_GetMinorVersion(sfHttpResponse* HttpResponse)
/// - nothing (for HEAD requests)
/// - an error message (in case of an error)
////////////////////////////////////////////////////////////
-const char* sfHttpResponse_GetBody(sfHttpResponse* HttpResponse)
+const char* sfHttpResponse_GetBody(sfHttpResponse* httpResponse)
{
- CSFML_CHECK_RETURN(HttpResponse, NULL);
+ CSFML_CHECK_RETURN(httpResponse, NULL);
- return HttpResponse->This.GetBody().c_str();
+ return httpResponse->This.GetBody().c_str();
}
@@ -178,18 +178,18 @@ sfHttp* sfHttp_Create()
////////////////////////////////////////////////////////////
/// Destroy an existing Http object
////////////////////////////////////////////////////////////
-void sfHttp_Destroy(sfHttp* Http)
+void sfHttp_Destroy(sfHttp* http)
{
- delete Http;
+ delete http;
}
////////////////////////////////////////////////////////////
/// Set the target host of a Http server
////////////////////////////////////////////////////////////
-void sfHttp_SetHost(sfHttp* Http, const char* Host, unsigned short Port)
+void sfHttp_SetHost(sfHttp* http, const char* host, unsigned short port)
{
- CSFML_CALL(Http, SetHost(Host ? Host : "", Port));
+ CSFML_CALL(http, SetHost(host ? host : "", port));
}
@@ -201,13 +201,13 @@ void sfHttp_SetHost(sfHttp* Http, const char* Host, unsigned short Port)
/// not return instantly; use a thread if you don't want to block your
/// application.
////////////////////////////////////////////////////////////
-sfHttpResponse* sfHttp_SendRequest(sfHttp* Http, sfHttpRequest* Request, float Timeout)
+sfHttpResponse* sfHttp_SendRequest(sfHttp* http, sfHttpRequest* request, float timeout)
{
- CSFML_CHECK_RETURN(Http, NULL);
- CSFML_CHECK_RETURN(Request, NULL);
+ CSFML_CHECK_RETURN(http, NULL);
+ CSFML_CHECK_RETURN(request, NULL);
- sfHttpResponse* Response = new sfHttpResponse;
- Response->This = Http->This.SendRequest(Request->This, Timeout);
+ sfHttpResponse* response = new sfHttpResponse;
+ response->This = http->This.SendRequest(request->This, timeout);
- return Response;
+ return response;
}
diff --git a/CSFML/src/SFML/Network/IPAddress.cpp b/CSFML/src/SFML/Network/IPAddress.cpp
index d94c98eca..4bb9987da 100644
--- a/CSFML/src/SFML/Network/IPAddress.cpp
+++ b/CSFML/src/SFML/Network/IPAddress.cpp
@@ -35,20 +35,20 @@ namespace
////////////////////////////////////////////////////////////
/// Helper function for converting a SFML address to a CSFML one
////////////////////////////////////////////////////////////
- sfIPAddress FromSFMLAddress(sf::IPAddress Address)
+ sfIPAddress FromSFMLAddress(sf::IPAddress address)
{
- sfIPAddress Result;
- strncpy(Result.Address, Address.ToString().c_str(), 16);
+ sfIPAddress result;
+ strncpy(result.Address, address.ToString().c_str(), 16);
- return Result;
+ return result;
}
////////////////////////////////////////////////////////////
/// Helper function for converting a CSFML address to a SFML one
////////////////////////////////////////////////////////////
- sf::IPAddress ToSFMLAddress(sfIPAddress Address)
+ sf::IPAddress ToSFMLAddress(sfIPAddress address)
{
- return sf::IPAddress(Address.Address);
+ return sf::IPAddress(address.Address);
}
}
@@ -56,55 +56,55 @@ namespace
////////////////////////////////////////////////////////////
/// Construct an address from a string
////////////////////////////////////////////////////////////
-sfIPAddress sfIPAddress_FromString(const char* String)
+sfIPAddress sfIPAddress_FromString(const char* string)
{
- return FromSFMLAddress(sf::IPAddress(String));
+ return FromSFMLAddress(sf::IPAddress(string));
}
////////////////////////////////////////////////////////////
/// Construct an address from 4 bytes
////////////////////////////////////////////////////////////
-sfIPAddress sfIPAddress_FromBytes(sfUint8 Byte0, sfUint8 Byte1, sfUint8 Byte2, sfUint8 Byte3)
+sfIPAddress sfIPAddress_FromBytes(sfUint8 byte0, sfUint8 byte1, sfUint8 byte2, sfUint8 byte3)
{
- return FromSFMLAddress(sf::IPAddress(Byte0, Byte1, Byte2, Byte3));
+ return FromSFMLAddress(sf::IPAddress(byte0, byte1, byte2, byte3));
}
////////////////////////////////////////////////////////////
/// Construct the address from a 32-bits integer
////////////////////////////////////////////////////////////
-sfIPAddress sfIPAddress_FromInteger(sfUint32 Address)
+sfIPAddress sfIPAddress_FromInteger(sfUint32 address)
{
- return FromSFMLAddress(sf::IPAddress(Address));
+ return FromSFMLAddress(sf::IPAddress(address));
}
////////////////////////////////////////////////////////////
/// Tell if an address is a valid one
////////////////////////////////////////////////////////////
-sfBool sfIPAddress_IsValid(sfIPAddress Address)
+sfBool sfIPAddress_IsValid(sfIPAddress address)
{
- return ToSFMLAddress(Address).IsValid() ? sfTrue : sfFalse;
+ return ToSFMLAddress(address).IsValid() ? sfTrue : sfFalse;
}
////////////////////////////////////////////////////////////
/// Get a string representation of an address
////////////////////////////////////////////////////////////
-void sfIPAddress_ToString(sfIPAddress Address, char* String)
+void sfIPAddress_ToString(sfIPAddress address, char* string)
{
- if (String)
- strcpy(String, Address.Address);
+ if (string)
+ strcpy(string, address.Address);
}
////////////////////////////////////////////////////////////
/// Get an integer representation of the address
////////////////////////////////////////////////////////////
-sfUint32 sfIPAddress_ToInteger(sfIPAddress Address)
+sfUint32 sfIPAddress_ToInteger(sfIPAddress address)
{
- return ToSFMLAddress(Address).ToInteger();
+ return ToSFMLAddress(address).ToInteger();
}
@@ -123,9 +123,9 @@ sfIPAddress sfIPAddress_GetLocalAddress()
/// distant website ; as a consequence, this function may be
/// very slow -- use it as few as possible !
////////////////////////////////////////////////////////////
-sfIPAddress sfIPAddress_GetPublicAddress(float Timeout)
+sfIPAddress sfIPAddress_GetPublicAddress(float timeout)
{
- return FromSFMLAddress(sf::IPAddress::GetPublicAddress(Timeout));
+ return FromSFMLAddress(sf::IPAddress::GetPublicAddress(timeout));
}
diff --git a/CSFML/src/SFML/Network/Packet.cpp b/CSFML/src/SFML/Network/Packet.cpp
index 81e04cfaf..1fe50e46b 100644
--- a/CSFML/src/SFML/Network/Packet.cpp
+++ b/CSFML/src/SFML/Network/Packet.cpp
@@ -36,24 +36,24 @@ namespace
/// Helper function to read a variable from a packet
////////////////////////////////////////////////////////////
template
- T PacketRead(sfPacket* Packet, T Default = 0)
+ T PacketRead(sfPacket* packet, T def = 0)
{
- CSFML_CHECK_RETURN(Packet, Default);
+ CSFML_CHECK_RETURN(packet, def);
- T Value;
- Packet->This >> Value;
- return Value;
+ T value;
+ packet->This >> value;
+ return value;
}
////////////////////////////////////////////////////////////
/// Helper function to write a variable to a packet
////////////////////////////////////////////////////////////
template
- void PacketWrite(sfPacket* Packet, T Value)
+ void PacketWrite(sfPacket* packet, T value)
{
- CSFML_CHECK(Packet);
+ CSFML_CHECK(packet);
- Packet->This << Value;
+ packet->This << value;
}
}
@@ -70,27 +70,27 @@ sfPacket* sfPacket_Create()
////////////////////////////////////////////////////////////
/// Destroy an existing packet
////////////////////////////////////////////////////////////
-void sfPacket_Destroy(sfPacket* Packet)
+void sfPacket_Destroy(sfPacket* packet)
{
- delete Packet;
+ delete packet;
}
////////////////////////////////////////////////////////////
/// Append data to the end of a packet
////////////////////////////////////////////////////////////
-void sfPacket_Append(sfPacket* Packet, void* Data, size_t SizeInBytes)
+void sfPacket_Append(sfPacket* packet, void* data, size_t sizeInBytes)
{
- CSFML_CALL(Packet, Append(Data, SizeInBytes));
+ CSFML_CALL(packet, Append(data, sizeInBytes));
}
////////////////////////////////////////////////////////////
/// Clear all the data of a packet
///////////////////////////////////////////////////////////
-void sfPacket_Clear(sfPacket* Packet)
+void sfPacket_Clear(sfPacket* packet)
{
- CSFML_CALL(Packet, Clear());
+ CSFML_CALL(packet, Clear());
}
@@ -99,36 +99,36 @@ void sfPacket_Clear(sfPacket* Packet)
/// Warning : the returned pointer may be invalid after you
/// append data to the packet
////////////////////////////////////////////////////////////
-const char* sfPacket_GetData(sfPacket* Packet)
+const char* sfPacket_GetData(sfPacket* packet)
{
- CSFML_CALL_RETURN(Packet, GetData(), NULL);
+ CSFML_CALL_RETURN(packet, GetData(), NULL);
}
////////////////////////////////////////////////////////////
/// Get the size of the data contained in a packet
////////////////////////////////////////////////////////////
-size_t sfPacket_GetDataSize(sfPacket* Packet)
+size_t sfPacket_GetDataSize(sfPacket* packet)
{
- CSFML_CALL_RETURN(Packet, GetDataSize(), 0);
+ CSFML_CALL_RETURN(packet, GetDataSize(), 0);
}
////////////////////////////////////////////////////////////
/// Tell if the reading position has reached the end of the packet
////////////////////////////////////////////////////////////
-sfBool sfPacket_EndOfPacket(sfPacket* Packet)
+sfBool sfPacket_EndOfPacket(sfPacket* packet)
{
- CSFML_CALL_RETURN(Packet, EndOfPacket(), sfFalse);
+ CSFML_CALL_RETURN(packet, EndOfPacket(), sfFalse);
}
////////////////////////////////////////////////////////////
/// Check if a packet is in a valid reading state
////////////////////////////////////////////////////////////
-sfBool sfPacket_CanRead(sfPacket* Packet)
+sfBool sfPacket_CanRead(sfPacket* packet)
{
- CSFML_CALL_RETURN(Packet, operator bool(), sfFalse);
+ CSFML_CALL_RETURN(packet, operator bool(), sfFalse);
}
@@ -138,30 +138,30 @@ sfBool sfPacket_CanRead(sfPacket* Packet)
/// \param Packet : Packet to read
///
////////////////////////////////////////////////////////////
-sfBool sfPacket_ReadBool(sfPacket* Packet) {return PacketRead(Packet);}
-sfInt8 sfPacket_ReadInt8(sfPacket* Packet) {return PacketRead(Packet);}
-sfUint8 sfPacket_ReadUint8(sfPacket* Packet) {return PacketRead(Packet);}
-sfInt16 sfPacket_ReadInt16(sfPacket* Packet) {return PacketRead(Packet);}
-sfUint16 sfPacket_ReadUint16(sfPacket* Packet) {return PacketRead(Packet);}
-sfInt32 sfPacket_ReadInt32(sfPacket* Packet) {return PacketRead(Packet);}
-sfUint32 sfPacket_ReadUint32(sfPacket* Packet) {return PacketRead(Packet);}
-float sfPacket_ReadFloat(sfPacket* Packet) {return PacketRead(Packet);}
-double sfPacket_ReadDouble(sfPacket* Packet) {return PacketRead(Packet);}
+sfBool sfPacket_ReadBool(sfPacket* packet) {return PacketRead(packet);}
+sfInt8 sfPacket_ReadInt8(sfPacket* packet) {return PacketRead(packet);}
+sfUint8 sfPacket_ReadUint8(sfPacket* packet) {return PacketRead(packet);}
+sfInt16 sfPacket_ReadInt16(sfPacket* packet) {return PacketRead(packet);}
+sfUint16 sfPacket_ReadUint16(sfPacket* packet) {return PacketRead(packet);}
+sfInt32 sfPacket_ReadInt32(sfPacket* packet) {return PacketRead(packet);}
+sfUint32 sfPacket_ReadUint32(sfPacket* packet) {return PacketRead(packet);}
+float sfPacket_ReadFloat(sfPacket* packet) {return PacketRead(packet);}
+double sfPacket_ReadDouble(sfPacket* packet) {return PacketRead(packet);}
-void sfPacket_ReadString(sfPacket* Packet, char* String)
+void sfPacket_ReadString(sfPacket* packet, char* string)
{
- CSFML_CHECK(Packet);
+ CSFML_CHECK(packet);
- if (String)
- Packet->This >> String;
+ if (string)
+ packet->This >> string;
}
-void sfPacket_ReadWideString(sfPacket* Packet, wchar_t* String)
+void sfPacket_ReadWideString(sfPacket* packet, wchar_t* string)
{
- CSFML_CHECK(Packet);
+ CSFML_CHECK(packet);
- if (String)
- Packet->This >> String;
+ if (string)
+ packet->This >> string;
}
@@ -171,28 +171,28 @@ void sfPacket_ReadWideString(sfPacket* Packet, wchar_t* String)
/// \param Packet : Packet to write
///
////////////////////////////////////////////////////////////
-void sfPacket_WriteBool(sfPacket* Packet, sfBool Value) {PacketWrite(Packet, static_cast(Value));}
-void sfPacket_WriteInt8(sfPacket* Packet, sfInt8 Value) {PacketWrite(Packet, Value);}
-void sfPacket_WriteUint8(sfPacket* Packet, sfUint8 Value) {PacketWrite(Packet, Value);}
-void sfPacket_WriteInt16(sfPacket* Packet, sfInt16 Value) {PacketWrite(Packet, Value);}
-void sfPacket_WriteUint16(sfPacket* Packet, sfUint16 Value) {PacketWrite(Packet, Value);}
-void sfPacket_WriteInt32(sfPacket* Packet, sfInt32 Value) {PacketWrite(Packet, Value);}
-void sfPacket_WriteUint32(sfPacket* Packet, sfUint32 Value) {PacketWrite(Packet, Value);}
-void sfPacket_WriteFloat(sfPacket* Packet, float Value) {PacketWrite(Packet, Value);}
-void sfPacket_WriteDouble(sfPacket* Packet, double Value) {PacketWrite(Packet, Value);}
+void sfPacket_WriteBool(sfPacket* packet, sfBool value) {PacketWrite(packet, static_cast(value));}
+void sfPacket_WriteInt8(sfPacket* packet, sfInt8 value) {PacketWrite(packet, value);}
+void sfPacket_WriteUint8(sfPacket* packet, sfUint8 value) {PacketWrite(packet, value);}
+void sfPacket_WriteInt16(sfPacket* packet, sfInt16 value) {PacketWrite(packet, value);}
+void sfPacket_WriteUint16(sfPacket* packet, sfUint16 value) {PacketWrite(packet, value);}
+void sfPacket_WriteInt32(sfPacket* packet, sfInt32 value) {PacketWrite(packet, value);}
+void sfPacket_WriteUint32(sfPacket* packet, sfUint32 value) {PacketWrite(packet, value);}
+void sfPacket_WriteFloat(sfPacket* packet, float value) {PacketWrite(packet, value);}
+void sfPacket_WriteDouble(sfPacket* packet, double value) {PacketWrite(packet, value);}
-void sfPacket_WriteString(sfPacket* Packet, const char* String)
+void sfPacket_WriteString(sfPacket* packet, const char* string)
{
- CSFML_CHECK(Packet);
+ CSFML_CHECK(packet);
- if (String)
- Packet->This << String;
+ if (string)
+ packet->This << string;
}
-void sfPacket_WriteWideString(sfPacket* Packet, const wchar_t* String)
+void sfPacket_WriteWideString(sfPacket* packet, const wchar_t* string)
{
- CSFML_CHECK(Packet);
+ CSFML_CHECK(packet);
- if (String)
- Packet->This << String;
+ if (string)
+ packet->This << string;
}
diff --git a/CSFML/src/SFML/Network/Selector.cpp b/CSFML/src/SFML/Network/Selector.cpp
index 618952532..4f186f504 100644
--- a/CSFML/src/SFML/Network/Selector.cpp
+++ b/CSFML/src/SFML/Network/Selector.cpp
@@ -40,37 +40,37 @@ sfSelectorUDP* sfSelectorUDP_Create() {return new sfSelectorUDP;}
////////////////////////////////////////////////////////////
/// Destroy an existing selector
////////////////////////////////////////////////////////////
-void sfSelectorTCP_Destroy(sfSelectorTCP* Selector) {delete Selector;}
-void sfSelectorUDP_Destroy(sfSelectorUDP* Selector) {delete Selector;}
+void sfSelectorTCP_Destroy(sfSelectorTCP* selector) {delete selector;}
+void sfSelectorUDP_Destroy(sfSelectorUDP* selector) {delete selector;}
////////////////////////////////////////////////////////////
/// Add a socket to watch to a selector
////////////////////////////////////////////////////////////
-void sfSelectorTCP_Add(sfSelectorTCP* Selector, sfSocketTCP* Socket) {CSFML_CALL(Selector, Add(Socket->This)); Selector->Sockets[Socket->This] = Socket;}
-void sfSelectorUDP_Add(sfSelectorUDP* Selector, sfSocketUDP* Socket) {CSFML_CALL(Selector, Add(Socket->This)); Selector->Sockets[Socket->This] = Socket;}
+void sfSelectorTCP_Add(sfSelectorTCP* selector, sfSocketTCP* socket) {CSFML_CALL(selector, Add(socket->This)); selector->Sockets[socket->This] = socket;}
+void sfSelectorUDP_Add(sfSelectorUDP* selector, sfSocketUDP* socket) {CSFML_CALL(selector, Add(socket->This)); selector->Sockets[socket->This] = socket;}
////////////////////////////////////////////////////////////
/// Remove a socket from a selector
////////////////////////////////////////////////////////////
-void sfSelectorTCP_Remove(sfSelectorTCP* Selector, sfSocketTCP* Socket) {CSFML_CALL(Selector, Remove(Socket->This)); Selector->Sockets.erase(Socket->This);}
-void sfSelectorUDP_Remove(sfSelectorUDP* Selector, sfSocketUDP* Socket) {CSFML_CALL(Selector, Remove(Socket->This)); Selector->Sockets.erase(Socket->This);}
+void sfSelectorTCP_Remove(sfSelectorTCP* selector, sfSocketTCP* socket) {CSFML_CALL(selector, Remove(socket->This)); selector->Sockets.erase(socket->This);}
+void sfSelectorUDP_Remove(sfSelectorUDP* selector, sfSocketUDP* socket) {CSFML_CALL(selector, Remove(socket->This)); selector->Sockets.erase(socket->This);}
////////////////////////////////////////////////////////////
/// Remove all sockets from a selector
////////////////////////////////////////////////////////////
-void sfSelectorTCP_Clear(sfSelectorTCP* Selector) {CSFML_CALL(Selector, Clear()); Selector->Sockets.clear();}
-void sfSelectorUDP_Clear(sfSelectorUDP* Selector) {CSFML_CALL(Selector, Clear()); Selector->Sockets.clear();}
+void sfSelectorTCP_Clear(sfSelectorTCP* selector) {CSFML_CALL(selector, Clear()); selector->Sockets.clear();}
+void sfSelectorUDP_Clear(sfSelectorUDP* selector) {CSFML_CALL(selector, Clear()); selector->Sockets.clear();}
////////////////////////////////////////////////////////////
/// Wait and collect sockets which are ready for reading.
/// This functions will return either when at least one socket
/// is ready, or when the given time is out
////////////////////////////////////////////////////////////
-unsigned int sfSelectorTCP_Wait(sfSelectorTCP* Selector, float Timeout) {CSFML_CALL_RETURN(Selector, Wait(Timeout), 0);}
-unsigned int sfSelectorUDP_Wait(sfSelectorUDP* Selector, float Timeout) {CSFML_CALL_RETURN(Selector, Wait(Timeout), 0);}
+unsigned int sfSelectorTCP_Wait(sfSelectorTCP* selector, float timeout) {CSFML_CALL_RETURN(selector, Wait(timeout), 0);}
+unsigned int sfSelectorUDP_Wait(sfSelectorUDP* selector, float timeout) {CSFML_CALL_RETURN(selector, Wait(timeout), 0);}
////////////////////////////////////////////////////////////
@@ -78,13 +78,13 @@ unsigned int sfSelectorUDP_Wait(sfSelectorUDP* Selector, float Timeout) {CSFML_C
/// ready for reading. The total number of sockets ready
/// is the integer returned by the previous call to Wait()
////////////////////////////////////////////////////////////
-sfSocketTCP* sfSelectorTCP_GetSocketReady(sfSelectorTCP* Selector, unsigned int Index)
+sfSocketTCP* sfSelectorTCP_GetSocketReady(sfSelectorTCP* selector, unsigned int index)
{
- CSFML_CHECK_RETURN(Selector, NULL);
- return Selector->Sockets[Selector->This.GetSocketReady(Index)];
+ CSFML_CHECK_RETURN(selector, NULL);
+ return selector->Sockets[selector->This.GetSocketReady(index)];
}
-sfSocketUDP* sfSelectorUDP_GetSocketReady(sfSelectorUDP* Selector, unsigned int Index)
+sfSocketUDP* sfSelectorUDP_GetSocketReady(sfSelectorUDP* selector, unsigned int index)
{
- CSFML_CHECK_RETURN(Selector, NULL);
- return Selector->Sockets[Selector->This.GetSocketReady(Index)];
+ CSFML_CHECK_RETURN(selector, NULL);
+ return selector->Sockets[selector->This.GetSocketReady(index)];
}
diff --git a/CSFML/src/SFML/Network/SocketTCP.cpp b/CSFML/src/SFML/Network/SocketTCP.cpp
index be3591ef5..d1d860e46 100644
--- a/CSFML/src/SFML/Network/SocketTCP.cpp
+++ b/CSFML/src/SFML/Network/SocketTCP.cpp
@@ -45,12 +45,12 @@ sfSocketTCP* sfSocketTCP_Create()
////////////////////////////////////////////////////////////
/// Destroy an existing TCP socket
////////////////////////////////////////////////////////////
-void sfSocketTCP_Destroy(sfSocketTCP* Socket)
+void sfSocketTCP_Destroy(sfSocketTCP* socket)
{
- if (Socket)
+ if (socket)
{
- Socket->This.Close();
- delete Socket;
+ socket->This.Close();
+ delete socket;
}
}
@@ -59,31 +59,31 @@ void sfSocketTCP_Destroy(sfSocketTCP* Socket)
/// Change the blocking state of a TCP socket.
/// The default behaviour of a socket is blocking
////////////////////////////////////////////////////////////
-void sfSocketTCP_SetBlocking(sfSocketTCP* Socket, sfBool Blocking)
+void sfSocketTCP_SetBlocking(sfSocketTCP* socket, sfBool blocking)
{
- CSFML_CALL(Socket, SetBlocking(Blocking == sfTrue));
+ CSFML_CALL(socket, SetBlocking(blocking == sfTrue));
}
////////////////////////////////////////////////////////////
/// Connect a TCP socket to another computer on a specified port
////////////////////////////////////////////////////////////
-sfSocketStatus sfSocketTCP_Connect(sfSocketTCP* Socket, unsigned short Port, sfIPAddress HostAddress, float Timeout)
+sfSocketStatus sfSocketTCP_Connect(sfSocketTCP* socket, unsigned short port, sfIPAddress host, float timeout)
{
- sf::IPAddress Address(HostAddress.Address);
+ sf::IPAddress address(host.Address);
- CSFML_CHECK_RETURN(Socket, sfSocketError);
+ CSFML_CHECK_RETURN(socket, sfSocketError);
- return static_cast(Socket->This.Connect(Port, Address, Timeout));
+ return static_cast(socket->This.Connect(port, address, timeout));
}
////////////////////////////////////////////////////////////
/// Listen to a specified port for incoming data or connections
////////////////////////////////////////////////////////////
-sfBool sfSocketTCP_Listen(sfSocketTCP* Socket, unsigned short Port)
+sfBool sfSocketTCP_Listen(sfSocketTCP* socket, unsigned short port)
{
- CSFML_CALL_RETURN(Socket, Listen(Port), sfFalse);
+ CSFML_CALL_RETURN(socket, Listen(port), sfFalse);
}
@@ -92,25 +92,25 @@ sfBool sfSocketTCP_Listen(sfSocketTCP* Socket, unsigned short Port)
/// This function is blocking, ie. it won't return before
/// a connection has been accepted
////////////////////////////////////////////////////////////
-sfSocketStatus sfSocketTCP_Accept(sfSocketTCP* Socket, sfSocketTCP** Connected, sfIPAddress* Address)
+sfSocketStatus sfSocketTCP_Accept(sfSocketTCP* socket, sfSocketTCP** connected, sfIPAddress* address)
{
- CSFML_CHECK_RETURN(Socket, sfSocketError);
- CSFML_CHECK_RETURN(Connected, sfSocketError);
+ CSFML_CHECK_RETURN(socket, sfSocketError);
+ CSFML_CHECK_RETURN(connected, sfSocketError);
// Call SFML internal function
- sf::IPAddress ClientAddress;
- sf::SocketTCP Client;
- sf::Socket::Status Status = Socket->This.Accept(Client, &ClientAddress);
- if (Status != sf::Socket::Done)
- return static_cast(Status);
+ sf::IPAddress clientAddress;
+ sf::SocketTCP client;
+ sf::Socket::Status status = socket->This.Accept(client, &clientAddress);
+ if (status != sf::Socket::Done)
+ return static_cast(status);
// Convert the client socket returned
- *Connected = sfSocketTCP_Create();
- (*Connected)->This = Client;
+ *connected = sfSocketTCP_Create();
+ (*connected)->This = client;
// Convert the address if needed
- if (Address)
- strncpy(Address->Address, ClientAddress.ToString().c_str(), 16);
+ if (address)
+ strncpy(address->Address, clientAddress.ToString().c_str(), 16);
return sfSocketDone;
}
@@ -119,29 +119,29 @@ sfSocketStatus sfSocketTCP_Accept(sfSocketTCP* Socket, sfSocketTCP** Connected,
////////////////////////////////////////////////////////////
/// Send an array of bytes to the host (must be connected first)
////////////////////////////////////////////////////////////
-sfSocketStatus sfSocketTCP_Send(sfSocketTCP* Socket, const char* Data, size_t Size)
+sfSocketStatus sfSocketTCP_Send(sfSocketTCP* socket, const char* data, size_t size)
{
- CSFML_CHECK_RETURN(Socket, sfSocketError);
+ CSFML_CHECK_RETURN(socket, sfSocketError);
- return static_cast(Socket->This.Send(Data, Size));
+ return static_cast(socket->This.Send(data, size));
}
////////////////////////////////////////////////////////////
/// Receive an array of bytes from the host (must be connected first)
////////////////////////////////////////////////////////////
-sfSocketStatus sfSocketTCP_Receive(sfSocketTCP* Socket, char* Data, size_t MaxSize, size_t* SizeReceived)
+sfSocketStatus sfSocketTCP_Receive(sfSocketTCP* socket, char* data, size_t maxSize, size_t* sizeReceived)
{
- CSFML_CHECK_RETURN(Socket, sfSocketError);
+ CSFML_CHECK_RETURN(socket, sfSocketError);
- if (SizeReceived)
+ if (sizeReceived)
{
- return static_cast(Socket->This.Receive(Data, MaxSize, *SizeReceived));
+ return static_cast(socket->This.Receive(data, maxSize, *sizeReceived));
}
else
{
- std::size_t Size = 0;
- return static_cast(Socket->This.Receive(Data, MaxSize, Size));
+ std::size_t size = 0;
+ return static_cast(socket->This.Receive(data, maxSize, size));
}
}
@@ -149,24 +149,24 @@ sfSocketStatus sfSocketTCP_Receive(sfSocketTCP* Socket, char* Data, size_t MaxSi
////////////////////////////////////////////////////////////
/// Send a packet of data to the host (must be connected first)
////////////////////////////////////////////////////////////
-sfSocketStatus sfSocketTCP_SendPacket(sfSocketTCP* Socket, sfPacket* Packet)
+sfSocketStatus sfSocketTCP_SendPacket(sfSocketTCP* socket, sfPacket* packet)
{
- CSFML_CHECK_RETURN(Socket, sfSocketError);
- CSFML_CHECK_RETURN(Packet, sfSocketError);
+ CSFML_CHECK_RETURN(socket, sfSocketError);
+ CSFML_CHECK_RETURN(packet, sfSocketError);
- return static_cast(Socket->This.Send(Packet->This));
+ return static_cast(socket->This.Send(packet->This));
}
////////////////////////////////////////////////////////////
/// Receive a packet from the host (must be connected first)
////////////////////////////////////////////////////////////
-sfSocketStatus sfSocketTCP_ReceivePacket(sfSocketTCP* Socket, sfPacket* Packet)
+sfSocketStatus sfSocketTCP_ReceivePacket(sfSocketTCP* socket, sfPacket* packet)
{
- CSFML_CHECK_RETURN(Socket, sfSocketError);
- CSFML_CHECK_RETURN(Packet, sfSocketError);
+ CSFML_CHECK_RETURN(socket, sfSocketError);
+ CSFML_CHECK_RETURN(packet, sfSocketError);
- return static_cast(Socket->This.Receive(Packet->This));
+ return static_cast(socket->This.Receive(packet->This));
}
@@ -174,7 +174,7 @@ sfSocketStatus sfSocketTCP_ReceivePacket(sfSocketTCP* Socket, sfPacket* Packet)
/// Check if a socket is in a valid state ; this function
/// can be called any time to check if the socket is OK
////////////////////////////////////////////////////////////
-sfBool sfSocketTCP_IsValid(sfSocketTCP* Socket)
+sfBool sfSocketTCP_IsValid(sfSocketTCP* socket)
{
- CSFML_CALL_RETURN(Socket, IsValid(), sfFalse);
+ CSFML_CALL_RETURN(socket, IsValid(), sfFalse);
}
diff --git a/CSFML/src/SFML/Network/SocketUDP.cpp b/CSFML/src/SFML/Network/SocketUDP.cpp
index 58c9a2cbd..030408431 100644
--- a/CSFML/src/SFML/Network/SocketUDP.cpp
+++ b/CSFML/src/SFML/Network/SocketUDP.cpp
@@ -45,9 +45,9 @@ sfSocketUDP* sfSocketUDP_Create()
////////////////////////////////////////////////////////////
/// Destroy an existing UDP socket
////////////////////////////////////////////////////////////
-void sfSocketUDP_Destroy(sfSocketUDP* Socket)
+void sfSocketUDP_Destroy(sfSocketUDP* socket)
{
- delete Socket;
+ delete socket;
}
@@ -55,41 +55,41 @@ void sfSocketUDP_Destroy(sfSocketUDP* Socket)
/// Change the blocking state of a UDP socket.
