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Fixed incorrect value for fully transparent pixels
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28279c0686
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@ -203,9 +203,13 @@ public:
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/// kind of feature in real-time you'd better use sf::RenderTexture.
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///
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/// If \a sourceRect is empty, the whole image is copied.
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/// If \a applyAlpha is set to true, the transparency of
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/// source pixels is applied. If it is false, the pixels are
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/// copied unchanged with their alpha value.
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/// If \a applyAlpha is set to true, alpha blending is
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/// applied from the source pixels to the destination pixels
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/// using the \b over operator. If it is false, the source
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/// pixels are copied unchanged with their alpha value.
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///
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/// See https://en.wikipedia.org/wiki/Alpha_compositing for
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/// details on the \b over operator.
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///
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/// \param source Source image to copy
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/// \param destX X coordinate of the destination position
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@ -240,12 +240,19 @@ void Image::copy(const Image& source, unsigned int destX, unsigned int destY, co
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const Uint8* src = srcPixels + j * 4;
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Uint8* dst = dstPixels + j * 4;
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// Interpolate RGBA components using the alpha value of the source pixel
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Uint8 alpha = src[3];
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dst[0] = static_cast<Uint8>((src[0] * alpha + dst[0] * (255 - alpha)) / 255);
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dst[1] = static_cast<Uint8>((src[1] * alpha + dst[1] * (255 - alpha)) / 255);
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dst[2] = static_cast<Uint8>((src[2] * alpha + dst[2] * (255 - alpha)) / 255);
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dst[3] = static_cast<Uint8>(alpha + dst[3] * (255 - alpha) / 255);
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// Interpolate RGBA components using the alpha values of the destination and source pixels
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Uint8 src_alpha = src[3];
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Uint8 dst_alpha = dst[3];
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Uint8 out_alpha = static_cast<Uint8>(src_alpha + dst_alpha - src_alpha * dst_alpha / 255);
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dst[3] = out_alpha;
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if (out_alpha)
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for (int k = 0; k < 3; k++)
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dst[k] = static_cast<Uint8>((src[k] * src_alpha + dst[k] * (out_alpha - src_alpha)) / out_alpha);
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else
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for (int k = 0; k < 3; k++)
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dst[k] = src[k];
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}
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srcPixels += srcStride;
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