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Fixed OS X implementation of sf::Mouse::(get|set)Position
The code was not updated at all when support for retina display was introduced.
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@ -133,7 +133,8 @@ Vector2i InputImpl::getMousePosition()
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NSPoint pos = [NSEvent mouseLocation];
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pos.y = sf::VideoMode::getDesktopMode().height - pos.y;
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return Vector2i(pos.x, pos.y);
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int scale = [[NSScreen mainScreen] backingScaleFactor];
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return Vector2i(pos.x, pos.y) * scale;
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}
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@ -149,7 +150,8 @@ Vector2i InputImpl::getMousePosition(const Window& relativeTo)
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// Use -cursorPositionFromEvent: with nil.
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NSPoint pos = [view cursorPositionFromEvent:nil];
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return Vector2i(pos.x, pos.y);
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int scale = [view displayScaleFactor];
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return Vector2i(pos.x, pos.y) * scale;
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}
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@ -157,7 +159,8 @@ Vector2i InputImpl::getMousePosition(const Window& relativeTo)
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void InputImpl::setMousePosition(const Vector2i& position)
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{
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// Here we don't need to reverse the coordinates.
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CGPoint pos = CGPointMake(position.x, position.y);
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int scale = [[NSScreen mainScreen] backingScaleFactor];
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CGPoint pos = CGPointMake(position.x / scale, position.y / scale);
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// Place the cursor.
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CGEventRef event = CGEventCreateMouseEvent(NULL,
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@ -180,9 +183,10 @@ void InputImpl::setMousePosition(const Vector2i& position, const Window& relativ
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return;
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// Let SFOpenGLView compute the position in global coordinate
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NSPoint p = NSMakePoint(position.x, position.y);
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int scale = [view displayScaleFactor];
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NSPoint p = NSMakePoint(position.x / scale, position.y / scale);
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p = [view computeGlobalPositionOfRelativePoint:p];
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setMousePosition(sf::Vector2i(p.x, p.y));
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setMousePosition(sf::Vector2i(p.x, p.y) * scale);
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}
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