/// The default behaviour of a socket is blocking
////////////////////////////////////////////////////////////
-void sfSocketUDP_SetBlocking(sfSocketUDP* Socket, sfBool Blocking)
+void sfSocketUDP_SetBlocking(sfSocketUDP* socket, sfBool blocking)
{
- CSFML_CALL(Socket, SetBlocking(Blocking == sfTrue));
+ CSFML_CALL(socket, SetBlocking(blocking == sfTrue));
}
////////////////////////////////////////////////////////////
/// Bind a socket to a specific port
////////////////////////////////////////////////////////////
-sfBool sfSocketUDP_Bind(sfSocketUDP* Socket, unsigned short Port)
+sfBool sfSocketUDP_Bind(sfSocketUDP* socket, unsigned short port)
{
- CSFML_CALL_RETURN(Socket, Bind(Port), sfFalse);
+ CSFML_CALL_RETURN(socket, Bind(port), sfFalse);
}
////////////////////////////////////////////////////////////
/// Unbind a socket from its previous port, if any
////////////////////////////////////////////////////////////
-sfBool sfSocketUDP_Unbind(sfSocketUDP* Socket)
+sfBool sfSocketUDP_Unbind(sfSocketUDP* socket)
{
- CSFML_CALL_RETURN(Socket, Unbind(), sfFalse);
+ CSFML_CALL_RETURN(socket, Unbind(), sfFalse);
}
////////////////////////////////////////////////////////////
/// Send an array of bytes
////////////////////////////////////////////////////////////
-sfSocketStatus sfSocketUDP_Send(sfSocketUDP* Socket, const char* Data, size_t Size, sfIPAddress Address, unsigned short Port)
+sfSocketStatus sfSocketUDP_Send(sfSocketUDP* socket, const char* data, size_t size, sfIPAddress address, unsigned short port)
{
- CSFML_CHECK_RETURN(Socket, sfSocketError)
+ CSFML_CHECK_RETURN(socket, sfSocketError)
// Convert the address
- sf::IPAddress Receiver(Address.Address);
+ sf::IPAddress receiver(address.Address);
- return static_cast(Socket->This.Send(Data, Size, Receiver, Port));
+ return static_cast(socket->This.Send(data, size, receiver, port));
}
@@ -98,27 +98,27 @@ sfSocketStatus sfSocketUDP_Send(sfSocketUDP* Socket, const char* Data, size_t Si
/// This function is blocking, ie. it won't return before some
/// bytes have been received
////////////////////////////////////////////////////////////
-sfSocketStatus sfSocketUDP_Receive(sfSocketUDP* Socket, char* Data, size_t MaxSize, size_t* SizeReceived, sfIPAddress* Address, unsigned short* Port)
+sfSocketStatus sfSocketUDP_Receive(sfSocketUDP* socket, char* data, size_t maxSize, size_t* sizeReceived, sfIPAddress* address, unsigned short* port)
{
CSFML_CHECK_RETURN(Socket, sfSocketError);
// Call SFML internal function
- sf::IPAddress Sender;
- unsigned short SenderPort;
- std::size_t Received;
+ sf::IPAddress sender;
+ unsigned short senderPort;
+ std::size_t received;
- sf::Socket::Status Status = Socket->This.Receive(Data, MaxSize, Received, Sender, SenderPort);
- if (Status != sf::Socket::Done)
- return static_cast(Status);
+ sf::Socket::Status status = socket->This.Receive(data, maxSize, received, sender, senderPort);
+ if (status != sf::Socket::Done)
+ return static_cast(status);
- if (SizeReceived)
- *SizeReceived = Received;
+ if (sizeReceived)
+ *sizeReceived = received;
- if (Address)
- strncpy(Address->Address, Sender.ToString().c_str(), 16);
+ if (address)
+ strncpy(address->Address, sender.ToString().c_str(), 16);
- if (Port)
- *Port = SenderPort;
+ if (port)
+ *port = senderPort;
return sfSocketDone;
}
@@ -127,15 +127,15 @@ sfSocketStatus sfSocketUDP_Receive(sfSocketUDP* Socket, char* Data, size_t MaxSi
////////////////////////////////////////////////////////////
/// Send a packet of data
////////////////////////////////////////////////////////////
-sfSocketStatus sfSocketUDP_SendPacket(sfSocketUDP* Socket, sfPacket* Packet, sfIPAddress Address, unsigned short Port)
+sfSocketStatus sfSocketUDP_SendPacket(sfSocketUDP* socket, sfPacket* packet, sfIPAddress address, unsigned short port)
{
- CSFML_CHECK_RETURN(Socket, sfSocketError);
- CSFML_CHECK_RETURN(Packet, sfSocketError);
+ CSFML_CHECK_RETURN(socket, sfSocketError);
+ CSFML_CHECK_RETURN(packet, sfSocketError);
// Convert the address
- sf::IPAddress Receiver(Address.Address);
+ sf::IPAddress receiver(address.Address);
- return static_cast(Socket->This.Send(Packet->This, Receiver, Port));
+ return static_cast(socket->This.Send(packet->This, receiver, port));
}
@@ -144,22 +144,22 @@ sfSocketStatus sfSocketUDP_SendPacket(sfSocketUDP* Socket, sfPacket* Packet, sfI
/// This function is blocking, ie. it won't return before a
/// packet is received
////////////////////////////////////////////////////////////
-sfSocketStatus sfSocketUDP_ReceivePacket(sfSocketUDP* Socket, sfPacket* Packet, sfIPAddress* Address, unsigned short* Port)
+sfSocketStatus sfSocketUDP_ReceivePacket(sfSocketUDP* socket, sfPacket* packet, sfIPAddress* address, unsigned short* port)
{
- CSFML_CHECK_RETURN(Socket, sfSocketError);
- CSFML_CHECK_RETURN(Packet, sfSocketError);
+ CSFML_CHECK_RETURN(socket, sfSocketError);
+ CSFML_CHECK_RETURN(packet, sfSocketError);
- sf::IPAddress Sender;
- unsigned short SenderPort;
- sf::Socket::Status Status = Socket->This.Receive(Packet->This, Sender, SenderPort);
- if (Status != sf::Socket::Done)
- return static_cast(Status);
+ sf::IPAddress sender;
+ unsigned short senderPort;
+ sf::Socket::Status status = socket->This.Receive(packet->This, sender, senderPort);
+ if (status != sf::Socket::Done)
+ return static_cast(status);
- if (Address)
- strncpy(Address->Address, Sender.ToString().c_str(), 16);
+ if (address)
+ strncpy(address->Address, sender.ToString().c_str(), 16);
- if (Port)
- *Port = SenderPort;
+ if (port)
+ *port = senderPort;
return sfSocketDone;
}
@@ -169,7 +169,7 @@ sfSocketStatus sfSocketUDP_ReceivePacket(sfSocketUDP* Socket, sfPacket* Packet,
/// Check if a socket is in a valid state ; this function
/// can be called any time to check if the socket is OK
////////////////////////////////////////////////////////////
-sfBool sfSocketUDP_IsValid(sfSocketUDP* Socket)
+sfBool sfSocketUDP_IsValid(sfSocketUDP* socket)
{
- CSFML_CALL_RETURN(Socket, IsValid(), sfFalse);
+ CSFML_CALL_RETURN(socket, IsValid(), sfFalse);
}
diff --git a/CSFML/src/SFML/System/Clock.cpp b/CSFML/src/SFML/System/Clock.cpp
index e07909e70..675246e82 100644
--- a/CSFML/src/SFML/System/Clock.cpp
+++ b/CSFML/src/SFML/System/Clock.cpp
@@ -42,25 +42,25 @@ sfClock* sfClock_Create()
////////////////////////////////////////////////////////////
/// Destroy an existing clock
////////////////////////////////////////////////////////////
-void sfClock_Destroy(sfClock* Clock)
+void sfClock_Destroy(sfClock* clock)
{
- delete Clock;
+ delete clock;
}
////////////////////////////////////////////////////////////
/// Get the time elapsed for a clock
////////////////////////////////////////////////////////////
-float sfClock_GetTime(sfClock* Clock)
+float sfClock_GetTime(sfClock* clock)
{
- CSFML_CALL_RETURN(Clock, GetElapsedTime(), 0.f)
+ CSFML_CALL_RETURN(clock, GetElapsedTime(), 0.f)
}
////////////////////////////////////////////////////////////
/// Restart a clock
////////////////////////////////////////////////////////////
-void sfClock_Reset(sfClock* Clock)
+void sfClock_Reset(sfClock* clock)
{
- CSFML_CALL(Clock, Reset())
+ CSFML_CALL(clock, Reset())
}
diff --git a/CSFML/src/SFML/System/Mutex.cpp b/CSFML/src/SFML/System/Mutex.cpp
index 69a534cb1..08a58b1b7 100644
--- a/CSFML/src/SFML/System/Mutex.cpp
+++ b/CSFML/src/SFML/System/Mutex.cpp
@@ -42,25 +42,25 @@ sfMutex* sfMutex_Create()
////////////////////////////////////////////////////////////
/// Destroy an existing mutex
////////////////////////////////////////////////////////////
-void sfMutex_Destroy(sfMutex* Mutex)
+void sfMutex_Destroy(sfMutex* mutex)
{
- delete Mutex;
+ delete mutex;
}
////////////////////////////////////////////////////////////
/// Lock a mutex
////////////////////////////////////////////////////////////
-void sfMutex_Lock(sfMutex* Mutex)
+void sfMutex_Lock(sfMutex* mutex)
{
- CSFML_CALL(Mutex, Lock())
+ CSFML_CALL(mutex, Lock())
}
////////////////////////////////////////////////////////////
/// Unlock a mutex
////////////////////////////////////////////////////////////
-void sfMutex_Unlock(sfMutex* Mutex)
+void sfMutex_Unlock(sfMutex* mutex)
{
- CSFML_CALL(Mutex, Unlock())
+ CSFML_CALL(mutex, Unlock())
}
diff --git a/CSFML/src/SFML/System/Randomizer.cpp b/CSFML/src/SFML/System/Randomizer.cpp
index 010215303..feb8b4c25 100644
--- a/CSFML/src/SFML/System/Randomizer.cpp
+++ b/CSFML/src/SFML/System/Randomizer.cpp
@@ -34,9 +34,9 @@
/// Set the seed for the random numbers generator. Using a known seed
/// allows you to reproduce the same sequence of random numbers
////////////////////////////////////////////////////////////
-void sfRandom_SetSeed(unsigned int Seed)
+void sfRandom_SetSeed(unsigned int seed)
{
- sf::Randomizer::SetSeed(Seed);
+ sf::Randomizer::SetSeed(seed);
}
@@ -52,16 +52,16 @@ unsigned int sfRandom_GetSeed()
////////////////////////////////////////////////////////////
/// Get a random float number in a given range
////////////////////////////////////////////////////////////
-float sfRandom_Float(float Begin, float End)
+float sfRandom_Float(float begin, float end)
{
- return sf::Randomizer::Random(Begin, End);
+ return sf::Randomizer::Random(begin, end);
}
////////////////////////////////////////////////////////////
/// Get a random integer number in a given range
////////////////////////////////////////////////////////////
-int sfRandom_Int(int Begin, int End)
+int sfRandom_Int(int begin, int end)
{
- return sf::Randomizer::Random(Begin, End);
+ return sf::Randomizer::Random(begin, end);
}
diff --git a/CSFML/src/SFML/System/Thread.cpp b/CSFML/src/SFML/System/Thread.cpp
index 64f0af1d4..4b312aeee 100644
--- a/CSFML/src/SFML/System/Thread.cpp
+++ b/CSFML/src/SFML/System/Thread.cpp
@@ -33,36 +33,36 @@
////////////////////////////////////////////////////////////
/// Construct a new thread from a function pointer
////////////////////////////////////////////////////////////
-sfThread* sfThread_Create(void (*Function)(void*), void* UserData)
+sfThread* sfThread_Create(void (*function)(void*), void* userData)
{
- return new sfThread(Function, UserData);
+ return new sfThread(function, userData);
}
////////////////////////////////////////////////////////////
/// Destroy an existing thread
////////////////////////////////////////////////////////////
-void sfThread_Destroy(sfThread* Thread)
+void sfThread_Destroy(sfThread* thread)
{
- delete Thread;
+ delete thread;
}
////////////////////////////////////////////////////////////
/// Run a thread
////////////////////////////////////////////////////////////
-void sfThread_Launch(sfThread* Thread)
+void sfThread_Launch(sfThread* thread)
{
- CSFML_CALL(Thread, Launch());
+ CSFML_CALL(thread, Launch());
}
////////////////////////////////////////////////////////////
/// Wait until a thread finishes
////////////////////////////////////////////////////////////
-void sfThread_Wait(sfThread* Thread)
+void sfThread_Wait(sfThread* thread)
{
- CSFML_CALL(Thread, Wait());
+ CSFML_CALL(thread, Wait());
}
@@ -72,7 +72,7 @@ void sfThread_Wait(sfThread* Thread)
/// you should rather try to make the thread function
/// terminate by itself
////////////////////////////////////////////////////////////
-void sfThread_Terminate(sfThread* Thread)
+void sfThread_Terminate(sfThread* thread)
{
- CSFML_CALL(Thread, Terminate());
+ CSFML_CALL(thread, Terminate());
}
diff --git a/CSFML/src/SFML/Window/Context.cpp b/CSFML/src/SFML/Window/Context.cpp
index b34137e89..aa58a0abd 100644
--- a/CSFML/src/SFML/Window/Context.cpp
+++ b/CSFML/src/SFML/Window/Context.cpp
@@ -42,16 +42,16 @@ sfContext* sfContext_Create()
////////////////////////////////////////////////////////////
/// Destroy an existing context
////////////////////////////////////////////////////////////
-void sfContext_Destroy(sfContext* Context)
+void sfContext_Destroy(sfContext* context)
{
- delete Context;
+ delete context;
}
////////////////////////////////////////////////////////////
/// Activate or deactivate a context
////////////////////////////////////////////////////////////
-void sfContext_SetActive(sfContext* Context, sfBool Active)
+void sfContext_SetActive(sfContext* context, sfBool active)
{
- CSFML_CALL(Context, SetActive(Active == sfTrue))
+ CSFML_CALL(context, SetActive(active == sfTrue))
}
diff --git a/CSFML/src/SFML/Window/Input.cpp b/CSFML/src/SFML/Window/Input.cpp
index 352a0197d..640c417e9 100644
--- a/CSFML/src/SFML/Window/Input.cpp
+++ b/CSFML/src/SFML/Window/Input.cpp
@@ -33,51 +33,51 @@
////////////////////////////////////////////////////////////
/// Get the state of a key
////////////////////////////////////////////////////////////
-sfBool sfInput_IsKeyDown(sfInput* Input, sfKeyCode KeyCode)
+sfBool sfInput_IsKeyDown(sfInput* input, sfKeyCode code)
{
- CSFML_CALL_PTR_RETURN(Input, IsKeyDown((sf::Key::Code)KeyCode), sfFalse);
+ CSFML_CALL_PTR_RETURN(input, IsKeyDown((sf::Key::Code)code), sfFalse);
}
////////////////////////////////////////////////////////////
/// Get the state of a mouse button
////////////////////////////////////////////////////////////
-sfBool sfInput_IsMouseButtonDown(sfInput* Input, sfMouseButton Button)
+sfBool sfInput_IsMouseButtonDown(sfInput* input, sfMouseButton button)
{
- CSFML_CALL_PTR_RETURN(Input, IsMouseButtonDown((sf::Mouse::Button)Button), sfFalse);
+ CSFML_CALL_PTR_RETURN(input, IsMouseButtonDown((sf::Mouse::Button)button), sfFalse);
}
////////////////////////////////////////////////////////////
/// Get the state of a joystick button
////////////////////////////////////////////////////////////
-sfBool sfInput_IsJoystickButtonDown(sfInput* Input, unsigned int JoyId, unsigned int Button)
+sfBool sfInput_IsJoystickButtonDown(sfInput* input, unsigned int joyId, unsigned int button)
{
- CSFML_CALL_PTR_RETURN(Input, IsJoystickButtonDown(JoyId, Button), sfFalse);
+ CSFML_CALL_PTR_RETURN(input, IsJoystickButtonDown(joyId, button), sfFalse);
}
////////////////////////////////////////////////////////////
/// Get the mouse X position
////////////////////////////////////////////////////////////
-int sfInput_GetMouseX(sfInput* Input)
+int sfInput_GetMouseX(sfInput* input)
{
- CSFML_CALL_PTR_RETURN(Input, GetMouseX(), 0);
+ CSFML_CALL_PTR_RETURN(input, GetMouseX(), 0);
}
////////////////////////////////////////////////////////////
/// Get the mouse Y position
////////////////////////////////////////////////////////////
-int sfInput_GetMouseY(sfInput* Input)
+int sfInput_GetMouseY(sfInput* input)
{
- CSFML_CALL_PTR_RETURN(Input, GetMouseY(), 0);
+ CSFML_CALL_PTR_RETURN(input, GetMouseY(), 0);
}
////////////////////////////////////////////////////////////
/// Get the joystick position on a given axis
////////////////////////////////////////////////////////////
-float sfInput_GetJoystickAxis(sfInput* Input, unsigned int JoyId, sfJoyAxis Axis)
+float sfInput_GetJoystickAxis(sfInput* input, unsigned int joyId, sfJoyAxis axis)
{
- CSFML_CALL_PTR_RETURN(Input, GetJoystickAxis(JoyId, (sf::Joy::Axis)Axis), 0.f);
+ CSFML_CALL_PTR_RETURN(input, GetJoystickAxis(joyId, (sf::Joy::Axis)axis), 0.f);
}
diff --git a/CSFML/src/SFML/Window/VideoMode.cpp b/CSFML/src/SFML/Window/VideoMode.cpp
index c8d701459..daba44b3e 100644
--- a/CSFML/src/SFML/Window/VideoMode.cpp
+++ b/CSFML/src/SFML/Window/VideoMode.cpp
@@ -36,13 +36,13 @@
////////////////////////////////////////////////////////////
sfVideoMode sfVideoMode_GetDesktopMode()
{
- sf::VideoMode Desktop = sf::VideoMode::GetDesktopMode();
- sfVideoMode Ret;
- Ret.Width = Desktop.Width;
- Ret.Height = Desktop.Height;
- Ret.BitsPerPixel = Desktop.BitsPerPixel;
+ sf::VideoMode desktop = sf::VideoMode::GetDesktopMode();
+ sfVideoMode ret;
+ ret.Width = desktop.Width;
+ ret.Height = desktop.Height;
+ ret.BitsPerPixel = desktop.BitsPerPixel;
- return Ret;
+ return ret;
}
@@ -51,15 +51,15 @@ sfVideoMode sfVideoMode_GetDesktopMode()
/// Index must be in range [0, GetModesCount()[
/// Modes are sorted from best to worst
////////////////////////////////////////////////////////////
-sfVideoMode sfVideoMode_GetMode(size_t Index)
+sfVideoMode sfVideoMode_GetMode(size_t index)
{
- sf::VideoMode Mode = sf::VideoMode::GetMode(Index);
- sfVideoMode Ret;
- Ret.Width = Mode.Width;
- Ret.Height = Mode.Height;
- Ret.BitsPerPixel = Mode.BitsPerPixel;
+ sf::VideoMode mode = sf::VideoMode::GetMode(index);
+ sfVideoMode ret;
+ ret.Width = mode.Width;
+ ret.Height = mode.Height;
+ ret.BitsPerPixel = mode.BitsPerPixel;
- return Ret;
+ return ret;
}
@@ -75,8 +75,8 @@ size_t sfVideoMode_GetModesCount()
////////////////////////////////////////////////////////////
/// Tell whether or not a video mode is supported
////////////////////////////////////////////////////////////
-sfBool sfVideoMode_IsValid(sfVideoMode Mode)
+sfBool sfVideoMode_IsValid(sfVideoMode mode)
{
- sf::VideoMode VideoMode(Mode.Width, Mode.Height, Mode.BitsPerPixel);
- return VideoMode.IsValid() ? sfTrue : sfFalse;
+ sf::VideoMode videoMode(mode.Width, mode.Height, mode.BitsPerPixel);
+ return videoMode.IsValid() ? sfTrue : sfFalse;
}
diff --git a/CSFML/src/SFML/Window/Window.cpp b/CSFML/src/SFML/Window/Window.cpp
index af3723984..55b870a28 100644
--- a/CSFML/src/SFML/Window/Window.cpp
+++ b/CSFML/src/SFML/Window/Window.cpp
@@ -33,161 +33,161 @@
////////////////////////////////////////////////////////////
/// Construct a new window
////////////////////////////////////////////////////////////
-sfWindow* sfWindow_Create(sfVideoMode Mode, const char* Title, unsigned long Style, sfContextSettings Params)
+sfWindow* sfWindow_Create(sfVideoMode mode, const char* title, unsigned long style, sfContextSettings settings)
{
// Convert video mode
- sf::VideoMode VideoMode(Mode.Width, Mode.Height, Mode.BitsPerPixel);
+ sf::VideoMode videoMode(mode.Width, mode.Height, mode.BitsPerPixel);
// Create the window
- sfWindow* Window = new sfWindow;
- sf::ContextSettings Settings(Params.DepthBits, Params.StencilBits, Params.AntialiasingLevel);
- Window->This.Create(VideoMode, Title, Style, Settings);
- Window->Input.This = &Window->This.GetInput();
+ sfWindow* window = new sfWindow;
+ sf::ContextSettings params(settings.DepthBits, settings.StencilBits, settings.AntialiasingLevel);
+ window->This.Create(videoMode, title, style, params);
+ window->Input.This = &window->This.GetInput();
- return Window;
+ return window;
}
////////////////////////////////////////////////////////////
/// Construct a window from an existing control
////////////////////////////////////////////////////////////
-sfWindow* sfWindow_CreateFromHandle(sfWindowHandle Handle, sfContextSettings Params)
+sfWindow* sfWindow_CreateFromHandle(sfWindowHandle handle, sfContextSettings settings)
{
- sfWindow* Window = new sfWindow;
- sf::ContextSettings Settings(Params.DepthBits, Params.StencilBits, Params.AntialiasingLevel);
- Window->This.Create(Handle, Settings);
- Window->Input.This = &Window->This.GetInput();
+ sfWindow* window = new sfWindow;
+ sf::ContextSettings params(settings.DepthBits, settings.StencilBits, settings.AntialiasingLevel);
+ window->This.Create(handle, params);
+ window->Input.This = &window->This.GetInput();
- return Window;
+ return window;
}
////////////////////////////////////////////////////////////
/// Destroy an existing window
////////////////////////////////////////////////////////////
-void sfWindow_Destroy(sfWindow* Window)
+void sfWindow_Destroy(sfWindow* window)
{
- delete Window;
+ delete window;
}
////////////////////////////////////////////////////////////
/// Close a window (but doesn't destroy the internal data)
////////////////////////////////////////////////////////////
-void sfWindow_Close(sfWindow* Window)
+void sfWindow_Close(sfWindow* window)
{
- CSFML_CALL(Window, Close());
+ CSFML_CALL(window, Close());
}
////////////////////////////////////////////////////////////
/// Tell whether or not a window is opened
////////////////////////////////////////////////////////////
-sfBool sfWindow_IsOpened(sfWindow* Window)
+sfBool sfWindow_IsOpened(sfWindow* window)
{
- CSFML_CALL_RETURN(Window, IsOpened(), sfFalse);
+ CSFML_CALL_RETURN(window, IsOpened(), sfFalse);
}
////////////////////////////////////////////////////////////
/// Get the width of the rendering region of a window
////////////////////////////////////////////////////////////
-unsigned int sfWindow_GetWidth(sfWindow* Window)
+unsigned int sfWindow_GetWidth(sfWindow* window)
{
- CSFML_CALL_RETURN(Window, GetWidth(), 0)
+ CSFML_CALL_RETURN(window, GetWidth(), 0)
}
////////////////////////////////////////////////////////////
/// Get the height of the rendering region of a window
////////////////////////////////////////////////////////////
-unsigned int sfWindow_GetHeight(sfWindow* Window)
+unsigned int sfWindow_GetHeight(sfWindow* window)
{
- CSFML_CALL_RETURN(Window, GetHeight(), 0)
+ CSFML_CALL_RETURN(window, GetHeight(), 0)
}
////////////////////////////////////////////////////////////
/// Get the creation settings of a window
////////////////////////////////////////////////////////////
-sfContextSettings sfWindow_GetSettings(sfWindow* Window)
+sfContextSettings sfWindow_GetSettings(sfWindow* window)
{
- sfContextSettings Settings = {0, 0, 0};
- CSFML_CHECK_RETURN(Window, Settings);
+ sfContextSettings settings = {0, 0, 0};
+ CSFML_CHECK_RETURN(window, settings);
- const sf::ContextSettings& Params = Window->This.GetSettings();
- Settings.DepthBits = Params.DepthBits;
- Settings.StencilBits = Params.StencilBits;
- Settings.AntialiasingLevel = Params.AntialiasingLevel;
+ const sf::ContextSettings& params = window->This.GetSettings();
+ settings.DepthBits = params.DepthBits;
+ settings.StencilBits = params.StencilBits;
+ settings.AntialiasingLevel = params.AntialiasingLevel;
- return Settings;
+ return settings;
}
////////////////////////////////////////////////////////////
/// Get the event on top of events stack of a window, if any, and pop it
////////////////////////////////////////////////////////////
-sfBool sfWindow_GetEvent(sfWindow* Window, sfEvent* Event)
+sfBool sfWindow_GetEvent(sfWindow* window, sfEvent* event)
{
- CSFML_CHECK_RETURN(Window, sfFalse);
- CSFML_CHECK_RETURN(Event, sfFalse);
+ CSFML_CHECK_RETURN(window, sfFalse);
+ CSFML_CHECK_RETURN(event, sfFalse);
// Get the event
sf::Event SFMLEvent;
- sfBool Ret = Window->This.GetEvent(SFMLEvent);
+ sfBool ret = window->This.GetEvent(SFMLEvent);
// No event, return
- if (!Ret)
+ if (!ret)
return sfFalse;
// Convert its type
- Event->Type = static_cast(SFMLEvent.Type);
+ event->Type = static_cast(SFMLEvent.Type);
// Fill its fields
- switch (Event->Type)
+ switch (event->Type)
{
case sfEvtResized :
- Event->Size.Width = SFMLEvent.Size.Width;
- Event->Size.Height = SFMLEvent.Size.Height;
+ event->Size.Width = SFMLEvent.Size.Width;
+ event->Size.Height = SFMLEvent.Size.Height;
break;
case sfEvtTextEntered :
- Event->Text.Unicode = SFMLEvent.Text.Unicode;
+ event->Text.Unicode = SFMLEvent.Text.Unicode;
break;
case sfEvtKeyReleased :
case sfEvtKeyPressed :
- Event->Key.Code = static_cast(SFMLEvent.Key.Code);
- Event->Key.Alt = SFMLEvent.Key.Alt ? sfTrue : sfFalse;
- Event->Key.Control = SFMLEvent.Key.Control ? sfTrue : sfFalse;
- Event->Key.Shift = SFMLEvent.Key.Shift ? sfTrue : sfFalse;
+ event->Key.Code = static_cast(SFMLEvent.Key.Code);
+ event->Key.Alt = SFMLEvent.Key.Alt ? sfTrue : sfFalse;
+ event->Key.Control = SFMLEvent.Key.Control ? sfTrue : sfFalse;
+ event->Key.Shift = SFMLEvent.Key.Shift ? sfTrue : sfFalse;
break;
case sfEvtMouseWheelMoved :
- Event->MouseWheel.Delta = SFMLEvent.MouseWheel.Delta;
+ event->MouseWheel.Delta = SFMLEvent.MouseWheel.Delta;
break;
case sfEvtMouseButtonPressed :
case sfEvtMouseButtonReleased :
- Event->MouseButton.Button = static_cast(SFMLEvent.MouseButton.Button);
- Event->MouseButton.X = SFMLEvent.MouseButton.X;
- Event->MouseButton.Y = SFMLEvent.MouseButton.Y;
+ event->MouseButton.Button = static_cast(SFMLEvent.MouseButton.Button);
+ event->MouseButton.X = SFMLEvent.MouseButton.X;
+ event->MouseButton.Y = SFMLEvent.MouseButton.Y;
break;
case sfEvtMouseMoved :
- Event->MouseMove.X = SFMLEvent.MouseMove.X;
- Event->MouseMove.Y = SFMLEvent.MouseMove.Y;
+ event->MouseMove.X = SFMLEvent.MouseMove.X;
+ event->MouseMove.Y = SFMLEvent.MouseMove.Y;
break;
case sfEvtJoyButtonPressed :
case sfEvtJoyButtonReleased :
- Event->JoyButton.JoystickId = SFMLEvent.JoyButton.JoystickId;
- Event->JoyButton.Button = SFMLEvent.JoyButton.Button;
+ event->JoyButton.JoystickId = SFMLEvent.JoyButton.JoystickId;
+ event->JoyButton.Button = SFMLEvent.JoyButton.Button;
break;
case sfEvtJoyMoved :
- Event->JoyMove.JoystickId = SFMLEvent.JoyMove.JoystickId;
- Event->JoyMove.Axis = static_cast(SFMLEvent.JoyMove.Axis);
- Event->JoyMove.Position = SFMLEvent.JoyMove.Position;
+ event->JoyMove.JoystickId = SFMLEvent.JoyMove.JoystickId;
+ event->JoyMove.Axis = static_cast(SFMLEvent.JoyMove.Axis);
+ event->JoyMove.Position = SFMLEvent.JoyMove.Position;
break;
default :
@@ -201,27 +201,27 @@ sfBool sfWindow_GetEvent(sfWindow* Window, sfEvent* Event)
////////////////////////////////////////////////////////////
/// Enable / disable vertical synchronization on a window
////////////////////////////////////////////////////////////
-void sfWindow_UseVerticalSync(sfWindow* Window, sfBool Enabled)
+void sfWindow_UseVerticalSync(sfWindow* window, sfBool enabled)
{
- CSFML_CALL(Window, UseVerticalSync(Enabled == sfTrue))
+ CSFML_CALL(window, UseVerticalSync(enabled == sfTrue))
}
////////////////////////////////////////////////////////////
/// Show or hide the mouse cursor on a window
////////////////////////////////////////////////////////////
-void sfWindow_ShowMouseCursor(sfWindow* Window, sfBool Show)
+void sfWindow_ShowMouseCursor(sfWindow* window, sfBool show)
{
- CSFML_CALL(Window, ShowMouseCursor(Show == sfTrue))
+ CSFML_CALL(window, ShowMouseCursor(show == sfTrue))
}
////////////////////////////////////////////////////////////
/// Change the position of the mouse cursor on a window
////////////////////////////////////////////////////////////
-void sfWindow_SetCursorPosition(sfWindow* Window, unsigned int Left, unsigned int Top)
+void sfWindow_SetCursorPosition(sfWindow* window, unsigned int left, unsigned int top)
{
- CSFML_CALL(Window, SetCursorPosition(Left, Top))
+ CSFML_CALL(window, SetCursorPosition(left, top))
}
@@ -229,27 +229,27 @@ void sfWindow_SetCursorPosition(sfWindow* Window, unsigned int Left, unsigned in
/// Change the position of a window on screen.
