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Minor modifications
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@ -358,7 +358,7 @@ private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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float myMatrix[16]; /// 4x4 matrix defining the transformation
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float myMatrix[16]; ///< 4x4 matrix defining the transformation
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};
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////////////////////////////////////////////////////////////
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@ -44,7 +44,7 @@ namespace priv
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#ifdef SFML_DEBUG
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// In debug mode, perform a test on every OpenGL call
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#define GLCheck(call) ((call), sf::priv::GLCheckError(__FILE__, __LINE__))
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#define GLCheck(call) ((call), sf::priv::GLCheckError(__FILE__, __LINE__))
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#else
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@ -89,7 +89,7 @@ Transform Transform::GetInverse() const
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}
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else
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{
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return Transform();
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return Identity;
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}
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}
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