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worm.py sample rewritten;
Minor fix in sf.SoundStream; Updated sf.Image. git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1019 4e206d99-4929-0410-ac5d-dfc041789085
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#!/usr/bin/python
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#!/usr/bin/python
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from PySFML import *
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from PySFML import sf
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import math
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import math
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import random
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import random
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import sys
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class Menu:
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def __init__(self, screen_width, screen_height):
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self.selection = 0
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text_color = sf.Color(220, 220, 20, 255)
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self.spacing = screen_height/7
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self.title = sf.String("PyWorm!")
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self.title.SetColor(text_color)
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self.title.SetPosition(screen_width/2-80., self.spacing)
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levels = ["Very Easy", "Easy", "Medium", "Hard"]
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x_align = [-80., -50., -70., -50.]
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self.strings = []
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for i in range(0, 4):
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string = sf.String(levels[i])
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string.SetColor(text_color)
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string.SetPosition(screen_width/2+x_align[i], (2+i)*self.spacing+20)
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self.strings.append(string)
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self.rectangle = sf.Shape.Rectangle(0, 0, screen_width, 40, sf.Color(50, 50, 10))
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def next_frame(self, win):
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self.rectangle.SetY(self.spacing*(2 + self.selection)+20)
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win.Draw(self.rectangle)
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win.Draw(self.title)
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win.Draw(self.strings)
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def key_up(self, pressed):
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if pressed:
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self.selection = (self.selection - 1) % 4
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def key_down(self, pressed):
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if pressed:
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self.selection = (self.selection + 1) % 4
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def Game(Difficulty):
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PartsPerFrame = 1 + Difficulty # Number of drawn base parts each frame
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class Apple(sf.Sprite):
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PartsSpacing = 3 # Each worm's base part is separated by PartsSpacing pixels
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def __init__(self):
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TurnStep = 0.15 # Turn the worm's head of 0.15 rad
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apple_img = sf.Image() # Apple's image
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if not apple_img.LoadFromFile("./data/apple.png"):
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print "Could not load data/apple.png"
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sf.Sprite.__init__(self, apple_img)
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self.SetCenter(apple_img.GetWidth()/2, apple_img.GetHeight()/2)
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self.size = apple_img.GetWidth()
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PartSize = 6.0 # worm's base part size for collision
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def random_move(self, arena):
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PartRealSize = 18.0 # worm's real base part size for drawing
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self.SetPosition( \
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random.randrange(arena.arena_left+arena.border, arena.arena_right-arena.border), \
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# Load images
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random.randrange(arena.arena_top+arena.border, arena.arena_bottom-arena.border) \
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Rond = sf.Image() # Image containing the base part of the worm
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)
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if not Rond.LoadFromFile("./data/rond2.png"):
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print "Could not load data/rond2.png"
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return
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WormPart = sf.Sprite(Rond)
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WormPart.SetCenter(Rond.GetWidth()/2, Rond.GetHeight()/2)
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AppleImg = sf.Image() # Apple's image
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if not AppleImg.LoadFromFile("./data/apple.png"):
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print "Could not load data/apple.png"
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return
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Apple = sf.Sprite(AppleImg, 0, 0, 1, 1, 0) # Corresponding sprite
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Black = sf.Color(0,0,0,255)
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UglyYellow = sf.Color(220, 220, 20, 255)
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Stop = False
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Event = sf.Event() # Our events manager
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Level = 0
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ShrinkValue = 20
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Border = 30
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ArenaTop = 20
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ArenaBottom = 520
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RequiredLength = 300
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ExitLeft = 350
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ExitRight = 450
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ExitImg = sf.Image(ExitRight-ExitLeft, ArenaTop, Black)
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Exit = sf.Sprite(ExitImg, ExitLeft, 0, 1, 1, 0)
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Score = 0
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HeadX, HeadY = 0, 0
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while not Stop:
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#Initialize a new game
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Level += 1
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ArenaLeft = ShrinkValue*Level
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ArenaRight = 800-ShrinkValue*Level
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ArenaImg = sf.Image(ArenaRight-ArenaLeft, ArenaBottom-ArenaTop, Black)
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Arena = sf.Sprite(ArenaImg, ArenaLeft, ArenaTop, 1, 1, 0)
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AppleX, AppleY = random.randrange(ArenaLeft+Border, ArenaRight-Border), random.randrange(ArenaTop+Border, ArenaBottom-Border)
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Apple.SetX(AppleX - AppleImg.GetWidth()/2) # We move the apple to somewhere else, randomly
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Apple.SetY(AppleY - AppleImg.GetHeight()/2)
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Crash = False
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Running = True
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LevelStr = sf.String("Level: " + str(Level))
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LevelStr.SetPosition(60., 540.)
