Cached sf::Text attributes

Two optimizations:
- If a value remains the same, nothing happens
- Recompute geometry only before drawing and bound access, not after each set

Closes #413
This commit is contained in:
Jan Haller 2014-03-29 16:46:15 +01:00
parent 59e920cf10
commit 666da801a1
2 changed files with 58 additions and 32 deletions

View File

@ -275,21 +275,25 @@ private :
virtual void draw(RenderTarget& target, RenderStates states) const;
////////////////////////////////////////////////////////////
/// \brief Update the text's geometry
/// \brief Make sure the text's geometry is updated
///
/// All the attributes related to rendering are cached, such
/// that the geometry is only updated when necessary.
///
////////////////////////////////////////////////////////////
void updateGeometry();
void ensureGeometryUpdate() const;
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
String m_string; ///< String to display
const Font* m_font; ///< Font used to display the string
unsigned int m_characterSize; ///< Base size of characters, in pixels
Uint32 m_style; ///< Text style (see Style enum)
Color m_color; ///< Text color
VertexArray m_vertices; ///< Vertex array containing the text's geometry
FloatRect m_bounds; ///< Bounding rectangle of the text (in local coordinates)
String m_string; ///< String to display
const Font* m_font; ///< Font used to display the string
unsigned int m_characterSize; ///< Base size of characters, in pixels
Uint32 m_style; ///< Text style (see Style enum)
Color m_color; ///< Text color
mutable VertexArray m_vertices; ///< Vertex array containing the text's geometry
mutable FloatRect m_bounds; ///< Bounding rectangle of the text (in local coordinates)
mutable bool m_geometryNeedUpdate; ///< Does the geometry need to be recomputed?
};
} // namespace sf

View File

@ -35,13 +35,14 @@ namespace sf
{
////////////////////////////////////////////////////////////
Text::Text() :
m_string (),
m_font (NULL),
m_characterSize(30),
m_style (Regular),
m_color (255, 255, 255),
m_vertices (Quads),
m_bounds ()
m_string (),
m_font (NULL),
m_characterSize (30),
m_style (Regular),
m_color (255, 255, 255),
m_vertices (Quads),
m_bounds (),
m_geometryNeedUpdate(false)
{
}
@ -49,23 +50,27 @@ m_bounds ()
////////////////////////////////////////////////////////////
Text::Text(const String& string, const Font& font, unsigned int characterSize) :
m_string (string),
m_font (&font),
m_characterSize(characterSize),
m_style (Regular),
m_color (255, 255, 255),
m_vertices (Quads),
m_bounds ()
m_string (string),
m_font (&font),
m_characterSize (characterSize),
m_style (Regular),
m_color (255, 255, 255),
m_vertices (Quads),
m_bounds (),
m_geometryNeedUpdate(true)
{
updateGeometry();
}
////////////////////////////////////////////////////////////
void Text::setString(const String& string)
{
m_string = string;
updateGeometry();
if (m_string != string)
{
m_string = string;
m_geometryNeedUpdate = true;
}
}
@ -75,7 +80,7 @@ void Text::setFont(const Font& font)
if (m_font != &font)
{
m_font = &font;
updateGeometry();
m_geometryNeedUpdate = true;
}
}
@ -86,7 +91,7 @@ void Text::setCharacterSize(unsigned int size)
if (m_characterSize != size)
{
m_characterSize = size;
updateGeometry();
m_geometryNeedUpdate = true;
}
}
@ -97,7 +102,7 @@ void Text::setStyle(Uint32 style)
if (m_style != style)
{
m_style = style;
updateGeometry();
m_geometryNeedUpdate = true;
}
}
@ -108,8 +113,14 @@ void Text::setColor(const Color& color)
if (color != m_color)
{
m_color = color;
for (unsigned int i = 0; i < m_vertices.getVertexCount(); ++i)
m_vertices[i].color = m_color;
// Change vertex colors directly, no need to update whole geometry
// (if geometry is updated anyway, we can skip this step)
if (!m_geometryNeedUpdate)
{
for (unsigned int i = 0; i < m_vertices.getVertexCount(); ++i)
m_vertices[i].color = m_color;
}
}
}
@ -199,6 +210,8 @@ Vector2f Text::findCharacterPos(std::size_t index) const
////////////////////////////////////////////////////////////
FloatRect Text::getLocalBounds() const
{
ensureGeometryUpdate();
return m_bounds;
}
@ -215,6 +228,8 @@ void Text::draw(RenderTarget& target, RenderStates states) const
{
if (m_font)
{
ensureGeometryUpdate();
states.transform *= getTransform();
states.texture = &m_font->getTexture(m_characterSize);
target.draw(m_vertices, states);
@ -223,8 +238,15 @@ void Text::draw(RenderTarget& target, RenderStates states) const
////////////////////////////////////////////////////////////
void Text::updateGeometry()
void Text::ensureGeometryUpdate() const
{
// Do nothing, if geometry has not changed
if (!m_geometryNeedUpdate)
return;
// Mark geometry as updated
m_geometryNeedUpdate = false;
// Clear the previous geometry
m_vertices.clear();
m_bounds = FloatRect();