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Make Sound::getBuffer return a reference
because the pointer now cannot be null
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@ -164,10 +164,10 @@ public:
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////////////////////////////////////////////////////////////
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/// \brief Get the audio buffer attached to the sound
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/// \brief Get the audio buffer attached to the sound
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///
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///
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/// \return Sound buffer attached to the sound (can be a null pointer)
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/// \return Sound buffer attached to the sound
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///
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///
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////////////////////////////////////////////////////////////
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const SoundBuffer* getBuffer() const;
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const SoundBuffer& getBuffer() const;
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////////////////////////////////////////////////////////////
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/// \brief Tell whether or not the sound is in loop mode
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/// \brief Tell whether or not the sound is in loop mode
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@ -110,9 +110,9 @@ void Sound::setPlayingOffset(Time timeOffset)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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const SoundBuffer* Sound::getBuffer() const
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const SoundBuffer& Sound::getBuffer() const
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{
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{
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return m_buffer;
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return *m_buffer;
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}
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}
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