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Copied resources to iOS example
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@ -5,12 +5,11 @@ set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake/Modules)
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# All source files
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set(SRC ${SRCROOT}/main.cpp)
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# Use the resources from the android example
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set(RESOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/../android/assets/canary.wav
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${CMAKE_CURRENT_SOURCE_DIR}/../android/assets/image.png
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${CMAKE_CURRENT_SOURCE_DIR}/../android/assets/orchestral.ogg
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${CMAKE_CURRENT_SOURCE_DIR}/../android/assets/sansation.ttf)
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${SRCROOT}/resources/canary.wav
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${SRCROOT}/resources/image.png
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${SRCROOT}/resources/orchestral.ogg
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${SRCROOT}/resources/sansation.ttf)
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set_source_files_properties( ${RESOURCES} PROPERTIES
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MACOSX_PACKAGE_LOCATION Resources )
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BIN
examples/iOS/resources/canary.wav
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BIN
examples/iOS/resources/canary.wav
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BIN
examples/iOS/resources/image.png
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BIN
examples/iOS/resources/image.png
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After Width: | Height: | Size: 8.6 KiB |
BIN
examples/iOS/resources/orchestral.ogg
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BIN
examples/iOS/resources/orchestral.ogg
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BIN
examples/iOS/resources/sansation.ttf
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BIN
examples/iOS/resources/sansation.ttf
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Binary file not shown.
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