mirror of
https://github.com/SFML/SFML.git
synced 2024-11-25 04:41:05 +08:00
Simplify sf::Sprite
implementation and reduce branches
This commit is contained in:
parent
2f54312481
commit
51efe50ec4
@ -211,22 +211,16 @@ private:
|
|||||||
void draw(RenderTarget& target, RenderStates states) const override;
|
void draw(RenderTarget& target, RenderStates states) const override;
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// \brief Update the vertices' positions
|
/// \brief Update the vertices' positions and texture coordinates
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
void updatePositions();
|
void updateVertices();
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// \brief Update the vertices' texture coordinates
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
void updateTexCoords();
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Member data
|
// Member data
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
std::array<Vertex, 4> m_vertices; //!< Vertices defining the sprite's geometry
|
std::array<Vertex, 4> m_vertices; //!< Vertices defining the sprite's geometry
|
||||||
const Texture* m_texture{}; //!< Texture of the sprite
|
const Texture* m_texture; //!< Texture of the sprite
|
||||||
IntRect m_textureRect; //!< Rectangle defining the area of the source texture to display
|
IntRect m_textureRect; //!< Rectangle defining the area of the source texture to display
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -271,9 +265,9 @@ private:
|
|||||||
///
|
///
|
||||||
/// // Create a sprite
|
/// // Create a sprite
|
||||||
/// sf::Sprite sprite(texture);
|
/// sf::Sprite sprite(texture);
|
||||||
/// sprite.setTextureRect(sf::IntRect({10, 10}, {50, 30}));
|
/// sprite.setTextureRect({{10, 10}, {50, 30}});
|
||||||
/// sprite.setColor(sf::Color(255, 255, 255, 200));
|
/// sprite.setColor({255, 255, 255, 200});
|
||||||
/// sprite.setPosition({100, 25});
|
/// sprite.setPosition({100.f, 25.f});
|
||||||
///
|
///
|
||||||
/// // Draw it
|
/// // Draw it
|
||||||
/// window.draw(sprite);
|
/// window.draw(sprite);
|
||||||
|
@ -30,25 +30,20 @@
|
|||||||
#include <SFML/Graphics/Texture.hpp>
|
#include <SFML/Graphics/Texture.hpp>
|
||||||
|
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <cstdlib>
|
|
||||||
|
|
||||||
|
|
||||||
namespace sf
|
namespace sf
|
||||||
{
|
{
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
Sprite::Sprite(const Texture& texture)
|
Sprite::Sprite(const Texture& texture) : Sprite(texture, IntRect({0, 0}, Vector2i(texture.getSize())))
|
||||||
{
|
{
|
||||||
setTexture(texture, true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
Sprite::Sprite(const Texture& texture, const IntRect& rectangle)
|
Sprite::Sprite(const Texture& texture, const IntRect& rectangle) : m_texture(&texture), m_textureRect(rectangle)
|
||||||
{
|
{
|
||||||
// Compute the texture area
|
updateVertices();
|
||||||
setTextureRect(rectangle);
|
|
||||||
// Assign texture
|
|
||||||
setTexture(texture, false);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -57,9 +52,7 @@ void Sprite::setTexture(const Texture& texture, bool resetRect)
|
|||||||
{
|
{
|
||||||
// Recompute the texture area if requested
|
// Recompute the texture area if requested
|
||||||
if (resetRect)
|
if (resetRect)
|
||||||
{
|
|
||||||
setTextureRect(IntRect({0, 0}, Vector2i(texture.getSize())));
|
setTextureRect(IntRect({0, 0}, Vector2i(texture.getSize())));
|
||||||
}
|
|
||||||
|
|
||||||
// Assign the new texture
|
// Assign the new texture
|
||||||
m_texture = &texture;
|
m_texture = &texture;
|
||||||
@ -72,8 +65,7 @@ void Sprite::setTextureRect(const IntRect& rectangle)
|
|||||||
if (rectangle != m_textureRect)
|
if (rectangle != m_textureRect)
|
||||||
{
|
{
|
||||||
m_textureRect = rectangle;
|
m_textureRect = rectangle;
|
||||||
updatePositions();
|
updateVertices();
|
||||||
updateTexCoords();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -81,8 +73,7 @@ void Sprite::setTextureRect(const IntRect& rectangle)
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
void Sprite::setColor(const Color& color)
|
void Sprite::setColor(const Color& color)
|
||||||
{
|
{
|
||||||
// Update the vertices' color
|
for (Vertex& vertex : m_vertices)
|
||||||
for (auto& vertex : m_vertices)
|
|
||||||
vertex.color = color;
|
vertex.color = color;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -111,10 +102,8 @@ const Color& Sprite::getColor() const