/// Only works for top-level windows
////////////////////////////////////////////////////////////
-void sfWindow_SetPosition(sfWindow* Window, int Left, int Top)
+void sfWindow_SetPosition(sfWindow* window, int left, int top)
{
- CSFML_CALL(Window, SetPosition(Left, Top))
+ CSFML_CALL(window, SetPosition(left, top))
}
////////////////////////////////////////////////////////////
/// Change the size of the rendering region of a window
////////////////////////////////////////////////////////////
-void sfWindow_SetSize(sfWindow* Window, unsigned int Width, unsigned int Height)
+void sfWindow_SetSize(sfWindow* window, unsigned int width, unsigned int height)
{
- CSFML_CALL(Window, SetSize(Width, Height))
+ CSFML_CALL(window, SetSize(width, height))
}
////////////////////////////////////////////////////////////
/// Show or hide a window
////////////////////////////////////////////////////////////
-void sfWindow_Show(sfWindow* Window, sfBool State)
+void sfWindow_Show(sfWindow* window, sfBool show)
{
- CSFML_CALL(Window, Show(State == sfTrue))
+ CSFML_CALL(window, Show(show == sfTrue))
}
@@ -257,75 +257,72 @@ void sfWindow_Show(sfWindow* Window, sfBool State)
/// Enable or disable automatic key-repeat for keydown events.
/// Automatic key-repeat is enabled by default
////////////////////////////////////////////////////////////
-void sfWindow_EnableKeyRepeat(sfWindow* Window, sfBool Enabled)
+void sfWindow_EnableKeyRepeat(sfWindow* window, sfBool enabled)
{
- CSFML_CALL(Window, EnableKeyRepeat(Enabled == sfTrue))
+ CSFML_CALL(window, EnableKeyRepeat(enabled == sfTrue))
}
////////////////////////////////////////////////////////////
/// Change the window's icon
////////////////////////////////////////////////////////////
-void sfWindow_SetIcon(sfWindow* Window, unsigned int Width, unsigned int Height, sfUint8* Pixels)
+void sfWindow_SetIcon(sfWindow* window, unsigned int width, unsigned int height, sfUint8* pixels)
{
- CSFML_CALL(Window, SetIcon(Width, Height, Pixels))
+ CSFML_CALL(window, SetIcon(width, height, pixels))
}
////////////////////////////////////////////////////////////
/// Activate or deactivate a window as the current target for rendering
////////////////////////////////////////////////////////////
-sfBool sfWindow_SetActive(sfWindow* Window, sfBool Active)
+sfBool sfWindow_SetActive(sfWindow* window, sfBool active)
{
- CSFML_CALL_RETURN(Window, SetActive(Active == sfTrue), sfFalse)
+ CSFML_CALL_RETURN(window, SetActive(active == sfTrue), sfFalse)
}
////////////////////////////////////////////////////////////
/// Display a window on screen
////////////////////////////////////////////////////////////
-void sfWindow_Display(sfWindow* Window)
+void sfWindow_Display(sfWindow* window)
{
- CSFML_CALL(Window, Display())
+ CSFML_CALL(window, Display())
}
////////////////////////////////////////////////////////////
/// Get the input manager of a window
////////////////////////////////////////////////////////////
-sfInput* sfWindow_GetInput(sfWindow* Window)
+sfInput* sfWindow_GetInput(sfWindow* window)
{
- CSFML_CHECK_RETURN(Window, NULL);
+ CSFML_CHECK_RETURN(window, NULL);
- return &Window->Input;
+ return &window->Input;
}
////////////////////////////////////////////////////////////
/// Limit the framerate to a maximum fixed frequency for a window
////////////////////////////////////////////////////////////
-void sfWindow_SetFramerateLimit(sfWindow* Window, unsigned int Limit)
+void sfWindow_SetFramerateLimit(sfWindow* window, unsigned int limit)
{
- CSFML_CALL(Window, SetFramerateLimit(Limit))
+ CSFML_CALL(window, SetFramerateLimit(limit))
}
////////////////////////////////////////////////////////////
/// Get time elapsed since last frame of a window
////////////////////////////////////////////////////////////
-float sfWindow_GetFrameTime(sfWindow* Window)
+float sfWindow_GetFrameTime(sfWindow* window)
{
- CSFML_CALL_RETURN(Window, GetFrameTime(), 0.f)
+ CSFML_CALL_RETURN(window, GetFrameTime(), 0.f)
}
////////////////////////////////////////////////////////////
/// Change the joystick threshold, ie. the value below which
/// no move event will be generated
-///
-/// \param Threshold : New threshold, in range [0, 100]
-///
////////////////////////////////////////////////////////////
-void sfWindow_SetJoystickThreshold(sfWindow* Window, float Threshold)
+void sfWindow_SetJoystickThreshold(sfWindow* window, float threshold)
{
- CSFML_CALL(Window, SetJoystickThreshold(Threshold))
+ CSFML_CALL(window, SetJoystickThreshold(threshold))
}
diff --git a/build/vc2008/sfml-audio.vcproj b/build/vc2008/sfml-audio.vcproj
index df3739486..7cb109ac1 100644
--- a/build/vc2008/sfml-audio.vcproj
+++ b/build/vc2008/sfml-audio.vcproj
@@ -347,14 +347,6 @@
RelativePath="..\..\src\SFML\Audio\AudioDevice.hpp"
>
-
-
-
-
@@ -368,7 +360,7 @@
>
diff --git a/build/vc2008/sfml-main.vcproj b/build/vc2008/sfml-main.vcproj
index 429ccbefd..81e537066 100644
--- a/build/vc2008/sfml-main.vcproj
+++ b/build/vc2008/sfml-main.vcproj
@@ -147,16 +147,10 @@
-
-
-
-
+
diff --git a/build/vc2008/sfml-network.vcproj b/build/vc2008/sfml-network.vcproj
index 008d030bd..0b64587ef 100644
--- a/build/vc2008/sfml-network.vcproj
+++ b/build/vc2008/sfml-network.vcproj
@@ -343,7 +343,7 @@
>
@@ -368,7 +368,7 @@
>
+
+
diff --git a/build/vc2008/sfml-system.vcproj b/build/vc2008/sfml-system.vcproj
index 0e4c066bb..a8b8d0017 100644
--- a/build/vc2008/sfml-system.vcproj
+++ b/build/vc2008/sfml-system.vcproj
@@ -372,7 +372,7 @@
>
+
+
+
+
+
+
+
+
diff --git a/build/vc2008/sfml-window.vcproj b/build/vc2008/sfml-window.vcproj
index e393f9f40..6b7b363ff 100644
--- a/build/vc2008/sfml-window.vcproj
+++ b/build/vc2008/sfml-window.vcproj
@@ -428,7 +428,7 @@
>
diff --git a/dotnet/extlibs/csfml-audio.dll b/dotnet/extlibs/csfml-audio.dll
index 1a9fa5e86..1a5de30f2 100644
Binary files a/dotnet/extlibs/csfml-audio.dll and b/dotnet/extlibs/csfml-audio.dll differ
diff --git a/dotnet/extlibs/csfml-graphics.dll b/dotnet/extlibs/csfml-graphics.dll
index 9101c0ad0..f86b75d6d 100644
Binary files a/dotnet/extlibs/csfml-graphics.dll and b/dotnet/extlibs/csfml-graphics.dll differ
diff --git a/dotnet/extlibs/csfml-window.dll b/dotnet/extlibs/csfml-window.dll
index 0d8fdf60c..9e7f8e7b7 100644
Binary files a/dotnet/extlibs/csfml-window.dll and b/dotnet/extlibs/csfml-window.dll differ
diff --git a/dotnet/samples/opengl/sample-opengl.csproj b/dotnet/samples/opengl/sample-opengl.csproj
index 62d169524..4670690b2 100644
--- a/dotnet/samples/opengl/sample-opengl.csproj
+++ b/dotnet/samples/opengl/sample-opengl.csproj
@@ -2,7 +2,7 @@
Debug
AnyCPU
- 8.0.50727
+ 9.0.21022
2.0
{160AE11E-138A-4B77-9642-EA74F9A79B4D}
WinExe
@@ -21,7 +21,7 @@
true
full
false
- bin\Debug\
+ ..\bin\
DEBUG;TRACE
prompt
4
diff --git a/dotnet/samples/post-fx/sample-postfx.csproj b/dotnet/samples/post-fx/sample-postfx.csproj
index e81c9f58a..9a776eb81 100644
--- a/dotnet/samples/post-fx/sample-postfx.csproj
+++ b/dotnet/samples/post-fx/sample-postfx.csproj
@@ -2,7 +2,7 @@
Debug
AnyCPU
- 8.0.50727
+ 9.0.21022
2.0
{9D4738F7-34EA-433A-A765-AF85A52A174D}
WinExe
@@ -19,7 +19,7 @@
true
full
false
- bin\Debug\
+ ..\bin\
DEBUG;TRACE
prompt
4
diff --git a/dotnet/samples/sound/sample-sound.csproj b/dotnet/samples/sound/sample-sound.csproj
index b354e87c5..465b0fefe 100644
--- a/dotnet/samples/sound/sample-sound.csproj
+++ b/dotnet/samples/sound/sample-sound.csproj
@@ -2,7 +2,7 @@
Debug
AnyCPU
- 8.0.50727
+ 9.0.21022
2.0
{16E177F3-A0FF-4091-8521-562E0EBAA3AB}
Exe
@@ -21,7 +21,7 @@
true
full
false
- bin\Debug\
+ ..\bin\
DEBUG;TRACE
prompt
4
diff --git a/dotnet/samples/sound_capture/sample-soundcapture.csproj b/dotnet/samples/sound_capture/sample-soundcapture.csproj
index 3805abfad..3ce78e72a 100644
--- a/dotnet/samples/sound_capture/sample-soundcapture.csproj
+++ b/dotnet/samples/sound_capture/sample-soundcapture.csproj
@@ -2,7 +2,7 @@
Debug
AnyCPU
- 8.0.50727
+ 9.0.21022
2.0
{F2F48990-F81E-41BA-AD01-168F6178C807}
Exe
@@ -21,7 +21,7 @@
true
full
false
- bin\Debug\
+ ..\bin\
DEBUG;TRACE
prompt
4
diff --git a/dotnet/samples/window/sample-window.csproj b/dotnet/samples/window/sample-window.csproj
index ebe1ca5ec..9eb0b8956 100644
--- a/dotnet/samples/window/sample-window.csproj
+++ b/dotnet/samples/window/sample-window.csproj
@@ -2,7 +2,7 @@
Debug
AnyCPU
- 8.0.50727
+ 9.0.21022
2.0
{C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}
WinExe
@@ -19,10 +19,11 @@
true
full
false
- bin\Debug\
+ ..\bin\
DEBUG;TRACE
prompt
4
+ false
pdbonly
diff --git a/include/SFML/Audio/AudioResource.hpp b/include/SFML/Audio/AudioResource.hpp
deleted file mode 100644
index 410466dd5..000000000
--- a/include/SFML/Audio/AudioResource.hpp
+++ /dev/null
@@ -1,67 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_AUDIORESOURCE_HPP
-#define SFML_AUDIORESOURCE_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include
-
-
-namespace sf
-{
-////////////////////////////////////////////////////////////
-/// Abstract base class for every class that owns a
-/// device-dependant resource -- allow them to initialize / shutdown
-/// even when the audio context is not created
-////////////////////////////////////////////////////////////
-class SFML_API AudioResource
-{
-protected :
-
- ////////////////////////////////////////////////////////////
- /// Default constructor
- ///
- ////////////////////////////////////////////////////////////
- AudioResource();
-
- ////////////////////////////////////////////////////////////
- /// Copy constructor
- ///
- ////////////////////////////////////////////////////////////
- AudioResource(const AudioResource&);
-
- ////////////////////////////////////////////////////////////
- /// Destructor
- ///
- ////////////////////////////////////////////////////////////
- virtual ~AudioResource();
-};
-
-} // namespace sf
-
-
-#endif // SFML_AUDIORESOURCE_HPP
diff --git a/include/SFML/Audio/Listener.hpp b/include/SFML/Audio/Listener.hpp
index 95227cacf..34b39372b 100644
--- a/include/SFML/Audio/Listener.hpp
+++ b/include/SFML/Audio/Listener.hpp
@@ -47,10 +47,10 @@ public :
/// Change the global volume of all the sounds.
/// The default volume is 100
///
- /// \param Volume : New global volume, in the range [0, 100]
+ /// \param volume : New global volume, in the range [0, 100]
///
////////////////////////////////////////////////////////////
- static void SetGlobalVolume(float Volume);
+ static void SetGlobalVolume(float volume);
////////////////////////////////////////////////////////////
/// Get the current value of the global volume of all the sounds
@@ -64,19 +64,19 @@ public :
/// Change the position of the listener (take 3 values).
/// The default position is (0, 0, 0)
///
- /// \param X, Y, Z : Position of the listener in the world
+ /// \param x, y, z : Position of the listener in the world
///
////////////////////////////////////////////////////////////
- static void SetPosition(float X, float Y, float Z);
+ static void SetPosition(float x, float y, float z);
////////////////////////////////////////////////////////////
/// Change the position of the listener (take a 3D vector).
/// The default position is (0, 0, 0)
///
- /// \param Position : Position of the listener in the world
+ /// \param position : Position of the listener in the world
///
////////////////////////////////////////////////////////////
- static void SetPosition(const Vector3f& Position);
+ static void SetPosition(const Vector3f& position);
////////////////////////////////////////////////////////////
/// Get the current position of the listener
@@ -91,20 +91,20 @@ public :
/// he must look at) (take 3 values).
/// The default target is (0, 0, -1)
///
- /// \param X, Y, Z : Position of the point the listener must look at
+ /// \param x, y, z : Position of the point the listener must look at
///
////////////////////////////////////////////////////////////
- static void SetTarget(float X, float Y, float Z);
+ static void SetTarget(float x, float y, float z);
////////////////////////////////////////////////////////////
/// Change the orientation of the listener (the point
/// he must look at) (take a 3D vector).
/// The default target is (0, 0, -1)
///
- /// \param Target : Position of the point the listener must look at
+ /// \param target : Position of the point the listener must look at
///
////////////////////////////////////////////////////////////
- static void SetTarget(const Vector3f& Target);
+ static void SetTarget(const Vector3f& target);
////////////////////////////////////////////////////////////
/// Get the current orientation of the listener (the point
diff --git a/include/SFML/Audio/Music.hpp b/include/SFML/Audio/Music.hpp
index 826a7f6ae..37169ac48 100644
--- a/include/SFML/Audio/Music.hpp
+++ b/include/SFML/Audio/Music.hpp
@@ -52,11 +52,11 @@ public :
////////////////////////////////////////////////////////////
/// Construct the music with a buffer size
///
- /// \param BufferSize : Size of the internal buffer, expressed in number of samples
+ /// \param bufferSize : Size of the internal buffer, expressed in number of samples
/// (ie. size taken by the music in memory) (44100 by default)
///
////////////////////////////////////////////////////////////
- Music(std::size_t BufferSize = 44100);
+ Music(std::size_t bufferSize = 44100);
////////////////////////////////////////////////////////////
/// Destructor
@@ -67,23 +67,23 @@ public :
////////////////////////////////////////////////////////////
/// Open a music file (doesn't play it -- call Play() for that)
///
- /// \param Filename : Path of the music file to open
+ /// \param filename : Path of the music file to open
///
/// \return True if loading has been successful
///
////////////////////////////////////////////////////////////
- bool OpenFromFile(const std::string& Filename);
+ bool OpenFromFile(const std::string& filename);
////////////////////////////////////////////////////////////
/// Open a music file from memory (doesn't play it -- call Play() for that)
///
- /// \param Data : Pointer to the file data in memory
- /// \param SizeInBytes : Size of the data to load, in bytes
+ /// \param data : Pointer to the file data in memory
+ /// \param sizeInBytes : Size of the data to load, in bytes
///
/// \return True if loading has been successful
///
////////////////////////////////////////////////////////////
- bool OpenFromMemory(const char* Data, std::size_t SizeInBytes);
+ bool OpenFromMemory(const char* data, std::size_t sizeInBytes);
////////////////////////////////////////////////////////////
/// Get the music duration
@@ -99,13 +99,13 @@ private :
/// /see SoundStream::OnGetData
///
////////////////////////////////////////////////////////////
- virtual bool OnGetData(Chunk& Data);
+ virtual bool OnGetData(Chunk& data);
////////////////////////////////////////////////////////////
/// /see SoundStream::OnSeek
///
////////////////////////////////////////////////////////////
- virtual void OnSeek(float TimeOffset);
+ virtual void OnSeek(float timeOffset);
////////////////////////////////////////////////////////////
// Member data
diff --git a/include/SFML/Audio/Sound.hpp b/include/SFML/Audio/Sound.hpp
index 691d6338c..f96943898 100644
--- a/include/SFML/Audio/Sound.hpp
+++ b/include/SFML/Audio/Sound.hpp
@@ -28,9 +28,9 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
+#include
#include
#include
-#include
#include
@@ -42,7 +42,7 @@ class SoundBuffer;
/// Sound defines the properties of a sound such as position,
/// volume, pitch, etc.
////////////////////////////////////////////////////////////
-class SFML_API Sound : public AudioResource
+class SFML_API Sound
{
public :
@@ -65,22 +65,22 @@ public :
////////////////////////////////////////////////////////////
/// Construct the sound from its parameters
///
- /// \param Buffer : Sound buffer to play (NULL by default)
- /// \param Loop : Loop flag (false by default)
- /// \param Pitch : Value of the pitch (1 by default)
- /// \param Volume : Volume (100 by default)
- /// \param Position : Position (0, 0, 0 by default)
+ /// \param buffer : Sound buffer to play (NULL by default)
+ /// \param loop : Loop flag (false by default)
+ /// \param pitch : Value of the pitch (1 by default)
+ /// \param volume : Volume (100 by default)
+ /// \param position : Position (0, 0, 0 by default)
///
////////////////////////////////////////////////////////////
- Sound(const SoundBuffer& Buffer, bool Loop = false, float Pitch = 1.f, float Volume = 100.f, const Vector3f& Position = Vector3f(0, 0, 0));
+ Sound(const SoundBuffer& buffer, bool loop = false, float pitch = 1.f, float volume = 100.f, const Vector3f& position = Vector3f(0, 0, 0));
////////////////////////////////////////////////////////////
/// Copy constructor
///
- /// \param Copy : Instance to copy
+ /// \param copy : Instance to copy
///
////////////////////////////////////////////////////////////
- Sound(const Sound& Copy);
+ Sound(const Sound& copy);
////////////////////////////////////////////////////////////
/// Destructor
@@ -109,93 +109,93 @@ public :
////////////////////////////////////////////////////////////
/// Set the source buffer
///
- /// \param Buffer : New sound buffer to bind to the sound
+ /// \param buffer : New sound buffer to bind to the sound
///
////////////////////////////////////////////////////////////
- void SetBuffer(const SoundBuffer& Buffer);
+ void SetBuffer(const SoundBuffer& buffer);
////////////////////////////////////////////////////////////
/// Set the sound loop state.
/// This parameter is disabled by default
///
- /// \param Loop : True to play in loop, false to play once
+ /// \param loop : True to play in loop, false to play once
///
////////////////////////////////////////////////////////////
- void SetLoop(bool Loop);
+ void SetLoop(bool loop);
////////////////////////////////////////////////////////////
/// Set the sound pitch.
/// The default pitch is 1
///
- /// \param Pitch : New pitch
+ /// \param pitch : New pitch
///
////////////////////////////////////////////////////////////
- void SetPitch(float Pitch);
+ void SetPitch(float pitch);
////////////////////////////////////////////////////////////
/// Set the sound volume.
/// The default volume is 100
///
- /// \param Volume : Volume (in range [0, 100])
+ /// \param volume : Volume (in range [0, 100])
///
////////////////////////////////////////////////////////////
- void SetVolume(float Volume);
+ void SetVolume(float volume);
////////////////////////////////////////////////////////////
/// Set the sound position (take 3 values).
/// The default position is (0, 0, 0)
///
- /// \param X, Y, Z : Position of the sound in the world
+ /// \param x, y, z : Position of the sound in the world
///
////////////////////////////////////////////////////////////
- void SetPosition(float X, float Y, float Z);
+ void SetPosition(float x, float y, float z);
////////////////////////////////////////////////////////////
/// Set the sound position (take a 3D vector).
/// The default position is (0, 0, 0)
///
- /// \param Position : Position of the sound in the world
+ /// \param position : Position of the sound in the world
///
////////////////////////////////////////////////////////////
- void SetPosition(const Vector3f& Position);
+ void SetPosition(const Vector3f& position);
////////////////////////////////////////////////////////////
/// Make the sound's position relative to the listener's
/// position, or absolute.
/// The default value is false (absolute)
///
- /// \param Relative : True to set the position relative, false to set it absolute
+ /// \param relative : True to set the position relative, false to set it absolute
///
////////////////////////////////////////////////////////////
- void SetRelativeToListener(bool Relative);
+ void SetRelativeToListener(bool relative);
////////////////////////////////////////////////////////////
/// Set the minimum distance - closer than this distance,
/// the listener will hear the sound at its maximum volume.
/// The default minimum distance is 1.0
///
- /// \param MinDistance : New minimum distance for the sound
+ /// \param distance : New minimum distance for the sound
///
////////////////////////////////////////////////////////////
- void SetMinDistance(float MinDistance);
+ void SetMinDistance(float distance);
////////////////////////////////////////////////////////////
/// Set the attenuation factor - the higher the attenuation, the
/// more the sound will be attenuated with distance from listener.
/// The default attenuation factor 1.0
///
- /// \param Attenuation : New attenuation factor for the sound
+ /// \param attenuation : New attenuation factor for the sound
///
////////////////////////////////////////////////////////////
- void SetAttenuation(float Attenuation);
+ void SetAttenuation(float attenuation);
////////////////////////////////////////////////////////////
/// Set the current playing position of the sound
///
- /// \param TimeOffset : New playing position, expressed in seconds
+ /// \param timeOffset : New playing position, expressed in seconds
///
////////////////////////////////////////////////////////////
- void SetPlayingOffset(float TimeOffset);
+ void SetPlayingOffset(float timeOffset);
////////////////////////////////////////////////////////////
/// Get the source buffer
@@ -286,7 +286,7 @@ public :
/// \return Reference to the sound
///
////////////////////////////////////////////////////////////
- Sound& operator =(const Sound& Other);
+ Sound& operator =(const Sound& other);
private :
diff --git a/include/SFML/Audio/SoundBuffer.hpp b/include/SFML/Audio/SoundBuffer.hpp
index af459f41c..7b32a6692 100644
--- a/include/SFML/Audio/SoundBuffer.hpp
+++ b/include/SFML/Audio/SoundBuffer.hpp
@@ -28,8 +28,8 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
+#include
#include
-#include
#include
#include
@@ -40,7 +40,7 @@ namespace sf
/// SoundBuffer is the low-level for loading and manipulating
/// sound buffers
////////////////////////////////////////////////////////////
-class SFML_API SoundBuffer : public AudioResource, public Resource
+class SFML_API SoundBuffer : public Resource
{
public :
@@ -53,10 +53,10 @@ public :
////////////////////////////////////////////////////////////
/// Copy constructor
///
- /// \param Copy : Instance to copy
+ /// \param copy : Instance to copy
///
////////////////////////////////////////////////////////////
- SoundBuffer(const SoundBuffer& Copy);
+ SoundBuffer(const SoundBuffer& copy);
////////////////////////////////////////////////////////////
/// Destructor
@@ -67,47 +67,47 @@ public :
////////////////////////////////////////////////////////////
/// Load the sound buffer from a file
///
- /// \param Filename : Path of the sound file to load
+ /// \param filename : Path of the sound file to load
///
/// \return True if loading has been successful
///
////////////////////////////////////////////////////////////
- bool LoadFromFile(const std::string& Filename);
+ bool LoadFromFile(const std::string& filename);
////////////////////////////////////////////////////////////
/// Load the sound buffer from a file in memory
///
- /// \param Data : Pointer to the file data in memory
- /// \param SizeInBytes : Size of the data to load, in bytes
+ /// \param data : Pointer to the file data in memory
+ /// \param sizeInBytes : Size of the data to load, in bytes
///
/// \return True if loading has been successful
///
////////////////////////////////////////////////////////////
- bool LoadFromMemory(const char* Data, std::size_t SizeInBytes);
+ bool LoadFromMemory(const char* data, std::size_t sizeInBytes);
////////////////////////////////////////////////////////////
/// Load the sound buffer from an array of samples - assumed format for
/// samples is 16 bits signed integer
///
- /// \param Samples : Pointer to the samples in memory
- /// \param SamplesCount : Number of samples pointed by Samples
- /// \param ChannelsCount : Number of channels (1 = mono, 2 = stereo, ...)
