diff --git a/cmake/Macros.cmake b/cmake/Macros.cmake index 634902458..ecb37c8b2 100644 --- a/cmake/Macros.cmake +++ b/cmake/Macros.cmake @@ -1,5 +1,10 @@ include(CMakeParseArguments) +# This little macro lets you set any Xcode specific property +macro (sfml_set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) + set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) +endmacro () + # set the appropriate standard library on each platform for the given target # example: sfml_set_stdlib(sfml-system) function(sfml_set_stdlib target) @@ -14,7 +19,7 @@ function(sfml_set_stdlib target) if (SFML_OS_MACOSX) if (${CMAKE_GENERATOR} MATCHES "Xcode") - set_property(TARGET ${target} PROPERTY XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++") + sfml_set_xcode_property(${target} CLANG_CXX_LIBRARY "libc++") else() target_compile_options(${target} PRIVATE "-stdlib=libc++") target_link_libraries(${target} PRIVATE "-stdlib=libc++") diff --git a/cmake/toolchains/iOS.toolchain.cmake b/cmake/toolchains/iOS.toolchain.cmake index abbff0386..c697857fa 100644 --- a/cmake/toolchains/iOS.toolchain.cmake +++ b/cmake/toolchains/iOS.toolchain.cmake @@ -22,13 +22,13 @@ # OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. # SIMULATOR - used to build for the Simulator platforms, which have an x86_64 arch. # -# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder +# IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder # By default this location is automatcially chosen based on the IOS_PLATFORM value above. # If set manually, it will override the default location and force the user of a particular Developer Platform # -# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder -# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. -# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. +# IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder +# By default this location is automatcially chosen based on the IOS_DEVELOPER_ROOT value. +# In this case it will always be the most up-to-date SDK found in the IOS_DEVELOPER_ROOT path. # If set manually, this will force the use of a specific SDK version # Macros: @@ -58,8 +58,8 @@ if (CMAKE_UNAME) string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") endif (CMAKE_UNAME) -set(CMAKE_C_COMPILER /usr/bin/gcc CACHE FILEPATH "" FORCE) -set(CMAKE_CXX_COMPILER /usr/bin/g++ CACHE FILEPATH "" FORCE) +set(CMAKE_C_COMPILER /usr/bin/clang CACHE FILEPATH "" FORCE) +set(CMAKE_CXX_COMPILER /usr/bin/clang++ CACHE FILEPATH "" FORCE) set(CMAKE_AR ar CACHE FILEPATH "" FORCE) # Skip the platform compiler checks for cross compiling @@ -105,64 +105,43 @@ endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) if (NOT DEFINED IOS_PLATFORM) set (IOS_PLATFORM "OS") endif (NOT DEFINED IOS_PLATFORM) -set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") - -# Setup building for arm64 or not -if (NOT DEFINED BUILD_ARM64) - set (BUILD_ARM64 true) -endif (NOT DEFINED BUILD_ARM64) -set (BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not") +set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform: OS or SIMULATOR") # Check the platform selection and setup for developer root -if (${IOS_PLATFORM} STREQUAL OS) - message (STATUS "Targeting iPhone platform") +if (IOS_PLATFORM STREQUAL OS) set (IOS_PLATFORM_LOCATION "iPhoneOS.platform") # This causes the installers to properly locate the output libraries set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") -elseif (${IOS_PLATFORM} STREQUAL SIMULATOR) - message (STATUS "Targeting iPhoneSimulator platform") - set (SIMULATOR true) +elseif (IOS_PLATFORM STREQUAL SIMULATOR) set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") # This causes the installers to properly locate the output libraries set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") +else () + message (FATAL_ERROR "Unsupported IOS_PLATFORM value '${IOS_PLATFORM}' selected. Please choose OS or SIMULATOR") +endif () -else (${IOS_PLATFORM} STREQUAL OS) - message (FATAL_ERROR "Unsupported IOS_PLATFORM value '${IOS_PLATFORM}' selected. Please choose OS or SIMULATOR") -endif (${IOS_PLATFORM} STREQUAL OS) +# Setup iOS developer location unless specified manually with IOS_DEVELOPER_ROOT +exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE XCODE_DEVELOPER_DIR) +set (IOS_DEVELOPER_ROOT "${XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer" CACHE PATH "Location of iOS