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Promote Windows OpenGL ES jobs to main CI matrix
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parent
12439919c7
commit
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7
.github/workflows/ci.yml
vendored
7
.github/workflows/ci.yml
vendored
@ -30,6 +30,7 @@ jobs:
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- { name: Windows VS2022 ClangCL, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -T ClangCL }
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- { name: Windows VS2022 ClangCL, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -T ClangCL }
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- { name: Windows VS2022 Clang, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -GNinja }
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- { name: Windows VS2022 Clang, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -GNinja }
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- { name: Windows MinGW, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -GNinja }
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- { name: Windows MinGW, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -GNinja }
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- { name: Windows OpenGL ES, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DSFML_OPENGL_ES=ON }
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- { name: Linux GCC, os: ubuntu-22.04, flags: -DSFML_RUN_DISPLAY_TESTS=ON -GNinja }
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- { name: Linux GCC, os: ubuntu-22.04, flags: -DSFML_RUN_DISPLAY_TESTS=ON -GNinja }
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- { name: Linux Clang, os: ubuntu-22.04, flags: -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DSFML_RUN_DISPLAY_TESTS=ON -GNinja , gcovr_options: '--gcov-executable="llvm-cov-$CLANG_VERSION gcov"' }
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- { name: Linux Clang, os: ubuntu-22.04, flags: -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DSFML_RUN_DISPLAY_TESTS=ON -GNinja , gcovr_options: '--gcov-executable="llvm-cov-$CLANG_VERSION gcov"' }
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- { name: Linux GCC DRM, os: ubuntu-22.04, flags: -DSFML_USE_DRM=ON -DSFML_RUN_DISPLAY_TESTS=OFF -GNinja }
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- { name: Linux GCC DRM, os: ubuntu-22.04, flags: -DSFML_USE_DRM=ON -DSFML_RUN_DISPLAY_TESTS=OFF -GNinja }
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@ -52,12 +53,6 @@ jobs:
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- platform: { name: Windows VS2022, os: windows-2022 }
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- platform: { name: Windows VS2022, os: windows-2022 }
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config: { name: Unity, flags: -DSFML_USE_MESA3D=TRUE -DBUILD_SHARED_LIBS=TRUE -DCMAKE_UNITY_BUILD=ON }
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config: { name: Unity, flags: -DSFML_USE_MESA3D=TRUE -DBUILD_SHARED_LIBS=TRUE -DCMAKE_UNITY_BUILD=ON }
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type: { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug -DSFML_ENABLE_COVERAGE=TRUE }
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type: { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug -DSFML_ENABLE_COVERAGE=TRUE }
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- platform: { name: Windows VS2022, os: windows-2022 }
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config: { name: OpenGL ES, flags: -DSFML_USE_MESA3D=TRUE -DBUILD_SHARED_LIBS=TRUE -DSFML_OPENGL_ES=ON }
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type: { name: Release }
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- platform: { name: Windows VS2022, os: windows-2022 }
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config: { name: OpenGL ES, flags: -DSFML_USE_MESA3D=TRUE -DBUILD_SHARED_LIBS=TRUE -DSFML_OPENGL_ES=ON }
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type: { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug -DSFML_ENABLE_COVERAGE=TRUE }
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- platform: { name: Windows MinGW, os: windows-2022 }
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- platform: { name: Windows MinGW, os: windows-2022 }
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config: { name: Static Standard Libraries, flags: -GNinja -DSFML_USE_MESA3D=TRUE -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -DSFML_USE_STATIC_STD_LIBS=TRUE }
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config: { name: Static Standard Libraries, flags: -GNinja -DSFML_USE_MESA3D=TRUE -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -DSFML_USE_STATIC_STD_LIBS=TRUE }
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- platform: { name: macOS, os: macos-12 }
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- platform: { name: macOS, os: macos-12 }
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