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Fixed bug in sf::Shape
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@ -186,6 +186,7 @@ void Shape::Update()
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myVertices[count + 1].Position = myVertices[1].Position;
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// Update the bounding rectangle
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myVertices[0] = myVertices[1]; // so that the result of GetBounds() is correct
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myInsideBounds = myVertices.GetBounds();
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// Compute the center and make it the first vertex
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