- /// \param SampleRate : Frequency (number of samples to play per second)
+ /// \param samples : Pointer to the samples in memory
+ /// \param samplesCount : Number of samples pointed by Samples
+ /// \param channelsCount : Number of channels (1 = mono, 2 = stereo, ...)
+ /// \param sampleRate : Frequency (number of samples to play per second)
///
/// \return True if loading has been successful
///
////////////////////////////////////////////////////////////
- bool LoadFromSamples(const Int16* Samples, std::size_t SamplesCount, unsigned int ChannelsCount, unsigned int SampleRate);
+ bool LoadFromSamples(const Int16* samples, std::size_t samplesCount, unsigned int channelsCount, unsigned int sampleRate);
////////////////////////////////////////////////////////////
/// Save the sound buffer to a file
///
- /// \param Filename : Path of the sound file to write
+ /// \param filename : Path of the sound file to write
///
/// \return True if saving has been successful
///
////////////////////////////////////////////////////////////
- bool SaveToFile(const std::string& Filename) const;
+ bool SaveToFile(const std::string& filename) const;
////////////////////////////////////////////////////////////
/// Return the sound samples
@@ -152,12 +152,12 @@ public :
////////////////////////////////////////////////////////////
/// Assignment operator
///
- /// \param Other : Instance to assign
+ /// \param other : Instance to assign
///
/// \return Reference to the sound buffer
///
////////////////////////////////////////////////////////////
- SoundBuffer& operator =(const SoundBuffer& Other);
+ SoundBuffer& operator =(const SoundBuffer& other);
private :
@@ -166,13 +166,13 @@ private :
////////////////////////////////////////////////////////////
/// Update the internal buffer with the audio samples
///
- /// \param ChannelsCount : Number of channels
- /// \param SampleRate : Sample rate
+ /// \param channelsCount : Number of channels
+ /// \param sampleRate : Sample rate
///
/// \return True on success
///
////////////////////////////////////////////////////////////
- bool Update(unsigned int ChannelsCount, unsigned int SampleRate);
+ bool Update(unsigned int channelsCount, unsigned int sampleRate);
////////////////////////////////////////////////////////////
// Member data
diff --git a/include/SFML/Audio/SoundBufferRecorder.hpp b/include/SFML/Audio/SoundBufferRecorder.hpp
index e949a1cb1..14353b253 100644
--- a/include/SFML/Audio/SoundBufferRecorder.hpp
+++ b/include/SFML/Audio/SoundBufferRecorder.hpp
@@ -63,7 +63,7 @@ private :
/// /see SoundBuffer::OnProcessSamples
///
////////////////////////////////////////////////////////////
- virtual bool OnProcessSamples(const Int16* Samples, std::size_t SamplesCount);
+ virtual bool OnProcessSamples(const Int16* samples, std::size_t samplesCount);
////////////////////////////////////////////////////////////
/// /see SoundBuffer::OnStop
diff --git a/include/SFML/Audio/SoundRecorder.hpp b/include/SFML/Audio/SoundRecorder.hpp
index 551a4b906..c7260f9a2 100644
--- a/include/SFML/Audio/SoundRecorder.hpp
+++ b/include/SFML/Audio/SoundRecorder.hpp
@@ -52,11 +52,11 @@ public :
/// Start the capture.
/// Warning : only one capture can happen at the same time
///
- /// \param SampleRate : Sound frequency (the more samples, the higher the quality)
+ /// \param sampleRate : Sound frequency (the more samples, the higher the quality)
/// (44100 by default = CD quality)
///
////////////////////////////////////////////////////////////
- void Start(unsigned int SampleRate = 44100);
+ void Start(unsigned int sampleRate = 44100);
////////////////////////////////////////////////////////////
/// Stop the capture
@@ -102,13 +102,13 @@ private :
////////////////////////////////////////////////////////////
/// Process a new chunk of recorded samples
///
- /// \param Samples : Pointer to the new chunk of recorded samples
- /// \param SamplesCount : Number of samples pointed by Samples
+ /// \param samples : Pointer to the new chunk of recorded samples
+ /// \param samplesCount : Number of samples pointed by Samples
///
/// \return False to stop recording audio data, true to continue
///
////////////////////////////////////////////////////////////
- virtual bool OnProcessSamples(const Int16* Samples, std::size_t SamplesCount) = 0;
+ virtual bool OnProcessSamples(const Int16* samples, std::size_t samplesCount) = 0;
////////////////////////////////////////////////////////////
/// Stop recording audio data
diff --git a/include/SFML/Audio/SoundStream.hpp b/include/SFML/Audio/SoundStream.hpp
index a5e79e00b..4cb839165 100644
--- a/include/SFML/Audio/SoundStream.hpp
+++ b/include/SFML/Audio/SoundStream.hpp
@@ -117,10 +117,10 @@ public :
////////////////////////////////////////////////////////////
/// Set the current playing position of the stream
///
- /// \param TimeOffset : New playing position, expressed in seconds
+ /// \param timeOffset : New playing position, expressed in seconds
///
////////////////////////////////////////////////////////////
- void SetPlayingOffset(float TimeOffset);
+ void SetPlayingOffset(float timeOffset);
////////////////////////////////////////////////////////////
/// Get the current playing position of the stream
@@ -134,10 +134,10 @@ public :
/// Set the stream loop state.
/// This parameter is disabled by default
///
- /// \param Loop : True to play in loop, false to play once
+ /// \param loop : True to play in loop, false to play once
///
////////////////////////////////////////////////////////////
- void SetLoop(bool Loop);
+ void SetLoop(bool loop);
////////////////////////////////////////////////////////////
/// Tell whether or not the stream is looping
@@ -158,11 +158,11 @@ protected :
////////////////////////////////////////////////////////////
/// Set the audio stream parameters, you must call it before Play()
///
- /// \param ChannelsCount : Number of channels
- /// \param SampleRate : Sample rate
+ /// \param channelsCount : Number of channels
+ /// \param sampleRate : Sample rate
///
////////////////////////////////////////////////////////////
- void Initialize(unsigned int ChannelsCount, unsigned int SampleRate);
+ void Initialize(unsigned int channelsCount, unsigned int sampleRate);
private :
@@ -175,31 +175,31 @@ private :
////////////////////////////////////////////////////////////
/// Called each time new audio data is needed to feed the stream
///
- /// \param Data : New chunk of data to stream
+ /// \param data : New chunk of data to stream
///
/// \return True to continue playback, false to stop
///
////////////////////////////////////////////////////////////
- virtual bool OnGetData(Chunk& Data) = 0;
+ virtual bool OnGetData(Chunk& data) = 0;
////////////////////////////////////////////////////////////
/// Called to move the current reading position
///
- /// \param TimeOffset : New read position, expressed in seconds
+ /// \param timeOffset : New read position, expressed in seconds
///
////////////////////////////////////////////////////////////
- virtual void OnSeek(float TimeOffset) = 0;
+ virtual void OnSeek(float timeOffset) = 0;
////////////////////////////////////////////////////////////
/// Fill a new buffer with audio data, and push it to the
/// playing queue
///
- /// \param Buffer : Buffer to fill
+ /// \param buffer : Buffer to fill
///
/// \return True if the derived class has requested to stop
///
////////////////////////////////////////////////////////////
- bool FillAndPushBuffer(unsigned int Buffer);
+ bool FillAndPushBuffer(unsigned int buffer);
////////////////////////////////////////////////////////////
/// Fill the buffers queue with all available buffers
diff --git a/include/SFML/Graphics/Color.hpp b/include/SFML/Graphics/Color.hpp
index 5f4d4d7a1..ba617f345 100644
--- a/include/SFML/Graphics/Color.hpp
+++ b/include/SFML/Graphics/Color.hpp
@@ -50,53 +50,13 @@ public :
////////////////////////////////////////////////////////////
/// Construct the color from its 4 RGBA components
///
- /// \param R : Red component (0 .. 255)
- /// \param G : Green component (0 .. 255)
- /// \param B : Blue component (0 .. 255)
- /// \param A : Alpha component (0 .. 255) (255 by default)
+ /// \param red : Red component (0 .. 255)
+ /// \param green : Green component (0 .. 255)
+ /// \param blue : Blue component (0 .. 255)
+ /// \param alpha : Alpha (opacity) component (0 .. 255) (255 by default)
///
////////////////////////////////////////////////////////////
- Color(Uint8 R, Uint8 G, Uint8 B, Uint8 A = 255);
-
- ////////////////////////////////////////////////////////////
- /// Operator += overload to add a color
- ///
- /// \param Other : Color to add
- ///
- /// \return Component-wise saturated addition of the two colors
- ///
- ////////////////////////////////////////////////////////////
- Color& operator +=(const Color& Other);
-
- ////////////////////////////////////////////////////////////
- /// Operator *= overload to modulate a color
- ///
- /// \param Other : Color to modulate
- ///
- /// \return Component-wise multiplication of the two colors
- ///
- ////////////////////////////////////////////////////////////
- Color& operator *=(const Color& Other);
-
- ////////////////////////////////////////////////////////////
- /// Compare two colors (for equality)
- ///
- /// \param Other : Color to compare
- ///
- /// \return True if colors are equal
- ///
- ////////////////////////////////////////////////////////////
- bool operator ==(const Color& Other) const;
-
- ////////////////////////////////////////////////////////////
- /// Compare two colors (for difference)
- ///
- /// \param Other : Color to compare
- ///
- /// \return True if colors are different
- ///
- ////////////////////////////////////////////////////////////
- bool operator !=(const Color& Other) const;
+ Color(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha = 255);
////////////////////////////////////////////////////////////
// Static member data
@@ -119,27 +79,71 @@ public :
Uint8 a; ///< Alpha (transparency) component
};
+////////////////////////////////////////////////////////////
+/// Compare two colors (for equality)
+///
+/// \param left : Left operand
+/// \param right : Right operand
+///
+/// \return True if colors are equal
+///
+////////////////////////////////////////////////////////////
+bool operator ==(const Color& left, const Color& right);
+
+////////////////////////////////////////////////////////////
+/// Compare two colors (for difference)
+///
+/// \param left : Left operand
+/// \param right : Right operand
+///
+/// \return True if colors are different
+///
+////////////////////////////////////////////////////////////
+bool operator !=(const Color& left, const Color& right);
+
////////////////////////////////////////////////////////////
/// Operator + overload to add two colors
///
-/// \param Color1 : First color
-/// \param Color2 : Second color
+/// \param left : Left operand
+/// \param right : Right operand
///
/// \return Component-wise saturated addition of the two colors
///
////////////////////////////////////////////////////////////
-SFML_API Color operator +(const Color& Color1, const Color& Color2);
+SFML_API Color operator +(const Color& left, const Color& right);
////////////////////////////////////////////////////////////
/// Operator * overload to modulate two colors
///
-/// \param Color1 : First color
-/// \param Color2 : Second color
+/// \param left : Left operand
+/// \param right : Right operand
///
/// \return Component-wise multiplication of the two colors
///
////////////////////////////////////////////////////////////
-SFML_API Color operator *(const Color& Color1, const Color& Color2);
+SFML_API Color operator *(const Color& left, const Color& right);
+
+////////////////////////////////////////////////////////////
+/// Operator += overload to add a color
+///
+/// \param left : Left operand
+/// \param right : Right operand
+///
+/// \return Component-wise saturated addition of the two colors
+///
+////////////////////////////////////////////////////////////
+Color& operator +=(Color& left, const Color& right);
+
+////////////////////////////////////////////////////////////
+/// Operator *= overload to modulate a color
+///
+/// \param left : Left operand
+/// \param right : Right operand
+///
+/// \return Component-wise multiplication of the two colors
+///
+////////////////////////////////////////////////////////////
+Color& operator *=(Color& left, const Color& right);
} // namespace sf
diff --git a/include/SFML/Graphics/Drawable.hpp b/include/SFML/Graphics/Drawable.hpp
index 8b23267c0..5076eda7b 100644
--- a/include/SFML/Graphics/Drawable.hpp
+++ b/include/SFML/Graphics/Drawable.hpp
@@ -62,13 +62,13 @@ public :
////////////////////////////////////////////////////////////
/// Default constructor
///
- /// \param Position : Position of the object (0, 0 by default)
- /// \param Scale : Scale factor (1, 1 by default)
- /// \param Rotation : Orientation, in degrees (0 by default)
- /// \param Col : Color of the object (white by default)
+ /// \param position : Position of the object ((0, 0) by default)
+ /// \param scale : Scale factor ((1, 1) by default)
+ /// \param rotation : Orientation, in degrees (0 by default)
+ /// \param color : Color of the object (white by default)
///
////////////////////////////////////////////////////////////
- Drawable(const Vector2f& Position = Vector2f(0, 0), const Vector2f& Scale = Vector2f(1, 1), float Rotation = 0.f, const Color& Col = Color(255, 255, 255, 255));
+ Drawable(const Vector2f& position = Vector2f(0, 0), const Vector2f& scale = Vector2f(1, 1), float rotation = 0.f, const Color& color = Color(255, 255, 255));
////////////////////////////////////////////////////////////
/// Virtual destructor
@@ -79,44 +79,44 @@ public :
////////////////////////////////////////////////////////////
/// Set the position of the object (take 2 values)
///
- /// \param X : New X coordinate
- /// \param Y : New Y coordinate
+ /// \param x : New X coordinate
+ /// \param y : New Y coordinate
///
////////////////////////////////////////////////////////////
- void SetPosition(float X, float Y);
+ void SetPosition(float x, float y);
////////////////////////////////////////////////////////////
/// Set the position of the object (take a 2D vector)
///
- /// \param Position : New position
+ /// \param position : New position
///
////////////////////////////////////////////////////////////
- void SetPosition(const Vector2f& Position);
+ void SetPosition(const Vector2f& position);
////////////////////////////////////////////////////////////
/// Set the X position of the object
///
- /// \param X : New X coordinate
+ /// \param x : New X coordinate
///
////////////////////////////////////////////////////////////
- void SetX(float X);
+ void SetX(float x);
////////////////////////////////////////////////////////////
/// Set the Y position of the object
///
- /// \param Y : New Y coordinate
+ /// \param y : New Y coordinate
///
////////////////////////////////////////////////////////////
- void SetY(float Y);
+ void SetY(float y);
////////////////////////////////////////////////////////////
/// Set the scale of the object (take 2 values)
///
- /// \param ScaleX : New horizontal scale (must be strictly positive)
- /// \param ScaleY : New vertical scale (must be strictly positive)
+ /// \param factorX : New horizontal scale (must be strictly positive)
+ /// \param factorY : New vertical scale (must be strictly positive)
///
////////////////////////////////////////////////////////////
- void SetScale(float ScaleX, float ScaleY);
+ void SetScale(float factorX, float factorY);
////////////////////////////////////////////////////////////
/// Set the scale of the object (take a 2D vector)
@@ -124,70 +124,70 @@ public :
/// \param Scale : New scale (both values must be strictly positive)
///
////////////////////////////////////////////////////////////
- void SetScale(const Vector2f& Scale);
+ void SetScale(const Vector2f& scale);
////////////////////////////////////////////////////////////
/// Set the X scale factor of the object
///
- /// \param X : New X scale factor
+ /// \param factor : New X scale factor
///
////////////////////////////////////////////////////////////
- void SetScaleX(float FactorX);
+ void SetScaleX(float factor);
////////////////////////////////////////////////////////////
/// Set the Y scale factor of the object
///
- /// \param Y : New Y scale factor
+ /// \param factor : New Y scale factor
///
////////////////////////////////////////////////////////////
- void SetScaleY(float FactorY);
+ void SetScaleY(float factor);
////////////////////////////////////////////////////////////
/// Set the local origin of the object, in coordinates relative to the
/// top-left of the object (take 2 values).
/// The default origin is (0, 0)
///
- /// \param OriginX : X coordinate of the origin
- /// \param OriginY : Y coordinate of the origin
+ /// \param x : X coordinate of the origin
+ /// \param y : Y coordinate of the origin
///
////////////////////////////////////////////////////////////
- void SetOrigin(float OriginX, float OriginY);
+ void SetOrigin(float x, float y);
////////////////////////////////////////////////////////////
/// Set the local origin of the object, in coordinates relative to the
/// top-left of the object (take a 2D vector).
/// The default origin is (0, 0)
///
- /// \param Origin : New origin
+ /// \param origin : New origin
///
////////////////////////////////////////////////////////////
- void SetOrigin(const Vector2f& Origin);
+ void SetOrigin(const Vector2f& origin);
////////////////////////////////////////////////////////////
/// Set the orientation of the object
///
- /// \param Rotation : Angle of rotation, in degrees
+ /// \param angle : Angle of rotation, in degrees
///
////////////////////////////////////////////////////////////
- void SetRotation(float Rotation);
+ void SetRotation(float angle);
////////////////////////////////////////////////////////////
/// Set the color of the object.
/// The default color is white
///
- /// \param Col : New color
+ /// \param color : New color
///
////////////////////////////////////////////////////////////
- void SetColor(const Color& Col);
+ void SetColor(const Color& color);
////////////////////////////////////////////////////////////
/// Set the blending mode for the object.
/// The default blend mode is Blend::Alpha
///
- /// \param Mode : New blending mode
+ /// \param mode : New blending mode
///
////////////////////////////////////////////////////////////
- void SetBlendMode(Blend::Mode Mode);
+ void SetBlendMode(Blend::Mode mode);
////////////////////////////////////////////////////////////
/// Get the position of the object
@@ -241,36 +241,36 @@ public :
////////////////////////////////////////////////////////////
/// Move the object of a given offset (take 2 values)
///
- /// \param OffsetX : X offset
- /// \param OffsetY : Y offset
+ /// \param offsetX : X offset
+ /// \param offsetY : Y offset
///
////////////////////////////////////////////////////////////
- void Move(float OffsetX, float OffsetY);
+ void Move(float offsetX, float offsetY);
////////////////////////////////////////////////////////////
/// Move the object of a given offset (take a 2D vector)
///
- /// \param Offset : Amount of units to move the object of
+ /// \param offset : Amount of units to move the object of
///
////////////////////////////////////////////////////////////
- void Move(const Vector2f& Offset);
+ void Move(const Vector2f& offset);
////////////////////////////////////////////////////////////
/// Scale the object (take 2 values)
///
- /// \param FactorX : Scaling factor on X (must be strictly positive)
- /// \param FactorY : Scaling factor on Y (must be strictly positive)
+ /// \param factorX : Scaling factor on X (must be strictly positive)
+ /// \param factorY : Scaling factor on Y (must be strictly positive)
///
////////////////////////////////////////////////////////////
- void Scale(float FactorX, float FactorY);
+ void Scale(float factorX, float factorY);
////////////////////////////////////////////////////////////
/// Scale the object (take a 2D vector)
///
- /// \param Factor : Scaling factors (both values must be strictly positive)
+ /// \param factor : Scaling factors (both values must be strictly positive)
///
////////////////////////////////////////////////////////////
- void Scale(const Vector2f& Factor);
+ void Scale(const Vector2f& factor);
////////////////////////////////////////////////////////////
/// Rotate the object
@@ -284,23 +284,23 @@ public :
/// Transform a point from global coordinates into local coordinates
/// (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
///
- /// \param Point : Point to transform
+ /// \param point : Point to transform
///
/// \return Transformed point
///
////////////////////////////////////////////////////////////
- sf::Vector2f TransformToLocal(const sf::Vector2f& Point) const;
+ sf::Vector2f TransformToLocal(const sf::Vector2f& point) const;
////////////////////////////////////////////////////////////
/// Transform a point from local coordinates into global coordinates
/// (ie it applies the object's origin, translation, rotation and scale to the point)
///
- /// \param Point : Point to transform
+ /// \param point : Point to transform
///
/// \return Transformed point
///
////////////////////////////////////////////////////////////
- sf::Vector2f TransformToGlobal(const sf::Vector2f& Point) const;
+ sf::Vector2f TransformToGlobal(const sf::Vector2f& point) const;
protected :
@@ -327,18 +327,18 @@ private :
////////////////////////////////////////////////////////////
/// Draw the object into the specified window
///
- /// \param Target : Target into which render the object
+ /// \param target : Target into which render the object
///
////////////////////////////////////////////////////////////
- void Draw(RenderTarget& Target) const;
+ void Draw(RenderTarget& target) const;
////////////////////////////////////////////////////////////
/// Render the specific geometry of the object
///
- /// \param Target : Target into which render the object
+ /// \param target : Target into which render the object
///
////////////////////////////////////////////////////////////
- virtual void Render(RenderTarget& Target) const = 0;
+ virtual void Render(RenderTarget& target) const = 0;
////////////////////////////////////////////////////////////
// Member data
diff --git a/include/SFML/Graphics/Font.hpp b/include/SFML/Graphics/Font.hpp
index 866b974d0..d36d2aa17 100644
--- a/include/SFML/Graphics/Font.hpp
+++ b/include/SFML/Graphics/Font.hpp
@@ -64,27 +64,27 @@ public :
////////////////////////////////////////////////////////////
/// Load the font from a file
///
- /// \param Filename : Font file to load
- /// \param CharSize : Size of characters in bitmap - the bigger, the higher quality (30 by default)
- /// \param Charset : Characters set to generate (by default, contains the ISO-8859-1 printable characters)
+ /// \param filename : Font file to load
+ /// \param charSize : Size of characters in bitmap - the bigger, the higher quality (30 by default)
+ /// \param charset : Characters set to generate (by default, contains the ISO-8859-1 printable characters)
///
/// \return True if loading was successful
///
////////////////////////////////////////////////////////////
- bool LoadFromFile(const std::string& Filename, unsigned int CharSize = 30, const Unicode::Text& Charset = ourDefaultCharset);
+ bool LoadFromFile(const std::string& filename, unsigned int charSize = 30, const Unicode::Text& charset = ourDefaultCharset);
////////////////////////////////////////////////////////////
/// Load the font from a file in memory
///
- /// \param Data : Pointer to the data to load
- /// \param SizeInBytes : Size of the data, in bytes
- /// \param CharSize : Size of characters in bitmap - the bigger, the higher quality (30 by default)
- /// \param Charset : Characters set to generate (by default, contains the ISO-8859-1 printable characters)
+ /// \param data : Pointer to the data to load
+ /// \param sizeInBytes : Size of the data, in bytes
+ /// \param charSize : Size of characters in bitmap - the bigger, the higher quality (30 by default)
+ /// \param charset : Characters set to generate (by default, contains the ISO-8859-1 printable characters)
///
/// \return True if loading was successful
///
////////////////////////////////////////////////////////////
- bool LoadFromMemory(const char* Data, std::size_t SizeInBytes, unsigned int CharSize = 30, const Unicode::Text& Charset = ourDefaultCharset);
+ bool LoadFromMemory(const char* data, std::size_t sizeInBytes, unsigned int charSize = 30, const Unicode::Text& charset = ourDefaultCharset);
////////////////////////////////////////////////////////////
/// Get the base size of characters in the font;
@@ -99,12 +99,12 @@ public :
/// Get the description of a glyph (character)
/// given by its unicode value
///
- /// \param CodePoint : Unicode value of the character to get
+ /// \param codePoint : Unicode value of the character to get
///
/// \return Glyph's visual settings, or an invalid glyph if character not found
///
////////////////////////////////////////////////////////////
- const Glyph& GetGlyph(Uint32 CodePoint) const;
+ const Glyph& GetGlyph(Uint32 codePoint) const;
////////////////////////////////////////////////////////////
/// Get the image containing the rendered characters (glyphs)
diff --git a/include/SFML/Graphics/Image.hpp b/include/SFML/Graphics/Image.hpp
index a52f0fda8..cc8f799c7 100644
--- a/include/SFML/Graphics/Image.hpp
+++ b/include/SFML/Graphics/Image.hpp
@@ -57,30 +57,30 @@ public :
////////////////////////////////////////////////////////////
/// Copy constructor
///
- /// \param Copy : instance to copy
+ /// \param copy : instance to copy
///
////////////////////////////////////////////////////////////
- Image(const Image& Copy);
+ Image(const Image& copy);
////////////////////////////////////////////////////////////
/// Construct an empty image
///
- /// \param Width : Image width
- /// \param Height : Image height
- /// \param Col : Image color (black by default)
+ /// \param width : Image width
+ /// \param height : Image height
+ /// \param color : Image color (black by default)
///
////////////////////////////////////////////////////////////
- Image(unsigned int Width, unsigned int Height, const Color& Col = Color(0, 0, 0, 255));
+ Image(unsigned int width, unsigned int height, const Color& color = Color(0, 0, 0));
////////////////////////////////////////////////////////////
/// Construct the image from pixels in memory
///
- /// \param Width : Image width
- /// \param Height : Image height
- /// \param Data : Pointer to the pixels in memory (assumed format is RGBA)
+ /// \param width : Image width
+ /// \param height : Image height
+ /// \param pixels : Pointer to the pixels in memory (assumed format is RGBA)
///
////////////////////////////////////////////////////////////
- Image(unsigned int Width, unsigned int Height, const Uint8* Data);
+ Image(unsigned int width, unsigned int height, const Uint8* pixels);
////////////////////////////////////////////////////////////
/// Destructor
@@ -96,108 +96,108 @@ public :
/// \return True if loading was successful
///
////////////////////////////////////////////////////////////
- bool LoadFromFile(const std::string& Filename);
+ bool LoadFromFile(const std::string& filename);
////////////////////////////////////////////////////////////
/// Load the image from a file in memory
///
- /// \param Data : Pointer to the file data in memory
- /// \param SizeInBytes : Size of the data to load, in bytes
+ /// \param data : Pointer to the file data in memory
+ /// \param sizeInBytes : Size of the data to load, in bytes
///
/// \return True if loading was successful
///
////////////////////////////////////////////////////////////
- bool LoadFromMemory(const char* Data, std::size_t SizeInBytes);
+ bool LoadFromMemory(const char* data, std::size_t sizeInBytes);
////////////////////////////////////////////////////////////
/// Load the image directly from an array of pixels
///
- /// \param Width : Image width
- /// \param Height : Image height
- /// \param Data : Pointer to the pixels in memory (assumed format is RGBA)
+ /// \param width : Image width
+ /// \param height : Image height
+ /// \param pixels : Pointer to the pixels in memory (assumed format is RGBA)
///
/// \return True if loading was successful
///
////////////////////////////////////////////////////////////
- bool LoadFromPixels(unsigned int Width, unsigned int Height, const Uint8* Data);
+ bool LoadFromPixels(unsigned int width, unsigned int height, const Uint8* pixels);
////////////////////////////////////////////////////////////
/// Save the content of the image to a file
///
- /// \param Filename : Path of the file to save (overwritten if already exist)
+ /// \param filename : Path of the file to save (overwritten if already exist)
///
/// \return True if saving was successful
///
////////////////////////////////////////////////////////////
- bool SaveToFile(const std::string& Filename) const;
+ bool SaveToFile(const std::string& filename) const;
////////////////////////////////////////////////////////////
/// Create an empty image
///
- /// \param Width : Image width
- /// \param Height : Image height
- /// \param Col : Image color (black by default)
+ /// \param width : Image width
+ /// \param height : Image height
+ /// \param color : Image color (black by default)
///
/// \return True if creation was successful
///
////////////////////////////////////////////////////////////
- bool Create(unsigned int Width, unsigned int Height, Color Col = Color(0, 0, 0, 255));
+ bool Create(unsigned int width, unsigned int height, const Color& color = Color(0, 0, 0));
////////////////////////////////////////////////////////////
/// Create transparency mask from a specified colorkey
///
- /// \param ColorKey : Color to become transparent
- /// \param Alpha : Alpha value to use for transparent pixels (0 by default)
+ /// \param transparentColor : Color to become transparent
+ /// \param alpha : Alpha value to assign to transparent pixels (0 by default)
///
////////////////////////////////////////////////////////////
- void CreateMaskFromColor(Color ColorKey, Uint8 Alpha = 0);
+ void CreateMaskFromColor(const Color& transparentColor, Uint8 alpha = 0);
////////////////////////////////////////////////////////////
/// Copy pixels from another image onto this one.
