mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
Comparison benchmark
This commit is contained in:
parent
2116a3ba85
commit
516bd313a4
1
.gitignore
vendored
1
.gitignore
vendored
@ -5,3 +5,4 @@
|
|||||||
build/
|
build/
|
||||||
cmake-build-*/
|
cmake-build-*/
|
||||||
CMakeUserPresets.json
|
CMakeUserPresets.json
|
||||||
|
build*/
|
||||||
|
@ -1,339 +1,235 @@
|
|||||||
////////////////////////////////////////////////////////////
|
#include "SFML/Graphics/Font.hpp"
|
||||||
// Headers
|
#include "SFML/Graphics/Image.hpp"
|
||||||
////////////////////////////////////////////////////////////
|
#include "SFML/Graphics/RenderStates.hpp"
|
||||||
#include <SFML/Graphics.hpp>
|
#include "SFML/Graphics/RenderTexture.hpp"
|
||||||
|
#include "SFML/Graphics/RenderWindow.hpp"
|
||||||
|
#include "SFML/Graphics/Sprite.hpp"
|
||||||
|
#include "SFML/Graphics/Text.hpp"
|
||||||
|
#include "SFML/Graphics/Texture.hpp"
|
||||||
|
#include "SFML/System/Clock.hpp"
|
||||||
|
#include "SFML/System/Vector2.hpp"
|
||||||
|
#include "SFML/Window/Event.hpp"
|
||||||
|
#include "SFML/Window/VideoMode.hpp"
|
||||||
|
|
||||||
#include <array>
|
#include <random>
|
||||||
#include <filesystem>
|
#include <string>
|
||||||
#include <iostream>
|
#include <vector>
|
||||||
|
|
||||||
#include <cstdlib>
|
#include <cstddef>
|
||||||
|
|
||||||
#define GLAD_GL_IMPLEMENTATION
|
|
||||||
#include <gl.h>
|
|
||||||
|
|
||||||
#ifdef SFML_SYSTEM_IOS
|
float getRndFloat(float min, float max)
|
||||||
#include <SFML/Main.hpp>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef GL_SRGB8_ALPHA8
|
|
||||||
#define GL_SRGB8_ALPHA8 0x8C43
|
|
||||||
#endif
|
|
||||||
|
|
||||||
std::filesystem::path resourcesDir()
|
|
||||||
{
|
{
|
||||||
#ifdef SFML_SYSTEM_IOS
|
static std::mt19937 rng(std::random_device{}());
|
||||||
return "";
|
return std::uniform_real_distribution<float>{min, max}(rng);
|
||||||
#else
|
|
||||||
return "resources";
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Entry point of application
|
|
||||||
///
|
|
||||||
/// \return Application exit code
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
bool exit = false;
|
|
||||||
bool sRgb = false;
|
|
||||||
|
|
||||||
while (!exit)
|
//
|
||||||
{
|
//
|
||||||
// Request a 24-bits depth buffer when creating the window
|
// Set up window
|
||||||
sf::ContextSettings contextSettings;
|
constexpr sf::Vector2f windowSize{1024.f, 768.f};
|
||||||
contextSettings.depthBits = 24;
|
|
||||||
contextSettings.sRgbCapable = sRgb;
|
sf::RenderWindow window(sf::VideoMode{{1024u, 768u}}, "upstream batching");
|
||||||
|
|
||||||
// Create the main window
|
|
||||||
sf::RenderWindow window(sf::VideoMode({800, 600}),
|
|
||||||
"SFML graphics with OpenGL",
|
|
||||||
sf::Style::Default,
|
|
||||||
sf::State::Windowed,
|
|
||||||
contextSettings);
|
|
||||||
window.setVerticalSyncEnabled(true);
|
window.setVerticalSyncEnabled(true);
|
||||||
window.setMinimumSize(sf::Vector2u(400, 300));
|
|
||||||
window.setMaximumSize(sf::Vector2u(1200, 900));
|
|
||||||
|
|
||||||
// Create a sprite for the background
|
//
|
||||||
const sf::Texture backgroundTexture(resourcesDir() / "background.jpg", sRgb);
|
//
|
||||||
const sf::Sprite background(backgroundTexture);
|
// Load fonts
|
||||||
|
const sf::Font fontTuffy("resources/tuffy.ttf");
|
||||||
|
const sf::Font fontMouldyCheese("resources/mouldycheese.ttf");
|
||||||
|
|
||||||