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LevelStr.SetColor(UglyYellow)
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ScoreStr = sf.String("Score: 0")
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ScoreStr.SetPosition(260., 540.)
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ScoreStr.SetColor(UglyYellow)
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Length = 1
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TargetedLength = 30
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Worm = [[ArenaLeft+50., ArenaTop+50.]]
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Angle = 0
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i = 0
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Dir = 0
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while Running: # Game main loop
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while App.GetEvent(Event): # Event Handler
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if Event.Type == sf.Event.Closed:
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App.Close()
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return
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if Event.Type == sf.Event.KeyPressed:
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if Event.Key.Code == sf.Key.Escape:
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Running = False
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Stop = True
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if Event.Key.Code == sf.Key.Left:
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Dir = -1
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if Event.Key.Code == sf.Key.Right:
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Dir = 1
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if Crash and Length<=1:
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Running = False
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if Event.Type == sf.Event.KeyReleased:
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if Event.Key.Code == sf.Key.Left and Dir == -1:
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Dir = 0
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if Event.Key.Code == sf.Key.Right and Dir == 1:
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Dir = 0
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App.Draw(Arena)
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if not Crash: # Create new parts and check collisions if the worm hasn't crashed yet
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class Arena(dict):
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for i in range(0, PartsPerFrame): # We create PartsPerFrame Worm's parts
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shrink_value, border, arena_top = 20, 30, 20
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Angle += Dir*TurnStep
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def __init__(self, window_width, window_height):
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HeadX, HeadY = Worm[Length-1][0]+PartsSpacing*math.cos(Angle), Worm[Length-1][1]+PartsSpacing*math.sin(Angle)
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self.window_width = window_width
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if TargetedLength <= RequiredLength:
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self.arena_bottom, self.exit_left, self.exit_right = window_height-80, window_width/2 - 50, window_width/2 + 50
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if math.sqrt ( (AppleX - HeadX)**2 + (AppleY - HeadY)**2 ) < 14 + PartSize/2: # The Worm ate the apple
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self['level_str'] = sf.String()
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Score += 1
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self['level_str'].SetColor(sf.Color.White)
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TargetedLength += 20 # The worm gets longer
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self['level_str'].SetPosition(60., window_height-60)
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if TargetedLength <= RequiredLength:
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self['score_str'] = sf.String()
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AppleX, AppleY = random.randrange(ArenaLeft+Border, ArenaRight-Border), random.randrange(ArenaTop+Border, ArenaBottom-Border)
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self['score_str'].SetColor(sf.Color.White)
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Apple.SetX(AppleX - AppleImg.GetWidth()/2) # We move the apple to somewhere else, randomly
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self['score_str'].SetPosition(260., window_height-60)
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Apple.SetY(AppleY - AppleImg.GetHeight()/2)
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self.exit_rect = sf.Shape.Rectangle(self.exit_left, 0, self.exit_right, self.arena_top, sf.Color.Black)
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App.Draw(Apple)
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self.reset()
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self.update_arena_rect()
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if HeadX<ArenaLeft+PartSize/2 or HeadX>ArenaRight-PartSize/2 or HeadY<ArenaTop+PartSize/2 or HeadY>ArenaBottom-PartSize/2: # Crash into a wall
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def update_arena_rect(self):
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if Length > RequiredLength:
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self['arena_rect'] = sf.Shape.Rectangle(self.arena_left, self.arena_top, self.arena_right, self.arena_bottom, sf.Color.Black)
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if HeadY<ArenaTop+PartSize/2:
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if HeadX<ExitLeft+PartSize/2 or HeadX>ExitRight-PartSize/2:
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Crash = True
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elif HeadY < 0:
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Length = 0
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Running = False # Level completed!