/// This function does a slow pixel copy and should only
/// be used at initialization time
///
- /// \param Source : Source image to copy
- /// \param DestX : X coordinate of the destination position
- /// \param DestY : Y coordinate of the destination position
- /// \param SourceRect : Sub-rectangle of the source image to copy (empty by default - entire image)
- /// \param ApplyAlpha : Should the copy take in account the source transparency? (false by default)
+ /// \param source : Source image to copy
+ /// \param destX : X coordinate of the destination position
+ /// \param destY : Y coordinate of the destination position
+ /// \param sourceRect : Sub-rectangle of the source image to copy (empty by default - entire image)
+ /// \param applyAlpha : Should the copy take in account the source transparency? (false by default)
///
////////////////////////////////////////////////////////////
- void Copy(const Image& Source, unsigned int DestX, unsigned int DestY, const IntRect& SourceRect = IntRect(0, 0, 0, 0), bool ApplyAlpha = false);
+ void Copy(const Image& source, unsigned int destX, unsigned int destY, const IntRect& sourceRect = IntRect(0, 0, 0, 0), bool applyAlpha = false);
////////////////////////////////////////////////////////////
/// Create the image from the current contents of the
/// given window
///
- /// \param Window : Window to capture
- /// \param SourceRect : Sub-rectangle of the screen to copy (empty by default - entire image)
+ /// \param window : Window to capture
+ /// \param sourceRect : Sub-rectangle of the screen to copy (empty by default - entire image)
///
/// \return True if copy was successful
///
////////////////////////////////////////////////////////////
- bool CopyScreen(RenderWindow& Window, const IntRect& SourceRect = IntRect(0, 0, 0, 0));
+ bool CopyScreen(RenderWindow& window, const IntRect& sourceRect = IntRect(0, 0, 0, 0));
////////////////////////////////////////////////////////////
/// Change the color of a pixel
///
- /// \param X : X coordinate of pixel in the image
- /// \param Y : Y coordinate of pixel in the image
- /// \param Col : New color for pixel (X, Y)
+ /// \param x : X coordinate of pixel in the image
+ /// \param y : Y coordinate of pixel in the image
+ /// \param color : New color for pixel (x, y)
///
////////////////////////////////////////////////////////////
- void SetPixel(unsigned int X, unsigned int Y, const Color& Col);
+ void SetPixel(unsigned int x, unsigned int y, const Color& color);
////////////////////////////////////////////////////////////
/// Get a pixel from the image
///
- /// \param X : X coordinate of pixel in the image
- /// \param Y : Y coordinate of pixel in the image
+ /// \param x : X coordinate of pixel in the image
+ /// \param y : Y coordinate of pixel in the image
///
- /// \return Color of pixel (X, Y)
+ /// \return Color of pixel (x, y)
///
////////////////////////////////////////////////////////////
- const Color& GetPixel(unsigned int X, unsigned int Y) const;
+ const Color& GetPixel(unsigned int x, unsigned int y) const;
////////////////////////////////////////////////////////////
/// Get a read-only pointer to the array of pixels (RGBA 8 bits integers components)
@@ -219,10 +219,10 @@ public :
/// Enable or disable image smooth filter.
/// This parameter is enabled by default
///
- /// \param Smooth : True to enable smoothing filter, false to disable it
+ /// \param smooth : True to enable smoothing filter, false to disable it
///
////////////////////////////////////////////////////////////
- void SetSmooth(bool Smooth);
+ void SetSmooth(bool smooth);
////////////////////////////////////////////////////////////
/// Return the width of the image
@@ -252,33 +252,33 @@ public :
/// Convert a subrect expressed in pixels, into float
/// texture coordinates
///
- /// \param Rect : Sub-rectangle of image to convert
- /// \param Adjust : Pass true to apply the half-texel adjustment
+ /// \param rectangle : Sub-rectangle of image to convert
+ /// \param adjust : Pass true to apply the half-texel adjustment (true by default)
///
/// \return Texture coordinates corresponding to the sub-rectangle
///
////////////////////////////////////////////////////////////
- FloatRect GetTexCoords(const IntRect& Rect, bool Adjust = true) const;
+ FloatRect GetTexCoords(const IntRect& rectangle, bool adjust = true) const;
////////////////////////////////////////////////////////////
/// Get a valid texture size according to hardware support
///
- /// \param Size : Size to convert
+ /// \param Size : size to convert
///
/// \return Valid nearest size (greater than or equal to specified size)
///
////////////////////////////////////////////////////////////
- static unsigned int GetValidTextureSize(unsigned int Size);
+ static unsigned int GetValidTextureSize(unsigned int size);
////////////////////////////////////////////////////////////
/// Assignment operator
///
- /// \param Other : instance to assign
+ /// \param other : instance to assign
///
/// \return Reference to the image
///
////////////////////////////////////////////////////////////
- Image& operator =(const Image& Other);
+ Image& operator =(const Image& other);
private :
@@ -309,10 +309,10 @@ private :
/// its content.
/// For internal use only (see RenderImage class).
///
- /// \param Source : RenderImage that will update the image
+ /// \param source : RenderImage that will update the image
///
////////////////////////////////////////////////////////////
- void ExternalUpdate(RenderImage& Source);
+ void ExternalUpdate(RenderImage& source);
////////////////////////////////////////////////////////////
/// Reset the image attributes
diff --git a/include/SFML/Graphics/Matrix3.hpp b/include/SFML/Graphics/Matrix3.hpp
index cfc4e6d10..25ad90b44 100644
--- a/include/SFML/Graphics/Matrix3.hpp
+++ b/include/SFML/Graphics/Matrix3.hpp
@@ -61,33 +61,33 @@ public :
////////////////////////////////////////////////////////////
/// Build a matrix from a set of transformations
///
- /// \param Center : Origin for the transformations
- /// \param Translation : Translation offset
- /// \param Rotation : Rotation angle in degrees
- /// \param Scale : Scaling factors
+ /// \param origin : Origin for the transformations
+ /// \param translation : Translation offset
+ /// \param rotation : Rotation angle in degrees
+ /// \param scale : Scaling factors
///
////////////////////////////////////////////////////////////
- void SetFromTransformations(const Vector2f& Center, const Vector2f& Translation, float Rotation, const Vector2f& Scale);
+ void SetFromTransformations(const Vector2f& origin, const Vector2f& translation, float rotation, const Vector2f& scale);
////////////////////////////////////////////////////////////
/// Build a matrix from a projection
///
- /// \param Center : Center of the view
- /// \param Size : Size of the view
- /// \param Rotation : Angle of rotation of the view rectangle, in degrees
+ /// \param center : Center of the view
+ /// \param size : Size of the view
+ /// \param rotation : Angle of rotation of the view rectangle, in degrees
///
////////////////////////////////////////////////////////////
- void SetFromProjection(const Vector2f& Center, const Vector2f& Size, float Rotation);
+ void SetFromProjection(const Vector2f& center, const Vector2f& size, float rotation);
////////////////////////////////////////////////////////////
/// Transform a point by the matrix
///
- /// \param Point : Point to transform
+ /// \param point : Point to transform
///
/// \return Transformed point
///
////////////////////////////////////////////////////////////
- Vector2f Transform(const Vector2f& Point) const;
+ Vector2f Transform(const Vector2f& point) const;
////////////////////////////////////////////////////////////
/// Return the inverse of the matrix
@@ -109,34 +109,34 @@ public :
////////////////////////////////////////////////////////////
/// Operator () overloads to access the matrix elements
///
- /// \param Row : Element row (0 based)
- /// \param Col : Element column (0 based)
+ /// \param row : Element row (0 based)
+ /// \param column : Element column (0 based)
///
/// \return Matrix element (Row, Col)
///
////////////////////////////////////////////////////////////
- float operator ()(unsigned int Row, unsigned int Col) const;
- float& operator ()(unsigned int Row, unsigned int Col);
+ float operator ()(unsigned int row, unsigned int column) const;
+ float& operator ()(unsigned int row, unsigned int column);
////////////////////////////////////////////////////////////
/// Operator * overload to multiply two matrices
///
- /// \param Mat : Matrix to multiply
+ /// \param right : Matrix to multiply
///
- /// \return this * Mat
+ /// \return this * right
///
////////////////////////////////////////////////////////////
- Matrix3 operator *(const Matrix3& Mat) const;
+ Matrix3 operator *(const Matrix3& right) const;
////////////////////////////////////////////////////////////
/// Operator *= overload to multiply-assign two matrices
///
- /// \param Mat : Matrix to multiply
+ /// \param right : Matrix to multiply
///
- /// \return this * Mat
+ /// \return this * right
///
////////////////////////////////////////////////////////////
- Matrix3& operator *=(const Matrix3& Mat);
+ Matrix3& operator *=(const Matrix3& right);
////////////////////////////////////////////////////////////
// Static member data
diff --git a/include/SFML/Graphics/Matrix3.inl b/include/SFML/Graphics/Matrix3.inl
index 5e1849626..9be900621 100644
--- a/include/SFML/Graphics/Matrix3.inl
+++ b/include/SFML/Graphics/Matrix3.inl
@@ -52,22 +52,22 @@ inline Matrix3::Matrix3(float a00, float a01, float a02,
////////////////////////////////////////////////////////////
/// Build a matrix from a set of transformations
////////////////////////////////////////////////////////////
-inline void Matrix3::SetFromTransformations(const Vector2f& Center, const Vector2f& Translation, float Rotation, const Vector2f& Scale)
+inline void Matrix3::SetFromTransformations(const Vector2f& origin, const Vector2f& translation, float rotation, const Vector2f& scale)
{
// Combine the transformations
- float Angle = Rotation * 3.141592654f / 180.f;
- float Cos = static_cast(cos(Angle));
- float Sin = static_cast(sin(Angle));
- float SxCos = Scale.x * Cos;
- float SyCos = Scale.y * Cos;
- float SxSin = Scale.x * Sin;
- float SySin = Scale.y * Sin;
- float Tx = -Center.x * SxCos - Center.y * SySin + Translation.x;
- float Ty = Center.x * SxSin - Center.y * SyCos + Translation.y;
+ float angle = rotation * 3.141592654f / 180.f;
+ float cosine = static_cast(cos(angle));
+ float sine = static_cast(sin(angle));
+ float sxCos = scale.x * cosine;
+ float syCos = scale.y * cosine;
+ float sxSin = scale.x * sine;
+ float sySin = scale.y * sine;
+ float tx = -origin.x * sxCos - origin.y * sySin + translation.x;
+ float ty = origin.x * sxSin - origin.y * syCos + translation.y;
// Rebuild the matrix
- myData[0] = SxCos; myData[4] = SySin; myData[8] = 0.f; myData[12] = Tx;
- myData[1] = -SxSin; myData[5] = SyCos; myData[9] = 0.f; myData[13] = Ty;
+ myData[0] = sxCos; myData[4] = sySin; myData[8] = 0.f; myData[12] = tx;
+ myData[1] = -sxSin; myData[5] = syCos; myData[9] = 0.f; myData[13] = ty;
myData[2] = 0.f; myData[6] = 0.f; myData[10] = 1.f; myData[14] = 0.f;
myData[3] = 0.f; myData[7] = 0.f; myData[11] = 0.f; myData[15] = 1.f;
}
@@ -76,36 +76,36 @@ inline void Matrix3::SetFromTransformations(const Vector2f& Center, const Vector
////////////////////////////////////////////////////////////
/// Build a matrix from a projection
////////////////////////////////////////////////////////////
-inline void Matrix3::SetFromProjection(const Vector2f& Center, const Vector2f& Size, float Rotation)
+inline void Matrix3::SetFromProjection(const Vector2f& center, const Vector2f& size, float rotation)
{
// Rotation components
- float Angle = Rotation * 3.141592654f / 180.f;
- float Cos = static_cast(cos(Angle));
- float Sin = static_cast(sin(Angle));
- float Tx = -Center.x * Cos - Center.y * Sin + Center.x;
- float Ty = Center.x * Sin - Center.y * Cos + Center.y;
+ float angle = rotation * 3.141592654f / 180.f;
+ float cosine = static_cast(cos(angle));
+ float sine = static_cast(sin(angle));
+ float tx = -center.x * cosine - center.y * sine + center.x;
+ float ty = center.x * sine - center.y * cosine + center.y;
// Projection components
- float A = 2.f / Size.x;
- float B = -2.f / Size.y;
- float C = -A * Center.x;
- float D = -B * Center.y;
+ float a = 2.f / size.x;
+ float b = -2.f / size.y;
+ float c = -a * center.x;
+ float d = -b * center.y;
// Rebuild the projection matrix
- myData[0] = A * Cos; myData[4] = A * Sin; myData[8] = 0.f; myData[12] = A * Tx + C;
- myData[1] = -B * Sin; myData[5] = B * Cos; myData[9] = 0.f; myData[13] = B * Ty + D;
- myData[2] = 0.f; myData[6] = 0.f; myData[10] = 1.f; myData[14] = 0.f;
- myData[3] = 0.f; myData[7] = 0.f; myData[11] = 0.f; myData[15] = 1.f;
+ myData[0] = a * cosine; myData[4] = a * sine; myData[8] = 0.f; myData[12] = a * tx + c;
+ myData[1] = -b * sine; myData[5] = b * cosine; myData[9] = 0.f; myData[13] = b * ty + d;
+ myData[2] = 0.f; myData[6] = 0.f; myData[10] = 1.f; myData[14] = 0.f;
+ myData[3] = 0.f; myData[7] = 0.f; myData[11] = 0.f; myData[15] = 1.f;
}
////////////////////////////////////////////////////////////
/// Transform a point by the matrix
////////////////////////////////////////////////////////////
-inline Vector2f Matrix3::Transform(const Vector2f& Point) const
+inline Vector2f Matrix3::Transform(const Vector2f& point) const
{
- return Vector2f(myData[0] * Point.x + myData[4] * Point.y + myData[12],
- myData[1] * Point.x + myData[5] * Point.y + myData[13]);
+ return Vector2f(myData[0] * point.x + myData[4] * point.y + myData[12],
+ myData[1] * point.x + myData[5] * point.y + myData[13]);
}
@@ -115,22 +115,22 @@ inline Vector2f Matrix3::Transform(const Vector2f& Point) const
inline Matrix3 Matrix3::GetInverse() const
{
// Compute the determinant
- float Det = myData[0] * (myData[15] * myData[5] - myData[7] * myData[13]) -
+ float det = myData[0] * (myData[15] * myData[5] - myData[7] * myData[13]) -
myData[1] * (myData[15] * myData[4] - myData[7] * myData[12]) +
myData[3] * (myData[13] * myData[4] - myData[5] * myData[12]);
// Compute the inverse if determinant is not zero
- if ((Det < -1E-7f) || (Det > 1E-7f))
+ if ((det < -1E-7f) || (det > 1E-7f))
{
- return Matrix3( (myData[15] * myData[5] - myData[7] * myData[13]) / Det,
- -(myData[15] * myData[4] - myData[7] * myData[12]) / Det,
- (myData[13] * myData[4] - myData[5] * myData[12]) / Det,
- -(myData[15] * myData[1] - myData[3] * myData[13]) / Det,
- (myData[15] * myData[0] - myData[3] * myData[12]) / Det,
- -(myData[13] * myData[0] - myData[1] * myData[12]) / Det,
- (myData[7] * myData[1] - myData[3] * myData[5]) / Det,
- -(myData[7] * myData[0] - myData[3] * myData[4]) / Det,
- (myData[5] * myData[0] - myData[1] * myData[4]) / Det);
+ return Matrix3( (myData[15] * myData[5] - myData[7] * myData[13]) / det,
+ -(myData[15] * myData[4] - myData[7] * myData[12]) / det,
+ (myData[13] * myData[4] - myData[5] * myData[12]) / det,
+ -(myData[15] * myData[1] - myData[3] * myData[13]) / det,
+ (myData[15] * myData[0] - myData[3] * myData[12]) / det,
+ -(myData[13] * myData[0] - myData[1] * myData[12]) / det,
+ (myData[7] * myData[1] - myData[3] * myData[5]) / det,
+ -(myData[7] * myData[0] - myData[3] * myData[4]) / det,
+ (myData[5] * myData[0] - myData[1] * myData[4]) / det);
}
else
{
@@ -152,9 +152,9 @@ inline const float* Matrix3::Get4x4Elements() const
////////////////////////////////////////////////////////////
/// Operator () overloads to access the matrix elements
////////////////////////////////////////////////////////////
-inline float Matrix3::operator ()(unsigned int Row, unsigned int Col) const
+inline float Matrix3::operator ()(unsigned int row, unsigned int column) const
{
- switch (Row + Col * 3)
+ switch (row + column * 3)
{
case 0 : return myData[0];
case 1 : return myData[1];
@@ -169,9 +169,9 @@ inline float Matrix3::operator ()(unsigned int Row, unsigned int Col) const
default : return myData[0];
}
}
-inline float& Matrix3::operator ()(unsigned int Row, unsigned int Col)
+inline float& Matrix3::operator ()(unsigned int row, unsigned int column)
{
- switch (Row + Col * 3)
+ switch (row + column * 3)
{
case 0 : return myData[0];
case 1 : return myData[1];
@@ -191,24 +191,24 @@ inline float& Matrix3::operator ()(unsigned int Row, unsigned int Col)
////////////////////////////////////////////////////////////
/// Operator * overload to multiply two matrices
////////////////////////////////////////////////////////////
-inline Matrix3 Matrix3::operator *(const Matrix3& Mat) const
+inline Matrix3 Matrix3::operator *(const Matrix3& right) const
{
- return Matrix3(myData[0] * Mat.myData[0] + myData[4] * Mat.myData[1] + myData[12] * Mat.myData[3],
- myData[0] * Mat.myData[4] + myData[4] * Mat.myData[5] + myData[12] * Mat.myData[7],
- myData[0] * Mat.myData[12] + myData[4] * Mat.myData[13] + myData[12] * Mat.myData[15],
- myData[1] * Mat.myData[0] + myData[5] * Mat.myData[1] + myData[13] * Mat.myData[3],
- myData[1] * Mat.myData[4] + myData[5] * Mat.myData[5] + myData[13] * Mat.myData[7],
- myData[1] * Mat.myData[12] + myData[5] * Mat.myData[13] + myData[13] * Mat.myData[15],
- myData[3] * Mat.myData[0] + myData[7] * Mat.myData[1] + myData[15] * Mat.myData[3],
- myData[3] * Mat.myData[4] + myData[7] * Mat.myData[5] + myData[15] * Mat.myData[7],
- myData[3] * Mat.myData[12] + myData[7] * Mat.myData[13] + myData[15] * Mat.myData[15]);
+ return Matrix3(myData[0] * right.myData[0] + myData[4] * right.myData[1] + myData[12] * right.myData[3],
+ myData[0] * right.myData[4] + myData[4] * right.myData[5] + myData[12] * right.myData[7],
+ myData[0] * right.myData[12] + myData[4] * right.myData[13] + myData[12] * right.myData[15],
+ myData[1] * right.myData[0] + myData[5] * right.myData[1] + myData[13] * right.myData[3],
+ myData[1] * right.myData[4] + myData[5] * right.myData[5] + myData[13] * right.myData[7],
+ myData[1] * right.myData[12] + myData[5] * right.myData[13] + myData[13] * right.myData[15],
+ myData[3] * right.myData[0] + myData[7] * right.myData[1] + myData[15] * right.myData[3],
+ myData[3] * right.myData[4] + myData[7] * right.myData[5] + myData[15] * right.myData[7],
+ myData[3] * right.myData[12] + myData[7] * right.myData[13] + myData[15] * right.myData[15]);
}
////////////////////////////////////////////////////////////
/// Operator *= overload to multiply-assign two matrices
////////////////////////////////////////////////////////////
-inline Matrix3& Matrix3::operator *=(const Matrix3& Mat)
+inline Matrix3& Matrix3::operator *=(const Matrix3& right)
{
- return *this = *this * Mat;
+ return *this = *this * right;
}
diff --git a/include/SFML/Graphics/PostFX.hpp b/include/SFML/Graphics/PostFX.hpp
index bd5a00230..349f96561 100644
--- a/include/SFML/Graphics/PostFX.hpp
+++ b/include/SFML/Graphics/PostFX.hpp
@@ -53,10 +53,10 @@ public :
////////////////////////////////////////////////////////////
/// Copy constructor
///
- /// \param Copy : Instance to copy
+ /// \param copy : Instance to copy
///
////////////////////////////////////////////////////////////
- PostFX(const PostFX& Copy);
+ PostFX(const PostFX& copy);
////////////////////////////////////////////////////////////
/// Destructor
@@ -67,77 +67,77 @@ public :
////////////////////////////////////////////////////////////
/// Load the effect from a file
///
- /// \param Filename : Path of the effect file to load
+ /// \param filename : Path of the effect file to load
///
/// \return True on success
///
////////////////////////////////////////////////////////////
- bool LoadFromFile(const std::string& Filename);
+ bool LoadFromFile(const std::string& filename);
////////////////////////////////////////////////////////////
/// Load the effect from a text in memory
///
- /// \param Effect : String containing the effect code
+ /// \param effect : String containing the code of the effect
///
/// \return True on success
///
////////////////////////////////////////////////////////////
- bool LoadFromMemory(const std::string& Effect);
+ bool LoadFromMemory(const std::string& effect);
////////////////////////////////////////////////////////////
/// Change a parameter of the effect (1 float)
///
- /// \param Name : Parameter name in the effect
- /// \param X : Value to assign
+ /// \param name : Name of the parameter in the effect
+ /// \param x : Value to assign
///
////////////////////////////////////////////////////////////
- void SetParameter(const std::string& Name, float X);
+ void SetParameter(const std::string& name, float x);
////////////////////////////////////////////////////////////
/// Change a parameter of the effect (2 floats)
///
- /// \param Name : Parameter name in the effect
- /// \param X, Y : Values to assign
+ /// \param name : Name of the parameter in the effect
+ /// \param x, y : Values to assign
///
////////////////////////////////////////////////////////////
- void SetParameter(const std::string& Name, float X, float Y);
+ void SetParameter(const std::string& Name, float x, float y);
////////////////////////////////////////////////////////////
/// Change a parameter of the effect (3 floats)
///
- /// \param Name : Parameter name in the effect
- /// \param X, Y, Z : Values to assign
+ /// \param name : Name of the parameter in the effect
+ /// \param x, y, z : Values to assign
///
////////////////////////////////////////////////////////////
- void SetParameter(const std::string& Name, float X, float Y, float Z);
+ void SetParameter(const std::string& Name, float x, float y, float z);
////////////////////////////////////////////////////////////
/// Change a parameter of the effect (4 floats)
///
- /// \param Name : Parameter name in the effect
- /// \param X, Y, Z, W : Values to assign
+ /// \param name : Name of the parameter in the effect
+ /// \param x, y, z, w : Values to assign
///
////////////////////////////////////////////////////////////
- void SetParameter(const std::string& Name, float X, float Y, float Z, float W);
+ void SetParameter(const std::string& Name, float x, float y, float Z, float w);
////////////////////////////////////////////////////////////
/// Set a texture parameter
///
- /// \param Name : Texture name in the effect
- /// \param Texture : Image to set (pass NULL to use content of current framebuffer)
+ /// \param name : Name of the texture in the effect
+ /// \param texture : Image to set (pass NULL to use content of current framebuffer)
///
////////////////////////////////////////////////////////////
- void SetTexture(const std::string& Name, const Image* Texture);
+ void SetTexture(const std::string& name, const Image* texture);
////////////////////////////////////////////////////////////
/// Assignment operator
///
- /// \param Other : Instance to assign
+ /// \param other : Instance to assign
///
/// \return Reference to the post-effect
///
////////////////////////////////////////////////////////////
- PostFX& operator =(const PostFX& Other);
+ PostFX& operator =(const PostFX& other);
////////////////////////////////////////////////////////////
/// Tell whether or not the system supports post-effects
@@ -153,7 +153,7 @@ protected :
/// /see Drawable::Render
///
////////////////////////////////////////////////////////////
- virtual void Render(RenderTarget& Target) const;
+ virtual void Render(RenderTarget& target) const;
private :
@@ -161,12 +161,12 @@ private :
/// Preprocess a SFML effect file
/// to convert it to a valid GLSL fragment shader
///
- /// \param File : Stream containing the code to process
+ /// \param file : Stream containing the code to process
///
/// \return Valid fragment shader source code
///
////////////////////////////////////////////////////////////
- static std::string PreprocessEffect(std::istream& File);
+ static std::string PreprocessEffect(std::istream& file);
////////////////////////////////////////////////////////////
/// Create the program and attach the shaders
diff --git a/include/SFML/Graphics/Rect.hpp b/include/SFML/Graphics/Rect.hpp
index e956d6acb..8985fa1e1 100644
--- a/include/SFML/Graphics/Rect.hpp
+++ b/include/SFML/Graphics/Rect.hpp
@@ -52,13 +52,13 @@ public :
////////////////////////////////////////////////////////////
/// Construct the rectangle from its coordinates
///
- /// \param LeftCoord : Left coordinate of the rectangle
- /// \param TopCoord : Top coordinate of the rectangle
- /// \param RightCoord : Right coordinate of the rectangle
- /// \param BottomCoord : Bottom coordinate of the rectangle
+ /// \param left : Left coordinate of the rectangle
+ /// \param top : Top coordinate of the rectangle
+ /// \param right : Right coordinate of the rectangle
+ /// \param bottom : Bottom coordinate of the rectangle
///
////////////////////////////////////////////////////////////
- Rect(T LeftCoord, T TopCoord, T RightCoord, T BottomCoord);
+ Rect(T left, T top, T right, T bottom);
////////////////////////////////////////////////////////////
/// Get the size of the rectangle
@@ -79,62 +79,62 @@ public :
////////////////////////////////////////////////////////////
/// Move the whole rectangle by the given offset
///
- /// \param OffsetX : Horizontal offset
- /// \param OffsetY : Vertical offset
+ /// \param offsetX : Horizontal offset
+ /// \param offsetY : Vertical offset
///
////////////////////////////////////////////////////////////
- void Offset(T OffsetX, T OffsetY);
+ void Offset(T offsetX, T offsetY);
////////////////////////////////////////////////////////////
/// Move the whole rectangle by the given offset
///
- /// \param Off : Offset to apply to the current position
+ /// \param offset : Offset to apply to the current position
///
////////////////////////////////////////////////////////////
- void Offset(const Vector2& Off);
+ void Offset(const Vector2& offset);
////////////////////////////////////////////////////////////
/// Check if a point is inside the rectangle's area
///
- /// \param X : X coordinate of the point to test
- /// \param Y : Y coordinate of the point to test
+ /// \param x : X coordinate of the point to test
+ /// \param y : Y coordinate of the point to test
///
/// \return True if the point is inside
///
////////////////////////////////////////////////////////////
- bool Contains(T X, T Y) const;
+ bool Contains(T x, T y) const;
////////////////////////////////////////////////////////////
/// Check if a point is inside the rectangle's area
///
- /// \param Point : Point to test
+ /// \param point : Point to test
///
/// \return True if the point is inside
///
////////////////////////////////////////////////////////////
- bool Contains(const Vector2& Point) const;
+ bool Contains(const Vector2& point) const;
////////////////////////////////////////////////////////////
/// Check intersection between two rectangles
///
- /// \param Rectangle : Rectangle to test
+ /// \param rectangle : Rectangle to test
///
/// \return True if rectangles overlap
///
////////////////////////////////////////////////////////////
- bool Intersects(const Rect& Rectangle) const;
+ bool Intersects(const Rect& rectangle) const;
////////////////////////////////////////////////////////////
/// Check intersection between two rectangles and return the
/// resulting rectangle
///
- /// \param Rectangle : Rectangle to test
- /// \param OverlappingRect : Rectangle to be filled with the overlapping rect
+ /// \param rectangle : Rectangle to test
+ /// \param intersection : Rectangle to be filled with the intersection of both rectangles
///
/// \return True if rectangles overlap
///
////////////////////////////////////////////////////////////
- bool Intersects(const Rect& Rectangle, Rect& OverlappingRect) const;
+ bool Intersects(const Rect& rectangle, Rect& intersection) const;
////////////////////////////////////////////////////////////
// Member data
diff --git a/include/SFML/Graphics/Rect.inl b/include/SFML/Graphics/Rect.inl
index e22ed5712..78c2f2606 100644
--- a/include/SFML/Graphics/Rect.inl
+++ b/include/SFML/Graphics/Rect.inl
@@ -41,11 +41,11 @@ Bottom(0)
/// Construct the color from its coordinates
////////////////////////////////////////////////////////////
template
-Rect::Rect(T LeftCoord, T TopCoord, T RightCoord, T BottomCoord) :
-Left (LeftCoord),
-Top (TopCoord),
-Right (RightCoord),
-Bottom(BottomCoord)
+Rect::Rect(T left, T top, T right, T bottom) :
+Left (left),
+Top (top),
+Right (right),
+Bottom(bottom)
{
}
@@ -75,12 +75,12 @@ Vector2 Rect::GetCenter() const
/// Move the whole rectangle by the given offset
////////////////////////////////////////////////////////////
template
-void Rect::Offset(T OffsetX, T OffsetY)
+void Rect::Offset(T offsetX, T offsetY)
{
- Left += OffsetX;
- Right += OffsetX;
- Top += OffsetY;
- Bottom += OffsetY;
+ Left += offsetX;
+ Right += offsetX;
+ Top += offsetY;
+ Bottom += offsetY;
}
@@ -88,9 +88,9 @@ void Rect::Offset(T OffsetX, T OffsetY)
/// Move the whole rectangle by the given offset
////////////////////////////////////////////////////////////
template
-void Rect::Offset(const Vector2& Off)
+void Rect::Offset(const Vector2& offset)
{
- Offset(Off.x, Off.y);
+ Offset(offset.x, offset.y);
}
@@ -98,9 +98,9 @@ void Rect::Offset(const Vector2& Off)
/// Check if a point is inside the rectangle's area
////////////////////////////////////////////////////////////
template
-bool Rect::Contains(T X, T Y) const
+bool Rect::Contains(T x, T y) const
{
- return (X >= Left) && (X <= Right) && (Y >= Top) && (Y <= Bottom);
+ return (x >= Left) && (x <= Right) && (y >= Top) && (y <= Bottom);
}
@@ -108,9 +108,9 @@ bool Rect::Contains(T X, T Y) const
/// Check if a point is inside the rectangle's area
////////////////////////////////////////////////////////////
template
-bool Rect::Contains(const Vector2& Point) const
+bool Rect::Contains(const Vector2& point) const
{
- return Contains(Point.x, Point.y);
+ return Contains(point.x, point.y);
}
@@ -118,16 +118,16 @@ bool Rect::Contains(const Vector2& Point) const
/// Check intersection between two rectangles
////////////////////////////////////////////////////////////
template
-bool Rect::Intersects(const Rect& Rectangle) const
+bool Rect::Intersects(const Rect& rectangle) const
{
// Compute overlapping rect
- Rect Overlapping(std::max(Left, Rectangle.Left),
- std::max(Top, Rectangle.Top),
- std::min(Right, Rectangle.Right),
- std::min(Bottom, Rectangle.Bottom));
+ Rect overlapping(std::max(Left, rectangle.Left),
+ std::max(Top, rectangle.Top),
+ std::min(Right, rectangle.Right),
+ std::min(Bottom, rectangle.Bottom));
// If overlapping rect is valid, then there is intersection
- return (Overlapping.Left < Overlapping.Right) && (Overlapping.Top < Overlapping.Bottom);
+ return (overlapping.Left < overlapping.Right) && (overlapping.Top < overlapping.Bottom);
}
@@ -136,23 +136,23 @@ bool Rect::Intersects(const Rect& Rectangle) const
/// resulting rectangle
////////////////////////////////////////////////////////////
template
-bool Rect::Intersects(const Rect& Rectangle, Rect& OverlappingRect) const
+bool Rect::Intersects(const Rect& rectangle, Rect& intersection) const
{
// Compute overlapping rect
- Rect Overlapping(std::max(Left, Rectangle.Left),
- std::max(Top, Rectangle.Top),
- std::min(Right, Rectangle.Right),
- std::min(Bottom, Rectangle.Bottom));
+ Rect overlapping(std::max(Left, rectangle.Left),
+ std::max(Top, rectangle.Top),
+ std::min(Right, rectangle.Right),
+ std::min(Bottom, rectangle.Bottom));
// If overlapping rect is valid, then there is intersection
- if ((Overlapping.Left < Overlapping.Right) && (Overlapping.Top < Overlapping.Bottom))
+ if ((overlapping.Left < overlapping.Right) && (overlapping.Top < overlapping.Bottom))
{
- OverlappingRect = Overlapping;
+ intersection = overlapping;
return true;
}
else
{
- OverlappingRect = Rect(0, 0, 0, 0);
+ intersection = Rect(0, 0, 0, 0);
return false;
}
}
diff --git a/include/SFML/Graphics/RenderImage.hpp b/include/SFML/Graphics/RenderImage.hpp
index b9477f6a5..1c8b3b733 100644
--- a/include/SFML/Graphics/RenderImage.hpp
+++ b/include/SFML/Graphics/RenderImage.hpp
@@ -63,25 +63,25 @@ public :
////////////////////////////////////////////////////////////
/// Create the render image from its dimensions
///
- /// \param Width : Width of the render image
- /// \param Height : Height of the render image
- /// \param DepthBuffer : Do you want a depth buffer attached? (false by default)
+ /// \param width : Width of the render image
+ /// \param height : Height of the render image
+ /// \param depthBuffer : Do you want a depth buffer attached? (false by default)
///
/// \return True if creation has been successful
///
////////////////////////////////////////////////////////////
- bool Create(unsigned int Width, unsigned int Height, bool DepthBuffer = false);
+ bool Create(unsigned int width, unsigned int height, bool depthBuffer = false);
////////////////////////////////////////////////////////////
/// Activate of deactivate the render-image as the current target
/// for rendering
///
- /// \param Active : True to activate, false to deactivate (true by default)
+ /// \param active : True to activate, false to deactivate (true by default)
///
/// \return True if operation was successful, false otherwise
///
////////////////////////////////////////////////////////////
- bool SetActive(bool Active = true);
+ bool SetActive(bool active = true);
////////////////////////////////////////////////////////////
/// Get the width of the rendering region of the image
@@ -123,19 +123,19 @@ private :
/// /see RenderTarget::Activate
///
////////////////////////////////////////////////////////////
- virtual bool Activate(bool Active);
+ virtual bool Activate(bool active);
////////////////////////////////////////////////////////////
/// Update the pixels of the target image.
