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Allow setting window icon with sf::Image
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@ -35,6 +35,8 @@
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namespace sf
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namespace sf
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{
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{
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class Image;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Window that can serve as a target for 2D drawing
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/// \brief Window that can serve as a target for 2D drawing
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///
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///
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@ -112,6 +114,18 @@ public:
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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Vector2u getSize() const override;
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Vector2u getSize() const override;
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////////////////////////////////////////////////////////////
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/// \brief Change the window's icon
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///
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/// The OS default icon is used by default.
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///
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/// \param icon Image to use as the icon. The image is copied,
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/// so you need not keep the source alive after
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/// calling this function.
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///
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////////////////////////////////////////////////////////////
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void setIcon(const Image& icon);
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using Window::setIcon;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Tell if the window will use sRGB encoding when drawing on it
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/// \brief Tell if the window will use sRGB encoding when drawing on it
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@ -26,6 +26,7 @@
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// Headers
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// Headers
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/GLCheck.hpp>
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#include <SFML/Graphics/GLCheck.hpp>
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#include <SFML/Graphics/Image.hpp>
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#include <SFML/Graphics/RenderTextureImplFBO.hpp>
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#include <SFML/Graphics/RenderTextureImplFBO.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/Graphics/Texture.hpp>
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@ -65,6 +66,13 @@ Vector2u RenderWindow::getSize() const
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}
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}
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////////////////////////////////////////////////////////////
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void RenderWindow::setIcon(const Image& icon)
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{
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setIcon(icon.getSize(), icon.getPixelsPtr());
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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bool RenderWindow::isSrgb() const
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bool RenderWindow::isSrgb() const
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{
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{
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