// Create some text to draw on top of our OpenGL object
|
//
|
||||||
const sf::Font font(resourcesDir() / "tuffy.ttf");
|
//
|
||||||
|
// Load images
|
||||||
|
const sf::Image imgElephant("resources/elephant.png");
|
||||||
|
const sf::Image imgGiraffe("resources/giraffe.png");
|
||||||
|
const sf::Image imgMonkey("resources/monkey.png");
|
||||||
|
const sf::Image imgPig("resources/pig.png");
|
||||||
|
const sf::Image imgRabbit("resources/rabbit.png");
|
||||||
|
const sf::Image imgSnake("resources/snake.png");
|
||||||
|
|
||||||
sf::Text text(font, "SFML / OpenGL demo");
|
//
|
||||||
sf::Text sRgbInstructions(font, "Press space to toggle sRGB conversion");
|
//
|
||||||
sf::Text mipmapInstructions(font, "Press return to toggle mipmapping");
|
// Texture array
|
||||||
text.setFillColor(sf::Color(255, 255, 255, 170));
|
const sf::Texture spriteTextures[]{sf::Texture(imgElephant),
|
||||||
sRgbInstructions.setFillColor(sf::Color(255, 255, 255, 170));
|
sf::Texture(imgGiraffe),
|
||||||
mipmapInstructions.setFillColor(sf::Color(255, 255, 255, 170));
|
sf::Texture(imgMonkey),
|
||||||
text.setPosition({280.f, 450.f});
|
sf::Texture(imgPig),
|
||||||
sRgbInstructions.setPosition({175.f, 500.f});
|
sf::Texture(imgRabbit),
|
||||||
mipmapInstructions.setPosition({200.f, 550.f});
|
sf::Texture(imgSnake)};
|
||||||
|
|
||||||
// Load a texture to apply to our 3D cube
|
//
|
||||||
sf::Texture texture(resourcesDir() / "logo.png");
|
//
|
||||||
|
// Simulation stuff
|
||||||
|
constexpr const char* names[]{"Elephant", "Giraffe", "Monkey", "Pig", "Rabbit", "Snake"};
|
||||||
|
|
||||||
// Attempt to generate a mipmap for our cube texture
|
struct Entity
|
||||||
// We don't check the return value here since
|
|
||||||
// mipmapping is purely optional in this example
|
|
||||||
(void)texture.generateMipmap();
|
|
||||||
|
|
||||||
// Make the window the active window for OpenGL calls
|
|
||||||
if (!window.setActive(true))
|
|
||||||
{
|
{
|
||||||
std::cerr << "Failed to set window to active" << std::endl;
|
sf::Text text;
|
||||||
return EXIT_FAILURE;
|
sf::Sprite sprite;
|
||||||
}
|
sf::Vector2f velocity;
|
||||||
|
float torque{};
|
||||||
// Load OpenGL or OpenGL ES entry points using glad
|
|
||||||
#ifdef SFML_OPENGL_ES
|
|
||||||
gladLoadGLES1(sf::Context::getFunction);
|
|
||||||
#else
|
|
||||||
gladLoadGL(sf::Context::getFunction);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Enable Z-buffer read and write
|
|
||||||
glEnable(GL_DEPTH_TEST);
|
|
||||||
glDepthMask(GL_TRUE);
|
|
||||||
#ifdef SFML_OPENGL_ES
|
|
||||||
glClearDepthf(1.f);
|
|
||||||
#else
|
|
||||||
glClearDepth(1.f);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Disable lighting
|
|
||||||
glDisable(GL_LIGHTING);
|
|
||||||
|
|
||||||
// Configure the viewport (the same size as the window)
|
|
||||||
glViewport(0, 0, static_cast<GLsizei>(window.getSize().x), static_cast<GLsizei>(window.getSize().y));
|
|
||||||
|
|
||||||
// Setup a perspective projection
|
|
||||||
glMatrixMode(GL_PROJECTION);
|
|
||||||
glLoadIdentity();
|
|
||||||
const GLfloat ratio = static_cast<float>(window.getSize().x) / static_cast<float>(window.getSize().y);
|
|
||||||
#ifdef SFML_OPENGL_ES
|
|
||||||
glFrustumf(-ratio, ratio, -1.f, 1.f, 1.f, 500.f);
|
|
||||||
#else
|
|
||||||
glFrustum(-ratio, ratio, -1.f, 1.f, 1.f, 500.f);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Bind the texture
|
|