/// This function is called automatically by the image when it
/// needs to update its pixels, and is only meant for internal use.
///
- /// \param Target : Target image to update
+ /// \param target : Target image to update
///
/// \return True if the new pixels are flipped vertically
///
////////////////////////////////////////////////////////////
- bool UpdateImage(Image& Target);
+ bool UpdateImage(Image& target);
////////////////////////////////////////////////////////////
// Member data
diff --git a/include/SFML/Graphics/RenderTarget.hpp b/include/SFML/Graphics/RenderTarget.hpp
index ea303d9c1..4c7c16fed 100644
--- a/include/SFML/Graphics/RenderTarget.hpp
+++ b/include/SFML/Graphics/RenderTarget.hpp
@@ -53,18 +53,18 @@ public :
////////////////////////////////////////////////////////////
/// Clear the entire target with a single color
///
- /// \param FillColor : Color to use to clear the render target
+ /// \param color : Color to use to clear the render target
///
////////////////////////////////////////////////////////////
- void Clear(const Color& FillColor = Color(0, 0, 0));
+ void Clear(const Color& color = Color(0, 0, 0));
////////////////////////////////////////////////////////////
/// Draw something into the target
///
- /// \param Object : Object to draw
+ /// \param object : Object to draw
///
////////////////////////////////////////////////////////////
- virtual void Draw(const Drawable& Object);
+ virtual void Draw(const Drawable& object);
////////////////////////////////////////////////////////////
/// Get the width of the rendering region of the target
@@ -85,10 +85,10 @@ public :
////////////////////////////////////////////////////////////
/// Change the current active view.
///
- /// \param NewView : New view to use (pass GetDefaultView() to set the default view)
+ /// \param view : New view to use (pass GetDefaultView() to set the default view)
///
////////////////////////////////////////////////////////////
- void SetView(const View& NewView);
+ void SetView(const View& view);
////////////////////////////////////////////////////////////
/// Get the current view
@@ -114,10 +114,10 @@ public :
/// SFML to do internal optimizations and improve performances.
/// This parameter is false by default
///
- /// \param Preserve : True to preserve OpenGL states, false to let SFML optimize
+ /// \param preserve : True to preserve OpenGL states, false to let SFML optimize
///
////////////////////////////////////////////////////////////
- void PreserveOpenGLStates(bool Preserve);
+ void PreserveOpenGLStates(bool preserve);
protected :
@@ -138,12 +138,12 @@ private :
////////////////////////////////////////////////////////////
/// Activate the target for rendering
///
- /// \param Active : True to activate rendering, false to deactivate
+ /// \param active : True to activate rendering, false to deactivate
///
/// \return True if activation succeeded
///
////////////////////////////////////////////////////////////
- virtual bool Activate(bool Active) = 0;
+ virtual bool Activate(bool active) = 0;
////////////////////////////////////////////////////////////
/// Set the OpenGL render states needed for the SFML rendering
diff --git a/include/SFML/Graphics/RenderWindow.hpp b/include/SFML/Graphics/RenderWindow.hpp
index bd66376b1..394720534 100644
--- a/include/SFML/Graphics/RenderWindow.hpp
+++ b/include/SFML/Graphics/RenderWindow.hpp
@@ -55,22 +55,22 @@ public :
////////////////////////////////////////////////////////////
/// Construct the window
///
- /// \param Mode : Video mode to use
- /// \param Title : Title of the window
- /// \param WindowStyle : Window style (Resize | Close by default)
- /// \param Settings : Additional settings for the underlying OpenGL context (see default constructor for default values)
+ /// \param mode : Video mode to use
+ /// \param title : Title of the window
+ /// \param style : Window style (Resize | Close by default)
+ /// \param settings : Additional settings for the underlying OpenGL context (see default constructor for default values)
///
////////////////////////////////////////////////////////////
- RenderWindow(VideoMode Mode, const std::string& Title, unsigned long WindowStyle = Style::Resize | Style::Close, const ContextSettings& Settings = ContextSettings());
+ RenderWindow(VideoMode mode, const std::string& title, unsigned long style = Style::Resize | Style::Close, const ContextSettings& settings = ContextSettings());
////////////////////////////////////////////////////////////
/// Construct the window from an existing control
///
- /// \param Handle : Platform-specific handle of the control
- /// \param Settings : Additional settings for the underlying OpenGL context (see default constructor for default values)
+ /// \param handle : Platform-specific handle of the control
+ /// \param settings : Additional settings for the underlying OpenGL context (see default constructor for default values)
///
////////////////////////////////////////////////////////////
- RenderWindow(WindowHandle Handle, const ContextSettings& Settings = ContextSettings());
+ RenderWindow(WindowHandle handle, const ContextSettings& settings = ContextSettings());
////////////////////////////////////////////////////////////
/// Destructor
@@ -106,26 +106,26 @@ public :
/// Convert a point in window coordinates into view coordinates
/// This version uses the current view of the window
///
- /// \param WindowX : X coordinate of the point to convert, relative to the window
- /// \param WindowY : Y coordinate of the point to convert, relative to the window
+ /// \param x : X coordinate of the point to convert, relative to the window
+ /// \param y : Y coordinate of the point to convert, relative to the window
///
/// \return Converted point
///
////////////////////////////////////////////////////////////
- sf::Vector2f ConvertCoords(unsigned int WindowX, unsigned int WindowY) const;
+ sf::Vector2f ConvertCoords(unsigned int x, unsigned int y) const;
////////////////////////////////////////////////////////////
/// Convert a point in window coordinates into view coordinates
/// This version uses the given view
///
- /// \param WindowX : X coordinate of the point to convert, relative to the window
- /// \param WindowY : Y coordinate of the point to convert, relative to the window
- /// \param TargetView : Target view to convert the point to
+ /// \param x : X coordinate of the point to convert, relative to the window
+ /// \param y : Y coordinate of the point to convert, relative to the window
+ /// \param view : Target view to convert the point to
///
/// \return Converted point
///
////////////////////////////////////////////////////////////
- sf::Vector2f ConvertCoords(unsigned int WindowX, unsigned int WindowY, const View& TargetView) const;
+ sf::Vector2f ConvertCoords(unsigned int x, unsigned int y, const View& view) const;
private :
@@ -139,7 +139,7 @@ private :
/// /see RenderTarget::Activate
///
////////////////////////////////////////////////////////////
- virtual bool Activate(bool Active);
+ virtual bool Activate(bool active);
};
} // namespace sf
diff --git a/include/SFML/Graphics/Shape.hpp b/include/SFML/Graphics/Shape.hpp
index 37fb3c4f6..ff31c86ac 100644
--- a/include/SFML/Graphics/Shape.hpp
+++ b/include/SFML/Graphics/Shape.hpp
@@ -40,7 +40,7 @@ namespace sf
/// helper functions to draw simple shapes like
/// lines, rectangles, circles, etc.
////////////////////////////////////////////////////////////
-class SFML_API Shape : public sf::Drawable
+class SFML_API Shape : public Drawable
{
public :
@@ -53,22 +53,22 @@ public :
////////////////////////////////////////////////////////////
/// Add a point to the shape
///
- /// \param X, Y : Position of the point
- /// \param Col : Color of the point (white by default)
- /// \param OutlineCol : Outline color of the point (black by default)
+ /// \param x, y : Position of the point
+ /// \param color : Color of the point (white by default)
+ /// \param outlineColor : Outline color of the point (black by default)
///
////////////////////////////////////////////////////////////
- void AddPoint(float X, float Y, const Color& Col = Color(255, 255, 255), const Color& OutlineCol = Color(0, 0, 0));
+ void AddPoint(float x, float y, const Color& color = Color(255, 255, 255), const Color& outlineColor = Color(0, 0, 0));
////////////////////////////////////////////////////////////
/// Add a point to the shape
///
- /// \param Position : Position of the point
- /// \param Col : Color of the point (white by default)
- /// \param OutlineCol : Outline color of the point (black by default)
+ /// \param position : Position of the point
+ /// \param color : Color of the point (white by default)
+ /// \param outlineColor : Outline color of the point (black by default)
///
////////////////////////////////////////////////////////////
- void AddPoint(const Vector2f& Position, const Color& Col = Color(255, 255, 255), const Color& OutlineCol = Color(0, 0, 0));
+ void AddPoint(const Vector2f& position, const Color& color = Color(255, 255, 255), const Color& outlineColor = Color(0, 0, 0));
////////////////////////////////////////////////////////////
/// Get the number of points composing the shape
@@ -82,94 +82,94 @@ public :
/// Enable or disable filling the shape.
/// Fill is enabled by default
///
- /// \param Enable : True to enable, false to disable
+ /// \param enable : True to enable, false to disable
///
////////////////////////////////////////////////////////////
- void EnableFill(bool Enable);
+ void EnableFill(bool enable);
////////////////////////////////////////////////////////////
/// Enable or disable drawing the shape outline.
/// Outline is enabled by default
///
- /// \param Enable : True to enable, false to disable
+ /// \param enable : True to enable, false to disable
///
////////////////////////////////////////////////////////////
- void EnableOutline(bool Enable);
+ void EnableOutline(bool enable);
////////////////////////////////////////////////////////////
/// Set the position of a point
///
- /// \param Index : Index of the point, in range [0, GetNbPoints() - 1]
- /// \param Position : New position of the Index-th point
+ /// \param index : Index of the point, in range [0, GetNbPoints() - 1]
+ /// \param position : New position of the index-th point
///
////////////////////////////////////////////////////////////
- void SetPointPosition(unsigned int Index, const Vector2f& Position);
+ void SetPointPosition(unsigned int index, const Vector2f& position);
////////////////////////////////////////////////////////////
/// Set the position of a point
///
- /// \param Index : Index of the point, in range [0, GetNbPoints() - 1]
- /// \param X : New X coordinate of the Index-th point
- /// \param Y : New Y coordinate of the Index-th point
+ /// \param index : Index of the point, in range [0, GetNbPoints() - 1]
+ /// \param x : New X coordinate of the index-th point
+ /// \param y : New Y coordinate of the index-th point
///
////////////////////////////////////////////////////////////
- void SetPointPosition(unsigned int Index, float X, float Y);
+ void SetPointPosition(unsigned int index, float x, float y);
////////////////////////////////////////////////////////////
/// Set the color of a point
///
- /// \param Index : Index of the point, in range [0, GetNbPoints() - 1]
- /// \param Col : New color of the Index-th point
+ /// \param index : Index of the point, in range [0, GetNbPoints() - 1]
+ /// \param color : New color of the index-th point
///
////////////////////////////////////////////////////////////
- void SetPointColor(unsigned int Index, const Color& Col);
+ void SetPointColor(unsigned int index, const Color& color);
////////////////////////////////////////////////////////////
/// Set the outline color of a point
///
- /// \param Index : Index of the point, in range [0, GetNbPoints() - 1]
- /// \param OutlineCol : New outline color of the Index-th point
+ /// \param index : Index of the point, in range [0, GetNbPoints() - 1]
+ /// \param outlineColor : New outline color of the index-th point
///
////////////////////////////////////////////////////////////
- void SetPointOutlineColor(unsigned int Index, const Color& OutlineCol);
+ void SetPointOutlineColor(unsigned int index, const Color& outlineColor);
////////////////////////////////////////////////////////////
/// Change the width of the shape outline
///
- /// \param Width : New width
+ /// \param width : New width
///
////////////////////////////////////////////////////////////
- void SetOutlineWidth(float Width);
+ void SetOutlineWidth(float width);
////////////////////////////////////////////////////////////
/// Get the position of a point
///
- /// \param Index : Index of the point, in range [0, GetNbPoints() - 1]
+ /// \param index : Index of the point, in range [0, GetNbPoints() - 1]
///
- /// \return Position of the Index-th point
+ /// \return Position of the index-th point
///
////////////////////////////////////////////////////////////
- const Vector2f& GetPointPosition(unsigned int Index) const;
+ const Vector2f& GetPointPosition(unsigned int index) const;
////////////////////////////////////////////////////////////
/// Get the color of a point
///
- /// \param Index : Index of the point, in range [0, GetNbPoints() - 1]
+ /// \param Index : index of the point, in range [0, GetNbPoints() - 1]
///
- /// \return Color of the Index-th point
+ /// \return Color of the index-th point
///
////////////////////////////////////////////////////////////
- const Color& GetPointColor(unsigned int Index) const;
+ const Color& GetPointColor(unsigned int index) const;
////////////////////////////////////////////////////////////
/// Get the outline color of a point
///
- /// \param Index : Index of the point, in range [0, GetNbPoints() - 1]
+ /// \param index : Index of the point, in range [0, GetNbPoints() - 1]
///
- /// \return Outline color of the Index-th point
+ /// \return Outline color of the index-th point
///
////////////////////////////////////////////////////////////
- const Color& GetPointOutlineColor(unsigned int Index) const;
+ const Color& GetPointOutlineColor(unsigned int index) const;
////////////////////////////////////////////////////////////
/// Get the width of the shape outline
@@ -182,76 +182,76 @@ public :
////////////////////////////////////////////////////////////
/// Create a shape made of a single line (use floats)
///
- /// \param P1X, P1Y : Position of the first point
- /// \param P2X, P2Y : Position second point
- /// \param Thickness : Line thickness
- /// \param Col : Color used to draw the line
- /// \param Outline : Outline width (0 by default)
- /// \param OutlineCol : Color used to draw the outline (black by default)
+ /// \param p1x, p1y : Position of the first point
+ /// \param p2x, p2y : Position second point
+ /// \param thickness : Line thickness
+ /// \param color : Color used to draw the line
+ /// \param outline : Outline width (0 by default)
+ /// \param outlineColor : Color used to draw the outline (black by default)
///
////////////////////////////////////////////////////////////
- static Shape Line(float P1X, float P1Y, float P2X, float P2Y, float Thickness, const Color& Col, float Outline = 0.f, const Color& OutlineCol = sf::Color(0, 0, 0));
+ static Shape Line(float p1x, float p1y, float p2x, float p2y, float thickness, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0));
////////////////////////////////////////////////////////////
/// Create a shape made of a single line (use vectors)
///
- /// \param P1X, P1Y : Position of the first point
- /// \param P2X, P2Y : Position second point
- /// \param Thickness : Line thickness
- /// \param Col : Color used to draw the line
- /// \param Outline : Outline width (0 by default)
- /// \param OutlineCol : Color used to draw the outline (black by default)
+ /// \param p1 : Position of the first point
+ /// \param p2 : Position second point
+ /// \param thickness : Line thickness
+ /// \param color : Color used to draw the line
+ /// \param outline : Outline width (0 by default)
+ /// \param outlineColor : Color used to draw the outline (black by default)
///
////////////////////////////////////////////////////////////
- static Shape Line(const Vector2f& P1, const Vector2f& P2, float Thickness, const Color& Col, float Outline = 0.f, const Color& OutlineCol = sf::Color(0, 0, 0));
+ static Shape Line(const Vector2f& p1, const Vector2f& p2, float thickness, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0));
////////////////////////////////////////////////////////////
/// Create a shape made of a single rectangle (use floats)
///
- /// \param P1X, P1Y : Position of the first point
- /// \param P2X, P2Y : Position second point
- /// \param Col : Color used to fill the rectangle
- /// \param Outline : Outline width (0 by default)
- /// \param OutlineCol : Color used to draw the outline (black by default)
+ /// \param p1x, p1y : Position of the first point
+ /// \param p2x, p2y : Position second point
+ /// \param color : Color used to fill the rectangle
+ /// \param outline : Outline width (0 by default)
+ /// \param outlineColor : Color used to draw the outline (black by default)
///
////////////////////////////////////////////////////////////
- static Shape Rectangle(float P1X, float P1Y, float P2X, float P2Y, const Color& Col, float Outline = 0.f, const Color& OutlineCol = sf::Color(0, 0, 0));
+ static Shape Rectangle(float p1x, float p1y, float p2x, float p2y, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0));
////////////////////////////////////////////////////////////
/// Create a shape made of a single rectangle (use vectors)
///
- /// \param P1 : Position of the first point
- /// \param P2 : Position second point
- /// \param Col : Color used to fill the rectangle
- /// \param Outline : Outline width (0 by default)
- /// \param OutlineCol : Color used to draw the outline (black by default)
+ /// \param p1 : Position of the first point
+ /// \param p2 : Position second point
+ /// \param color : Color used to fill the rectangle
+ /// \param outline : Outline width (0 by default)
+ /// \param outlineColor : Color used to draw the outline (black by default)
///
////////////////////////////////////////////////////////////
- static Shape Rectangle(const Vector2f& P1, const Vector2f& P2, const Color& Col, float Outline = 0.f, const Color& OutlineCol = sf::Color(0, 0, 0));
+ static Shape Rectangle(const Vector2f& p1, const Vector2f& p2, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0));
////////////////////////////////////////////////////////////
/// Create a shape made of a single circle (use floats)
///
- /// \param X, Y : Position of the center
- /// \param Radius : Radius
- /// \param Col : Color used to fill the circle
- /// \param Outline : Outline width (0 by default)
- /// \param OutlineCol : Color used to draw the outline (black by default)
+ /// \param x, y : Position of the center
+ /// \param radius : Radius
+ /// \param color : Color used to fill the circle
+ /// \param outline : Outline width (0 by default)
+ /// \param outlineColor : Color used to draw the outline (black by default)
///
////////////////////////////////////////////////////////////
- static Shape Circle(float X, float Y, float Radius, const Color& Col, float Outline = 0.f, const Color& OutlineCol = sf::Color(0, 0, 0));
+ static Shape Circle(float x, float y, float radius, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0));
////////////////////////////////////////////////////////////
/// Create a shape made of a single circle (use vectors)
///
- /// \param Center : Position of the center
- /// \param Radius : Radius
- /// \param Col : Color used to fill the circle
- /// \param Outline : Outline width (0 by default)
- /// \param OutlineCol : Color used to draw the outline (black by default)
+ /// \param center : Position of the center
+ /// \param radius : Radius
+ /// \param color : Color used to fill the circle
+ /// \param outline : Outline width (0 by default)
+ /// \param outlineColor : Color used to draw the outline (black by default)
///
////////////////////////////////////////////////////////////
- static Shape Circle(const Vector2f& Center, float Radius, const Color& Col, float Outline = 0.f, const Color& OutlineCol = sf::Color(0, 0, 0));
+ static Shape Circle(const Vector2f& center, float radius, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0));
protected :
@@ -259,7 +259,7 @@ protected :
/// /see Drawable::Render
///
////////////////////////////////////////////////////////////
- virtual void Render(RenderTarget& Target) const;
+ virtual void Render(RenderTarget& target) const;
private :
@@ -272,21 +272,21 @@ private :
////////////////////////////////////////////////////////////
/// Compute the normal of a given 2D segment
///
- /// \param P1 : First point of the segment
- /// \param P2 : Second point of the segment
- /// \param Normal : Calculated normal
+ /// \param p1 : First point of the segment
+ /// \param p2 : Second point of the segment
+ /// \param normal : Calculated normal
///
/// \return False if the normal couldn't be calculated (segment is null)
///
////////////////////////////////////////////////////////////
- static bool ComputeNormal(const Vector2f& P1, const Vector2f& P2, Vector2f& Normal);
+ static bool ComputeNormal(const Vector2f& p1, const Vector2f& p2, Vector2f& normal);
////////////////////////////////////////////////////////////
/// Defines a simple 2D point
////////////////////////////////////////////////////////////
struct Point
{
- Point(const Vector2f& Pos = Vector2f(0, 0), const Color& C = Color(255, 255, 255), const Color& OutlineC = Color(255, 255, 255));
+ Point(const Vector2f& position = Vector2f(0, 0), const Color& color = Color(255, 255, 255), const Color& outlineColor = Color(255, 255, 255));
Vector2f Position; ///< Position
Vector2f Normal; ///< Extruded normal
diff --git a/include/SFML/Graphics/Sprite.hpp b/include/SFML/Graphics/Sprite.hpp
index d5d835e04..4967d5640 100644
--- a/include/SFML/Graphics/Sprite.hpp
+++ b/include/SFML/Graphics/Sprite.hpp
@@ -54,66 +54,66 @@ public :
////////////////////////////////////////////////////////////
/// Construct the sprite from a source image
///
- /// \param Img : Image of the sprite
- /// \param Position : Position of the sprite (0, 0 by default)
- /// \param Scale : Scale factor (1, 1 by default)
- /// \param Rotation : Orientation, in degrees (0 by default)
- /// \param Col : Color of the sprite (white by default)
+ /// \param image : Image of the sprite
+ /// \param position : Position of the sprite (0, 0 by default)
+ /// \param scale : Scale factor (1, 1 by default)
+ /// \param rotation : Orientation, in degrees (0 by default)
+ /// \param color : Color of the sprite (white by default)
///
////////////////////////////////////////////////////////////
- Sprite(const Image& Img, const Vector2f& Position = Vector2f(0, 0), const Vector2f& Scale = Vector2f(1, 1), float Rotation = 0.f, const Color& Col = Color(255, 255, 255, 255));
+ Sprite(const Image& image, const Vector2f& position = Vector2f(0, 0), const Vector2f& scale = Vector2f(1, 1), float rotation = 0.f, const Color& color = Color(255, 255, 255, 255));
////////////////////////////////////////////////////////////
/// Change the image of the sprite
///
- /// \param Img : New image
+ /// \param image : New image
///
////////////////////////////////////////////////////////////
- void SetImage(const Image& Img);
+ void SetImage(const Image& image);
////////////////////////////////////////////////////////////
/// Set the sub-rectangle of the sprite inside the source image.
/// By default, the subrect covers the entire source image
///
- /// \param SubRect : New sub-rectangle
+ /// \param rectangle : New sub-rectangle
///
////////////////////////////////////////////////////////////
- void SetSubRect(const IntRect& SubRect);
+ void SetSubRect(const IntRect& rectangle);
////////////////////////////////////////////////////////////
/// Resize the sprite (by changing its scale factors) (take 2 values).
/// The default size is defined by the subrect
///
- /// \param Width : New width (must be strictly positive)
- /// \param Height : New height (must be strictly positive)
+ /// \param width : New width (must be strictly positive)
+ /// \param height : New height (must be strictly positive)
///
////////////////////////////////////////////////////////////
- void Resize(float Width, float Height);
+ void Resize(float width, float height);
////////////////////////////////////////////////////////////
/// Resize the sprite (by changing its scale factors) (take a 2D vector).
