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Fix text being rendered with a vertical offset when the font's ascent doesn't match it's size.
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@ -445,6 +445,11 @@ Glyph Font::loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold) c
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int width = bitmap.width;
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int height = bitmap.rows;
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int ascender = face->size->metrics.ascender >> 6;
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// Offset to make up for empty space between ascender and virtual top of the typeface
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int offset = characterSize - ascender;
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if ((width > 0) && (height > 0))
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{
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// Leave a small padding around characters, so that filtering doesn't
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@ -459,7 +464,7 @@ Glyph Font::loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold) c
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// Compute the glyph's bounding box
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glyph.bounds.left = bitmapGlyph->left - padding;
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glyph.bounds.top = -bitmapGlyph->top - padding;
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glyph.bounds.top = -bitmapGlyph->top - padding - offset;
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glyph.bounds.width = width + 2 * padding;
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glyph.bounds.height = height + 2 * padding;
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