||||||
glEnable(GL_TEXTURE_2D);
|
|
||||||
sf::Texture::bind(&texture);
|
|
||||||
|
|
||||||
// Define a 3D cube (6 faces made of 2 triangles composed by 3 vertices)
|
|
||||||
// clang-format off
|
|
||||||
constexpr std::array<GLfloat, 180> cube =
|
|
||||||
{
|
|
||||||
// positions // texture coordinates
|
|
||||||
-20, -20, -20, 0, 0,
|
|
||||||
-20, 20, -20, 1, 0,
|
|
||||||
-20, -20, 20, 0, 1,
|
|
||||||
-20, -20, 20, 0, 1,
|
|
||||||
-20, 20, -20, 1, 0,
|
|
||||||
-20, 20, 20, 1, 1,
|
|
||||||
|
|
||||||
20, -20, -20, 0, 0,
|
|
||||||
20, 20, -20, 1, 0,
|
|
||||||
20, -20, 20, 0, 1,
|
|
||||||
20, -20, 20, 0, 1,
|
|
||||||
20, 20, -20, 1, 0,
|
|
||||||
20, 20, 20, 1, 1,
|
|
||||||
|
|
||||||
-20, -20, -20, 0, 0,
|
|
||||||
20, -20, -20, 1, 0,
|
|
||||||
-20, -20, 20, 0, 1,
|
|
||||||
-20, -20, 20, 0, 1,
|
|
||||||
20, -20, -20, 1, 0,
|
|
||||||
20, -20, 20, 1, 1,
|
|
||||||
|
|
||||||
-20, 20, -20, 0, 0,
|
|
||||||
20, 20, -20, 1, 0,
|
|
||||||
-20, 20, 20, 0, 1,
|
|
||||||
-20, 20, 20, 0, 1,
|
|
||||||
20, 20, -20, 1, 0,
|
|
||||||
20, 20, 20, 1, 1,
|
|
||||||
|
|
||||||
-20, -20, -20, 0, 0,
|
|
||||||
20, -20, -20, 1, 0,
|
|
||||||
-20, 20, -20, 0, 1,
|
|
||||||
-20, 20, -20, 0, 1,
|
|
||||||
20, -20, -20, 1, 0,
|
|
||||||
20, 20, -20, 1, 1,
|
|
||||||
|
|
||||||
-20, -20, 20, 0, 0,
|
|
||||||
20, -20, 20, 1, 0,
|
|
||||||
-20, 20, 20, 0, 1,
|
|
||||||
-20, 20, 20, 0, 1,
|
|
||||||
20, -20, 20, 1, 0,
|
|
||||||
20, 20, 20, 1, 1
|
|
||||||
};
|
};
|
||||||
// clang-format on
|
|
||||||
|
|
||||||
// Enable position and texture coordinates vertex components
|
std::vector<Entity> entities;
|
||||||
glEnableClientState(GL_VERTEX_ARRAY);
|
|
||||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
||||||
glVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), cube.data());
|
|
||||||
glTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), cube.data() + 3);
|
|
||||||
|
|
||||||
// Disable normal and color vertex components
|
const auto populateEntities = [&](const std::size_t n)
|
||||||
glDisableClientState(GL_NORMAL_ARRAY);
|
|
||||||
glDisableClientState(GL_COLOR_ARRAY);
|
|
||||||
|
|
||||||
// Make the window no longer the active window for OpenGL calls
|
|
||||||
if (!window.setActive(false))
|
|
||||||
{
|
{
|
||||||
std::cerr << "Failed to set window to inactive" << std::endl;
|
if (n < entities.size())
|
||||||
return EXIT_FAILURE;
|
{
|
||||||
|
entities.erase(entities.begin() + static_cast<std::ptrdiff_t>(n), entities.end());
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create a clock for measuring the time elapsed
|
entities.clear();
|
||||||
const sf::Clock clock;
|
entities.reserve(n);
|
||||||
|
|
||||||
// Flag to track whether mipmapping is currently enabled
|
for (std::size_t i = 0u; i < n; ++i)
|
||||||
bool mipmapEnabled = true;
|
{
|
||||||
|
const std::size_t type = i % 6u;
|
||||||
|
const sf::Texture& texture = spriteTextures[type];
|
||||||
|
|
||||||
// Start game loop
|
const auto label = std::string{names[i % 6u]} + " #" + std::to_string((i / (type + 1)) + 1);
|
||||||
while (window.isOpen())
|
|
||||||
|
entities.push_back({sf::Text{i % 2u == 0u ? fontTuffy : fontMouldyCheese, label},
|
||||||
|
sf::Sprite{texture},
|
||||||
|
sf::Vector2f{getRndFloat(-2.5f, 2.5f), getRndFloat(-2.5f, 2.5f)},
|
||||||
|
getRndFloat(-0.05f, 0.05f)});
|
||||||
|
|
||||||
|
auto& [text, sprite, velocity, torque] = entities.back();
|