/// The default size is defined by the subrect
///
- /// \param Size : New size (both coordinates must be strictly positive)
+ /// \param size : New size (both coordinates must be strictly positive)
///
////////////////////////////////////////////////////////////
- void Resize(const Vector2f& Size);
+ void Resize(const Vector2f& size);
////////////////////////////////////////////////////////////
/// Flip the sprite horizontally
///
- /// \param Flipped : True to flip the sprite
+ /// \param flipped : True to flip the sprite
///
////////////////////////////////////////////////////////////
- void FlipX(bool Flipped);
+ void FlipX(bool flipped);
////////////////////////////////////////////////////////////
/// Flip the sprite vertically
///
- /// \param Flipped : True to flip the sprite
+ /// \param flipped : True to flip the sprite
///
////////////////////////////////////////////////////////////
- void FlipY(bool Flipped);
+ void FlipY(bool flipped);
////////////////////////////////////////////////////////////
/// Get the source image of the sprite
@@ -143,13 +143,13 @@ public :
/// Get the color of a given pixel in the sprite
/// (point is in local coordinates)
///
- /// \param X : X coordinate of the pixel to get
- /// \param Y : Y coordinate of the pixel to get
+ /// \param x : X coordinate of the pixel to get
+ /// \param y : Y coordinate of the pixel to get
///
- /// \return Color of pixel (X, Y)
+ /// \return Color of pixel (x, y)
///
////////////////////////////////////////////////////////////
- Color GetPixel(unsigned int X, unsigned int Y) const;
+ Color GetPixel(unsigned int x, unsigned int y) const;
protected :
@@ -157,7 +157,7 @@ protected :
/// /see Drawable::Render
///
////////////////////////////////////////////////////////////
- virtual void Render(RenderTarget& Target) const;
+ virtual void Render(RenderTarget& target) const;
private :
diff --git a/include/SFML/Graphics/String.hpp b/include/SFML/Graphics/String.hpp
index b0ca81bf0..6c930817d 100644
--- a/include/SFML/Graphics/String.hpp
+++ b/include/SFML/Graphics/String.hpp
@@ -65,46 +65,46 @@ public :
////////////////////////////////////////////////////////////
/// Construct the string from any kind of text
///
- /// \param Text : Text assigned to the string
- /// \param Font : Font used to draw the string (SFML built-in font by default)
- /// \param Size : Characters size (30 by default)
+ /// \param text : Text assigned to the string
+ /// \param font : Font used to draw the string (SFML built-in font by default)
+ /// \param size : Characters size (30 by default)
///
////////////////////////////////////////////////////////////
- explicit String(const Unicode::Text& Text, const Font& CharFont = Font::GetDefaultFont(), float Size = 30.f);
+ explicit String(const Unicode::Text& text, const Font& font = Font::GetDefaultFont(), float size = 30.f);
////////////////////////////////////////////////////////////
/// Set the text (from any kind of string)
///
- /// \param Text : New text
+ /// \param text : New text
///
////////////////////////////////////////////////////////////
- void SetText(const Unicode::Text& Text);
+ void SetText(const Unicode::Text& text);
////////////////////////////////////////////////////////////
/// Set the font of the string
///
- /// \param Font : Font to use
+ /// \param font : Font to use
///
////////////////////////////////////////////////////////////
- void SetFont(const Font& CharFont);
+ void SetFont(const Font& font);
////////////////////////////////////////////////////////////
/// Set the size of the string
/// The default size is 30
///
- /// \param Size : New size, in pixels
+ /// \param size : New size, in pixels
///
////////////////////////////////////////////////////////////
- void SetSize(float Size);
+ void SetSize(float size);
////////////////////////////////////////////////////////////
/// Set the style of the text
/// The default style is Regular
///
- /// \param TextStyle : New text style, (combination of Style enum values)
+ /// \param style : New text style (combination of Style enum values)
///
////////////////////////////////////////////////////////////
- void SetStyle(unsigned long TextStyle);
+ void SetStyle(unsigned long style);
////////////////////////////////////////////////////////////
/// Get the text (the returned text can be converted implicitely to any kind of string)
@@ -143,12 +143,12 @@ public :
/// in coordinates relative to the string
/// (note : translation, center, rotation and scale are not applied)
///
- /// \param Index : Index of the character
+ /// \param index : Index of the character
///
- /// \return Position of the Index-th character (end of string if Index is out of range)
+ /// \return Position of the index-th character (end of string if Index is out of range)
///
////////////////////////////////////////////////////////////
- sf::Vector2f GetCharacterPos(std::size_t Index) const;
+ sf::Vector2f GetCharacterPos(std::size_t index) const;
////////////////////////////////////////////////////////////
/// Get the string rectangle on screen
@@ -164,7 +164,7 @@ protected :
/// /see Drawable::Render
///
////////////////////////////////////////////////////////////
- virtual void Render(RenderTarget& Target) const;
+ virtual void Render(RenderTarget& target) const;
private :
diff --git a/include/SFML/Graphics/View.hpp b/include/SFML/Graphics/View.hpp
index c163739b3..1bdb4fe83 100644
--- a/include/SFML/Graphics/View.hpp
+++ b/include/SFML/Graphics/View.hpp
@@ -60,61 +60,61 @@ public :
////////////////////////////////////////////////////////////
/// Construct the view from a rectangle
///
- /// \param Rectangle : Rectangle defining the view
+ /// \param rectangle : Rectangle defining the view
///
////////////////////////////////////////////////////////////
- explicit View(const FloatRect& Rectangle);
+ explicit View(const FloatRect& rectangle);
////////////////////////////////////////////////////////////
/// Construct the view from its center and size
///
- /// \param Center : Center of the view
- /// \param HalfSize : Size of the view
+ /// \param center : Center of the view
+ /// \param size : Size of the view
///
////////////////////////////////////////////////////////////
- View(const Vector2f& Center, const Vector2f& Size);
+ View(const Vector2f& center, const Vector2f& size);
////////////////////////////////////////////////////////////
/// Change the center of the view
///
- /// \param X : X coordinate of the new center
- /// \param Y : Y coordinate of the new center
+ /// \param x : X coordinate of the new center
+ /// \param y : Y coordinate of the new center
///
////////////////////////////////////////////////////////////
- void SetCenter(float X, float Y);
+ void SetCenter(float x, float y);
////////////////////////////////////////////////////////////
/// Change the center of the view
///
- /// \param Center : New center
+ /// \param center : New center
///
////////////////////////////////////////////////////////////
- void SetCenter(const Vector2f& Center);
+ void SetCenter(const Vector2f& center);
////////////////////////////////////////////////////////////
/// Change the size of the view
///
- /// \param Width : New width
- /// \param Height : New height
+ /// \param width : New width
+ /// \param height : New height
///
////////////////////////////////////////////////////////////
- void SetSize(float Width, float Height);
+ void SetSize(float width, float height);
////////////////////////////////////////////////////////////
/// Change the size of the view
///
- /// \param HalfSize : New half-size
+ /// \param size : New half-size
///
////////////////////////////////////////////////////////////
- void SetSize(const Vector2f& Size);
+ void SetSize(const Vector2f& size);
////////////////////////////////////////////////////////////
/// Set the angle of rotation of the view
///
- /// \param Angle : New angle, in degrees
+ /// \param angle : New angle, in degrees
///
////////////////////////////////////////////////////////////
- void SetRotation(float Angle);
+ void SetRotation(float angle);
////////////////////////////////////////////////////////////
/// Set the target viewport
@@ -126,19 +126,19 @@ public :
/// For example, a view which takes the left side of the target would
/// be defined with View.SetViewport(sf::FloatRect(0, 0, 0.5, 1)).
///
- /// \param Viewport : New viewport
+ /// \param viewport : New viewport
///
////////////////////////////////////////////////////////////
- void SetViewport(const FloatRect& Viewport);
+ void SetViewport(const FloatRect& viewport);
////////////////////////////////////////////////////////////
/// Reset the view to the given rectangle.
/// Note: this function resets the rotation angle to 0.
///
- /// \param Rectangle : Rectangle defining the view
+ /// \param rectangle : Rectangle defining the view
///
////////////////////////////////////////////////////////////
- void Reset(const FloatRect& Rectangle);
+ void Reset(const FloatRect& rectangle);
////////////////////////////////////////////////////////////
/// Get the center of the view
@@ -175,35 +175,35 @@ public :
////////////////////////////////////////////////////////////
/// Move the view
///
- /// \param OffsetX : Offset to move the view, on X axis
- /// \param OffsetY : Offset to move the view, on Y axis
+ /// \param offsetX : Offset to move the view, on X axis
+ /// \param offsetY : Offset to move the view, on Y axis
///
////////////////////////////////////////////////////////////
- void Move(float OffsetX, float OffsetY);
+ void Move(float offsetX, float offsetY);
////////////////////////////////////////////////////////////
/// Move the view
///
- /// \param Offset : Offset to move the view
+ /// \param offset : Offset to move the view
///
////////////////////////////////////////////////////////////
- void Move(const Vector2f& Offset);
+ void Move(const Vector2f& offset);
////////////////////////////////////////////////////////////
/// Rotate the view
///
- /// \param Angle : Angle to rotate, in degrees
+ /// \param angle : Angle to rotate, in degrees
///
////////////////////////////////////////////////////////////
- void Rotate(float Angle);
+ void Rotate(float angle);
////////////////////////////////////////////////////////////
/// Resize the view rectangle to simulate a zoom / unzoom effect
///
- /// \param Factor : Zoom factor to apply, relative to the current size
+ /// \param factor : Zoom factor to apply, relative to the current size
///
////////////////////////////////////////////////////////////
- void Zoom(float Factor);
+ void Zoom(float factor);
////////////////////////////////////////////////////////////
/// Get the projection matrix of the view
diff --git a/include/SFML/Network/Ftp.hpp b/include/SFML/Network/Ftp.hpp
index f2f1bd33d..8331b2d43 100644
--- a/include/SFML/Network/Ftp.hpp
+++ b/include/SFML/Network/Ftp.hpp
@@ -136,11 +136,11 @@ public :
////////////////////////////////////////////////////////////
/// Default constructor
///
- /// \param Code : Response status code (InvalidResponse by default)
- /// \param Message : Response message (empty by default)
+ /// \param code : Response status code (InvalidResponse by default)
+ /// \param message : Response message (empty by default)
///
////////////////////////////////////////////////////////////
- Response(Status Code = InvalidResponse, const std::string& Message = "");
+ Response(Status code = InvalidResponse, const std::string& message = "");
////////////////////////////////////////////////////////////
/// Convenience function to check if the response status code
@@ -186,10 +186,10 @@ public :
////////////////////////////////////////////////////////////
/// Default constructor
///
- /// \param Resp : Source response
+ /// \param response : Source response
///
////////////////////////////////////////////////////////////
- DirectoryResponse(Response Resp);
+ DirectoryResponse(Response response);
////////////////////////////////////////////////////////////
/// Get the directory returned in the response
@@ -218,11 +218,11 @@ public :
////////////////////////////////////////////////////////////
/// Default constructor
///
- /// \param Resp : Source response
- /// \param Data : Data containing the raw listing
+ /// \param response : Source response
+ /// \param data : Data containing the raw listing
///
////////////////////////////////////////////////////////////
- ListingResponse(Response Resp, const std::vector& Data);
+ ListingResponse(Response response, const std::vector& data);
////////////////////////////////////////////////////////////
/// Get the number of filenames in the listing
@@ -235,12 +235,12 @@ public :
////////////////////////////////////////////////////////////
/// Get the Index-th filename in the directory
///
- /// \param Index : Index of the filename to get
+ /// \param index : Index of the filename to get
///
/// \return Index-th filename
///
////////////////////////////////////////////////////////////
- const std::string& GetFilename(std::size_t Index) const;
+ const std::string& GetFilename(std::size_t index) const;
private :
@@ -260,14 +260,14 @@ public :
////////////////////////////////////////////////////////////
/// Connect to the specified FTP server
///
- /// \param Server : FTP server to connect to
- /// \param Port : Port used for connection (21 by default, standard FTP port)
- /// \param Timeout : Maximum time to wait, in seconds (0 by default, means no timeout)
+ /// \param server : FTP server to connect to
+ /// \param port : Port used for connection (21 by default, standard FTP port)
+ /// \param timeout : Maximum time to wait, in seconds (0 by default, means no timeout)
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
- Response Connect(const IPAddress& Server, unsigned short Port = 21, float Timeout = 0.f);
+ Response Connect(const IPAddress& server, unsigned short port = 21, float timeout = 0.f);
////////////////////////////////////////////////////////////
/// Log in using anonymous account
@@ -280,13 +280,13 @@ public :
////////////////////////////////////////////////////////////
/// Log in using a username and a password
///
- /// \param UserName : User name
- /// \param Password : Password
+ /// \param name : User name
+ /// \param password : Password
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
- Response Login(const std::string& UserName, const std::string& Password);
+ Response Login(const std::string& name, const std::string& password);
////////////////////////////////////////////////////////////
/// Close the connection with FTP server
@@ -316,22 +316,22 @@ public :
/// Get the contents of the given directory
/// (subdirectories and files)
///
- /// \param Directory : Directory to list ("" by default, the current one)
+ /// \param directory : Directory to list ("" by default, the current one)
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
- ListingResponse GetDirectoryListing(const std::string& Directory = "");
+ ListingResponse GetDirectoryListing(const std::string& directory = "");
////////////////////////////////////////////////////////////
/// Change the current working directory
///
- /// \param Directory : New directory, relative to the current one
+ /// \param directory : New directory, relative to the current one
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
- Response ChangeDirectory(const std::string& Directory);
+ Response ChangeDirectory(const std::string& directory);
////////////////////////////////////////////////////////////
/// Go to the parent directory of the current one
@@ -344,12 +344,12 @@ public :
////////////////////////////////////////////////////////////
/// Create a new directory
///
- /// \param Name : Name of the directory to create
+ /// \param name : Name of the directory to create
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
- Response MakeDirectory(const std::string& Name);
+ Response MakeDirectory(const std::string& name);
////////////////////////////////////////////////////////////
/// Remove an existing directory
@@ -359,65 +359,65 @@ public :
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
- Response DeleteDirectory(const std::string& Name);
+ Response DeleteDirectory(const std::string& name);
////////////////////////////////////////////////////////////
/// Rename a file
///
- /// \param File : File to rename
- /// \param NewName : New name
+ /// \param file : File to rename
+ /// \param newName : New name
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
- Response RenameFile(const std::string& File, const std::string& NewName);
+ Response RenameFile(const std::string& file, const std::string& newName);
////////////////////////////////////////////////////////////
/// Remove an existing file
///
- /// \param Name : File to remove
+ /// \param name : File to remove
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
- Response DeleteFile(const std::string& Name);
+ Response DeleteFile(const std::string& name);
////////////////////////////////////////////////////////////
/// Download a file from the server
///
- /// \param DistantFile : Path of the distant file to download
- /// \param DestPath : Where to put to file on the local computer
- /// \param Mode : Transfer mode (binary by default)
+ /// \param distantFile : Path of the distant file to download
+ /// \param destPath : Where to put to file on the local computer
+ /// \param mode : Transfer mode (binary by default)
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
- Response Download(const std::string& DistantFile, const std::string& DestPath, TransferMode Mode = Binary);
+ Response Download(const std::string& distantFile, const std::string& destPath, TransferMode mode = Binary);
////////////////////////////////////////////////////////////
/// Upload a file to the server
///
- /// \param LocalFile : Path of the local file to upload
- /// \param DestPath : Where to put to file on the server
- /// \param Mode : Transfer mode (binary by default)
+ /// \param localFile : Path of the local file to upload
+ /// \param destPath : Where to put to file on the server
+ /// \param mode : Transfer mode (binary by default)
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
- Response Upload(const std::string& LocalFile, const std::string& DestPath, TransferMode Mode = Binary);
+ Response Upload(const std::string& localFile, const std::string& destPath, TransferMode mode = Binary);
private :
////////////////////////////////////////////////////////////
/// Send a command to the FTP server
///
- /// \param Command : Command to send
- /// \param Parameter : Command parameter ("" by default)
+ /// \param command : Command to send
+ /// \param parameter : Command parameter ("" by default)
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
- Response SendCommand(const std::string& Command, const std::string& Parameter = "");
+ Response SendCommand(const std::string& command, const std::string& parameter = "");
////////////////////////////////////////////////////////////
/// Receive a response from the server
diff --git a/include/SFML/Network/Http.hpp b/include/SFML/Network/Http.hpp
index 54e5c1fcc..0cc7afce2 100644
--- a/include/SFML/Network/Http.hpp
+++ b/include/SFML/Network/Http.hpp
@@ -68,30 +68,30 @@ public :
////////////////////////////////////////////////////////////
/// Default constructor
///
- /// \param RequestMethod : Method to use for the request (Get by default)
- /// \param URI : Target URI ("/" by default -- index page)
- /// \param Body : Content of the request's body (empty by default)
+ /// \param method : Method to use for the request (Get by default)
+ /// \param URI : Target URI ("/" by default -- index page)
+ /// \param body : Content of the request's body (empty by default)
///
////////////////////////////////////////////////////////////
- Request(Method RequestMethod = Get, const std::string& URI = "/", const std::string& Body = "");
+ Request(Method method = Get, const std::string& URI = "/", const std::string& body = "");
////////////////////////////////////////////////////////////
/// Set the value of a field; the field is added if it doesn't exist
///
- /// \param Field : Name of the field to set (case-insensitive)
- /// \param Value : Value of the field
+ /// \param field : Name of the field to set (case-insensitive)
+ /// \param value : Value of the field
///
////////////////////////////////////////////////////////////
- void SetField(const std::string& Field, const std::string& Value);
+ void SetField(const std::string& field, const std::string& value);
////////////////////////////////////////////////////////////
/// Set the request method.
/// This parameter is Http::Request::Get by default
///
- /// \param RequestMethod : Method to use for the request
+ /// \param method : Method to use for the request
///
////////////////////////////////////////////////////////////
- void SetMethod(Method RequestMethod);
+ void SetMethod(Method method);
////////////////////////////////////////////////////////////
/// Set the target URI of the request.
@@ -106,21 +106,21 @@ public :
/// Set the HTTP version of the request.
/// This parameter is 1.0 by default
///
- /// \param Major : Major version number
- /// \param Minor : Minor version number
+ /// \param major : Major version number
+ /// \param minor : Minor version number
///
////////////////////////////////////////////////////////////
- void SetHttpVersion(unsigned int Major, unsigned int Minor);
+ void SetHttpVersion(unsigned int major, unsigned int minor);
////////////////////////////////////////////////////////////
/// Set the body of the request. This parameter is optional and
/// makes sense only for POST requests.
/// This parameter is empty by default
///
- /// \param Body : Content of the request body
+ /// \param body : Content of the request body
///
////////////////////////////////////////////////////////////
- void SetBody(const std::string& Body);
+ void SetBody(const std::string& body);
private :
@@ -137,12 +137,12 @@ public :
////////////////////////////////////////////////////////////
/// Check if the given field has been defined
///
- /// \param Field : Name of the field to check (case-insensitive)
+ /// \param field : Name of the field to check (case-insensitive)
///
/// \return True if the field exists
///
////////////////////////////////////////////////////////////
- bool HasField(const std::string& Field) const;
+ bool HasField(const std::string& field) const;
////////////////////////////////////////////////////////////
// Types
@@ -213,12 +213,12 @@ public :
////////////////////////////////////////////////////////////
/// Get the value of a field
///
- /// \param Field : Name of the field to get (case-insensitive)
+ /// \param field : Name of the field to get (case-insensitive)
///
/// \return Value of the field, or empty string if not found
///
////////////////////////////////////////////////////////////
- const std::string& GetField(const std::string& Field) const;
+ const std::string& GetField(const std::string& field) const;
////////////////////////////////////////////////////////////
/// Get the header's status code
@@ -263,10 +263,10 @@ public :
////////////////////////////////////////////////////////////
/// Construct the header from a response string
///
- /// \param Data : Content of the response's header to parse
+ /// \param data : Content of the response's header to parse
///
////////////////////////////////////////////////////////////
- void FromString(const std::string& Data);
+ void FromString(const std::string& data);
////////////////////////////////////////////////////////////
// Types
@@ -292,20 +292,20 @@ public :
////////////////////////////////////////////////////////////
/// Construct the Http instance with the target host
///
- /// \param Host : Web server to connect to
- /// \param Port : Port to use for connection (0 by default -- use the standard port of the protocol used)
+ /// \param host : Web server to connect to
+ /// \param port : Port to use for connection (0 by default -- use the standard port of the protocol used)
///
////////////////////////////////////////////////////////////
- Http(const std::string& Host, unsigned short Port = 0);
+ Http(const std::string& host, unsigned short port = 0);
////////////////////////////////////////////////////////////
/// Set the target host
///
- /// \param Host : Web server to connect to
- /// \param Port : Port to use for connection (0 by default -- use the standard port of the protocol used)
+ /// \param host : Web server to connect to
+ /// \param port : Port to use for connection (0 by default -- use the standard port of the protocol used)
///
////////////////////////////////////////////////////////////
- void SetHost(const std::string& Host, unsigned short Port = 0);
+ void SetHost(const std::string& host, unsigned short port = 0);
////////////////////////////////////////////////////////////
/// Send a HTTP request and return the server's response.
@@ -315,13 +315,13 @@ public :
/// not return instantly; use a thread if you don't want to block your
/// application.
///
- /// \param Req : Request to send
- /// \param Timeout : Maximum time to wait, in seconds (0 by default, means no timeout)
+ /// \param request : Request to send
+ /// \param timeout : Maximum time to wait, in seconds (0 by default, means no timeout)
///
/// \return Server's response
///
////////////////////////////////////////////////////////////
- Response SendRequest(const Request& Req, float Timeout = 0.f);
+ Response SendRequest(const Request& request, float timeout = 0.f);
private :
diff --git a/include/SFML/Network/IPAddress.hpp b/include/SFML/Network/IPAddress.hpp
index 638dc4788..072faa57c 100644
--- a/include/SFML/Network/IPAddress.hpp
+++ b/include/SFML/Network/IPAddress.hpp
@@ -52,38 +52,38 @@ public :
////////////////////////////////////////////////////////////
/// Construct the address from a string
///
- /// \param Address : IP address ("xxx.xxx.xxx.xxx") or network name
+ /// \param address : IP address ("xxx.xxx.xxx.xxx") or network name
///
////////////////////////////////////////////////////////////
- IPAddress(const std::string& Address);
+ IPAddress(const std::string& address);
////////////////////////////////////////////////////////////
/// Construct the address from a C-style string ;
/// Needed for implicit conversions from literal strings to IPAddress to work
///
- /// \param Address : IP address ("xxx.xxx.xxx.xxx") or network name
+ /// \param address : IP address ("xxx.xxx.xxx.xxx") or network name
///
////////////////////////////////////////////////////////////
- IPAddress(const char* Address);
+ IPAddress(const char* address);
////////////////////////////////////////////////////////////
/// Construct the address from 4 bytes
///
- /// \param Byte0 : First byte of the address
- /// \param Byte1 : Second byte of the address
- /// \param Byte2 : Third byte of the address
- /// \param Byte3 : Fourth byte of the address
+ /// \param byte0 : First byte of the address
+ /// \param byte1 : Second byte of the address
+ /// \param byte2 : Third byte of the address
+ /// \param byte3 : Fourth byte of the address
///
////////////////////////////////////////////////////////////
- IPAddress(Uint8 Byte0, Uint8 Byte1, Uint8 Byte2, Uint8 Byte3);
+ IPAddress(Uint8 byte0, Uint8 byte1, Uint8 byte2, Uint8 byte3);
////////////////////////////////////////////////////////////
/// Construct the address from a 32-bits integer
///
- /// \param Address : 4 bytes of the address packed into a 32-bits integer
+ /// \param address : 4 bytes of the address packed into a 32-bits integer
///
////////////////////////////////////////////////////////////
- IPAddress(Uint32 Address);
+ IPAddress(Uint32 address);
////////////////////////////////////////////////////////////
/// Tell if the address is a valid one
@@ -123,72 +123,72 @@ public :
/// distant website ; as a consequence, this function may be
/// very slow -- use it as few as possible !
