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https://github.com/SFML/SFML.git
synced 2024-11-28 14:21:04 +08:00
Fix null pointer dereference when creating fullscreen window
Regression introduced in 7556d1b
This commit is contained in:
parent
dc8b6dbbfa
commit
5873a7a157
@ -491,19 +491,6 @@ protected:
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private:
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friend class Window;
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////////////////////////////////////////////////////////////
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/// \brief Create (or recreate) the window
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///
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/// Implementation detail for sharing underlying implementation
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/// with sf::Window
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///
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/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
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/// \param style %Window style, a bitwise OR combination of sf::Style enumerators
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/// \param state %Window state
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///
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////////////////////////////////////////////////////////////
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void create(VideoMode mode, std::uint32_t& style, State& state);
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////////////////////////////////////////////////////////////
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/// \brief Processes an event before it is sent to the user
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///
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@ -84,9 +84,6 @@ void Window::create(VideoMode mode, const String& title, std::uint32_t style, St
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////////////////////////////////////////////////////////////
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void Window::create(VideoMode mode, const String& title, std::uint32_t style, State state, const ContextSettings& settings)
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{
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// Delegate to base class for creation logic
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WindowBase::create(mode, style, state);
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// Recreate the window implementation
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m_impl = priv::WindowImpl::create(mode, title, style, state, settings);
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@ -108,9 +105,6 @@ void Window::create(WindowHandle handle)
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////////////////////////////////////////////////////////////
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void Window::create(WindowHandle handle, const ContextSettings& settings)
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{
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// Destroy the previous window implementation
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close();
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// Recreate the window implementation
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WindowBase::create(handle);
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@ -35,12 +35,8 @@
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#include <SFML/Window/WindowHandle.hpp>
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#include <SFML/Window/WindowImpl.hpp>
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#include <SFML/System/Err.hpp>
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#include <algorithm>
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#include <limits>
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#include <ostream>
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#include <vector>
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#include <cassert>
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#include <cstdlib>
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@ -88,8 +84,6 @@ WindowBase& WindowBase::operator=(WindowBase&&) noexcept = default;
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////////////////////////////////////////////////////////////
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void WindowBase::create(VideoMode mode, const String& title, std::uint32_t style, State state)
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{
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WindowBase::create(mode, style, state);
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// Recreate the window implementation
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m_impl = priv::WindowImpl::create(mode,
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title,
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@ -111,9 +105,6 @@ void WindowBase::create(VideoMode mode, const String& title, std::uint32_t style
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////////////////////////////////////////////////////////////
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void WindowBase::create(WindowHandle handle)
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{
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// Destroy the previous window implementation
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close();
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// Recreate the window implementation
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m_impl = priv::WindowImpl::create(handle);
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@ -366,51 +357,6 @@ void WindowBase::onResize()
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}
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////////////////////////////////////////////////////////////
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void WindowBase::create(VideoMode mode, std::uint32_t& style, State& state)
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{
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// Destroy the previous window implementation
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close();
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// Fullscreen style requires some tests
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if (state == State::Fullscreen)
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{
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// Make sure there's not already a fullscreen window (only one is allowed)
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if (m_impl->getFullscreenWindow())
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{
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err() << "Creating two fullscreen windows is not allowed, switching to windowed mode" << std::endl;
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state = State::Windowed;
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}
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else
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{
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// Make sure that the chosen video mode is compatible
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if (!mode.isValid())
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{
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err() << "The requested video mode is not available, switching to a valid mode" << std::endl;
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assert(!VideoMode::getFullscreenModes().empty() && "No video modes available");
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mode = VideoMode::getFullscreenModes()[0];
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err() << " VideoMode: { size: { " << mode.size.x << ", " << mode.size.y
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<< " }, bitsPerPixel: " << mode.bitsPerPixel << " }" << std::endl;
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}
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// Update the fullscreen window
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m_impl->setFullscreenWindow();
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}
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}
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// Check validity of style according to the underlying platform
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#if defined(SFML_SYSTEM_IOS) || defined(SFML_SYSTEM_ANDROID)
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if (state == State::Fullscreen)
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style &= ~static_cast<std::uint32_t>(Style::Titlebar);
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else
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style |= Style::Titlebar;
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#else
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if ((style & Style::Close) || (style & Style::Resize))
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style |= Style::Titlebar;
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#endif
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}
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////////////////////////////////////////////////////////////
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void WindowBase::filterEvent(const Event& event)
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{
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@ -31,12 +31,14 @@
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#include <SFML/Window/SensorManager.hpp>
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#include <SFML/Window/WindowImpl.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/Sleep.hpp>
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#include <SFML/System/Time.hpp>
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#include <array>
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#include <chrono>
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#include <memory>
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#include <ostream>
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#include <cmath>
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@ -118,7 +120,41 @@ std::unique_ptr<WindowImpl> WindowImpl::create(
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State state,
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const ContextSettings& settings)
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{
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return std::make_unique<WindowImplType>(mode, title, style, state, settings);
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// Fullscreen style requires some tests
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if (state == State::Fullscreen)
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{
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// Make sure there's not already a fullscreen window (only one is allowed)
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if (WindowImplImpl::fullscreenWindow != nullptr)
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{
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err() << "Creating two fullscreen windows is not allowed, switching to windowed mode" << std::endl;
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state = State::Windowed;
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}
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// Make sure that the chosen video mode is compatible
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else if (!mode.isValid())
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{
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err() << "The requested video mode is not available, switching to a valid mode" << std::endl;
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assert(!VideoMode::getFullscreenModes().empty() && "No video modes available");
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mode = VideoMode::getFullscreenModes()[0];
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err() << " VideoMode: { size: { " << mode.size.x << ", " << mode.size.y
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<< " }, bitsPerPixel: " << mode.bitsPerPixel << " }" << std::endl;
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}
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}
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// Check validity of style according to the underlying platform
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#if defined(SFML_SYSTEM_IOS) || defined(SFML_SYSTEM_ANDROID)
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if (state == State::Fullscreen)
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style &= ~static_cast<std::uint32_t>(Style::Titlebar);
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else
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style |= Style::Titlebar;
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#else
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if ((style & Style::Close) || (style & Style::Resize))
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style |= Style::Titlebar;
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#endif
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auto windowImpl = std::make_unique<WindowImplType>(mode, title, style, state, settings);
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if (state == State::Fullscreen)
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WindowImplImpl::fullscreenWindow = windowImpl.get();
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return windowImpl;
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}
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@ -362,18 +398,4 @@ bool WindowImpl::createVulkanSurface([[maybe_unused]] const VkInstance&
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#endif
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}
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////////////////////////////////////////////////////////////
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const WindowImpl* WindowImpl::getFullscreenWindow() const
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{
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return WindowImplImpl::fullscreenWindow;
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}
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////////////////////////////////////////////////////////////
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void WindowImpl::setFullscreenWindow() const
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{
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WindowImplImpl::fullscreenWindow = this;
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}
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} // namespace sf::priv
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@ -305,20 +305,6 @@ public:
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////////////////////////////////////////////////////////////
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bool createVulkanSurface(const VkInstance& instance, VkSurfaceKHR& surface, const VkAllocationCallbacks* allocator) const;
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////////////////////////////////////////////////////////////
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/// \brief Get the fullscreen window
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///
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/// \return The fullscreen window or a null pointer if there is none
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] const WindowImpl* getFullscreenWindow() const;
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////////////////////////////////////////////////////////////
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/// \brief Set a window as the fullscreen window
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///
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////////////////////////////////////////////////////////////
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void setFullscreenWindow() const;
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protected:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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