+ toString for Color

* IDrawable.render now correctly takes an IRenderTarget

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1446 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
trass3r 2010-03-09 18:58:41 +00:00
parent ef216acc5f
commit 64fb9a139a
4 changed files with 239 additions and 273 deletions

View File

@ -26,38 +26,21 @@
module dsfml.graphics.color;
import std.string;
alias RGBA Color; // standard Color is RGBA
/**
* Color is an utility structure for manipulating colors
*/
struct Color
struct RGBA
{
align(1):
ubyte r; /// Red component
ubyte g; /// Green component
ubyte b; /// Blue component
ubyte a = 255; /// Alpha (transparency) component
ubyte a = 255; /// Alpha (transparency) component, 255 = opaque
/**
* Construct the color from its 4 RGBA components
*
* Params:
* r = Red component (0 .. 255)
* g = Green component (0 .. 255)
* b = Blue component (0 .. 255)
* a = Alpha component (0 .. 255) (255 by default)
*/
/*
static Color opCall(ubyte r, ubyte g, ubyte b, ubyte a = 255)
{
Color c;
c.r = r;
c.g = g;
c.b = b;
c.a = a;
return c;
}
*/
/**
* Operator == and != overload to compare two colors
*/
@ -121,12 +104,20 @@ struct Color
return this;
}
static const Color BLACK = {0, 0, 0}; /// Black predefined color
static const Color WHITE = {255, 255, 255}; /// White predefined color
static const Color RED = {255, 0, 0}; /// Red predefined color
static const Color GREEN = {0, 255, 0}; /// Green predefined color
static const Color BLUE = {0, 0, 255}; /// Blue predefined color
static const Color YELLOW = {255, 0, 255}; /// Yellow predefined color
static const Color MAGENTA = {255, 0, 255}; /// Magenta predefined color
static const Color CYAN = {0, 255, 255}; /// Cyan predefined color
string toString()
{
return std.string.format("(%d,%d,%d,%d)", r,g,b,a);
}
static immutable
{
Color BLACK = Color(0, 0, 0); /// Black predefined color
Color WHITE = Color(255, 255, 255); /// White predefined color
Color RED = Color(255, 0, 0); /// Red predefined color
Color GREEN = Color(0, 255, 0); /// Green predefined color
Color BLUE = Color(0, 0, 255); /// Blue predefined color
Color YELLOW = Color(255, 0, 255); /// Yellow predefined color
Color MAGENTA = Color(255, 0, 255); /// Magenta predefined color
Color CYAN = Color(0, 255, 255); /// Cyan predefined color
}
}

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@ -29,6 +29,7 @@ module dsfml.graphics.drawableimpl;
public import dsfml.system.common;
import dsfml.system.vector2;
import dsfml.graphics.irendertarget;
import dsfml.graphics.idrawable,
dsfml.graphics.color,
dsfml.graphics.blendmode,
@ -195,24 +196,14 @@ public:
return ret;
}
void render(RenderWindow window)
void render(IRenderTarget window)
{
sfRenderWindow_DrawThis(window.getNativePointer(), m_ptr);
sfRenderWindow_DrawThis((cast(DSFMLObject)window).getNativePointer(), m_ptr);
}
void renderWithShader(RenderWindow window, Shader shader)
void renderWithShader(IRenderTarget window, Shader shader)
{
sfRenderWindow_DrawThisWithShader(window.getNativePointer, m_ptr, shader.getNativePointer);
}
void render(RenderImage image)
{
sfRenderImage_DrawThis(image.getNativePointer(), m_ptr);
}
void renderWithShader(RenderImage image, Shader shader)
{
sfRenderImage_DrawThisWithShader(image.getNativePointer, m_ptr, shader.getNativePointer);
sfRenderWindow_DrawThisWithShader((cast(DSFMLObject)window).getNativePointer, m_ptr, shader.getNativePointer);
}
override void dispose()

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@ -28,6 +28,7 @@ module dsfml.graphics.idrawable;
import dsfml.system.vector2;
import dsfml.graphics.irendertarget;
import dsfml.graphics.color,
dsfml.graphics.blendmode,
dsfml.graphics.renderwindow,
@ -281,7 +282,7 @@ interface IDrawable
* Params:
* window = Target into which render the object
*/
void render(RenderWindow window);
void render(IRenderTarget window);
/**
* Render the specific geometry of the object with a shader
@ -290,22 +291,5 @@ interface IDrawable
* window = Render target
* shader = Shader to use
*/
void renderWithShader(RenderWindow window, Shader shader);
/**
* Render the specific geometry of the object
*
* Params:
* image = Target into which render the object
*/
void render(RenderImage image);
/**
* Render the specific geometry of the object with a shader
*
* Params:
* image = Render target
* shader = Shader to use
*/
void renderWithShader(RenderImage image, Shader shader);
void renderWithShader(IRenderTarget window, Shader shader);
}

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@ -98,7 +98,7 @@ public:
this(ubyte[] data)
{
if (data is null || data.length == 0)
throw new LoadingException("LoadingException : Memory stream is invalid.");
throw new LoadingException("Memory stream is invalid.");
super(sfImage_CreateFromMemory(data.ptr, data.length));
}
@ -117,7 +117,7 @@ public:
this(uint width, uint height, ubyte[] data)
{
if (width * height * 4 != data.length)
throw new LoadingException("LoadingException : Pixels array length doesn't match the specified size.");
throw new LoadingException("Pixels array length doesn't match the specified size.");
super(sfImage_CreateFromPixels(width, height, data.ptr));
}