||||||
|
|
||||||
|
sprite.setOrigin(sf::Vector2f(texture.getSize()) / 2.f);
|
||||||
|
sprite.setRotation(sf::degrees(getRndFloat(0.f, 360.f)));
|
||||||
|
|
||||||
|
const float scaleFactor = getRndFloat(0.08f, 0.17f);
|
||||||
|
sprite.setScale({scaleFactor, scaleFactor});
|
||||||
|
text.setScale({scaleFactor * 3.5f, scaleFactor * 3.5f});
|
||||||
|
|
||||||
|
sprite.setPosition({getRndFloat(0.f, windowSize.x), getRndFloat(0.f, windowSize.y)});
|
||||||
|
|
||||||
|
text.setFillColor(sf::Color::Black);
|
||||||
|
text.setOutlineColor(sf::Color::White);
|
||||||
|
text.setOutlineThickness(5.f);
|
||||||
|
|
||||||
|
text.setOrigin(text.getLocalBounds().size / 2.f);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// Set up UI elements
|
||||||
|
bool drawSprites = true;
|
||||||
|
bool drawText = true;
|
||||||
|
int numEntities = 10000;
|
||||||
|
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// Set up clock and time sampling stuff
|
||||||
|
sf::Clock clock;
|
||||||
|
sf::Clock fpsClock;
|
||||||
|
|
||||||
|
std::vector<float> samplesUpdateMs{};
|
||||||
|
std::vector<float> samplesDrawMs{};
|
||||||
|
std::vector<float> samplesFPS{};
|
||||||
|
|
||||||
|
const auto recordUs = [&](std::vector<float>& target, const float value)
|
||||||
{
|
{
|
||||||
// Process events
|
target.push_back(value);
|
||||||
while (const std::optional event = window.pollEvent())
|
|
||||||
|
if (target.size() > 32u)
|
||||||
|
target.erase(target.begin());
|
||||||
|
};
|
||||||
|
|
||||||
|
const auto getAverage = [&](const std::vector<float>& target)
|
||||||
|
{
|
||||||
|
double accumulator = 0.0;
|
||||||
|
|
||||||
|
for (auto value : target)
|
||||||
|
accumulator += static_cast<double>(value);
|
||||||
|
|
||||||
|
return accumulator / static_cast<double>(target.size());
|
||||||
|
};
|
||||||
|
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// Set up initial simulation state
|
||||||
|
populateEntities(static_cast<std::size_t>(numEntities));
|
||||||
|
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// Simulation loop
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
fpsClock.restart();
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
// Event handling
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
while (auto event = window.pollEvent())
|
||||||
{
|
{
|
||||||
// Window closed or escape key pressed: exit
|
|
||||||
if (event->is<sf::Event::Closed>() ||
|
if (event->is<sf::Event::Closed>() ||
|
||||||
(event->is<sf::Event::KeyPressed>() &&
|
(event->is<sf::Event::KeyPressed>() &&
|
||||||
event->getIf<sf::Event::KeyPressed>()->code == sf::Keyboard::Key::Escape))
|
event->getIf<sf::Event::KeyPressed>()->code == sf::Keyboard::Key::Escape))
|
||||||
{
|
{
|
||||||
exit = true;
|
|
||||||
window.close();
|
window.close();
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Return key: toggle mipmapping
|
////////////////////////////////////////////////////////////
|
||||||
if (const auto* keyPressed = event->getIf<sf::Event::KeyPressed>();
|
// Update step
|
||||||
keyPressed && keyPressed->code == sf::Keyboard::Key::Enter)
|
////////////////////////////////////////////////////////////
|
||||||
{
|
{
|
||||||
if (mipmapEnabled)
|
clock.restart();
|
||||||
|
|
||||||
|
for (auto& [text, sprite, velocity, torque] : entities)
|
||||||
{
|
{
|
||||||
// We simply reload the texture to disable mipmapping
|
sprite.move(velocity);
|
||||||
