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Added support for several connected keyboards in HIDInputManager
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@ -36,6 +36,7 @@
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#include <Carbon/Carbon.h>
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#include <IOKit/hid/IOHIDManager.h>
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#include <IOKit/hid/IOHIDDevice.h>
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#include <vector>
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namespace sf
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{
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@ -126,6 +127,27 @@ private :
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////////////////////////////////////////////////////////////
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void InitializeKeyboard();
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////////////////////////////////////////////////////////////
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/// \brief Load the given keyboard into myKeys
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///
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/// If the given keyboard has no key this function simply
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/// returns. FreeUp is _not_ called because this is not fatal.
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///
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/// \param keyboard Keyboard to load
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///
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////////////////////////////////////////////////////////////
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void LoadKeyboard(IOHIDDeviceRef keyboard);
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////////////////////////////////////////////////////////////
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/// \brief Load the given key into myKeys
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///
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/// FreeUp is _not_ called by this function.
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///
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/// \param key Key to load
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///
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////////////////////////////////////////////////////////////
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void LoadKey(IOHIDElementRef key);
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////////////////////////////////////////////////////////////
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/// \brief Release all resources
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///
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@ -146,13 +168,25 @@ private :
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static CFDictionaryRef CopyDevicesMaskForManager(UInt32 page, UInt32 usage);
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////////////////////////////////////////////////////////////
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/// \brief Converte a HID key usage to it's conrresponding virtual code
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/// \brief Filter the devices and return them.
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///
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/// If something went wrong FreeUp is called
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///
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/// \param page HID page like kHIDPage_GenericDesktop
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/// \param usage HID usage page like kHIDUsage_GD_Keyboard or kHIDUsage_GD_Mouse
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/// \return a retained CFSetRef of IOHIDDeviceRef or NULL
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///
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////////////////////////////////////////////////////////////
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CFSetRef CopyDevices(UInt32 page, UInt32 usage);
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////////////////////////////////////////////////////////////
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/// \brief Converte a HID key usage to its corresponding virtual code
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///
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/// See IOHIDUsageTables.h
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///
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/// \param usage Any kHIDUsage_Keyboard* usage
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/// \return the virtual code associate to the given HID key usage
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/// or 0xff if it is associate to no virtual code
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/// \return the virtual code associate with the given HID key usage
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/// or 0xff if it is associate with no virtual code
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///
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////////////////////////////////////////////////////////////
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static UInt8 UsageToVirtualCode(UInt32 usage);
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@ -166,9 +200,18 @@ private :
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CFDataRef myLayoutData; ///< CFData containing the layout
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UCKeyboardLayout* myLayout; ///< Current Keyboard Layout
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IOHIDManagerRef myManager; ///< HID Manager
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IOHIDElementRef myKeys[Keyboard::KeyCount]; ///< All the keys on the current keyboard
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/* myKeys index correspond to sf::Keyboard::Key enum */
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/* if no key is assigned to a key XYZ then myKeys[XYZ] = 0 */
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typedef std::vector<IOHIDElementRef> IOHIDElements;
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IOHIDElements myKeys[Keyboard::KeyCount]; ///< All the keys on the current keyboard
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////////////////////////////////////////////////////////////
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/// myKeys' index corresponds to sf::Keyboard::Key enum.
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/// if no key is assigned with key XYZ then myKeys[XYZ].size() == 0.
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/// if there are several keyboards connected and several HID keys associate
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/// with the same sf::Keyboard::Key then myKeys[XYZ] contains all these
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/// HID keys.
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///
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////////////////////////////////////////////////////////////
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};
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} // namespace priv
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@ -28,7 +28,6 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Window/OSX/HIDInputManager.hpp>
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#include <SFML/System/Err.hpp>
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#include <algorithm>
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#include <AppKit/AppKit.h>
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namespace sf
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@ -51,48 +50,42 @@ bool HIDInputManager::IsKeyPressed(Keyboard::Key key)
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return false;
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}
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// Have we an associate IOHIDElementRef to that key ?
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if (myKeys[key] == 0) { // No
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sf::Err() << key
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<< " is not associate to any IOHIDElementRef."
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<< std::endl;
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return false;
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} else { // Yes
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// state = true if at least one corresponding HID key is pressed
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bool state = false;
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for (IOHIDElements::iterator it = myKeys[key].begin(); it != myKeys[key].end(); ++it) {
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IOHIDValueRef value = 0;
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IOHIDDeviceRef device = IOHIDElementGetDevice(myKeys[key]);
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IOHIDDeviceGetValue(device, myKeys[key], &value);
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IOHIDDeviceRef device = IOHIDElementGetDevice(*it);
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IOHIDDeviceGetValue(device, *it, &value);
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if (!value) {
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// This means some kind of error / deconnection so we remove this
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// element from our keys
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CFRelease(myKeys[key]);
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myKeys[key] = 0;
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CFRelease(*it);
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it = myKeys[key].erase(it);
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sf::Err() << key
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<< " is dead (cannot access its value)."