///
- /// \param Timeout : Maximum time to wait, in seconds (0 by default : no timeout)
+ /// \param timeout : Maximum time to wait, in seconds (0 by default : no timeout)
///
/// \return Public IP address
///
////////////////////////////////////////////////////////////
- static IPAddress GetPublicAddress(float Timeout = 0.f);
+ static IPAddress GetPublicAddress(float timeout = 0.f);
////////////////////////////////////////////////////////////
/// Comparison operator ==
///
- /// \param Other : Address to compare
+ /// \param other : Address to compare
///
- /// \return True if *this == Other
+ /// \return True if *this == other
///
////////////////////////////////////////////////////////////
- bool operator ==(const IPAddress& Other) const;
+ bool operator ==(const IPAddress& other) const;
////////////////////////////////////////////////////////////
/// Comparison operator !=
///
- /// \param Other : Address to compare
+ /// \param other : Address to compare
///
- /// \return True if *this != Other
+ /// \return True if *this != other
///
////////////////////////////////////////////////////////////
- bool operator !=(const IPAddress& Other) const;
+ bool operator !=(const IPAddress& other) const;
////////////////////////////////////////////////////////////
/// Comparison operator <
///
- /// \param Other : Address to compare
+ /// \param other : Address to compare
///
- /// \return True if *this < Other
+ /// \return True if *this < other
///
////////////////////////////////////////////////////////////
- bool operator <(const IPAddress& Other) const;
+ bool operator <(const IPAddress& other) const;
////////////////////////////////////////////////////////////
/// Comparison operator >
///
- /// \param Other : Address to compare
+ /// \param other : Address to compare
///
- /// \return True if *this > Other
+ /// \return True if *this > other
///
////////////////////////////////////////////////////////////
- bool operator >(const IPAddress& Other) const;
+ bool operator >(const IPAddress& other) const;
////////////////////////////////////////////////////////////
/// Comparison operator <=
///
- /// \param Other : Address to compare
+ /// \param other : Address to compare
///
- /// \return True if *this <= Other
+ /// \return True if *this <= other
///
////////////////////////////////////////////////////////////
- bool operator <=(const IPAddress& Other) const;
+ bool operator <=(const IPAddress& other) const;
////////////////////////////////////////////////////////////
/// Comparison operator >=
///
- /// \param Other : Address to compare
+ /// \param other : Address to compare
///
- /// \return True if *this >= Other
+ /// \return True if *this >= other
///
////////////////////////////////////////////////////////////
- bool operator >=(const IPAddress& Other) const;
+ bool operator >=(const IPAddress& other) const;
////////////////////////////////////////////////////////////
// Static member data
@@ -212,7 +212,7 @@ private :
/// \return Reference to the input stream
///
////////////////////////////////////////////////////////////
-SFML_API std::istream& operator >>(std::istream& Stream, IPAddress& Address);
+SFML_API std::istream& operator >>(std::istream& stream, IPAddress& address);
////////////////////////////////////////////////////////////
/// Operator << overload to print an address to an output stream
@@ -223,7 +223,7 @@ SFML_API std::istream& operator >>(std::istream& Stream, IPAddress& Address);
/// \return Reference to the output stream
///
////////////////////////////////////////////////////////////
-SFML_API std::ostream& operator <<(std::ostream& Stream, const IPAddress& Address);
+SFML_API std::ostream& operator <<(std::ostream& stream, const IPAddress& address);
} // namespace sf
diff --git a/include/SFML/Network/Packet.hpp b/include/SFML/Network/Packet.hpp
index 9c5463f42..05cd9159f 100644
--- a/include/SFML/Network/Packet.hpp
+++ b/include/SFML/Network/Packet.hpp
@@ -57,11 +57,11 @@ public :
////////////////////////////////////////////////////////////
/// Append data to the end of the packet
///
- /// \param Data : Pointer to the bytes to append
- /// \param SizeInBytes : Number of bytes to append
+ /// \param data : Pointer to the bytes to append
+ /// \param sizeInBytes : Number of bytes to append
///
////////////////////////////////////////////////////////////
- void Append(const void* Data, std::size_t SizeInBytes);
+ void Append(const void* data, std::size_t sizeInBytes);
////////////////////////////////////////////////////////////
/// Clear the packet data
@@ -107,37 +107,37 @@ public :
/// Operator >> overloads to extract data from the packet
///
////////////////////////////////////////////////////////////
- Packet& operator >>(bool& Data);
- Packet& operator >>(Int8& Data);
- Packet& operator >>(Uint8& Data);
- Packet& operator >>(Int16& Data);
- Packet& operator >>(Uint16& Data);
- Packet& operator >>(Int32& Data);
- Packet& operator >>(Uint32& Data);
- Packet& operator >>(float& Data);
- Packet& operator >>(double& Data);
- Packet& operator >>(char* Data);
- Packet& operator >>(std::string& Data);
- Packet& operator >>(wchar_t* Data);
- Packet& operator >>(std::wstring& Data);
+ Packet& operator >>(bool& data);
+ Packet& operator >>(Int8& data);
+ Packet& operator >>(Uint8& data);
+ Packet& operator >>(Int16& data);
+ Packet& operator >>(Uint16& data);
+ Packet& operator >>(Int32& data);
+ Packet& operator >>(Uint32& data);
+ Packet& operator >>(float& data);
+ Packet& operator >>(double& data);
+ Packet& operator >>(char* data);
+ Packet& operator >>(std::string& data);
+ Packet& operator >>(wchar_t* data);
+ Packet& operator >>(std::wstring& data);
////////////////////////////////////////////////////////////
/// Operator << overloads to put data into the packet
///
////////////////////////////////////////////////////////////
- Packet& operator <<(bool Data);
- Packet& operator <<(Int8 Data);
- Packet& operator <<(Uint8 Data);
- Packet& operator <<(Int16 Data);
- Packet& operator <<(Uint16 Data);
- Packet& operator <<(Int32 Data);
- Packet& operator <<(Uint32 Data);
- Packet& operator <<(float Data);
- Packet& operator <<(double Data);
- Packet& operator <<(const char* Data);
- Packet& operator <<(const std::string& Data);
- Packet& operator <<(const wchar_t* Data);
- Packet& operator <<(const std::wstring& Data);
+ Packet& operator <<(bool data);
+ Packet& operator <<(Int8 data);
+ Packet& operator <<(Uint8 data);
+ Packet& operator <<(Int16 data);
+ Packet& operator <<(Uint16 data);
+ Packet& operator <<(Int32 data);
+ Packet& operator <<(Uint32 data);
+ Packet& operator <<(float data);
+ Packet& operator <<(double data);
+ Packet& operator <<(const char* data);
+ Packet& operator <<(const std::string& data);
+ Packet& operator <<(const wchar_t* data);
+ Packet& operator <<(const std::wstring& data);
private :
@@ -147,31 +147,31 @@ private :
////////////////////////////////////////////////////////////
/// Check if the packet can extract a given size of bytes
///
- /// \param Size : Size to check
+ /// \param size : Size to check
///
/// \return True if Size bytes can be read from the packet's data
///
////////////////////////////////////////////////////////////
- bool CheckSize(std::size_t Size);
+ bool CheckSize(std::size_t size);
////////////////////////////////////////////////////////////
/// Called before the packet is sent to the network
///
- /// \param DataSize : Variable to fill with the size of data to send
+ /// \param dataSize : Variable to fill with the size of data to send
///
/// \return Pointer to the array of bytes to send
///
////////////////////////////////////////////////////////////
- virtual const char* OnSend(std::size_t& DataSize);
+ virtual const char* OnSend(std::size_t& dataSize);
////////////////////////////////////////////////////////////
/// Called after the packet has been received from the network
///
- /// \param Data : Pointer to the array of received bytes
- /// \param DataSize : Size of the array of bytes
+ /// \param data : Pointer to the array of received bytes
+ /// \param dataSize : Size of the array of bytes
///
////////////////////////////////////////////////////////////
- virtual void OnReceive(const char* Data, std::size_t DataSize);
+ virtual void OnReceive(const char* data, std::size_t dataSize);
////////////////////////////////////////////////////////////
// Member data
diff --git a/include/SFML/Network/Selector.hpp b/include/SFML/Network/Selector.hpp
index 588a72c1c..ffb071a50 100644
--- a/include/SFML/Network/Selector.hpp
+++ b/include/SFML/Network/Selector.hpp
@@ -48,18 +48,18 @@ public :
////////////////////////////////////////////////////////////
/// Add a socket to watch
///
- /// \param Socket : Socket to add
+ /// \param socket : Socket to add
///
////////////////////////////////////////////////////////////
- void Add(Type Socket);
+ void Add(Type socket);
////////////////////////////////////////////////////////////
/// Remove a socket
///
- /// \param Socket : Socket to remove
+ /// \param socket : Socket to remove
///
////////////////////////////////////////////////////////////
- void Remove(Type Socket);
+ void Remove(Type socket);
////////////////////////////////////////////////////////////
/// Remove all sockets
@@ -72,24 +72,24 @@ public :
/// This functions will return either when at least one socket
/// is ready, or when the given time is out
///
- /// \param Timeout : Timeout, in seconds (0 by default : no timeout)
+ /// \param timeout : Timeout, in seconds (0 by default : no timeout)
///
/// \return Number of sockets ready to be read
///
////////////////////////////////////////////////////////////
- unsigned int Wait(float Timeout = 0.f);
+ unsigned int Wait(float timeout = 0.f);
////////////////////////////////////////////////////////////
/// After a call to Wait(), get the Index-th socket which is
/// ready for reading. The total number of sockets ready
/// is the integer returned by the previous call to Wait()
///
- /// \param Index : Index of the socket to get
+ /// \param index : Index of the socket to get
///
- /// \return The Index-th socket
+ /// \return The index-th socket
///
////////////////////////////////////////////////////////////
- Type GetSocketReady(unsigned int Index);
+ Type GetSocketReady(unsigned int index);
private :
diff --git a/include/SFML/Network/Selector.inl b/include/SFML/Network/Selector.inl
index 40ac948af..2c905f1f3 100644
--- a/include/SFML/Network/Selector.inl
+++ b/include/SFML/Network/Selector.inl
@@ -27,12 +27,12 @@
/// Add a socket to watch
////////////////////////////////////////////////////////////
template
-void Selector::Add(Type Socket)
+void Selector::Add(Type socket)
{
- if (Socket.IsValid())
+ if (socket.IsValid())
{
- SelectorBase::Add(Socket.mySocket);
- mySockets[Socket.mySocket] = Socket;
+ SelectorBase::Add(socket.mySocket);
+ mySockets[socket.mySocket] = socket;
}
}
@@ -41,13 +41,13 @@ void Selector::Add(Type Socket)
/// Remove a socket
////////////////////////////////////////////////////////////
template
-void Selector::Remove(Type Socket)
+void Selector::Remove(Type socket)
{
- typename SocketTable::iterator It = mySockets.find(Socket.mySocket);
- if (It != mySockets.end())
+ typename SocketTable::iterator it = mySockets.find(socket.mySocket);
+ if (it != mySockets.end())
{
- SelectorBase::Remove(Socket.mySocket);
- mySockets.erase(It);
+ SelectorBase::Remove(socket.mySocket);
+ mySockets.erase(it);
}
}
@@ -69,13 +69,13 @@ void Selector::Clear()
/// is ready, or when the given time is out
////////////////////////////////////////////////////////////
template
-unsigned int Selector::Wait(float Timeout)
+unsigned int Selector::Wait(float timeout)
{
// No socket in the selector : return 0
if (mySockets.empty())
return 0;
- return SelectorBase::Wait(Timeout);
+ return SelectorBase::Wait(timeout);
}
@@ -85,13 +85,13 @@ unsigned int Selector::Wait(float Timeout)
/// is the integer returned by the previous call to Wait()
////////////////////////////////////////////////////////////
template
-Type Selector::GetSocketReady(unsigned int Index)
+Type Selector::GetSocketReady(unsigned int index)
{
- SocketHelper::SocketType Socket = SelectorBase::GetSocketReady(Index);
+ SocketHelper::SocketType socket = SelectorBase::GetSocketReady(index);
- typename SocketTable::const_iterator It = mySockets.find(Socket);
- if (It != mySockets.end())
- return It->second;
+ typename SocketTable::const_iterator it = mySockets.find(socket);
+ if (it != mySockets.end())
+ return it->second;
else
- return Type(Socket);
+ return Type(socket);
}
diff --git a/include/SFML/Network/SelectorBase.hpp b/include/SFML/Network/SelectorBase.hpp
index 4b9e9157a..a032aa043 100644
--- a/include/SFML/Network/SelectorBase.hpp
+++ b/include/SFML/Network/SelectorBase.hpp
@@ -53,18 +53,18 @@ public :
////////////////////////////////////////////////////////////
/// Add a socket to watch
///
- /// \param Socket : Socket to add
+ /// \param socket : Socket to add
///
////////////////////////////////////////////////////////////
- void Add(SocketHelper::SocketType Socket);
+ void Add(SocketHelper::SocketType socket);
////////////////////////////////////////////////////////////
/// Remove a socket
///
- /// \param Socket : Socket to remove
+ /// \param socket : Socket to remove
///
////////////////////////////////////////////////////////////
- void Remove(SocketHelper::SocketType Socket);
+ void Remove(SocketHelper::SocketType socket);
////////////////////////////////////////////////////////////
/// Remove all sockets
@@ -77,24 +77,24 @@ public :
/// This functions will return either when at least one socket
/// is ready, or when the given time is out
///
- /// \param Timeout : Timeout, in seconds (0 by default : no timeout)
+ /// \param timeout : Timeout, in seconds (0 by default : no timeout)
///
/// \return Number of sockets ready to be read
///
////////////////////////////////////////////////////////////
- unsigned int Wait(float Timeout = 0.f);
+ unsigned int Wait(float timeout = 0.f);
////////////////////////////////////////////////////////////
/// After a call to Wait(), get the Index-th socket which is
/// ready for reading. The total number of sockets ready
/// is the integer returned by the previous call to Wait()
///
- /// \param Index : Index of the socket to get
+ /// \param index : Index of the socket to get
///
- /// \return The Index-th socket
+ /// \return The index-th socket
///
////////////////////////////////////////////////////////////
- SocketHelper::SocketType GetSocketReady(unsigned int Index);
+ SocketHelper::SocketType GetSocketReady(unsigned int index);
private :
diff --git a/include/SFML/Network/SocketTCP.hpp b/include/SFML/Network/SocketTCP.hpp
index 964686a59..745604612 100644
--- a/include/SFML/Network/SocketTCP.hpp
+++ b/include/SFML/Network/SocketTCP.hpp
@@ -56,89 +56,89 @@ public :
/// Change the blocking state of the socket.
/// The default behaviour of a socket is blocking
///
- /// \param Blocking : Pass true to set the socket as blocking, or false for non-blocking
+ /// \param blocking : Pass true to set the socket as blocking, or false for non-blocking
///
////////////////////////////////////////////////////////////
- void SetBlocking(bool Blocking);
+ void SetBlocking(bool blocking);
////////////////////////////////////////////////////////////
/// Connect to another computer on a specified port
///
- /// \param Port : Port to use for transfers (warning : ports < 1024 are reserved)
- /// \param HostAddress : IP Address of the host to connect to
- /// \param Timeout : Maximum time to wait, in seconds (0 by default : no timeout) (this parameter is ignored for non-blocking sockets)
+ /// \param port : Port to use for transfers (warning : ports < 1024 are reserved)
+ /// \param host : IP Address of the host to connect to
+ /// \param timeout : Maximum time to wait, in seconds (0 by default : no timeout) (this parameter is ignored for non-blocking sockets)
///
/// \return True if operation has been successful
///
////////////////////////////////////////////////////////////
- Socket::Status Connect(unsigned short Port, const IPAddress& HostAddress, float Timeout = 0.f);
+ Socket::Status Connect(unsigned short port, const IPAddress& host, float timeout = 0.f);
////////////////////////////////////////////////////////////
/// Listen to a specified port for incoming data or connections
///
- /// \param Port : Port to listen to
+ /// \param port : Port to listen to
///
/// \return True if operation has been successful
///
////////////////////////////////////////////////////////////
- bool Listen(unsigned short Port);
+ bool Listen(unsigned short port);
////////////////////////////////////////////////////////////
/// Wait for a connection (must be listening to a port).
/// This function will block if the socket is blocking
///
- /// \param Connected : Socket containing the connection with the connected client
- /// \param Address : Pointer to an address to fill with client infos (NULL by default)
+ /// \param connected : Socket containing the connection with the connected client
+ /// \param address : Pointer to an address to fill with client infos (NULL by default)
///
/// \return Status code
///
////////////////////////////////////////////////////////////
- Socket::Status Accept(SocketTCP& Connected, IPAddress* Address = NULL);
+ Socket::Status Accept(SocketTCP& connected, IPAddress* address = NULL);
////////////////////////////////////////////////////////////
/// Send an array of bytes to the host (must be connected first)
///
- /// \param Data : Pointer to the bytes to send
- /// \param Size : Number of bytes to send
+ /// \param data : Pointer to the bytes to send
+ /// \param size : Number of bytes to send
///
/// \return Status code
///
////////////////////////////////////////////////////////////
- Socket::Status Send(const char* Data, std::size_t Size);
+ Socket::Status Send(const char* data, std::size_t size);
////////////////////////////////////////////////////////////
/// Receive an array of bytes from the host (must be connected first).
/// This function will block if the socket is blocking
///
- /// \param Data : Pointer to a byte array to fill (make sure it is big enough)
- /// \param MaxSize : Maximum number of bytes to read
- /// \param SizeReceived : Number of bytes received
+ /// \param data : Pointer to a byte array to fill (make sure it is big enough)
+ /// \param maxSize : Maximum number of bytes to read
+ /// \param sizeReceived : Number of bytes received
///
/// \return Status code
///
////////////////////////////////////////////////////////////
- Socket::Status Receive(char* Data, std::size_t MaxSize, std::size_t& SizeReceived);
+ Socket::Status Receive(char* data, std::size_t maxSize, std::size_t& sizeReceived);
////////////////////////////////////////////////////////////
/// Send a packet of data to the host (must be connected first)
///
- /// \param PacketToSend : Packet to send
+ /// \param packet : Packet to send
///
/// \return Status code
///
////////////////////////////////////////////////////////////
- Socket::Status Send(Packet& PacketToSend);
+ Socket::Status Send(Packet& packet);
////////////////////////////////////////////////////////////
/// Receive a packet from the host (must be connected first).
/// This function will block if the socket is blocking
///
- /// \param PacketToReceive : Packet to fill with received data
+ /// \param packet : Packet to fill with received data
///
/// \return Status code
///
////////////////////////////////////////////////////////////
- Socket::Status Receive(Packet& PacketToReceive);
+ Socket::Status Receive(Packet& packet);
////////////////////////////////////////////////////////////
/// Close the socket
@@ -160,34 +160,34 @@ public :
////////////////////////////////////////////////////////////
/// Comparison operator ==
///
- /// \param Other : Socket to compare
+ /// \param other : Socket to compare
///
- /// \return True if *this == Other
+ /// \return True if *this == other
///
////////////////////////////////////////////////////////////
- bool operator ==(const SocketTCP& Other) const;
+ bool operator ==(const SocketTCP& other) const;
////////////////////////////////////////////////////////////
/// Comparison operator !=
///
- /// \param Other : Socket to compare
+ /// \param other : Socket to compare
///
- /// \return True if *this != Other
+ /// \return True if *this != other
///
////////////////////////////////////////////////////////////
- bool operator !=(const SocketTCP& Other) const;
+ bool operator !=(const SocketTCP& other) const;
////////////////////////////////////////////////////////////
/// Comparison operator <.
/// Provided for compatibility with standard containers, as
/// comparing two sockets doesn't make much sense...
///
- /// \param Other : Socket to compare
+ /// \param other : Socket to compare
///
- /// \return True if *this < Other
+ /// \return True if *this < other
///
////////////////////////////////////////////////////////////
- bool operator <(const SocketTCP& Other) const;
+ bool operator <(const SocketTCP& other) const;
private :
@@ -197,18 +197,18 @@ private :
/// Construct the socket from a socket descriptor
/// (for internal use only)
///
- /// \param Descriptor : Socket descriptor
+ /// \param descriptor : Socket descriptor
///
////////////////////////////////////////////////////////////
- SocketTCP(SocketHelper::SocketType Descriptor);
+ SocketTCP(SocketHelper::SocketType descriptor);
////////////////////////////////////////////////////////////
/// Create the socket
///
- /// \param Descriptor : System socket descriptor to use (0 by default -- create a new socket)
+ /// \param descriptor : System socket descriptor to use (0 by default -- create a new socket)
///
////////////////////////////////////////////////////////////
- void Create(SocketHelper::SocketType Descriptor = 0);
+ void Create(SocketHelper::SocketType descriptor = 0);
////////////////////////////////////////////////////////////
// Member data
diff --git a/include/SFML/Network/SocketUDP.hpp b/include/SFML/Network/SocketUDP.hpp
index 37df3f7dd..785e7a9fc 100644
--- a/include/SFML/Network/SocketUDP.hpp
+++ b/include/SFML/Network/SocketUDP.hpp
@@ -56,20 +56,20 @@ public :
/// Change the blocking state of the socket.
/// The default behaviour of a socket is blocking
///
- /// \param Blocking : Pass true to set the socket as blocking, or false for non-blocking
+ /// \param blocking : Pass true to set the socket as blocking, or false for non-blocking
///
////////////////////////////////////////////////////////////
- void SetBlocking(bool Blocking);
+ void SetBlocking(bool blocking);
////////////////////////////////////////////////////////////
/// Bind the socket to a specific port
///
- /// \param Port : Port to bind the socket to
+ /// \param port : Port to bind the socket to
///
/// \return True if operation has been successful
///
////////////////////////////////////////////////////////////
- bool Bind(unsigned short Port);
+ bool Bind(unsigned short port);
////////////////////////////////////////////////////////////
/// Unbind the socket from its previous port, if any
@@ -82,55 +82,55 @@ public :
////////////////////////////////////////////////////////////
/// Send an array of bytes
///
- /// \param Data : Pointer to the bytes to send
- /// \param Size : Number of bytes to send
- /// \param Address : Address of the computer to send the packet to
- /// \param Port : Port to send the data to
+ /// \param data : Pointer to the bytes to send
+ /// \param size : Number of bytes to send
+ /// \param address : Address of the computer to send the packet to
+ /// \param port : Port to send the data to
///
/// \return Status code
///
////////////////////////////////////////////////////////////
- Socket::Status Send(const char* Data, std::size_t Size, const IPAddress& Address, unsigned short Port);
+ Socket::Status Send(const char* data, std::size_t size, const IPAddress& address, unsigned short port);
////////////////////////////////////////////////////////////
/// Receive an array of bytes.
/// This function will block if the socket is blocking
///
- /// \param Data : Pointer to a byte array to fill (make sure it is big enough)
- /// \param MaxSize : Maximum number of bytes to read
- /// \param SizeReceived : Number of bytes received
- /// \param Address : Address of the computer which sent the data
- /// \param Port : Port on which the remote computer sent the data
+ /// \param data : Pointer to a byte array to fill (make sure it is big enough)
+ /// \param maxSize : Maximum number of bytes to read
+ /// \param sizeReceived : Number of bytes received
+ /// \param address : Address of the computer which sent the data
+ /// \param port : Port on which the remote computer sent the data
///
/// \return Status code
///
////////////////////////////////////////////////////////////
- Socket::Status Receive(char* Data, std::size_t MaxSize, std::size_t& SizeReceived, IPAddress& Address, unsigned short& Port);
+ Socket::Status Receive(char* data, std::size_t maxSize, std::size_t& sizeReceived, IPAddress& address, unsigned short& port);
////////////////////////////////////////////////////////////
/// Send a packet of data
///
- /// \param PacketToSend : Packet to send
- /// \param Address : Address of the computer to send the packet to
- /// \param Port : Port to send the data to
+ /// \param packet : Packet to send
+ /// \param address : Address of the computer to send the packet to
+ /// \param port : Port to send the data to
///
/// \return Status code
///
////////////////////////////////////////////////////////////
- Socket::Status Send(Packet& PacketToSend, const IPAddress& Address, unsigned short Port);
+ Socket::Status Send(Packet& packet, const IPAddress& address, unsigned short port);
////////////////////////////////////////////////////////////
/// Receive a packet.
/// This function will block if the socket is blocking
///
- /// \param PacketToReceive : Packet to fill with received data
- /// \param Address : Address of the computer which sent the packet
- /// \param Port : Port on which the remote computer sent the data
+ /// \param packet : Packet to fill with received data
+ /// \param Address : Address of the computer which sent the packet
+ /// \param Port : Port on which the remote computer sent the data
///
/// \return Status code
///
////////////////////////////////////////////////////////////
- Socket::Status Receive(Packet& PacketToReceive, IPAddress& Address, unsigned short& Port);
+ Socket::Status Receive(Packet& packet, IPAddress& address, unsigned short& port);
////////////////////////////////////////////////////////////
/// Close the socket
@@ -160,34 +160,34 @@ public :
////////////////////////////////////////////////////////////
/// Comparison operator ==
///
- /// \param Other : Socket to compare
+ /// \param other : Socket to compare
///
- /// \return True if *this == Other
+ /// \return True if *this == other
///
////////////////////////////////////////////////////////////
- bool operator ==(const SocketUDP& Other) const;
+ bool operator ==(const SocketUDP& other) const;
////////////////////////////////////////////////////////////
/// Comparison operator !=
///
- /// \param Other : Socket to compare
+ /// \param other : Socket to compare
///
- /// \return True if *this != Other
+ /// \return True if *this != other
///
////////////////////////////////////////////////////////////
- bool operator !=(const SocketUDP& Other) const;
+ bool operator !=(const SocketUDP& other) const;
////////////////////////////////////////////////////////////
/// Comparison operator <.
/// Provided for compatibility with standard containers, as
/// comparing two sockets doesn't make much sense...
///
- /// \param Other : Socket to compare
+ /// \param other : Socket to compare
///
- /// \return True if *this < Other
+ /// \return True if *this < other
///
////////////////////////////////////////////////////////////
- bool operator <(const SocketUDP& Other) const;
+ bool operator <(const SocketUDP& other) const;
private :
@@ -197,18 +197,18 @@ private :
/// Construct the socket from a socket descriptor
/// (for internal use only)
///
- /// \param Descriptor : Socket descriptor
+ /// \param descriptor : Socket descriptor
///
////////////////////////////////////////////////////////////
- SocketUDP(SocketHelper::SocketType Descriptor);
+ SocketUDP(SocketHelper::SocketType descriptor);
////////////////////////////////////////////////////////////
/// Create the socket
///
- /// \param Descriptor : System socket descriptor to use (0 by default -- create a new socket)
+ /// \param descriptor : System socket descriptor to use (0 by default -- create a new socket)
///
////////////////////////////////////////////////////////////
- void Create(SocketHelper::SocketType Descriptor = 0);
+ void Create(SocketHelper::SocketType descriptor = 0);
////////////////////////////////////////////////////////////
// Member data
diff --git a/include/SFML/Network/Win32/SocketHelper.hpp b/include/SFML/Network/Win32/SocketHelper.hpp
index 6199c0a2c..2ebf88993 100644
--- a/include/SFML/Network/Win32/SocketHelper.hpp
+++ b/include/SFML/Network/Win32/SocketHelper.hpp
@@ -59,21 +59,21 @@ public :
////////////////////////////////////////////////////////////
/// Close / destroy a socket
///
- /// \param Socket : Socket to close
+ /// \param socket : Socket to close
///
/// \return True on success
///
////////////////////////////////////////////////////////////
- static bool Close(SocketType Socket);
+ static bool Close(SocketType socket);
////////////////////////////////////////////////////////////
/// Set a socket as blocking or non-blocking
///
- /// \param Socket : Socket to modify
- /// \param Block : New blocking state of the socket
+ /// \param socket : Socket to modify
+ /// \param block : New blocking state of the socket
///
////////////////////////////////////////////////////////////
- static void SetBlocking(SocketType Socket, bool Block);
+ static void SetBlocking(SocketType socket, bool block);
////////////////////////////////////////////////////////////
/// Get the last socket error status
diff --git a/include/SFML/System/Lock.hpp b/include/SFML/System/Lock.hpp
index 6f84f7349..cca38f56b 100644
--- a/include/SFML/System/Lock.hpp
+++ b/include/SFML/System/Lock.hpp
@@ -46,10 +46,10 @@ public :
////////////////////////////////////////////////////////////
/// Construct the lock with a target mutex (lock it)
///
- /// @param Mutex : Mutex to lock
+ /// \param mutex : Mutex to lock
///
////////////////////////////////////////////////////////////
- Lock(Mutex& Mutex);
+ Lock(Mutex& mutex);
////////////////////////////////////////////////////////////
/// Destructor (unlocks the mutex)
diff --git a/include/SFML/System/Randomizer.hpp b/include/SFML/System/Randomizer.hpp
index cb9585e79..1bcdeba57 100644
--- a/include/SFML/System/Randomizer.hpp
+++ b/include/SFML/System/Randomizer.hpp
@@ -45,10 +45,10 @@ public :
/// Set the seed for the generator. Using a known seed
/// allows you to reproduce the same sequence of random number
///
- /// \param Seed : Number to use as the seed
+ /// \param seed : Number to use as the seed
///
////////////////////////////////////////////////////////////
- static void SetSeed(unsigned int Seed);
+ static void SetSeed(unsigned int seed);
////////////////////////////////////////////////////////////
/// Get the seed used to generate random numbers the generator.
@@ -61,24 +61,24 @@ public :
////////////////////////////////////////////////////////////
/// Get a random float number in a given range
///
- /// \return Start : Start of the range
- /// \return End : End of the range
+ /// \return begin : Beginning of the range
+ /// \return end : End of the range
///
- /// \return Random number in [Begin, End]
+ /// \return Random number in [begin, end]
///
////////////////////////////////////////////////////////////
- static float Random(float Begin, float End);
+ static float Random(float begin, float end);
////////////////////////////////////////////////////////////
/// Get a random integer number in a given range
///
- /// \return Start : Start of the range
- /// \return End : End of the range
+ /// \return begin : Beginning of the range
+ /// \return end : End of the range
///
- /// \return Random number in [Begin, End]
+ /// \return Random number in [begin, end]
///
////////////////////////////////////////////////////////////
- static int Random(int Begin, int End);
+ static int Random(int begin, int end);
};
} // namespace sf
diff --git a/include/SFML/System/Resource.hpp b/include/SFML/System/Resource.hpp
index 8f5088dc5..bef0c6be9 100644
--- a/include/SFML/System/Resource.hpp
+++ b/include/SFML/System/Resource.hpp
@@ -60,10 +60,10 @@ protected :
////////////////////////////////////////////////////////////
/// Copy constructor
///
- /// \param Copy : Resource to copy
+ /// \param copy : Resource to copy
///
////////////////////////////////////////////////////////////
- Resource(const Resource& Copy);
+ Resource(const Resource& copy);
////////////////////////////////////////////////////////////
/// Destructor
@@ -74,12 +74,12 @@ protected :
////////////////////////////////////////////////////////////
/// Assignment operator
///
- /// \param Other : Resource to copy
+ /// \param other : Resource to copy
///
/// \return Reference to this
///
////////////////////////////////////////////////////////////
- Resource& operator =(const Resource& Other);
+ Resource& operator =(const Resource& other);
private :
@@ -88,18 +88,18 @@ private :
////////////////////////////////////////////////////////////
/// Connect a ResourcePtr to this resource
///
- /// \param Observer : Observer to add
+ /// \param observer : Observer to add
///
////////////////////////////////////////////////////////////
- void Connect(ResourcePtr& Observer) const;
+ void Connect(ResourcePtr& observer) const;
////////////////////////////////////////////////////////////
/// Disconnect a ResourcePtr from this resource
///
- /// \param Observer : Observer to remove
+ /// \param observer : Observer to remove
///
////////////////////////////////////////////////////////////
- void Disconnect(ResourcePtr& Observer) const;
+ void Disconnect(ResourcePtr& observer) const;
////////////////////////////////////////////////////////////
// Member data
@@ -126,18 +126,18 @@ public :
////////////////////////////////////////////////////////////
/// Construct from a raw resource
///
- /// \param Resource : Internal resource
+ /// \param resource : Internal resource
///
////////////////////////////////////////////////////////////
- ResourcePtr(const T* Resource);
+ ResourcePtr(const T* resource);
////////////////////////////////////////////////////////////
/// Copy constructor
///
- /// \param Copy : Instance to copy
+ /// \param copy : Instance to copy
///
////////////////////////////////////////////////////////////
- ResourcePtr(const ResourcePtr& Copy);
+ ResourcePtr(const ResourcePtr& copy);
////////////////////////////////////////////////////////////
/// Destructor
@@ -148,22 +148,22 @@ public :
////////////////////////////////////////////////////////////
/// Assignment operator from another ResourcePtr
///
- /// \param Other : Resource pointer to assign
+ /// \param other : Resource pointer to assign
///
/// \return Reference to this
///
////////////////////////////////////////////////////////////
- ResourcePtr& operator =(const ResourcePtr& Other);
+ ResourcePtr& operator =(const ResourcePtr& other);
////////////////////////////////////////////////////////////
/// Assignment operator from a raw resource
///
- /// \param Resource : Resource to assign
+ /// \param resource : Resource to assign
///
/// \return Reference to this
///
////////////////////////////////////////////////////////////
- ResourcePtr& operator =(const T* Resource);
+ ResourcePtr& operator =(const T* resource);
////////////////////////////////////////////////////////////
/// Cast operator to implicitely convert the resource pointer to
diff --git a/include/SFML/System/Resource.inl b/include/SFML/System/Resource.inl
index c4276a191..357cc5e44 100644
--- a/include/SFML/System/Resource.inl
+++ b/include/SFML/System/Resource.inl
@@ -72,9 +72,9 @@ Resource& Resource::operator =(const Resource&)
/// Connect a ResourcePtr to this resource
////////////////////////////////////////////////////////////
template
-void Resource::Connect(ResourcePtr& Observer) const
+void Resource::Connect(ResourcePtr& observer) const
{
- myObservers.insert(&Observer);
+ myObservers.insert(&observer);
}
@@ -82,7 +82,7 @@ void Resource::Connect(ResourcePtr& Observer) const
/// Disconnect a ResourcePtr from this resource
////////////////////////////////////////////////////////////
template
-void Resource::Disconnect(ResourcePtr& Observer) const
+void Resource::Disconnect(ResourcePtr& observer) const
{
- myObservers.erase(&Observer);
+ myObservers.erase(&observer);
}
diff --git a/include/SFML/System/ResourcePtr.inl b/include/SFML/System/ResourcePtr.inl
index dbfcd0d76..2399bc04c 100644
--- a/include/SFML/System/ResourcePtr.inl
+++ b/include/SFML/System/ResourcePtr.inl
@@ -38,8 +38,8 @@ myResource(NULL)
/// Construct from a raw resource
////////////////////////////////////////////////////////////
template
-ResourcePtr::ResourcePtr(const T* Resource) :
-myResource(Resource)
+ResourcePtr::ResourcePtr(const T* resource) :
+myResource(resource)
{
if (myResource)
myResource->Connect(*this);
@@ -50,8 +50,8 @@ myResource(Resource)
/// Copy constructor
////////////////////////////////////////////////////////////
template
-ResourcePtr::ResourcePtr(const ResourcePtr& Copy) :
-myResource(Copy.myResource)
+ResourcePtr::ResourcePtr(const ResourcePtr& copy) :
+myResource(copy.myResource)
{
if (myResource)
myResource->Connect(*this);
@@ -73,12 +73,12 @@ ResourcePtr::~ResourcePtr()
/// Assignment operator from another ResourcePtr
////////////////////////////////////////////////////////////
template
-ResourcePtr& ResourcePtr::operator =(const ResourcePtr& Other)
+ResourcePtr& ResourcePtr::operator =(const ResourcePtr