mirror of
https://github.com/SFML/SFML.git
synced 2024-11-29 06:41:05 +08:00
Improved X11 visual selection algorithm to match the EGL config
This commit is contained in:
parent
ba0555fd1a
commit
59c3c2c0b0
@ -88,7 +88,7 @@ m_config (NULL)
|
|||||||
|
|
||||||
m_surface = eglCheck(eglCreatePbufferSurface(m_display, m_config, attrib_list));
|
m_surface = eglCheck(eglCreatePbufferSurface(m_display, m_config, attrib_list));
|
||||||
|
|
||||||
// Create the context
|
// Create EGL context
|
||||||
createContext(shared);
|
createContext(shared);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -116,10 +116,12 @@ m_config (NULL)
|
|||||||
// Get the best EGL config matching the requested video settings
|
// Get the best EGL config matching the requested video settings
|
||||||
m_config = getBestConfig(m_display, bitsPerPixel, settings);
|
m_config = getBestConfig(m_display, bitsPerPixel, settings);
|
||||||
|
|
||||||
// Create the context
|
// Create EGL context
|
||||||
createContext(shared);
|
createContext(shared);
|
||||||
|
|
||||||
#ifdef SFML_OS_LINUX
|
#if !defined(SFML_SYSTEM_ANDROID)
|
||||||
|
// Create EGL surface (except on Android because the window is created
|
||||||
|
// asynchronously, its activity manager will call it for us)
|
||||||
createSurface((EGLNativeWindowType)owner->getSystemHandle());
|
createSurface((EGLNativeWindowType)owner->getSystemHandle());
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
@ -196,7 +198,7 @@ void EglContext::createContext(EglContext* shared)
|
|||||||
else
|
else
|
||||||
toShared = EGL_NO_CONTEXT;
|
toShared = EGL_NO_CONTEXT;
|
||||||
|
|
||||||
// Create the EGL context
|
// Create EGL context
|
||||||
m_context = eglCheck(eglCreateContext(m_display, m_config, toShared, contextVersion));
|
m_context = eglCheck(eglCreateContext(m_display, m_config, toShared, contextVersion));
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -245,9 +247,49 @@ EGLConfig EglContext::getBestConfig(EGLDisplay display, unsigned int bitsPerPixe
|
|||||||
|
|
||||||
#ifdef SFML_SYSTEM_LINUX
|
#ifdef SFML_SYSTEM_LINUX
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
XVisualInfo EglContext::selectBestVisual(::Display* display, unsigned int bitsPerPixel, const ContextSettings& settings)
|
XVisualInfo EglContext::selectBestVisual(::Display* XDisplay, unsigned int bitsPerPixel, const ContextSettings& settings)
|
||||||
{
|
{
|
||||||
|
// Get the intialized EGL display
|
||||||
|
EGLDisplay display = getInitializedDisplay();
|
||||||
|
|
||||||
|
// Get the best EGL config matching the default video settings
|
||||||
|
EGLConfig config = getBestConfig(display, bitsPerPixel, settings);
|
||||||
|
|
||||||
|
// Retrieve the visual id associated with this EGL config
|
||||||
|
EGLint nativeVisualId, nativeVisualType;
|
||||||
|
|
||||||
|
eglCheck(eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &nativeVisualId));
|
||||||
|
eglCheck(eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_TYPE, &nativeVisualType));
|
||||||
|
|
||||||
|
if (nativeVisualId = 0 && nativeVisualType == EGL_NONE)
|
||||||
|
{
|
||||||
|
// Should never happen...
|
||||||
|
err() << "No EGL visual found. You should check your graphics driver" << std::endl;
|
||||||
|
|
||||||
return XVisualInfo();
|
return XVisualInfo();
|
||||||
|
}
|
||||||
|
|
||||||
|
VisualID visualId = static_cast<VisualID>(nativeVisualId);
|
||||||
|
|
||||||
|
// Get X11 visuals compatible with this EGL config
|
||||||
|
XVisualInfo *availableVisuals, bestVisual;
|
||||||
|
int visualCount = 0;
|
||||||
|
|
||||||
|
availableVisuals = XGetVisualInfo(XDisplayy, VisualIDMask, &visualId, &visualCount);
|
||||||
|
|
||||||
|
if (visualCount == 0)
|
||||||
|
{
|
||||||
|
// Can't happen...
|
||||||
|
err() << "No X11 visual found. Bug in your EGL implementation ?" << std::endl;
|
||||||
|
|
||||||
|
return XVisualInfo();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pick up the best one
|
||||||
|
bestVisual = availableVisuals[0]
|
||||||
|
XFree(chosenVisualInfo);
|
||||||
|
|
||||||
|
return bestVisual;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user