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<< std::endl;
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return false;
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} else if (IOHIDValueGetIntegerValue(value) == 1) {
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// This means the key is pressed
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return true;
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state = true;
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break; // Stop here.
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} else {
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// This means the key is released
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return false;
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}
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}
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return state;
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}
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@ -116,9 +109,6 @@ HIDInputManager::HIDInputManager()
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, myLayout(0)
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, myManager(0)
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{
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// And initialize myKeys with 0s.
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std::fill(myKeys, myKeys + Keyboard::KeyCount, (IOHIDElementRef)0);
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// Get the current keyboard layout
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TISInputSourceRef tis = TISCopyCurrentKeyboardLayoutInputSource();
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myLayoutData = (CFDataRef)TISGetInputSourceProperty(tis,
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@ -172,65 +162,60 @@ void HIDInputManager::InitializeKeyboard()
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{
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////////////////////////////////////////////////////////////
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// The purpose of this function is to initalize myKeys so we can get
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// the associate IOHIDElementRef of a sf::Keyboard::Key in constant time.
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// the associate IOHIDElementRef with a sf::Keyboard::Key in ~constant~ time.
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// Filter and keep only the keyboards
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CFDictionaryRef mask = CopyDevicesMaskForManager(kHIDPage_GenericDesktop,
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kHIDUsage_GD_Keyboard);
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IOHIDManagerSetDeviceMatching(myManager, mask);
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CFRelease(mask);
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mask = 0;
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CFSetRef keyboards = IOHIDManagerCopyDevices(myManager);
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// Get only keyboards
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CFSetRef keyboards = CopyDevices(kHIDPage_GenericDesktop, kHIDUsage_GD_Keyboard);
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if (keyboards == NULL) {
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sf::Err() << "Cannot find any keyboard (1)" << std::endl;
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FreeUp();
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// FreeUp was already called
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return;
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}
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// Is there at least one keyboard ?
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CFIndex keyboardCount = CFSetGetCount(keyboards);
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if (keyboardCount < 1) {
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sf::Err() << "Cannot find any keyboard (2)" << std::endl;
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CFRelease(keyboards);
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FreeUp();
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return;
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}
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CFIndex keyboardCount = CFSetGetCount(keyboards); // >= 1 (asserted by CopyDevices)
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// Get the first keyboard
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// Get an iterable array
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CFTypeRef devicesArray[keyboardCount];
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CFSetGetValues(keyboards, devicesArray);
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IOHIDDeviceRef keyboard = (IOHIDDeviceRef)devicesArray[0];
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for (CFIndex i = 0; i < keyboardCount; ++i) {
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CFArrayRef keys = IOHIDDeviceCopyMatchingElements(keyboard,
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NULL,
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kIOHIDOptionsTypeNone);
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IOHIDDeviceRef keyboard = (IOHIDDeviceRef)devicesArray[i];
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LoadKeyboard(keyboard);
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}
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// Release unused stuff
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CFRelease(keyboards);
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////////////////////////////////////////////////////////////
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// At this point myKeys is filled with as many IOHIDElementRef as possible
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}
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////////////////////////////////////////////////////////////
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void HIDInputManager::LoadKeyboard(IOHIDDeviceRef keyboard)
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{
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CFArrayRef keys = IOHIDDeviceCopyMatchingElements(keyboard,
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NULL,
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kIOHIDOptionsTypeNone);
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if (keys == NULL) {
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sf::Err() << "We got a keyboard without any keys (1)" << std::endl;
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FreeUp();
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return;
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}
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// How many elements are there ?
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CFIndex keysCount = CFArrayGetCount(keys);
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if (keysCount == 0) {
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sf::Err() << "We got a keyboard without any keys (2)" << std::endl;
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CFRelease(keys);
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FreeUp();
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return;
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}
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// Go through all connected elements.
