mirror of
https://github.com/SFML/SFML.git
synced 2024-11-24 20:31:05 +08:00
Reduce pointer usage
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parent
55f0918c62
commit
4b1751321a
@ -98,9 +98,9 @@ void onStart(ANativeActivity* /* activity */)
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}
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////////////////////////////////////////////////////////////
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int getAndroidApiLevel(ANativeActivity* activity)
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int getAndroidApiLevel(ANativeActivity& activity)
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{
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JNIEnv* lJNIEnv = activity->env;
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JNIEnv* lJNIEnv = activity.env;
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jclass versionClass = lJNIEnv->FindClass("android/os/Build$VERSION");
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if (versionClass == nullptr)
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@ -117,27 +117,25 @@ int getAndroidApiLevel(ANativeActivity* activity)
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}
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////////////////////////////////////////////////////////////
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sf::priv::ActivityStates* retrieveStates(ANativeActivity* activity)
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sf::priv::ActivityStates& retrieveStates(ANativeActivity& activity)
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{
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assert(activity != nullptr && "Activity cannot be null");
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// Hide the ugly cast we find in each callback function
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return static_cast<sf::priv::ActivityStates*>(activity->instance);
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return *static_cast<sf::priv::ActivityStates*>(activity.instance);
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}
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////////////////////////////////////////////////////////////
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void goToFullscreenMode(ANativeActivity* activity)
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void goToFullscreenMode(ANativeActivity& activity)
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{
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// Get the current Android API level.
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const int apiLevel = getAndroidApiLevel(activity);
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// Hide the status bar
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ANativeActivity_setWindowFlags(activity, AWINDOW_FLAG_FULLSCREEN, AWINDOW_FLAG_FULLSCREEN);
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ANativeActivity_setWindowFlags(&activity, AWINDOW_FLAG_FULLSCREEN, AWINDOW_FLAG_FULLSCREEN);
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// Hide the navigation bar
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JNIEnv* lJNIEnv = activity->env;
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JNIEnv* lJNIEnv = activity.env;
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jobject objectActivity = activity->clazz;
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jobject objectActivity = activity.clazz;
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jclass classActivity = lJNIEnv->GetObjectClass(objectActivity);
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jmethodID methodGetWindow = lJNIEnv->GetMethodID(classActivity, "getWindow", "()Landroid/view/Window;");
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@ -185,16 +183,16 @@ void goToFullscreenMode(ANativeActivity* activity)
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}
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////////////////////////////////////////////////////////////
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void getScreenSizeInPixels(ANativeActivity* activity, int* width, int* height)
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void getScreenSizeInPixels(ANativeActivity& activity, int& width, int& height)
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{
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// Perform the following Java code:
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//
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// DisplayMetrics dm = new DisplayMetrics();
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// getWindowManager().getDefaultDisplay().getMetrics(dm);
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JNIEnv* lJNIEnv = activity->env;
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JNIEnv* lJNIEnv = activity.env;
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jobject objectActivity = activity->clazz;
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jobject objectActivity = activity.clazz;
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jclass classActivity = lJNIEnv->GetObjectClass(objectActivity);
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jclass classDisplayMetrics = lJNIEnv->FindClass("android/util/DisplayMetrics");
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@ -219,33 +217,33 @@ void getScreenSizeInPixels(ANativeActivity* activity, int* width, int* height)
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jfieldID fieldWidthPixels = lJNIEnv->GetFieldID(classDisplayMetrics, "widthPixels", "I");
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jfieldID fieldHeightPixels = lJNIEnv->GetFieldID(classDisplayMetrics, "heightPixels", "I");
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*width = lJNIEnv->GetIntField(objectDisplayMetrics, fieldWidthPixels);
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*height = lJNIEnv->GetIntField(objectDisplayMetrics, fieldHeightPixels);
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width = lJNIEnv->GetIntField(objectDisplayMetrics, fieldWidthPixels);
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height = lJNIEnv->GetIntField(objectDisplayMetrics, fieldHeightPixels);
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}
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////////////////////////////////////////////////////////////
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void onResume(ANativeActivity* activity)
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{
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// Retrieve our activity states from the activity instance
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sf::priv::ActivityStates* states = retrieveStates(activity);
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const std::lock_guard lock(states->mutex);
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sf::priv::ActivityStates& states = retrieveStates(*activity);
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const std::lock_guard lock(states.mutex);
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if (states->fullscreen)
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goToFullscreenMode(activity);
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if (states.fullscreen)
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goToFullscreenMode(*activity);
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// Send an event to warn people the activity has been resumed
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states->forwardEvent(sf::Event::MouseEntered{});
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states.forwardEvent(sf::Event::MouseEntered{});
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}
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////////////////////////////////////////////////////////////
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void onPause(ANativeActivity* activity)
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{
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// Retrieve our activity states from the activity instance
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sf::priv::ActivityStates* states = retrieveStates(activity);
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const std::lock_guard lock(states->mutex);
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sf::priv::ActivityStates& states = retrieveStates(*activity);
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const std::lock_guard lock(states.mutex);
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// Send an event to warn people the activity has been paused
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states->forwardEvent(sf::Event::MouseLeft{});
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states.forwardEvent(sf::Event::MouseLeft{});
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}
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////////////////////////////////////////////////////////////
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@ -257,35 +255,35 @@ void onStop(ANativeActivity* /* activity */)
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void onDestroy(ANativeActivity* activity)
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{
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// Retrieve our activity states from the activity instance
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sf::priv::ActivityStates* states = retrieveStates(activity);
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sf::priv::ActivityStates& states = retrieveStates(*activity);
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// Send an event to warn people the activity is being destroyed
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{
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const std::lock_guard lock(states->mutex);
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const std::lock_guard lock(states.mutex);
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// If the main thread hasn't yet finished, send the event and wait for
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// it to finish.
