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Fixed texture being upside down on Android when copying the texture of a RenderTexture
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@ -35,6 +35,7 @@
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#include <SFML/System/Err.hpp>
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#include <algorithm>
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#include <atomic>
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#include <ostream>
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#include <utility>
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@ -400,6 +401,22 @@ Image Texture::copyToImage() const
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glCheck(GLEXT_glDeleteFramebuffers(1, &frameBuffer));
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glCheck(GLEXT_glBindFramebuffer(GLEXT_GL_FRAMEBUFFER, static_cast<GLuint>(previousFrameBuffer)));
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if (m_pixelsFlipped)
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{
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// Flip the texture vertically
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const auto stride = static_cast<std::ptrdiff_t>(m_size.x * 4);
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auto currentRowIterator = pixels.begin();
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auto nextRowIterator = pixels.begin() + stride;
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auto reverseRowIterator = pixels.begin() + (stride * static_cast<std::ptrdiff_t>(m_size.y - 1));
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for (unsigned int i = 0; i < m_size.y / 2; ++i)
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{
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std::swap_ranges(currentRowIterator, nextRowIterator, reverseRowIterator);
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currentRowIterator = nextRowIterator;
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nextRowIterator += stride;
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reverseRowIterator -= stride;
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}
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}
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}
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#else
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