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Updated the C and .Net bindings according to the previous modifications
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@ -202,13 +202,5 @@ CSFML_API void sfRenderImage_ConvertCoords(const sfRenderImage* renderImage, uns
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////////////////////////////////////////////////////////////
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CSFML_API const sfImage* sfRenderImage_GetImage(const sfRenderImage* renderImage);
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////////////////////////////////////////////////////////////
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/// Check whether the system supports render images or not
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///
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/// \return sfTrue if the RenderImage class can be used
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfRenderImage_IsAvailable(void);
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#endif // SFML_RENDERIMAGE_H
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@ -246,12 +246,3 @@ const sfImage* sfRenderImage_GetImage(const sfRenderImage* renderImage)
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return renderImage->Target;
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}
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////////////////////////////////////////////////////////////
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/// Check whether the system supports render images or not
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////////////////////////////////////////////////////////////
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sfBool sfRenderImage_IsAvailable(void)
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{
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return sf::RenderImage::IsAvailable() ? sfTrue : sfFalse;
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}
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@ -13,10 +13,8 @@ namespace opengl
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/// </summary>
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static void Main()
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{
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string path = System.IO.Directory.GetCurrentDirectory();
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// Create main window
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RenderWindow window = new RenderWindow(new VideoMode(800, 600), "SFML.Net OpenGL");
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RenderWindow window = new RenderWindow(new VideoMode(800, 600), "SFML.Net OpenGL", Styles.Default, new ContextSettings(32, 0));
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// Setup event handlers
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window.Closed += new EventHandler(OnClosed);
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@ -15,7 +15,7 @@ Module OpenGL
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Sub Main()
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' Create main window
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window = New RenderWindow(New VideoMode(800, 600), "SFML.Net OpenGL (Visual Basic)")
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window = New RenderWindow(New VideoMode(800, 600), "SFML.Net OpenGL (Visual Basic)", Styles.Default, new ContextSettings(32, 0))
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' Create a sprite for the background
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Dim backgroundImage = New Image("resources/background.jpg")
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@ -13,7 +13,7 @@ namespace window
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static void Main()
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{
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// Create the main window
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Window window = new Window(new VideoMode(640, 480, 32), "SFML.Net Window");
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Window window = new Window(new VideoMode(640, 480, 32), "SFML.Net Window", Styles.Default, new ContextSettings(32, 0));
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// Setup event handlers
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window.Closed += new EventHandler(OnClosed);
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@ -242,16 +242,6 @@ namespace SFML
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get {return myImage;}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Tell whether or not the system supports render images
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/// </summary>
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////////////////////////////////////////////////////////////
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public static bool IsAvailable
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{
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get {return sfRenderImage_IsAvailable();}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Provide a string describing the object
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@ -340,9 +330,6 @@ namespace SFML
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[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern IntPtr sfRenderImage_GetImage(IntPtr This);
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[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern bool sfRenderImage_IsAvailable();
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#endregion
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}
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}
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@ -25,7 +25,7 @@ namespace SFML
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/// <param name="title">Title of the window</param>
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////////////////////////////////////////////////////////////
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public RenderWindow(VideoMode mode, string title) :
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this(mode, title, Styles.Default, new ContextSettings(24, 8))
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this(mode, title, Styles.Default, new ContextSettings(0, 0))
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{
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}
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@ -38,7 +38,7 @@ namespace SFML
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/// <param name="style">Window style (Resize | Close by default)</param>
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////////////////////////////////////////////////////////////
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public RenderWindow(VideoMode mode, string title, Styles style) :
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this(mode, title, style, new ContextSettings(24, 8))
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this(mode, title, style, new ContextSettings(0, 0))
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{
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}
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@ -64,7 +64,7 @@ namespace SFML
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/// <param name="handle">Platform-specific handle of the control</param>
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////////////////////////////////////////////////////////////
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public RenderWindow(IntPtr handle) :
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this(handle, new ContextSettings(24, 8))
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this(handle, new ContextSettings(0, 0))
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{
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}
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@ -50,7 +50,7 @@ namespace SFML
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/// <param name="title">Title of the window</param>
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////////////////////////////////////////////////////////////
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public Window(VideoMode mode, string title) :
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this(mode, title, Styles.Default, new ContextSettings(24, 8))
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this(mode, title, Styles.Default, new ContextSettings(0, 0))
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{
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}
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@ -63,7 +63,7 @@ namespace SFML
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/// <param name="style">Window style (Resize | Close by default)</param>
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////////////////////////////////////////////////////////////
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public Window(VideoMode mode, string title, Styles style) :
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this(mode, title, style, new ContextSettings(24, 8))
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this(mode, title, style, new ContextSettings(0, 0))
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{
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}
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@ -89,7 +89,7 @@ namespace SFML
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/// <param name="handle">Platform-specific handle of the control</param>
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////////////////////////////////////////////////////////////
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public Window(IntPtr handle) :
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this(handle, new ContextSettings(24, 8))
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this(handle, new ContextSettings(0, 0))
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{
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}
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@ -15,7 +15,7 @@
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int main()
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{
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// Create the main window
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sf::RenderWindow window(sf::VideoMode(800, 600), "SFML OpenGL");
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sf::RenderWindow window(sf::VideoMode(800, 600), "SFML OpenGL", sf::Style::Default, sf::ContextSettings(32));
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// Create a sprite for the background
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sf::Image backgroundImage;
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@ -15,7 +15,7 @@
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int main()
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{
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// Create the main window
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sf::Window window(sf::VideoMode(640, 480, 32), "SFML Window");
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sf::Window window(sf::VideoMode(640, 480, 32), "SFML Window", sf::Style::Default, sf::ContextSettings(32));
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// Create a clock for measuring the time elapsed
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sf::Clock clock;
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