Fixed a few glitches in the documentation

This commit is contained in:
Marco Antognini 2014-04-12 17:24:07 +02:00
parent b868833191
commit 49f2a76d93
4 changed files with 10 additions and 10 deletions

View File

@ -247,7 +247,7 @@ private :
/// consumed; it fills it again and inserts it back into the
/// playing queue.
///
/// \param buffer Number of the buffer to fill (in [0, BufferCount])
/// \param bufferNum Number of the buffer to fill (in [0, BufferCount])
///
/// \return True if the stream source has requested to stop, false otherwise
///
@ -328,7 +328,7 @@ private :
/// rest of the program. In particular, the OnGetData and OnSeek
/// virtual functions may sometimes be called from this separate thread.
/// It is important to keep this in mind, because you may have to take
/// care of synchronization issues if you share data between threads.
/// care of synchronization issues if you share data between threads.
///
/// Usage example:
/// \code

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@ -109,7 +109,7 @@ public :
/// of the whole image. If you want the entire image then leave
/// the default value (which is an empty IntRect).
/// If the \a area rectangle crosses the bounds of the image, it
/// is adjusted to fit the image size.
/// is adjusted to fit the image size.
///
/// The maximum size for a texture depends on the graphics
/// driver and can be retrieved with the getMaximumSize function.
@ -140,7 +140,7 @@ public :
/// of the whole image. If you want the entire image then leave
/// the default value (which is an empty IntRect).
/// If the \a area rectangle crosses the bounds of the image, it
/// is adjusted to fit the image size.
/// is adjusted to fit the image size.
///
/// The maximum size for a texture depends on the graphics
/// driver and can be retrieved with the getMaximumSize function.
@ -172,7 +172,7 @@ public :
/// of the whole image. If you want the entire image then leave
/// the default value (which is an empty IntRect).
/// If the \a area rectangle crosses the bounds of the image, it
/// is adjusted to fit the image size.
/// is adjusted to fit the image size.
///
/// The maximum size for a texture depends on the graphics
/// driver and can be retrieved with the getMaximumSize function.
@ -196,7 +196,7 @@ public :
/// of the whole image. If you want the entire image then leave
/// the default value (which is an empty IntRect).
/// If the \a area rectangle crosses the bounds of the image, it
/// is adjusted to fit the image size.
/// is adjusted to fit the image size.
///
/// The maximum size for a texture depends on the graphics
/// driver and can be retrieved with the getMaximumSize function.
@ -478,7 +478,7 @@ private :
/// accordingly.
/// The returned size is greater than or equal to the original size.
///
/// \param Size size to convert
/// \param size size to convert
///
/// \return Valid nearest size (greater than or equal to specified size)
///
@ -529,7 +529,7 @@ private :
/// before creating the final texture, you can load your file to a
/// sf::Image, do whatever you need with the pixels, and then call
/// Texture::loadFromImage.
///
///
/// Since they live in the graphics card memory, the pixels of a texture
/// cannot be accessed without a slow copy first. And they cannot be
/// accessed individually. Therefore, if you need to read the texture's

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@ -94,7 +94,7 @@ public :
bool loadImageFromStream(InputStream& stream, std::vector<Uint8>& pixels, Vector2u& size);
////////////////////////////////////////////////////////////
/// \bref Save an array of pixels as an image file
/// \brief Save an array of pixels as an image file
///
/// \param filename Path of image file to save
/// \param pixels Array of pixels to save to image

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@ -137,7 +137,7 @@ namespace sf {
////////////////////////////////////////////////////////////
/// \brief Compute the position of the cursor
///
/// \param eventOrNil
/// \param eventOrNil if nil the cursor position is the current one
///
////////////////////////////////////////////////////////////
-(NSPoint)cursorPositionFromEvent:(NSEvent*)eventOrNil;