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else:
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Crash = True
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elif Running:
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Crash = True
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if not Crash:
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Worm.append([HeadX, HeadY])
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Length += 1
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def reset(self):
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self.level, self.score, self.arena_left, self.arena_right = 1, 0, self.shrink_value, self.window_width-self.shrink_value
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self.update_arena_rect()
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self['level_str'].SetText("Level: 1")
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self['score_str'].SetText("Score: 0")
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if TargetedLength > RequiredLength:
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def update_score(self):
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App.Draw(Exit)
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self.score += 1
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self['score_str'].SetText("Score: " + str(self.score))
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if Length >= TargetedLength:
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def next_level(self):
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Worm[0:TargetedLength] = Worm[Length-TargetedLength:Length]
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self.level += 1
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for i in range(Length, TargetedLength):
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self['level_str'].SetText("Level: " + str(self.level))
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del Worm[i]
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self.arena_left += self.shrink_value
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Worm[TargetedLength:Length] = []
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self.arena_right -= self.shrink_value
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Length = TargetedLength
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self.update_arena_rect()
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self.score += 4
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self.update_score()
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for i in range(0, Length):
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class Part(sf.Sprite):
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WormPart.SetPosition(Worm[i][0], Worm[i][1])
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def __init__(self, rond, x, y):
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App.Draw(WormPart) # Draw the part on screen
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sf.Sprite.__init__(self, rond)
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if i < Length - PartSize/PartsSpacing - 1:
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self.SetCenter(rond.GetWidth()/2, rond.GetHeight()/2)
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if math.sqrt( (HeadX-Worm[i][0])**2 + (HeadY-Worm[i][1])**2 ) < PartSize and Running: # Check for collision
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self.SetPosition(x, y)
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Crash = True
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if Crash and Length>0:
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class Worm(list):
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TargetedLength -= PartsPerFrame
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parts_spacing, turn_step, part_size, start_x, start_y, required_length, grow_length = 3, 0.15, 6.0, 50., 50., 300, 20
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def __init__(self, difficulty):
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self.parts_per_frame = 1 + difficulty
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self.angle = 0
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self.direction = 0 # 0, 1 or -1 according to the key pressed
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self.rond = sf.Image()
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self.level_completed = False
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if not self.rond.LoadFromFile("./data/rond2.png"):
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print "Could not load data/rond2.png"
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ScoreStr.SetText("Score: " + str(Score))
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def reset(self, arena):
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self.targeted_length, self.angle, self.direction = 30, 0, 0
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self[:] = [Part(self.rond, arena.arena_left+self.start_x, arena.arena_top+self.start_y)]
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App.Draw(ScoreStr)
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def left(self, pressed):
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App.Draw(LevelStr)
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if pressed:
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App.Display() # Refresh Screen