texture = sf::Texture(resourcesDir() / "logo.png");
|
sprite.rotate(sf::radians(torque));
|
||||||
|
|
||||||
// Rebind the texture
|
if ((sprite.getPosition().x > windowSize.x && velocity.x > 0.f) ||
|
||||||
sf::Texture::bind(&texture);
|
(sprite.getPosition().x < 0.f && velocity.x < 0.f))
|
||||||
|
velocity.x = -velocity.x;
|
||||||
|
|
||||||
mipmapEnabled = false;
|
if ((sprite.getPosition().y > windowSize.y && velocity.y > 0.f) ||
|
||||||
|
(sprite.getPosition().y < 0.f && velocity.y < 0.f))
|
||||||
|
velocity.y = -velocity.y;
|
||||||
|
|
||||||
|
text.setPosition(sprite.getPosition() - sf::Vector2f{0.f, 250.f * sprite.getScale().x});
|
||||||
}
|
}
|
||||||
else if (texture.generateMipmap())
|
|
||||||
|
recordUs(samplesUpdateMs, clock.getElapsedTime().asSeconds() * 1000.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
// Draw step
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
{
|
{
|
||||||
mipmapEnabled = true;
|
clock.restart();
|
||||||
}
|
window.clear();
|
||||||
}
|
|
||||||
|
|
||||||
// Space key: toggle sRGB conversion
|
for (const Entity& entity : entities)
|
||||||
if (const auto* keyPressed = event->getIf<sf::Event::KeyPressed>();
|
|
||||||
keyPressed && keyPressed->code == sf::Keyboard::Key::Space)
|
|
||||||
{
|
{
|
||||||
sRgb = !sRgb;
|
if (drawSprites)
|
||||||
window.close();
|
window.draw(entity.sprite);
|
||||||
|
|
||||||
|
if (drawText)
|
||||||
|
window.draw(entity.text);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Adjust the viewport when the window is resized
|
recordUs(samplesDrawMs, clock.getElapsedTime().asSeconds() * 1000.f);
|
||||||
if (const auto* resized = event->getIf<sf::Event::Resized>())
|
|
||||||
{
|
|
||||||
const sf::Vector2u textureSize = backgroundTexture.getSize();
|
|
||||||
|
|
||||||
// Make the window the active window for OpenGL calls
|
|
||||||
if (!window.setActive(true))
|
|
||||||
{
|
|
||||||
std::cerr << "Failed to set window to active" << std::endl;
|
|
||||||
return EXIT_FAILURE;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto [width, height] = resized->size;
|
|
||||||
glViewport(0, 0, static_cast<GLsizei>(width), static_cast<GLsizei>(height));
|
|
||||||
glMatrixMode(GL_PROJECTION);
|
|
||||||
glLoadIdentity();
|
|
||||||
const GLfloat newRatio = static_cast<float>(width) / static_cast<float>(height);
|
|
||||||
#ifdef SFML_OPENGL_ES
|
|
||||||
glFrustumf(-newRatio, newRatio, -1.f, 1.f, 1.f, 500.f);
|
|
||||||
#else
|
|
||||||
glFrustum(-newRatio, newRatio, -1.f, 1.f, 1.f, 500.f);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Make the window no longer the active window for OpenGL calls
|
|
||||||
if (!window.setActive(false))
|
|
||||||
{
|
|
||||||
std::cerr << "Failed to set window to inactive" << std::endl;
|
|
||||||
return EXIT_FAILURE;
|
|
||||||
}
|
|
||||||
|
|
||||||
sf::View view;
|
|
||||||
view.setSize(sf::Vector2f(textureSize));
|
|
||||||
view.setCenter(sf::Vector2f(textureSize) / 2.f);
|
|
||||||
window.setView(view);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Draw the background
|
|
||||||
window.pushGLStates();
|
|
||||||
window.draw(background);
|
|
||||||
window.popGLStates();
|
|
||||||
|
|
||||||
// Make the window the active window for OpenGL calls
|
|
||||||
if (!window.setActive(true))
|
|
||||||
{
|
|
||||||
// On failure, try re-creating the window, as it is intentionally
|
|
||||||
// closed when changing color space.