Platform") -# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT -# Note Xcode 4.3 changed the installation location, choose the most recent one available -exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR) -set (XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer") -set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") -if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) - if (EXISTS ${XCODE_POST_43_ROOT}) - set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) - elseif(EXISTS ${XCODE_PRE_43_ROOT}) - set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) - endif (EXISTS ${XCODE_POST_43_ROOT}) -endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) -set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") - -# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT -if (NOT DEFINED CMAKE_IOS_SDK_ROOT) - file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") - if (_CMAKE_IOS_SDKS) - list (SORT _CMAKE_IOS_SDKS) - list (REVERSE _CMAKE_IOS_SDKS) - list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) - else (_CMAKE_IOS_SDKS) - message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") - endif (_CMAKE_IOS_SDKS) - message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") -endif (NOT DEFINED CMAKE_IOS_SDK_ROOT) -set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") +# Find and use the most recent iOS sdk unless specified manually with IOS_SDK_ROOT +if (NOT DEFINED IOS_SDK_ROOT) + file (GLOB _IOS_SDKS "${IOS_DEVELOPER_ROOT}/SDKs/*") + if (_IOS_SDKS) + list (SORT _IOS_SDKS) + list (REVERSE _IOS_SDKS) + list (GET _IOS_SDKS 0 IOS_SDK_ROOT) + else (_IOS_SDKS) + message (FATAL_ERROR "No iOS SDK's found in default search path ${IOS_DEVELOPER_ROOT}. Manually set IOS_SDK_ROOT or install the iOS SDK.") + endif (_IOS_SDKS) + message (STATUS "Toolchain using default iOS SDK: ${IOS_SDK_ROOT}") +endif (NOT DEFINED IOS_SDK_ROOT) +set (IOS_SDK_ROOT ${IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") # Set the sysroot default to the most recent SDK -set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") -message (STATUS "iOS sysroot=${CMAKE_OSX_SYSROOT}") +set (CMAKE_OSX_SYSROOT ${IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") # set the architecture for iOS if (${IOS_PLATFORM} STREQUAL OS) @@ -172,21 +151,19 @@ elseif (${IOS_PLATFORM} STREQUAL SIMULATOR) set (IOS_ARCH x86_64) endif (${IOS_PLATFORM} STREQUAL OS) -set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS" FORCE) -set (CMAKE_XCODE_ATTRIBUTE_VALID_ARCHS ${IOS_ARCH}) -message (STATUS "iOS architecture=${IOS_ARCH}") +set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS" FORCE) # Set the find root to the iOS developer roots and to user defined paths -set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root") +set (CMAKE_FIND_ROOT_PATH ${IOS_DEVELOPER_ROOT} ${IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE STRING "iOS find search path root") # default to searching for frameworks first set (CMAKE_FIND_FRAMEWORK FIRST) # set up the default search directories for frameworks set (CMAKE_SYSTEM_FRAMEWORK_PATH - ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks - ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks - ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks + ${IOS_SDK_ROOT}/System/Library/Frameworks + ${IOS_SDK_ROOT}/System/Library/PrivateFrameworks + ${IOS_SDK_ROOT}/Developer/Library/Frameworks ) # only search the iOS sdks, not the remainder of the host filesystem @@ -195,12 +172,6 @@ set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) -# This little macro lets you set any XCode specific property -macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) - set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) -endmacro (set_xcode_property) - - # This macro lets you find executable programs on the host system macro (find_host_package) set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) diff --git a/examples/iOS/CMakeLists.txt b/examples/iOS/CMakeLists.txt index 96450f422..24aca5f48 100644 --- a/examples/iOS/CMakeLists.txt +++ b/examples/iOS/CMakeLists.txt @@ -21,5 +21,5 @@ sfml_add_example(ios_demo GUI_APP "-framework OpenGLES") # The app needs an identifier and signing to work correctly -SET_XCODE_PROPERTY(ios_demo CODE_SIGN_IDENTITY "iPhone Developer") +sfml_set_xcode_property(ios_demo CODE_SIGN_IDENTITY "iPhone Developer") set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.sfml.ios_demo")