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self.direction = -1
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App.Clear(BGColor)
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elif self.direction == -1:
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self.direction = 0
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def right(self, pressed):
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# End of the game
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if pressed:
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if Crash:
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self.direction = 1
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Level = 0
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elif self.direction == 1:
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Score = 0
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self.direction = 0
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def restart(self, arena):
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if self.targeted_length == 0 and not self.level_completed:
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arena.reset()
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self.reset(arena)
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return True
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else:
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else:
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Score += 5 # End level bonus
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return False
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del Worm
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def crash(self):
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del Arena
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self.targeted_length = 0
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del ArenaImg
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def Menu():
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def move(self, arena, apple):
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head_x, head_y = -1, -1
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if self.is_running(): # Create new parts and check collisions if the worm hasn't crashed yet
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for i in range(self.parts_per_frame): # We create PartsPerFrame Worm's parts
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self.angle += self.direction*self.turn_step
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head_x, head_y = self[-1].GetPosition()
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head_x += self.parts_spacing*math.cos(self.angle)
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head_y += self.parts_spacing*math.sin(self.angle)
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if self.is_running() and self.targeted_length <= self.required_length: # let's check if the worm ate the apple
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if math.hypot(apple.GetPosition()[0] - head_x, apple.GetPosition()[1] - head_y) < apple.size/2 + self.part_size/2: # Yes it did
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arena.update_score()
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self.targeted_length += self.grow_length # The worm gets longer
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apple.random_move(arena)
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if head_x<arena.arena_left+self.part_size/2 or head_x>arena.arena_right-self.part_size/2 or head_y<arena.arena_top+self.part_size/2 or head_y>arena.arena_bottom-self.part_size/2: # Crash into a wall
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if len(self) > self.required_length:
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if head_y<arena.arena_top+self.part_size/2:
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if head_x<arena.exit_left+self.part_size/2 or head_x>arena.exit_right-self.part_size/2: # Crash into the exit walls
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self.crash()
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elif head_y < 0:
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self.level_completed = True
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self.targeted_length = 0
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else:
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self.crash()
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elif self.is_running():
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self.crash()
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if self.is_running():
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self.append(Part(self.rond, head_x, head_y))
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if len(self) > self.targeted_length:
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if len(self) - self.targeted_length >= self.parts_per_frame:
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del self[0:self.parts_per_frame]
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else:
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del self[0:len(self) - self.targeted_length]
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Selection = 0
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if (head_x, head_y) == (-1, -1) and len(self) > 0:
