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Fix speaker name conflicts with miniaudio macros in unity builds
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eabea655c5
commit
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@ -108,27 +108,25 @@ bool SoundFileWriterWav::open(const std::filesystem::path& filename,
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}
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else
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{
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// NOLINTBEGIN(readability-identifier-naming)
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// For WAVE channel mapping refer to: https://learn.microsoft.com/en-us/previous-versions/windows/hardware/design/dn653308(v=vs.85)#default-channel-ordering
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static constexpr auto SPEAKER_FRONT_LEFT = 0x1u;
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static constexpr auto SPEAKER_FRONT_RIGHT = 0x2u;
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static constexpr auto SPEAKER_FRONT_CENTER = 0x4u;
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static constexpr auto SPEAKER_LOW_FREQUENCY = 0x8u;
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static constexpr auto SPEAKER_BACK_LEFT = 0x10u;
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static constexpr auto SPEAKER_BACK_RIGHT = 0x20u;
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static constexpr auto SPEAKER_FRONT_LEFT_OF_CENTER = 0x40u;
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static constexpr auto SPEAKER_FRONT_RIGHT_OF_CENTER = 0x80u;
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static constexpr auto SPEAKER_BACK_CENTER = 0x100u;
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static constexpr auto SPEAKER_SIDE_LEFT = 0x200u;
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static constexpr auto SPEAKER_SIDE_RIGHT = 0x400u;
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static constexpr auto SPEAKER_TOP_CENTER = 0x800u;
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static constexpr auto SPEAKER_TOP_FRONT_LEFT = 0x1000u;
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static constexpr auto SPEAKER_TOP_FRONT_CENTER = 0x2000u;
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static constexpr auto SPEAKER_TOP_FRONT_RIGHT = 0x4000u;
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static constexpr auto SPEAKER_TOP_BACK_LEFT = 0x8000u;
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static constexpr auto SPEAKER_TOP_BACK_CENTER = 0x10000u;
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static constexpr auto SPEAKER_TOP_BACK_RIGHT = 0x20000u;
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// NOLINTEND(readability-identifier-naming)
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static constexpr auto speakerFrontLeft = 0x1u;
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static constexpr auto speakerFrontRight = 0x2u;
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static constexpr auto speakerFrontCenter = 0x4u;
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static constexpr auto speakerLowFrequency = 0x8u;
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static constexpr auto speakerBackLeft = 0x10u;
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static constexpr auto speakerBackRight = 0x20u;
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static constexpr auto speakerFrontLeftOfCenter = 0x40u;
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static constexpr auto speakerFrontRightOfCenter = 0x80u;
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static constexpr auto speakerBackCenter = 0x100u;
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static constexpr auto speakerSideLeft = 0x200u;
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static constexpr auto speakerSideRight = 0x400u;
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static constexpr auto speakerTopCenter = 0x800u;
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static constexpr auto speakerTopFrontLeft = 0x1000u;
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static constexpr auto speakerTopFrontCenter = 0x2000u;
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static constexpr auto speakerTopFrontRight = 0x4000u;
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static constexpr auto speakerTopBackLeft = 0x8000u;
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static constexpr auto speakerTopBackCenter = 0x10000u;
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static constexpr auto speakerTopBackRight = 0x20000u;
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struct SupportedChannel
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{
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@ -137,24 +135,24 @@ bool SoundFileWriterWav::open(const std::filesystem::path& filename,
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};
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std::vector<SupportedChannel>
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targetChannelMap{{SPEAKER_FRONT_LEFT, SoundChannel::FrontLeft},
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{SPEAKER_FRONT_RIGHT, SoundChannel::FrontRight},
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{SPEAKER_FRONT_CENTER, SoundChannel::FrontCenter},
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{SPEAKER_LOW_FREQUENCY, SoundChannel::LowFrequencyEffects},
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{SPEAKER_BACK_LEFT, SoundChannel::BackLeft},
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{SPEAKER_BACK_RIGHT, SoundChannel::BackRight},
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{SPEAKER_FRONT_LEFT_OF_CENTER, SoundChannel::FrontLeftOfCenter},
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{SPEAKER_FRONT_RIGHT_OF_CENTER, SoundChannel::FrontRightOfCenter},
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{SPEAKER_BACK_CENTER, SoundChannel::BackCenter},
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{SPEAKER_SIDE_LEFT, SoundChannel::SideLeft},
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{SPEAKER_SIDE_RIGHT, SoundChannel::SideRight},
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{SPEAKER_TOP_CENTER, SoundChannel::TopCenter},
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{SPEAKER_TOP_FRONT_LEFT, SoundChannel::TopFrontLeft},
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{SPEAKER_TOP_FRONT_CENTER, SoundChannel::TopFrontCenter},
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{SPEAKER_TOP_FRONT_RIGHT, SoundChannel::TopFrontRight},
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{SPEAKER_TOP_BACK_LEFT, SoundChannel::TopBackLeft},
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{SPEAKER_TOP_BACK_CENTER, SoundChannel::TopBackCenter},
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{SPEAKER_TOP_BACK_RIGHT, SoundChannel::TopBackRight}};
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targetChannelMap{{speakerFrontLeft, SoundChannel::FrontLeft},
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{speakerFrontRight, SoundChannel::FrontRight},
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{speakerFrontCenter, SoundChannel::FrontCenter},
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{speakerLowFrequency, SoundChannel::LowFrequencyEffects},
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{speakerBackLeft, SoundChannel::BackLeft},
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{speakerBackRight, SoundChannel::BackRight},
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{speakerFrontLeftOfCenter, SoundChannel::FrontLeftOfCenter},
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{speakerFrontRightOfCenter, SoundChannel::FrontRightOfCenter},
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{speakerBackCenter, SoundChannel::BackCenter},
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{speakerSideLeft, SoundChannel::SideLeft},
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{speakerSideRight, SoundChannel::SideRight},
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{speakerTopCenter, SoundChannel::TopCenter},
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{speakerTopFrontLeft, SoundChannel::TopFrontLeft},
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{speakerTopFrontCenter, SoundChannel::TopFrontCenter},
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{speakerTopFrontRight, SoundChannel::TopFrontRight},
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{speakerTopBackLeft, SoundChannel::TopBackLeft},
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{speakerTopBackCenter, SoundChannel::TopBackCenter},
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{speakerTopBackRight, SoundChannel::TopBackRight}};
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// Check for duplicate channel entries
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{
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