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Fixed a few glitches in the documentation
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@ -247,7 +247,7 @@ private :
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/// consumed; it fills it again and inserts it back into the
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/// playing queue.
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///
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/// \param buffer Number of the buffer to fill (in [0, BufferCount])
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/// \param bufferNum Number of the buffer to fill (in [0, BufferCount])
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///
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/// \return True if the stream source has requested to stop, false otherwise
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///
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@ -478,7 +478,7 @@ private :
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/// accordingly.
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/// The returned size is greater than or equal to the original size.
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///
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/// \param Size size to convert
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/// \param size size to convert
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///
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/// \return Valid nearest size (greater than or equal to specified size)
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///
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@ -94,7 +94,7 @@ public :
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bool loadImageFromStream(InputStream& stream, std::vector<Uint8>& pixels, Vector2u& size);
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////////////////////////////////////////////////////////////
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/// \bref Save an array of pixels as an image file
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/// \brief Save an array of pixels as an image file
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///
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/// \param filename Path of image file to save
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/// \param pixels Array of pixels to save to image
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@ -137,7 +137,7 @@ namespace sf {
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////////////////////////////////////////////////////////////
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/// \brief Compute the position of the cursor
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///
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/// \param eventOrNil
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/// \param eventOrNil if nil the cursor position is the current one
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///
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////////////////////////////////////////////////////////////
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-(NSPoint)cursorPositionFromEvent:(NSEvent*)eventOrNil;
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