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for (int i = 0; i < keysCount; ++i) {
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for (CFIndex i = 0; i < keysCount; ++i) {
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IOHIDElementRef aKey = (IOHIDElementRef) CFArrayGetValueAtIndex(keys, i);
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// Skip non-matching keys elements
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@ -238,131 +223,110 @@ void HIDInputManager::InitializeKeyboard()
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continue;
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}
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// Get its virtual code
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UInt32 usageCode = IOHIDElementGetUsage(aKey);
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UInt8 virtualCode = UsageToVirtualCode(usageCode);
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LoadKey(aKey);
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if (virtualCode == 0xff) {
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continue; // no corresponding virtual code -> skip
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}
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// Now translate the virtual code to unicode according to
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// the current keyboard layout
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UInt32 deadKeyState = 0;
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// unicode string length is usually less or equal to 4
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UniCharCount maxStringLength = 4;
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UniCharCount actualStringLength = 0;
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UniChar unicodeString[maxStringLength];
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OSStatus error;
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error = UCKeyTranslate(myLayout, // current layout
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virtualCode, // our key
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kUCKeyActionDown, // or kUCKeyActionUp ?
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0x100, // no modifiers
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LMGetKbdType(), // keyboard's type
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kUCKeyTranslateNoDeadKeysBit,// some sort of option
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&deadKeyState, // unused stuff
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maxStringLength, // our memory limit
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&actualStringLength, // length of what we get
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unicodeString); // what we get
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if (error == noErr) {
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// Translation went fine
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// The corresponding SFML key code
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Keyboard::Key code = Keyboard::KeyCount;
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// First we look if the key down is from a list of caracter
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// that depend on keyboard localization.
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if (actualStringLength > 0) {
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code = LocalizedKeys(unicodeString[0]);
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}
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// The key is not a localized one, so we try to find a corresponding
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// code through virtual key code.
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if (code == Keyboard::KeyCount) {
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code = NonLocalizedKeys(virtualCode);
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}
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// A code was found, wonderful!
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if (code != Keyboard::KeyCount) {
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// Last step : verify that the key was not found twice or more
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// Some keys (modifiers) appears to be twice on my keyboard
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// I've no idea why
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// if (myKeys[code] != 0) {
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// UInt32 firstUsageCode = IOHIDElementGetUsage(myKeys[code]);
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// sf::Err() << "The current keyboard has several times the "
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// << "same keys. Only the first one is considered "
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// << "as valid. sf::Keyboard::Key is "
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// << code
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// << ", virtual key code is 0x"
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// << std::hex
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// << (UInt32)virtualCode
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// << " and HID usage code is 0x"
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// << usageCode
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// << ". First HID usage code is 0x"
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// << firstUsageCode
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// << std::dec
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// << "."
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// << std::endl;
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// }
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if (myKeys[code] == 0) {
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// Ok, everything went fine. Now we have a unique
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// corresponding sf::Keyboard::Key to one IOHIDElementRef.
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myKeys[code] = aKey;
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// And don't forget to keep the reference alive for our usage
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CFRetain(myKeys[code]);
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}
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}
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////////////////////////////////////////////////////////////
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// These are known to be unbound :
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// Supposed Virtual | HID | Supposed Key
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// ===============================================
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// 0x1b | 0x2d | Hyphen
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// 0x39 | 0x39 | CapsLock
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// 0x47 | 0x53 | NumLock
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// 0x4c | 0x58 | Keypad Enter
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// 0x41 | 0x63 | Keypad Period
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// 0x6e | 0x65 | Application
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// 0x51 | 0x67 | Keypad Equal
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// 0x4c | 0x77 | Select
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// else { // The key is unknown.
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// sf::Err() << "This is an unknow key. Virtual key code is 0x"
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// << std::hex
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// << (UInt32)virtualCode
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// << " and HID usage code is 0x"
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// << usageCode
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// << std::dec
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// << "."
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// << std::endl;
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// }
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} /* if (error == noErr) */
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else {
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sf::Err() << "Cannot translate the virtual key code, error : "
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<< error
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<< std::endl;
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}
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} /* for (int i = 0; i < keysCount; ++i) */
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}
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// Release unused stuff
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CFRelease(keys);
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}
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////////////////////////////////////////////////////////////
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void HIDInputManager::LoadKey(IOHIDElementRef key)
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{
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// Get its virtual code
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UInt32 usageCode = IOHIDElementGetUsage(key);
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UInt8 virtualCode = UsageToVirtualCode(usageCode);
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////////////////////////////////////////////////////////////
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// At this point myKeys is filled with as many IOHIDElementRef as possible
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if (virtualCode == 0xff) {
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return; // no corresponding virtual code -> skip
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}
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// Now translate the virtual code to unicode according to
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// the current keyboard layout
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UInt32 deadKeyState = 0;
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// unicode string length is usually less or equal to 4
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UniCharCount maxStringLength = 4;
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UniCharCount actualStringLength = 0;
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UniChar unicodeString[maxStringLength];
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OSStatus error;
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error = UCKeyTranslate(myLayout, // current layout
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virtualCode, // our key
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kUCKeyActionDown, // or kUCKeyActionUp ?
