Fixed output paths in SFML.Net project files

Moved files related to the documentation into /doc

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1384 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-01-29 22:10:15 +00:00
parent ec524788c9
commit 64aebf0b9f
5 changed files with 37 additions and 34 deletions

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@ -31,38 +31,38 @@ Here is a short example in C#, to show you how simple it is to use SFML.Net :
<span style="color:blue">static void</span> Main(<span style="color:blue">string</span>[] args) <span style="color:blue">static void</span> Main(<span style="color:blue">string</span>[] args)
{ {
<span style="color:#008000">// Create the main window</span> <span style="color:#008000">// Create the main window</span>
<span style="color:#2B91AF">RenderWindow</span> app = <span style="color:blue">new</span> <span style="color:#2B91AF">RenderWindow</span>(<span style="color:blue">new</span> <span style="color:#2B91AF">VideoMode</span>(800, 600), <span style="color:#A31515">"SFML window"</span>); <span style="color:#2B91AF">RenderWindow</span> window = <span style="color:blue">new</span> <span style="color:#2B91AF">RenderWindow</span>(<span style="color:blue">new</span> <span style="color:#2B91AF">VideoMode</span>(800, 600), <span style="color:#A31515">"SFML window"</span>);
app.Closed += <span style="color:blue">new</span> <span style="color:#2B91AF">EventHandler</span>(OnClose); window.Closed += <span style="color:blue">new</span> <span style="color:#2B91AF">EventHandler</span>(OnClose);
<span style="color:#008000">// Load a sprite to display</span> <span style="color:#008000">// Load a sprite to display</span>
<span style="color:#2B91AF">Image</span> image = <span style="color:blue">new</span> <span style="color:#2B91AF">Image</span>(<span style="color:#A31515">"cute_image.jpg"</span>); <span style="color:#2B91AF">Image</span> image = <span style="color:blue">new</span> <span style="color:#2B91AF">Image</span>(<span style="color:#A31515">"cute_image.jpg"</span>);
<span style="color:#2B91AF">Sprite</span> sprite = <span style="color:blue">new</span> <span style="color:#2B91AF">Sprite</span>(image); <span style="color:#2B91AF">Sprite</span> sprite = <span style="color:blue">new</span> <span style="color:#2B91AF">Sprite</span>(image);
<span style="color:#008000">// Create a graphical string to display</span> <span style="color:#008000">// Create a graphical string to display</span>
<span style="color:#2B91AF">Font</span> arial = <span style="color:blue">new</span> <span style="color:#2B91AF">Font</span>(<span style="color:#A31515">"arial.ttf"</span>); <span style="color:#2B91AF">Font</span> font = <span style="color:blue">new</span> <span style="color:#2B91AF">Font</span>(<span style="color:#A31515">"arial.ttf"</span>);
<span style="color:#2B91AF">String2D</span> text = <span style="color:blue">new</span> <span style="color:#2B91AF">String2D</span>(<span style="color:#A31515">"Hello SFML.Net"</span>, arial); <span style="color:#2B91AF">Text</span> text = <span style="color:blue">new</span> <span style="color:#2B91AF">Text</span>(<span style="color:#A31515">"Hello SFML.Net"</span>, font);
<span style="color:#008000">// Load a music to play</span> <span style="color:#008000">// Load a music to play</span>
<span style="color:#2B91AF">Music</span> music = <span style="color:blue">new</span> Music(<span style="color:#A31515">"nice_music.ogg"</span>); <span style="color:#2B91AF">Music</span> music = <span style="color:blue">new</span> Music(<span style="color:#A31515">"nice_music.ogg"</span>);
music.Play(); music.Play();
<span style="color:#008000">// Start the game loop</span> <span style="color:#008000">// Start the game loop</span>
<span style="color:blue">while</span> (app.IsOpened()) <span style="color:blue">while</span> (window.IsOpened())
{ {
<span style="color:#008000">// Process events</span> <span style="color:#008000">// Process events</span>
app.DispatchEvents(); window.DispatchEvents();
<span style="color:#008000">// Clear screen</span> <span style="color:#008000">// Clear screen</span>
app.Clear(); window.Clear();
<span style="color:#008000">// Draw the sprite</span> <span style="color:#008000">// Draw the sprite</span>
app.Draw(sprite); window.Draw(sprite);
<span style="color:#008000">// Draw the string</span> <span style="color:#008000">// Draw the string</span>
app.Draw(text); window.Draw(text);
<span style="color:#008000">// Update the window</span> <span style="color:#008000">// Update the window</span>
app.Display(); window.Display();
} }
} }
} }