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if (!states->mainOver)
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states->forwardEvent(sf::Event::Closed{});
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if (!states.mainOver)
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states.forwardEvent(sf::Event::Closed{});
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}
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// Wait for the main thread to be terminated
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states->mutex.lock();
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states.mutex.lock();
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while (!states->terminated)
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while (!states.terminated)
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{
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states->mutex.unlock();
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states.mutex.unlock();
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sf::sleep(sf::milliseconds(20));
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states->mutex.lock();
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states.mutex.lock();
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}
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states->mutex.unlock();
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states.mutex.unlock();
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// Terminate EGL display
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eglTerminate(states->display);
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eglTerminate(states.display);
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// Delete our allocated states
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delete states;
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delete &states;
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// Reset the activity pointer for all modules
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sf::priv::resetActivity(nullptr);
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@ -296,44 +294,44 @@ void onDestroy(ANativeActivity* activity)
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////////////////////////////////////////////////////////////
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void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window)
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{
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sf::priv::ActivityStates* states = retrieveStates(activity);
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const std::lock_guard lock(states->mutex);
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sf::priv::ActivityStates& states = retrieveStates(*activity);
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const std::lock_guard lock(states.mutex);
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// Update the activity states
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states->window = window;
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states.window = window;
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// Notify SFML mechanism
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states->forwardEvent(sf::Event::FocusGained{});
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states.forwardEvent(sf::Event::FocusGained{});
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// Wait for the event to be taken into account by SFML
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states->updated = false;
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while (!(states->updated | states->terminated))
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states.updated = false;
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while (!(states.updated | states.terminated))
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{
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states->mutex.unlock();
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states.mutex.unlock();
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sf::sleep(sf::milliseconds(10));
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states->mutex.lock();
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states.mutex.lock();
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}
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}
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////////////////////////////////////////////////////////////
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void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* /* window */)
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{
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sf::priv::ActivityStates* states = retrieveStates(activity);
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const std::lock_guard lock(states->mutex);
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sf::priv::ActivityStates& states = retrieveStates(*activity);
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const std::lock_guard lock(states.mutex);
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// Update the activity states
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states->window = nullptr;
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states.window = nullptr;
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// Notify SFML mechanism
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states->forwardEvent(sf::Event::FocusLost{});
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states.forwardEvent(sf::Event::FocusLost{});
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// Wait for the event to be taken into account by SFML
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states->updated = false;
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while (!(states->updated | states->terminated))
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states.updated = false;
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while (!(states.updated | states.terminated))
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{
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states->mutex.unlock();
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states.mutex.unlock();
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sf::sleep(sf::milliseconds(10));
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states->mutex.lock();
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states.mutex.lock();
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}
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}
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@ -351,14 +349,14 @@ void onNativeWindowResized(ANativeActivity* /* activity */, ANativeWindow* /* wi
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void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue)
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{
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// Retrieve our activity states from the activity instance
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sf::priv::ActivityStates* states = retrieveStates(activity);
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sf::priv::ActivityStates& states = retrieveStates(*activity);
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// Attach the input queue
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{
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const std::lock_guard lock(states->mutex);
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const std::lock_guard lock(states.mutex);
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AInputQueue_attachLooper(queue, states->looper, 1, states->processEvent, nullptr);
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states->inputQueue = queue;
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AInputQueue_attachLooper(queue, states.looper, 1, states.processEvent, nullptr);
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states.inputQueue = queue;
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}
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}
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@ -366,16 +364,16 @@ void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue)
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void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue)
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{
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// Retrieve our activity states from the activity instance
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sf::priv::ActivityStates* states = retrieveStates(activity);
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sf::priv::ActivityStates& states = retrieveStates(*activity);
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// Detach the input queue
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{
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const std::lock_guard lock(states->mutex);
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const std::lock_guard lock(states.mutex);
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AInputQueue_detachLooper(queue);
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states->inputQueue = nullptr;
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states.inputQueue = nullptr;
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ALooper_release(states->looper);
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ALooper_release(states.looper);
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}
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}
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@ -388,16 +386,16 @@ void onWindowFocusChanged(ANativeActivity* /* activity */, int /* focused */)
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void onContentRectChanged(ANativeActivity* activity, const ARect* /* rect */)
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{
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// Retrieve our activity states from the activity instance
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sf::priv::ActivityStates* states = retrieveStates(activity);
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const std::lock_guard lock(states->mutex);
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sf::priv::ActivityStates& states = retrieveStates(*activity);
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const std::lock_guard lock(states.mutex);
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// Make sure the window still exists before we access the dimensions on it
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if (states->window != nullptr)
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if (states.window != nullptr)
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{
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// Send an event to warn people about the window move/resize
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const sf::Event::Resized event{
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sf::Vector2u(sf::Vector2(ANativeWindow_getWidth(states->window), ANativeWindow_getHeight(states->window)))};
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states->forwardEvent(event);
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sf::Vector2u(sf::Vector2(ANativeWindow_getWidth(states.window), ANativeWindow_getHeight(states.window)))};
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states.forwardEvent(event);
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}
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}
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@ -503,7 +501,7 @@ JNIEXPORT void ANativeActivity_onCreate(ANativeActivity* activity, void* savedSt
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// Initialize the display
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eglInitialize(states->display, nullptr, nullptr);
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getScreenSizeInPixels(activity, &states->screenSize.x, &states->screenSize.y);
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getScreenSizeInPixels(*activity, states->screenSize.x, states->screenSize.y);
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// Redirect error messages to logcat
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sf::err().rdbuf(&states->logcat);
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