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0x100, // no modifiers
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LMGetKbdType(), // keyboard's type
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kUCKeyTranslateNoDeadKeysBit,// some sort of option
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&deadKeyState, // unused stuff
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maxStringLength, // our memory limit
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&actualStringLength, // length of what we get
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unicodeString); // what we get
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if (error == noErr) {
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// Translation went fine
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// The corresponding SFML key code
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Keyboard::Key code = Keyboard::KeyCount; // KeyCound means 'none'
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// First we look if the key down is from a list of characters
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// that depend on keyboard localization
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if (actualStringLength > 0) {
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code = LocalizedKeys(unicodeString[0]);
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}
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// The key is not a localized one so we try to find a
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// corresponding code through virtual key code
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if (code == Keyboard::KeyCount) {
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code = NonLocalizedKeys(virtualCode);
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}
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// A code was found, wonderful!
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if (code != Keyboard::KeyCount) {
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// Ok, everything went fine. Now we have a unique
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// corresponding sf::Keyboard::Key to one IOHIDElementRef
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myKeys[code].push_back(key);
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// And don't forget to keep the reference alive for our usage
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CFRetain(myKeys[code].back());
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}
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////////////////////////////////////////////////////////////
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// These are known to be unbound :
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// Supposed Virtual | HID | Supposed Key
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// ===============================================
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// 0x1b | 0x2d | Hyphen
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// 0x39 | 0x39 | CapsLock
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// 0x47 | 0x53 | NumLock
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// 0x4c | 0x58 | Keypad Enter
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// 0x41 | 0x63 | Keypad Period
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// 0x6e | 0x65 | Application
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// 0x51 | 0x67 | Keypad Equal
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// 0x4c | 0x77 | Select
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//if (code == Keyboard::KeyCount) { // The key is unknown.
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// sf::Err() << "This is an unknow key. Virtual key code is 0x"
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// << std::hex
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// << (UInt32)virtualCode
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// << " and HID usage code is 0x"
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// << usageCode
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// << std::dec
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// << "."
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// << std::endl;
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//}
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} /* if (error == noErr) */
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else {
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sf::Err() << "Cannot translate the virtual key code, error : "
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<< error
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<< std::endl;
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}
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}
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@ -376,9 +340,10 @@ void HIDInputManager::FreeUp()
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if (myManager != 0) CFRelease(myManager);
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for (unsigned int i = 0; i < Keyboard::KeyCount; ++i) {
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if (myKeys[i] != 0) {
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CFRelease(myKeys[i]);
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for (IOHIDElements::iterator it = myKeys[i].begin(); it != myKeys[i].end(); ++it) {
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CFRelease(*it);
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}
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myKeys[i].clear();
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}
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}
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@ -403,13 +368,44 @@ CFDictionaryRef HIDInputManager::CopyDevicesMaskForManager(UInt32 page, UInt32 u
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return dict;
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}
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////////////////////////////////////////////////////////////
|
||||
CFSetRef HIDInputManager::CopyDevices(UInt32 page, UInt32 usage)
|
||||
{
|
||||
// Filter and keep only the requested devices
|
||||
CFDictionaryRef mask = CopyDevicesMaskForManager(page, usage);
|
||||
|
||||
IOHIDManagerSetDeviceMatching(myManager, mask);
|
||||
|
||||
CFRelease(mask);
|
||||
mask = 0;
|
||||
|
||||
CFSetRef devices = IOHIDManagerCopyDevices(myManager);
|
||||
if (devices == NULL) {
|
||||
sf::Err() << "Cannot find any devices." << std::endl;
|
||||
FreeUp();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Is there at least one keyboard ?
|
||||
CFIndex deviceCount = CFSetGetCount(devices);
|
||||
if (deviceCount < 1) {
|
||||
sf::Err() << "Found no device." << std::endl;
|
||||
CFRelease(devices);
|
||||
FreeUp();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return devices;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
UInt8 HIDInputManager::UsageToVirtualCode(UInt32 usage)
|
||||
{
|
||||
// Some usage key doesn't have any corresponding virtual code or it was not
|
||||
// found.
|
||||
// Some usage key doesn't have any corresponding virtual
|
||||
// code or it was not found (return 0xff).
|
||||
switch (usage) {
|
||||
case kHIDUsage_KeyboardErrorRollOver: return 0xff;
|
||||
case kHIDUsage_KeyboardPOSTFail: return 0xff;
|
||||
|
Loading…
Reference in New Issue
Block a user