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sf::Sprite::setTexture(..., false) resets the texture rect only if it hasn't been set before
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@ -36,7 +36,7 @@ namespace sf
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////////////////////////////////////////////////////////////
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Sprite::Sprite() :
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m_texture (NULL),
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m_textureRect(0, 0, 0, 0)
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m_textureRect()
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{
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}
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@ -44,7 +44,7 @@ m_textureRect(0, 0, 0, 0)
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////////////////////////////////////////////////////////////
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Sprite::Sprite(const Texture& texture) :
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m_texture (NULL),
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m_textureRect(0, 0, 0, 0)
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m_textureRect()
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{
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setTexture(texture);
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}
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@ -53,7 +53,7 @@ m_textureRect(0, 0, 0, 0)
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////////////////////////////////////////////////////////////
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Sprite::Sprite(const Texture& texture, const IntRect& rectangle) :
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m_texture (NULL),
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m_textureRect(0, 0, 0, 0)
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m_textureRect()
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{
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setTexture(texture);
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setTextureRect(rectangle);
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@ -63,8 +63,8 @@ m_textureRect(0, 0, 0, 0)
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////////////////////////////////////////////////////////////
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void Sprite::setTexture(const Texture& texture, bool resetRect)
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{
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// Recompute the texture area if requested, or if there was no valid texture before
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if (resetRect || !m_texture)
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// Recompute the texture area if requested, or if there was no valid texture & rect before
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if (resetRect || (!m_texture && (m_textureRect == sf::IntRect())))
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setTextureRect(IntRect(0, 0, texture.getSize().x, texture.getSize().y));
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// Assign the new texture
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