FS#153 - Fix the initial seed of sf::Randomizer which is always the same on some configurations

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1412 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-02-18 07:34:36 +00:00
parent b3d3082fc4
commit 5bec10de6c

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@ -26,8 +26,8 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/System/Randomizer.hpp> #include <SFML/System/Randomizer.hpp>
#include <SFML/System/Platform.hpp> #include <stdlib.h>
#include <cstdlib> #include <time.h>
namespace namespace
@ -35,7 +35,7 @@ namespace
// Set the random numbers sequence seed with the current system time, so that it is always different // Set the random numbers sequence seed with the current system time, so that it is always different
unsigned int SetRandomSeed() unsigned int SetRandomSeed()
{ {
unsigned int Seed = static_cast<unsigned int>(sf::priv::Platform::GetSystemTime() * 1000); unsigned int Seed = static_cast<unsigned int>(time(NULL));
srand(Seed); srand(Seed);
return Seed; return Seed;
} }