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
FloatRect Sprite::getLocalBounds() const
|
FloatRect Sprite::getLocalBounds() const
|
||||||
{
|
{
|
||||||
const auto width = static_cast<float>(std::abs(m_textureRect.width));
|
// Last vertex posiion is equal to texture rect size absolute value
|
||||||
const auto height = static_cast<float>(std::abs(m_textureRect.height));
|
return {{0.f, 0.f}, m_vertices[3].position};
|
||||||
|
|
||||||
return {{0.f, 0.f}, {width, height}};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -131,36 +120,36 @@ void Sprite::draw(RenderTarget& target, RenderStates states) const
|
|||||||
states.transform *= getTransform();
|
states.transform *= getTransform();
|
||||||
states.texture = m_texture;
|
states.texture = m_texture;
|
||||||
states.coordinateType = CoordinateType::Pixels;
|
states.coordinateType = CoordinateType::Pixels;
|
||||||
|
|
||||||
target.draw(m_vertices.data(), m_vertices.size(), PrimitiveType::TriangleStrip, states);
|
target.draw(m_vertices.data(), m_vertices.size(), PrimitiveType::TriangleStrip, states);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
void Sprite::updatePositions()
|
void Sprite::updateVertices()
|
||||||
{
|
{
|
||||||
const FloatRect bounds = getLocalBounds();
|
const auto left = static_cast<float>(m_textureRect.left);
|
||||||
|
const auto top = static_cast<float>(m_textureRect.top);
|
||||||
|
const auto width = static_cast<float>(m_textureRect.width);
|
||||||
|
const auto height = static_cast<float>(m_textureRect.height);
|
||||||
|
const auto right = float{left + width};
|
||||||
|
const auto bottom = float{top + height};
|
||||||
|
|
||||||
m_vertices[0].position = Vector2f(0, 0);
|
// Absolute value is used to support negative texture rect sizes
|
||||||
m_vertices[1].position = Vector2f(0, bounds.height);
|
const auto absWidth = float{std::abs(width)};
|
||||||
m_vertices[2].position = Vector2f(bounds.width, 0);
|
const auto absHeight = float{std::abs(height)};
|
||||||
m_vertices[3].position = Vector2f(bounds.width, bounds.height);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
// Update positions
|
||||||
|
m_vertices[0].position = {0.f, 0.f};
|
||||||
|
m_vertices[1].position = {0.f, absHeight};
|
||||||
|
m_vertices[2].position = {absWidth, 0.f};
|
||||||
|
m_vertices[3].position = {absWidth, absHeight};
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
// Update texture coordinates
|
||||||
void Sprite::updateTexCoords()
|
m_vertices[0].texCoords = {left, top};
|
||||||
{
|
m_vertices[1].texCoords = {left, bottom};
|
||||||
const FloatRect convertedTextureRect(m_textureRect);
|
m_vertices[2].texCoords = {right, top};
|
||||||
|
m_vertices[3].texCoords = {right, bottom};
|
||||||
const float left = convertedTextureRect.left;
|
|
||||||
const float right = left + convertedTextureRect.width;
|
|
||||||
const float top = convertedTextureRect.top;
|
|
||||||
const float bottom = top + convertedTextureRect.height;
|
|
||||||
|
|
||||||
m_vertices[0].texCoords = Vector2f(left, top);
|
|
||||||
m_vertices[1].texCoords = Vector2f(left, bottom);
|
|
||||||
m_vertices[2].texCoords = Vector2f(right, top);
|
|
||||||
m_vertices[3].texCoords = Vector2f(right, bottom);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace sf
|
} // namespace sf
|
||||||
|
@ -42,6 +42,16 @@ TEST_CASE("[Graphics] sf::Sprite", runDisplayTests())
|
|||||||
CHECK(sprite.getLocalBounds() == sf::FloatRect({0, 0}, {40, 60}));
|
CHECK(sprite.getLocalBounds() == sf::FloatRect({0, 0}, {40, 60}));
|
||||||
CHECK(sprite.getGlobalBounds() == sf::FloatRect({0, 0}, {40, 60}));
|
CHECK(sprite.getGlobalBounds() == sf::FloatRect({0, 0}, {40, 60}));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SECTION("Negative-size texture rectangle")
|
||||||
|
{
|
||||||
|
const sf::Sprite sprite(texture, {{0, 0}, {-40, -60}});
|
||||||
|
CHECK(&sprite.getTexture() == &texture);
|
||||||
|
CHECK(sprite.getTextureRect() == sf::IntRect({0, 0}, {-40, -60}));
|
||||||
|
CHECK(sprite.getColor() == sf::Color::White);
|
||||||
|
CHECK(sprite.getLocalBounds() == sf::FloatRect({0, 0}, {40, 60}));
|
||||||
|
CHECK(sprite.getGlobalBounds() == sf::FloatRect({0, 0}, {40, 60}));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SECTION("Set/get texture")
|
SECTION("Set/get texture")
|
||||||
|
Loading…
Reference in New Issue
Block a user