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head_x, head_y = self[-1].GetPosition()
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TextColor = sf.Color(220, 220, 20, 255)
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if len(self) > self.part_size/self.parts_spacing + 1:
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for i in range(len(self)):
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if i < len(self) - self.part_size/self.parts_spacing - 1:
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test_x, test_y = self[i].GetPosition()
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if math.hypot(head_x-test_x, head_y-test_y) < self.part_size and self.is_running(): # Check for collision
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self.crash()
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Running = True
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if len(self) == 0:
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Event = sf.Event()
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if self.level_completed:
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self.level_completed = False
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arena.next_level()
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self.reset(arena)
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Title = sf.String("PyWorm!")
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def is_running(self):
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Title.SetX(320.)
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return (self.targeted_length > 0) and not self.level_completed
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Title.SetY(50.)
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def draw_exit(self):
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Title.SetColor(TextColor)
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return self.targeted_length > self.required_length or self.level_completed
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Levels = ["Very Easy", "Easy", "Medium", "Hard"]
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class Game:
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Xs = [320., 350., 330., 350.]
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def __init__(self, difficulty, window_width, window_height):
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Strings = [0,0,0,0]
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self.arena = Arena(window_width, window_height)
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for i in range(0, 4):
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self.worm = Worm(difficulty)
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Strings[i] = sf.String(Levels[i])
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self.worm.reset(self.arena)
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Strings[i].SetColor(TextColor)
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self.apple = Apple()
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Strings[i].SetPosition(Xs[i], 200. + 80*i)
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self.apple.random_move(self.arena)
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self.pause = False
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RectangleImg = sf.Image(ScreenWidth, 40, sf.Color(50,50,10,255))
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def enter(self, pressed):
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Rectangle = sf.Sprite(RectangleImg, 0, 350, 1, 1, 0)
|
if pressed:
|
||||||
|
if not self.worm.restart(self.arena):
|
||||||
|
self.pause = not self.pause
|
||||||
|
|
||||||
while App.IsOpened(): # Game main loop
|
def next_frame(self, win):
|
||||||
while App.GetEvent(Event): # Event Handler
|
win.Draw(self.arena.values())
|
||||||
if Event.Type == sf.Event.Closed:
|
if not self.pause:
|
||||||
App.Close()
|
self.worm.move(self.arena, self.apple)
|
||||||
if Event.Type == sf.Event.KeyPressed:
|
if self.worm.draw_exit():
|
||||||
if Event.Key.Code == sf.Key.Escape:
|
win.Draw(self.arena.exit_rect)
|
||||||
App.Close()
|
elif self.worm.is_running():
|
||||||
elif Event.Key.Code == sf.Key.Up:
|
win.Draw(self.apple)
|
||||||
Selection = (Selection - 1) % 4
|
win.Draw(self.worm)
|
||||||
elif Event.Key.Code == sf.Key.Down:
|
|
||||||
Selection = (Selection + 1) % 4
|
|
||||||
elif Event.Key.Code == sf.Key.Return:
|
|
||||||
Game(Selection)
|
|
||||||
|
|
||||||
Rectangle.SetY(200 + Selection*80)
|
|
||||||
App.Draw(Rectangle)
|
|
||||||
App.Draw(Title)
|
|
||||||
for i in range(0,4):
|
|
||||||
App.Draw(Strings[i])
|
|
||||||
App.Display()
|
|
||||||
App.Clear(BGColor)
|
|
||||||
|
|
||||||
|
|
||||||
|
class Main:
|
||||||
|
# Entry Point
|
||||||
|
def __init__(self):
|
||||||
|
# Initialize the window
|
||||||
|
self.win = sf.RenderWindow(sf.VideoMode(800, 600,32), "PyWorm", sf.Style.Close) # Creates the window
|
||||||
|
self.win.EnableKeyRepeat(False)
|
||||||
|
background_color = sf.Color(100, 100, 0, 255)
|
||||||
|
self.win.SetFramerateLimit(30)
|
||||||
|
event = sf.Event()
|
||||||
|
self.keys = {} # keys to watch
|
||||||
|
self.menu_begin()
|
||||||
|
|
||||||
# Initialize the window
|
# Boucle principale
|
||||||
ScreenWidth, ScreenHeight = 800, 600
|
while self.win.IsOpened():
|
||||||
App = sf.RenderWindow(sf.VideoMode(ScreenWidth,ScreenHeight,32), "PyWorm", sf.Style.Close) # Creates the window