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@ -1,20 +1,27 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?> <?xml version="1.0" encoding="utf-8" standalone="yes"?>
<project SchemaVersion="2.0"> <project SchemaVersion="2.0">
<assemblies> <assemblies>
<assembly location=".\lib\sfmlnet-graphics.dll" documentation=".\lib\graphics-doc.xml" /> <assembly location="..\..\lib\sfmlnet-audio.dll" documentation=".\audio-doc.xml" />
<assembly location=".\lib\sfmlnet-window.dll" documentation=".\lib\window-doc.xml" /> <assembly location="..\..\lib\sfmlnet-graphics.dll" documentation=".\graphics-doc.xml" />
<assembly location=".\lib\sfmlnet-audio.dll" documentation=".\lib\audio-doc.xml" /> <assembly location="..\..\lib\sfmlnet-window.dll" documentation=".\window-doc.xml" />
</assemblies> </assemblies>
<documenters> <documenters>
<documenter name="MSDN-Help2"> <documenter name="MSDN-Help2">
<property name="PlugInNamespace" value="ms.vscc" /> <property name="PlugInNamespace" value="ms.vscc" />
<property name="OutputDirectory" value=".\doc\" /> <property name="OutputDirectory" value="..\html\" />
<property name="HtmlHelpName" value="Documentation" /> <property name="HtmlHelpName" value="SFML.Net" />
<property name="Title" value="An NDoc documented library" /> <property name="Title" value="SFML.Net documentation" />
</documenter>
<documenter name="XML">
<property name="OutputFile" value=".\doc\doc.xml" />
</documenter>
<documenter name="Intellisense">
<property name="OutputDirectory" value="..\intellisense\" />
<property name="DocumentProtected" value="False" />
</documenter> </documenter>
<documenter name="MSDN-CHM"> <documenter name="MSDN-CHM">
<property name="RootPageFileName" value=".\MainPage.html" /> <property name="RootPageFileName" value=".\MainPage.html" />
<property name="OutputDirectory" value=".\doc\" /> <property name="OutputDirectory" value="..\" />
<property name="HtmlHelpName" value="SFML.Net" /> <property name="HtmlHelpName" value="SFML.Net" />
<property name="Title" value="SFML.Net documentation" /> <property name="Title" value="SFML.Net documentation" />
<property name="IncrementalBuild" value="True" /> <property name="IncrementalBuild" value="True" />
@ -22,14 +29,10 @@
<property name="DocumentProtected" value="False" /> <property name="DocumentProtected" value="False" />
<property name="CleanIntermediates" value="True" /> <property name="CleanIntermediates" value="True" />
</documenter> </documenter>
<documenter name="Intellisense">
<property name="OutputDirectory" value=".\intellisense\" />
<property name="DocumentProtected" value="False" />
</documenter>
<documenter name="MSDN-Web"> <documenter name="MSDN-Web">
<property name="OutputDirectory" value=".\doc\" /> <property name="OutputDirectory" value="..\msdn\" />
<property name="HtmlHelpName" value="Documentation" /> <property name="HtmlHelpName" value="SFML.Net" />
<property name="Title" value="An NDoc documented library" /> <property name="Title" value="SFML.Net documentation" />
</documenter> </documenter>
</documenters> </documenters>
</project> </project>

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@ -3,7 +3,7 @@
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion> <ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion> <SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{0B202C4D-A457-47FE-84A3-031DD878C6BE}</ProjectGuid> <ProjectGuid>{0B202C4D-A457-47FE-84A3-031DD878C6BE}</ProjectGuid>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
@ -22,12 +22,12 @@
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath> <OutputPath>..\..\lib\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants> <DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DocumentationFile>bin\audio-doc.xml</DocumentationFile> <DocumentationFile>..\..\doc\build\audio-doc.xml</DocumentationFile>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType> <DebugType>pdbonly</DebugType>
@ -37,7 +37,7 @@
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DocumentationFile>bin\audio-doc.xml</DocumentationFile> <DocumentationFile>..\..\doc\build\audio-doc.xml</DocumentationFile>
</PropertyGroup> </PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.

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@ -22,12 +22,12 @@
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath> <OutputPath>..\..\lib\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants> <DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DocumentationFile>bin\graphics-doc.xml</DocumentationFile> <DocumentationFile>..\..\doc\build\graphics-doc.xml</DocumentationFile>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType> <DebugType>pdbonly</DebugType>
@ -37,7 +37,7 @@
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DocumentationFile>bin\graphics-doc.xml</DocumentationFile> <DocumentationFile>..\..\doc\build\graphics-doc.xml</DocumentationFile>
</PropertyGroup> </PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.

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@ -22,12 +22,12 @@
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath> <OutputPath>..\..\lib\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants> <DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DocumentationFile>bin\window-doc.xml</DocumentationFile> <DocumentationFile>..\..\doc\build\window-doc.xml</DocumentationFile>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType> <DebugType>pdbonly</DebugType>
@ -37,7 +37,7 @@
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DocumentationFile>bin\window-doc.xml</DocumentationFile> <DocumentationFile>..\..\doc\build\window-doc.xml</DocumentationFile>
</PropertyGroup> </PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.