Remove some references to SFML 2

Mentioning the version number isn't always necessary so I removed
some instances of the version number to prevent us redoing this work
for new major releases going forward.
This commit is contained in:
Chris Thrasher 2023-11-29 14:44:46 -07:00
parent c3f69e5d64
commit 48071ed335
4 changed files with 7 additions and 13 deletions

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@ -209,7 +209,7 @@ void SFContext::createContext(SFContext* shared, unsigned int bitsPerPixel, cons
}
// Support for OpenGL 3.2 on Mac OS X Lion and later:
// SFML 2 Graphics module uses some OpenGL features that are deprecated in
// The SFML Graphics module uses some OpenGL features that are deprecated in
// OpenGL 3.0 and that are no longer available in 3.1 and 3.2+ with a core context.
// Therefore the Graphics module won't work as expected.

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@ -25,7 +25,7 @@ subject to the following restrictions:
-->
<!--
This template can create a SFML 2 Bundle Application project.
This template can create a SFML Bundle Application project.
-->
<plist version="1.0">

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@ -25,7 +25,7 @@ subject to the following restrictions:
-->
<!--
This template can create a SFML 2 Command Line Tool project.
This template can create a SFML Command Line Tool project.
-->
<plist version="1.0">

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@ -1,7 +1,7 @@
XCODE TEMPLATES FOR SFML 2
==========================
XCODE TEMPLATES FOR SFML
========================
These templates help you to easily create a new SFML 2 project for Xcode 4 or greater.
These templates help you to easily create a new SFML project for Xcode 4 or greater.
@ -39,7 +39,7 @@ Before installing the template, make sure you have installed:
- Xcode 4 or greater, up to date;
- the Command Line Tools;
- SFML 2, either as frameworks or dylibs, as described in the official tutorials.
- SFML, either as frameworks or dylibs, as described in the official tutorials.
You should also be familiar with Xcode. If needed checkout this document:
@ -82,12 +82,6 @@ FAQ
* I'm still using SFML 1.6. Can I use these templates anyway?
No, these templates were made for SFML 2 only.
* I would like to add/remove a module of SFML from my current project without creating a new
project. How can I do that?