|
while self.win.GetEvent(event): # Event Handler
|
||||||
BGColor = sf.Color(100,100,0,255)
|
if event.Type == sf.Event.Closed:
|
||||||
App.SetFramerateLimit(30)
|
self.win.Close()
|
||||||
Menu()
|
elif event.Type == sf.Event.KeyPressed:
|
||||||
|
for key in self.keys:
|
||||||
|
if event.Key.Code == key:
|
||||||
|
self.keys[key](True)
|
||||||
|
elif event.Type == sf.Event.KeyReleased:
|
||||||
|
for key in self.keys:
|
||||||
|
if event.Key.Code == key:
|
||||||
|
self.keys[key](False)
|
||||||
|
self.win.Display()
|
||||||
|
self.win.Clear(background_color)
|
||||||
|
self.next_frame(self.win)
|
||||||
|
|
||||||
|
# Menu
|
||||||
|
def menu_begin(self):
|
||||||
|
self.menu = Menu(self.win.GetWidth(), self.win.GetHeight())
|
||||||
|
self.keys = {sf.Key.Escape:self.close_window, sf.Key.Up:self.menu.key_up, sf.Key.Down:self.menu.key_down, sf.Key.Return:self.menu_end}
|
||||||
|
self.next_frame = self.menu.next_frame
|
||||||
|
|
||||||
|
def close_window(self, pressed):
|
||||||
|
if pressed:
|
||||||
|
self.win.Close()
|
||||||
|
|
||||||
|
def menu_end(self, pressed):
|
||||||
|
if pressed:
|
||||||
|
selection = self.menu.selection
|
||||||
|
del self.menu
|
||||||
|
self.game_begin(selection)
|
||||||
|
|
||||||
|
# Game
|
||||||
|
def game_begin(self, selection):
|
||||||
|
self.game = Game(selection, self.win.GetWidth(), self.win.GetHeight())
|
||||||
|
self.keys = {sf.Key.Left:self.game.worm.left, sf.Key.Right:self.game.worm.right, sf.Key.Return:self.game.enter, sf.Key.Escape:self.game_end}
|
||||||
|
self.next_frame = self.game.next_frame
|
||||||
|
|
||||||
|
def game_end(self, pressed):
|
||||||
|
if pressed:
|
||||||
|
del self.game
|
||||||
|
self.menu_begin()
|
||||||
|
|
||||||
|
Main()
|
||||||
|
|
||||||
|
@ -293,7 +293,8 @@ Copy pixels from another image onto this one. This function does a slow pixel co
|
|||||||
Source : Source image to copy\n\
|
Source : Source image to copy\n\
|
||||||
DestX : X coordinate of the destination position\n\
|
DestX : X coordinate of the destination position\n\
|
||||||
DestY : Y coordinate of the destination position\n\
|
DestY : Y coordinate of the destination position\n\
|
||||||
SourceRect : Sub-rectangle of the source image to copy (empty by default - entire image)"},
|
SourceRect : Sub-rectangle of the source image to copy (empty by default - entire image)\n\
|
||||||
|
ApplyAlpha : Should the copy take in account the source transparency? (false by default)"},
|
||||||
{"Create", (PyCFunction)PySfImage_Create, METH_VARARGS, "Create(Width=0, Height=0, Color=sf.Color.Black)\n\
|
{"Create", (PyCFunction)PySfImage_Create, METH_VARARGS, "Create(Width=0, Height=0, Color=sf.Color.Black)\n\
|
||||||
Create an empty image.\n\
|
Create an empty image.\n\
|
||||||
Width : Image width\n\
|
Width : Image width\n\
|
||||||
@ -397,16 +398,21 @@ PySfImage_Copy(PySfImage* self, PyObject *args)
|
|||||||
PySfIntRect *SourceRect = NULL;
|
PySfIntRect *SourceRect = NULL;
|
||||||
PySfImage *Source = NULL;
|
PySfImage *Source = NULL;
|
||||||
unsigned int DestX, DestY;
|
unsigned int DestX, DestY;
|
||||||
if (! PyArg_ParseTuple(args, "O!II|O!", &PySfImageType, &Source, &DestX, &DestY, &PySfIntRectType, &SourceRect))
|
PyObject *PyApplyAlpha;
|
||||||
|
bool ApplyAlpha = false;
|
||||||
|
if (! PyArg_ParseTuple(args, "O!II|O!O", &PySfImageType, &Source, &DestX, &DestY, &PySfIntRectType, &SourceRect, &PyApplyAlpha))
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
|
if (PyObject_IsTrue(PyApplyAlpha))
|
||||||
|
ApplyAlpha = true;
|
||||||
|
|
||||||
if (SourceRect)
|
if (SourceRect)
|
||||||
{
|
{
|
||||||
PySfIntRectUpdateObj(SourceRect);
|
PySfIntRectUpdateObj(SourceRect);
|
||||||
self->obj->Copy(*(Source->obj), DestX, DestY, *(SourceRect->obj));
|
self->obj->Copy(*(Source->obj), DestX, DestY, *(SourceRect->obj), ApplyAlpha);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
self->obj->Copy(*(Source->obj), DestX, DestY);
|
self->obj->Copy(*(Source->obj), DestX, DestY, sf::IntRect(0, 0, 0, 0), ApplyAlpha);
|
||||||
|
|
||||||
Py_RETURN_NONE;
|
Py_RETURN_NONE;
|
||||||
}
|
}
|
||||||
|
@ -38,6 +38,7 @@ bool CustomSoundStream::OnGetData(Chunk& Data)
|
|||||||
if (PyObject_HasAttrString(SoundStream, "OnGetData"))
|
if (PyObject_HasAttrString(SoundStream, "OnGetData"))
|
||||||
{
|
{
|
||||||
PyObject *PyData=NULL;
|
PyObject *PyData=NULL;
|
||||||
|
Data.NbSamples = 0;
|
||||||
if ((PyData = PyObject_CallFunction(PyObject_GetAttrString(SoundStream, "OnGetData"), NULL)))
|
if ((PyData = PyObject_CallFunction(PyObject_GetAttrString(SoundStream, "OnGetData"), NULL)))
|
||||||
{
|
{
|
||||||
if (PyArg_Parse(PyData, "s#", &(Data.Samples), &(Data.NbSamples)))
|
if (PyArg_Parse(PyData, "s#", &(Data.Samples), &(Data.NbSamples)))
|
||||||
|
@ -25,12 +25,12 @@
|
|||||||
#ifndef __PYSOUNDSTREAM_HPP
|
#ifndef __PYSOUNDSTREAM_HPP
|
||||||
#define __PYSOUNDSTREAM_HPP
|
#define __PYSOUNDSTREAM_HPP
|
||||||
|
|
||||||
#include <SFML/Audio/SoundStream.hpp>
|
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
#include <Python.h>
|
#include <Python.h>
|
||||||
#include <structmember.h>
|
#include <structmember.h>
|
||||||
|
|
||||||
|
#include <SFML/Audio/SoundStream.hpp>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
class CustomSoundStream : public sf::SoundStream
|
class CustomSoundStream : public sf::SoundStream
|
||||||
{
|
{
|
||||||
public :
|
public :
|
||||||
|
Loading…
Reference in New Issue
Block a user