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Remove some references to SFML 2
Mentioning the version number isn't always necessary so I removed some instances of the version number to prevent us redoing this work for new major releases going forward.
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@ -209,7 +209,7 @@ void SFContext::createContext(SFContext* shared, unsigned int bitsPerPixel, cons
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}
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// Support for OpenGL 3.2 on Mac OS X Lion and later:
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// SFML 2 Graphics module uses some OpenGL features that are deprecated in
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// The SFML Graphics module uses some OpenGL features that are deprecated in
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// OpenGL 3.0 and that are no longer available in 3.1 and 3.2+ with a core context.
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// Therefore the Graphics module won't work as expected.
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@ -25,7 +25,7 @@ subject to the following restrictions:
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-->
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<!--
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This template can create a SFML 2 Bundle Application project.
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This template can create a SFML Bundle Application project.
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-->
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<plist version="1.0">
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@ -25,7 +25,7 @@ subject to the following restrictions:
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-->
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<!--
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This template can create a SFML 2 Command Line Tool project.
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This template can create a SFML Command Line Tool project.
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-->
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<plist version="1.0">
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@ -1,7 +1,7 @@
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XCODE TEMPLATES FOR SFML 2
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==========================
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XCODE TEMPLATES FOR SFML
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========================
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These templates help you to easily create a new SFML 2 project for Xcode 4 or greater.
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These templates help you to easily create a new SFML project for Xcode 4 or greater.
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@ -39,7 +39,7 @@ Before installing the template, make sure you have installed:
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- Xcode 4 or greater, up to date;
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- the Command Line Tools;
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- SFML 2, either as frameworks or dylibs, as described in the official tutorials.
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- SFML, either as frameworks or dylibs, as described in the official tutorials.
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You should also be familiar with Xcode. If needed checkout this document:
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@ -82,12 +82,6 @@ FAQ
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* I'm still using SFML 1.6. Can I use these templates anyway?
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No, these templates were made for SFML 2 only.
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* I would like to add/remove a module of SFML from my current project without creating a new
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project. How can I do that?
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