+ toString for Color

* IDrawable.render now correctly takes an IRenderTarget

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1446 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
trass3r 2010-03-09 18:58:41 +00:00
parent ef216acc5f
commit 64fb9a139a
4 changed files with 239 additions and 273 deletions

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@ -26,38 +26,21 @@
module dsfml.graphics.color; module dsfml.graphics.color;
import std.string;
alias RGBA Color; // standard Color is RGBA
/** /**
* Color is an utility structure for manipulating colors * Color is an utility structure for manipulating colors
*/ */
struct Color struct RGBA
{ {
align(1):
ubyte r; /// Red component ubyte r; /// Red component
ubyte g; /// Green component ubyte g; /// Green component
ubyte b; /// Blue component ubyte b; /// Blue component
ubyte a = 255; /// Alpha (transparency) component ubyte a = 255; /// Alpha (transparency) component, 255 = opaque
/**
* Construct the color from its 4 RGBA components
*
* Params:
* r = Red component (0 .. 255)
* g = Green component (0 .. 255)
* b = Blue component (0 .. 255)
* a = Alpha component (0 .. 255) (255 by default)
*/
/*
static Color opCall(ubyte r, ubyte g, ubyte b, ubyte a = 255)
{
Color c;
c.r = r;
c.g = g;
c.b = b;
c.a = a;
return c;
}
*/
/** /**
* Operator == and != overload to compare two colors * Operator == and != overload to compare two colors
*/ */
@ -121,12 +104,20 @@ struct Color
return this; return this;
} }
static const Color BLACK = {0, 0, 0}; /// Black predefined color string toString()
static const Color WHITE = {255, 255, 255}; /// White predefined color {
static const Color RED = {255, 0, 0}; /// Red predefined color return std.string.format("(%d,%d,%d,%d)", r,g,b,a);
static const Color GREEN = {0, 255, 0}; /// Green predefined color }
static const Color BLUE = {0, 0, 255}; /// Blue predefined color
static const Color YELLOW = {255, 0, 255}; /// Yellow predefined color static immutable
static const Color MAGENTA = {255, 0, 255}; /// Magenta predefined color {
static const Color CYAN = {0, 255, 255}; /// Cyan predefined color Color BLACK = Color(0, 0, 0); /// Black predefined color
Color WHITE = Color(255, 255, 255); /// White predefined color
Color RED = Color(255, 0, 0); /// Red predefined color
Color GREEN = Color(0, 255, 0); /// Green predefined color
Color BLUE = Color(0, 0, 255); /// Blue predefined color
Color YELLOW = Color(255, 0, 255); /// Yellow predefined color
Color MAGENTA = Color(255, 0, 255); /// Magenta predefined color
Color CYAN = Color(0, 255, 255); /// Cyan predefined color
}
} }

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@ -29,6 +29,7 @@ module dsfml.graphics.drawableimpl;
public import dsfml.system.common; public import dsfml.system.common;
import dsfml.system.vector2; import dsfml.system.vector2;
import dsfml.graphics.irendertarget;
import dsfml.graphics.idrawable, import dsfml.graphics.idrawable,
dsfml.graphics.color, dsfml.graphics.color,
dsfml.graphics.blendmode, dsfml.graphics.blendmode,
@ -195,24 +196,14 @@ public:
return ret; return ret;
} }
void render(RenderWindow window) void render(IRenderTarget window)
{ {
sfRenderWindow_DrawThis(window.getNativePointer(), m_ptr); sfRenderWindow_DrawThis((cast(DSFMLObject)window).getNativePointer(), m_ptr);
} }
void renderWithShader(RenderWindow window, Shader shader) void renderWithShader(IRenderTarget window, Shader shader)
{ {
sfRenderWindow_DrawThisWithShader(window.getNativePointer, m_ptr, shader.getNativePointer); sfRenderWindow_DrawThisWithShader((cast(DSFMLObject)window).getNativePointer, m_ptr, shader.getNativePointer);
}
void render(RenderImage image)
{
sfRenderImage_DrawThis(image.getNativePointer(), m_ptr);
}
void renderWithShader(RenderImage image, Shader shader)
{
sfRenderImage_DrawThisWithShader(image.getNativePointer, m_ptr, shader.getNativePointer);
} }
override void dispose() override void dispose()

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@ -1,33 +1,34 @@
/* /*
* DSFML - SFML Library wrapper for the D programming language. * DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com) * Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt * Copyright (C) 2010 Andreas Hollandt
* *
* This software is provided 'as-is', without any express or * This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held * implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software. * liable for any damages arising from the use of this software.
* *
* Permission is granted to anyone to use this software for any purpose, * Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute * including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions: * it freely, subject to the following restrictions:
* *
* 1. The origin of this software must not be misrepresented; * 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software. * you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment * If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but * in the product documentation would be appreciated but
* is not required. * is not required.
* *
* 2. Altered source versions must be plainly marked as such, * 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software. * and must not be misrepresented as being the original software.
* *
* 3. This notice may not be removed or altered from any * 3. This notice may not be removed or altered from any
* source distribution. * source distribution.
*/ */
module dsfml.graphics.idrawable; module dsfml.graphics.idrawable;
import dsfml.system.vector2; import dsfml.system.vector2;
import dsfml.graphics.irendertarget;
import dsfml.graphics.color, import dsfml.graphics.color,
dsfml.graphics.blendmode, dsfml.graphics.blendmode,
dsfml.graphics.renderwindow, dsfml.graphics.renderwindow,
@ -36,10 +37,10 @@ import dsfml.graphics.color,
/** /**
* Interface for drawable object * Interface for drawable object
* *
* Shape, Text and Sprite implement IDrawable * Shape, Text and Sprite implement IDrawable
*/ */
interface IDrawable interface IDrawable
{ {
/** /**
@ -281,7 +282,7 @@ interface IDrawable
* Params: * Params:
* window = Target into which render the object * window = Target into which render the object
*/ */
void render(RenderWindow window); void render(IRenderTarget window);
/** /**
* Render the specific geometry of the object with a shader * Render the specific geometry of the object with a shader
@ -290,22 +291,5 @@ interface IDrawable
* window = Render target * window = Render target
* shader = Shader to use * shader = Shader to use
*/ */
void renderWithShader(RenderWindow window, Shader shader); void renderWithShader(IRenderTarget window, Shader shader);
/**
* Render the specific geometry of the object
*
* Params:
* image = Target into which render the object
*/
void render(RenderImage image);
/**
* Render the specific geometry of the object with a shader
*
* Params:
* image = Render target
* shader = Shader to use
*/
void renderWithShader(RenderImage image, Shader shader);
} }

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@ -98,7 +98,7 @@ public:
this(ubyte[] data) this(ubyte[] data)
{ {
if (data is null || data.length == 0) if (data is null || data.length == 0)
throw new LoadingException("LoadingException : Memory stream is invalid."); throw new LoadingException("Memory stream is invalid.");
super(sfImage_CreateFromMemory(data.ptr, data.length)); super(sfImage_CreateFromMemory(data.ptr, data.length));
} }
@ -117,7 +117,7 @@ public:
this(uint width, uint height, ubyte[] data) this(uint width, uint height, ubyte[] data)
{ {
if (width * height * 4 != data.length) if (width * height * 4 != data.length)
throw new LoadingException("LoadingException : Pixels array length doesn't match the specified size."); throw new LoadingException("Pixels array length doesn't match the specified size.");
super(sfImage_CreateFromPixels(width, height, data.ptr)); super(sfImage_CreateFromPixels(width, height, data.ptr));
} }