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Clear the depth buffer
|
|
||||||
glClear(GL_DEPTH_BUFFER_BIT);
|
|
||||||
|
|
||||||
// We get the position of the mouse cursor (or touch), so that we can move the box accordingly
|
|
||||||
sf::Vector2i pos;
|
|
||||||
|
|
||||||
#ifdef SFML_SYSTEM_IOS
|
|
||||||
pos = sf::Touch::getPosition(0);
|
|
||||||
#else
|
|
||||||
pos = sf::Mouse::getPosition(window);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
const float x = static_cast<float>(pos.x) * 200.f / static_cast<float>(window.getSize().x) - 100.f;
|
|
||||||
const float y = -static_cast<float>(pos.y) * 200.f / static_cast<float>(window.getSize().y) + 100.f;
|
|
||||||
|
|
||||||
// Apply some transformations
|
|
||||||
glMatrixMode(GL_MODELVIEW);
|
|
||||||
glLoadIdentity();
|
|
||||||
glTranslatef(x, y, -100.f);
|
|
||||||
glRotatef(clock.getElapsedTime().asSeconds() * 50.f, 1.f, 0.f, 0.f);
|
|
||||||
glRotatef(clock.getElapsedTime().asSeconds() * 30.f, 0.f, 1.f, 0.f);
|
|
||||||
glRotatef(clock.getElapsedTime().asSeconds() * 90.f, 0.f, 0.f, 1.f);
|
|
||||||
|
|
||||||
// Draw the cube
|
|
||||||
glDrawArrays(GL_TRIANGLES, 0, 36);
|
|
||||||
|
|
||||||
// Make the window no longer the active window for OpenGL calls
|
|
||||||
if (!window.setActive(false))
|
|
||||||
{
|
|
||||||
std::cerr << "Failed to set window to inactive" << std::endl;
|
|
||||||
return EXIT_FAILURE;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Draw some text on top of our OpenGL object
|
|
||||||
window.pushGLStates();
|
|
||||||
window.draw(text);
|
|
||||||
window.draw(sRgbInstructions);
|
|
||||||
window.draw(mipmapInstructions);
|
|
||||||
window.popGLStates();
|
|
||||||
|
|
||||||
// Finally, display the rendered frame on screen
|
|
||||||
window.display();
|
window.display();
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return EXIT_SUCCESS;
|
recordUs(samplesFPS, 1.f / fpsClock.getElapsedTime().asSeconds());
|
||||||
|
|
||||||
|
window.setTitle(
|
||||||
|
"FPS: " + std::to_string(getAverage(samplesFPS)) + " || U: " + std::to_string(getAverage(samplesUpdateMs)) +
|
||||||
|
" || D: " + std::to_string(getAverage(samplesDrawMs)));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
BIN
examples/opengl/resources/elephant.png
Normal file
BIN
examples/opengl/resources/elephant.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.3 KiB |
BIN
examples/opengl/resources/giraffe.png
Normal file
BIN
examples/opengl/resources/giraffe.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.5 KiB |
BIN
examples/opengl/resources/monkey.png
Normal file
BIN
examples/opengl/resources/monkey.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.8 KiB |
BIN
examples/opengl/resources/mouldycheese.ttf
Normal file
BIN
examples/opengl/resources/mouldycheese.ttf
Normal file
Binary file not shown.
BIN
examples/opengl/resources/pig.png
Normal file
BIN
examples/opengl/resources/pig.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.8 KiB |
BIN
examples/opengl/resources/rabbit.png
Normal file
BIN
examples/opengl/resources/rabbit.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.0 KiB |
BIN
examples/opengl/resources/snake.png
Normal file
BIN
examples/opengl/resources/snake.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.4 KiB |
Loading…
Reference in New Issue
Block a user