Remove iOS example

This commit is contained in:
Ceylo 2018-04-12 20:43:04 +02:00 committed by Lukas Dürrenberger
parent 1272b704d6
commit 5ab36271c7
3 changed files with 0 additions and 95 deletions

View File

@ -40,8 +40,3 @@ endif()
if(SFML_BUILD_GRAPHICS AND SFML_BUILD_AUDIO)
add_subdirectory(pong)
endif()
# Mobile specific examples
if(SFML_OS_IOS)
add_subdirectory(iOS)
endif()

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@ -1,25 +0,0 @@
set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/iOS)
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake/Modules)
# All source files
set(SRC ${SRCROOT}/main.cpp)
set(RESOURCES
${SRCROOT}/resources/canary.wav
${SRCROOT}/resources/image.png
${SRCROOT}/resources/orchestral.ogg
${SRCROOT}/resources/sansation.ttf)
set_source_files_properties( ${RESOURCES} PROPERTIES
MACOSX_PACKAGE_LOCATION Resources )
# Define the window target
sfml_add_example(ios_demo GUI_APP
SOURCES ${SRC} ${RESOURCES}
DEPENDS sfml-window sfml-system sfml-graphics sfml-audio
"-framework OpenGLES")
# The app needs an identifier and signing to work correctly
sfml_set_xcode_property(ios_demo CODE_SIGN_IDENTITY "iPhone Developer")
set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.sfml.ios_demo")

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@ -1,65 +0,0 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#include <SFML/Main.hpp>
////////////////////////////////////////////////////////////
/// Entry point of application
///
/// \return Application exit code
///
////////////////////////////////////////////////////////////
int main()
{
sf::RenderWindow window(sf::VideoMode::getDesktopMode(), "");
sf::Texture texture;
if(!texture.loadFromFile("image.png"))
return EXIT_FAILURE;
sf::Sprite image(texture);
image.setPosition(0, 0);
image.setOrigin(texture.getSize().x/2, texture.getSize().y/2);
sf::Music music;
if(!music.openFromFile("canary.wav"))
return EXIT_FAILURE;
music.play();
sf::View view = window.getDefaultView();
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
switch (event.type)
{
case sf::Event::Closed:
window.close();
break;
case sf::Event::Resized:
view.setSize(event.size.width, event.size.height);
view.setCenter(event.size.width/2, event.size.height/2);
window.setView(view);
break;
case sf::Event::TouchBegan:
if (event.touch.finger == 0)
{
image.setPosition(event.touch.x, event.touch.y);
}
break;
}
}
window.clear(sf::Color::White);
window.draw(image);
window.display();
}
}