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Android: Accept touch events from "multiple" devices
Attempt to fix issue #953, although I can't really say whether this is indeed some driver thing. All snippets I've found use exact comparison only (usually switches).
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@ -433,7 +433,7 @@ int WindowImplAndroid::processMotionEvent(AInputEvent* _event, ActivityStates* s
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if (device == AINPUT_SOURCE_MOUSE)
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event.type = Event::MouseMoved;
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else if (device == AINPUT_SOURCE_TOUCHSCREEN)
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else if (device & AINPUT_SOURCE_TOUCHSCREEN)
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event.type = Event::TouchMoved;
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int pointerCount = AMotionEvent_getPointerCount(_event);
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@ -452,7 +452,7 @@ int WindowImplAndroid::processMotionEvent(AInputEvent* _event, ActivityStates* s
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states->mousePosition = Vector2i(event.mouseMove.x, event.mouseMove.y);
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}
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else if (device == AINPUT_SOURCE_TOUCHSCREEN)
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else if (device & AINPUT_SOURCE_TOUCHSCREEN)
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{
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if (states->touchEvents[id].x == x && states->touchEvents[id].y == y)
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continue;
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@ -496,7 +496,7 @@ int WindowImplAndroid::processPointerEvent(bool isDown, AInputEvent* _event, Act
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if (id >= 0 && id < Mouse::ButtonCount)
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states->isButtonPressed[id] = true;
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}
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else if (device == AINPUT_SOURCE_TOUCHSCREEN)
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else if (device & AINPUT_SOURCE_TOUCHSCREEN)
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{
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event.type = Event::TouchBegan;
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event.touch.finger = id;
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@ -518,7 +518,7 @@ int WindowImplAndroid::processPointerEvent(bool isDown, AInputEvent* _event, Act
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if (id >= 0 && id < Mouse::ButtonCount)
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states->isButtonPressed[id] = false;
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}
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else if (device == AINPUT_SOURCE_TOUCHSCREEN)
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else if (device & AINPUT_SOURCE_TOUCHSCREEN)
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{
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event.type = Event::TouchEnded;
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event.touch.finger = id;
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